| Post/Author/DateTime | Post |
|---|---|
| Archangel6203-10-07, 03:18 AM | He woke up, pain, pain wracked his whole body. He didn't know where he was, just that the room was dark and he could feel the stickiness of dried blood on his form. He knew that he had damage to his left side, he struggled up and then saw something that made him wonder, and hope, that all this was just some strange nightmare. Walking up to him was a small creature, it appeared to be made entirely out of blades and saws, it was small, about 2 feet tall, and spoke with a tone similar to nails on a chalkboard. "Welcome to my game, you've been injured and are in my little maze. In five minutes my creations will begin their task of ending your worthless life, however you have one chance. There is an entrance to the surface, and safety, you have a half hour to reach it." The odd creation then slashed him once across the arm, no blood was drawn but the cut seared and burned, the odd amalgamation then hobbled away. The man began to sob quietly in pain and fear, why, why, what had he done. **** Through the eyes of his creation ripper smiled, another weak flesh to play his games with, another bit of revenge, and another step to proving his worth to the lord of blades. As most of you can guess Ripper is based rather heavily on Saw. He is a warforged Artificer/Homonculus master(Prc made by Save vs. DM)/Dungeon lord. His little funhouse is an abandoned building in the cogs of Sharn. His goals are to get revenge on the races of flesh for the indignities suffered by the warforged, he admires and idolizes the Lord of Blades and hopes to come to his notice by atrocities. He uses homonculi and cruel traps to harm his victims. The victims themselves are chosen at random, old and young, strong and weak, rich and poor, all will feel his wrath. He has recreated the building into a deadly labyrinth, he is a mastermind villain and can be a very daunting foe in an urban campaign. He will not use any organic allies, however he will use homonculi as well as unique constructs and traps to cause the party pain and panic. The trap rooms are sown with a few useful items to help them get out but many more items are cursed or somehow trapped. |