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| Witch07-28-06, 05:45 AM | Edit: Taeldrin Laesrash now runs the duels. The rules can be found in this post of mine, and are continued in the post beneath, by Taeldrin. If there is a conflict between the two, consider his as more important. Seeing some troll's "challenge", I felt like creating some duels on an epic level. I was wondering which of you was interested. Here's the rules: ECL 30 Pure spellcasters are banned; this includes Psions, Wilders, Truenamers, Shadowcasters and Bards. I will think about Duskblades, but I can't guarantee anything yet. The following books are allowed: - Core - XPH - Epic Level Handbook - The Complete Series - Book of Exalted Deeds - Frostburn - Sandstorm - Player's Handbook 2 - Tome of Magic (mostly for prestige classes, as well as binders) - The Gates of Hell [Dicefreaks] Other materials will be allowed on a case-by-case basis. In other words, ask permission. Monsters may be used provided they don't emulate casting (such as naga & dragons). If they don't have a LA, they're probably not fit to be played and will hence be disallowed. Items or classfeatures that allow flight or greater invisibility are banned. You may use standard 32pt. point buy. You may use the standard wealth for ECL 30, which is 4,300,000 gp. Characters will be here for all to see. Metagaming and aiming your character at a particular other character will not be tolerated. Enjoy! |
| Taeldrin Laesrash07-28-06, 11:42 PM | EDIT: All right, now that I run the duels, I'd like to expand upon the rules Witch presented. For the record, the Ranger, Paladin, Duskblade, and Psychic Warrior can be used, despite their limited spellcasting/manifesting. Also, the Complete Series refers to the first four books (Adventurer, Arcane, Divine, Warrior). Additional Sourcebooks: -Tome of Battle -Tome of Magic (However, Shadowcasters and Truenamers are banned) -Oriental Adventures -Libris Mortis -Draconomicon -Complete Scoundrel -Complete Mage -Dragon Magic -Arms and Equipment Guide -Savage Species -Races of Destiny -Dungeonscape -Forgotten Realms Campaign Setting -Ebberon Campaign Setting -Epic Insights (WotC web column) -Unearthed Arcana, specifically: Alternate races, Racial Paragons, Alternate classes, and Item Familiars. Rules or Materials Not Allowed -Companions (Familiars, animals, or summoned help) -True Strike in an item. -Paragon template -Greater Pseudonatural template -Vertical flight -Greater Invisibility (For more than 1 round) -Nightsticks -The ability of the Mace of Ruin Custom Item Rules: Custom magic items are available on a case-by-case basis. I will look at an item and judge whether it can be used. Even then, use common sense people. A ring of feather fall that grants a +4 bonus to Reflex saves will likely be allowed, but an armor of the abyssal horde that grants DR 30/-, adds 6d6 fire damage to attacks, and has a continuous true seeing will get you chatised 'til your ears fall off. For the purpose of multiple effects on magic items, treat all effects as different. You will fight on this map (http://boards1.wizards.com/leaving.php?destination=http://www.colugo.org/jmcmurra/SRD/exodusMapsCrossroadsRiver.html). Someone starts on square B14, someone on Y14. The ceiling is 50 ft. high, and you can't go any lower under it than 20 ft. Finally, post your characters here: http://boards1.wizards.com/showthread.php?t=705711 Selah at Dicefreaks said this. These guys know a lot about epic-level play, so I thought I'd put it here. Makes sense, and I'll use it. This applies to magical items, mind you. The following types of bonuses are approved for AC - armor, shield, insight, luck, morale, natural, and deflection. The following types of bonuses are approved for saves - resistance, aligned (any one of sacred, profane, balanced, anarchic, or ordered - they don't stack with each other), insight, luck, morale, and competence. Other bonuses are only possibly through class features, spells, etc. Not items. And to add: The following types of bonuses are allowed for attacks and damage-Aligned, competence (Attacks only), enhancement, insight, luck, and morale. Other: Just for the record, since people may overlook this, for 14,000 gp, your duelist can eat off a Heroes' Table (Stronghold Builder's Guide) for a Heroes' Feast effect during the duel. We're not using massive damage rules. It's too much of a hassle, considering that many duelers can deal 50+ damage with one attack. ~Acophisinian (Ank) (http://boards1.wizards.com/showpost.php?p=12117093&postcount=1264) ~Iliath (haelduksf) (http://boards1.wizards.com/showpost.php?p=12164631&postcount=217) ~Krasnoyarsk (Elessar Alpha) (http://boards1.wizards.com/showpost.php?p=12179341&postcount=1295) ~Droghun (Augustus1) (http://boards1.wizards.com/showpost.php?p=12396171&postcount=225) ~Talos (Avalon) (http://boards1.wizards.com/showpost.php?p=12599588&postcount=1519) ~Ptack Chuk Tah the Vile(Elessar Alpha) (http://boards1.wizards.com/showpost.php?p=12598011&postcount=1516) ~Dogma the Dreadnaught (Far Traveler) (http://boards1.wizards.com/showpost.php?p=12459719&postcount=1462) ~Lord Shintau (Acrid) (http://boards1.wizards.com/showpost.php?p=12256308&postcount=1322) ~Umbringer (Acrid) (http://boards1.wizards.com/showpost.php?p=12620009&postcount=1539) ~Drake (Dannar) (http://forums.gleemax.com/showpost.php?p=13984769&postcount=1907) |
| Witch07-29-06, 07:02 AM | Epic mageduels? Hmm. Perhaps. I'm afraid such a fight would be boring, unless a -lot- of things would be specifically restricted or banned. Gish will not be allowed here, excepting Psychic Warrior (and possibly Duskblade). If you are a BarbarianX/RangerY/Eldritch Knight Z, that won't be a problem either. Duels will be held on this thread, or perhaps a newly created one. Characters will be posted on this thread as well. |
| Ramaloke07-29-06, 12:36 PM | Ryujin Jakku, Iaijutsu Master Human (Hummanoid) Fighter 10/Iajutsu Master 15/Tempest 5 Hit Dice: 30d10+120(289) Initiative: +21 Speed: 30ft AC: 50(Base 10, Dex 8, Int 7, Cha 12, Armor 2, Enhancement 5, Tempest Defence 3), Touch 48, Flat Footed 17 Base Attack/Grapple: +25/+25 Attack: +48 Katana (1d10+10) Full Attack: +52/+52/+47/+47/+42/+42/+37/+37 Space/Reach: 5ft./5ft. Special Attacks: One Strike Two Cuts, Two Weapon Spring Attack, Spirit Strike 2/day, Echoes of the edge 2/day Special Qualities: Canny Defense, Lightning Blade, Strike from the Void, Strike with no thought, Tempest Defence +3, Ambidexterity (-2/+0), Two-weapon versatility, DR 15/Adamantine Saves: Fort +24, Ref +40, Will +21 Abilities: Str 20(+5), Dex 26(+8), Con 18(+4), Int 28(+7), Wis 20(+5), Cha 35(+12) Skills: Iaijutusu Focus 33(68), Climb 33(38), Jump 33(38), Tumble 33(52), Intimidate 33(45), Balance 33(52) Feats: Quick Draw (B), Iaijutsu Master, Weapon Proficiency (Katana) (B), Two Weapon Fighting (B), Weapon Focus (Katana), Improved Initiative (B), Improved Two Weapon Fighting, Oversized Two Weapon Fighting (B), Dodge, Mobility (B), Combat Expertise, Skill Focus (Iaijutsu Focus) (B), Greater Two Weapon Fighting, Spring Attack, Whirlwind Attack (B) Epic Feats: Perfect Two Weapon Fighting, Epic Weapon Focus (Katana) (B), Improved Whirlwind Attack, Epic Skill Focus (Iaijutsu Focus), Epic Iaijutsu Focus Alignment: Lawful Evil Languages Known: Rokugan, Elvish, Gnomish, Dwarvish Possessions: Belt Of Magnificence +6 (6*6*1000+6*6*1000*.75+6*6*1000*.5*4=135 ,000gp), The Eight Katanas of the Iaijutsu Master, Ryujin Jakku (Bloodfeeding, Fleshgrinding, Masterslaying, Vile Soulsteel Katana +5) (203,365gp*8=1,626,920gp), Animated Heavy Mithril Shield of Moderate Fortification +5 (101,020), Earring of Protection +5 (100,000gp, Unslotted Ring of Protection +5), Earring of Resistance +5 (50,000g, Unslotted Cloak of Resistance +5), Cube of Force (62,000gp), Lenses of True Seeing (528,000gp, 7*13*2000*2*2, Unslotted Continuous True Seeing), Earring of Mindblank 1/day (15*8*750/5*2=36,000gp), Earring of Iajutsu Competence +10 (10*10*200*2=40,000gp), Boots of Speed (12,000gp) 286,110gp Expended Items: Tomes (All Abilitys +5 Inhereit) (825,000gp), Before you stands a middle aged man with no armor on him to be seen, the only defensive item he seems to possess is a shield that hovers nearby and glistens in the morning sun. To his belt are strapped eight katanas, four on each side of his waist. He has a medium length grey beard, and is wearing several earrings. His hands are gloved and on each of them you can see a bright platinum ring. He is wearing a platinum circlet and has small lenses over his eyes. |
| Taeldrin Laesrash07-29-06, 12:44 PM | Er, how would a Barbarian/ Ranger qualify for Eldritch Knight? Anyway, here's my character. Two-Weapon Attack of Opportunity comes from Dragon #340, and lets you make an AoO with both your weapons. Can I use it? Sempris the Speedy N Male Elf Psychic Warrior 10/ Exotic Weapon Master 1/ PW 19 Str 26 (14 base + 2 level + 4 Manual of Gainful Exercise + 6 Belt of Giant Strength) (6 pts) Dex 40 (16 base + 2 racial + 5 levels + 5 Manual of Quickness of Action+ 12 Gloves of Epic Dexterity) (10 pts) Con 12 (14 base + -2 racial) (6 pts) Int 10 (2 pts) Wis 27 (16 base + 5 Tome of Understanding+ 6 Periapt) (10 pts) Cha 8 (8 base) (0 pts) Stats Hit Points: 178 (4.5 average HP per HD, max at first level + 30 Constitution) AC 43 (10 base + 15 Dex + 10 armor + 3 shield + 4 natural armor + 1 competence), Touch 26, Flat 28 Init +19 (+15 Dexterity, +4 Imp. Initiative) BAB +19 (+5 Epic), Grap +27 Speed 30 ft Fort +32 (+13 base +5 Epic + 1 Constitution + 6 resistance + 6 insight + 1 competence), Ref +39 (+6 base + 5 Epic + 15 Dexterity + 6 resistance + 6 insight + 1 competence), Will + 32(+6 base + 5 Epic + 8 Wisdom + 6 resistance + 3 insight + 1 competence ) Attack +40 Melee, +5 Keen Wounding Icy Burst Elven Thinblade, 1d6+1d6 cold+13+1 Con damage, 15-20/x2 Full Attack +40/+35/+30/+40/+35/+30 Melee, +5 Keen Wounding Icy Burst Elven Thinblade, 1d6+1d6 cold+13+1 Con damage, 15-20/x2 Languages Common Elven Skills Craft: Weaponsmithing +5 (+4 ranks, +0 Intelligence, +1 competence) Concentration +31 (+29 ranks, +1 Constitution, +1 competence) Jump +42 (+33 ranks, +8 Strength, +1 competence) Feats 1. Two-Weapon Fighting PW. Weapon Finesse PW. Imp. Weapon Familiarity 3. Weapon Focus (Elven Thinblade) PW. Oversized Two-Weapon Fighting 6. Combat Expertise PW. Dodge 9. Imp. Two-Weapon Fighting PW. Combat Reflexes 12. Two-Weapon Defense PW. Imp. Two-Weapon Defense 15. Greater Two-Weapon Fighting PW. Greater Two-Weapon Defense 18. Robilar’s Gambit PW. Imp. Trip 21. Perfect Two-Weapon Fighting PW. Mobility 24. Epic Expanded Knowledge (Temporal Acceleration) PW. Two-Weapon Attack of Opportunity 27. Spring Attack PW. Two-Weapon Rend 30. Quicken Power Elf Traits -Medium Humanoid (Elf) -Immunity to magical sleep and +2 to saves against enchantments -Proficient with longsword, rapier, longbow, and shortbow -+2 racial bonus to Search, Spot, and Listen checks -Secret Door Sense Classname Abilities -Exotic Weapon Stunt: Trip Attack (You may make trip attacks with your non-light Exotic Melee weapon.) Psionics Power Points: 330 1st- Call Weaponry, Defensive Precognition, Offensive Precognition, Offensive Prescience, Thicken Skin, Vigor, Compression 2nd- Body Adjustment, Psionic Lion’s Charge, Hustle, Dissolving Weapon, 3rd- Dimension Slide, Empathic Feedback, Vampiric Blade 4th-Truevenom Weapon 5th-Oak Body, Psychofeedback, 6th-Inconstant Location, Dispelling Buffer, Personal Mind Blank. Breath of the Black Dragon, Temporal Acceleration Magical Equipment Cloak of Displacement, Minor Vest of Defenses (+6 resistence bonus to saves, +6 insight) Ring of Epic Psionics VII Ring of Ironskin Periapt of Wisdom +6 Belt of Giant Strength +6 Gloves of Epic Dexterity +12 Bracers of Armor +10 Skin of the Defender Pale Green Ioun Stone Manual of Quickness in Action +5 (Expended) Tome of Understanding +5 (Expended) Manual of Gainful Exercise +4 (Expended) Cost of equipment: 3,181,600 gp. The elf stands before you, his hands resting on the hilts of a pair of elaborately carved blades. He has fair skin that complements his short, silvery hair. He appears to be wearing no armor, merely a purplish tunic (Around which is wrappered a thick leather belt) and a cloak of shifting colors embroidered with glowing runes. His eyes hold a sort of deep resonance, like there is more to this warrior that meets the eye. His silence is only disturbed by the whirring of a small flying gem. |
| Druidic Shadowknight07-29-06, 04:02 PM | Will be changed |
| Witch07-29-06, 04:36 PM | Crap, you stole my Dark Marshal of Bael idea ;D I'll find another cool thing :) Looking nice so far! Note to Druidic Shadowknight: while a standard marquis half-fiend might have blasphemy, yours will not. I wish to prevent things such as bumping of caster level to insta-kill creatures of your hit dice. |
| NightBreeze07-29-06, 06:14 PM | My two silver coins go on the Iaijitsu master, I've personally seen one in an epic duel and he was pretty frightening. |
| Taeldrin Laesrash07-29-06, 08:28 PM | Ramaloke, I'm pretty sure OA wasn't allowed in the duels. Even if it is, how are you managing all those ability scores? (Characters are based on 32-pt. buy) And are custom items even okay? Druidic Shadowknight, your character has too many HD. The Marquis Half-Fiend template grants a quarter of the parent fiend's HD to the recipient in addition to the LA. I'd suggest someone like Abigor, who'll give you only five racial HD. Sorry to be so nitpicky, I just had to say it. |
| 1337Ninja07-29-06, 09:12 PM | Sounds like fun. Let's see... Trukk Race - Half-Red Dragon Troll Class - Barbarian 12, Fighter 4, Giant 6 Class/Racial Features - Darkvision 90ft., low-light vision, regeneration 5, scent, rend, immunity to fire, breath weapon, immune to sleep and paralysis, fast movement, illiteracy, rage 3/day, uncanny dodge, trap sense +3, improved uncanny dodge, DR 2/-, greater rage, indomitable will Religion - Worships himself Alignment - Chaotic Evil HP - 630/630 AC - 14 (+9 natural, +3 Dex, -8 size) Touch - 5 Flat Footed - 11 Initiative - +8 (+4 Dex, +4 Improved Initative) Speed - 40ft., fly 40ft. Str - 90 (base 16, +20 racial, +5 levels 4,8,12,16,20, +12 belt of giant strength, +5 manual, +32 colossal size) Dex - 16 (base 14, +4 racial, -2 colossal size) Con - 58 (base 16, +14 racial, +12 amulet of health, +4 manual, +12 colossal size) Int - 6 (base 8, -2 racial) Wis - 10 (base 10) Cha - 6 (base 8, -2 racial) Base Attack/Grapple - +20/+76 Attack - +2 Brilliant Greatsword of Speed +75 melee touch (8d6+62/17-20) Full Attack - +2 Brilliant Greatsword of Speed +75/+75/+70/+65/+60 melee touch (8d6+62/17-20) and bite +55 melee (6d6+20) Saves Fortitude - +48 (+17 base, +7 resistance, +24 Con) Reflex - +17 (+7 base, +7 resistance, +3 Dex) Will - +14 (+7 base, +7 resistance Skills Jump +65 (+25 ranks, +40 Str) Feats - Power Attack, Improved Power Attack, Weapon Focus: Greatsword, Improved Initiative, Cleave, Great Cleave, Improved Critical: Greatsword, Dire Charge, Overwhelming Critical: Greatsword, Devastating Critical: Greatsword Possessions - Belt of Giant Strength +12, Amulet of Health +12, +2 brilliant greatsword of speed, ioun stone of enormosity (slotless item, continuous CL 19th giant size), cloak of resistance +7, 158,650gp |
| Ramaloke07-29-06, 09:19 PM | I have already been talking to Witch about allowing Oriental Adventures, my stats started out as Base Inherent Age Enhancement Level Str: 10 15 14 20 20 Dex: 16 21 20 26 26 Con: 8 13 12 18 18 Int: 16 21 22 28 28 Wis: 8 13 14 20 20 Cha: 16 21 22 28 35 As for custom items, nobody said I couldn't get them, and I didn't ask for anything too far out of reason. (If I wanted to I could have gotten +5 Profane, Sacred, Lucky, Competence etc to all of my saves and such) -edit- Yep, my stats are correct, look at you putting dirty seeds of doubt in my mind! :P -edit2- l33tNinja, you cant have that much str because you where already large size when you got Giant Size cast on you so you only gain 3 size increases (+24 Str +12 Con) |
| Witch07-30-06, 05:06 AM | Ramaloke, I'm pretty sure OA wasn't allowed in the duels. Other materials will be allowed on a case-by-case basis. In other words, ask permission. It's a possibility I'll allow it, I'm going to read up on the class in a while and decide if I allow it. I'd suggest the next person who wishes to create a character with other materials asks permission before creating the character though, so you don't have the chance of having to do it all over again. Thank you for pointing out the issues with the half-fiend, by the way. |
| Ramaloke07-30-06, 06:51 AM | I'd suggest the next person who wishes to create a character with other materials asks permission before creating the character though, so you don't have the chance of having to do it all over again. Nah, I asked permission and then started working on it, and I'd been kicking around the idea in my head for some time, It needed to come out anyway :D |
| Taeldrin Laesrash07-30-06, 09:52 AM | Sorry, Ramaloke. Now that I see the chart, I guess it's okay. Maybe I'm just jealous, since my character focuses on Dexterity. But as for custom items, you'll have to dictate the caster level, sine some will have CL-dependent effects. 1337Ninja-Don't forget the LA from both being a troll (Your character, that is) and a half-dragon. That's +8 LA. EDIT-Never mind, I see you have that. |
| runestar07-30-06, 10:43 AM | Hypothetically, if I choose a voidmind wartroll with 9 more class lvs, how is he supposed to be killed without spellcasting? You can't kill him, but he is probably too weak to stand up to pure fighters anyways, the fight ends in a draw... :P |
| Witch07-30-06, 10:53 AM | Hypothetically, if I choose a voidmind wartroll with 9 more class lvs, how is he supposed to be killed without spellcasting? You can't kill him, but he is probably too weak to stand up to pure fighters anyways, the fight ends in a draw... :P And in which of the proposed books is the Wartroll? ;) |
| runestar07-30-06, 10:56 AM | And in which of the proposed books is the Wartroll? Umm...say I made a photocopy of it and bound it together with my PHB... :P |
| Selkie_Guardian07-30-06, 01:06 PM | Would Splitting Weapons from Champions of Ruin be allowed? Also, Is LA byoff allowed? Edit: Also, how about the EXP cost for the signiture weapon on the Kensai? |
| Witch07-30-06, 01:23 PM | LA Buyoff is not allowed. I do not possess Champions of Ruin. |
| Yodasatomicweed07-30-06, 03:29 PM | I may have missed it, but is this 3.0 or 3.5? Also, would bondleaf wrap restrict a monk's class features? If I recall correctly, there's no max Dex, and my DM houserules that it's compatible, but by the RAW I'm not sure how it works. I may have just been ignoring something staring directly into my face that would contradict this because of my love for this houserule. One last thing: is the Epic Vow of Poverty feat allowed? The one by WizO_Negathael? Yes, I realize that I cannot have bondleaf wrap and Vow of Poverty, these question are simply to help determine what I may come up with. |
| 1337Ninja07-31-06, 02:55 AM | 1337Ninja-Don't forget the LA from both being a troll (Your character, that is) and a half-dragon. That's +8 LA. He has 16 class levels and six racial hit dice. The eight missing levels are due to LA. |
