Mundane Consumable Items [Archive] - Wizards Community

Post/Author/DateTimePost
bronzmonkee

08-15-06, 11:36 AM
Does a character need to pay 5x cost for mundane consumable items? I am referring to such things as:
- healer's kit (50)
- ink (8)
- spell component pouch (5)
- trail rations (0.5)
- paper (0.4)
- flasks of oil (0.1)
- animal feed (0.05)
- torches (0.01)
- chalk (0.01)
- candle (0.01)

Most of these won't break the bank at quintuple cost, but the more expensive items may cause difficulties for 1st level characters.
Lightblade

08-15-06, 01:56 PM
The rules are unclear. I doubt a judge would call you on these sorts of consumables. The only two things i could see issues with are the healing kit (specifically stated to work 10 times) and the flasks of oil (since you can use them to make jury-rigged alchemist's fire). Since the healing kit is an item with charges, you could just spend the 50 gold and get a healing kit with two uses, and a lenient judge will probably give you the other 8. And for the oil, even the "expensive" price of one gold for two flasks is a bargain, compared to what alchemists fire sells for.

Specifically, I would NOT say that the spell component pouch is a consumable item, because the PHB makes no mention of needing to renew it on a regular basis. LG has rules covering that in the upkeep cost, but this is a different campaign. Also, the amount of ink likely to be used in an adventure is small compared to how much ink comes in a bottle. At least, thats the way i see things.