| Post/Author/DateTime | Post |
|---|---|
| Harliquinn02-13-07, 05:22 PM | Do Daelkyr Half-Blood characters qualify for Aberration Feats without taking "Aberration Blood" feat? Harliquinn |
| Butterface02-14-07, 07:45 AM | They're creatures with the Aberration type, so surely they wouldn't need that feat. |
| Harliquinn02-14-07, 10:50 AM | They're creatures with the Aberration type, so surely they wouldn't need that feat. One would think. However, unlock the Dragonblood Feats, I can't find a statement that says that in the book. |
| Marcus Majarra02-16-07, 12:20 PM | Per RAW, they cannot take any feat that requires Aberration Blood as a prerequisite (since that feat requires that the character be a humanoid). |
| Skerrit02-19-07, 07:18 PM | Marcus is correct. They don't qualify. |
| Butterface02-22-07, 12:28 AM | Dang. That might be the rules, but it's still kind of silly. I mean, clearly they have "aberration blood," as they are in fact aberrations. |
| Marcus Majarra02-22-07, 04:00 PM | The Aberration Blood feat denotes an aberrant development in an otherwise non-aberrant humanoid race. Characters with these feats remain humanoid in nature, despite manifesting unnatural traits. By their very physiology, Daelkyr Half-Blood have nothing in common with humanoids, except maybe in general shape. |
| Harliquinn02-22-07, 04:06 PM | It does make sense, I just wish it was the other way. Making my Daelkyr creepier would be a nice goal :) I'm doing it with multiple Symbionts right now. |
| Marcus Majarra02-23-07, 01:29 AM | Perhaps you should focus on another aspect of aberrations: they do not think like humanoids. This is probably one of the creepiest things that many people forego to roleplay about creatures from different types: they reason in completely different ways. I can very well see a daelkyr half-blood acting in a parasitic or symbiotic kind of relationship with his adventuring companions, given that symbiosis is as natural to him as eating or walking is to a human being. |
| Harliquinn02-23-07, 11:19 AM | yeah, that is a good point :) So far I've been playing him fairly...normal,. but martially oriented. More out of lack of understanding and good material to support RP of a aberration, and partially because I've found that in adventures, characters who are not contributing obviously to the success of the adventure tend to be disliked or have little to do. Not to say you can't add good RP fun, but it's tough to be that type when an adventure is written as an intrigue type. Harliquinn |