Chuthulu Mythos. [Archive] - Wizards Community

Post/Author/DateTimePost
Rauric

09-13-07, 12:53 AM
Has anyone used any of the Mythos in there games? I was toying aroun d with the idea of the King in Yellow and Carcosa. I figure the is an extremely powerful individual who is seperate from the Daelkyr. He is a being who even they fear.
In my game he is trying to gai nentry into Eberron and has several cults working on this goal simutaneously.

Any other ideas on using the Mythos in Eberron?
The Ubbergeek

09-13-07, 01:42 AM
They would much live all in Xoriat, albeit somes are of other planes like Dal Quor...
Nived

09-13-07, 08:19 AM
I do not use the mythos themselves. I am heavily inspired by them and read Lovecraft and try to harken to his works when I deal with aberrations and the Daelkyr, but dropping the mythos directly into Eberron wouldn't sit right with me, your mileage may of course vary.
TiwazTyrsfist

09-13-07, 07:04 PM
I tend to use the Old Ones as gods for Abberants.

Cthulu is the god of the Ithilliad.
Shub-Nigguroth is the god of Gibbering mouthers and slimes.
Yog-Sothoth is the god of Beholders.

Things like that.
Rauric

09-13-07, 08:30 PM
I was thinking of using the cocept of the creatures buy in a Xoriat sort of way.
tlarham

09-15-07, 02:57 PM
I'm using the mythos in the game I'm DMing right now, though I've had to alter and edit a great deal to make it fit into Eberron rather than making Eberron fit into the mythos.

Ok...so I'm sort of using the mythos in my game. They are a Xoriat facet of my Eberron.

IMG the Daelkyr are the highest priests of the great old ones. Specifically, my PCs are beginning to face the minions of the King in Yellow. The campaign itself is going to rotate around the PCs having to undo the damage they let loose on the world unwittingly. High-level play is against Mind-flayers and other aberrations. If they ever survive to epic (it's a dangerous campaign), they'll face my Daelkyr (The Stitching Lord). If they survive significantly into Epic, they'll have to face the King in Yellow (or his amped-up aspect).

Really, the most "Cthulhu" experience is through paranoia and cultists -- especially the ma and pa cultists that the PCs might feel conflicted about mowing down...until said ma and pa start attacking with kitchen knives and spouting chants in an inhuman tongue...

-- Tallon

My Writing Journal (http:///lowtonerstudio.wordpress.com)
Godu

09-15-07, 06:05 PM
Ha! I am running a campaign based around the King in Yellow as one of the plots the players are attempting to unravel/join in. It is also all mixed in with the Blood of Vol and The Prophesy so it is not pure Mythos.

Generally I use the Mythos as examples of the ancient Rakshasa Lords as opposed to beings from beyond the stars. This fits my concept of Eberron a bit better, although I certainly have no problem having some of the Elder Gods originating in Xoriat and even have some of the imprisoned Daelkyr Lords associated with them. However, by linking the RL’s with the Mythos I make them truly mysterious and dangerous while at the same time hinting at just how powerful the terrestrial forces the characters are facing are and how insignificant the characters would become should one of them manage to gain their full freedom.

I certainly use examples of other Mythos cults when I am setting up encounters with cultists of the Cults of the Dragon Below. Shub-Niggurath is one of my favorites for isolated forest villages… Really I think that some of the despair and loss of innocence following the Last War and The Mourning play right into the feelings of the Mythos.
taski

09-15-07, 08:38 PM
I've got Great Old One equivalents all over. Rakshasha Rhajas, Xoriat entities, and others.

There are also some less powerful creatures, but still quite alien, who lived on the planet Eberron before the Progenitor dragons brought the Prophecy. That cataclysmic event destroyed their great empires and reshaped their world to fit the Progenitors' plans. These creatures possess secrets of a past so far beyond humanity's reckoning, that, it is said, even a dragon would go mad if he dared to learn them. They are the aboleths and the ethergaunts, the only living survivors of that alien world.
Rauric

09-15-07, 09:06 PM
Ha! I am running a campaign based around the King in Yellow as one of the plots the players are attempting to unravel/join in. It is also all mixed in with the Blood of Vol and The Prophesy so it is not pure Mythos.