| Witch07-31-06, 04:58 AM | I may have missed it, but is this 3.0 or 3.5? Also, would bondleaf wrap restrict a monk's class features? If I recall correctly, there's no max Dex, and my DM houserules that it's compatible, but by the RAW I'm not sure how it works. I may have just been ignoring something staring directly into my face that would contradict this because of my love for this houserule. One last thing: is the Epic Vow of Poverty feat allowed? The one by WizO_Negathael? Yes, I realize that I cannot have bondleaf wrap and Vow of Poverty, these question are simply to help determine what I may come up with. It's 3.5. I'll check on the feat and let you know. Edit: Also, how about the EXP cost for the signiture weapon on the Kensai? You have enough xp for ECL 30. Spend it as you wish. |
| Taeldrin Laesrash08-01-06, 12:17 PM | Well, we've got four complete builds. Any chance of starting the duels soon? |
| Witch08-01-06, 12:41 PM | Since I still need to review Ramaloke's classes, and the half-fiend has some issues, the duels will start with Taeldrin vs 1337Ninja. Roll for initiative. You have one round of actions before any moving or harming of the opponent may occur. You will be dueling here: http://www.colugo.org/jmcmurra/SRD/exodusMapsCrossroadsRiver.html W13, W14, X13, X14 is the starting location for 1337Ninja, since he's large. A14 is the starting location for Taeldrin. For things your opponent cannot know, PM me. |
| Ramaloke08-01-06, 01:32 PM | l33tNinja's strength and constitution are still off. Let me fill it out for you. Base Racial Level Enhancement Inherent Size Str - 82 (16 +12 +05 +12 +05 +32) Dex - 16 (14 +04 +00 -02) Con - 54 (16 +10 +00 +12 +04 +12) Int - 06 (08 -02 ) Wis - 10 (10 ) Cha - 06 (08 -02 ) Also, your HP are off, you should have 622 (with the new con score factored in, you probrably forgot to make your giant HD d10s because of the Half Dragon increase), you lost 8 str and 4 con because you started out as a giant size creature, and Giant Size the spell only raises you to colossal and no further, you where thinking that all of the modifer from troll came from racial but infact 8str and 4con where size mods from being giant so thats why your off. You only have 12 Racial Str (4 from troll, 8 from half dragon), and 10 Racial Con (8 from troll, 2 from half dragon). |
| Witch08-01-06, 01:51 PM | Wait - I just checked closer. Where the hell is that item from? I did not nor will approve a slotless item that grants a continual giant size. Show me its origins, or it is declined. Ramaloke, take his spot in the duel please. Since it's not a tournament, but rather some friendly duels first, and your character seems mechanically correct, your character is approved. You will be starting on W14. |
| Ramaloke08-01-06, 02:20 PM | The item is based on the Giant Size spell from Complete Arcane, page 109, I dont know how he made it a continuous effect as the spell only lasts 1 minute... Ryujin Jakku steps onto the battlefield, head held high. He smiles, eagerly awaiting the chance to test his strength against another. Initiative (1d20+21=26) (http://invisiblecastle.com/find.py?id=541148) Free: Declare Dodge opponent as Sempris the Speedy Free: Activate Boots of Speed Current AC is 52. My Reflex save has been upped to 41. Rujin Jakku focuses on Sempris, clicks his heals together, a fain hum comes over him. Raishuu! |
| Taeldrin Laesrash08-01-06, 03:18 PM | Sempris walks onto the battlefield, his hands on his swords. His expression holds a hint of excitement as he prepares to fight. Initiative (1d20+19=28) (http://krisinchico.brinkster.net/searchroll.asp?username=Sempris#176366) Free Action: Declare Ryujin Jakku as target of Dodge Swift Action: Spend 30 PP on Defensive Precognition, gaining a +9 insight bonus to AC and saves. This will last 29 minutes. Standard Action: Spend 28 PP on Offensive Precognition, gaining a +10 insight bonus to attack rolls. This will last 29 minutes. Move Action: Draw both Elven Thinblades. Sempris smiles as he begins to anticipate the weave and flow of combat. Current AC is 53 Current saves are Fort: +38 Ref: +45 Will: +38 Current bonus to hit is +50/+45/+40/+50/+45/+40 Current Power Points are: 272 |
| Witch08-01-06, 03:22 PM | Okay: Taeldrin goes first, real rounds begin. |
| Taeldrin Laesrash08-01-06, 03:52 PM | Sempris slowly walks around the pillar. He doesn't seem to be doing anything asides from focusing intently. Move Action: Walk 30 ft. to D11. Standard Action: Spend 21 PP to manifest Inconstant Location. This will last for 20 rounds. Current Power Points are 251. |
| Ramaloke08-01-06, 08:15 PM | Do you mean D11 because U11 is on my side of the map, certainly not 30ft from your starting location. You started out at A14 and I started out at W14. |
| Taeldrin Laesrash08-01-06, 08:20 PM | Edited. Thanks for pointing that out. |
| Ramaloke08-01-06, 08:30 PM | Ryujin Jakku smiles as the battle gets off the ground, and places his hand over the Hilt of one of his eight katanas, his fingers twitching, aching for the glorius movement of the strike. Move Action: Move 60ft to Q16. |
| 1337Ninja08-02-06, 03:17 AM | You only have 12 Racial Str (4 from troll, 8 from half dragon), and 10 Racial Con (8 from troll, 2 from half dragon). :confused: Trolls have +12 racial Str and Con. Wait - I just checked closer. Where the hell is that item from? I did not nor will approve a slotless item that grants a continual giant size. Show me its origins, or it is declined. Ah, okay. Custom items using the costs in the back of the DMG aren't allowed. I'll think of something else to spend it on, then. Trukk Race - Half-Red Dragon Troll Class - Barbarian 12, Fighter 4, Giant 6 Class/Racial Features - Darkvision 90ft., low-light vision, regeneration 5, scent, rend, immunity to fire, breath weapon, immune to sleep and paralysis, fast movement, illiteracy, rage 3/day, uncanny dodge, trap sense +3, improved uncanny dodge, DR 2/-, greater rage, indomitable will Religion - Worships himself Alignment - Chaotic Evil HP - 504/504 AC - 25 (+9 natural, +7 Dex, -1 size) Touch - 16 Flat Footed - 18 Initiative - +11 (+7 Dex, +4 Improved Initative) Speed - 80ft., fly 80ft. Str - 58 (base 16, +20 racial, +5 levels 4,8,12,16,20, +12 belt of giant strength, +5 manual) Dex - 24 (base 14, +4 racial, +6 boots) Con - 46 (base 16, +14 racial, +12 amulet of health, +4 manual) Int - 6 (base 8, -2 racial) Wis - 10 (base 10) Cha - 6 (base 8, -2 racial) Base Attack/Grapple - +20/+48 Attack - +2 Brilliant Greatsword of Speed +60 melee touch (3d6+46/17-20) or +1 brilliant composite longbow (+24 Str bonus) +28 ranged touch (1d8+25/19-20 x3) Full Attack - +2 Brilliant Greatsword of Speed +60/+60/+55/+50/+45 melee touch (3d6+46/17-20) and bite +39 melee (1d6+12) or +1 brilliant composite longbow (+24 Str bonus) +28/+23/+18/+13 ranged touch (2d6+25/19-20 x3) Saves Fortitude - +43 (+17 base, +7 resistance, +18 Con, +1 ioun stone) Reflex - +18 (+7 base, +7 resistance, +3 Dex, +1 ioun stone) Will - +15 (+7 base, +7 resistance, +1 ioun stone) Skills Jump +70 (+25 ranks, +24 Str, +20 boots, +1 ioun stone) Feats - Power Attack, Weapon Focus: Greatsword, Improved Initiative, Cleave, Great Cleave, Improved Critical: Greatsword, Weapon Focus: Longbow, Improved Critical: Longbow, Leap Attack, Overwhelming Critical: Greatsword Possessions - Belt of Giant Strength +12, Amulet of Health +12, +2 brilliant greatsword of speed, cloak of resistance +7, boots of swiftness, ring of invisibility, ring of freedom of movement, pale green ioun stone, iridescent ioun stone, 7,850gp |
| Ramaloke08-02-06, 04:39 AM | Listen, 8 of that strength comes from them being large, its not racial its size. Same thing with the con. Its practically the same as racial because you Still get the extra +8 Str, and +4 Con, but its type is Size not racial. |
| 1337Ninja08-02-06, 04:54 AM | Trolls As Characters Troll characters possess the following racial traits. +12 Strength, +4 Dexterity, +12 Constitution, -4 Intelligence (minimum 3), -2 Wisdom, -4 Charisma. But it doesn't really matter, as either way it works out to be the same score. |
| Ramaloke08-02-06, 06:46 AM | Stupid WoTC and their Laziness :P |
| Witch08-02-06, 07:18 AM | Ah, okay. Custom items using the costs in the back of the DMG aren't allowed. I'll think of something else to spend it on, then. I do not ban them in general - I ban certain ones of them that are obviously underpriced. |
| Druidic Shadowknight08-02-06, 05:47 PM | Bad post. Sorry. |
| Taeldrin Laesrash08-02-06, 10:02 PM | With a flash, Sempris vanshes for a moment, then reforms elsewhere on the battlefield. He stands and waits for his foe to advance. Swift Action: Inconstant Location teleport to G12. Full-round: Gain psionic focus. Concentration (1d20+31=41) (http://krisinchico.brinkster.net/searchroll.asp?username=Sempris#176426) |
| Osedox08-02-06, 10:30 PM | What exactly do you mean by full casters? |
| Seerow08-02-06, 11:45 PM | @The Fighter Build, I didn't realize it was -possible- for a 30th level character to be completely useless. I'm saddened to be proven wrong. |
| Seerow08-03-06, 12:23 AM | Also, if I were to build something, I have to know-Would the Races Series and Underdark be acceptable? Races Series more important, Underdark is mostly for a few equipment options. |
| Witch08-03-06, 05:02 AM | What exactly do you mean by full casters? Classes with more than 5th level spellcasting - I gave some additional examples, as well. Also, if I were to build something, I have to know-Would the Races Series and Underdark be acceptable? Races Series more important, Underdark is mostly for a few equipment options. Unfortunately I don't have those books. |
| Ramaloke08-03-06, 12:21 PM | Move: Ryujin Jakku moves to square G14. |
| Seerow08-03-06, 01:25 PM | Unfortunately I don't have those books. =( What if I gave a brief description of things I use? (Just not taking prestige classes or anything that would require in depth examination) Namely I was looking at the Morphing weapon enhancement. (+1 Enhancement, lets you change your weapon into any melee weapon you like), and Halfweight Armor enhancement (halves the weight of any armor, treats it as Light armor for all purposes, +3 enhancement). There was some other stuff I wanted to use, but those are the things from Ud, and the Races series would be hard without breaking ToS. If that's still a no, I'll probably post something anyway. But I had to try first =P |
| Druidic Shadowknight08-03-06, 07:43 PM | Gee... Both the gladiators are great, but my money is on Ryujin Jakku. But it may be close. That sword of his...nasty combo... |
| Ramaloke08-03-06, 08:03 PM | He has Eight of those swords :) |
| Taeldrin Laesrash08-03-06, 08:46 PM | Sempris vanishes again, this time appearing right next to his opponent. He becomes a flurry of steel, slashing mercilessly with his two blades, causing shards of ice to form around the blade. Swift Action: Inconstant Location to G15. Full-Round: Full attack. Attack (1d20+50=66) (http://krisinchico.brinkster.net/searchroll.asp?username=Sempris#176456) Attack(1d20+45=55) (http://krisinchico.brinkster.net/searchroll.asp?username=Sempris#176458) Attack(1d20+40=49) (http://krisinchico.brinkster.net/searchroll.asp?username=Sempris#176459) Attack(1d20+50=63) (http://krisinchico.brinkster.net/searchroll.asp?username=Sempris#176460) Attack(1d20+45=46) (http://krisinchico.brinkster.net/searchroll.asp?username=Sempris#176461) Attack(1d20+40=44) (http://krisinchico.brinkster.net/searchroll.asp?username=Sempris#176462) Damage (1d6+1d6 cold+13=19 (4 cold) +1 Constitution (http://krisinchico.brinkster.net/searchroll.asp?username=Sempris#176463) Damage(1d6+1d6 cold+13=13 (3 cold) +1 Constitution) (http://krisinchico.brinkster.net/searchroll.asp?username=Sempris#176464) Damage (1d6+1d6 cold+13=22 (5 cold) +1 Consitution) (http://krisinchico.brinkster.net/searchroll.asp?username=Sempris#176465) Total damage: 54 (12 cold) +3 Constitution |
| Seerow08-04-06, 12:27 AM | Okay, scrap the previous questions, I don't need either of those really. More reasonable request-Can we use the epic progressions from the Epic Insights Compilation? I'd assume it's yes because it's a free thing available online, and linked to on the board FAQ, and some progressions are hard without it, but it's better to ask. |
| Druidic Shadowknight08-04-06, 12:54 AM | He has Eight of those swords :) I don' wanna fight you!!! Must have cost you an arm an' a leg to get 8 of those expensive swords, there bonuses must each be over +8!!. I've studied the Iajutsu master, and if he can use 2 of those swords at a time, and strike 8 times with each... If I were Sempris, I'd be severely worried now that he's in striking range! Fleshgring and masterslaying... one of the best combos I've ever seen. |
| Seerow08-04-06, 01:19 AM | Speaking of that, where are all of those abilities from? Actually, they're probably from OA, I'll check there. Is Soulsteel there too, or somewhere else? I don't recall ever hearing about that. Edit: Not in OA. It sounds like stuff from Book of Vile Darkness, but nobody mentioned it as being from an outside source (While Iajatsu Master obviously was), and Book of Vile Darkness is explicitly not mentioned. |
| Ramaloke08-04-06, 02:40 AM | Alright, Ryujin takes 114 Damage total (54 + 60 from Con Los), my turn :) Full Round Action: Spirit Strike Iaijutsu Focus check is used for attack roll, was replaced by use of Iaijutsu Master feat. (1d20+68=78) (http://invisiblecastle.com/find.py?id=544764) Iaijutsu Focus check to determine # of Extra Dice from Spirit Strike (1d20+68=82) (http://invisiblecastle.com/find.py?id=544766) The result is 82, I gain an extra 15d6 from Spirit Strike, each of those damage dice receives my CHA mod to damage. Iaijutsu Damage Dice (15d6+180=235) (http://invisiblecastle.com/find.py?id=544768) Now normal damage for my sword, putting 10 points into it by spending all 50 Blood Points from Bloodfeeding, and +1 from Vile damage from Vile. Katana Damage (1d10+21=25) (http://invisiblecastle.com/find.py?id=544773) Total Damage: 260 Ryujin Jakku bows after Sempris the Speedy falls to the ground, his lifes blood spilling out over his feet. @Druidic Shadowknight: I cant Iaijutsu Strike with each blade, but since I have quick draw I can do a full attack action and draw them after each attack, commanding each one to grind, I know I can draw it after each attack because thats how dagger throwers and such manage to throw more than 2 daggers :), Its a cool image to think on, thats why I made sure to be able to take Perfect Two Weapon Fighting so I do have eight attacks per full attack action :D @Seerow, The abilities are indeed from BoVD, and I had also asked witch if those where usable, since my character was ok'ed I suppose they where. The Soulsteel special material was in the Dicefreaks The Gates of Hell, which was explicitly allowed, I picked it because I imagined all his swords being clearish with a blood resevoir in each, looked cool in my head. |
| Witch08-04-06, 02:41 AM | Okay, scrap the previous questions, I don't need either of those really. More reasonable request-Can we use the epic progressions from the Epic Insights Compilation? I'd assume it's yes because it's a free thing available online, and linked to on the board FAQ, and some progressions are hard without it, but it's better to ask. Yes you may, unless they are clearly overpowered, in which case I will be making adaptations. You may also use board-created epic progressions if I approve them. |
| Taeldrin Laesrash08-04-06, 09:49 AM | Uh, wow. Crap. Good fight, Ramaloke. Good in all of its two rounds...Darn, I can't believe I forgot to trip you. |
| Seerow08-04-06, 10:13 AM | 1) *just looked up the progression for Epic Iajatsu master* God, that's sick. I was going to question your ability to get an Iajatsu Attack, but sure enough the Epic Progression lets you get one as a full-round action. Can Echoes of the Edge be used with Spirit Strike to gain 2 such Iajatsu strikes in a round? 2) Witch, I assume that any materials allowed to other posters is allowed to everyone? ie we can use OA and Book of Vile Darkness, since somebody else has access to these? |
| Druidic Shadowknight08-04-06, 11:47 AM | Alright, someone back me up...Ramloke, I think you'll know hat I'm talking about. I'm using a hellfire blast weapon, which is found in the second gates of hell chapter. Witch doesn't know about it so Im explaining what it is. It deals +3d6 extra damage on impact. The damage is profane and not subject to fire resistance. On a crit for a X2 weapon, it deals +6d6 damage. It has a +7 bonus. I think someone should explain about soulsteel too. |
| Druidic Shadowknight08-04-06, 11:52 AM | Uh, wow. Crap. Good fight, Ramaloke. Good in all of its two rounds...Darn, I can't believe I forgot to trip you. Two rounds....Is anyone else frightened? I'm mildly frightened... |
| Seerow08-04-06, 12:28 PM | 1) I'll determine how scared I am based on his answers to my questions. 2) Where does one find the "Gates of Hell"? I've never heard of it. Edit: And once again Google solves all problems. #2 no longer matters. |
| Druidic Shadowknight08-04-06, 12:48 PM | Word of Caution to Seerow (and anyone else planning on using the Gates of Hell): When applying the marquis half fiend, be aware that beside the +6 level adjustment you also have to get a quarter of the parent fiend's HD. I believe someone said that Abigor is the best parent fiend since he only gives about 5-6 HD. SO your levels would be about 18-19 of whatever, then you would have 5-6 racial HD and +6 level adjustment. Oh, and Witch has banned blasphemy as a spell like ability for the marquis half-fiend. |
| Seerow08-04-06, 01:05 PM | Oh, I probably won't actually use much from it. But it is nice to know that it's there. I most certainly won't use a template or race from it, as I have a good idea of what I want to do, it's just a matter of putting it together. |
| Druidic Shadowknight08-04-06, 01:20 PM | The first person to put something in from BoED or enter a paladin is gonna screw most of us... I just realized that with the exception of Sempris we're all evil. And with the exception of the Dark Marshal of Bael, none of us have any goodfighting class abilities... Fortunately for me (If a paladin crops up), I'm the Dark Marshal of Bael :) . |
| Ramaloke08-04-06, 01:58 PM | Soulsteel: This material is made from the extracted souls of the damned. Forged through vile practices into a solid form, this material is extremely hard and deadly. Weapons fashioned from soulsteel deal one point of permanent hit point loss on a critical hit. Armor fashioned from soulsteel provides damage reduction 2/-, which stacks with damage reduction from other sources. Soulsteel has 30 hit points per inch of thickness and hardness 15. Hellfire Blasting: On command, a hellfire blast weapon is wreathed in black or blood-red flames (this deals no damage to the wielder). On any hit, the fire bursts forth, dealing +3d6 points of bonus hellfire damage. On a successful critical hit it instead deals +6d6 points of hellfire damage (or +9d6 if the critical multiplier is x3, or +12d6 if the critical multiplier is x4, etc.). Bows, crossbows, slings, and other ranged weapons bestow the bonus hellfire damage upon their ammunition. Overwhelming Evocation; CL: 22 nd; Craft Magic Arms and Armor, Craft Epic Magic Arms and Armor, hellfire storm; Price: +7 bonus. |
| Seerow08-04-06, 02:02 PM | I know it says it's made from the souls of the damned, but is there anything stopping a good character from using Soulsteel? |
