Thoughts on the Sea of Fire [Archive] - Wizards Community

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androkguz

02-20-07, 01:33 AM
So I was thinking the other day about the planes of Eberron and decided to detail them in some way. So I roll my dice and Fernia ends up being the first in my list.

I've got a lot of ideas about the plane but I'm more curious about what does others have thought about it.

Here are some of the points in which I thought when creating my Sea of Fire:
1. Fire in Eberron seem to be (cosmologically speaking) separated from the other three elements and opposed to cold instead of water. After all, except for fire elementals, fundamental elementals come from Lamannia.
2. What's the deal with Balors and Pit Fiends? In fact, what's the deals with the dispersed tanar'ri and baatezu that can summon each other from across the planes?
3. What's the point of Fernians having fire powers and fire spells being maximized if everyone there is inmune to fire? (even travelers are inmune to fire or the are probably dead)
4. The only kind of mortals described in Fernia's entry are phoelarchs (and phoeras I asume), zezirs and conflagration oozes. How can you make any logical ecology with that kind of creatures?
5. How are the Fire Paragons? If you imagine there are, as I do.
6. How is Fernia shaped? Is it a planet, an infinite sea or something crazy?
7. How can you make such a seemingly monotonous place an intrigating, Eberron-like, place, full of mysteries and adventure?
8. What does each inhabitant does in the plane? (That one should have been the first, I know)
9. How does Fernia interacts with the Material Plane?
10. How far does Risia is the opposite of Fernia?
11. What's up with the Firre? I mean, Fernia is Mid-evil and by the way Eladrins are native to Thelanis.
12. Besides of fire, what else is the plane made of?
13. Why does....

Well, I couldn't remember the rest of the last question. Or am I just doing that for the spirit of the 13? :P
Any way, I wanna see your feedbacks please, don't be shy.;)
Darth Syntax

02-20-07, 02:48 AM
These are just some brief thoughts on Fernia that have been knocking about in my head for a while.

--

Fernia is not simply the plane of fire, it is the plane of heat . Here there is no respite from the heat, and even in the coolest places on the plane, the temperatures are well above the mortal threshold of pain. Only those creatures born of heat, or with protection from the worst of the inferno, can hope survive here.

Here there are great deserts of searing sand and glass, seas of liquid flame, molten lead, and great storms of shimmering air that consume everything in their path. Great pillars of glass and basalt dominate the landscape, and the ground is parched and cracked. Above it all is the red-gold Burning Sky, so hot that the very air is ablaze. Moisture it unknown on Fernia, and among those few mortals that call the Plane home, water is the most precious of commodities. To the true natives of the place, moisture is an abomination, a sign of weakness, and something to be feared.

The plane itself is of paradoxical shape, being an infinite tetrahedron whose faces are each coexistent with each other. The shape cannot be accurately represented in real space, but all indication (taken from various arcane measurements) point to this shape. Each of the faces of Fernia play host to vastly different realms, with seemingly little to unite them other than their extreme heat.

Although the realms of Fernia are, at first glance, independent, they are all under the dominion of one of the Nine Hundred Ninety Nine Empires of Fire. The Empires are each identical in nature, a regularity as absolute and as terrible as the laws which the Empires impose upon the plane. Each Empire is ruled by a single Burning Emperor, a being of great power and ambition who exerts absolute control of all beings below it in the hierarchy. Each Emperor has 999 Pit Fiend counselors who, in turn, rule over each of the 999 provinces of the Empire. Each Pit Fiend is absolute master of it’s 999 Ifrit lieutenants who serve as administrators, generals, and advisors. This system of 999 underlings is carried out throughout each Empire, ending in the seemingly endless numbers of Azer soldiers and Harsaaf slaves.