Generally I use the Mythos as examples of the ancient Rakshasa Lords as opposed to beings from beyond the stars. This fits my concept of Eberron a bit better, although I certainly have no problem having some of the Elder Gods originating in Xoriat and even have some of the imprisoned Daelkyr Lords associated with them. However, by linking the RL’s with the Mythos I make them truly mysterious and dangerous while at the same time hinting at just how powerful the terrestrial forces the characters are facing are and how insignificant the characters would become should one of them manage to gain their full freedom.

I certainly use examples of other Mythos cults when I am setting up encounters with cultists of the Cults of the Dragon Below. Shub-Niggurath is one of my favorites for isolated forest villages… Really I think that some of the despair and loss of innocence following the Last War and The Mourning play right into the feelings of the Mythos.

I am using the King in Yellow as well. There is a small new religion all about Transcending your current self and becoming better. It is all a front. Some parts of the Cult are really being used to help local people and look like nice guys. This is to lure more people into the faith. There is a darker menace behind it all. There are no Aberrations involved, only Yuan-ti and other normal humanoids.

My King in Yellow is a very powerful being in Xoriat who wishes to enter Eberron so he can continue his game with the Dalkyr. Basically the Dalkyr might have tried to invade Eberron to gain power to fight the King. He is one "man" but he is powerful enough to frighten the Dalkyr. At least in my campaign. He also might be responsible for the Koriat (sp?). Not sure yet. I am also using a concept found in a Dungeon that had a bard travel from town to town trying to open a portal to the Far Realm through the magic of the King. She needs to have many people listen to her Play then they will all go mad and a portal will open up. It seemed pretty neat to me.
Wizardman

09-17-07, 04:37 AM
Eberron is ideal for Cthulhu. IIRC, Hellcow has said that Dal Quor and Xoriat were influenced by the Mythos. The King in Yellow would fit right in. I mean, if the story inspired Lovecraft...
Rauric

09-17-07, 02:53 PM
I also want to use the Kaorti and the obyrith demons as well. I just recently discovered these creatures. I would love to find better resources on them all though.
Godu

09-20-07, 03:06 PM
Rauric, I would actually love to talk more about how I am using the K-in-Y but since the campaign has just started and I know that some of my players cruise these boards... :shifty:

However, I have linked the K-in-Y to the Dhakaani, and Carcosa as an ancient Dhakaani city where they sought to summon the power of the rajahs to aid their battle against the Daelkyr. And naturally it will have ties to Xen'drik and the Giants as well. After all, why use just one set of BBEG's... :evillaugh
Rauric

09-22-07, 11:50 PM
One of my players is a goblin psy war. He sat in a throne that was surrounded with mysterious crystals last week after defeating some Yuan-ti and their ritual that would bring a piece of the King into Eberron and place it into a vessel. When he sat down I told him what he saw.The King needs someone to guide him out. He is sooo weirded out about it all I think. :P
I think my whole angle with this campaign will be horror and creepiness.
I decided to use the idea from the movie Hostel as well in a "side quest".
Nasty stuff awaits for my group. I wish they could roll for their sanity.:D
Psymnotica

09-23-07, 02:16 PM
Has anyone used any of the Mythos in there games? I was toying aroun d with the idea of the King in Yellow and Carcosa. I figure the is an extremely powerful individual who is seperate from the Daelkyr. He is a being who even they fear.
In my game he is trying to gai nentry into Eberron and has several cults working on this goal simutaneously.

Any other ideas on using the Mythos in Eberron?