| Druidic Shadowknight08-04-06, 02:09 PM | Soulsteel: This material is made from the extracted souls of the damned. Forged through vile practices into a solid form, this material is extremely hard and deadly. Weapons fashioned from soulsteel deal one point of permanent hit point loss on a critical hit. Armor fashioned from soulsteel provides damage reduction 2/-, which stacks with damage reduction from other sources. Soulsteel has 30 hit points per inch of thickness and hardness 15. Hellfire Blasting: On command, a hellfire blast weapon is wreathed in black or blood-red flames (this deals no damage to the wielder). On any hit, the fire bursts forth, dealing +3d6 points of bonus hellfire damage. On a successful critical hit it instead deals +6d6 points of hellfire damage (or +9d6 if the critical multiplier is x3, or +12d6 if the critical multiplier is x4, etc.). Bows, crossbows, slings, and other ranged weapons bestow the bonus hellfire damage upon their ammunition. Overwhelming Evocation; CL: 22 nd; Craft Magic Arms and Armor, Craft Epic Magic Arms and Armor, hellfire storm; Price: +7 bonus. Thanks a lot. Now all I have to do is to wait and see if Witch approves it. |
| Druidic Shadowknight08-04-06, 02:17 PM | I know it says it's made from the souls of the damned, but is there anything stopping a good character from using Soulsteel? Well, nothing in text. Like celestial chainmail or armor of the celestial battalion, there is nothing that says nongood characters cannot use those armors, even though they have good enchantments. But the question would be would a good character have the morals to wield a blade forged in vile practices from the souls of the damned? I would highly doubt it. In a normal campaign, you would talk to a DM about this. In this thread, go PM Witch about it. NOTE: Items can be 'purified' or 'sanctified' sometimes. But those are items like demon armor, which is just a suit of full plate with nasty evil enchantments on it. In this case, the very material itself is profane. The question would be how to sanctify a material? No one ever thought of that before because no one needs to sanctify or corrupt adamantine or cold iron. |
| Ramaloke08-04-06, 02:26 PM | Uh, wow. Crap. Good fight, Ramaloke. Good in all of its two rounds...Darn, I can't believe I forgot to trip you. Yeah, good duel, but as a Side Note, you forgot about my DR in the Damage calculations, with that counted I only took 71 damage. -edit- Technically there is nothin preventing you from using soul steel, I assume you want in on armor since on a weapon its relatively useless (I picked it up because I thought it was cool, :D ), if thats the case Adamantine Armor will do you just the same. 1) *just looked up the progression for Epic Iajatsu master* God, that's sick. I was going to question your ability to get an Iajatsu Attack, but sure enough the Epic Progression lets you get one as a full-round action. Can Echoes of the Edge be used with Spirit Strike to gain 2 such Iajatsu strikes in a round? Yes. 2) Witch, I assume that any materials allowed to other posters is allowed to everyone? ie we can use OA and Book of Vile Darkness, since somebody else has access to these? I had to PM Witch everything I used that he didn't have for approval, you'd have to talk to Witch about it, he requires specific channels to be used. |
| Seerow08-04-06, 02:33 PM | Technically there is nothin preventing you from using soul steel, I assume you want in on armor since on a weapon its relatively useless (I picked it up because I thought it was cool, :D ), if thats the case Adamantine Armor will do you just the same. Well, there's the part where Soul Steel explicitly stacks with any other form of DR. Adamantine doesn't. |
| Druidic Shadowknight08-04-06, 02:35 PM | Waiiiit... Witch knows about fleshgrinding, bloodfeeding, and masterslaying? Crap, I wish I knew that was allowed before I bought an uberexpensive sword! |
| Druidic Shadowknight08-04-06, 02:40 PM | Well, there's the part where Soul Steel explicitly stacks with any other form of DR. Adamantine doesn't. Unless you have a barbarian or the Damage Reduction feat, adamantine would work better. Heavy Armor (Adamantine): DR 3/- Ring of Ironskin: DR 15/adamantine. If someone with an adamantine weapon gets through the Ring, then you still have DR 3/-. Soulsteel's DR 2/- won't stack with the Damage Reduction feat anyway, because the feat says it doesn't stack with nonpermanat effects. You'd be way better off with adamantine. |
| Seerow08-04-06, 02:46 PM | Unless you have a barbarian or the Damage Reduction feat, adamantine would work better. Heavy Armor (Adamantine): DR 3/- Ring of Ironskin: DR 15/adamantine. If someone with an adamantine weapon gets through the Ring, then you still have DR 3/-. Soulsteel's DR 2/- won't stack with the Damage Reduction feat anyway, because the feat says it doesn't stack with nonpermanat effects. You'd be way better off with adamantine. I was working on the assumption that the Damage Reduction feat WOULD stack with the Soulsteel, because it explicitly says it does. But then, the feat says it doesn't. What to do what to do. But the thing is, I was looking at DR from a racial source, so Adamantine doesn't work, and Adamantine is probably the number one choice of material for weapons, especially in something like this, so ring of Ironskin is kind of useless. |
| Druidic Shadowknight08-04-06, 02:51 PM | The DR from a racial source, taht's different. Let's look this way: -A sword strike would get presumably not go through armor granting DR, but instead leave a hefty bruise or an indent. But the purpose of DR is to prevent some damage. -If the sword never makes it through the armor then the DR of whatever's inside the armor (the character) wouldn't matter. Now, thats only from a nontechnical point of view. You could look at it differently. Again, just PM Witch about it. |
| Taeldrin Laesrash08-04-06, 05:40 PM | By the way, Druidic Shadowknight, I only said Abigor because his theme fits nicely with your Dark Marshal character. Lots of the Dukes have only 20 HD, mostly the ones of the earlier layers. However, a Nephilim or Marquis Half-Fiend of Surgat would be interesting in my opinion. |
| Seerow08-04-06, 06:37 PM | Im surprised nobody called this before, but I was looking at current entries, and 1337ninja's Dracotroll has both Flight and a Ring of Invisibility. I could have sworn that the Invisibility Items were banned. I'm not sure about racial Flight, but if you allow racial flight, not allowing for Fight By Items (which IS banned) makes it so the guy who took a template for flight automatically wins. |
| Kursk08-04-06, 07:11 PM | I only have 1 Epic level but he's too high level. :( Sounds cool though! |
| 1337Ninja08-04-06, 07:36 PM | Im surprised nobody called this before, but I was looking at current entries, and 1337ninja's Dracotroll has both Flight and a Ring of Invisibility. I could have sworn that the Invisibility Items were banned. I'm not sure about racial Flight, but if you allow racial flight, not allowing for Fight By Items (which IS banned) makes it so the guy who took a template for flight automatically wins. Greater invisibility is banned, but not normal invisibility. I guess that I could fly up, but it would be an extremely stupid idea. I can fly and use my longbow, or I can be ground-bound and use my greatsword. I think I know which is a better idea. If you want, however, I can get rid of the longbow to make flying out of reach COMPELTELY useless, rather than just nearly useless. |
| Seerow08-04-06, 07:41 PM | Greater invisibility is banned, but not normal invisibility. I guess that I could fly up, but it would be an extremely stupid idea. I can fly and use my longbow, or I can be ground-bound and use my greatsword. I think I know which is a better idea. If you want, however, I can get rid of the longbow to make flying out of reach COMPELTELY useless, rather than just nearly useless. Hrm, my mistake. I was under the impression a ring of invisibility granted the equivalent of greater invisibility. And against many people, flying out of reach and plinking with a longbow would be EXACTLY the smart thing to do. Not sure why you think you're better off using the greatsword (unless you're absolutely certain of your victory in an up front fight?), but a guy with Flight and a bow > Guy with no Flight. What comes of that I'll leave to you and Witch or whoever else to work out. |
| Druidic Shadowknight08-05-06, 04:49 PM | Flying and using a longbow would be very good for you because I don't think many of us possess weapons that can take out flying characterrs... I guess the first three of us didn't anticipate a flying character. |
| Osedox08-05-06, 05:35 PM | So are Duskblades banned or not? |
| Witch08-05-06, 05:58 PM | 2) Witch, I assume that any materials allowed to other posters is allowed to everyone? ie we can use OA and Book of Vile Darkness, since somebody else has access to these? You assume wrongly - you have access to what I have or gain access to, and permit. The fact that I have the ability to see a part of that book for a while does not mean I have automatic access to the entirety of it. On a sidenote: The next duel starts now. Druidic Shadowknights' character versus Ramaloke's. You will be playing on this map: http://www.colugo.org/jmcmurra/SRD/exodusMapsBuriedAlive.html Ramaloke's starting at C05; Druidic Shadowknight is starting at R38. Note: if this thread lasts long enough for multiple characters to emerge per person, concepts done before will not be allowed again. I will allow Duskblades. I'll check out how it goes. Im surprised nobody called this before, but I was looking at current entries, and 1337ninja's Dracotroll has both Flight and a Ring of Invisibility. I could have sworn that the Invisibility Items were banned. I'm not sure about racial Flight, but if you allow racial flight, not allowing for Fight By Items (which IS banned) makes it so the guy who took a template for flight automatically wins. I believe I banned -greater- invisibility, not standard invisibility. I believe Greater would break the game and force everyone to use a True Seeing item, while a standard version would allow for tactical advantages, but not a no-brainer. I'm considering to allow flight for the purposes of horizontal movement, but not for vertical movement. This would allow moving over water without swimchecks, etcetera, but remove the possibility of forever staying out of reach by a mere item. For the moment, consider this the rule. In other words: Flight's a tactical advantage, not an automatic win, if your opponent doesn't have it. |
| Seerow08-05-06, 06:07 PM | Flying and using a longbow would be very good for you because I don't think many of us possess weapons that can take out flying characterrs... I guess the first three of us didn't anticipate a flying character. Possibly because the rules explicitly say no flying from items, and nobody expected a template to grab it? Okay, now for two builds. One for whoever wanted the "Immune to Everything" character (Which really should not be allowed just on principle), one that I'll probably use. The only custom thing is I combined an amulet of mighty fist with a amulet of retribution (paying 1.5x the price for the Amulet of Retribution), and +8 Bracers of Magnificence. I used the same formula that the Iajatsu master used to get his +6 Belt, so it should be fine. (Multiplied the cost by x10 for it becoming epic.). But this is more or less what I've been working on the last couple of days. I had a few other concepts in my mind at the start (A Character with a Skillful Morphing Weapon, and thus proficient with any exotic weapon he wants for example), but this was more appealing in the end, and didn't need any outside materials. Most of it comes straight from the ELH, Core, and BoED. Everything there should be right, but nobody's perfect. First: A Saint Half Gold Dragon Troll. Saint gives immunity to Acid, among other things. Gold Dragon I believe gives immunity to Fire. Troll gives you your regeneration. ECL15, take 15 levels of whatever you want. You win. Second: Saul the Pure Human Saint(Humanoid) Psiwar7/HumanParagon3/Slayer18 Hit Dice: 28d8+252 (381) Initiative: +16 Speed: 30ft [/b]AC:[/b] 10+ 8 (Dex) + 16(Monk's Belt) + 15 (insight) +2 (sacred) =51 Base Attack/Grapple: +23/+32 Attack: +46 Morning Star (1d8+26+1d4) Full Attack: +46/+41/+36/+31 Space/Reach: 5ft./5ft. Special Attacks: Holy Power, Holy Touch, SLAs, Psionics, DR16/Evil, DR6/-, Fast Healing 13, Immune to Acid Cold Electricity Petrification, Keen Vision, Protective Aura, Fire Resist10, +4 to fort saves vs poison, Tongues, Adaptive Learning (Tumble), Favored Enemy (Mindflayer) +8, enemy sense, Brain Nausea, Lucid Buffer, Cerebral Blind, Breach Power Resistance, Cerebral Immunity, Blast Feedback. Saves: Fort +27, Ref +23, Will +36 Abilities: Str26, Dex26 , Con28 , Int20, Wis40 , Cha20 Skills: Tumble+39, Jump+39, Knowledge(Dungeoneering) +23, Knowledge(Religion) +20, Sense Motive +46 Feats: See Below Epic Feats: See Below Alignment: Lawful Good Possessions: Starmantle Cloak (132,000 GP), Monk's Belt (13,000), Ring of Adamantine Touch(120,000 GP), +1 Brilliant Energy Retributive Amulet of Natural Attacks (234,000), Bracers of Magnificence +6(8*8*1000+8*8*1000*.75+8*8*1000*.5*4=2 06,800*10=2,068,000), +5 Collision Wounding Psychokinetic Morningstar (200,000), Vest of Epic Resistance +9 (810,000), Skin of the Claw (16,000), Boots of Speed (12,000), Ring of Invisibility Expended Items: +5 Tomes of Dex and Wis. +4 Tome of Str and Con. (467,500 GP) Total GP Expended: 4,092,500 Feats: Psiwar1-Track, Improved Bull Rush, Dodge Human Paragon1- Human Paragon2-Combat Expertise, Melee Evasion Human Paragon3- Psiwar2-Intuitive Attack Psiwar3- Improved Innitiative Psiwar4- Psiwar5-Quicken Power Psiwar6- Power Attack Psiwar7- Slayer1- Slayer2-Psionic Meditation Slayer3- Slayer4- Slayer5-Leap Attack Slayer6- Slayer7- Slayer8-Shock Trooper Slayer9- Slayer10- Slayer11-Superior Innitiative, Damage Reduction Slayer12- Slayer13-Epic Expanded Knowledge (Temporal Accelaration) Slayer14-Damage Reduction Slayer15-Fast Healing Slayer16- Slayer17-Great Wisdom, Great Wisdom Slayer18- SLAs: Guidance, Resistance, Virtue, Bless Psionics: ML: 26 PP: 322 Powers Known: 1st-Biofeedback, Bite of the Wolf, Claws of the Beast, Expansion, Force Screen, Innertial Armor, Precognition (Defensive), Thicken Skin, Vigor 2nd-Psionic Lion's Charge, Dissolving Touch, Strength of My Enemy, Hustle 3rd-Claws of the Vampire, Mental Barrier 4th-Dimension Door(Psionic), Claw of Energy, Immovability 5th- 6th-Temporal Accelaration, Form of Doom edit: You assume wrongly - you have access to what I have or gain access to, and permit. The fact that I have the ability to see a part of that book for a while does not mean I have automatic access to the entirety of it. I should have been more clear, I meant if someone wanted to use that material that they used. For example, if somebody else wanted to use Iajatsu Master, since you've already seen and approved it for one person, another could use it. I asked this because I was originally considering using my Human Paragon Adaptive Learning to get Iajatsu Focus, but decided it wasn't worth it if I couldn't catch an opponent flatfooted, and didn't want to give up all those MLs for the prestige class. Or someone gets specific enhancements allowed, such as those BoVD enhancements, if somebody else wanted to use those same enhancements (even if nothing else from the books) they should be allowed. Basically, if one person has access to something, it should be made universal, or it gives some people an advantage. I believe I banned -greater- invisibility, not standard invisibility. I believe Greater would break the game and force everyone to use a True Seeing item, while a standard version would allow for tactical advantages, but not a no-brainer I already responded to this when someone else brought it up, but I was under the impression it granted Greater Invisibility rather than Invisibility. I double checked the item and was wrong. Edit2: That said, I had some money left over, I'm adding a ring of invisibility to inventory. In case anyone sees the build before it's in there. |
| Witch08-05-06, 06:22 PM | First: A Saint Half Gold Dragon Troll. Saint gives immunity to Acid, among other things. Gold Dragon I believe gives immunity to Fire. Troll gives you your regeneration. ECL15, take 15 levels of whatever you want. You win. Ofcourse - but that wouldn't be very much fun :) I should have been more clear, I meant if someone wanted to use that material that they used. For example, if somebody else wanted to use Iajatsu Master, since you've already seen and approved it for one person, another could use it. No problem - you may do this. |
| Viper322008-06-06, 12:25 AM | Just my 2 cents on the flight, anyone with it and Fast Healing will have a huge advantage, since the other characters probably don't have ranged attacks. Edit=Ah, no vertical flight. |
| Seerow08-06-06, 12:45 AM | Ofcourse - but that wouldn't be very much fun :) No, it wouldn't be fun. But somebody was already trying it, but wanted Voidmind instead. Saint is within your allowed sources, so it works out better. I just figured I'd beat them to it so that nobody would have such a thing. |
| bluemage5508-06-06, 01:08 AM | The regenerating troll isn't actually completely immortal. The troll is still vulnerable to death by other means, whether that is at the business end of finger of death or trapping it in a forcecage and waiting for it to suffocate. Negative levels, ability damage, and ability drain would also suffice, as would transmuting the troll into a form that lacks regeneration, or better yet, nonliving (flesh to stone, anyone?). I'd also presume that spells such as imprisonment would be sufficient for a win to be declared. Witch is free to still prohibit the build as he wishes, but I just felt like pointing out that a little creativity can beat it into the ground. |
| Seerow08-06-06, 01:13 AM | The regenerating troll isn't actually completely immortal. The troll is still vulnerable to death by other means, whether that is at the business end of finger of death or trapping it in a forcecage and waiting for it to suffocate. Negative levels, ability damage, and ability drain would also suffice, as would transmuting the troll into a form that lacks regeneration, or better yet, nonliving (flesh to stone, anyone?). I'd also presume that spells such as imprisonment would be sufficient for a win to be declared. Witch is free to still prohibit the build as he wishes, but I just felt like pointing out that a little creativity can beat it into the ground. Oh yes, a spellcaster can beat him easily. But in this tournament, any fullcaster is banned. So there IS no Finger of Death, Forcecage, Enervation, Imprisonment, etc. Full Plate of Heavy Fort gets rid of Vorpal Effects. I suppose someone with a wounding weapon would take him down eventually. Or he might eventually get knocked unconcious for a CDG. But that assumes he just stands there and lets them. |
| bluemage5508-06-06, 01:17 AM | But in this tournament, any fullcaster is banned. But what is to stop a non-spellcaster from taking advantage of UMD on utility scrolls, or alternatively, using other items that generate a spell effect (souldrinker, for example). |
| Witch08-06-06, 07:01 AM | But what is to stop a non-spellcaster from taking advantage of UMD on utility scrolls, or alternatively, using other items that generate a spell effect (souldrinker, for example). Note that scrolls may still be banned. Particularly if anyone dares come up with a scroll of MDJ. |
| Osedox08-06-06, 11:47 AM | Duskblades still have access to Enervation and they are allowed. And im working on one right now. |
| Druidic Shadowknight08-08-06, 11:21 AM | Would a weapon that deals extra 'profane' damage penetrate DR/evil? |
