Toppling the Boromar Clan! [Archive] - Wizards Community

Post/Author/DateTimePost
naturax

05-09-07, 02:22 PM
Say the Daask wanted to take down the Boromar Clan, what would it take? Would it be enough to just kill the leaders? Do you have to seize their property too? Has anyone run this sort of situation before in their games?

I'm looking for details so that I can plan encounters for my next session. Thanks!
Nuclear_Buddha

05-09-07, 03:33 PM
Off the top of my head the most plausible way it involves the loss of a leader(s) and then the family succumbing to internal strife. If Daask wanted to take that route, they'd have to make it look like they had no part in the assassination(s): the presence of an outside threat could help unify the Boromars.

A good way to look at it is to research real world accounts of how mob families have fallen apart.
naturax

05-09-07, 04:45 PM
Thanks for the suggestions!

In my game the Daask have already made their participation clear - they sent a huge force to one of the councillor's homes to try to kill everyone there. I realize now that by exposing themselves they have made a huge mistake for exactly the reasons you've mentioned, but it's too late now. The night is young, they have many other targets in mind, and I just need to figure out what else needs to happen for them to literally topple the Boromars overnight.
Altar_Boy

05-09-07, 06:19 PM
I think simply discrediting them as the ultimate mob in Sharn will do it, which is exactly what Daask is doing right now. Eventually, all Daask needs to do is supply similar service and Boromoar's enemies will wipe them out out of sheer spite.
Mayor_McFunkenstein

05-09-07, 11:31 PM
I am actually quite interested in this question because it pertains to my campaign. My players have just finished the latest story arc (they were in Xen'drik and are now heading back to Sharn). They have a good friend, Kern, who was one of Borromar's top Halfling enforcers. Both the pcs and Kern got kinda messed over by the Boromars, which forced them to leave town for a while and thus Xen'drik. Now, Kern has decided that not only does he want revenge, he wants to completely wipe out the top leadership of the Boromars and take it over. He has asked for the pc's help in doing this (with the usual promises of compensation) and they have agreed. I want this to be a long drawn out campaign (a la Godfather part 1) and thus could use some help in figuring out how to go about this. The pcs don't have any of their own troops so this can't be a street war, it has to be more of the hit-and-run tactics, assassination, small scale engagement, etc. Any advice would be much appreciated.
DyloniusFunk

05-10-07, 01:02 AM
The Boromars are well ingrained into Sharn society, from the docks to the Council chamber. Toppling them isn't something a horde of monsters can do without good leadership. I imagine that if Daask wanted to topple the Boromars the Daughters themselves would have to get personally involved, i just see the Oger sorcerer ( name escapes me ) in charge being capable to do such as tihjng or even desiring to. She seems pretty happy just keeping the staus quo and as long as the sisters don't bother her i don't see her sticking her neck out.

That being said, if you want to keep the snake, chop off it's head. Make a struggle for leadership occur and the Boromars will become confused and not necessarily prepared for attacks and raids. Of course they still have allies on the Watch but those allies aren't going to be prepared to fight off bigger monsters Daask can bring up from under the city. Of course if their base was ever found then a raiding team could be formed to take out thier major monster weapons. Sounds like a job for adventurers.
Shady314

05-10-07, 06:38 AM
Sure "Kill them all" is usually a solution to the question of how to wipe something out. :) But you would need to kill them ALL. It should of course be very difficult. Daask is a bunch of monsters. The Boromars are respectable mobsters with a firmly established widespread powerful criminal empire. They own a Sharn councilor. Did you say they just murdered or attempted to murder that Sharn Councilor in Breland in his home? Daask just lost. The Brelish army is going to come down on their head. They couldn't possibly kill every VIP of the Boromar clan in one night. At the very least the Boromars can lay low till the next day when Boranel orders Daask exterminated.

