original artificer tools, equipments and artifacts [Archive] - Wizards Community

Post/Author/DateTimePost
Leowar

04-20-07, 03:40 PM
I want to make a artificer that has special weapons, tools, lesser-artifacts and equipments. Can you help me with that? All your idea's are welcome:D

I already have a few idea's:
1) Revealing spectacles
With this pair of spectacles you can see throw solid objects (for example:a stone wall or door) or closed objects (like a box). This object can be very handy when you have to fidn a secret door.
The spectacles do not detect magic or see throw invisible objects.
Duration: 1 min./level
level: 2 level spell

2) Gloves of the black smith
The magic that the artificer has forced in this tool is very easy to control.
This gloves have also a very good heat resistance.
When a artificer wear this gloves, he can cast the heat metal spell.
The caster causes targeted metal to become burning hot, after which it cools. The metal of 1 creature per 2 levels may be targeted as
long as they are within 30’, or the caster may target 25 lbs. per level. Magic or attended metal get a Will saves to negate. Damage is determined by the round & the amount of contact (min damage for just touching, normal damage for wearing):
Rnd 1 – 1d4
Rnd 2-3 – 2d4
Rnd 4 – 2d6
Rnd 5-6 – 2d4
Rnd 7 – 1d4
Rnd 8 – none
This spell Counters and Dispels Chill Metal.
He can also repair metal-weapons or metal-object that the gloves.
When he touch the object he repairs 1D8 damage.
After he used the gloves, they must get recharged.
level: 3 level spell
Leowar

04-22-07, 08:15 AM
Doesn't have anybody a original idea???
Dragoloth

04-24-07, 12:02 AM
Artificers workshop:
The artificers workshop appears as an six-sided die 1 inch across. With a command word the workshop becomes a 10x10 room with workbenches and all necessary tools for crafting. The workshop is an extradimensional space and thus when reverted to its die size shaking it doesn't stir its contents, making this the perfect place for an artificers dedicated wright to finish projects. There is also enough air for 4 people for 3 days and the artificers workshop is under the effect of sancturary.
The artificers workshop is a minor wonderous item.10,000GP

Improved artificers workshop:
As artificers workshop except it becomes a 10 foot cube outside and a 30x30 bldg 2 stories inside high with the ability to produce 10,000GP in crafting materials per month. It also includes 4 work benches and 4 sets of tools, living quarters, and a stocked kitchen. These materials must be used in the workshop. It also has a 30 day air supply for 6 people when shrunk down.
This is a major wonderous item and costs 100,000 GP
Leowar

04-24-07, 10:29 AM
thanks for answering this thread Dragoloth;)

Necklace of chaining
When a artificer is being chase by some evil guys, her necklace of chaining will be very handy. When the necklace is throwed to her enemys, the necklace will grow and will turn into a steal chain. This chain will directly catch her enemy's (up to 3 medium persons) and hold them for 5 min./level.
When the magic worked out the chain will turn back to a normal necklace.
This will give enough time for the artificer to excape.;)
a minor wonderous item.5,000GP
dunkeykong

04-24-07, 02:52 PM
Wow, Im sorry but Leowar, you just made the english language weep with that spelling.

I know your not a native speaker, just felt like giving you a hard time.
Leowar

04-25-07, 09:08 AM
Sorry but each language has his difficulty and english is not easy for me.
I am doing my best to write good english.
I don't expect that you speak perfectly the dutch language, dunkeykong!
So look firstly to your own lacks and speak then over the lacks of another person.

Do you know a new magic-item for a artificer or not?
Cifer

04-25-07, 01:38 PM
The problem with your items is that they don't follow the standard format - one can't work with them. Look at that necklace: What saves are involved? What magic does it radiate? What is that "5 minutes/level" you mention? Oh: And why is it that extremely cheap?

I don't expect that you speak perfectly the dutch language, dunkeykong!
I guess that's why he doesn't do it.
dunkeykong

04-25-07, 09:58 PM
Sorry but each language has his difficulty and english is not easy for me.
I am doing my best to write good english.
I don't expect that you speak perfectly the dutch language, dunkeykong!
So look firstly to your own lacks and speak then over the lacks of another person.

Do you know a new magic-item for a artificer or not?