| Obox_Ob08-08-06, 11:01 PM | Yes, I'd say a weapon that does PROFANE damage would be evil enough to bypass the corresponding DR. Also, if new entries are still allowed I'm going to stat an elf fighter 3/monk 7/shadowdancer 10/dervish 10 named He Who Laughs. |
| Seerow08-08-06, 11:23 PM | And so starts people getting Unholy/Profane weapons to kill me. |
| Witch08-09-06, 05:19 AM | Since neither Ramaloke nor Druidic Shadowknight seems to reply on the fact that they're now duelling, I'm going to ask who wants to duel now. |
| 1337Ninja08-09-06, 05:35 AM | I'd like to test out Trukk. |
| Obox_Ob08-09-06, 10:05 PM | Well, I'll be finished He Who Laughs shortly. Incidentally, isn't the Dark Marshal stacking enhancement bonuses on his Con score (a no-no)? If not, my bad, but pray tell, why do you have more than one item that seems to give an enhancement bonus to Con? |
| rob_douglas08-09-06, 10:52 PM | Incidentally, isn't the Dark Marshal stacking enhancement bonuses on his Con score (a no-no)? If not, my bad, but pray tell, why do you have more than one item that seems to give an enhancement bonus to Con? It sure seems that way - and rings of protection. He is getting like +20 CON from items granting +6 or +4 at a time? +11 deflection bonus? Witch - did you really appove this character? I wish I had time - but guys, keep it going. I liked the first duel. Fun to see. I would like to see them on separate threads - so that character development stuff doesn't mix in. Just post a link to the new thread here, and people can hop on over to it. Keep going all. ROB |
| Witch08-10-06, 05:08 AM | It sure seems that way - and rings of protection. He is getting like +20 CON from items granting +6 or +4 at a time? +11 deflection bonus? Witch - did you really appove this character? I wish I'd have to stop checking every detail on a thirtieth level character, and people would stop cheating. Druidic Shadowknight, get real items that don't encompass stacking bonuses that don't stack. |
| Druidic Shadowknight08-10-06, 10:52 PM | And so starts people getting Unholy/Profane weapons to kill me. Wellllll...not just you, anyone else who comes here with DR/evil :) . Book of Exalted Deeds is allowed, but so is Gates of Hell. Maybe someone with a Sacred weapon would have the advantage over a marquis half fiend. It all erally depends. I haven't heard anything from Ramaloke, so maybe he doesn't want to duel, but if Witch can approve the edited stuff that I put up, I'll be happy to duel Trukk sometime. Sorry about the stacking bonuses, I clearly wasn't paying attention. Thanks for pointing it out. |
| 1337Ninja08-18-06, 04:56 PM | :bump: |
| GDarius08-24-06, 06:19 PM | If it's not too late to enter this thing, I'd like to give it a shot. I'll update this post with my entry once Witch responds to my PM. EDIT: Zero Three, the Host Engine (a work in progress) HD: 20d8 + 5d10 + 5d12 (270) Lawful Neutral, male personality Warforged Binder 20/ Warforged Juggernaut 5/ Knight of the Sacred Seal 5 These levels are taken in the order Binder 15 / KotSS 5 / Juggernaut 5 / Binder 5 so that Zero Three's final BAB is 21 with 4 attacks rather than 3. STR 14 (14 base) DEX 16 (16 base) CON 16 (14 base + 2 racial) INT 14 (14 base) WIS 8 (10 base - 2 racial) CHA 8 (10 base - 2 racial) AC: 21 [10 + 8 (Adamantine Body) + 2 (Armor Skin) + 1 (DEX)] BAB/ Grapple: +21/ +28 Full Attack: +29/+24/+19/+14 (all touch attacks at 2d6 + Sudden Strike + Sneak Attack, grand total of 15d6) Space/Reach: 5 ft/ 10 ft Fort 22 (18 base + 4 CON) Ref 20 (11 base + 3 DEX + 6 Balam) Will 14 (15 base - 1 WIS) Class Abilities: Soul Binding (4 Vestiges) Pact Augmentation (5 Abilities, used to gain +5 to hit) Soul Guardian (Zero Three is immune to Fear, Energy Drain, Negative Levels, has Slippery Mind and Mind Blank on as long as he is bound to any vestige) Aligned Strike (Zero Three's natural weapons and any weapon he wields is treated as Lawful for the purposes of overcoming DR) Patron Vestige (Otiax) Vestige's Protection (and the Aura) Vestige's Power Apotheosis (As the Monk ability "Perfect Self") Vestige's Surge Armor Spikes Expert Bull Rush Powerful Charge Reserved Charge Bonus Construct Perfection I, II, III, and IV Extended Charge Healing Immunity Superior Bull Rush Powerful Charge Feats Adamantine Body Improved Bull Rush Power Attack Expel Vestige Rapid Pact Making Ignore Special Requirements Weapon Focus: Air Blast (is this allowed? If not, I'll change it to WF: Slam) Favored Vestige: Balam Rapid Recovery Combat Expertise Improved Trip Improved Feint Improved Combat Expertise Armor Skin Vestiges Zero Three always has Otiax and Balamb bound. Unless he knows specifically what he'll be up against, he also binds Malphas and Andromalius. If he comes up against something for which he is not prepared, he uses Expel Vestige to remove Andromalius, then binds an appropriate vestige (through Rapid Pact Making if necessary) Skills (132 points) In Progress Possessions (4 300 000 gp worth) In Progress |
| Witch08-24-06, 06:31 PM | GDarius - your requests are allowed. However, I do not have the MM3. Use the Warforged from the ECS if they differ. If you wish an epic binder progression, I will make you one. |
| GDarius08-25-06, 12:47 AM | Witch - I think they're the exact same race anyway, but I'll work off the ECS. I don't think I'll need an epic binder progression; my EBL is only 25, so all I'd really need to know is how many vestiges I could bind at that level. Also, more fiendish questions: 1. Is it possible to apply the TWF feat tree to Otiax' Air Blast ability? (pg 43 of ToM) 2. Is it possible to apply Weapon Focus to the same? 3. Do I retain the Living Construct racial traits, even though I'm a Native Outsider thanks to Apotheosis? (it works like Perfect Self from pg 42 of PHB) Finally, I have updated my previous post to show the naked build of Zero Three (no items or skills yet), I'll finish it later today (it's 1 am at the moment). |
| Taeldrin Laesrash08-25-06, 09:25 PM | GDarius, how're you getting a +21 BAB? Remember that Epic Attack bonuses are added separately from BAB. EDIT-Never mind. Rob Douglas and Yodasatomicweed cleared it up. |
| Yodasatomicweed08-25-06, 10:13 PM | I thought Epic added to your BAB for all purposes except iterative attacks. IIRC, there are epic prestige classes with a BAB prerequisite of over 20 (Divine Emissary springs to mind). So I think he's correct with his stuff. At 30, you have a +5 epic bonus to attack, so he has a non-epic BAB of +16. 15 levels of a 3/4 BAB progression gives +11, and 5 levels of full BAB gives an additonal +5 for a total of +16 non-epic, which qualifies for 4 attacks. Add in +5 from epic attack bonus, and he has a BAB of +21, with BAB of +16 for the sole purpose of determining iterative attacks. |
| rob_douglas08-25-06, 10:57 PM | Yoda...is right. The +21 can be used for fun things like Power Attack, and is used for Grapple checks, etc. As well as PrC qualification. Sometimes the BAB line is written like this: BAB/Grapple: +16+5=+21/+28 for clarity. But it is fine either way. As long as you know how many attacks. ROB |
| LordBOB77708-27-06, 12:37 AM | hey Witch how do I get ahold of you so I can ask some questions about character builds? I sent you a private message on here but i dont know if i worked or not. |
| Kord's Boon08-27-06, 05:09 PM | This is the character I played from level one to his current power, tried to remove most campaign specific elements and reworked stats and items. I just want to see how he would do when up against the likes of duel specific builds. Job, champion of strength, savior of the faith Medium half-orc CG Fighter 6/ Barbarian 4/ Pious Templar of Kord 14 (Variant)/ pseudo- deity (+6 LA generally accepted) HD: 20d10 + 4d12 + 216 (464) BAB: 20 + 2 (22) Speed: 70ft (60 deific base +10 barbarian) 140ft (with boots) Abilities Strength: 36 (15 base +2 racial +2 development +5 manual +6 enchantments +6 sacred) Dexterity: 24 (12 base +1 development +5 manual +6 enchantments) Constitution: 28 (15 base +2 development +5 manual +6 sacred) Intelligence: 16 (13 base -2 racial +5 manual) Wisdom: 20 (11 base +5 manual +4 enchantments) Charisma: 16 (12 base -2 racial +1 development +5 manual)\ Saves: fort 36 ref 24 will 26 (+1vs traps) Ac: 49 (12 armor + 7 shield +7 dex + 5 natural + 3 cha + 4 deflection + 1 dodge) 25 touch 34 flat-footed Feats: power attack, cleave, great cleave, two weapon fighting, improved two weapon fighting, weapon focus (heavy shield bash), weapon specialization (heavy shield bash), shield bash, leadership, true believer, improved critical (heavy shield bash), dodge, mobility, spring attack, Epic feats: penetrate damage reduction, holy weapon, damage reduction Bonus epic feat: fast healing (campaign specific elements, added cost of ability to wealth allowance) Special qualities: darkvision 60ft, DR 10/+6 DR 6/-, immunities (transmutation, Ability drain, mind affecting attacks), spell resistance 32, fire resistance 5, Orc-blood Class features: mettle, smite 1/day, rage 2/day, uncanny dodge, variant templar abilities (see below) Possessions: manuals +5 all stats 825k, belt of giant strength +6 36k, clock of resistance +5 25k, bracers of kordly might +6 str +6 con sacred bonus 216k, amulet of wisdom +4 16k, armor of the celestial battalion (minus fly) 616.3k, boots of swiftness 256k, ring of freedom of movement 112k, ring of blur 56k, Iggy (intelligent ioun stone) offers +4 to saves, attacks, and deflection Ac, heal/1 day, plane shift 2/day 10 ranks in knowledge planes 10 ranks in survival, locate object 2/day ~360k, Iridescent spindle ioun stone 18k, unsloted amulet of natural armor +5 100k Weapons: Job does combat with two heavy shields each enchanted with offensive and defensive qualities, AC bonus will only apply from one shield at any time of course Heavy adamant Shield main: +6 / +5 shield of bashing, medium fortification Off-hand heavy adamant shield: +5 disrupting / +4 shield of bashing Main: 42/37/32/27 1d8+21 19-20 *2 Off-hand: 34/29 1d8+13 19-20 *2 Secondary: +5 brilliant energy, ghost touch, great sword 44/39/34/39 2d6+24 19-20*2 Item total 2.636 million gp Wep Total: 1.124 milion gp Grand total 3.76 million gp remainder goes to fast healing bonus feat (540k) Variant templar: 1: Job was allowed to use heavy shields as his templar weapon, as opposed to a great sword 2: Job did not receive spells or smite attempts during non-epic progression; rather he can use the strength domain power 1/day, shield other 1/day, and righteous might 1/day (spell like ability, caster level 14) I would be happy to change this if you feel it’s overpowered or unnecessary. Full rules for rank 0 deities can be found on the d20srd. Job is a six foot tall half-orc, the dark olive tone of his skin contrast sharply with his bright red hair, which he pulls into bindings on the back of his head. The only garments he wears aside from a simple pair of back trousers and a mail skirt on either side of his body, is bandages wrapped around all his joints. Across his bare chest is a tattoo of the eight-pronged mark of kord, and again on his red and white razor edged shields, which he holds in each hand. His gaze speaks of determination and caring. |
| Witch08-27-06, 07:06 PM | I currently don't have time to go over your character in detail, Kord's, but if wish to use a pseudodeity, the appropriate deity rules can be found at Dicefreaks: http://community.dicefreaks.com/viewtopic.php?t=12 Sorry for the slow continuation, I've been away a few days. |
| Seerow08-27-06, 07:16 PM | Wow, what's the LA on a Quasideity? >_> Edit: By that, I see that his is +6, but the Dice Freaks thing doesn't mention anything... and it seems a bit more powerful compared to the normal Deity rules as I remember them |
| Witch08-27-06, 07:26 PM | I'll keep it at +6, because of the following reasons: Dicefreaks pins quasideity at +3 CR. A quasideity character is likely to be epic. An epic character level gives +1/2 CR. Loss of 6 character levels -> -3 CR. Note that I'm making some nondeductive inferences, but I'm still going to keep it at +6. |
| Kord's Boon08-27-06, 07:39 PM | Wow, what's the LA on a Quasideity? >_> Edit: By that, I see that his is +6, but the Dice Freaks thing doesn't mention anything... and it seems a bit more powerful compared to the normal Deity rules as I remember them It's true, they are more powerfull then what you find in the D20srd found at http://www.d20srd.org/, namely it would boost my AC to 59, and give me DR 20/epic (the only difference I can tell), that seems a bit too much for me, so with fairness in mind I’ll just keep his build the same and swallow the whole +6 LA |
| LordBOB77708-29-06, 02:03 PM | I am currently building myself a character. I am working on it between classes and my ungodly 4 hour break. |
| Witch08-29-06, 03:20 PM | Okay, anyone ready with a character, and willing to play? |
| Seerow08-29-06, 03:29 PM | I'll bite if you'd like. |
| Kord's Boon08-29-06, 09:19 PM | If Job is approved I’m more then happy to duel. |
| LordBOB77708-30-06, 01:18 AM | I shall be ready soon. Actually im probably already done. If i really need to do my Skill Points I will but i HIGHLY doubt they will be needed. Having to post him is whats stopping me... I really dont want to put him im Block format Since I have absolutly nothing else to do I shal post my character |
| LordBOB77708-30-06, 02:51 AM | Lord BOB,a Knight of Babel, Protector of those weaker than theyself, slayer of undead. Fighter 13/Paladin2/Paragon (+15LA) CR30 Medium Human NN HD : 15d10 +180 +225 = 555 ( i hate uneven HP!) The Paragon gives me MAX HP as well as an additional 12 HP per HD... the 225 is my con BAB : 15/10/5 Speed : 90 (A paragon creatures speed triples, for all movement purposes) 120 if hasted Str. 40 (14 base,+15 Paragon, +5 manuels, +6 ring,) ((+15 bonus)) Dex. 40 (14 base, +15 Paragon, +5 manuels, +6 ring) ((+15 bonus)) Con. 40 (14 base, +15 Paragon,+5 manuels, +6 ring,) ((+15 bonus)) Int. 40 (14 base, +15 Paragon,+5 manuels,+6 ring) ((+15 bonus)) Wis. 46 (14 base, +15 Paragon, +5 manuels, +6 ring,+6 levels) ((+18 bonus)) Cha. 36 (10 base,+15 Paragon, +5 manuels, +6 ring) (( +13 bonus)) Saves Fort = 49 Ref. = 42 Will =45 (Paragon gives me +10 to all my saves, and Paladin gives me Cha modifier (13)to all my saves, base is 8/4/4 from fighter and 3/0/0 from paladin) AC = 95 (10 base, +12 Luck,+12 insight,+15 dex, +18 Wis, +5 nat, +5 Amulet of nat., +5 R.O.P., +8 bracers,+1 monk ((level 5)), monks belt +5 sacred.. The Paragon gives me a 12 insight, 12 luck, and 5 nat to my AC. ( 96 if im dodging) (( 97 if hasted)) FEATS... in no particular order... Weapon Focus,Combat Expertise,TWF,Weapon Specialization,Imp.TWF,Epic weapon focus, Greator Weapon Focus,Melee Weapon Mastery (piercing),GTWF,Greator Weapon Specialization,Dodge,Imp.Trip, Power Attack, Improved Initiative. Special Qualities : Some are already known above, the rest are as follows : DR 10/epic, Fast healing 20, Fire and Electricity resistance 10, Spell resistance 40. Possessions: 1.Ring of Prowess +6 ALL STATS 36,000 +27,000 +18,000 +18,000 +18,000 +18,000 (306,000) 2.Manuels +5 ALL (825,000) 3.Ioun Stone +5 Sacred bonus to AC 125,000 ((unslotted)) 4. Monks Belt (13,000) 5.Bracers +8 (64,000) 6.Amulet of Nat +5 50,000 Mind Blank 136,000+68,000 (combined) (230,000) 7.R.O.P +5 50,000 Death Ward 112,000 +56,000 (combined) (218,000) 8.+9 shortsword/+5 Shortsword (both are adamantine) 1,830,000 (not sure the price of adamantine so ill add 10,000 which i know is not anywhere near that much . 9. Goggles of True seeing. 5x9x2000x2 = 180,000 TOTAL : not 4.3 million... I believe its roughly 3.79 million Weapons :+9/+5 shortsword/shortsword. 1 Shortsword and 1 Shortsword both masterwork. Attack : Main Hand: +71/67/62 Off Hand: +71/67/62 Full Attack : Main Hand: +71/67/62 Off Hand: +67/62/57 Damage : Main: 1d6+15str.+20 luck(Paragon)+9 weapon,+6 feats.....1d6 +50 (19-20/*2) Off-Hand : 1d6+8str.+20 luck(paragon),+5 weapon,+6 feats= 1d6+39 (19-20/*2). If any questions about anything you can reference the Paragon Template on page 209 of the ELH. For my price calculations I used the SRD http://www.systemreferencedocuments.org/35/theraven_stephenh/magicitem/MAGIC_ITEM_GOLD_PIECE_VALUES.html |
| LordBOB77708-30-06, 03:03 AM | Before you stands a man with two short short hanging on his belt. You can tell he has been through many fights yet he doesnt appear to have any battle scars. On him are the usual items you would see on an adventuring party, with the exception of a well crafted ring which seems to shimmer with the colors of the rainbow in the mid-day sun. With no armor to be seem you believe he is hiding something. He introduces himself as "Lord BOB,a Knight of Babel, Protector of those weaker than theyself, slayer of undead." He speaks in a soft and soothing,yet some how demanding, voice, which most people find comforting, and you have no doubt that he is telling the truth. |
| 1337Ninja08-30-06, 03:21 AM | Um, Paragon is indeed +15 CR, but it has no listed LA. I'm not sure if you PMed Witch about this, but personally, that character has made me truly believe that the LA of a Paragon should be AT LEAST +25. Also, Paragon gives no bonus feats. |
| LordBOB77708-30-06, 03:31 AM | Um, Paragon is indeed +15 CR, but it has no listed LA. I'm not sure if you PMed Witch about this, but personally, that character has made me truly believe that the LA of a Paragon should be AT LEAST +25. Also, Paragon gives no bonus feats. I indeed asked Witch about it and yes i do get two bonus feats "Feats : Same as base creature, plus two bonus feats" Page 210 The template comes with a +15 level adjustment. I know ive messed up somewhere because i AWLAYS mess up somehow, though this time I dont think it was that much. Its after 3:00 pm here and im very tired. Whatever problems you find ill fix as soon as I can so that we can battle. Hopefully ill be done by Wednesday Afternoon. |
| Viper322008-30-06, 10:18 AM | Just curious, are you getting the Wisdom to AC from the monk's belt? Didn't think it gave you that. Also, the natural armor from paragon and the amulet don't stack Um, Paragon is indeed +15 CR, but it has no listed LA. I'm not sure if you PMed Witch about this, but personally, that character has made me truly believe that the LA of a Paragon should be AT LEAST +25. Also, Paragon gives no bonus feats. I thought that it was a "good rule of thumb" that the LA of something is generally twice the cr adjustment, cuz if paragon is only +15 LA... wow..... |
| Yodasatomicweed08-30-06, 10:51 AM | Most of what I've heard had put the LA (for Paragon) at around +16 or +18. However, if for the purposes of dueling, Witch has put it at +15, then +15 it is. If you think it's too low, incorporate it into your own build. On the topic of that ring...I thought that the cost for additional abilities was 1.5x their base cost, not .5x base. If all of them seperately would cost 216,000 it seems like all of them combined should be a bit more...like around 306,000. I may be wrong, but that price seems extremely low for an item of that power. That's my :twocents:, anyways. |