There are those on Fernia who oppose the iron-fisted rule of the Empires, though they lack the necessary discipline to overthrow even one of the tyrannical states. The Balor, who are made from those Pit Fiends who incur the wrath of their Emperors, are the greatest threat to the Empires, but even they cannot hope to stand against the might of those who were once their masters and their slaves.
sooperspook

02-20-07, 09:25 AM
I like that Darth, except that would indicate that Fernia should be mildly Lawful. Which , afaik, it isn't.
Darth Syntax

02-20-07, 01:53 PM
The Plane itself is neither lawful nor chaotic, but there are rather a large number of LE and LN outsiders calling the plane home, so the Empires of Fire are a product of this. The power they wield is neither aided nor hindered by the plane, so it remains theoretically possible to overthrow the Empires it's just not likely due to their strength.
Vharuck

02-20-07, 07:47 PM
So I was thinking the other day about the planes of Eberron and decided to detail them in some way. So I roll my dice and Fernia ends up being the first in my list.

I've got a lot of ideas about the plane but I'm more curious about what does others have thought about it.

Here are some of the points in which I thought when creating my Sea of Fire:
1. Fire in Eberron seem to be (cosmologically speaking) separated from the other three elements and opposed to cold instead of water. After all, except for fire elementals, fundamental elementals come from Lamannia.
2. What's the deal with Balors and Pit Fiends? In fact, what's the deals with the dispersed tanar'ri and baatezu that can summon each other from across the planes?

They're still in league with one another, especially on the plane of Shavarrath.

3. What's the point of Fernians having fire powers and fire spells being maximized if everyone there is inmune to fire? (even travelers are inmune to fire or the are probably dead)

The plane doesn't need to be min/maxed. It just is. It is a plane formed of the essence of fire, so of course fiery spells work better. Fernians have fiery powers because they are beings created by fiery essence. I doubt anything that rose from a sea of ash and lava would have icy cool breath.

4. The only kind of mortals described in Fernia's entry are phoelarchs (and phoeras I asume), zezirs and conflagration oozes. How can you make any logical ecology with that kind of creatures?

I have no idea what most of those things are, but I can guess at the oozes. So, I can't really help here.

6. How is Fernia shaped? Is it a planet, an infinite sea or something crazy?

I think most planes are infinite planes (flat sheets for surface) unless otherwise noted.

7. How can you make such a seemingly monotonous place an intrigating, Eberron-like, place, full of mysteries and adventure?

Devils keep a tight hierarchy, and their ranks are rife with backstabbing. Maybe the PCs must infiltrate a balor's fortress to discover his plans, masquerading as devils the whole time. I really don't know. The elemental planes, in my opinion, are a nice break because of their simplicity. What's Fernia like? Boiling and life-threatening. What's Risia like? Freezing and life-threatening. Nothing simpler than basic survival.

8. What does each inhabitant does in the plane? (That one should have been the first, I know)

Unintelligent: Eat, sleep, procreate.
Intelligent: I'd say they have societies, which means jobs and entertainment.

9. How does Fernia interacts with the Material Plane?

This is covered in the ECS.

10. How far does Risia is the opposite of Fernia?

I think the outer planes never interact with one another. So polarity between the two would be kinda moot.

11. What's up with the Firre? I mean, Fernia is Mid-evil and by the way Eladrins are native to Thelanis.

Not everything is black and white, and some things appear because they're fiery. It just happens to be that the plane is somewhat tainted, but not completely.

12. Besides of fire, what else is the plane made of?

Things on fire, ash (which used to be, and sometimes still is, on fire), and lava-filled volcanoes.

13. Why does....

Well, I couldn't remember the rest of the last question. Or am I just doing that for the spirit of the 13? :P
Any way, I wanna see your feedbacks please, don't be shy.;)
Darth Syntax

02-20-07, 08:40 PM
On the issue of the "Baatezu" and the "Tanar'i"

The structure of the Planes of Eberron makes these categories moot, and rather meaningless. The LE fiends of Fernia (the Pit Fiends) have no relation to the LE fiends of Shavarath in my view, and they have quite different natures. From a rules standpoint, I have reworked the summoning bit so that the various outsiders summon their allies of the same plane as they. So, pit fiends can summon Ifrit and the like.

