(Silly idea) Blaine the Mono in the Mournlands [Archive] - Wizards Community

Post/Author/DateTimePost
JulesCARV

08-25-07, 06:41 PM
What do you think of the idea of having a still-functioning lightning rail track in the Mournlands, built as a testbed for an experimental Cannith/Orien designed sentient lightning rail train that combines warforged "living construct" magic with updated Orien lightning rail magic?

With the Mourning, of course, the experiment train has become a bit... unstable.

The Lord of Blades would like to control it, but has had a few problems persuading it to see his point of view, or, for that matter, getting it to stop killing anyone he sends to it for the heck of it.
Nerdicus

08-25-07, 06:46 PM
I have had this same idea before and I think it is great!

The way that I would use it is to have the characters find out about it while they are in the Mournland, and hear that it is a means of getting out quickly. I have even been kicking around the idea that it can plane hop or something, but I don't if that would just get lame.

But the idea of a sentient train that has a test of wits with its guests is awesome!
Dragoloth

08-27-07, 01:52 AM
Just don't ask it why the dead baby crossed the road.(this is what drove Blain over the edge)
Kaodi

08-27-07, 11:39 AM
Don't forget the warforged scout named Conductor, or the magical music box, hehehehehe...
Yakman

09-02-07, 01:56 PM
I don't think it's a silly idea at all. Very good way to incorporate some great material into eberron.

blaine is a pain.
Artector

09-02-07, 06:08 PM
It would be very cool.

I wouldn't do the riddle thing though. It could still be suicidal, and the PC's would have to find a way off the train, which could yield some crazy encounter possibilities. (Such as getting off)
Yakman

09-04-07, 03:42 PM
It would be very cool.

I wouldn't do the riddle thing though. It could still be suicidal, and the PC's would have to find a way off the train, which could yield some crazy encounter possibilities. (Such as getting off)
The Riddle thing is what makes that whole scene cool--they have to play mind games with something that's utterly insane.
Artector

09-04-07, 10:13 PM
The Riddle thing is what makes that whole scene cool--they have to play mind games with something that's utterly insane.

Yeah, but riddles tend to depend more on player ability than character ability, which makes me loathe to use them. And its been done.

I might go with a puzzle based Blaine.
Kreistor2

09-04-07, 11:23 PM
Blaine in the Mournland is one of the best transfer placements I've ever heard. Great idea.
Yakman

09-05-07, 10:11 AM
Yeah, but riddles tend to depend more on player ability than character ability, which makes me loathe to use them. And its been done.

I might go with a puzzle based Blaine.
you might want to roll wisdom scores. or give points for creative answers.
JulesCARV

09-05-07, 03:04 PM
Bear in mind that as presented in The Waste Lands and Wizard and Glass the Roland & ka-tet vs. Blaine riddling contest had them (whose place the PCs would presumably occupy) posing the riddles, and Blaine answering them. Roland & ka-tet also got essentially unlimited retries, while Blaine had to answer every one correctly. Given this, if a DM were to take the role of Blaine, the DM would probably lose quickly, unless the DM just happens to be an extraordinarily talented riddle-solver.

As such, I think that the Mournlands version of Blaine would probably best express its bored sociopathy in some other way than the riddling contest presented by King, since it depended on Blaine being a supercomputer with encyclopedic knowledge of riddles, which a DM is likely to have a tough time RPing.
Gruul

09-25-07, 11:09 PM
So would Roland be a quick-drawing wand adept then? Greatest series of books EVER! Since reading them, I always want to transpose then into any story I read or write.