| rob_douglas08-30-06, 11:12 AM | OK, places you messed up: ;) Movement hasted is 120, not 180. Haste no longer doubles movement in 3.5. You can't have a sacred and a profane bonus - certainly not on the same item. Your price of the Ring of Prowess is too low - though I know many get it from the Miniatures Handbook Belt of Excellence. But +6 to each ability is a different ability, not a similar ability (see another thread on this issue) and the cost is about 378,000 normally - but I would also charge an affinity cost for the Ring. I do not believe you can have a sacred bonus to an ability by the SRD. If Witch allows it, so be it. But the only cost listed in the SRD is for an enhancement bonus. Sacred is limited to AC and saves. Monk's Belt doesn't (shouldn't) grant you WIS to your AC. Talk about an underpriced item if it does that. It grants you +1 to your AC. Paragon grants DR 10/Epic in 3.5. You do not get Epic Attack/Save Bonus for LA levels. You do not get +15 to attack and your saves should be +37/+30/+30, barring the loss of some bonuses from above. You really should get a Resistance bonus, because I am sure someone will have a special ability that beats that. Heck, a 30th level Devastating Critical from someone as strong as you will have a DC of 43. I am sure they can do things to make that worse so you would have a good chance to fail it. ROB |
| rob_douglas08-30-06, 11:14 AM | Just curious, are you getting the Wisdom to AC from the monk's belt? Didn't think it gave you that. Also, the natural armor from paragon and the amulet don't stack Agreed about the belt - but yes they do stack, because the Amulet grants an enhancement bonus to NA, not NA itself. ;) So Dragons can wear them too. :) ROB |
| Yodasatomicweed08-30-06, 12:34 PM | I am hopefully going to have a Rogue/Void Incarnate up here shortly. Is that acceptable? If it is, I'll need some help making sure the rules I followed are correct, since I play 3.0. I'll try to have it accurate, but I can't guarantee anything on it. Be prepared for something besides pure offensive capabilities...oh, and I plan on having one or 2 Exalted feats, but nothing too effective (a la Sacred Strike). EDIT: By "correct" and "accurate", I mean I'll be following the 3.5 rules to the best of my knowledge, which probably isn't that great. So be warned, there will more than likely be things in there that were updated in 3.5. |
| LordBOB77708-30-06, 01:12 PM | if the ring is considered to have different abilities than I shall fix it. I had thought they were similiar abilites since you are giving a +6 enhancement bonus to multiple stats. We shall See if Witch allows the sacred and profane bonus to my stats. If not than thats fine with me Speed is indeed 120 and not 180. Why is the DR only 10/epic? If there is an update I would like to see it. Ok i found it. The saves are fairly correct. -3 from fort and -3 from will if the Earrings arent allowed Please dont Start with the Monks Belt and what it should or shouldnt do. There have been WAY to many arguments about this and if people keep mentioning it than this thread will turn real sour real quick My attack is as follows for my main hand : 15(BAB from fighter)+18str.+25 luck(Paragon),+9 weapon,+6 feats = 73 (took away the epic bonus) ((Subtract 2 if TWF)) |
| LordBOB77708-30-06, 01:52 PM | When we hear from Witch I shall fix the problems if needed |
| Witch08-30-06, 02:04 PM | Before I go over this more accurately: - We shall see how balanced Paragon is at +15. If it is obviously winning, then we'll raise it the next time. - Monks belt -does- grant you your Wisdom bonus to AC. It's obvious in the writing. If you wear armor, it's removed. Do not dispute this, even if you disagree. If you disagree, go talk about it elsewhere. - No sacred & profane bonus to AC. Only one of the two. I consider it the same bonus. I thought that the cost for additional abilities was 1.5x their base cost, not .5x base. That is correct. 1.Ring of Prowess +6 ALL STATS 36,000 +27,000 +18,000 +18,000 +18,000 +18,000 (135,000) My calculations set this at 306.000, not at your price. 6.Amulet of Nat +5 50,000 Mind Blank 136,000+68,000 (combined) (254,000) Amulet of Natural Armor +5 with Mind Blank on it will cost you 230.000. 7.R.O.P +5 50,000 Death Ward 112,000 +56,000 (combined) (218,000) What's a ROP? 9.Earing +6 Sacred bonus to Str. (Unslotted) (180,000) 10. Earing +6 Scared bonus to Con. (Unslotted) (180,000) No. Also fix the epic attack bonus, please, it's still listed on my screen. |
| Seerow08-30-06, 02:17 PM | Okay, the Sacred and Profane bonus to AC isn't what bugs me... it's the sacred bonus to stats. Is that allowed? If so, I want a chance to rework my equips, he has a +6 to strength and con extra, where I paid going into Epic pricing for an extra +2. I mean, I spent over 2,000,000 for a +8 everything item, if I could get the same effect for a +6 everything for 130,000 and an extra +6 unslotted for 180,000 each, that makes a significant difference in what I'm going to be using. I was assuming no strange bonus types were allowed. |
| Witch08-30-06, 02:31 PM | Answerred more now, Seerow. |
| Seerow08-30-06, 02:34 PM | Okay. Yay for edits. Well the only thing left then is that the Iajatsu Master used the same formula and price for his Bracers of +6 Everything, and had the same price you're objecting to now. As that seemed to be the standard, I believe I used the same pricing scheme for mine, it just came out more expensive due to the epicness. |
| Witch08-30-06, 02:38 PM | Ah, I must've been mistaken about those too. My fault. By the way, let me know if I missed anything. I'm on a lack of time here =) |
| Seerow08-30-06, 02:46 PM | That should be it, but I don't have as close of an eye as some people do. Also, if the formula being used is wrong, do I even want to know what you'd price a +8 Everything item as? (I thought the 2 million was steep XD) |
| Witch08-30-06, 02:58 PM | Naturally, the formula goes like this. Bonus squared x 1000 x 10 for epic + 1.5*the previous for every addition. In other words: 5.440.000 =) |
| Yodasatomicweed08-30-06, 03:11 PM | Name: Unknown Rogue 20/Shadowdancer 1/Void Incarnate 9 Chaotic Good Medium Elf HD : 29d6+1d8+120=225 (Average) BAB : +20/+15/+10 (5 is from Epic, so only 3 attacks, not 4) Str. 9 Dex. 36 (16 base, +2 racial, +5 Tome, +6 gloves, +7 level-up) Con. 18 (15 base, -2 racial, +5 Tome) Int. 16 (11 Base, +5 Tome) Wis. 10 Cha. 26 (15 Base, +5 Tome, +6 amulet) Saves Fort = +15 Ref. = 30 Will = +11 AC = 28 (10 Base, +2 Armor, +3 Shield, +13 Dex) Feats, non-Epic: Point Blank Shot Rapid Shot Improved Initiative Sacred Strike Mobility Improved Critical (Composite Longbow) Combat Reflexes Feats, Epic: Dextrous Will Lingering Damage Combat Archery Epic Dodge Class Features: Hide in Plain Sight Sneak Attack +10d6 (+10d8 vs Evil) Uncanny Dodge (Can't be flanked, Dex to AC, +4 vs traps) Crippling Strike Defensive Roll Improved Evasion Slippery Mind Blank Aura Void Presence Blank Mind Null Strike Mettle of Will Improved Mettle of Fortitude Empty Form Skills: Bluff 71=33+8+30 (ring) Hide 91=33+13+30 (ring)+15 (circumstance/robe) Listen 35=33+2 (racial) Move Silently 46=33+13 Perform (Wind Instruments?) 21=13+8 Search 38=33+3+2 (racial) Sense Motive 33=33 Sleight of Hand 46=33+13 Spot 35=33+2 (racial) Tumble 46=33+13 Use Magic Device 41=33+8 Possessions 1) Major Ring of Universal Elemental Resistance (216,000) 2) Ring of the Void (It gives +30 to Bluff and Hide, and is mixed with a Ring of Invisibility...90,000+135,000+30,000=255 ,000...and yes, I made this using the item creation rules, it is not an actual published item to my knowledge) 3) Rod of Epic Negation (446,000) 4) Major Cloak of Displacement (50,000) 5) +5 Tome Dex/Con/Int/Cha (550,000) 6) +1 Bondleaf Wrap of Heavy Fortification (Is Bondleaf Wrap allowed? It gives 1 AC and has no Max Dex, it sorta grows into your skin, and I think it's from the Arms and Equipment Guide. If it's not acceptable, i can easily change it, so don't feel like I'm trying to pressure you or anything...36,000) 7) Bracers of Archery (5,100) 8) Gloves of Dexterity +6 (36,000) 9) Robes of Blending (10,000) 10) Scroll of Heal x2 (Is this acceptable? It's a 6th level spell, so I wasn't sure. This can be taken off easily, too...3,300) 11) +1 Composite Longbow of Human Dread (1,280,000) 12) Backstabber (770,000) 13) Amulet of Charisma +6 (36,000) 14) +1 Animated Large Wooden Shield of Infinite Arrow Deflection (810,000) Total Spent: 4,503,00 + cost of masterwork weapons. This will have to change slightly, of course, to get under 4,300,000. I just wanted to get this character up here. There it is. Comments and suggestions? I made this using mostly 3.0, so I'm sure stuff will be off. I tried to include most of the info I used for pricing magic items. So let me know what I need to fix, and how to do so (remember, I already know I'm over the limit for money allowed, it will be fixed before any duels occur). |
| Seerow08-30-06, 03:15 PM | Just had to ask, didn't I =\ |
| LordBOB77708-30-06, 04:41 PM | R.O.P is a Ring of Protection Im working on fixing everything else. Ok as far as I can tell everything is fixed. If everyone here believes that the Paragon is way to powerful I can take him off and make someone new if you wish. I added Paladin only to up my saves. I have no intention of smiting anyone UNLESS its a do or die type of thing and even then I doubt I will use it. |
| rob_douglas08-30-06, 06:10 PM | @Yoda: I like it - I doubt anyone in the arena will be able to see you as you attack and hide as a move action after each attack. ;) Bondleaf Wrap - does that take an armor slot, or is it slotless? If armor, then you can't also have Robes of Blending. If slotless, it should cost more. According to Arms & Equipment guide, you could add things like Fortification there. As long as the total remains below +13 (though I think it needs to remain below +10 to be non-epic really). Or you could add it to the Robes of Blending. Since you are only attacking slowly, maybe an item of Quickened True Strike to use each round. ROB |
| Seerow08-30-06, 06:10 PM | The smite would only be +2 damage anyway. Your attack bonus is high enough to hit most people (in fact with the given sources I'm not sure if it's possible to get much more than 80ish AC), so the Cha to hit will likely make little difference. I'm just trying to figure out why you keep insisting on keeping an odd fighter level =P Also, I suppose that means I'm redoing my equipment soon, seeing as I have one item that takes up more than my total wealth. =P |
| LordBOB77708-30-06, 07:37 PM | im got it so I can get my Cha. To my saves, though the more I look at it I dont know if it will be needed. I might go back to 14 Fighter and 1 in something esle. Maybe. |
| PhaedrusXY08-30-06, 07:54 PM | Full Plate of Heavy Fort gets rid of Vorpal Effects. Got a source for that? Vorpal specifically says it works vs. Vampires, which are naturally immune to crits. Not all weapon abilities that trigger on a critical actually require the creature being attacked to be vulnerable to critical hits. For example, Flaming Burst weapons still get the +1d10 damage on what would be a crit, even against creatures immune to crits. Vorpal is the same, as far as I know. I can't believe noone has entered a Frenzied Berzerker yet... and I don't understand why alot of people are spending tons of money on +saving throw items, when almost noone is using spells for anything requiring saves. If I get around to it, I'll try to work up a character based on the first one in this post (http://boards1.wizards.com/showpost.php?p=6148406). I don't know if I will have time, though. |
| LordBOB77708-30-06, 08:08 PM | Hey Ramaloke I have a question for you. How is your Initiative that high? I see your dex(+8) and improved initiative (+4) = +12 Why does it say +21? |
| PhaedrusXY08-30-06, 09:02 PM | Hey Ramaloke I have a question for both of you. How is your Initiative that high? I see your dex(+8) and improved initiative (+4) = +12 Why does it say +21?Iaijutsu Master lets him add either Charisma or Int mod to Initiative (I forget which). |
| LordBOB77708-30-06, 09:13 PM | interesting |
| Kord's Boon08-30-06, 09:37 PM | Job’s bracers of Kordly might offer him a +6 sacred bonus to str and con, I used bonus squared * 2000 (for bonus other then enchantment) * 2 (summing both abilities) * 1.5 for multiple effects on a single item, yielding 216,000 gp. IF I recall that sounds about right But more importantly let’s get to some dueling; Job is itching to get beat. |
| LordBOB77708-30-06, 09:59 PM | Ok so I dont usually fight with 2 weapons so I have a question My BAB is 15/10/5 I add :+18str.+25 luck(Paragon),+9 weapon, +6 feats with my main hand. I than add +9str.(i think) +25 luck (paragon) +5 weapon and +6 for the feats, with my off hand for my attack. What would the total on my attacks be? I have GTWF and Perfect TWF |
| LordBOB77708-30-06, 10:02 PM | Job’s bracers of Kordly might offer him a +6 sacred bonus to str and con, I used bonus squared * 2000 (for bonus other then enchantment) * 2 (summing both abilities) * 1.5 for multiple effects on a single item, yielding 216,000 gp. IF I recall that sounds about right. Your going to have to ask Witch about the Sacred bonus to your stats. I wasnt allowed do to it so I doubt you will be able to either. |
| Seerow08-30-06, 11:24 PM | No, you add your full strength bonus to the attack roll, just half of it to damage rolls. |
| LordBOB77708-30-06, 11:30 PM | so than with the above post what would my final full attack come out to be? |
| Yodasatomicweed08-30-06, 11:58 PM | Got a source for that? Vorpal specifically says it works vs. Vampires, which are naturally immune to crits. Not all weapon abilities that trigger on a critical actually require the creature being attacked to be vulnerable to critical hits. For example, Flaming Burst weapons still get the +1d10 damage on what would be a crit, even against creatures immune to crits. Vorpal is the same, as far as I know. Ah, I've gotten into arguements about this before. You can still score critical hits against creatures immune to them, it's just that they don't suffer extra damage. That's why critical-related effects work, because the crit still happens. On the other hand, Heavy Fortification prevents the critical hit from occuring at all. Essentially, when going against Heavy Fortification, it is impossible to confirm your critical threat roll. Therefore, Flaming Burst, Vorpal, and other critical-related effects generally don't work against something with Heavy Fort, because you cannot score the necessary critical hit. They aren't immune to critical hits, it's simply that no one can score a critical hit against them. @Rob: Thank you, that was the point. I tried not to look at others' stuff, so I'm hoping I don't go up against anyone immune to Sneak Attacks. Aside from that, my goal is to essentially whittle people down while I remain hidden. If they see me, well..."Look over there!" (one successful Bluff check later)..."oh, crap, he's gone....AARRRGHH!". Bondleaf Wrap is indeed armor, although I was under the impression robes could be worn with armor. Common sense indicates it couldn't, but under the entry for the feat Additional Magic Item Space, robes are listed as seperate from armor. Is this a change from 3.0 to 3.5? Quickened True Strike would be nice, as would a scroll or two of Greater Magic Weapon and Haste. Does anyone notice any 3.0 things in there I didn't change? |
| PhaedrusXY08-31-06, 01:54 AM | Ah, I've gotten into arguements about this before. So have alot of people. You still didn't provide any rules quotes, FAQ entries, or anything else to back up your position at all, as far as I see. Personally I don't really care as far as this challenge goes (unless someone hits me with a Vorpal weapon :P ). I wasn't planning on using a vorpal weapon for my character. If it was ruled that they bypass the Fortification ability, then everyone would probably want one, and then it would come down to who can get the most attacks per round to increase the chance of rolling a natural 20. That doesn't sound very fun to me, and wouldn't reflect much on the relative strengths of the characters. I just want to know if there has been any "official" word from WotC on this. |
| Yodasatomicweed08-31-06, 03:09 AM | So have alot of people. You still didn't provide any rules quotes, FAQ entries, or anything else to back up your position at all, as far as I see. ... I just want to know if there has been any "official" word from WotC on this. Oopsies. The description of Vorpal states something to the effect of how it has a percent chance to negate a critical hit. While I don't remember the exact wording, I do remember that it includes the word "negate", it does not mention "immune". If a critical hit is negated, that would seem to mean that it keeps the critical hit from occuring. Ok, straight from the SRD: "Fortification: This suit of armor or shield produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer, there is a chance that the critical hit or sneak attack is negated and damage is instead rolled normally." The definition of "negate", from Dictionary.com: "to nullify or cause to be ineffective" Therefore, if the critical hit is negated, it either doesn't occur or fails to cause ANY extra effects, both amounting to the same thing. Is this a better arguement on my part? Oh, and as far as I know there hasn't been any official word from WotC about this. EDIT: For the purposes of this duel and my character in it, I may not like this version, since I spent a lot of money to put the Human Dread special ability on a weapon (but I still stick by my arguement above, as that is how I honestly believe it works). Its (human dread special ability) only saving grace is that it states that it affects creatures immune to critical hits, but if the crit can't happen in the first place, that's irrelevant... |
| Witch08-31-06, 05:56 AM | Some slight houserules regarding Vorpal & Heavy Fortification: You may pick: either Vorpal uses the following rule, or it's banned: Vorpal allows a save to negate. Fort DC 10 + 1/2 BAB + Str Light Fortification offers 25% protection, Medium offers 50% & Heavy offers 75%. I don't like flatout immunities to crits & sneak attack. |
| LordBOB77708-31-06, 10:10 AM | im going to class for a while. I should be able to get on sometime around lunch. If I could get some help with my TWF bonus's and my Full Attack than I would be ready to duel. |
| Seerow08-31-06, 01:59 PM | so than with the above post what would my final full attack come out to be? It comes out to +71/71/67/67/62/62 unless you have bonus attacks from Haste or whatever. (For example if you had Haste you would have +71/71/71/71/67/67/62/62, since it adds an extra attack at highest BAB, and Perfect TWF makes it get mirrored) Question though-do you actually qualify for epic feats? You can't take epic feats with Fighter Bonus feats until you have epic levels of Fighter, and you need to have HD above 21 to take epic feats... or are the Paragon Bonus feats allowed to be epic? Actually, you said you got two feats from Paragon, the Paragon Template says one bonus feat, and says nothing about it being epic, so I assume that one is non-epic as well.... I'm confused. Edit: I vote for Vorpal just being banned, makes things easier. But only activating on a natural 20 and likely only failing the save on a natural 1 makes it not so much of a problem, so either way. And I'll redo my equipment and stuff later. I'll probably repost so things are better laid out and more organized and such. Edit 2: In case I wasn't clear enough with the full attack it goes like this: Main Hand: +71/67/62 Off Hand: +71/67/62 In otherwords they're completely identical. This is the case even pre-epic. TWF is really simple like that, just take your -2 penalty and calculate your attacks as normal, one attack in the offhand for every TWFing feat, all of them if you have PTWF |
| Witch08-31-06, 04:26 PM | On the purpose of bonus feats: No, you have no chance to take epic bonus feats. Perhaps those from Paragon, but not any other ones. |