The fiends of planes other than Shavarrath have little to do with that conflict, and are not related to those natives in any close fashion. So, very rarely will a Pit Fiend or a Balor (or a gelugon for that matter) stroll off to Shavarrath to fight in the war; they have no interests at stake in the conflict so they see no reason to involve themselves.

All the inhabitants of Shavarrath are literally made of the stuff on conflict. They are only physical beings with no separate mind; any thoughts they might have arise directly from their bodies. The Angles of Syrania are the opposite, they are mind alone, their bodies arise from their thoughts. The same is true of the Quori, the Daelkyr, and several other Outsiders. The fiends of Fernia, Risia, and all the Genies are neither mind nor matter, but of some other substance which has aspects of both. This ontological distinction among the outsiders in more vital in my imagining of the Eberron planes than issues of alignment, being a distinction that is far older and more primal to all outsiders.
androkguz

02-20-07, 10:49 PM
So far very interesting comments, thank you. I actually already created a lot of the plane and to a certain point answered myself all the questions I made in the first post, so I was just hoping for some other answers to enhance my own idea.



They're still in league with one another, especially on the plane of Shavarrath.
Wrong, they are still in league ONLY in the plane of Shavarath. That's the only place where it makes sense the Baatezu and Tanar'ri subtype.


The plane doesn't need to be min/maxed. It just is. It is a plane formed of the essence of fire, so of course fiery spells work better. Fernians have fiery powers because they are beings created by fiery essence. I doubt anything that rose from a sea of ash and lava would have icy cool breath.
Well, actually my concern is that since fire is omnipresent in the plane, it becomes meaningless. There is actually nothing for the fire to consume so it's just there, posing a threat just for the unprepared. Fire is actually meaningless to the inhabitants because it can't do anything. This kind of things doesn't happen with other concepts, like battle in Shavarath or death in Dolurrh.


I have no idea what most of those things are, but I can guess at the oozes. So, I can't really help here.

Why sis I quoted this?


I think most planes are infinite planes (flat sheets for surface) unless otherwise noted.

I don't know, I'm looking for an idea, not really a standard answer. My bad there, I should had explained.


Devils keep a tight hierarchy, and their ranks are rife with backstabbing. Maybe the PCs must infiltrate a balor's fortress to discover his plans, masquerading as devils the whole time. I really don't know. The elemental planes, in my opinion, are a nice break because of their simplicity. What's Fernia like? Boiling and life-threatening. What's Risia like? Freezing and life-threatening. Nothing simpler than basic survival.
Funny thing, I hate elemental planes for their simplicity. "Fire-consumes" all really means "You can't come here unless you're inmune to fire, otherwise, just a desert"

Unintelligent: Eat, sleep, procreate.
Intelligent: I'd say they have societies, which means jobs and entertainment.


Same answer as for the shape of the plane.
This is covered in the ECS.

I was actually thinking how Fernia interacts with the Material Plane besides of what's on the ECS, which is actually just about the effect of the positions.

I think the outer planes never interact with one another. So polarity between the two would be kinda moot.

They are opposite, acording to the Player's Guide to Eberron

Not everything is black and white, and some things appear because they're fiery. It just happens to be that the plane is somewhat tainted, but not completely.

Ok, that's closer to the kind of answer I'm looking for. Althought I already thought about this. But I agree

Things on fire, ash (which used to be, and sometimes still is, on fire), and lava-filled volcanoes.
Hmm, nothing else? think a little, maibe there is glass or metal or something more interesting.
androkguz

02-20-07, 11:35 PM
Fernia is not simply the plane of fire, it is the plane of heat . Here there is no respite from the heat, and even in the coolest places on the plane, the temperatures are well above the mortal threshold of pain. Only those creatures born of heat, or with protection from the worst of the inferno, can hope survive here.


