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| Onslaught[IT]01-07-07, 09:27 PM | Hello, I've some doubts about the rules used on Xen'drik Expeditions: 1st) How can I calculate EV, and what's used for? 2nd) Cash on Hand (CoH) can't be used to buy 'normal' items (like weapons or potions). Instead, it's used to pay little things inside the game (like... the drink on the inn) and the value resets every adventure/event. That's right? 3rd) How the DM 'uses' the GP Limit - and what's that limit about? 4th) The Re-Tool Equipment thing works: A) You get 100% item value, and can expend it elsewhere. B) You get 50% item value, the same you'd get from selling the item on normal game. C) Can you re-tool just some items? Or you must re-tool all your equipment? Now the questions concerning the Artificer: 4th) We're on a home-living-campaing. We have one Artificer in the party. Can the Artificer make items for other members of the party... like a Potion of Cure Light Wounds for (Price * 3 = 150gp) instead of (Price * 5= 250 gp)? The character would expend other's resources for that. 5th) Artificers have more items because he expend his pool tyo make them. So, when doing the re-tool, how that works? He had (for example) 3000gp on scrolls/potions and other items, but his craft reserve only give him 1300gp (that's an arbitrary value)... that means he can have all he had, or only what his craft reserve garants him this level? |
| pedr01-08-07, 08:05 AM | 0) Every time you finish an event*, all of your character's equipment goes away. Everything. You no longer have it. What you had before is completely irrelevant. Understanding this helps with understanding the rest of the system. 1) EV ("Equipment Value") is the amount of money each character can use before each event to equip his character. Add the starting money for the character's first class to the EV reported by the character tracker or Adventure Journal and any extras for craft and profession skills etc. Using the rules on what can be purchased and how much is costs, spend some or all of it to equip your character. Remember, consumables cost five times the book price. 2) You can spend your CoH on anything. However you cannot spend it until the adventure begins and the adventure might not begin in the middle of Stormreach so it is foolish to rely on being able to buy things at the start of the adventure. It resets every adventure. I believe that potions etc bought using CoH similarly cost five-times book price but this was unclear last time I read through the rules. 3) The GM doesn't use the GP Limit. The GP limit means that no character can buy 'limited' items with a cost of more than the GP limit using their EV. This means that at first level no character can have any limited items at the start of the game. At second level a character can have limited items which cost up to 450gp. He can have as many as he can afford, but nothing which costs more than 450gp (so he can buy a potion of a cure light wounds which costs 250gp. He can buy ten of them if he has 2500gp to spend. He cannot buy a potion of cure moderate wounds which costs 1500gp.) 3. None of your options is completely right. Essentially you must retool all your equipment, but you can choose the same equipment again. You cannot 'keep' items you find during an event, however. All your possessions go away and you re-equip your character between events. You do not directly get 100% or 50% value for the things you find - instead your EV is increased due to how well you do in the adventures. This might be related to the amount of loot you find and it might not. It is probably more about game balance than the sale price of items you find. I'm no expert on the artificer but ... 4) The artificer uses his own EV to equip himself. He cannot use someone else's EV. Note that you equip for a whole event*. What he can do if you are playing a whole event with a single group is to agree, out of character, to spend most of his EV on consumables and have someone else in the group spend their EV on weapons or armour and then 'lend' them to him. You cannot pool money however: each person must buy each item out of their own EV. 5) I don't understand this question. At the end of the event everything goes away: the equipment 'bought' from the EV and the equipment 'created' using craft reserve and EV. Whether you used a potion or scroll is irrelevant - its value is not deducted from anything. The artificer then starts afresh with his whole EV and his whole craft reserve for this level - as if you were starting from scratch but with more to spend. *) The distinction between adventure (session) and event is very important. You can not retool between adventures which are part of the same event. An event may have two adventures if a home event, five adventures if a gameday and many adventures if a convention. One event is one listing in the RPGA events calendar, one run through the RPGA ordering system. So at the end of the first adventure, everything you had at the beginning comes back, no matter what happened to it. Everything you used comes back and everything you gained goes away. You start the second adventure with exactly what you started the first one with. The only exception to that is that you might get to keep some 'event treasure' - this will be clearly marked in the first adventure. You can use this in the second adventure (and third, etc if there are more than two in the event) but it will go away at the end of the event. I hope that was reasonably clear - the rules are complicated! Feel free to ask again if you need more advice - and I might have some things mixed up! |
| Onslaught[IT]01-08-07, 08:47 AM | The artificer uses his own EV to equip himself. He cannot use someone else's EV. I meant using other's EV to equip them. The distinction between adventure (session) and event is very important. Got it! Thanks ;) The GP limit means that no character can buy 'limited' items with a cost of more than the GP limit using their EV. Tought if I had those 2500gp and 500gp limit, I could still buy some magical weapon (1000gp+), right? Thanks for the help ;) ----------- Edited Content. I have some more questions 1st)About Gp Limit:does it limit the price of a single limited item or of all limited items the character is using? Example: Lvl 2 Char with EV = 1000gp, gp limit = 450gp. He can buy two Potion of Cure Light Wounds (250gp each, 500gp of total limited items)? 2nd)About Craft Skills. Suppose a character can make his own mundane Armor and Weapon. He can use the skill to make weapons/armors for himself paying less for that? |
