Consolidated Story Objects List for CC Mods [Archive] - Wizards Community

Post/Author/DateTimePost
smerwin29

01-19-07, 11:42 AM
CDX-1 Prophecy's Unwitting Servant
When we were writing these first mods, I was told we could have up to three story objects. Then, after the adventure was already out in the public being played, I was told something different. Hence this became a problem.
EXCC01 - Rat Catcher - After I learned there could be only two, I started telling DMs to just have players write this down on their Adventure Journals and forget trying to report it, so that players could have both of the other ones. Some people may have been asked to choose between the two following if they got this. If that is the case, consider yourself in possession of the following two, assuming you earned them.
EXCC02 - Stormrider's Network
EXCC03 - Happy Hubbard's Collection


CDX-2 Forbidden Knowledge
When we were writing these seconds mods, I was told we could have up to three story objects BUT that players could only get two. Then, after the adventure was already out in the public being played, I was told that we could only have two in the database total. Hence this became a problem. It also became a problem because the person in charge of putting the codes into the module and making sure the corresponding code got into the database failed to do either.
EXCC04 - A Deal with Unknown Forces - Only one PC from each table should have received this.
EXCC05 - Dark, Forbidden Knowledge
EXCC06 - Godparent of a Half-Drow Child - Only one PC from each table should have received this, and I instructed DMs after the fact to have PCs write in their adventure journal.

CDX-3 Native Intelligence
Finally we were able to get together with HQ and get our process in place. Things here should work.
EXCC10 - Psionic Shard
EXCC11 - Psionic Attunement

CDD-1 Crimson Codex DM's Mark 1
More SNAFU goodness. The wrong code was put into the adventure, and by the time we figured it out, it was too late to change.
EXBW03 - Access to the Codex Vaults - This could not be input because the code was wrong. If you earned it, write down the benefit in the Adventure Journal for future use.
EXWW01 - Prophecy Speaks, Eyes of Fire - Only useful during Well of Woe.

CDD-2 Crimson Codex DM's Mark 2
No Story Object codes.

CDD-3 Crimson Codex DM's Mark 3
As mentioned above, we now have a process in place that should remove any more issues with misaligned or misnamed or missing codes. So all should be well here and from now on.
EXCC12 - The Lucky Siberys Shard

I am not ready to give out the contents for each of the story objects yet, as people are still reporting results (and most likely still playing mods). After reporting has closed, I will talk to the other Factionmasters about posting Story Object text and the like.

Shawn
Harliquinn

01-19-07, 06:00 PM
Will it be clear in the future when a Story Object is only to be given to one character? I've seen some that state this explicitly, but the Psionic Shard mentioned above did not as far as I can see. Since it contained information relevant to the next Expedition, I've had it given out to everyone in my group and when I ran it, I gave it out to everyone also. I hope all the factionmasters post a list like this after the reporting period is over but before D&D Experience. Thanks!

John
smerwin29

01-19-07, 06:58 PM
Cutting/pasting error. Fixed. Thanks for pointing it out!