Anyways just killing the leaders is NOT enough. The people below them will simply rise up to take their place. You'd have to kill the leaders, a good deal of the middle management and destroy a sizable number of their assets (Buildings they own, goods they're smuggling) in which case you'd cripple Boromar and start it on it's way to dying. Just can't be done on the fly in a single night. Unless you go for some plot device like every VIP is at some meeting. But you know security will be crazy at such an event.
Neutronium_Dragon

05-10-07, 09:15 AM
You might not need to take out all of the leaders. If you do a good enough job with the middle hierarchy and taking out their resources, those leaders might be toppled simply because they no longer have enough of a power base to maintain their positions - the council member being a great example; she plies her influence using the Boromar name, and the weaker it gets, the more tenuous her political position becomes.

Still, the Boromars are better brought down by worrying away at them rather than trying some massive strike - and worrying away at them is exactly what Daask is up to.

If they've performed some massive hit in your game then that might become rather impractical... *unless* they've somehow managed to plant evidence that some third party was actually responsible (and in a way that overcomes the likely suspicion that such evidence will be greeted with). It's not like the Boromars don't have other rivals. For example, I'm sure that the Aurum wouldn't mind seeing the Boromars taken down a peg, if only because it would help to safeguard the Aurum's interests.
naturax

05-10-07, 09:49 AM
Thanks for all of the comments so far! I'm going to ask for help on how to salvage the situation I've gotten my game into:

The Daask sent a force of monsters (1 medusa, 2 trolls, 6 ogres, dozens of gnolls) to Caskar Halavik's estate in Little Plains, broke in and started fighting everyone inside. It was a bloody battle until the ogres brought the medusa in and froze a dozen of the Boromars inside. The PC came in afterwards, killed the medusa, and the town guard (led by Iyanna ir'Talan who won't have people killed in their homes, even if they are Boromars) mopped up the rest of the Daask forces.

It's obvious at this point that the Daask are involved. Keshta was leading the gnolls outside and was arrested. The thing is, the Daask had planned this event ("the toppling of the Boromars") for a while and they have other strikes going on at the same time. They organized a riot in the Cogs and sent hundreds of goblins into the lower wards to cause chaos. The Sharn Watch is spread thin - they don't have the resources to protect every Boromar holding that they are normally bribed to protect. Instead, I see the Sharn Watch being ordered to pull up into the higher wards and protect the "important" citizens of Sharn, leaving the middle and lower wards to fend for themselves. In this sort of situation, it's just the Daask and the Boromars fighting it out - and I think the Daask has the brute force to do some serious damage.

What I'm looking for, specifically, is other targets that the Daask would be going for in parallel to their attack on Caskar.

Obviously the Daask have chosen not to be subtle about what is going on, but I've come up with a way to salvage that: they are making a show of force. They are demonstrating to all of Sharn that the Boromars are no longer in charge and the Daask has the power to break them. The political ramifications, I expect, will be that the Boromars will have totally lost their sway both in the council and the Sharn Watch. In fact, I would expect many members of the Sharn watch to take advantage of the situation and pull back the support that the Boromars have counted on for so long, leaving them exposed and vulnerable to the Daask. Cavallah could have even warned members of the Watch that this was going down and counter-bribed them to do exactly that.

So assuming we go with this scenerio, the most important question is: how do the PCs get involved? After having saved Caskar and assuming that their motivation is to prevent as much bloodshed as possible without necessarily taking sides, what else are the Daask up to RIGHT NOW that they could hear about and dive into?
Shady314

05-10-07, 01:29 PM
It's obvious at this point that the Daask are involved. Keshta was leading the gnolls outside and was arrested. The thing is, the Daask had planned this event ("the toppling of the Boromars") for a while and they have other strikes going on at the same time.
They organized it pretty poorly. The whole reason they never resorted to outright warfare before is because this sort of thing goes too far. The military should be called in right now.