| rob_douglas08-31-06, 04:29 PM | Yep, Robe and armor are the same slot in 3.5 - don't know about 3.0. Boots of Speed give you Haste as a free action each round, 10 rounds a day. Lord Bob - Maybe you want to add Battle Dance to your spiked chain guy - a great feat that lets you add CHA to attacks and AC. See Dragon 297 for the feat. Prereq is 30 ranks of Dance though. To get that, you might need at least 1 level of Monk in there (which would make the WIS to AC argument moot ;) ) ROB |
| Seerow08-31-06, 04:40 PM | 1) Bob is a Paragon, and has only 15 HD. His max skill ranks are 18 so he can't possibly qualify for Battle Dance. 2) I'm going to say again that Paragon gains a feat, not "feats". It also says nothing about that feat being able to be Epic. Feats Same as the base creature, plus one bonus feat. http://www.d20srd.org/srd/epic/monsters/paragonCreature.htm |
| Witch08-31-06, 04:51 PM | Seerow, I'm going to allow that one feat to be epic, due to the epic nature of Paragon. No other feats will be epic, however. Rob Douglas, that feat will not be useable, particularly because I do not have access to any Dragon magazine. |
| rob_douglas08-31-06, 04:56 PM | 1) D'oh! ;) 2) yes, that was a 3.0->3.5 change. Wierd that they allow the Paragon mind flayer 2 epic feats - Armor Skin and Superior Init (thought Sup init is not used in the stat block....) ROB |
| Yodasatomicweed08-31-06, 05:56 PM | Yep, Robe and armor are the same slot in 3.5 - don't know about 3.0. Boots of Speed give you Haste as a free action each round, 10 rounds a day. In 3.0 they are different slots. Are there any other 3.0->3.5 fau pax I made? I think I'm gonna end up getting rid of Backstabber, since I spent a feat on Combat Archery. That should free up enough gold to put Soulfire on my armor, get those boots, and buy some nice arrows. What's the biggest quiver I can buy? |
| Seerow08-31-06, 07:42 PM | Saul the Pure Psiwar5/Fighter2/HumanParagon3/Slayer18 Human Saint(Humanoid) LG Hit Dice: 26d8+2d10+252 (383) Base Attack/Grapple: +23/+31 Initiative: +15 Speed: 40ft Str 24 Dex24 Con 28 Int 12 Wis 42 Cha 12 AC: 10+ 7 (Dex) +1 (Armor) + 17(Monk's Belt) + 16 (insight) +2 (sacred) +5 (deflection) =58 Attack: +40 [+23 BAB + 16 Wisdom + 1 Enchantment] Morning Star (1d8+13+ 1d6(fire)+ 1d6(cold) +1d6(acid) +1d6(electricity)) [+1 Enhancement, +7 Strenght, +5 Collision] Full Attack: +45/+40/+35/+30 Space/Reach: 5ft./5ft. Saves: Fort +23, Ref +17, Will +33 Damage Reduction: 19/Evil, 9/- Fast Healing: 16 Template Abilities: Holy Power Holy Touch SLAs DR10/Evil Fast Healing 16 Immune to Acid, Cold, Electricity, Petrification Keen Vision Protective Aura Fire Resist10 +4 Fort Saves vs Poison Tongues Class Abilities Adaptive Learning (Tumble) Favored Enemy (Mindflayer) +8 Enemy Sense Brain Nausea Lucid Buffer Cerebral Blind Breach Power Resistance Cerebral Immunity Blast Feedback. Skills: Tumble+35, Jump+35, Knowledge(Dungeoneering) +23, Knowledge(Religion) +20, Sense Motive +47 Possessions: 1) +1 Flaming Shocking Corrosive Forst Collision Lucky Wounding Adamantine Morningstar (200,000) 2) Starmantle Cloak (132,000 GP) 3) Monk's Belt of Strength +6 (55,500) 4) +1 Brilliant Energy Retributive Amulet of Natural Attacks (234,000) 5) +12 Crown of Wisdom (1,440,000) 6) +8 Earing of Health (960,000) 7) Vest of Resistance +5 (25,000) 8) Skin of the Claw (16,000) 9) Boots of Speed and Dexterity +6 (54,000) 10) Ring of Protecion and Invisibility (80,000) 11) Ring of Epic Psionics V and Adamantine Touch(430,000) 12) Bracers of Armor +1 Heavy Fortification (36,000) 13) Orange Ioun Stone Expended Items: +5 Tomes of Dex and Wis. +4 Tome of Str and Con. (467,500 GP) Total GP Expended: 4,250,000 Feats: Psiwar1-Track, Improved Bull Rush, Dodge Human Paragon1- Human Paragon2-Combat Expertise, Speed of Thought Human Paragon3- Psiwar2-Intuitive Attack Psiwar3- Improved Innitiative Psiwar4- Psiwar5-Quicken Power Fighter1- Power Attack, Psycrystal Affinity Fighter2-Leap Attack Slayer1- Slayer2-Psionic Meditation Slayer3- Slayer4- Slayer5-Psicrystal Containment Slayer6- Slayer7- Slayer8-Shock Trooper Slayer9- Slayer10- Slayer11-Superior Innitiative, Damage Reduction Slayer12- Slayer13-PsiCrystal Power (Claws of the Vampire) Slayer14-Damage Reduction Slayer15-Fast Healing Slayer16- Slayer17-Psicrystal Power(Metaphysical Weapon), Damage Reduction Slayer18- SLAs: Guidance, Resistance, Virtue, Bless Psionics: ML: 29 PP: 127+224+43=394 Powers Known: 1st-Bite of the Wolf, Claws of the Beast, Expansion, Force Screen, Innertial Armor, Thicken Skin, Vigor, Precognition(Offensive), Metaphysical Weapon 2nd-Psionic Lion's Charge, Strength of My Enemy, Hustle 3rd-Claws of the Vampire, Mental Barrier, Dimension Slide 4th-Dimension Door(Psionic), Claw of Energy, Immovability 5th- 6th-Form of Doom Okay, I played around with stats and items a lot, and for some reason a lot of my numbers came up lower than what I had originally, so I'd appreciate it if someone looked over things for me, particularly my to-hit and damage, because I can't help but feel like I missed something important when adding it up (I somehow lost roughly +3 to hit and +9 to damage somewhere, giving up the 2 strength doesn't quite do that much, not even if I assumed holding it with two hands. And my wisdom actually went up, so my to-hit should have gone up... unless Intuitive Attack gives both Str and Wis to hit, but I doubt that, and still no idea where I lost my damage) |
| LordBOB77708-31-06, 09:57 PM | ok so I looked and I have 2 spic feats: Perfect TWF and Epic Weapon Focus. I do not need the PTWF feat since Greator TWF will suffice for now. Since my BAB doesnt allow me 4 attacks there is no point in picking up PTWF, so I will drop that and as my 1 epic feat I will stick with Epic Weapon Focus (shortsword). With that being said I Believe I am done |
| LordBOB77708-31-06, 09:58 PM | Another thing with my TWF My spiked chain is a +9/+5 Wouldnt that make my off-hand to hit 4 lower than my main hand? |
| LordBOB77708-31-06, 10:11 PM | ok Saul the Pure, I see that you have DR 19/Evil AND 9/- Since im not evil does that mean its actually DR 28 overall? If so than thats REALLY awesome!!!! |
| Seerow08-31-06, 10:16 PM | 1) Wait... how are you using a Spiked Chain as a double weapon? *just noticed this* Spiked Chain is a Two Handed Weapon... but not a Double Weapon. At least not in 3.5 o.0 2) Nonono I already stacked it, since the DR feat specifically stacks with Racial DRs, I took my Racial DR10/Evil and stacked it with my DR9/- for DR19/Evil. If you bypass the Evil, it's DR9/-. |
| LordBOB77708-31-06, 10:28 PM | I could of sworn that you could TWF with it. Since I messed up I can change it to a longsword and a shortsword It doesnt really make a difference to me. Nothing will change. |
| Seerow08-31-06, 10:59 PM | Except you're only specialized in one or the other, so the to-hit on one drops by another 6 points. |
| LordBOB77708-31-06, 11:08 PM | ok Give me a few minutes to rework everything. Im deciding if I want to keep the Spiked chain or go with the TWF route. If i stay with the TWF route I have the potential to do more damage. I decided to stay with the TWF.... I adjusted my offhand attack and damge accordingly |
| rob_douglas08-31-06, 11:21 PM | In 3.0 they are different slots. Are there any other 3.0->3.5 fau pax I made? I think I'm gonna end up getting rid of Backstabber, since I spent a feat on Combat Archery. That should free up enough gold to put Soulfire on my armor, get those boots, and buy some nice arrows. What's the biggest quiver I can buy? I didn't see any other 3.0-isms. Quiver of Ehlonna you can carry a backup bow, and 60 arrows of different types. You could also throw a couple regular quivers in a portable hole for easy access while hidden. Heck, you could hide in it if you needed to heal. Maybe I should be giving you this advice in a PM.... ;) ROB |
| PhaedrusXY09-01-06, 12:43 PM | Gothmog the Destroyer Human Barbarian1/Ftr1/Psywar24/FrenziedBerzerker4 Ability Scores (32 pb) Str 33 "pre-buffing" (15 +7 levels +5 inherent+6 enhancement)(6) Str 62 after 1 Round (+29 Psychofeedback) Str 66 "buffed" (+4 size)(not counting enhancement from Strength of My Enemy if it goes over +6) Str 76 "buffed" + "angry" (+4 rage +6 frenzy)(not counting enhancement from Strength of My Enemy if it goes over +6) Con 14 +5 inherent +6 enhancement = 25 (24 after Psychofeedback, 28 Raging) (6) Dex 14 + 6 enhancement +5 inherent = 25 (22 after Pfb) (6) Wis 14 +5 inherent +6 enhancement = 25 (24 after PFb) (6) Int 14 +6 enh +5 inherent = 25 (13 after Pfb) (6) Cha 8 +6 enh +5 inherent = 19 (7 after Pfb) (0) Progression: 1 Barb1 Power Attack, Cleave 2 PW1 Destructive Rage 3 PW2 Intimidating Rage, Psicrystal Affinity 6 PW5 Improved Sunder, Instantaneous Rage 9 PW8 EK: Share Pain, Combat Brute 12 PW11 Improved Bull Rush, Shock Trooper 15 PW14 Combat Reflexes, EK: Schism 16 FB1 18 FB3 Dodge 19 FB4 20 Ftr1 Combat Expertise 21 PW15 Practiced Manifester 23 PW17 Extra Rage 24 PW18 Karmic Strike 26 PW20 Extra Rage 27 PW21 Terrifying Rage, Quicken Power 30 PW24 Ruinous Rage, Psicrystal Containment Powers Known: 1) Expansion, Precognition: Offensive, Vigor 2) Psionic Lion's Charge, Strength of My Enemy, Hustle, Body Adjustment, Dimension Swap (2nd) 3) Vampiric Blade, Empathic Transfer: Hostile, (chose 2nd level instead) 4) Energy Adaptation, Freedom of Movement, Dimension Door 5) Psychofeedback, Oak Body, (chose 2nd) 6) Body Purification, Dispelling Buffer, Form of Doom Added in Epic levels: Metaphysical Weapon (1st), Weapon of Energy (4th) Equipment: Two Gloves of Storing (20,000), +1 Adamantine Skillful Brilliant Energy Spiked Chain (75,000), +1 adamantine guisarme (5,000), Ring of Weapon Breaking (600,000), +1 Mithril Breastplate with Soulfire + Heavy Fortification (100,000?), Crystal Mask of Dread (+10 intimidate), 6 +5 tomes (825,000), Belt of Magnficence (200,000), Ring of Epic Psionics (810,000), Orange and Pale Green Ioun Stones (60,000), Minor Cloak of Displacement (50,000), Boots of Swiftness (256,000), Ring of Invisibility (his psicrystal uses it :D ), 10 Dusts of Appearance (18,000), Wand of Restoration, Wand Cure Critical Wounds (CL20), Psychoactive Skin of Proteus (on Psicrystal), Wand of Dimension Door, Heward's Handy Haversack (2,000), Dorje of Call Weaponry (750), Vest of Resistance +5 (25,000), Circlet of Persuasion (on Psicrystal) = a bit over 3 million Other Stats: AC: 21 (10+6armor+5dex) (negative 6 if Raging, Frenzying and Charging :D) Hit Points: 12 +24d8 +1d10 +4d12 +210 (361.5, 421.5 Raging, +125 temporary, half damage goes to Psicrystal) Psicrystal (Nimble): has half his hit points, and he uses Share Pain + Vigor on it. It gives him a +2 to Initiative. Skills: Concentration 41 (33+7con+1comp), Intimidate 43 (33-2cha+10comp.+2syn, not including Size), Tumble 31 (5cc+20comp+6dex), Balance 31 (5+20comp+6dex), Bluff 4 (5-2+1comp), Use Magic Device 15 (16cc-2Cha+1comp), Spot 24 (16cc+7wis+1comp), Sense Motive 24 (16cc+7wis+1comp). Manifestor level: 29, Power Points: 344 (127base+70wis +147item) Speed: 80 ft Initiative: +8 Saves: Fort +35/37, Ref +23, Will +23 DR 15/adamantine, weapons must save vs. DC 20 or break after hitting him 20% concealment Deathless Frenzy, Improved Power Attack AL: True Neutral Attacks (it's complicated :P ): Pre-buffed normal attack: Spiked Chain +33 (2d4 +22Str +1enh, avg 28 per hit) Post-2nd round attack: Spiked Chain +41 (2d4 +22Str +9enh, avg 36 per hit) Post-3rd round normal attack: Spiked Chain +66 (+21BAB +9 insight +8 enh + 28 Str) (3d6 +56Str +9enh, avg 75.5 per hit) or tentacle at +59 (4d8?+14str, avg 32 per hit) Post-3rd round "angry" attack: Spiked Chain +71 (+21BAB +9 insight +8 enh + 33 Str) (3d6 +66Str +9enh, avg 85.5 per hit) or tentacle at +64 (4d8?+16str, avg 34 per hit) Fully buffed, 1st round of charging: Spiked Chain +68/+68/+63/+58/+53 (+21BAB +9 insight +8 enh +2 charge + 28 Str)(3d6 +56Str +9enh +63 (Imp.PA), avg 138.5 per hit) and 4 tentacles at +60 (4d8?+14str+21pa, avg 53 per hit) Fully buffed, 2nd round of charging: Spiked Chain +68/+68/+63/+58/+53 (+21BAB +9 insight +8 enh +2 charge + 28 Str)(3d6 +56Str +9enh +84 (Imp.PA +Momentum Swing), avg 159.5 per hit) and 4 tentacles at +60 (4d8?+14str+42pa, avg 74 per hit) AoO on "normal" charge round: +45 to hit, same damage Fully buffed, 1st round of charging, "angry": Spiked Chain +73/+73/+68/+63/+58 (+21BAB +9 insight +8 enh +2 charge + 33 Str)(3d6 +66Str +9enh +63 (Imp.PA), avg 148.5 per hit) and 4 tentacles at +66 (4d8?+16str+21pa, avg 55 per hit) Fully buffed, 2nd round of charging, "angry": Spiked Chain +73/+73/+68/+63/+58 (3d6 +66Str +9enh +84 (Imp.PA +Momentum Swing), avg 169.5 per hit) (+21BAB +9 insight +8 enh +2 charge + 33 Str) and 4 tentacles at +66 (4d8?+16str+42pa, avg 76 per hit) AoO on "angry" charge round: +50 to hit, same damage |
| Seerow09-01-06, 01:03 PM | My only question is this: I see no practiced manifester in your build, but you seem to be assuming you can get +30 from PsychoFeedback. It's limited to your manifester level, so shouldn't it be +24 rather than +30? (Yeah, yeah, it's 70 strength vs 76. That damage could be the difference between life and death!) |
| LordBOB77709-01-06, 02:14 PM | how are you getting 5 attacks? |
| Seerow09-01-06, 02:16 PM | 4 attacks + 1 from haste? |
| PhaedrusXY09-01-06, 02:32 PM | 4 attacks + 1 from haste?4 + Frenzy or Haste, yeah. Oops, I forgot that Psychofeedback was limited by ML. Will have to edit that. Thanks for the catch. I'm guessing that you guys rule that Orange Ioun stones don't stack, right? Would be alot easier to just buy some more than change all those stat blocks. :P Does everyone play with those epic Boots of Swiftness taking a std action to activate for the Haste effect, or play them like Boots of Speed? If they take an action, they're actually worse in some ways than the 20,000 gp non-epic boots... I'll just add a non-slotted pair of those if the epic ones take a Std action, if that's ok with Witch. Another question: Do psicrystals get feats for the purposes of this? I've heard arguments that they do on the psi board. |
| LordBOB77709-01-06, 02:37 PM | and what exactly is "Strength of My Enemy"? |
| Seerow09-01-06, 03:08 PM | Strength of My Enemy is a Psiwar Power. Look in the SRD for details. And can we just say Psicrystals don't get bonus feats for simplicities sake? I don't feel like going and picking out skills and feats for my crystal, I just got it for the extra focus >_<; On the boots of swiftness, no idea. |
| LordBOB77709-01-06, 03:17 PM | I do like the Deathless frenzy Ability. Stacked with A few extra rages and the battle is going to last a LONG time. 12 rounds because your raging and 10 from extra rages FORCES the battle to last 22 rounds if it actually does last that long |
| Seerow09-01-06, 03:35 PM | Well, except he takes 2 nonlethal damage each round (Unless he can get around that and I didn't notice?), so he'll fall unconcious first.... |
| LordBOB77709-01-06, 04:07 PM | well 22x2 = 44 nonlethal. I dont think he will have a problem |
| PhaedrusXY09-01-06, 04:24 PM | I've never played with high level or Epic psionics before. I just noticed that you can actually get Temporal Acceleration as an Epic Psywarrior. That changes things dramatically as far as buffing strategy, no? :P I updated my character a bit. |
| Seerow09-01-06, 06:44 PM | Remember, you have to spend epic feats to get any powers beyond level 20. Edit: Also, I noticed you have Practiced Manifester now. Note that it raises your ML by 4, not 5. So your ML should be 28 not 29. |
| PhaedrusXY09-01-06, 07:03 PM | The Orange Ioun Stone raises it by +1. I did spend an epic feat to get Temporal Acceleration. |
| Seerow09-01-06, 07:27 PM | ah, forgot about that. *wonders at why he didn't buy it* Hrm what would be the cost on a +2 ML Ioun Stone? <_< Also, I posted before you updated. When I looked Temporal Acceleration wasn't in your build yet, I was just giving a reminder. |
| Witch09-01-06, 07:37 PM | I've seen Temporal Acceleration in action for buffing before, in a duel game. Not pretty. Therefore, I'm putting a ban on it. If you two are ready for duelling, Seerow & Phaedrus, let me know. I'll supply you with a map. |
| PhaedrusXY09-01-06, 07:44 PM | I'll need to fiddle with things a bit then, in that case. I don't blame you for banning it, though. :D Question: How are you going to handle readied actions? I mean, if I say "I am going to ready an action so that if my opponent does "so and so", obviously... he's not going to do "so and so" on his turn. Edit: Ok, I think I'm done. Got rid of Temporal Acceleration. :P |
| Witch09-01-06, 07:47 PM | I don't blame you for trying either =) Just want to keep things fair somewhat :) |
| Seerow09-01-06, 07:53 PM | Yeah, you put a ban on a power then choose two people to duel who both have it. I have to readjust as well =\ |
| Seerow09-01-06, 08:11 PM | There, switched it out for Psicrystal Power. Before we start though I want to make sure-Psicrystal Power says it manifests at your manifester level, I'm assuming that means as if you put power points into it equal to your ML. |
| Seerow09-01-06, 09:18 PM | Note: A few other minor changes have been made to my character (mostly adding on the Orange Ioun Stone which I had forgotten about, and swapping a few powers [read: Defensive Precognition] that I suddenly realized were useless for me). If you feel this is unfair or done in the spirit of trying to cheat Phaedrus (which it's not, but people get funny ideas =P) you can feel free to put someone else against him and I'll take on whoever else. I just say this explicitly here because it feels kind of weird changing stuff after your opponent has been announced. |
| PhaedrusXY09-01-06, 09:37 PM | I gotta go guys. I doubt I'll checking back here for 12 hours or so. |
| Witch09-02-06, 10:16 AM | You will be playing here: http://www.colugo.org/jmcmurra/SRD/exodusMapsSwirlingVortex.html Phaedrus starts on the green dot. Seerow on the purple dot. |
| PhaedrusXY09-02-06, 12:41 PM | Well, that's a small but interesting map. ;) Here is my initiative roll. initiative (1d20+8=18) (http://invisiblecastle.com/find.py?id=595054) I made a couple of minor changes to my character (added a minor magical item, and a couple of notes about that item and another being equipped on my psicrystal instead of my character). Can we assume that magical effects with indefinite durations can be in effect when we start, or do we have to use actions to activate them? I am referring specifically to the Skin of Proteus and Ring of Invisibility on my psicrystal, not anything on my chararcter himself. If possible, the psicrystal will be metamorphed into a small astral construct (via Skin of Proteus), invisible (Ring), and hanging partially out of the Heward's Handy Haversack on the character's back, like a papoose. ;) It is wearing a Circlet of Persuasion. |
| Witch09-02-06, 12:49 PM | Indefinite durations can be in effect, yes. And your sent tactics seem fine at the moment. You have one buffing round, all. Roll ahead, Seerow. No need to wait for the others initiative to say what you do on the buffing round, can tell immediately. |
| PhaedrusXY09-02-06, 01:13 PM | Gothmog howls like a wild man, screaming something about a Mr. Wilson. His equipment looks cheap and not very well kept, and his matted hair springs from behind his crystal mask like a nest of serpents. Smears of filth can be seen on his body and equipment. He manifests a Quickened Schism (swift action, 23 round duration, 13 pp, uses his Psicrystal's focus) and augmented Vigor (Std action, shared with psicrystal, +145 temp. hit points each, 29 pp). He "activates" his Karmic Strike feat as a free action, and draws his +1 Brilliant Energy Adamantium Skillful Spiked Chain from his Glove of Storing (free). If I can use a Swift action power as a move action, he'll also manifest an Augmented Expansion (increase to Huge size, duration 290 minutes, 15 pps). I am sending you a PM Witch. |
