| Post/Author/DateTime | Post |
|---|---|
| LachlarlanIII07-02-06, 12:21 AM | Does a member of the Crimson Codex who takes the Education feat recieve a Crimson Glyphbook? The feat makes all Knowledge skills class skills for the character that takes it, and the Crimson Glyphbook is given to any Crimson Codex member who has all Knowledge skills as class skills. Thanks! |
| sentinelmarshal07-02-06, 05:16 PM | The XCS 0.0 doc says "If your character already has all Knowledge skills as class skills, it starts with a crimson glyphbook as a piece of bonus equipment..." Considering that the Education feat can only be taken at 1st level, and it specifically says "All Knowledge skills are class skills for you," I would have to assume "Yes," considering that the normal faction bonus of your Int bonus in additional Knowledge skills (if you're literate) would be totally useless to such a character, and you would be better off placing that character in another faction to gain a different bonus feature. Otherwise, you would be at a disadvantage compared to other PCs. |
| smerwin2907-04-06, 09:03 AM | Does a member of the Crimson Codex who takes the Education feat recieve a Crimson Glyphbook? I would say yes, so go with that unless you hear otherwise. Shawn Crimson Codex Factionmaster Guy |
| Harliquinn07-20-06, 11:51 AM | This opens up some possibilities for a barbarian in the Crimson Codex as well. I know it's just flavor text, but I imagine a barbarian tribe (particularly one in the Argonesson region) could offer this in the form of oral traditions, stories, and training to their more promising members. I'm trying to work on a Dragon Shaman character, and was thinking of a level of Barbarian to start. I was concerned about the Crimsen Codex bonus Knowledge only applying to literate characters, but this might be a way out. Harliquinn |
| raalynthslair07-29-06, 09:45 PM | The XCS 0.0 doc says "If your character already has all Knowledge skills as class skills, it starts with a crimson glyphbook as a piece of bonus equipment..." Considering that the Education feat can only be taken at 1st level, and it specifically says "All Knowledge skills are class skills for you," I would have to assume "Yes," considering that the normal faction bonus of your Int bonus in additional Knowledge skills (if you're literate) would be totally useless to such a character, and you would be better off placing that character in another faction to gain a different bonus feature. Otherwise, you would be at a disadvantage compared to other PCs. the downside to this is, aside from Rogues and Rangers, who really has the skill points to do anything with all those class skills? The "elite educated wizards" with 2+ per level, or Clerics (largely considered learned too) with 2+ as well... Oh, wait Barbarian could be good, those "unrefined" types get FOUR, yes FOUR points per level... :D |
| Misroi07-30-06, 02:29 PM | In D&D, if you live in the wilds, you get at least 2 more skill points than them book-readin' city-folk. |
| lordtiberiusfoxx07-31-06, 02:23 AM | In D&D, if you live in the wilds, you get at least 2 more skill points than them book-readin' city-folk. But they still smell funny and have to spend 2 skill points for literacy. One wonders if the Codex gives reading examinations.... |
| smerwin2907-31-06, 07:25 AM | One wonders if the Codex gives reading examinations.... Two lightning rails leave Fairhaven moving in the opposite direction. The first leaves at 7am going 20 kilometers per hour carrying 53 passengers, and the second leaves at 7:20am going 18 miles per hour carrying 48 passengers. If 12 agents of the Lords of Dust plan to sabotage the lightning rail by unbinding the elemental, how many adventurers does it take to foil their plan? (Answer: 4-6, not including cohorts) |
| heirodule07-31-06, 09:27 AM | the downside to this is, aside from Rogues and Rangers, who really has the skill points to do anything with all those class skills? The "elite educated wizards" with 2+ per level, or Clerics (largely considered learned too) with 2+ as well Unless you have a rank in one, you can NEVER answer questions tougher than DC 10. So get 5-6 knowledge skills for 1 point over the course of a few levels can be more effective than not. |
| LachlarlanIII07-31-06, 01:18 PM | I have a concept of a rogue who knows more about monsters than the learned mages and wizards in the group. Only 6 or 7 Knowledge skills grant the ability to identify monsters. He plans to have max ranks in all of them. That still leaves plenty of skills points for proper "professional treasure hunting" sorts. :D |
| raalynthslair08-04-06, 03:31 PM | I would say yes, so go with that unless you hear otherwise. Shawn Crimson Codex Factionmaster Guy Well that can provide for some interesting mixing of classes then... I was thinking of a Warforged Cleric as the Level 1 (and if I signify Barbarian as one of my "expansion" slot classes I can swap between that and Cleric without having to go 3 levels in Bar before anything else? (And for the same of XP it won't incur a penalty for level differential being too great - right?))? Then I could make him more of a "combat medic" among the Warforged, obviously meant to be assigned to fleshies more than his own kind - as healing (unless changed in errata) does only 1/2 effect to a Warforged... ~ Z o r ~ |
| raalynthslair08-06-06, 02:55 PM | But they still smell funny and have to spend 2 skill points for literacy. One wonders if the Codex gives reading examinations.... Actually the PHB says "Any characters except a barbarian can read and write all the languages he or she speaks." (page 12 lower left column). So ONLY one of the 4+ skill point classes from "the sticks" has to spend those two points (I assume that's PER language - I didn't read the illiteracy rules on page 25 to see how that works for them, not likely to play a Barbarian in this game). |