They organized a riot in the Cogs and sent hundreds of goblins into the lower wards to cause chaos. The Sharn Watch is spread thin - they don't have the resources to protect every Boromar holding that they are normally bribed to protect. Instead, I see the Sharn Watch being ordered to pull up into the higher wards and protect the "important" citizens of Sharn, leaving the middle and lower wards to fend for themselves. In this sort of situation, it's just the Daask and the Boromars fighting it out - and I think the Daask has the brute force to do some serious damage. The Middle wards make up the bulk of Sharn and hundreds of goblins is a pretty weak riot actually. So the Watch just abandoning half the city stretches credulity to me. I'd see them abandoning the lower wards in periods like this. I believe there's even precedent for that. But saying screw you to Middle Sharn is asking for a real riot.


What I'm looking for, specifically, is other targets that the Daask would be going for in parallel to their attack on Caskar.
Well if their first strike went after Caskar I'd assume most strikes will be going after the most important leaders of the Boromar clan. If they're using this smoke screen of civil unrest I'm sure they'll be hitting most if not all of the holdings the Boromar clan own and operate in the lower wards.

Warehouses mostly and seizing the goods. Shops that pay them protection money. Killing anyone that works for the Boromars.


Obviously the Daask have chosen not to be subtle about what is going on, but I've come up with a way to salvage that: they are making a show of force. They are demonstrating to all of Sharn that the Boromars are no longer in charge and the Daask has the power to break them. The political ramifications, I expect, will be that the Boromars will have totally lost their sway both in the council and the Sharn Watch.
A few things wrong with this assumption.
1) They've literally attacked Sharn and Boranel hates Droaam and everything from there. The military should be coming in to wipe out these dangerous subversive elements of Droaam now.

2) The Boromars have a lotta money. I assume that money is in Kundarak. So it is safe. That money is the source of their strength and influence. This night could seriously hurt them. But once the military and redcloaks and paid adventurers etc. wipe out Daask they can rebuild their influence and power base in the lower wards (and middle if you stick to the idea the watch abandons them because of hundreds of angry goblins.)

3) Is every resident of the lower and middle wards sitting back and just taking it? The Boromars can still do some damage. People will grab weapons to defend their homes. Especially in the middle wards they aren't going to let some filthy monsters just attack Sharn which is how it is going to appear.

In my opinion this is where the adventurers come in. If the Watch does abandon them policing the Ward can fall to them and whatever mob they can drum up.

4) Councilors are elected. They didn't bribe every resident of a district to get their guy elected. And I don't recall reading that they rigged the vote. That means corrupt or not he's a legal representative who a bunch of hideous monsters tried to MURDER. This is war but no longer between just Daask and Boromar. They've dragged in BRELAND.


In fact, I would expect many members of the Sharn watch to take advantage of the situation and pull back the support that the Boromars have counted on for so long, leaving them exposed and vulnerable to the Daask. Cavallah could have even warned members of the Watch that this was going down and counter-bribed them to do exactly that.
But how many members of the Watch are on the take? And how many really want to get their money from bloodthirsty medusas and harpies and such instead of the still criminal but much more refined Boromars. Plus Boromar has tradition on their side. It's the evil you know vs. the evil you don't to them.

But still how does this leave Boromar "exposed and vulnerable?" You pay the Guard to leave you alone. They aren't the Boromar's muscle. And you would have a tough time paying the Guard enough to ignore riots, death and massive property damage.


So assuming we go with this scenerio, the most important question is: how do the PCs get involved? After having saved Caskar and assuming that their motivation is to prevent as much bloodshed as possible without necessarily taking sides, what else are the Daask up to RIGHT NOW that they could hear about and dive into?

Like I said you should have the PCs play peacekeepers in the Lower Wards and deal with the rioting goblins and assaults on Boromar legal holdings. (Which are substantial. They own a lot of property. Most of which is legitimate. Not every piece of land they own is a brothel or drug factory or something.) So who is going to save that tenement full of law abiding goblins who's only crime is living in a piece of Boromar property some gnolls are now burning down? Perhaps they could even be temporarily deputized? Pcs love having legal authority but only briefly so it's all the fun and none of the paperwork.
naturax

05-10-07, 02:12 PM
@Shady314

You've made many valid points, but here I am. I am asking for help: how do I salvage the situation? Throw the Eberronesque "nothing is what it seems' and say that Cavallah's ill-conceived attack is really a distraction (for the military) so that Droaam can annex a chunk of Breland? Or, instead of escalating the situation, say that Cavallah has been compromised by the Dreaming Dark into doing something stupid? Or has been replaced by the Tyrants in order to weaken both the Boromars and the Daask?