I am using the Mythos extensively in my Eberron campaign. In fact, the King in Yellow is figuring prominently in the first story arc (set in Sharn). I'm basing my King in Yellow more upon the concept of spiritual entropy (as presented in Delta Green: Countdown) rather than being an avatar to a big tentacled monster in a lake on a distant planet. In my game, Xoriat is alive, sentient and quite mad. One of the Realm's 'personalities' is a being known as Xastoor (an alternate name for Hastur), who is a subtle but driving force of entropy as expressed through cultural stagnation, artistic endeavors and prophecies of doom. This quasi-being can physically manifest upon the material plane only in locations where a sentient society has developed a culture that has become extremely corrupt.

Currently my players are engaged in rooting out a more physical Cult of the Dragon Below, but they are beginning to see the more malevolent (yet subtler) influence of the King in Yellow as his minions are preparing Sharn for his arrival. I've set it up so that the very wealthy and influential ir'Tain family is going to figure prominently in the KiY plans. :)

Other plot ideas and/or Cthulhoid modifications I've made to my game include:

- A set of scrolls telling the tale of an ancient band of Valenar warriors who, due to their viciousness and the corruption of their ancestor worship, were driven out of the elven lands on Khorvaire (modern day Valenar) and were forced into the desert. Their beliefs were such that they thought they could gain the strength and cunning of their enemies by consuming their bodies, and in the desert they became the first ghouls, terribly cunning wasteland hunters. [Ghouls]

- A tale told of a particularly bloodthirsty tribe of halflings on the Talenta plains who were driven east into the desert. They were accused of all sorts of terrible activities, including cannibalism and demon worship. While believed to have perished in the harsh wastes of the Blade Desert, this tribe actually survived their journey and are hidden away in the jungles of Q'barra. Their ancient tribal name was the Tcho-Tcho, but due to their primitivism and the corruption of their language, they are now known as the Chauchas. [Tcho-tcho]

- In my campaign, the Sahuagin name for themselves literally translates as 'deep one' and they have breeding practices similar to the original Cthulhu version (it's how I'm explaining the malenti). [Deep Ones]

- Dwarven legends speak of impossibly high mountains in the farthest northern reaches of the Frostfell, mountains that no one has ever managed to climb beyond. Tales claim those few who survived the journey up their slopes have discovered curiously carved, but massive buildings carved into their highest peaks and who claim that strange monotonous piping sounds can be heard when the winds blow out of the north. [The Mountains of Madness]

- Nyarlathotep is the Traveler is Eldrantulku in my campaign. The characters are going to come across various references of his Masks throughout the campaign, but it won't be until they reach near-epic levels that they may actually hear the name Nyarlathotep. :)

I have found that blending the Mythos and Eberron is surprisingly easy, especially if you start incorporating it in terms of legends. You don't have to give a whole lot of detail to them, but they make your players a bit wary when they hear stuff like the doom that came to the ancient Sarlonan diviner known as Tindalos when he delved too deeply into unraveling the mysteries of time, or how the three Progenitor Wyrms have other, more secret names known among secret cabals, names like Azathoth (Khyber), Shub-Niggurath (Eberron) and Yog-Sothoth (Siberys).

However, if you really want to incorporate the two more fully I highly suggest 3 books - The Encyclopedia Cthulhiana (Chaosium), The Malleus Monstrorum (Chaosium), and the Call of Cthulhu D20 supplement (if just for the ease of conversion).

Hope that helps -

Psymnotica
Dragonlord20000

09-23-07, 02:40 PM
I've been thinking of running a on the Mountains of Madness style adventure, well sorta because an escaped convict from Dreadhold who is thought to be completely insane goes to the ancient city to give a huge amount of fell power to many different individuals throughout the world.

Anyways I was wondering if anyone had any suggestions on linking another mythos into the basic chuthulu mythos into well Eberron. The mythos I'm looking at is the traditional thought of playing a game with death (check the wikipedia on the Grim Reaper they have a good write up). Anyways any suggestions?