How much is an Action Point "worth"?? [Archive] - Wizards Community

Post/Author/DateTimePost
Subtle Knife

08-27-07, 12:06 PM
An odd question, I realize. However, I am considering creating an heirloom magical amulet that provides the benefits of the Heroic Spirit feat. I realize there are no hard-and-fast rules to the value of Feats in magical items, but was wondering how other DMs would value this?

SK
Bluebrush

08-27-07, 03:37 PM
If I remember correctly, Unearthed Arcana suggests the value of one action point is about 100gp.
CannibalSmith

08-30-07, 01:27 PM
Arms & Equipment Guide suggests that a feat that has no or few/easy prerequisites costs 10000.
Edymnion

09-03-07, 12:10 AM
If I remember correctly, Unearthed Arcana suggests the value of one action point is about 100gp.Unearthed Arcana AP aren't the same as Eberron AP though. Two differant systems with really the name being the only real similarity. They're close enough to look like they could work together, but differant enough to screw you over if you try to mix them right out of the box.
Dex

09-16-07, 03:03 AM
As CannibalSmith said, the Arms and Equipment Guide suggests that 10,000gp is an appropriate cost for an item that grants a feat with no prerequisites.
Just_some_Evil_Wizard

09-19-07, 02:06 PM
There are several instances where the Eberron Rules give some bonus for action points which is equivalent to magic items with traditional boni - or vice versa.

E. g., there's a feat in Faiths of Eberron which gives a temporary Action Point for sacrificing your highest level divine spell slot (minimum 2).
A Pearl of Power for a second level spell slot costs 4,000 GP. Thus, the creator of this feat must have valued an action point somewhere in that region. Strangely, however, it scales dramatically. Regarding the power of, say, a ninth level spell vs. an action point, the feat gets a little strange there, so I'd stick with the 4,000 GP.

Alternatively, I'd look at the prices for what an action point could accomplish, e. g. an 3.5 bonus (average) to an attack roll, save or initiative check, but that gets a little fuzzy.
The most powerful application for action points are, I think, saves, so let's look a Cloak of Resistance+3. It costs 9,000 GP and gives a roughly equivalent named bonus all day long. An unnamed bonus is said by the raw to cost twice as much, that would be 18,000 GP.
If it only worked once per level... mh... let's divide it by ten, which might a somewhat believable number of (important/close) saves in a given level. That would be 1.800 GP. Now let's double that for all the other fun uses (attack rolls, initiative, skill checks, possibly action point based feats), and we'd be again in the price range of 4,000 GP.