Damage wizard [Archive] - Wizards Community

Post/Author/DateTimePost
pytor

08-03-07, 05:56 PM
So never played a wizard before, campaign is starting out at lvl 5. I wanna do some major damage. Im also new to eberron world. Any suggestions on what i should do for good glass cannon?:confused:


Thanks alot


Pytor
Nightshade

08-03-07, 06:06 PM
What are your stats? What Race? What are the other members of the group - their races and classes?

What WotC books are allowed in your campaign?
pytor

08-03-07, 06:27 PM
gnome


Str12
Dex15
Con18
Int18
Wis15
Cha16

Human Cleric

Half elf Ninja

Warforged monk


kalashtar psionics


2people havent created chars yet and GM has almost all books available
Alex_

08-03-07, 07:59 PM
gnome


Str12
Dex15
Con18
Int18
Wis15
Cha16

Human Cleric

Half elf Ninja

Warforged monk


kalashtar psionics


2people havent created chars yet and GM has almost all books available

If you're just starting out and want to play a blasty spellcaster, you can't do much better than Warmage. You won't get all the utility spells like Fly or Invisibility, but you will be able to blast well with minimal effort, and it's a good way for newer players to get accustomed to the mechanics of spell casting.
Dragom

08-04-07, 12:55 AM
There is the Sorcerer. The beginers Wizard.
madninjapimp

08-04-07, 11:30 AM
A quick trip to the character optamization boards will turn up the general sentament that sorcerers make better blasters than wizards (which I agree with).

You mentioned that you have a psionic character, is he a Psion or a Wilder? If he is, he also is better suited for the blaster role than you as a wizard.

Wizards should focus on control and "win" spells, and thats where their real power comes from. If you get a chance look up the wizard's are batman thread on the CO board for some great tips on maxing yourself out as a wizard.
Ravenstein

08-09-07, 09:15 AM
A warmage will give you every "that guy jus' got exploded" option you'll probably ever need. However, we ran a game where a warmage was our primary and only arcane caster. There were a few instances where we were going, "D00d! Why can't you cast featherfall?!"

Which is why a Wizard (Evoker) might be more idea for an adventuring party. They can explode stuff and have a bit more utility because they can prepare spells other than ones that make people go boom.

A sorcerer...enh, there are a few prestige classes and feats out there that require their abilities, but nothing fancy. I've never been a big fan of the sorcerer's limited spell list.