| Post/Author/DateTime | Post |
|---|---|
| kitrack05-07-07, 05:07 PM | I'm running the Age of Worms campaign, which has a city of giants in it. Here's how I'm adapting it to my campaign. Kongen-Thulnir is/was hidden in the cliffs of the Gorodra Gap in the Mhor Holds. Kongen-Thulnir was a colony of the Giant's empire in Xen'drik so many eons ago. When Xen'drik was shattered, the colony was cut off from help against the various regional problems. The city prevailed, but the limited population of giants brought an increased dependence on Warforged. When the last mortal ruler was deposed 2,500 years ago, the warforged began to rule themselves. The giants of Kongen-Thulnir are Large and Huge sized Warforged. These warforged are different from the standard warforged, because they are larger, lack the branding symbol of House Cannith, and take real names, not the general action-verb name. Game effect: None, I'm going to use the standard Giant stats for them. Perhaps give them 25% fortification? These giants are much more LN and TN. Kranathanos, the mad titan (from an earlier adventure), it turns out, was a despotic ruler of Kongen-Thulnir for a long while, until the druids freed the city from him. The PCs arrived at Kongen-Thulnir before a host of dragons (who are looking for a phalactary the PCs are looking for), and so had some time to wander around and talk with the residents. The city consists of the warforged giant nobility, and medium sized warforged (some of which have House Cannith brands, but not all) and a large, varied selection of mortals. The same ritual that protects the city (including from teleport/dimensional travel in) has the subtle effect of finding people throughout the world who'd like it in Kongen-Thulnir and drawing them there. Kongen-Thulnir contains a working (although not fully) Creation Forge. Warforged regularly get upgrades. With sufficient success, a Warforged can be reconstructed into a larger body, working its way up the ladder (somewhat meritocratic). Reconstruction can optionally erase a personality (essentially, a death penalty). During times of crisis (say, an invasion of dragons) the warforged can go into the forge and get large (temporary) bonuses. These include flight, improved ability to attack, special weapon properties (dragonbane, for instance). Mortal generally believe that the personality erasure is necessary/unavoidable when getting reconstructed-one mortal told the PCs about it and now the warforged barbarian is scared of that. (the WF barb being scared of things is kind of a running joke in my campaign). After the PCs met with King Achaime Silvereye and convinced him to provide them information about the druid's unspecified treasure, the dragons arrived. That was the end of the session. IMC: One of the Giant words for the creatures known as Warforged is Warchild. |
| korcheck05-07-07, 06:42 PM | Uumm so what is your question and where is this adventure from? It sounds great so far. |
| kitrack05-07-07, 07:02 PM | Uumm so what is your question and where is this adventure from? It sounds great so far. No question. I just felt like sharing, and I can't really share it with my players right now, so.... The particular adventure is Kings of the Rift, from Dungeon #133. |
| korcheck05-07-07, 09:00 PM | No question. I just felt like sharing, and I can't really share it with my players right now, so.... The particular adventure is Kings of the Rift, from Dungeon #133. I feal your pain I am always bursting at the seams wanting talk about my game ideas. :D |