| Post/Author/DateTime | Post |
|---|---|
| Jpasimio02-18-07, 01:24 AM | So I just finished running "Marked Man." The game expired as while back, so this was merely a practice for next month to get everyone ready for the rules. Everyone made their characters according to the XE standards. So... if this were the real thing, I would go online and report who played and answer the multiple choice questions at the end. But what happens to all the stuff they picked up? The way I understood it, you re-equip your character between events using your EV. So do I need to report somewhere that a player picked up a "ring of protection +1" off of a sorcerer's body so he gets his EV raised by 2000? Or does he just get to keep the ring? I know this doesn't matter since the adventure already expired, but I wan to have a clear understanding of the rules so I can run the new advenutre. Thanks for the help! |
| JJeff02-19-07, 02:54 AM | So I just finished running "Marked Man." The game expired as while back, so this was merely a practice for next month to get everyone ready for the rules. Everyone made their characters according to the XE standards. So... if this were the real thing, I would go online and report who played and answer the multiple choice questions at the end. But what happens to all the stuff they picked up? The way I understood it, you re-equip your character between events using your EV. So do I need to report somewhere that a player picked up a "ring of protection +1" off of a sorcerer's body so he gets his EV raised by 2000? Or does he just get to keep the ring? I know this doesn't matter since the adventure already expired, but I wan to have a clear understanding of the rules so I can run the new advenutre. Thanks for the help! Ok. Congrats on running a game. First check if your players are signed up with RPGA. If they are not, go get them signed up at the next convention ASAP. If they already are, get them to log online and create their characters online. When you report your game and answer the multiple choice questions, the XP and Gold is automatically calculated for your players and this will be reflected on their online character report. All treasure is assumed to be divided equally between your characters after the adventure since everything should be fair. Hope you understand, if not, ask again. Good luck. |
| Jpasimio02-19-07, 03:46 AM | So let me see if I got this correctly. 1.) At the end of the adventure, does RPGA assume that all treasure was picked up? I didn't see any place where I should have reported it. 2.) Say a Ring of protection +1 was picked up. That would mean that 2000 gp is split amongst the party for the EV of their next mission, right? All of the players are RPGA members. |
| smerwin2902-19-07, 10:17 AM | I answered this elsewhere, but I can't find the thread now. Here we go: 1. You go to the RPGA site and order the adventure you are going to run from your Member Page. After you order the adventure(s), there will be a link on your Member Page where you can download the adventure. After the date of your event passes, the link to download adventures turns into a link where you can report events. 2. You run your adventure sessions at your event. If you run just one adventure session at your event, you play the adventure then report the session on the RPGA site. No treasure is kept after the adventure, unless that treasure is represented by a story object. How much treasure the PCs earn is determined by the answers to the Adventure Questions. What actually happened has no effect on Equipment Value outside of those answers to the Adventure Questions. 3. If you run multiple sessions at your event, what the PCs can keep between adventure sessions (from one adventure to the next) is named specifically in the adventure, called Event Treasure. So if the PCs find a Ring of Protection +1 during the first adventure, they can use it during that first adventure. (Remember that they only know what it does if they have a way to identify the object.) However, for the next adventure they can only carry over that Ring of Protection +1 if it is named in the module in the Event Treasure section of the adventure. 4. After the event is over and you have input the results, the players can log into their RPGA accounts, look at their Character Tracker, and see how much Equipment Value they now have. They can use that EV to buy whatever they can legally purchase. I hope this helps. Shawn |
| pedr02-19-07, 10:36 AM | Even more than in Living Greyhawk, I believe, XE doesn't stick at all rigidly to the 'you find something, then sell it, then get that in gold' model. It's rather more abstract than that - one way of rationalising things is that the characters don't get to keep or sell the things they find - they have to give everything to their faction for the use of the whole. In return the faction rewards them with more equipment for the next mission. In short: it's simplest to tell people to completely and utterly forget and ignore everything they picked up during an adventure, after it has finished (unless you're running more than one scenario and there's event treasure listed). At the end of the event, everything goes away. As you can retool equipment it can be simpler to think that everything goes away, even the things they 'bought' for the adventure. Then the re-equip from scratch for the next event. |
| Jpasimio02-19-07, 01:15 PM | Ok then! More questions for the experts! Do my players need to use an expansion slot to get a +1 weapon? If so, do they also need to use another expansion slot to unlock a +2? Does using an expansion slot unlock: a.) a +1 longsword b.) all +1, +2, +3 longswords c.) All +1 weapons I know this was addressed in the XECS, but I was unclear as to how it applied to +1,+2 etc. Thanks for answering my questions, you guys are a huge help. |
| Harliquinn02-19-07, 02:02 PM | Magic items in DMG are in general already unlocked. Therefore, no need to unlock a +1 weapon, etc. However, if they want a +1 weapon that appears in another supplement, they would unlock that weapon with an expansion slot and any unlocked enhancements are fair game for that weapon. |