Ack, #5 mods and DM's Marks out?! [Archive] - Wizards Community

Post/Author/DateTimePost
taylorj

04-03-07, 05:30 PM
But I've only managed to play one of the #4s yet! :eek:
Skerrit

04-03-07, 08:04 PM
They shouldn't be retiring for quite some time, so hopefully you will have lots of time.
WolfStar76

04-04-07, 05:52 PM
Now if I could just get CoS #5 to actually show up in my list of available mods. . . .
taylorj

04-04-07, 05:59 PM
Now if I could just get CoS #5 to actually show up in my list of available mods. . . .

Weird. Having them show up in my list of mods that could be ordered was actually how I noticed they'd been unleashed on the world.
smerwin29

04-04-07, 06:42 PM
The problem with earlier D&D Campaigns was a lack of available games. Now that we have gotten all the bugs out, that shouldn't be a problem. Play early and often folks, because we've got more goodness coming down the pike.
Timlagor

04-22-07, 04:16 AM
:cheer: :dancin: :cheer: :bounce: :invasion: :invasion: :invasion:
WolfStar76

04-23-07, 05:38 PM
Now if I could just get CoS #5 to actually show up in my list of available mods. . . .

Oh, and in case anyone was wondering - it looks like I couldn't order the #5s until I'd reported a session I already had on order. Dunno why, but we played that module (CoL #4), I reported it, and bam, #5s were on-hand. :)