And thats how I met "The Lord of Blades" [Archive] - Wizards Community

Post/Author/DateTimePost
Dragonlord20000

10-17-07, 08:54 PM
First and foremost, don't read this thread if you don't want the movie or book fight club ruined for you. This thread contains spoilers.

Anyways, I rewatched Fight Club the other day and started thinking about a parallel between the Narrator's and Tyler Durden's relationship and the rumours behind the Lord of Blades. Basically what if the Lord of Blades as the rest of the world knows him is just the separate personality of Aaron D'Cannith that he sees and believes is real. Further augmenting this confusion is that Aaron is a fully advanced Renegade Mastermaker who dresses so as to appear as a warforged.

To the rest of the his followers Aaron is the Lord of Blades, but he sees himself as the Lord of Blades sidekick, inferiority complex and all.
Burningspear

10-17-07, 09:47 PM
First and foremost, don't read this thread if you don't want the movie or book fight club ruined for you. This thread contains spoilers.

Anyways, I rewatched Fight Club the other day and started thinking about a parallel between the Narrator's and Tyler Durden's relationship and the rumours behind the Lord of Blades. Basically what if the Lord of Blades as the rest of the world knows him is just the separate personality of Aaron D'Cannith that he sees and believes is real. Further augmenting this confusion is that Aaron is a fully advanced Renegade Mastermaker who dresses so as to appear as a warforged.

To the rest of the his followers Aaron is the Lord of Blades, but he sees himself as the Lord of Blades sidekick, inferiority complex and all.

Seen the movie, sounds cool and gives a 'new' variant on what the LoB is about :)
TheKeyofE

10-18-07, 08:44 AM
"Everyone's always asking me if I know the Lord of Blades."
Yakman

10-18-07, 11:58 AM
The first rule of the Mourning is you don't talk about the Mourning.

The second rule of the Mourning is you don't talk about the Mourning.
Garden_State_Gamer

10-18-07, 01:14 PM
Mischief. Mourning. Soap.

I like that idea. And I think it would work. Bravo.
Dragonlord20000

10-18-07, 03:27 PM
Thanks for the kind words guys, and all the funny reworked quotes from the movie and book.

Heck I might even include underground Warforged fight clubs as a foreshadowing to a deeper plot.
Arryn

10-18-07, 04:17 PM
It's definately a wicked cool idea. If you do decide to work this into your campaign, please let us know how it turns out so we can steal... er... borrow the idea for our campaigns. :schemes:
Yakman

10-18-07, 05:46 PM
Thanks for the kind words guys, and all the funny reworked quotes from the movie and book.

Heck I might even include underground Warforged fight clubs as a foreshadowing to a deeper plot.
The Artificer instead of the Mechanic... for those of you who read the book.
Dragonlord20000

10-18-07, 07:26 PM
The Artificer instead of the Mechanic... for those of you who read the book.

I'd make the mechanic a magewright to keep with the whole none of these men are extraordinary bit, but thats just nitpicking. Either way sounds like an interesting plot, I think I'll develop it while I'm between groups.
naturax

10-19-07, 11:02 AM
Better hope your players haven't seen Fight Club...
Dragonlord20000

10-19-07, 04:47 PM
Better hope your players haven't seen Fight Club...

Good point.
TheKeyofE

10-23-07, 07:32 AM
Better hope your players haven't seen Fight Club...

I don't know...While your point does make sense in light of the players figuring out what's going on before the end of the movie, I mean campaign, if you used this campaign on people who haven't seen the movie or read the book, I think the significance would be lost on them.
naturax

10-24-07, 10:14 AM
I don't know...While your point does make sense in light of the players figuring out what's going on before the end of the movie, I mean campaign, if you used this campaign on people who haven't seen the movie or read the book, I think the significance would be lost on them.

I don't agree with you. What made Fight Club cool when you watched/read it the first time? I posit it's that you weren't expecting the two main characters to be the same person. Likewise, instead of paying homage to Fight Club, if the campaign was run in such a way that the revelation would really shock the players, it would be just as gratifying.