Interesting idea althought I must tell it IS the plane of fire: the description of the plane in the ECS exactly matches one of the paragraphs of the Manual of the Planes about the Elemental Plane of Fire. Yet, I still give you the reason. It IS the plane of heat.

So I'm going to tell you what I've thought about Fire in Eberron: it's not an actual element.
"Say what?" Yes, althought I don't expect this to be any close to oficial ever, I do think that this idea of mine fits perfectly on Eberron.
The idea is that the elements that compose material stuff are just three: earth, water and air. And that fire and its opposite cold are energies that can change this three elements. This idea actually came when I saw the three types of mephits that inhabit Fernia, they each matched perfectly a burning version of each other element: steam mephits are fernian water mephits, magma mephits are for earth + fire, and fire mephit have burning breath, which is actually burning air.
What about elementals? Well, we already have magma paraelementals that can be turned into burning earth elementals just by changing their names, fire elementals can be the burning air elementals and that's what I'm doing, after all it fits very well with the dexterity stuff so I just give them a fly speed and there we are. That also fits perfectly with skyships. A steam elemental should be created, but that doesn't sounds that hard.
As for the cold versions, Ice paraelementals are cold water elementals and a Blizzard elemental also doesn't sounds so hard to make. It's the cold earth elemental what's been killing me. Can anyone who sympathises with my cause help me here?
All this would implie that water and fire are no longer anthitesis, so earth and air are not neither. Cold and fire are opposed however, of course. Clerics with elemental domains can rebuke their element and can once per day turn any of the other two. Fire clerics can turn cold creatures.
I'm also thinking of separating the three elements from their asosiated energy (you know, cold=water, acid=earth, electricity=air) cause they really seem a bit forced. The Zil elemental scions don't really cast that many spells anyway.
So heat and fire are almost the same thing with me here.
By the way, I chequed out and found that fire elemental grafts can all have a cold version that make perfect sense except for the one of the skin, I would just have to figure out where does everyone gets them from.

So back to Fernia: in my Sea of Fire, almost every element of the creation can be found, it's just freaking hot and/or burning. It's also a plane full of elementals even thought fire is not an actual element, I'll post about that later.
Darth Syntax

02-20-07, 11:44 PM
That's an interesting take on things. I hadn't thought about the elemental quality of fire being 'nonexistent' because I tend to think of the concept of elementals as a creation of various mortal scholars. We tend to like to put things into neat little boxes: arcane magic over here, divine over there, elementals in this corner please (no shoving), good outsiders over there, and so on. These categories are not necessarily intrinsic to the nature of the cosmos but rather a byproduct of the mortal mind trying to make sense of things.

One could dream up a system in which the elements were 'good', 'evil', 'chaos', 'law', 'positive energy', and 'negative energy'. What is more this system would be equally valid. Or one could posit a system of only two elements, mind and matter. Or one, mind or matter. Whatever system one uses, it's still just an intellectual construct designed to make sense of the cosmos.
heirodule

02-28-07, 10:25 AM
Fire is transformation.

Fire burns away dross and leaves things of great value.

Through fire, comes ressurection. (Phoelarchs)

You want to travel to the plane of fire to burn away some hinderance or base quality. You want to travel through fire to prove yourself.

The fernians protect their flame from those who would steal it to use in questionable rituals. Or they use it for that themselves. The flames are their burning passions...

Also, surely the Silver FLAME is connected in somehow...

Some ideas.
androkguz

03-01-07, 03:44 PM
Sorry, that I haven't posted something ago.

The thetraedron thing is just brilliant, I love it, I'm just not sure if Fernia is the right plane to waste such an excentric idea.

heirodule, that sounds interesting, specially the silver flame thing. I just don't really know how is it connected since the silver flame is a great monument of good while fernia is not that far from being a hell. Maybe the demons trapped in the Silver Flame are actually trapped in Fernia?

Any way, here are more of my thoughts on the Sea of Fire, this time about the Balors and Pit Fiends.

