Mournland forecast [Archive] - Wizards Community

Post/Author/DateTimePost
troysandlin

12-12-07, 03:43 PM
I haven't really seen this anywhere so I thought I would ask all of you.
Is there weather in the Mournland? And if there is, what is it like? Do they have "acid" rain? Poison snow? Razor-like winds? Or does the Gray Mist absorb most weather conditions?
naturax

12-12-07, 05:27 PM
I haven't really seen this anywhere so I thought I would ask all of you.
Is there weather in the Mournland? And if there is, what is it like? Do they have "acid" rain? Poison snow? Razor-like winds? Or does the Gray Mist absorb most weather conditions?

Sure, sounds great!

By that, I mean, you've got some great ideas. I've never heard of anyone talk about weather in the Mournland, but I don't see why there couldn't be, if you wanted it to be so.
BlackDragon71425

12-12-07, 06:35 PM
There is weather in the Mournlands, or at least thats what I get from the general consensus of these Eberron threads. But like you mentioned, the weather is by no means normal. Any and all weather in the Mournlands either begins there as already twisted by magic and the taint of the land, or are natural weather patterns that move over the Mournland, subsequently becoming unnatural. Any sick twisted thing you could come up with for the weather would probably happen in the Mournland. If you'd like, try the 1001 Mournland Horrors thread in this same section. While it is 1140 posts long, I have read the whole thing and there are a few very good weather related posts. Off the top of my head I remember rains of blood, rains of tiny needles, tornados composed of dead bodies and body parts, winds with disembodied voices, stuff like that. Hope it helps!
korcheck

12-13-07, 10:28 AM
Can you say, "Cloudy with a chance of death."?

I am suddenly picturing a brelish meteorologist in front of a map of Khorvaire:
"And to the east in the mournland region we'll begin seeing a large thunder storm developing by late afternoon causing some possible flooding and torrents of blood drenching the warforged population. If you're in that area be on the look out for upward moving water and falling animated weapons, as they may pose a threat to some riding conditions. It is recomended that all adventurers stay inside. Now back to Kevin with the morning stocks report. Kevin."
Wed

12-13-07, 11:15 AM
I don't think there's any "official" weather in the Mourning but in my own campaign I'd made it change really fast and without advise (and, of course, it was always some king of bad weather!). It could be raining in one moment and change to a sudden wind, then a lot of mist and cold and one hour later change into a humid heat...

That makes all characters go mad about what clothes and armor must they wear (specially when I made them roll the dices for Fortitude saves...) :P