I'm not a big fan of referring to the real world in my D&D games, especially Eberron of all places, but I do like borrowing concepts that worked well in other stories.
Dragonlord20000

10-25-07, 08:32 PM
Actually I think that the allusion to fight club wouldn't be too obvious as long as I drop any real mention to the early (and more well known) parts of the story I think it would work out.

So no underground fight clubs for warforged, but yes to paper street soap company.
ChaoticGood

10-29-07, 01:12 AM
Don't you mean "Paper Street Scroll and Potion Company"? ;)
Dragonlord20000

10-29-07, 04:38 PM
Don't you mean "Paper Street Scroll and Potion Company"? ;)

Hehe, actually I like that better.
Lord Welkerfan

11-23-07, 12:07 AM
I decided to run with this idea in a campaign I'm starting.

I'm starting with the Forgotten Forge adventure in the ECS book, but, instead of the House Cannith member, Lady Elaydren, the PCs are given the hook by a Lyret Durden Cannith, the Lord of Blades/Aaren in disguise. Whether Saber gets away or the PCs turn in the schema, the Lord of Blades gets it.

In this campaign, the Lord of Blades will have caused the Mourning in order to Liberate the warforged of their keepers and to show the humanoids the errors of their ways. The Lord of Blades is more than a visionary for warforged. He believes that by causing destruction, he will convince humanoids to flock to him and desire to become constructs. The Lord of Blades is attempting to build a new kind of creation forge, one that will transform humanoids into warforged. Also, the warforged enclave in the Mournlands is a myth; the Lord of Blades operates in Sharn.

So, after that, I'll eventually get around to running the PCs through "Fallen Angel" from Dungeon (an adventure dealing with the fall of the tower that created the district of Fallen). In there, I am having the Lord of Blades manipulate the cultists, as he wants the statue to power his new forge.

I'm going to continue to drop clues, such as having the PCs encounter the Paper Street Scroll and Potion company, throughout the campaign before finally revealing the plan and having the PCs stop it.

At the climax, the PCs will not encounter the Lord; they will find Aaren who wants to repent, but who is having an argument with the Lord and attacking himself with his own arm (which becomes a warforged arm), ala Fight Club.

The best part is that all of my PCs are intimately connected to the Mourning (one lived in Eston before being drafted, one's father is MIA, one is a warforged with a morbid fascination with the event). The missing father is going to the be the Lord's first human follower.

What do you think?
Dragonlord20000

11-23-07, 03:17 AM
In short, I love it.

Longer response, really this captured what I was getting at, and then works it into a much better whole. What you've added makes this sound like an incredibly interesting game. Make sure to tell me how it turns out :) .
Lord Welkerfan

11-23-07, 09:23 AM
My one concern is this:

How can I play up the Dissociative Identity before the final encounter? I mean, where could I drop in Aaren d'Cannith before the climax?
Rekko

11-23-07, 01:08 PM
It's quite simple. Present early on Aaren to the PCs, Aaren is simply a renegade mastermaker that wants to discover more about warforged. His work is strangly in parallel with the schemes of the Lord of Blades, but Aaren doesn't seem to be the all powerful LoB etc. Misbelieves put the LoB in the Mournland, while Aaren is hidden in the Cogs of Sharn. There's no sense there. Make the PC Battle strong warforged fighters with human bane blades to make them think they are either the LoB itself or some champions. At some point, they will ask a warforged to point them the LoB and it will guide you to Aaren. His sickness is stronger and you can fiure out he has a double personality or that he is scizophrenic.

Rekko
Lord Welkerfan

11-23-07, 07:28 PM
I'm going to put Aaren as a somewhat senile, timid man running the lowly Paper Street Scroll and Potion Shop. The PCs will run into him when investigating murders.
TheKeyofE

11-25-07, 09:20 AM
Have one of the PCs get jumped by a group warforged while alone and get the trash kicked out of him, then one of them says "You do not f*** with us!"
sapient

11-26-07, 08:55 PM
Have the players follow some leads to the LoB, such as investigating activities were the LoB and his minions have been the perpetrators. Whenever they use Gather info and the like, some mentionings that have a scarry rescemblance of Aaren show up, in an off hand way.

