MoH Dragonmarked Creation Cards [Archive] - Wizards Community

Post/Author/DateTimePost
Mike Czaplinski

07-03-06, 12:40 PM
I know it says that MoH cards are usable in XE (and believe
me, that's a good thing), and that by declaring yourself in
Blackwheel you can unlock Dragonmarks of the appropriate
type without spending any cards.

But: what if you have any of the MoH Promo cards that
unlock the various Dragonmarks? I'm thinking that you could
join another faction and still use the card (though, naturally,
that eats up 3 AP's permanently), but I just want to ask
the question publically.

MikeC
smerwin29

07-03-06, 12:44 PM
I know it says that MoH cards are usable in XE (and believe me, that's a good thing), and that by declaring yourself in Blackwheel you can unlock Dragonmarks of the appropriate type without spending any cards.

But: what if you have any of the MoH Promo cards that unlock the various Dragonmarks? I'm thinking that you could join another faction and still use the card (though, naturally, that eats up 3 AP's permanently), but I just want to ask
the question publically.

I am working under the assumption that you can use those cards on non-Blackwheel factions, and the character tracking site seems to confirm that. (You can select those cards as your starting cards in non-Blackwheel factions). You just might want to create an in-game reason why your dragonmarked character isn't working for the faction that serves the dragonmarked houses.

Shawn
Crimson Codex Factionmaster Guy
Mike Czaplinski

07-03-06, 12:54 PM
Well, Shawn, I've been thinking of doing an XE version of
Django Stonereaver, and a disgraced Kundarak in the
Cabal of Shadows might just fit the bill...

BWA HA HA!!!!

<*If Shawn's not shivering at the mention of my main
LG character, then I've not done my job well*>

Seriously, though: thanks for the info.

MikeC
smerwin29

07-03-06, 12:57 PM
[Picture Shawn dropping to his knees and raising his head to the sky.]

"NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!"
Mike Czaplinski

07-03-06, 01:09 PM
[Picture Shawn dropping to his knees and raising his head to the sky.]

"NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!"

A short figure, dressed in multicoloured clothing reminiscent of
a disreputable regeneration of Doctor Who smiles, then twirls
his grey-elven cape around him and is gone.

"My work here is done," He says before he -POPs- out of
existance, back to whatever hoary netherworld that
spawned him.

Seriously, though: I want to restate that it is a good
thing that WOTC decided to grandfather in the MoH
cards, even though the "3 slot rule" for creation cards
is a big pill to swallow.

MikeC, who is still thinking about it.....;-P
duncansalazar

07-19-06, 02:25 AM
I am working under the assumption that you can use those cards on non-Blackwheel factions, and the character tracking site seems to confirm that. (You can select those cards as your starting cards in non-Blackwheel factions). You just might want to create an in-game reason why your dragonmarked character isn't working for the faction that serves the dragonmarked houses.

Shawn
Crimson Codex Factionmaster Guy
Shawn .. any predictions about when those new Xen'drik cards are due to be mailed to Brazil... We are desperate here, because Xen'drik is coming in August and so far we have tons of those series 4 and 5 pesky MoH (about 10 complete sets each) and ZERO juice on the Xen Ex ones... Any ideias? I really don't wann play withput ALL my expansion slots because of that...
raalynthslair

07-29-06, 09:49 PM
I am working under the assumption that you can use those cards on non-Blackwheel factions, and the character tracking site seems to confirm that. (You can select those cards as your starting cards in non-Blackwheel factions). You just might want to create an in-game reason why your dragonmarked character isn't working for the faction that serves the dragonmarked houses.

Shawn
Crimson Codex Factionmaster Guy


So essentially we could, say for example, use one of these "Creation Cards" that unlocks the Mark of Healing and play a halfling in the Crimson Codex with this mark?

Zor
Herrbard

07-29-06, 11:06 PM
Yep. Just remember that creation cards from Mark of Heroes take up three action points in your card stack. That means you only have 1 left at first level if you have the cards to equal the maximum of four. If you have no other cards, oops, you are out of action points at first level!
raalynthslair

08-02-06, 10:53 PM
Yep. Just remember that creation cards from Mark of Heroes take up three action points in your card stack. That means you only have 1 left at first level if you have the cards to equal the maximum of four. If you have no other cards, oops, you are out of action points at first level!

So if you don't have any of these cards you essentially have no action points?

How does that work? It seems to me that if you had 4 points at level 1, used 3 for the creation card you'd have 1 action point left to use in play (and this is per mod/session, ne?)...
jeffpicard

08-02-06, 11:08 PM
So if you don't have any of these cards you essentially have no action points?

How does that work? It seems to me that if you had 4 points at level 1, used 3 for the creation card you'd have 1 action point left to use in play (and this is per mod/session, ne?)...