EDIT: I've just had another thought. Let's say that the Sharn Watch hasn't pulled back completely. Say the goblin riot was ineffectual (except for one badly hit district). The Watch would try to restore order by fighting the Daask. The Daask would make a few of their surgical strikes and then try to retreat back into the Cogs. They don't need to take the Boromars down completely - just have a big slap in the face. Does this seem like a good way to go?
Cloud Divider

05-10-07, 05:29 PM
How about this version...

Daask did something pretty spectacularly stupid, setting off a full-up gang war in an environment that's pretty hostile to them. While the Daask actors may not know, Breland's intelligence community probably does know that they're a gang that's controlled by Droaam. Considering the recent conflicts on that border, Breland would have the excuse they're waiting for...

Let's say that the initial Daask attack was repulsed, riots began in the lower wards as both sides started shooting it out. You've got the serious monsters on one side, and some short, dangerous dudes on the other. And the goblins, poor, and otherwise downtrodden squashed in the middle. Let's say that in order to contain the violence, the authorities pull back to the upper-middle levels, and do what they can to control access/barricade. Yeah, it's a PR nightmare, and is probably a really dumb decision as well.

Here's your twist. The gang war was secretly started by someone wanting to weaken both sides, and carve out his own niche by championing those in the middle. Maybe he sold some really bad intel to the Daask ("Yeah, this guy totally runs the Boromar...without him, the whole thing crumbles..." but worded in a way that would convince a fairly savvy ogre mage). Similarly, he pays off a politician to put pressure on the Sharn Watch to force the barricade ("containment is the only solution!").

By deputizing the capable folks, and defending those that aren't, he gains the support of the people. Daask gets severely weakened by the fighting, and the Boromar is substantially weakened on this side of the barricade. By carefully choosing his battles (siding with Daask and subtly assisting in assaulting a Boromar stronghold...and later giving info to the Boromar on where their commanders are for a surgical strike, etc), he can go basically ensure that BOTH of them lose, and he's the only one left with any real power.

The next question then, is figuring out who this guy is. House Tarkanan? That Darguul mercenary outfit? A Boromar exile who's coming back for revenge? An Inspired? That Vampire who lives down there (who later is the one that turns whats-his-name the Brelish Super Spy in Whispers of the Vampire's Blade)?

Depending on who you choose, the long term repercussions are interesting.

Let's say it's an Inspired. In the short term, they get an even bigger powerbase in Sharn - they've got their fingers in the political arena, law enforcement, and even a Dragonmarked House...getting some direct control of the black market/criminal underground is something they don't have yet. Their long-term goal is assisted by causing an incident that gets Breland wanting to go smash Droaam. Even if Breland wins, they'd be weakened. Considering their political ties to Breland (between the Sharn Deneith and otherwise), it's a good time to step in and suggest offering Breland some Riedran military reinforcements. A few Inspired generals could even help Breland be even more effective combating Droaam...

But with respect to the Boromar...what happens next? Let's say the riot fails, and the damage is relatively minor. Do the Boromar lose face? Probably. Is it enough to make it really matter? Probably not. Unless you propose that the power vacuum causes an internal Boromar civil war, it will probably just make them that much more careful ("this time, we have four contingencies!")... Sure, they'll probably lose a little bit of influence (particularly in the lower districts). But without some GM Fiat, it's unlikely to cause any major upheavals...
Nuclear_Buddha

05-10-07, 05:47 PM
One thing to remember about the Boromar is that like Sicilians, they've probably got "Old Country" ties. If they feel the heat coming down, it might be time for the actual halfling family members to skip town, hide out in the plains with a friendly tribe for a while were Daask can't get at them. The less high-profile members of the organization can run the biz in the mean time.