| PhaedrusXY09-02-06, 02:11 PM | Crap... I just realized that I needed to take Dimension Slide instead of Dimension Swap... Is it too late to change it? :P |
| LordBOB77709-02-06, 02:59 PM | I believe it is to late to change anything. If you had thought of it before the battle I wouldnt see any problem, but the fact that everything has started I wouldnt allow it......but im not Witch. |
| Witch09-02-06, 03:26 PM | Phaedrus, you can change it after this duel ;p |
| PhaedrusXY09-02-06, 03:41 PM | Ok. No problem. :D |
| Seerow09-02-06, 03:56 PM | Oooh swirly thing of doom. Looks fun. Innitiative: 1d20+15=20 (http://invisiblecastle.com/find.py?id=595448) Saul stands proudly as the winds roar about him, and he sees the madman at the other side of the arena screaming something about Mr. Roger? He will be dealt with. Buff Round: Set Gothmog as Dodge Target (+1 AC, Free Action) Manifest Claws of the Beast (Free Action due to skin of the Claw, 19 PP Spent to Manifest 2 5d6 claws [unless it's possible to augment it higher with epic, the power description only goes to 19]) Manifest Innertial Armor (Standard Action, 29 PP, gain +18 Armor Bonus) Manifest Quickened Force Screen (Swift Action, 27 PP, gain +9 Shield Bonus, Expend My Focus) Regain Psionic Focus (Move Action) Psicrystal: Manifests Metaphysical Weapon on Morning Star (+8 Enhancement Bonus on the Morning Star) I win innitiative, so first round: Manifest Precognition, Offensive (Swift Action, +8 Insight to Attack, 28 PP) Manifest Thicken Skin (Standard Action, +10 Enhancement to Natural Armor, 28 PP) Draw Morning Star (Move Action) Psicrystal: Manifest Claws of the Vampire All powers (except the Metaphysical Weapon) shared with Psicrystal, in case it comes up. Durations shouldn't be an issue, most of them are 29 Minutes, 290 Minutes or 29 Hours. [if we last long enough for those to wear off I'll be scared] Claws of the Vampire will wear off in 29 rounds. PP Spent: 131. PP Remaining: 263 AC: AC: 10+ 7 (Dex) +18 (Armor) + 17(Monk's Belt) + 16 (insight) +2 (sacred) +5 (deflection) +10 (Natural) +9 (Shield) +1 (Dodge) =95 Attacks: +52 [+21 BAB + 16 Wisdom + 8 Enchantment +8 Insight] Morning Star, +46 Claw [+21 BAB + 16 Wisdom + 1 Enhancement + 8 Insight] |
| PhaedrusXY09-02-06, 04:35 PM | *Gothmog whistles appreciatively* (Nice armor class :D ) Gothmog begins singing an inane sounding song. You make out the words "Run, run, Dingo Boy!" in the chorus. He manifests Psychofeedback and reallocates his stats as in the character sheet (standard action, 9 pps). His Strength is now 66. He uses his Schism action to manifest Form of Doom (11 pps, 29 round duration). He exchanges his spiked chain for a +1 adamantine guisarme (two free actions). (I'll just use Expansion here as a swift action, since Witch didn't respond about using it last time.) And repeat the same thing that I PMed you last time, Witch. |
| PhaedrusXY09-02-06, 04:44 PM | I guess I should at least mention this stuff... I'm not sure what kind of bonuses Form of Doom gives for speed, and Strength. If they are enhancement, they won't stack with what he has already (I'm assuming they don't). If they stack, his speed increases by +10, and his Str by +4. He also gains Natural Armor +5... and his AC is still a joke at 22. :D He gains DR 5/-, and Frightful Presence (DC 14, heh). Edit: Oops, I just noticed a big booboo in my character. I have the enhancement bonus from Metaphysical weapon calculated in on his attack bonuses with his tentacles. All the "buffed" tentacle attack bonuses will drop by +8 from what is listed. :blush: |
| Seerow09-02-06, 05:06 PM | ((Y'know I'm regretting not thinking to use Schism. Sounds like something to update after this duel >_> Question: What's the White on the map? I know the blue is a no-go, can we go on the white?)) Saul shakes his head to clear it of the noise "How can that thing hear himself think over it?" he says to himself in wonder. Manifest Expansion (Swift action, augmented for 2 size categories and 10min/level duration, 15 PP) Manifest Form of Doom (Standard Action, 11 PP) Manifest Dimension Slide to move to M21 (Move Action, 9PP) Move action depends on clarification as to what the white is. PP Remaining: 228 AC: +5 Natural(It's unnamed so should stack with the enhancement from thicken skin), -2 Size = 98 Attack: -2 Size +2 Strenght (in other words atack values remain the same) Extra Attacks: 4 Tentacles Speed: Increases to 50 ft Edit: Since Form of Doom doesn't specify, all bonuses from it are unnamed. And I actually wouldn't have caught that boo-boo. Heh. Well, so long as it's fixed I won't hold it against you =P |
| PhaedrusXY09-02-06, 05:33 PM | Gothmog dances the Watusi, does a backflip, sings "Gotta girl named Daisy! She sure 'nuff drives me crazy!" and manifests the following powers: Oak Body (23 mins, schism action) and Precognition: Offensive (standard, augmented, 29 min duration, +9 to attack, 29 pps) And... again with the other thing I PMed you earlier, Witch. I'm assuming that Oak Body and Form of Doom "stack", since Oak Body just makes your flesh turn into wood, not turns your whole body into a tree. If not... let me know and I'll choose one. Total powers running, pps spent, and durations left: Vigor (~29 mins) Schism (21 rnds) Expansion (~290 minutes) Psychofeedback (28 rnds) Form of Doom (22 rnds) Oak Body (~23 mins) Precognition: Offensive (~29 mins) 125 pps spent total Str is now 70 (thanks to Form of Doom stacking :P ), speed is 45 or 50, depending on how you apply the additions and multipliers from the various effects on it. Dex drops to 20. The natural armor bonus says it doesn't stack from Oak Body. He is now immune to a bunch of stuff... I'm going to recalculate his attacks and damage based on the new Str score, the messup of mine from adding Metaphysical Weapon to his tentacles, and repost his attack bonus in a new post. |
| LordBOB77709-02-06, 05:37 PM | ok I hate to interrupt the Battle but can you imagine if I used psionics? Talk about one hell of an AC! And everyone was mad at me for being a Paragon.... LOOK AT PSIONICS!!!! Sorry, im just ranting. |
| LordBOB77709-02-06, 05:56 PM | Psychofeedback last 1 minute and 1 minute only from what I see. That means 10 rounds, not 28 or anythign else like that, and once a minute you have to spend more PP to keep it going |
| PhaedrusXY09-02-06, 06:01 PM | Says 1 round per level here: http://www.d20srd.org/srd/psionic/powers/psychofeedback.htm And in the main SRD on the WotC page, also. |
| LordBOB77709-02-06, 06:05 PM | hmmmmm Ive got the Psionics Handbook and it says Duration: 1 minute (D) I would suggest going with the SRD. |
| PhaedrusXY09-02-06, 06:13 PM | The 3.5 Expanded Psionics Handbook? Or the old 3.0 Psionics Handbook? |
| Seerow09-02-06, 06:15 PM | Bob: Glad you appreciate it =P But if you want to claim Psionics is broken because I have a high AC... you need to make another thread elsewhere. The real thing is the combination of those powers with stuff that usually only works while unarmored (Monk AC bonus namely, I think the Saint Bonus applies anytime). With standard equipment I could have had +13/18 of that Armor Bonus, +7/9 of that Shield Bonus, and +5/15 of the Natural Armor bonus, without going into Epic pricing. Meaning Psionics only really raied it 17 points, and Natural Armor is the only really big boost (7 points if you ignore the natural armor). On Topic: Okay, my move depends on something, if we're Expansioned (ie have 10-ft space) are we able to move onto a space that's 5 ft stone then white behind it? I ask because currently both of our characters are expansioned and fill a 10-ft space I believe, so if we can't move into such a space, we're effectively immune from melee attacks from each other so long as we stay in the starting possition, and can only attack each other if we both move into the middle. |
| PhaedrusXY09-02-06, 06:19 PM | :heehee I hadn't thought of that. Don't worry, I won't stay in there much longer. You may wish I had when I come out, though. :P You can at least equal anything you can do with psionics by using magic. Polymorphing into a Planetar nets you +19 Natural Armor and a ton of other stuff, for example. You just need to be an outsider to start with. Edit: Oh, you can still get to me actually. The arena boundaries extend 200' above the stone and 200' below the stone.and The Red lines are triple-layered Walls of Force. (Note: You can see through a Wall of Force.) Each wall extends 50' above and below the stone.So you need to fly up 50 feet to the top of the wall of force, and then back down, if you want to get to me. (Or Dimension Door into the space above my head, etc). This answers your question about the white spaces, I think. Any square that doesn't have a stone in it is empty air. |
| Seerow09-02-06, 06:33 PM | I hadn't thought of that. Don't worry, I won't stay in there much longer. You may wish I had when I come out, though I'm expecting some sort of surprise from your Psicrystal. You wanted that thing polymorphed and invisible for a reason. But my problem right now is, if I had thought it through and -not- expanded myself, I would have been able to attack you this turn. =( You can at least equal anything you can do with psionics by using magic. Polymorphing into a Planetar nets you +19 Natural Armor and a ton of other stuff, for example. You just need to be an outsider to start with. Of course, but that's why most Magic is banned here, right? So you need to fly up 50 feet to the top of the wall of force, and then back down, if you want to get to me. (Or Dimension Door into the space above my head, etc). This answers your question about the white spaces, I think. Yeah, I was actually going to try to jump the Wall of Force until I remembered the x4 multiplier for vertical jump checks. Alas. But we can't fly, and I wasn't aware that Dimension Slide could take you vertical Edit: Also, while I accounted for the Form of Doom strength bonus, I forgot about the Expansion Strength bonus. So my attack bonus is actually 2 higher than what I claimed earlier. [Strength of 32, +11 bonus] Edit 2: Actually, I'm stupid. I use my Wisdom for my to-hit so it's actually 2 -lower- due to size, but I have extra damage from the strength >_> <_< Whatever XD |
| Witch09-02-06, 06:35 PM | Note: movement will require you to tell which squares you move into. You'll be able to move in those 5 foot things, but at half your speed, but lose dex to AC (not enough room), and take a -2 to hit. I'm adhoccing this, because I can't think of a suitable rule, yet don't want to stagnate the duel. |
| PhaedrusXY09-02-06, 06:42 PM | That sounds fine with me. This table (http://www.d20srd.org/srd/combat/combatModifiers.htm#favorableandUnfavora bleConditions) lists a -4 penalty to AC and attacks for squeezing through a space, and that's all, though. It doesn't matter to me, because if he wants to hit me, he will. Dex or no Dex. It might matter a bit to Seerow when I start trying to hit him back, though. :D |
| Witch09-02-06, 06:53 PM | Nevermind my previous ruling. I'll go with the table you linked. I'm not used to those rules. -4 penalty to AC and attacks for squeezing. I'm keeping the half-speed, however, because I think it is a valuable addition to squeezing. Squeezing people don't go as fast. |
| PhaedrusXY09-02-06, 07:21 PM | Are we using the "optional subjective gravity" rule I see for this map? If so, "flying" is no problem. :D And why wouldn't Dimensional Slide be able to transmit you vertically? You're traveling into and out of another plane of existence when you use it. I think it could handle going "up". Here is some of Gothmog's updated (current) stats: Str 70 (15 +7 levels +5 inherent+6 enhancement+4unnamed+4size+29unnamed) Con 24, Dex 20, Int 13, Wis 24, Cha 7 Hit points: 361 + 125temp AC 22 (10+5dex-4karmic+5natural+6armor) Attacks current: guisarme +59 (+21BAB+30str+9insight-2size+1compentence) (3d6+61), tentacle +59 (4d8?+15) Full attack: +59/+54/+49/+44 and 4 tentacles at +54 I'm not sure on the damage of the tentacles. I'm assuming it increases when you increase your size (hence the 4d8 listed). |
| Seerow09-02-06, 07:28 PM | Okay, in that case: Saul manifests Hussle (3PP, Swift Action) Saul Manifests Dimension Slide as a Move Action (9PP) to F9 (19 squares away, ML28 gets me 95 ft range or 19 squares), takes up F9 and F8 Saul 5-ft steps to the left so he's at F7 and F8. Saul Full Attacks, Power Attacking for 12, using natural weapons as secondary effects (-5 to hit): To Hit Rolls: Mace: 1d20+35=38 (http://invisiblecastle.com/find.py?id=595851) Mace: 1d20+30=46 (http://invisiblecastle.com/find.py?id=595851) Mace: 1d20+25=28 (http://invisiblecastle.com/find.py?id=595851) Mace: 1d20+20=26 (http://invisiblecastle.com/find.py?id=595851) Tentacle:1d20+23=31 (http://invisiblecastle.com/find.py?id=595851) Tentacle:1d20+23=28 (http://invisiblecastle.com/find.py?id=595851) Tentacle:1d20+23=28 (http://invisiblecastle.com/find.py?id=595851) Tentacle:1d20+23=33 (http://invisiblecastle.com/find.py?id=595851) Claw:1d20+23=40 (http://invisiblecastle.com/find.py?id=595851) Against an AC of 22, all hit. (The to hit was +21 BAB +16 Wisdom +8 Insight +8 Enhancement [or +1 for natural weapons] -2 Size -4 Circumstance -12 Power Attack) Damage: Mace Attacks: 3d6 (http://invisiblecastle.com/find.py?id=595861)+ 1d6(fire) (http://invisiblecastle.com/find.py?id=595863) +1d6(acid) (http://invisiblecastle.com/find.py?id=595866) +1d6(cold) (http://invisiblecastle.com/find.py?id=595868) +1d6(electricity) (http://invisiblecastle.com/find.py?id=595870) + 39 = 12 + 3 (fire) + 5 (acid) + 6(cold) + 3(electricity) +39 = 68 3d6 (http://invisiblecastle.com/find.py?id=595861)+ 1d6(fire) (http://invisiblecastle.com/find.py?id=595863) +1d6(acid) (http://invisiblecastle.com/find.py?id=595866) +1d6(cold) (http://invisiblecastle.com/find.py?id=595868) +1d6(electricity) (http://invisiblecastle.com/find.py?id=595870) + 39 = 9 + 5 (fire) + 1 (acid) + 3(cold) + 3(electricity) +39 = 60 3d6 (http://invisiblecastle.com/find.py?id=595861)+ 1d6(fire) (http://invisiblecastle.com/find.py?id=595863) +1d6(acid) (http://invisiblecastle.com/find.py?id=595866) +1d6(cold) (http://invisiblecastle.com/find.py?id=595868) +1d6(electricity) (http://invisiblecastle.com/find.py?id=595870) + 39 = 14 + 1 (fire) + 2 (acid) + 5(cold) + 2(electricity) +39 = 63 3d6 (http://invisiblecastle.com/find.py?id=595861)+ 1d6(fire) (http://invisiblecastle.com/find.py?id=595863) +1d6(acid) (http://invisiblecastle.com/find.py?id=595866)+ 1d6(cold) (http://invisiblecastle.com/find.py?id=595868) +1d6(electricity) (http://invisiblecastle.com/find.py?id=595870) + 39 = 11 + 6 (fire) + 5 (acid) + 3(cold) + 2(electricity) +39 = 66 Tentacle Attacks: 4d6 (http://invisiblecastle.com/find.py?id=595876) + 26 = 19+26= 45 4d6 (http://invisiblecastle.com/find.py?id=595876) + 26 = 16+26=42 4d6 (http://invisiblecastle.com/find.py?id=595876) + 26 = 17+26=43 4d6 (http://invisiblecastle.com/find.py?id=595876) + 26 = 14+26=40 Claw Attack: 8d6 (http://invisiblecastle.com/find.py?id=595878) + 26 = 34+26=50 Total Damage: 477. 407 After Damage Reduction (DR10/Slashing can't be penetrated with the morning star). Unsure if he has any Elemental Resists (so that may be lowered some more still). I think he lives by virtue of the Temporary HP he had from Vigor. Saul's Current AC: AC: 91 (10 +5(Dex)+18 (Armor) +9(Shield) + 15(Natural)+ 17(Monk's Belt) + 16 (Insight) +2 (sacred) +5 (deflection) -2 (Size) -4(circumstance)) Edit: If flying isn't a problem, consider me floating instead of squeezing, and get an extra +4 attack (and thus damage by turning into power attack) back for each hit. Edit2: Does Claws of the Vampire give Temporary HP when at full? If so, I gain 17 bonus HP from my claw attack. |
| Witch09-02-06, 07:39 PM | I'll give you the pick if you want flying. If you both want it, you both get it. If any of you prefers not to, neither of you gets it. |
| PhaedrusXY09-02-06, 07:41 PM | Sorry you rolled all of that for nothing.... Gothmog's psicrystal's readied action goes off, and he Dimension Door's to E13-14, F13-14. Seerow's attacks hit empty air, as Gothmog howls with laughter from across the arena. (Unless Witch says otherwise... :P ) For his actions, he does the following: manifests Dispelling Buffer (schism, shared, 23 hrs, 11pps), changes weapons again back to his spiked chain (2 free actions), manifests Metaphysical Weapon (std, augmented, 29 pps, +8 enhancement to brilliant energy spiked chain), and manifests a Quickened Share Pain (23 hrs, 3pps). |
| Seerow09-02-06, 07:42 PM | I'm okay with it either way, but if it is okayed, I want to change the way I moved to account for that (and also adjust my power attack and such). I had moved on the assumption it wasn't supposed to be in our match, and that was just a generic suggestion, so it's up to Phaedrus. |
| Seerow09-02-06, 07:47 PM | 1) How did your Psicrystal Manifest Dimension Door, Psionic? It's a Feat (Psicrystal Power) to make your Psicrystal able to manifest a power, and not a feat that you appear to have. 2) How does your Psicrystal Manifesting Dimension Door move you? |
| PhaedrusXY09-02-06, 07:51 PM | 1) How did your Psicrystal Manifest Dimension Door, Psionic? It's a Feat (Psicrystal Power) to make your Psicrystal able to manifest a power, and not a feat that you appear to have. 2) How does your Psicrystal Manifesting Dimension Door move you?It used Gothmog's ranks in Use Magic Device to activate a Wand of Dimension Door. Gothmog was "willing" to go with it. |
| Witch09-02-06, 07:52 PM | While I'm not too certain if I can explain (1), I can explain (2): You can bring along objects as long as their weight doesn’t exceed your maximum load. You may also bring one additional willing Medium or smaller creature (carrying gear or objects up to its maximum load) or its equivalent per three caster levels. Secondly: if I don't reply on a PM, that doesn't mean I didn't read it. Thirdly: my box is almost full at the moment :( Lastly, I'm going to bed now. |
| PhaedrusXY09-02-06, 07:55 PM | never mind |
| Seerow09-02-06, 07:59 PM | Okay, well if that's the case he's a Huge Creature, not a Medium or smaller. How many medium creatures is a Huge creature equivalent to, and was the Wand a high enough caster level to do it? I mean, iirc a large creature is what, 4 medium creatures, Huge something like 8? So it'd have to be CL24... that's an epic wand. I'll wait for Witches answer (I guess that'll be tomorrow morning) before continuing. |
| Seerow09-02-06, 08:02 PM | One last thing, you have 16 ranks in UMD, so your Crystal (unless it has an 18 or higher charisma?) should have had to actually roll to make that DC20 UMD check to use the wand in the first place. (I know, picking 20% straws here, but given all the 3s I rolled on my to-hit, it's possible) |
| PhaedrusXY09-02-06, 08:16 PM | It is also wearing a Circlet of Persuasion, which gives it a +3. So by standard rules, it is an automatic success. However, I think he's using the variant where a 1 means reroll with -20 or something though, I'll roll it just in case. Good question about "how many creatures does Huge count as?", though. I wasn't as careful as I should have been thinking this over, I guess. ;) However, what I did is legal, at least in principle. It is just a matter of making sure all of the details about weights, etc, are squared away. This is a tactic I had planned all along, and told Witch about it. If he wants to say it doesn't work over a technicality, that's ok I guess. He's the one DMing this show. :P |
