| Post/Author/DateTime | Post |
|---|---|
| ColtFlenn02-07-08, 05:51 PM | Ok, so I know that I have created a Spark Elemental Vessel, but I cannot for the life of me think of a good vessel, save an airship, that could utilize a shadow elemental (Tome of Magic) as its bound elemental. Plus neither the Shadow or Spark Elemental (Monster Manual III) have ever been mentioned as being bound into specific weapons or items so if anyone has any ideas for those either lets hear em. OH OH and the Paraelementals from Manual to the Planes. Ideas for those to please!!! --Colt Flenn |
| IMAL02-07-08, 06:57 PM | Maybe hybrid or purpose-build vehicles? An Icebreaker or Ice-boring vehicle for accessing the secrets of the frozen polar regions. and deep, frozen wastelands A magma ship for those daring explorers that feel the urge to sail on (or under?) rivers and lakes of magma to access ancient, hidden ruins, or even exploring the plane of Fierna (sp?). Another idea would be a cave-exploring vehicle for delving the depths of Khyber. A smoke elemental could be used for a stealth vehicle for secret Thuranni operations... |
| Siran Dunmorgan02-07-08, 08:36 PM | Ok, so I know that I have created a Spark Elemental Vessel, but I cannot for the life of me think of a good vessel, save an airship, that could utilize a shadow elemental (Tome of Magic) as its bound elemental. Plus neither the Shadow or Spark Elemental (Monster Manual III) have ever been mentioned as being bound into specific weapons or items so if anyone has any ideas for those either lets hear em. OH OH and the Paraelementals from Manual to the Planes. Ideas for those to please!!! --Colt Flenn Bound Shadow Elementals seem well-suited to applying shadow walk-like capabilities to vehicles. With respect to weapons... an ability that allows the weapon to bypass armor, i.e., something similar to the billiant energy property but with a different description. —Siran Dunmorgan |
| Gurv02-07-08, 10:45 PM | Bound Shadow Elementals seem well-suited to applying shadow walk-like capabilities to vehicles. In one campaign I ran, House Thuranni was dealing with elves on the island of Farlnen (you know, Vol's place). These isolationists were willing to show them how to bind the spirits of the elven dead to a ship so that they could still channel the power of their dragonmark. This would produce a shadowship, capable of sailing the seas of the Plane of Shadow. Of course, the PCs were there to spy for House Pharlain, who had a bad feeling about where the Shadow Network was going to get all those dragonmarked spirits (I'll give you two guesses, and it wasn't Thuranni volunteers). With respect to weapons... an ability that allows the weapon to bypass armor, i.e., something similar to the billiant energy property but with a different description. Or ghost touch. I like the dark "brilliant energy" weapon though. |