| Post/Author/DateTime | Post |
|---|---|
| Perun11-17-07, 04:08 AM | A warforged in the party I DM for wants to comission some magic warforged components. I've skimmed through the ECS and the MoE, but apart from slotless components costing double, I haven't seen any other rules for component creation. Armblade (from the ECS) costs 2,300 gp, which is slightly cheaper than the regular +1 bastard sword. I, therefore, take that the WF components cost the same as their regular magic item counterparts. A disk of natural armour (+1) (an attached component), for example, would cost the same as the amulet of natural armour (+1). But shouldn't embedded components cost more, then (since they can't be taken, sundered, damaged, or targeted)? Regards. |
| Revvecor11-17-07, 07:03 AM | I think that components would cost the same as their standard counterparts. This would be because the cost of making them is effectively the same. The main difference is that components need to be custom fit to the individual warforged. While the custom fitting would normal cost more, cannith more than likely massed produced them during the last war. This coupled with the fact that Xen'Drik has countless custom components for the warforged lying around from the Age of Giants, means that the cost of each component will drop to that of a equivalent non-component part. |
| Edymnion11-17-07, 11:45 PM | I, therefore, take that the WF components cost the same as their regular magic item counterparts. A disk of natural armour (+1) (an attached component), for example, would cost the same as the amulet of natural armour (+1).Correct. Warforged component items cost the same as any other magical item that does the same thing, and any magical item made for fleshies can also be made as a WF component. But shouldn't embedded components cost more, then (since they can't be taken, sundered, damaged, or targeted)? Regards.You can take a component, there's nothing that says you can't that I can recall. As for targetting/sundering/damaging/etc, you can still do all of that to a component weapon (like an armblade). For things like the disks, well, care to point me to the rules where you can target someone's necklace in combat? ;) But seriously, no, can you actually find rules for how to sunder a magical amulet an opponent is wearing? Or to take it off them in the middle of combat (especially if they're wearing it under their armor)? Or how to damage a ring? So really, the fact you can't target a component disk isn't really any different from someone wearing a magical necklace under their armor, you can't target it either. To my knowledge, there is no way to remove a piece of magical jewelry from someone against their will unless you've got them bound and helpless, at which point you could force a WF's chest compartment open to extract a disk as well. |
| Perun11-18-07, 06:42 AM | You can take a component, there's nothing that says you can't that I can recall. You deal with attached components just like with any other magic item (apart from removing them, but read on :)). Embedded components are a different deal, however: There is no chance of damaging an embedded warforged component when a warforged rolls a 1 on a saving throw, and an embedded component cannot be targeted by an attack independently of the warforged who bears it. Attached components, however, can be damaged and targeted. As for targetting/sundering/damaging/etc, you can still do all of that to a component weapon (like an armblade). For things like the disks, well, care to point me to the rules where you can target someone's necklace in combat? ;) Page 158 of the PH, under Sunder special attack, last paragraph in the laft column ;) You don’t use an opposed attack roll to damage a carried or worn object. Instead, just make an attack roll against the object’s AC. A carried or worn object’s AC is equal to 10 + its size modifier + the Dexterity modifier of the carrying or wearing character. Attacking a carried or worn object provokes an attack of opportunity just as attacking a held object does. To attempt to snatch away an item worn by a defender rather than damage it, see Disarm. You can’t sunder armor worn by another character. But seriously, no, can you actually find rules for how to sunder a magical amulet an opponent is wearing? Or to take it off them in the middle of combat (especially if they're wearing it under their armor)? Or how to damage a ring? So really, the fact you can't target a component disk isn't really any different from someone wearing a magical necklace under their armor, you can't target it either. Well, some of those are a bit tricky (rings worn under gauntlets, for example), but, yes, if you look at the quotes I provided above you can do some of those things. As for necklaces and amulets, if you can see the chain the thing hangs one, you can target it. That would likely provide some degree of cover to the chain, but it might be doable in certain circumstances (easier with chain shirt or leather armour, more difficult with full plate). To my knowledge, there is no way to remove a piece of magical jewelry from someone against their will unless you've got them bound and helpless, at which point you could force a WF's chest compartment open to extract a disk as well. It's in the PH (p. 155), and in the SRD (http://www.d20srd.org/): You can use a disarm action to snatch an item worn by the target. If you want to have the item in your hand, the disarm must be made as an unarmed attack. If the item is poorly secured or otherwise easy to snatch or cut away the attacker gets a +4 bonus. Unlike on a normal disarm attempt, failing the attempt doesn’t allow the defender to attempt to disarm you. This otherwise functions identically to a disarm attempt, as noted above. You can’t snatch an item that is well secured unless you have pinned the wearer (see Grapple). Even then, the defender gains a +4 bonus on his roll to resist the attempt. That's for regular items, though. Warforged components cannot be removed if the wearer doesn't want them to be, so long as he's not disabled (ECS, p. 268, last paragraph of the left column). Regards. |
| Subtle Knife11-18-07, 08:36 AM | Keep in mind that these items are restricted with respect to who can use them (Warforged and those few individuals with appropriate construct grafts); as such, their market price should reasonably be reduced. SK |
| Kinger11-27-07, 06:28 PM | Keep in mind that these items are restricted with respect to who can use them (Warforged and those few individuals with appropriate construct grafts); as such, their market price should reasonably be reduced. SK Also note, though, all the other nifty benefits of being a component that should reasonably increase the market price. Can't be removed involuntarily, can be operated by thought, etc. It's easiest to leave the pricing of warforged components equal to their non-component equivalents'. |
| LoneStranger11-30-07, 06:23 PM | Yeah I would have to agree with what everyone else has said, the main difference between a warforged component and a regular magic item is who it's made for. They can be targeted just as easily as regular magic items, they can be modified as easily, etc. Also, I looked at the Armblade a while back to see how it compared to a regular bastard sword and they don't charge for the sword itself, the masterwork bit and the magic yes but the sharp pointy bit no. |