"Did you see anything suspicious before the incident?"
"Na, nothing really. Oh, unless you count that batty old man. But he was just strange, y'know? Kind of wierd and creepy..."
and so forth...
Lord Welkerfan

12-17-07, 10:56 PM
or that he is scizophrenic.

For clarification, Jack/Tyler was not really schizophrenic, he had Dissociative Identity Disorder. Schizophrenia is not having multiple personalities, it is a disconnect from reality that sometimes includes seeing and hearing other people, but does not include becoming someone else.

Psychology major rant done.
ArcTan

12-18-07, 02:21 AM
Dude, I totally did this with my D&D character ("Dirk" the Warforged). You totally stole my freakin' idea.

Hey, check it out, I even rewrote part of the script:

EXT. NIGHT. The Karrnath encampment is a chaotic swirl of smoke and screaming men. DIRK and his best friend, THE LORD OF BLADES, are walking casually through the carnage. DIRK is hidden in the shadows by the power of his Essence of the Scout component. Oddly, THE LORD OF BLADES is far more conspicuous in his trademark huge, clanking adamantine shell, yet no one takes any notice of him. Suddenly he turns.

L.O.B.: Stop for a second.

DIRK: Hey, what are we doing?

L.O.B.: Turn around.

DIRK: (still hesitant, but he does) What are we doing?

L.O.B. grabs DIRK's Heward's Handy Haversack and begins rooting around in it.

L.O.B.: Side quest.

DIRK: What kind of side quest?

L.O.B. pulls out a slender wand, and hands back the Haversack.

L.O.B.: Warforged salvage.

DIRK: Hey, is that an evocation wand? Tell me that's not an evocation wand.

L.O.B.: It's an evocation wand.

DIRK: What--what are you doing?

L.O.B.: Meet me by that siege engine.

DIRK: No, no, don't **** around--

L.O.B.: Meet me. By. The siege engine.

L.O.B. runs off surprisingly quickly for a warforged of his bulk into the distance. DIRK stands nonplussed for a moment, then sprints after him, cursing.

DIRK: ****!

EXT. BURNING SIEGE ENGINE - NIGHT

A lone, somewhat shabby-looking WARFORGED IN STANDARD COMPOSITE ARMOR is sadly staring at the collapsed heap of ashes, splinters and half-burnt levers and ropes that was once a powerful trebuchet. He reaches in and begins to carefully haul out a large basket of stones attached to a long firing arm, when suddenly he hears a crashing noise behind him. He looks up just in time for his face to connect with the huge battlefist of THE LORD OF BLADES, which knocks him, hard, back into the ground. The firing arm snaps in two and the WARFORGED's head collides with the ground with a sharp clanging noise. Desperately he tries to scrabble to his feet, but the L.O.B.'s enormous adamantine bulk is on top of him, pinning him to the ground, and his eyes glow brightly with fear when he sees the wand.

DIRK stands motionless, agape, while L.O.B. hauls the COMPOSITE WARFORGED up roughly, spins him around and pushes him to his knees, the wand's tip pressed to the back of his head.

DIRK: What are you doing? Come on...

L.O.B.: Hands behind your back.

DIRK: Oh, gods!

L.O.B.: Give me your belt pouch.

The COMPOSITE hurriedly reaches to his waist and unclips a tiny leather pouch -- L.O.B. snatches it, rips it open and pulls out a tiny sheaf of papers.

L.O.B.: What do they call you?

COMPOSITE: Tre--Trebuchet Axle.

L.O.B.: Trebuchet? Axle?

TREBUCHET AXLE: Yeah... on account of I usually have to carry, carry the parts for the, the--and fix the--

L.O.B. kicks TREBUCHET AXLE roughly in the head.

L.O.B.: (reading) Assigned to Siege Equipment Maintenance Squad 13, 4th Assault Regiment, the Glade Marks. Glade Marks. Small, disposable, ineffective mercenary company employed as cannon fodder by the Karrns, Trebuchet Axle?

TREBUCHET AXLE: (murmuring) How... how'd you know?

L.O.B.: Because they give ****** disposable mercenary companies derivative names instead of creative ones. Trebuchet Axle, you are going to die.

TREBUCHET AXLE: N--NO!

