| Post/Author/DateTime | Post |
|---|---|
| bronzmonkee08-14-06, 07:24 PM | If a character requires an expensive material component (such as diamond dust) for a spell, how is this tracked in the Xen'Drink campaign? - Character has to buy material components before the game starts with their equipment value? Does the character need to spend x5 for the component? - Character has to buy material components after the game starts with cash on hand? - Player keeps track of material component cost during game and then subtracts from their character's future EV? - Material components aren't tracked Are characters assumed to have access to spell components for spells they know? Is this access unrestricted / limited / locked? |
| bertman408-14-06, 08:50 PM | Not sure about XE but when I played MoH I had the same exact question. I was wonderig if my Artificer had to carry around expensive material components for some of his infusions, such as the first level infusion Lesser Armor Enhancement which requiers a 10gp ointment. The "unofficial" answer was that I did need to specifically put that component down on my sheet AND that it would be considered a consumable at 5x cost (but would reset betweeen adventures). All this is unofficial since I still don't see anything about this in the MoH Campaign Standard. Bertman |
| Skerrit08-14-06, 09:49 PM | I don't have an official answer for XE yet, but I do not the MoH fastplay wizard had two 100-gp pearls on his sheet so he could cast identify (each listed for the normal 100-gp cost I believe). Note that while I updated them to 10th-level, I carried that over from the 7th-level version done by SRM. |