Dan’s Con of the Vale VII, West Allis Wisconsin, October 26th-29th [Archive] - Wizards Community

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Skerrit

09-22-06, 05:50 PM
Interested in making a difference in the Cabal of Shadows? Play in the first ever Xendrik Expeditions Interactive at DCV'06!



Dan’s Con of the Vale VII is coming to the Tommy Thompson Youth Center in West Allis Wisconsin on October 27th to the 30th; brought to you by Cold Iron Conventions (CIC) Virtual Magic Gaming Store. The last weekend of October is going to be packed full of exciting Halloween Highfolk action. We will have the following... (although space is filling up, pre-register today!)

Three Premier HIGHFOLK regional events:
– The Root of the Problem (HIG6-07) by Richard W. Brown: The dark holds secrets, unknown dangers, and a clue to great treasure. Will you risk all to face Highfolk’s most unsavory lot? A Highfolk regional adventure for APLs 2 to 8.
– Dusk (HIG6-08) by Greg Marks: Visions of the Tree of the Arclight lead a band of young heroes to escort Maegla the dreamer on a quest to recover the missing relic from the northern Vesve. A Highfolk regional adventure for APLs 2 to 8; Part Two of The Coming Dawn.
– Racial Enemies (HIG6-09) by Paul Dohearty: The Hammerstrike Clan and the Dwarves of Dargas Mor have need of the assistance of adventurers to guide some newly bearded Dwarves and help wipe out a Giant threat. Recommended for Dwarves of Dargas Mor and Hammerstrike Clan Dwarves. For characters levels 1-8.

Three Wisconsin First Run Iuz meta-regional events:
– The Madhouse (IUZ6-05) by Britt Frey: The Old One is looking into something and the Shade would like to know what. Why has an abandoned house near Admundfort attracted Iuz’s attention? This adventure is extremely roleplay intensive. A one-round Iuz’s Border States Metaregional adventure set in the Shield Lands for APLs 4-12.
– TBA (IUZ6-06) by TBA: TBA
– Stone Cold (IUZ6-07) by Gary Affeldt: A white dragon and his magical beast followers are attacking a tribe of goliaths. Why are they doing this and what do they want from semi-nomadic hunter-gatherers? A one-round Meta-regional adventure set in the Clatspur Mountains for characters level 3-15 (APLs 6-14).

An Original HIGHFOLK Interactive and other unique Highfolk events:
– TBA (HIG6-i04) by The Triad: An army of human mercenaries, orcs, goblinoids and other creatures marches on the town of Verbeeg Hill. The adventurers are called upon to defend it. A one-round Highfolk Regional Interactive adventure set in and around Verbeeg Hill for characters level 1-15 (APLs 2-14).
– The Highfolk Hero’s Challenge II - Double Entendre (HIG6-S01) by Tamela Bangs: Being a hero doesn’t always mean killing the creature and saving the girl. Sometimes it’s about doing the right thing, finding the right thing, saying the right thing or teaching others to do the right thing. Of course killing the creature doesn’t hurt either. Test your mettle to see what kind of Hero you really are. A one-round special adventure set in Highfolk for characters level 1-8 (APLs 2-6).
– There will be a spectacular prize for best costume. Feel free to come as your PC or your favorite Halloween costume on Saturday!
– We will have prizes for Best Judge and Best Player!
– Highfolk Introductory Modules: We will have eight intro modules other available for play in every slot based on demand. Start a new PC and play some intro modules!
– Elections: Every Autumn sees Highfolk elections for the two adventurer’s seats on the Town Council. Run against long time incumbent the lady of House Rellen, Mnemosyne Menanine-Rellen (Morgan Spiering) or noted halfling horticulturalist Ashlain Leafburn (Tamela Bangs), for this coveted position!

