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| Thaebius03-30-07, 08:08 PM | So, in a rather unique campaign I'm in right now, I have a colossal choker with 8 limbs wielding 3 spiked chains (leaving 2 limbs free for doing things like... throwing buildings around) with a reach of 180 feet, and a damage per round output potential which is truly terrifying. Don't worry about the mechanics behind such a monstrosity, just know that he's so epic it's scary, and optimized beyond all limits of what is right or good in the world. The point is, with just colossal-sized spiked chains he'd be able to level cities, but where would be the fun in that? Also, when he's already dealing over 2k damage per attack, an elemental enhancement on a weapon seems truly pointless, as does just generically increasing the weapons' enhancement modifier. So, I'm looking for some weapons which would be suitably... awesome. Right now, here are my thoughts, conceptually: From an optimization standpoint, all of them have to be Wrathful Healing, and Valorous. One, made of adamantium, has the properties of the maul of the titans (triple damage against inanimate objects) built in, and has a "disintegration" effect built in. The second is Metalline, has the "collision" and "knockback" special properties, probably with Ghost touch tossed on for kicks. The Third I need the most work on, so far I know I want it to be Flaming and Explosive, but I don't even know what material I want it made out of. Backup weapons ranging from an endless supply of throwing daggers to a set of metalline, morphing, sizing weapons, to a hand crossbow round out the arsenal. Finally, there is a bag which spawn boulders for me to throw if no houses etc are nearby. The overall image, then, is of a writhing mass of tentacled-appendages, stemming from a monster hundreds of feet away and over a hundred feet tall, with 3 spiked chains weaving between each other through the air in an endless array of utter carnage, with one of them outright destroying entire buildings with its touch, another sending foes flying away to an extent even Sauron could not have dreamt of, the metal itself warping and becoming the heaviest directly at the point of impact, and the last a flaming icon of doom, literally blasting people apart and leaving nothing but a fiery wreckage behind. Meanwhile, the monster is standing in the middle of it all, hurling people, houses, boulders, and whatever else is around, seemingly with abandon, for no discernable purpose except to add to the horror and carnage of it all, laughing madly. So, I guess the point is, I'm not looking to optimize these weapons mechanically, it's pointless, I'm looking to optimize them from a flavor/ outright coolness standpoint, and money is not even remotely an object. The more awesome an idea you can think of, the better. Though if you do think of a way to put something on there which would vastly increase my power, or somehow stack with existing mechanics to provide an overall benefit, rather than just a meager +5 or even +20 damage, I'm all ears. |
| Davus Antonius03-30-07, 10:33 PM | Have you tried looking at this (http://boards1.wizards.com/showthread.php?t=478392) thread for ideas? |