Sure, it's a setback for the Boromars, but it's like not fully uprooting a dandilion. It'll be back.
Shady314

05-10-07, 05:55 PM
@Shady314

You've made many valid points, but here I am. I am asking for help: how do I salvage the situation? Throw the Eberronesque "nothing is what it seems' and say that Cavallah's ill-conceived attack is really a distraction (for the military) so that Droaam can annex a chunk of Breland? Or, instead of escalating the situation, say that Cavallah has been compromised by the Dreaming Dark into doing something stupid? Or has been replaced by the Tyrants in order to weaken both the Boromars and the Daask?

Sorry. It wasn't my intent to ridicule you or anything. I wasn't sure how much of what you said was set in stone so I was just saying if you want a riot put it at a couple thousand and contain it to the lower ward. The watch would abandon that and that's where the PCs can get their hero on. :) I was trying to help guess I just didn't do very well.

I did actually consider the idea it was a precursor to an invasion by Droaam. The problem I saw there was 1) why hit the Boromars then? If it's a precursor to invasion hit the Sharn watch and whatever military is around Sharn ya know? 2) That's a rather major event I wouldn't just casually suggest to a DM unless they were asking how to really really shake up the setting.

The other ideas are fine. Daask does one stupid thing and now is going to get it's ass kicked. That could help a lot of different groups that don't like Daask.


EDIT: I've just had another thought. Let's say that the Sharn Watch hasn't pulled back completely. Say the goblin riot was ineffectual (except for one badly hit district). The Watch would try to restore order by fighting the Daask. The Daask would make a few of their surgical strikes and then try to retreat back into the Cogs. They don't need to take the Boromars down completely - just have a big slap in the face. Does this seem like a good way to go?

Not really. Our hurdle here is not that they attacked Boromar. It's that Daask just attacked a government representative. Boromar or not he's still a councilor of Sharn. It's an open declaration of war. Imagine if some gang tried to kill the mayor of the city you live. Or set city hall on fire. Imagine the crackdown that would cause.

Okae so here's a suggestion especially if your PCs are the type to love some major insane combat and chaos...
For some reason Daask has just lost it. They WANT war. They want major major bloody death and carnage and slaughter just for fun.

Has their leadership been somehow subverted? Could the Boromar's have staged this to get Daask wiped out by Breland. Is an amoral dragon fulfilling part of the prophecy? Has their leadership just gone insane? (I leave it up to whichever strikes your fancy)

Now every resident of the Lower Ward is either joining in on the destruction(perhaps Dragon's Blood users? read below for ideas on this) or trying to flee as the entire Lower Ward goes up in flames. It's a war zone. Every member of the Watch that can be spared is manning hastily erected barricades (Some are sophisticated. A member of the BB has put up a wall of iron. Others are crude. just wood furniture piled on top of other things. A building is torn down to create rubble blocking a passageway. etc) and pressing any able bodied man or woman into service to contain the chaos. This is trapping innocent refugees trying to flee the chaos.

Now you just ask the PCs what they want to do? They could just flee. Help man the barricades? Go inside and try to stop Daask? Help people evacuate?

At the end though Daask will be no more and probably most to all of the Lower Ward a ruin. The repercussions would be far ranging. First off there's thousands of refugess. No Dragon's Blood. (There's an idea. Perhaps Dragon's blood plays into it. Perhaps the secret ingredient was the blood of some insanity inducing aberration that corrupted it's captors in Sharn. Perhaps everyone that's ever used Dragon's blood just went psycho now. Because the creature escaped? or some other reason?)Fewer rights for monstrous citizens? Will Sharn ever be the same again? Is this what Sora Tereza wanted?..Does it serve some inscrutable purpose? Did some insane vigilante or Boromar set it up to kill Daask or the mounstrous denizens of the lower ward? etc.