The age before the actual age of Fernia was called by most the Age of Elements. It was a time when the plane was ruled by lords of magma, glass, steam, metal and fire (and others). It was a time when elemental creatures such as the salamanders where the dominant race. During that time, there where mephits who found a great source Darkness and Chaos deep into the spirit of the plane itself. It was actually a demon from Khyber called Balraa who got bored from the inmense control that the Rakshasas had on the material plane and had gained power thanks to the aid of one of the present lords of Fernia. Many of the mephits embraced the darkness and became weaker versions of the know called Balors.
They started the rebelion, that is not yet completely over, against the elemental ones but once they started tasting the power, they loved it. The rebellion turned against its leader, drawing all the power it had gained and distributing it between the Balor overlords. They conquered the salamanders and the rest of the mephits (by the way, my Balors are not tanar'ri and can summon salamanders and mephits instead of demons. Plus they have the mephits breath weapon)

At the same time, the mephits that did't embraced the power of Balraa wheere intriged with the source of the demon and got to the material plane (during the age of demons). There they learned of the Rakshasas and gained the aid of one of the Rajahs. They became something more powerful than they where and gained a powerful thirst for power.

Back in their plane, they found the Efreeti (my efreets can only grant wishes to mortals). By using them in conjunction with the mortals that the Rakshasas had enslaved their power (and that of the rajahs) increased until every one of the Pit Fiends (because their powers come from the pit of Khyber) had become at least as powerful as we know them (you know, CR20) They also took the power of the efreeti of granting wishes, but this time to no one else. (Pit fiends are not baatezu to me, they summon efreeti with character levels and are still inmune to fire)

They started the conquest of dominating Fernia, task that is still in motion. To them, Balors where the fierciest opponents, but they where way more powerful.
Until Shakkarat, a very powerful lord of magma, distributed among some seemingly randomly chosen Balors the comand of his entire domains and servants, and returned those ones the power of the liquid rock they had lost.

Now, the plane's ruling is distributed between the Lords of Wishes (Pit fiends, all of them), the Decapitators (Balors of inmese power) and the remaining Lords of Elements, plus some places ruled by other creatures, such as the Firre.

The Balor and Pit Fiend lords and princes are just creatures with many class levels and added powers

What do you think?
Darth Syntax

03-01-07, 04:09 PM
The thetraedron thing is just brilliant, I love it, I'm just not sure if Fernia is the right plane to waste such an excentric idea.

The tetrahedron thing is one of my least "odd" envisionings of the shapes of the planes. The Shape seemed to suggest itself, mostly because the tetrahedron was the platonic solid associated with the element of fire. The whole "impossible" shape bit is fairly standard planar weirdness. You know, infinite shapes that also possess distinct edges, Klein bottles, Doughnuts from Hell (the 3-Torus), basically shapes that cannot exist in ordinary 3 dimensional environments.
androkguz

03-01-07, 06:52 PM
The tetrahedron thing is one of my least "odd" envisionings of the shapes of the planes. The Shape seemed to suggest itself, mostly because the tetrahedron was the platonic solid associated with the element of fire. The whole "impossible" shape bit is fairly standard planar weirdness. You know, infinite shapes that also possess distinct edges, Klein bottles, Doughnuts from Hell (the 3-Torus), basically shapes that cannot exist in ordinary 3 dimensional environments.

Well, I woulnd't have a plane shaped as a Klein Bottle in any of my campaings. It's not that exact idea of but the concept of a plane shaped so hardly that I like. That's what I'm looking to reserve for, perhaps, Daanvi.
Darth Syntax

03-01-07, 08:34 PM
I have Daanvi as a series of infinite spheres, each nesting inside each other, where the center of any sphere is any point inside.

I don't actually have a Klein bottle plane, but it is an example of the kind of impossible geometry that tends to creep into my views of the planes.
OneWinged4ngel

03-08-07, 04:47 PM
1. Fire in Eberron seem to be (cosmologically speaking) separated from the other three elements and opposed to cold instead of water. After all, except for fire elementals, fundamental elementals come from Lamannia.