I was just joking with, leowar, I realize the english language is difficult(maybe thats why americans feel they dont have to learn any other languages).

As for some original items, give me a bit, I have some ideas kicking around that need fleshing out.

And good god, I couldnt even begin to pronounce the dutch language, so i have the upmost respect for the Dutch. After all, you guys helped colonize the world, and your alot better than those damn Spainards.
Leowar

04-26-07, 03:47 AM
thanks for your honesty. Sorry for my rude answer to you guys.:embarrass
Sometimes it is really difficult for the dutch people because the english langauge have more words than the dutch langauge.
But I still find english a beautiful langauge, match more beautiful than frence or italian. I hope you can forgive me Dunkeykong?

Cifer message:
The problem with your items is that they don't follow the standard format - one can't work with them. Look at that necklace: What saves are involved? What magic does it radiate? What is that "5 minutes/level" you mention? Oh: And why is it that extremely cheap?

I want to be more orginal and not bonded to the rules. but I will try to give you some answers.

save: reflex-save (15DC)
kind of magic: entangle spell or dark chain spell
If a person is catch by the chain he will be hold for 5min. per level.
The price of the item can be increased:D How much would give for it, Cifer?
Cifer

04-27-07, 08:39 AM
I want to be more orginal and not bonded to the rules.
Be original and stay within the rules - the game stops working when you're partly within them and partly without.

save: reflex-save (15DC)
kind of magic: entangle spell or dark chain spell
If a person is catch by the chain he will be hold for 5min. per level.
The price of the item can be increased How much would give for it, Cifer?
Except for the low DC, it's an archers dream come true. If it stays the way it's written, I'd place it somewhere around 80000 - it's one safe and you're out of the fight, essentially a save-or-sorry.
My reasoning for the pricing is that this kind of spells ("you're really screwed if you don't make your save") come up around spell level 5. Spell level 5 means at least caster level 9. Now looking into the "Estimating Magic Item Gold Piece Values" table, you can see that a command-word-activated magic item costs 1800*CasterLevel*SpellLevel, making for 81000. At that level, you'd usually have better save DCs available, but since it simultaneously targets three enemies, one of them is bound to fail its save, so that's not exactly limiting.
AllWillFall2Me

05-04-07, 01:27 AM
Except, as I read it, it's one-use. Not continuous.
"When the magic worked out the chain will turn back to a normal necklace."
So it saves you once. that's 50*spell level*caster level=2250 gp
Cifer

05-04-07, 06:33 AM
I read "normal necklace" as opposed to "chain shape", not as opposed to "magical necklace".
Leowar

05-04-07, 02:43 PM
Except, as I read it, it's one-use. Not continuous.
"When the magic worked out the chain will turn back to a normal necklace."
So it saves you once. that's 50*spell level*caster level=2250 gp

Indeed the necklace it can only be used ones. After the magic is gone the artificer has to put back magic in it.
Cifer

05-04-07, 05:45 PM
In this case, 2250 sounds more or less reasonable.
Eled_the_Worm_Tamer

05-04-07, 06:23 PM
On the basis that any skill has a masterwork Tool I created 'Flux gloves' a set of light metal gauntlets set with screfuly shlaped and attuned pices of dragon shard, that raect slightly to magical fluxes leting a wearer better understand and manipulate devises with wich he is not familiar, translating into a +2 circomstance bonus to Use Magic Devise.
Phalo

05-05-07, 05:42 PM
In this case, 2250 sounds more or less reasonable.

Rope of Entanglement

A rope of entanglement looks just like any other hempen rope about 30 feet long. Upon command, the rope lashes forward 20 feet or upward 10 feet to entangle a victim. An entangled creature can break free with a DC 20 Strength check or a DC 20 Escape Artist check.

The rope has AC 22, 12 hit points, and hardness 10, and it has damage reduction 5/slashing as well. The rope repairs damage to itself at a rate of 1 point per 5 minutes, but if a rope of entanglement is severed (all 12 hit points lost to damage), it is destroyed.

Moderate transmutation; CL 12th; Craft Wondrous Item, animate objects, animate rope, entangle; Price 21,000 gp; Weight 5 lb.

Just make it metal or use tanglefoot bags for

Tanglefoot bag 50 gp 4 lb.