Not quite, at first level you have a base of 3 action points, and a CAP of 4 AP.
if you use No cards, you get 3 regular points, if you use a creation card an no other cards you have no leftover points (unless you use of of the 2 slot costing cards)

If you use 2 regular cards and nothing else, you have 2 pointsd represented by cards, and 1 regular one (the cards can be used as what they are, or as a regular point)

You MAY use up to 4 cards because of your cap, and if you do, all 4 cards can be what the card says Or a regular Ap (most of the time, expansion cards are auto-spent however)
raalynthslair

08-04-06, 03:15 PM
Not quite, at first level you have a base of 3 action points, and a CAP of 4 AP.
if you use No cards, you get 3 regular points, if you use a creation card an no other cards you have no leftover points (unless you use of of the 2 slot costing cards)

If you use 2 regular cards and nothing else, you have 2 pointsd represented by cards, and 1 regular one (the cards can be used as what they are, or as a regular point)

You MAY use up to 4 cards because of your cap, and if you do, all 4 cards can be what the card says Or a regular Ap (most of the time, expansion cards are auto-spent however)


So basically one creation card = 3 AP, and CAP is four, but is basically ignored b/c you're using 3/3 APs already...

BUT if you use two cards that cost 2APs each, you can have them both for the in-game effect use OR "cash them in" during a session for AP's instead?

Essentially, if you have a few 2-point cards, USE THEM b/c you get the extra point that you don't (can't - ???) get otherwise.


This doesn't account for the feat that allows you more APs does it? Or is that not allowed, save for having a card that allows it (which I suppose would defeat the purpose wouldn't it?)...

~ Z o r ~
Aethan

08-04-06, 05:12 PM
So basically one creation card = 3 AP, and CAP is four, but is basically ignored b/c you're using 3/3 APs already...

BUT if you use two cards that cost 2APs each, you can have them both for the in-game effect use OR "cash them in" during a session for AP's instead?

Essentially, if you have a few 2-point cards, USE THEM b/c you get the extra point that you don't (can't - ???) get otherwise.


This doesn't account for the feat that allows you more APs does it? Or is that not allowed, save for having a card that allows it (which I suppose would defeat the purpose wouldn't it?)...

~ Z o r ~

Not quite.

Cards break down into several types. For purposes of this, however, let's just say there's Creation Cards, and Everything Else.

Creation Cards vary in how many of your Hero Points they occupy. Everything that's unmarked counts as 3 points (including the Child of Vulkoor card that's a promo card for XE). The Creation Cards from the latest set of cards cost 2 points each (Stalker of Skyfall and Sand Swimmer of Menechtarun).

Everything Else cards (General, Item, Expansion) occupy 1 Hero Point each.

So, let's take some examples. If I use my City Goblin card (from Mark of Heroes) to play a Hobgoblin, that counts as 3 of my Hero Points, because it's unmarked. If I don't have any other cards, then I have access to no Hero Points during a game, because I spent my 3 on having that card.

If I use my Stalker of Skyfall card to play a Catfolk, that uses 2 Hero Points. If I have no other cards, then I have 1 Hero Point to play with.

If I use Stalker of Skyfall and have one other card (perhaps Bane of My Enemies), then I have 1 Hero Point that I can either spend normally or use to activate the special powers of the Bane of My Enemies card.

If I have Stalker of Skyfall and two Bane of My Enemies cards, then I could have both of them, because the cap with cards is 4. I can use those Bane of My Enemies cards as either normal Action Points or to activate the Bane of My Enemies ability.

If I have Stalker of Skyfall and three Bane of My Enemies cards, I can still only use 2 of them, because the cap at this level is 4.

Does this help?

- Andy
jeffpicard

08-05-06, 02:30 AM
So basically one creation card = 3 AP, and CAP is four, but is basically ignored b/c you're using 3/3 APs already...

BUT if you use two cards that cost 2APs each, you can have them both for the in-game effect use OR "cash them in" during a session for AP's instead?

Essentially, if you have a few 2-point cards, USE THEM b/c you get the extra point that you don't (can't - ???) get otherwise.


This doesn't account for the feat that allows you more APs does it? Or is that not allowed, save for having a card that allows it (which I suppose would defeat the purpose wouldn't it?)...

~ Z o r ~
as Aethan said, every non-creation card takes up one slot. But yes, I would reccommend putting as many of those in your stack as you have (up to the cap at your level) even if you can't use them
So your fighter has devastating spell in his stack , but no Spell save DCs to boost with it, but you get that 4th point
of course you should put cards you Could use in your stack first, then the "fluff to meet the cap" cards

As for heroic spirit it's covered in the campaign standards: you get 2 extra free Action points per level, and your cap goes up by 3, so at 1st level you'd have 5 AP (with 0-5 cards in your slots) and you could have up to 7 slots filled with cards
Majoru Oakheart

08-06-06, 04:42 PM
I think what the descriptions so far have been missing is simplicity:

You only have as many action points as you have cards....or 3 AP if you have less cards than that.

So, if you only have 1 card, you have 2 free action points, and the 1 card.

Anyone with less than 4 cards has 3 AP, those with 4 cards have 4 AP.

Majoru Oakheart
Chris Wachal
POC - Ket Triad, Living Greyhawk