| Blackwood01-09-07, 04:09 PM | ;11118634']I meant using other's EV to equip them. You cannot do anything with their EV, nor can they do anything with your feats. So the short answer is no. The more complicated answer is what Pedr posted above. Assume for a moment that as an Artificer, I *know* that every adventure in the event I'm going to be playing with a friend of mine who is playing a fighter. Since we can share items at the table, I could buy all of the potions (at my cheaper cost) for both of us from my EV, and in exchange he could buy something for me that I would normally have to buy myself (like the weapon I'll be using). At the beginning of the adventure I could then hand him a couple of potions and he could hand me the weapon. Thus all of our potions were bought at the cheaper price. The biggest problem with this approach (other than the extra bookkeeping) is that if for some reason we *aren't* both at the same table then the Artificer is missing some key piece of equipment and the fighter has no potions. At a home game the reason could be as simple as the Fighter's player being sick. At a convention sometimes you just can't be at the same table as your friend, or one of you may decide to slip in an extra adventure. ;11118634'] 1st)About Gp Limit:does it limit the price of a single limited item or of all limited items the character is using? Example: Lvl 2 Char with EV = 1000gp, gp limit = 450gp. He can buy two Potion of Cure Light Wounds (250gp each, 500gp of total limited items)? That is correct, the limit is for each individual item, not the total value of all of them. |
| raalynthslair01-11-07, 01:09 PM | 0) Every time you finish an event*, all of your character's equipment goes away. Everything. You no longer have it. What you had before is completely irrelevant. Understanding this helps with understanding the rest of the system. 1) EV ("Equipment Value") is the amount of money each character can use before each event to equip his character. Add the starting money for the character's first class to the EV reported by the character tracker or Adventure Journal and any extras for craft and profession skills etc. Using the rules on what can be purchased and how much is costs, spend some or all of it to equip your character. Remember, consumables cost five times the book price. 2) You can spend your CoH on anything. However you cannot spend it until the adventure begins and the adventure might not begin in the middle of Stormreach so it is foolish to rely on being able to buy things at the start of the adventure. It resets every adventure. I believe that potions etc bought using CoH similarly cost five-times book price but this was unclear last time I read through the rules. 3) The GM doesn't use the GP Limit. The GP limit means that no character can buy 'limited' items with a cost of more than the GP limit using their EV. This means that at first level no character can have any limited items at the start of the game. At second level a character can have limited items which cost up to 450gp. He can have as many as he can afford, but nothing which costs more than 450gp (so he can buy a potion of a cure light wounds which costs 250gp. He can buy ten of them if he has 2500gp to spend. He cannot buy a potion of cure moderate wounds which costs 1500gp.) 3. None of your options is completely right. Essentially you must retool all your equipment, but you can choose the same equipment again. You cannot 'keep' items you find during an event, however. All your possessions go away and you re-equip your character between events. You do not directly get 100% or 50% value for the things you find - instead your EV is increased due to how well you do in the adventures. This might be related to the amount of loot you find and it might not. It is probably more about game balance than the sale price of items you find. I'm no expert on the artificer but ... 4) The artificer uses his own EV to equip himself. He cannot use someone else's EV. Note that you equip for a whole event*. What he can do if you are playing a whole event with a single group is to agree, out of character, to spend most of his EV on consumables and have someone else in the group spend their EV on weapons or armour and then 'lend' them to him. You cannot pool money however: each person must buy each item out of their own EV. 5) I don't understand this question. At the end of the event everything goes away: the equipment 'bought' from the EV and the equipment 'created' using craft reserve and EV. Whether you used a potion or scroll is irrelevant - its value is not deducted from anything. The artificer then starts afresh with his whole EV and his whole craft reserve for this level - as if you were starting from scratch but with more to spend. *) The distinction between adventure (session) and event is very important. You can not retool between adventures which are part of the same event. An event may have two adventures if a home event, five adventures if a gameday and many adventures if a convention. One event is one listing in the RPGA events calendar, one run through the RPGA ordering system. So at the end of the first adventure, everything you had at the beginning comes back, no matter what happened to it. Everything you used comes back and everything you gained goes away. You start the second adventure with exactly what you started the first one with. The only exception to that is that you might get to keep some 'event treasure' - this will be clearly marked in the first adventure. You can use this in the second adventure (and third, etc if there are more than two in the event) but it will go away at the end of the event. I hope that was reasonably clear - the rules are complicated! Feel free to ask again if you need more advice - and I might have some things mixed up! This was perhaps one of the most clearly written explanations of this whole process that I've seen. Thank you for this. It helped when I'd read it before and again recently when I stumbled across it to answer someone else's question here (locally). |