Thing of it as temperatures, rather than simply traditional four elements. It's heat and cold, not fire and water.
Darth Syntax

03-08-07, 07:01 PM
That's more how I have been seeing Fernia and Risia as well.
androkguz

03-10-07, 09:50 AM
Doesn't anyone have some vision of Fernia. I mean, besides of Darth Sintax? (not that I don't like your ideas, please keep posting)

So I'll continue with my thoughts:
Fernia being so hot normally means very few. It actually just means that you can't go there without inmunity to fire, and once you have got it all the heat is really irrelevant. This thing doesn't happen in places like Shavarath were you can't get inmunity to war.
Worst, heat would mean nothing to the inhabitants of Fernia, fire would just be a decoration. But in Shavarath, war is everything to the inhabitants. That's more interesting.
So I thought that outsiders (fire) should have some innate desire to see things burn, just like angels have an innate desire to protect inocents. This means that outsiders (fire) would more frequently visit the material plane in search for combustible materials, which they would love.
I also had another idea: opening the posibility for things and creatures in Fernia to burn.
So then, in the Age of Elements (read my post above) there used to be an elemental lord called Shakkarat, who was said to be a dragon/elemental/outsider mixture and who lived in the ocean of magma where many Fernian territories float. He had a heat flame weapon so powerful that even fire elementals where turned to cinder (or something) by his breath. Hi used to be worshiped as a god, and he gave some of his power to many of his followers. (idea #1: very hot heat)

By the time the Pit Fiends began their conquest of conquer, there used to be an Archduke among them called Mephistopheles who was known for being a philosopher. It's said he traveled to the deepest of Khyber in search of something. What exactly was he looking for? only he knows, but what he found was a red blood flame that could burn anything because his nature was not that of fire but that of evil. It's know called Hellfire. (idea #2: fire that burns with evil)
Hellfire gave Mephistopheles a huge advantage in the war since it was enlarged and maximazed fire that could kill azers and salamanders.

Mephistopheles inspired another philosopher: Grandiel, a Balor of doutful power (political). Grandiel was amazed by the idea of Hellfire so much that he traveled to the material plane looking for it. But he never found it. This was already by the age of giants in the material plane, and it's said that Grandiel had a lot of contact with the arcanist of the time. He didn't found Hellfire but something else, more misterious. He discovered the Purple Fire, a fire that burned over fire itself, in a more devastating way. Purple fire could turn a torch into a purple bonfire. A fire breath weapon shot at purple fire would burn the breath weapon back to the dragon and burn the fire-based creature. Purple fire could turn a flaming house into a mega fireball, and a fireball into an enlarged and empowered fireball. It was really destructive and chaotic. (idea #3, my favorite: fire that burns fire)

Expecting some feedback =P
Darth Syntax

03-10-07, 03:44 PM
Haven't you figured it out by now androkguz? I am everyone in this thread, and in all planar and language threads. All those other name, just clever disguises. There's never been anyone else, and now you are doomed, doomed, doomed!!!

Ahem.

Moving along then

--

I see you point about the fires of Fernia being more decorative than anything else (at first glance), but I am sure there are interesting ways around this.

The heat of Fernia is necessary for the inhabitants of the Plane, it gives them life and it gives them purpose. For the Nine Hundred Ninety Nine Empires of Fire, the perpetual heat of Fernia is a means to and end; it purges one of doubt, and it transforms and strengthens beings, shaping them into a more potent and useful form. For them the heat of Fernia is the heat of the forge and of the kiln. To the disgraced Balor (who you will recall are created out of Pit Fiends who displease their masters, or become traitors to the empires), heat and flame are the symbols of cleansing of needless dross and debris, consuming the needless and the decadent. For them, the heat of Fernia is properly the heat of the wildfire.

So now we have a conflict between transformation and destruction on Fernia, centered on the proper use and symbolism of fire.