If you want to "reset" your setting so that it's like it never happened? You could have the corpse of every member of Daask involved with the assault (and maybe a few extra) show up with a note apologizing for the rogue actions of certain members and hoping this will make up for it. Could take enough heat off Daask to let them lay low for a long time keeping the current situation basically intact if you as a DM wanted it to.
naturax

05-10-07, 08:44 PM
Hi Shady314,

I sincerely want to thank you for all of your comments so far. I appreciate that you weren't trying to make me feel bad about what I had done so far and this has actually been very constructive.

I, too, just got the idea that maybe Cavallah lost it and made a big mistake. My idea was this: Cavallah was tricked by an extremely talented sorcerer to order his troops to go kill juicy Boromar targets (the troops have been dying for this sort of conflict for ages and Cavallah normally forces them to bide their time). As you said, coming up with the "who was behind it all" is the tricky part, but in order to integrate this module with the rest of my campaign I really want The Lord of Blades to be behind this. And since the LoB doesn't care about political ramifications, it's ok that none of this makes sense from a PR point of view. Instead, the LoB has a particular goal to accomplish in the midst of all this chaos... but what that is, I haven't figured out, and I would certainly appreciate any ideas that come to mind.

Thanks!
Neutronium_Dragon

05-10-07, 09:15 PM
> But with respect to the Boromar...what happens next? Let's say the riot fails,
> and the damage is relatively minor. Do the Boromar lose face? Probably. Is it
> enough to make it really matter? Probably not. Unless you propose that the
> power vacuum causes an internal Boromar civil war, it will probably just make
> them that much more careful ("this time, we have four contingencies!")...

Unless the Inspired have also compromised the Boromars, and *are* able to provoke a civil war - or at least enough internal unrest to put their "special people" into positions of power within the clan.

Alternately, if you want to preface war, perhaps the riots, contained from going up, instead go *down*. Now the Cogs are in ruins, and there goes much of Sharn's industrial capacity. Breland's enemies would love to see that, and if Droaam intends to invade then that payoff could well be worth the loss of Daask for the strategic benefit it provides.
Cloud Divider

05-11-07, 08:50 PM
Unless the Inspired have also compromised the Boromars, and *are* able to provoke a civil war - or at least enough internal unrest to put their "special people" into positions of power within the clan.
If you hadn't noticed, the DD HAVE compromised the Boromar. (Not extensively, but they have...)

One of the most influential members of the Sharn council (Bestan ir'Tonn, Councilor for Tavick's Landing) is a DD Mind Seed who is also a Boromar-associate (he's not an "official" member...because he's got to be mostly clean to be a politician). So while he's not in the command structure per se, he's absolutely got quite a bit of influence...

So I could definitely imagine the DD taking advantage of the situation... They're not likely to get more Mind Seeds out of the deal (unless Tirashana comes back), but influence is power...

If nothing else, they could act to ensure that Bestan not only maintains his influence, but it grows during these times of trouble...

Alternately, if they back a new organized crime group in Lower/Undersharn, and CAN directly place people in their power at the top of the food chain, they're in even better shape...
Shady314

05-11-07, 10:00 PM
Hi Shady314,

I sincerely want to thank you for all of your comments so far. I appreciate that you weren't trying to make me feel bad about what I had done so far and this has actually been very constructive.

I, too, just got the idea that maybe Cavallah lost it and made a big mistake. My idea was this: Cavallah was tricked by an extremely talented sorcerer to order his troops to go kill juicy Boromar targets (the troops have been dying for this sort of conflict for ages and Cavallah normally forces them to bide their time). As you said, coming up with the "who was behind it all" is the tricky part, but in order to integrate this module with the rest of my campaign I really want The Lord of Blades to be behind this. And since the LoB doesn't care about political ramifications, it's ok that none of this makes sense from a PR point of view. Instead, the LoB has a particular goal to accomplish in the midst of all this chaos... but what that is, I haven't figured out, and I would certainly appreciate any ideas that come to mind.

Thanks!