Living Greyhawk replay events:
– First Comes the Running (HIG6-06) by Gary "The Reaper" Affeldt: “First comes the running, then comes the screaming and then comes the blood.” - quote from Alric the Red describing an adventure gone horribly wrong Over the past year goblinoid and orc raiders have raided the High Vale. Now human raiders have struck, taking a herd of cattle. Your pursuit leads you into the mountains where you make an important discovery. Aimed at martial player characters, but inquisitive, knowledgeable and talkative player characters are helpful. Opportunities exist to spend additional time units (TU). This is Part 1 of the “Don’t Run with Sickles” series. A one-round Regional adventure set in Highfolk for characters level 1-11 (APLs 2-8).
– Elegy for a Broken King (COR6-06) by Luke Pitcher: The trail of a missing son leads you to Dustbridge, in the lands of the former Great Kingdom. A cold wind blows through Prince Strychanis town; something very new, and surpassingly old, is in the offing. An adventure for characters of Average Party Level 10 through 16.
– From the Dust (COR6-07) by Derek Schubert and Donovan Hicks: The dust has settled and a new Duke has placed his claim on Tenh. His lands are devastated. His shattered people-rebels-turned-supporters, old guard, or zealous faithful-squabble in their divided loyalties. With such infighting, where will Duke Labahlah begin rebuilding his nation? An adventure for characters of Average Party Levels 6 through 14. (Part One of the Legacy of Life series)
– Catching Breath (COR6-08) by Shawn Merwin: A friend in need calls upon a group of heroes to help him deal with problems in a far-off land. These troubles, however, may be ones that even the bravest and experienced of adventurers are not equipped to handle. A roleplaying-intensive adventure for characters of Average Party Levels 2 through 16. (Part Three of the Windows to the Serpent's Soul series — COR4-01 Shedding Scales, COR5-08 Clipping Wings, and COR6-08 Catching Breath.)
– All year five Highfolk Regional and Iuz Meta-regional will be available for play. Find a table and we’ll make it happen.

PLENTY of other great games, including:
– LA-HP4-01 The Word of Illiir by Henry Lopez: A long-missing ally reappears in the unlikeliest of places, bearing information that will send a group of adventurers to the very edges of the Known Lands and beyond on a quest to wrest an ancient relic from the clutches of a mysterious group known only as The Banished. NOTE: It is strongly recommended that LA-HP4-01 be played before LA-HP4-02 and LA-HP4-03. Characters that successfully complete this adventure may not play any other adventure until they have played LA-HP4-02. This is a Living Arcanis Standard adventure, designed for 6th to 16th level characters (APLs 7 through 15).
– LA-HP4-02 The Banished by Henry Lopez: A long-missing ally reappears in the unlikeliest of places, bearing information that will send a group of adventurers to the very edges of the Known Lands and beyond on a quest to wrest an ancient relic from the clutches of a mysterious group known only as The Banished. This adventure continues the story that began in LA-HP4-01. NOTE: It is strongly recommended that LA-HP4-02 be played after LA-HP4-01 and before LA-HP4-03. Characters that have played LA-HP4-01 need to play this adventure before playing any other adventure. This is a Living Arcanis Standard adventure, designed for 6th to 16th level characters (APLs 7 through 15).
– LA-HP4-03 For I See Naught but Ruin and Woe by Henry Lopez: With the Coryani Civil War ripping the Empire apart, the true victims are the poorer towns and villages who have always counted on the protection of mighty Legions that are no longer there. Faced with an implacable evil, must they now submit to a new master? NOTE: It is strongly recommended that LA-HP4-03 be played after both LA-HP4-01 and LA-HP4-02. It is not critical that you play this adventure immediately after HP4-02 (you can play other adventures first if necessary) but the story will make the most sense if these three Hard Points are played in order with no other adventures between them. This is a Living Arcanis Standard adventure, designed for 6th to 16th level characters (APLs 7 through 15).
– LA-SP4-19 Where the Ghost of Legend Lies by Jack Cooper: Censure is rife with ancient myths and tales of great deeds, through which mortals transcend into legend. Though these heroes fade and are delivered unto the rot of Neroth's bosom, the saga of their famous exploits remains an eternal legacy. But some legends are best left to die in silence, lest their legacy turn into a tale of living sorrow. This is a Standard Living Arcanis adventure, designed for 1st to 10th level characters (APL 2 through 9).
– LA-TBA TBA by TBA: TBA
– TBA Blackmoor Episode TBA1 – TBA by TBA: TBA
– TBA Blackmoor Episode TBA2 – TBA by TBA: TBA
– Xen’drik Expeditions – COS3 Khyber’s Children by Greg Marks: Alliances have been made and with them comes more information on the Caldyn Fragments. You must journey beneath the sea in search of the latest piece of the prophecy.
– Xen’drik Expeditions – COS4 A Time for Vengeance by Greg Marks: TBA
– Xen’drik Expeditions – Cabal of Shadows Interactive By the Warmth of the Fire by Greg Marks: The Cabal of Shadows have begun to move into their new hidden base of operations, but before everyone can claim their bunk, the Council of the Obscured demands a loyalty test. Join your fellow Cabal of Shadows faction members outside the city of Stormreach where the weak will be burned away by the warmth of the fire. Come play the first ever Cabal of Shadows interactive event written and run by the Factionmaster! This is your chance to directly shape the Cabal! This event counts as the October Cabal of Shadows DM’s Mark.
– The Dungeons & Dragons Miniatures Blood War prerelease tournament! Come play in a sealed tournament before anyone else has the Blood War miniatures. Additional fee to be paid onsite. Be the first to try out the new set in this tournament! Those playing only in the miniatures tournament do not need to be a badge for the convention. More details will follow when available. Run by special guest Living Greyhawk Circle Member Chris Tulach.
– Saturday Afternoon will see an Anachronism Tournament. Come play the Greatest Game in History, created by Tri-King Games. Specific tourney details will soon follow. Check our website for details. Those playing only in the card tournament do not need to be a badge for the convention, though there will be an onsite fee.
– Board Games: Can’t find an adventure to play? Just want to relax? Break out some of the latest board games and spend the slot catching up with friends.