--

Another Fernian idea:

Heat can be uses as a power source, so perhaps Fernia is a kind of cosmic furnace, providing all the planes (including Eberron) with some of the necessary energy to function. Irian would also be included in this power source scheme. Moreover, planes like Risia and Mabar would exist to check the output of Fernia and Irian respectively. Pour too much energy into the cosmos and it's like putting too much air in a balloon. Thus, the Fernians become something like cosmic coal shovelers or boiler room workers. They are charged with maintaining the fires, which is why they whole place is on fire.
androkguz

03-10-07, 07:08 PM
Haven't you figured it out by now androkguz? I am everyone in this thread, and in all planar and language threads. All those other name, just clever disguises. There's never been anyone else, and now you are doomed, doomed, doomed!!!

Ahem.

Moving along then

--

I see you point about the fires of Fernia being more decorative than anything else (at first glance), but I am sure there are interesting ways around this.

The heat of Fernia is necessary for the inhabitants of the Plane, it gives them life and it gives them purpose. For the Nine Hundred Ninety Nine Empires of Fire, the perpetual heat of Fernia is a means to and end; it purges one of doubt, and it transforms and strengthens beings, shaping them into a more potent and useful form. For them the heat of Fernia is the heat of the forge and of the kiln. To the disgraced Balor (who you will recall are created out of Pit Fiends who displease their masters, or become traitors to the empires), heat and flame are the symbols of cleansing of needless dross and debris, consuming the needless and the decadent. For them, the heat of Fernia is properly the heat of the wildfire.

So now we have a conflict between transformation and destruction on Fernia, centered on the proper use and symbolism of fire.

--

Another Fernian idea:

Heat can be uses as a power source, so perhaps Fernia is a kind of cosmic furnace, providing all the planes (including Eberron) with some of the necessary energy to function. Irian would also be included in this power source scheme. Moreover, planes like Risia and Mabar would exist to check the output of Fernia and Irian respectively. Pour too much energy into the cosmos and it's like putting too much air in a balloon. Thus, the Fernians become something like cosmic coal shovelers or boiler room workers. They are charged with maintaining the fires, which is why they whole place is on fire.

Well, everyone, you had an interesting idea. I once thought of making the Sun a gigantic manifest zone in the space linked to Fernia. Then I thought that Risia would deserve an equivalent that I just coulnd't find.
Darth Syntax

03-10-07, 07:31 PM
I suppose the polar regions might qualify, and would the dark, cold, void of space. Although Mabar might have some influence there as well.
androkguz

03-19-07, 08:53 PM
I suppose the polar regions might qualify, and would the dark, cold, void of space. Although Mabar might have some influence there as well.

Excelent, they are perfect. In fact we could have a polar axis in the middle of each polar region that drains the heat of the spining Sun. By the way, I'm using your idea of the thetraedron but I'm not making it infinite: It's not like I could get out of space.
Well I just hope that people could get more interested in creating the other planes. I'll just get it out of my system and post my last thoughts, some of the locations of Fernia:
Each permanent manifest zone to Fernia has a fixed place in the sea of fire to which it's connected. Each time you jump on the same volcano during an Infernal Summer you end up in the same place of Fernia, not a random one. It has been theorized by schoolars that each of the four sides of the plane is correspondant to one of the continents of Eberron. That's centaintly true for Khorvaire and Aerenal, where all transportation via manifest zones end up in the same side (layer if you which) of the Thetraedron: Engoria.
Engoria is the side that best corresponds to the name of the Sea of Fire because it's actually twelve seas of different liquids that don't mix, each sparkled by a couple of islands where the interesting creatures live.
Seas are made of magma, molten glass, molten iron and other metals (including precious ones), alcohol that never completely burns, acid (actually, foul organic substances), sweat of the mortals that visit the plane, boiling blood (the smallest of the seas), quicksilver, wax, everburning oil, liquid salt and ink.
It's said that on a time there use to be a sea of sweet things (some say chocolate and honey) but it's gonne ages ago.