What immediately came to mind was the Cannith enclave and Merrix d'Cannith.
If the LoB has somehow learned of the only other source of warforged in Eberron.... :eek: I don't think the location of Merrix's secret lab with the forge has ever been laid out. It may be hidden within the Cannith enclave but it could be hidden down in the Cogs... That'd make a lot of sense. Biggest population of warforged almost anywhere makes it a great place to hide new ones. In this case the chaos is meant not only a distraction but a barrier down to the Cogs... nice.

Alternatively he may want Merrix. There is no greater expert on the Warforged and Creation Forges... if he want's Merrix to fix his broken forge in the Mournland... :eek: In this case the chaos is just a distraction. If the Watch is needed for help at the Cannith enclave as much as they'll want to help they can't spare men without risking the whole city. Helloooooo PCs.

So there are two goals important enough and well protected enough to be worth this enormous headache. :)
naturax

05-11-07, 10:14 PM
...So there are two goals important enough and well protected enough to be worth this enormous headache. :)

That's exactly what I was looking for. Thanks a lot for all of your input!

EDIT: Wait... how exactly does one kidnap Merrix? Inside the Cannith Forgehold, no less. Do you know of any attempts to stat the place out? Thanks!
Shady314

05-11-07, 10:39 PM
That's exactly what I was looking for. Thanks a lot for all of your input!

EDIT: Wait... how exactly does one kidnap Merrix? Inside the Cannith Forgehold, no less. Do you know of any attempts to stat the place out? Thanks!

Actually there was a thread I even participated in where we discussed an assault on the Cannith enclave. I'll see if I can find it.

But who says Merrix is inside the Enclave currently?
Perhaps he is in his secret lab in the Cogs? If so his lab will be well protected but not nearly as close to protected as the enclave. I'm sure his secret lab's greatest security is secrecy but if the LoB has already breached that...

As for kidnapping him Merrix is 9th level artificer (and 2 of dm heir but that's no threat) dangerous yes but if isolated from help and surrounded by LoB followers maybe even the LoB himself... I think he'd surrender before fighting to the death. Merrix is obsessed with warforged. He might even sort of want to go to meet the LoB, see the damaged forge and the warforged nation etc. Logically he'd of course know it's a bad idea but still. He would expect to be rescued or to attempt an escape when the odds aren't so stacked against him. And Im sure if the LoB went to all this trouble he's got a plan. He should be prepared for any tricks Merrix would usually rely upon so no teleporting or such to escape.

You're the DM so if you say a warforged servant of Merrix sold him out and he's passed out currently because he's been drugged then so be it. :) Things are only impossible until the DM decides they aren't.

EDIT: To add the link to the thread I mentioned.
http://boards1.wizards.com/showthread.php?t=764004

Not too helpful actually. Just some brainstorming and such. No real statting it out. That's a lot of work.
crashbangboom

05-15-07, 01:50 AM
If you want an interesting way to kill off the boromar's I'd check out the new inquisitives novel The Night of Long Shadows it involves daask, goblinoids, monstrous humanoids from droaam, warforged, and a whole lot more.
Neutronium_Dragon

05-15-07, 10:32 PM
Here's another idea which just came to me:

Daask either has genuine evidence, or can manufacture false evidence, that their target (even the city council member) was involved in some major plot against the city which had immediate and major repercussions and which needed to be stopped *now* by taking out the ones involved. (It could involve another tower collapse, or something else equally bad.)

Now, suppose that evidence is turned over to the noncorrupt authorities (there are a few) at about the same time as Daask is hitting that council member's residence, and perhaps more (planted if it's false, legitimate if it's true) turns up when investigators have a look about the place.

Suddenly it looks like the Boromars (or at least some of them) are the enemies of the kingdom (maybe some of the Boromars were subverted by other powers, maybe not), and while Daask may have acted outside the law, they've also apparently just saved the city (or some portion of it).

Now, that could have all kinds of interesting political fallout, but would probably leave Daask in a better position and the Boromars in a much weaker one (if the army shows up, it'll be to deal with *them*, not Daask).