L.O.B. reaches back into the belt pouch and pulls out a crude sketch of a smiling, fatherly Karrn knight wielding a +1 adamantine humanbane greatsword.

L.O.B.: Is this Sir Commanding Officer? Sir Commanding Officer's gonna have to call kindly artificer So-and-So d'Cannith to identify your ghulra, you know why? (brandishes the wand, waving it up and down over TREBUCHET AXLE's body) Because there won't be nothing left of your military insignia! (awkward pause) OR THE REST OF YOUR BODY!

TREBUCHET AXLE: (collapses with fear) Oohh...

DIRK: Aww, come on!

TREBUCHET AXLE begins to tremble violently, shoulders heaving in a parody of sobs. L.O.B. suddenly notices something green waving back and forth over TREBUCHET AXLE's chest. He reaches out and pulls a locket of a sprig of mistletoe from his neck.

L.O.B.: A dried-up holy symbol. You were studying as a divine adept. (No response.) What did you study, Trebuchet Axle?

TREBUCHET AXLE: S-s-stuff...

L.O.B.: (mockingly) S-s-stuff? Was the Ordeal of Initiation hard? (L.O.B. rams the wand tip against TREBUCHET AXLE's temple.) I asked you what you studied, Trebuchet.

TREBUCHET AXLE: N... nature magic, mostly.

L.O.B.: Why?

TREBUCHET AXLE: I--I don't know!...

L.O.B.: What did you want to be, Trebuchet Axle?

TREBUCHET AXLE puts his head down and says nothing. L.O.B. grunts, points the wand upward and mutters a command word. Four blazing white missiles roar out of the wand's tip into the sky, and TREBUCHET AXLE yelps.

L.O.B.: The QUESTION, TREBUCHET AXLE, is WHAT DID YOU WANT TO BE?

DIRK: (suddenly) Answer him, Trebuchet, for Onatar's sake!

TREBUCHET AXLE: (simultaneously) Druid! A--a druid!

L.O.B.: Animals.

TREBUCHET AXLE: Yeah, animals and s-s--

L.O.B.: And stuff, yeah, I got that. That means you have to get more experience.

TREBUCHET AXLE: (still trembling) Too much experience...

L.O.B.: Would you rather be dead? Would you rather die? Here? On your knees? In the back of a filthy mercenary camp?

TREBUCHET AXLE: (in a whisper) No...

L.O.B. levels the wand firmly at the back of TREBUCHET's neck, as though about to fire it, then slowly lowers it. He presses his battlefist to the top of TREBUCHET's head and gently scores a line across it, and with his other hand gently pinches the iron dust between his fingers and trickles it into his palm.

L.O.B.: I'm keeping this as a scry focus. I'm going to check on you. I have a discern location scroll. If you haven't gained your first level in Druid after six weeks, you will be dead. Now run on home.

TREBUCHET unsteadily gets to his feet, then starts running back to the supply tents.

L.O.B.: (calling after) Fly, you fool!

DIRK: I feel ill. (pause) Well, I don't know how it feels to be diseased, but I imagine it's something like this.

L.O.B.: Imagine how he feels.

DIRK: C'mon, this isn't funny! That wasn't funny! What the **** was the point of that?

L.O.B.: (pauses a second, then, quietly) Tomorrow will be the best day of Trebuchet Axle's life. The air will smell sweeter to him than it ever has for either of us. (pause) Even without a tracker mask.

L.O.B. tosses the wand back to DIRK and walks away.

DIRK (V/O): You had to give it to him.

L.O.B.: (over his shoulder) Come on!

DIRK (V/O): He had a plan. And it started to make sense, in a Lord of Blades sort of way. No fear. No distractions.

DIRK holds out the wand by finger and thumb, concentrating, the faint aura of magic within it making itself visible to his artificer knowledge. Then he suddenly turns the wand on himself and murmurs a trigger word.

Four blasts of light whoosh out of the wand... and pass over his head harmlessly. They are only dancing lights.

DIRK (V/O): The ability to let potential alignment shifts that do not matter truly slide.
Lord Welkerfan

12-18-07, 05:17 PM
That is a very good adaptation.
Dragonlord20000

12-19-07, 05:43 PM
Well done, Arctan. :)