| Post/Author/DateTime | Post |
|---|---|
| catsclaw06-11-07, 01:50 AM | Title says it all. I was running an earlier mod, and the NPC had the Mark of Passage. I tried to use it to teleport through the wall to escape, and the players insisted I couldn't -- that I needed Line of Effect. Tonight I'm playing in a mod, and I one of the other players starts using Abrupt Jaunt to teleport through the walls of a tower. I can't find anything to back up their assertion that teleport spells don't need line of effect to the target square. Which is correct? |
| Timlagor06-11-07, 04:57 AM | NB: You are talking about LoE to the destination of the spell and not just the target Teleportation effects (almost?) universally consist of travel through the Astral Plane. Material Walls (and even Walls of Force) don't extend into the Astral Plane. There is consequently no logic to requiring them to have "line of effect" in the material world. Furthermore it would be absolutely absurd to claim that Teleport requires line of effect to the destination. Since there is nothing to distinguish between Teleport and the shorter spells in this regard I can't see any justification for different rulings. That's my take on it ...but I was the player with the Abrupt Jaunt -which I do think it overpowered but not yet overpowered enough for me to not take it. (maybe I'll grow up one day but don't hold your breath! :P) |
| Lilinthra06-11-07, 08:33 AM | There is a teleporting spell that requires line of sight, Dimension Hop from the PHB2. That might be the source of confusion. |
| lseelba06-11-07, 07:56 PM | Teleport Conjuration (Teleportation) Level: Sor/Wiz 5, Travel 5 Components: V Casting Time: 1 standard action Range: Personal and touch Target: You and touched objects or other touched willing creatures Duration: Instantaneous Saving Throw: None and Will negates (object) Spell Resistance: No and Yes (object) This spell instantly transports you to a designated destination, which may be as distant as 100 miles per caster level. Interplanar travel is not possible. You can bring along objects as long as their weight doesn’t exceed your maximum load. You may also bring one additional willing Medium or smaller creature (carrying gear or objects up to its maximum load) or its equivalent (see below) per three caster levels. A Large creature counts as two Medium creatures, a Huge creature counts as two Large creatures, and so forth. All creatures to be transported must be in contact with one another, and at least one of those creatures must be in contact with you. As with all spells where the range is personal and the target is you, you need not make a saving throw, nor is spell resistance applicable to you. Only objects held or in use (attended) by another person receive saving throws and spell resistance. You must have some clear idea of the location and layout of the destination. The clearer your mental image, the more likely the teleportation works. Areas of strong physical or magical energy may make teleportation more hazardous or even impossible. To see how well the teleportation works, roll d% and consult the Teleport table. Refer to the following information for definitions of the terms on the table. Familiarity “Very familiar” is a place where you have been very often and where you feel at home. “Studied carefully” is a place you know well, either because you can currently see it, you’ve been there often, or you have used other means (such as scrying) to study the place for at least one hour. “Seen casually” is a place that you have seen more than once but with which you are not very familiar. “Viewed once” is a place that you have seen once, possibly using magic. “False destination” is a place that does not truly exist or if you are teleporting to an otherwise familiar location that no longer exists as such or has been so completely altered as to no longer be familiar to you. When traveling to a false destination, roll 1d20+80 to obtain results on the table, rather than rolling d%, since there is no real destination for you to hope to arrive at or even be off target from. On Target You appear where you want to be. Off Target You appear safely a random distance away from the destination in a random direction. Distance off target is 1d10×1d10% of the distance that was to be traveled. The direction off target is determined randomly Similar Area You wind up in an area that’s visually or thematically similar to the target area. Generally, you appear in the closest similar place within range. If no such area exists within the spell’s range, the spell simply fails instead. Mishap You and anyone else teleporting with you have gotten “scrambled.” You each take 1d10 points of damage, and you reroll on the chart to see where you wind up. For these rerolls, roll 1d20+80. Each time “Mishap” comes up, the characters take more damage and must reroll. Familiarity On Target Off Target Similar Area Mishap Very familiar 01-97 98-99 100 — Studied carefully 01-94 95-97 98-99 100 Seen casually 01-88 89-94 95-98 99-100 Viewed once 01-76 77-88 89-96 97-100 False destination (1d20+80) — — 81-92 93-100 According to the SRD, you can't teleport to a location you have never seen (or are otherwise familiar with). Therefore you can't use Teleportation to teleport 10 feet through that locked door into a room you've never seen before. It is a stupid rule, since the 4th level spell Dimension Door gives you the ability so say you want to "Dimension Door 10 feet south" which works to get you into that room. So when I DM I let people use Teleport to get into that room, though RAW Dimension Door would only work. |
| Timlagor06-12-07, 02:06 AM | Teleport itself is a particular spell with it's own particular restrictions. The key question is whether you need LoE for all these effects. I have not seen a good argument that you do. In the case of Abrupt Jaunt it doesn't have the restriction that Teleport does and I don't think it would be right to add such a stipulation. It does use the word "teleport" but does not refer to the spell. Still I suppose it would be a plausible ruling (as requiring LoE is not imo) |