To register, go to http://wiscons.roseocon.net/. All pre-registration will be done online, and you will pay onsite! PRE REGISTRATION closes on OCTOBER 22nd. Hurry, space for the interactive is limited. You can find continual updated hotel registration information by going to the convention website, and the Youth Center itself rents rooms. We need more judges, get in free or at a reduced rate, and get space in our judge rooms if you judge at the con! Prospective judges please email skerrit@wi.rr.com to be added to our judge’s list.

Tommy G. Thompson Youth Center
640 S. 84th Street
West Allis, WI 53214
Contact: Cheri Gravitter
414-266-7042
cheri.gravitter@sfp.state.wi.us

Expect for us to have a NEW Highfolk T-shirt, as well as snacks and soda available onsite! Soon our convention website will also begin taking pre-orders for our convention shirt. Be sure to get it in the color and size you want by pre-ordering!


See you at the show!


Greg Marks
Cabal of Shadows Factionmaster
Cold Iron Conventions
skerrit@wi.rr.com
Gargoyle117

09-23-06, 11:24 AM
Great! I've been anxiously awaiting these details. One of my partners in crime and I have been planning costumes for the XE interactive since Conflict. Now that the character tracker is slowly beginning to update, I am even more excited.

I look forwards to seeing many of you there. This sounds like it's going to be an excelent con!


Dominic Pinchott
Lowly RPGA player
Butterface

09-23-06, 08:14 PM
Come to Arkansas and have this event please. Kthnxbai.

Seriously though, sounds like it will be an awesome time for all involved!
Qworg

09-25-06, 03:55 AM
Can other folks run XE interactives as DM Marks?

I think it would be a fun way to get more interactives in XE (which is a major reason many people go to cons).

I'm sad I can't make it. =(
Skerrit

09-25-06, 09:11 AM
Generally no, as the DM's Mark rules specifically mention 1 judge, 1 table, 4-6 players. Interactives may happen again in the campaign, but they are generally special events that require the pressence of at least one Factionmaster. Events that occur during an interactive are meant to affect the campaign directly, and ths require some special ajudication.
Qworg

09-26-06, 02:07 AM
Ah, okay. =(

Dan's Con, while a big deal for the Highfolk, Verbobonc, and other nearby regions is not necessarily a "big con", like GenCon or D*C.

Any thoughts on perhaps getting some of these at a big con? =)
Skerrit

09-26-06, 09:26 AM
We will need to see how this goes before we consider it for a larger con. Generally the big cons are not that enthused about having interactives, as it can't support as many players as other mods, is judge intensive, and requires more space. I'm not saying it is impossible, but we need to see how the experiement runs before jumping in with both feet.