| PhaedrusXY09-02-06, 08:20 PM | Unfreaking believeable... I actually rolled a 1... Psicrystal's Use Magic Device Check for activating Wand of Dimension Door (1d20+19=20) (http://invisiblecastle.com/find.py?id=595939) This optional rule may bite me in the ass. :D I see in the description that a Huge creature counts as 4 medium creatures, which means I'd need a wand with a caster level of 12 to do it. (One additional medium per 3 caster levels). I didn't specify that it was a CL 12 wand in my character sheet (oversight...), and I rolled a 1 on the check, which will fail if he's using the "variant" rules listed on the page with the map we're on. Guess we'll have to tune in next time to find out what happens. :D |
| Seerow09-02-06, 08:25 PM | Ouch~ |
| LordBOB77709-02-06, 08:53 PM | this is priceless. I want to laugh, ok wait i am laughing, but I wont post that im laughing |
| Seerow09-02-06, 08:57 PM | Yeah, I'm real sorry about that. I actually didn't realize that that rule was in effect, but didn't know you had the Circlet, so was wondering what would happen if you got a 1-3 (as I thought you needed a 4 to succeed) As you said, we'll see what happens. And guess I was wrong on the Huge thing. I don't have any problem with you saying it's CL12 since you had something like a million GP leftover (despite me hating your strategy as it effectively says I can't hit you until you've teleported away 50 times >_>) |
| Yodasatomicweed09-02-06, 08:57 PM | D'oh, I hate cliffhangers! EDIT: For purposes of pricing, how would I combine my +1 Human Dread Composite Longbow with a Bow of the Solars? I suppose I'm asking how to put Human Dread on the Bow, pricewise. Or would I add 1.5x the price of the Bow of the Solars to my Composite Longbow to make all of my arrows Slaying Arrows? |
| Seerow09-02-06, 09:02 PM | I want to laugh, ok wait i am laughing, but I wont post that im laughing By saying that you are laughing you DID post that you're laughing. Just sayin' D'oh, I hate cliffhangers! Doesn't everybody? I'll make it one worse for you guys. After Witch clarifies what happens, which is likely to be tomorrow morning, I likely won't be responding til this time tomorrow night, since tomorrow is my game day. =D |
| LordBOB77709-02-06, 09:04 PM | there is a difference between saying your laughing and: HAHAHAHAHAHAHAHAHAHA...... laughing |
| LordBOB77709-02-06, 09:06 PM | When we play I often say "dont fumble" and more often than not they end up fumbling, or rolling really low. |
| PhaedrusXY09-02-06, 09:24 PM | Yeah, I'm real sorry about that. I actually didn't realize that that rule was in effect, but didn't know you had the Circlet, so was wondering what would happen if you got a 1-3 (as I thought you needed a 4 to succeed)I'm not sure it is. Witch didn't mention it in this thread that I saw. I just saw it listed on the section rules of the webpage where the map is. I hope he's not using it, for obvious reasons. :D And guess I was wrong on the Huge thing. I don't have any problem with you saying it's CL12 since you had something like a million GP leftover Thanks :D (despite me hating your strategy as it effectively says I can't hit you until you've teleported away 50 times >_>)No, it says that you can't hit me until I want you to hit me. I'm not going to run forever. ;) |
| Seerow09-02-06, 09:28 PM | Well that depends. If you want to win easily you could charge me, attack me, then have the crystal ready an action to teleport you back 10 feet when I try to counter attack. This would probably end up working every time ad infinum until you ran short of charges. |
| PhaedrusXY09-02-06, 09:58 PM | Well that depends. If you want to win easily you could charge me, attack me, then have the crystal ready an action to teleport you back 10 feet when I try to counter attack. This would probably end up working every time ad infinum until you ran short of charges.I don't want to say too much about this stuff at this point... However, this isn't the only way to do what I'm doing, and it isn't 100% uncounterable. That's all I'm going to say on the matter until after the match. Good luck. :D |
| Seerow09-02-06, 10:03 PM | Oh, I have an idea on what to do if it keeps up, but it does effectively let you control what happens when. |
| Seerow09-03-06, 10:03 PM | A full day and no response from Witch? |
| PhaedrusXY09-03-06, 10:25 PM | Yep. |
| LordBOB77709-04-06, 05:40 PM | maybe he got eaten by rabid squirrels. |
| PhaedrusXY09-04-06, 06:03 PM | maybe he got eaten by rabid squirrels.Or a Grue. |
| Seerow09-04-06, 09:02 PM | Well it IS dark.... |
| PhaedrusXY09-04-06, 11:42 PM | Well hell dude, want to just finish this without him? If I decide to use any readied actions, I'll just tell you. I know that is kind of ridiculous, but it will still allow me to control the timing of things a bit, if I want to. So: let the Dimension Door work, ignoring the optional rules on natural 1s and 20s I saw on that other webpage, and continue on? |
| Seerow09-04-06, 11:50 PM | I say we give Witch one more day, if no response by this time tomorrow, we go on as you said. |
| LordBOB77709-05-06, 01:28 AM | our DM doesnt say that a nat 1 or 20 is auto failure or success(on a skill check), you simply add in whatever you roll. |
| LordBOB77709-05-06, 01:30 AM | hey PhaedrusXY, if Witch doesnt respond by tomorrow than you can PM me what you PM'ed Witch so you dont give away what ur doing. Or you dont have to....its ur choice, unless soneone says otherwise |
| PhaedrusXY09-05-06, 01:41 AM | our DM doesnt say that a nat 1 or 20 is auto failure or success(on a skill check), you simply add in whatever you roll.Uhh... not sure what you're talking about exactly here. What DM? Witch? Or a DM you play with somewhere else? Natural 20s and 1s aren't normally anything special on skill checks (no automatic anything). I just saw an optional rule on the board where the maps we're using are at, and wondered if Witch might be using it. hey PhaedrusXY, if Witch doesnt respond by tomorrow than you can PM me what you PM'ed Witch so you dont give away what ur doing.Ok. Thanks. |
| IceFractal09-06-06, 12:25 AM | IIRC, the ELH alternate rule only applies in places where a 1 or 20 would normally mean automatic success/failure - i.e. attack rolls and saving throws. I've never heard of it applying to skill checks. Edit: However, I just went to check the site mentioned, and it does use a different version that applies, oddly enough, to everything except attack rolls and saving throws. I think that the site is only being used for map purposes however, as its rules do allow spellcasters. |
| LordBOB77709-06-06, 02:27 AM | HEY WITCH, WHERE ARE YOU?!?!?!?!?!?!?!?!?!?!?!? please please please please please please come back to us, we miss you. Well I dont know if everyone actually misses you, I thought I would try and make u feel better for abandoning your friends in their time of need. |
| scout98909-06-06, 02:32 AM | Quick question, if the duels are still going on: Witch, can I have your permission to use the Champion of Corellon Larethian PrC from Races of the Wild? I know it's not on the approved list, that's why I'm asking first... Thanks! Scout |
| LordBOB77709-06-06, 02:47 AM | The duels shall continue untill Witch deems it necessary to stop the madness. Honestly Scout we havent seen Witch in a few days so I dont know when you will get an answer. COME BACK WITCH!!!! |
| LordBOB77709-07-06, 10:03 AM | Seriously Witch You Had Better Get Back Here !!!! |
| LordBOB77709-08-06, 08:11 PM | *bump* sorry....it just had to be done. |
| Seerow09-08-06, 08:20 PM | Sorry for not posting the last few days, been half-preoccupied, half just completely forgetting this had existed. I'll post a move sometime. But right now Im thinking I need a nap or something. |
| PhaedrusXY09-08-06, 08:32 PM | I think it was my turn. If you agree to just use the normal rules about natural 1s and 20s, then let's just get on with it. I'll PM LordBob any "secrets". :P I may not even use that stuff, anyway. I'm pretty much done "buffing". |
| PhaedrusXY09-08-06, 08:52 PM | Here are Gothmog's actions: Rnd4: Change weapons again back to the spiked chain (2 free actions) Manifest the following: Dispelling Buffer (schism, shared, 23 hrs, 11pps), Metaphysical Weapon (std, augmented, 29 pps, +8 enhancement to brilliant energy spiked chain), Quickened Vampiric Blade (23 hrs, 11pps). 55 pps He stays at the same position (E,F 13&14). His psicrystal drops the wand it is holding back into the haversack, and pulls out the wand of Cure Critical Wounds (CL20), and readies an action to heal Gothmog with it after he gets hit 3 times. |
| Seerow09-08-06, 09:46 PM | Hrm, I thought you had already posted your move a page back. Yep, you did. Cept you changed it to Vampiric Blade from Shared Pain. For his actions, he does the following: manifests Dispelling Buffer (schism, shared, 23 hrs, 11pps), changes weapons again back to his spiked chain (2 free actions), manifests Metaphysical Weapon (std, augmented, 29 pps, +8 enhancement to brilliant energy spiked chain), and manifests a Quickened Share Pain (23 hrs, 3pps). Note: At 216 PP (forgot to mention that at the end of the Full Attack post) Anyway, manifest Dimension Slide(9PP) to O,P13-14 as a move action. Ready an action to manifest dimension slide if threatened. (Do I have to specify where to before the action takes place?) PP: 205 |
| PhaedrusXY09-08-06, 10:11 PM | Hrm, I thought you had already posted your move a page back. Yep, you did. Cept you changed it to Vampiric Blade from Shared Pain.Oops. I forgot. We can leave it with Share Pain, if you want. Note: At 216 PP (forgot to mention that at the end of the Full Attack post) Anyway, manifest Dimension Slide(9PP) to O,P13-14 as a move action. Ready an action to manifest dimension slide if threatened. (Do I have to specify where to before the action takes place?) PP: 205I don't think you need to specify. So you're not attacking? Weird. :D Gothmog looks at Saul with a whimsical smile, revealing several missing teeth and alot more rotten ones. He says "You surrender?" and laughs caustically. He uses Schism to manifest Vampiric Blade defensively (automatic success, 5 pps, 23 rnd duration). He attempts to trip Saul with his chain, but Saul Dimension Slides away. (I still have a move action left to use after your Dimension Slide is resolved. I'll post total PPs left in a bit.) |
| Seerow09-08-06, 10:21 PM | Hold on, how are you tripping me? You're on E,F13,14 I'm on O,P13,14 there's a wall of Force between us unless you move first, or have your Psicrystal teleport you. |
| PhaedrusXY09-08-06, 10:30 PM | sorry... I didn't look at the map location you gave. I saw it was similiar to mine, and thought you were right next to me. :P Ok, so he instead manifest Energy Adaptation (std, 7 pps, lasts 290 minutes). He's used 196 PPs and has 148 left. |
| PhaedrusXY09-08-06, 10:31 PM | Also, Gothmog moves to (I,J; 14,15). Edit: Bah, that isn't solid ground. Make it I,J; 16,17. |
| PhaedrusXY09-08-06, 10:41 PM | I still wanted to manifest the Vampiric Blade with Schism, also... forgot to mention that. |
| Seerow09-08-06, 10:50 PM | Okay, at least your Energy Adaptation saves me the trouble of rolling all those extra D6's >_> Also, I totally forgot that my natural attacks were brilliant energy, so you had 6 lower AC against them (so 16 AC against natural attacks, 22 against others?) Saul manifests Psionic Lion's Charge (3 PP) and charges at Gothmog. He makes a DC10 Jump Check to jump when he's 10 feet away (no need to roll if we're not using autofail rules) to use Leap Attack, I'll let him roll his own AoOs (he does still get them, right?) |
| PhaedrusXY09-08-06, 10:58 PM | Gothmog declines to take a movement based attack of opportunity. Fire at will! :D |
| Seerow09-08-06, 11:25 PM | Okay, first let me go ahead and say: If you don't use immediate rage and Karmic Strike me hard I'll be dissapointed. That said: Saul jumps at the end of his pounce and unleashes a flurry of attacks on Gothmog, which are responded to with kind force: Power Attack for 22 Mace Attacks: 1d20+31=37 1d20+26=46 1d20+21=26 1d20+16=24 (http://invisiblecastle.com/find.py?id=607777) Claw Attack: 1d20+19=39 (http://invisiblecastle.com/find.py?id=607777) Tentacle Attacks: 1d20+19=38 1d20+19=21 1d20+19=34 1d20+19=36 (http://invisiblecastle.com/find.py?id=607777) Crit threats for the 2nd mace attack and claw. Mace Crit Threat: 1d20+26=30 (http://invisiblecastle.com/find.py?id=607785) Claw Crit Threat: 1d20+19=37 (http://invisiblecastle.com/find.py?id=607785) All hit, both of those confirm. Damage: Mace Attacks (Energy Damage Ommited due to Energy Adaptation) 3d6+71=83 6d6+142=165 3d6+71=79 3d6+71=86 (http://invisiblecastle.com/find.py?id=607797) Claw Attack: 16d6+108=180 (http://invisiblecastle.com/find.py?id=607802) Tentacle Attacks: 4d6+54=66 4d6+54=70 4d6+54=69 4d6+54=64 (http://invisiblecastle.com/find.py?id=607806) Claw Damage only takes DR5, all others take DR10. Then half of it goes to your Psicrystal (up to the point where it dies, which I think it will >_>), and I'll let you figure out whatever counter attacks you have against me. If you had some secret readied action I'm unaware of and teleport away again, I'm going to strangle you for making me roll all that again =P. |
| PhaedrusXY09-08-06, 11:32 PM | Gothmog has Heavy Fortification on his armor. Due to the house rule about it only giving you 75% immunity, I'll roll to see if it negates the crits. Wow... I suck. :P Fortification (1d100=90, 1d100=76) (http://invisiblecastle.com/find.py?id=607845) Both crits are confirmed. |
| Seerow09-08-06, 11:40 PM | *snik* luck's just not with you is it? |
| Seerow09-09-06, 12:18 AM | btw, I spent 3 PP so I'm at 202 PP now. *just posting for his own sake to keep track* Oh and just for reference, Gothmog is lit up like a Christmas Tree right now. |
| PhaedrusXY09-09-06, 12:22 AM | Well... it would be 797 total damage after DR. The psicrystal had 305 hit points counting the temporary ones. Damn... that's why I changed my mind on the Share Pain, hehe. Ok, that leaves 492 for Gothmog to take. Counting Temporary hit points, he had 506. After 400 or so damage, he starts getting a bit worried, and he uses his Instantaneous Rage feat to enter a Frenzy. His Str increases by 6 to 76. He makes 6 Karmic Strike Attacks of Opportunity using his tentacles, and targets your items. He has no ranks in Knowledge: Psionics, Arcane, etc. I don't really know how he'd determine what items to pick, so let's do it randomly. I'm not going to target your weapon at the moment, so that leaves 12 items. I'll roll a d12 6 times. Add 1, and that is the corresponding item number on your character sheet. Damage is 4d8+15. He will attack the items in the order listed, continuing to attack the same one until it is destroyed, and then moving on to the next one. Attack Rolls: Karmic Strike Sunder Attempts (1d20+54=71, 1d20+54=72, 1d20+54=65, 1d20+54=55, 1d20+54=60, 1d20+54=72) (http://invisiblecastle.com/find.py?id=607884) The bolded one is a natural 1, and misses. Item Locations Targeted: Item location for sunder attempts (1d12=6, 1d12=11, 1d12=4, 1d12=9, 1d12=4, 1d12=6) (http://invisiblecastle.com/find.py?id=607886)I'll reroll the duplicates in a minute... dice roller page not loading. That means he targets the following items in this order: Earing of Health, Ring of Epic Psionics and Adamantine Touch, Retributive Amulet, Boots of Speed, and one more if he breaks the first four with one hit. Man... I can't find item hit points in the SRD. When he successfully break an item, he will make a cleave attempt using Combat Brute. He can't hit you except on a natural 20 unless his item breaking lowers your AC (and it doesn't look like the items targetted will...) Technically this might have also reduced your damage after each attack... but that is too complited to mess with. |
| PhaedrusXY09-09-06, 12:24 AM | Bah... I messed up on the item locations. I forgot to add 1 like I said. The items would be Item Locations Targeted: Item location for sunder attempts (1d12=6, 1d12=11, 1d12=4, 1d12=9, 1d12=4, 1d12=6)I'll reroll the duplicates in a minute... dice roller page not loading. That means he targets the following items in this order: Vest of Resistance, Bracers of Armor, Crown of Wisdom, Ring of Protection, and something else I'll roll for later, if he breaks all those. That might lower your AC for the Sundering Cleave attempts. |
| Seerow09-09-06, 12:35 AM | Bah, I just looked at the sunder rules. I thought it used your touch AC for determining whether you could hit items, but apparently it's 10+dex+item size. Well.... the Monk Wisdom to AC says it applies whenever Dex applies I believe, so would I benefit from that here? Even then it's what, 33+item size. Unless item sizes push it up about 30, you hit them. .....And actually, if you manage to break my weapon before the first 4 attacks are over, that could seriously mess something up. But an effective +17 Adamantine Weapon.... that's a lot of HP. It's what +2 Hardness and 10 HP per enhancement, Adamantine has 20 Hardness, 54 hardness total. Your Adamantine Weapon ignores 20 of that, so the Mace takes 34 off the top, your max damage is 47, so you deal 13 damage a strike max. 6 times that does 78. It has at least 170 HP, plus whatever the base is, so even if you roll max each time you break nothing. Roll how much damage you actually do to my weapon and take the turn >_> Unless Improved Sunder or Combat Brute gives a bonus to sundering that I'm forgetting. |
| LordBOB77709-09-06, 12:37 AM | holy crap Thats all I can say. Please make sure your are being honest, because while i am fimiliar with the rules I am NOT a lawyer, and i dont really feel like looking everything up. |
| LordBOB77709-09-06, 12:38 AM | he stated that he will not attempt to sunder your weapon |
| Seerow09-09-06, 12:40 AM | oh, my bad, I totally misread that line. Trouble is we have no idea what the HPs for the other items are. Where would one look to find that? |
| LordBOB77709-09-06, 12:42 AM | Bah, I just looked at the sunder rules. I thought it used your touch AC for determining whether you could hit items, but apparently it's 10+dex+item size. Well.... the Monk Wisdom to AC says it applies whenever Dex applies I believe, so would I benefit from that here? Even then it's what, 33+item size. Unless item sizes push it up about 30, you hit them. I do not believe you would get your Wis Bonus to your rol.l |
| Seerow09-09-06, 12:44 AM | Except it's not a roll. When he attacks an item I'm wearing all I get is the item's AC, which is 10+mydex+my item size. But as I said, it wouldn't matter unless the item size granted a far larger bonus than it really will. So we can ignore that question altogether. |
| PhaedrusXY09-09-06, 12:45 AM | I'm not targeting your weapon at all. I'm targeting the magic items I listed. I don't really know what the hit points and hardness of them would be, but considering a metal weapon has a Hardness of 5 and 10 hit points (the minimum would be 19 for his attacks), and the only thing under magic items that I see that increases that is an actual enhancement bonus... well, I think they all break with one hit. Damn dice roller still isn't working. I found another one but it doesn't have html links. I rolled again for the 5th sunder attempt and got the boots. Oh, here is a table for common item hardness and hit points (http://www.d20srd.org/srd/exploration.htm#tableSubstanceHardnessAn dHitPoints). In the section on destroying magic items, it says they have the same hardness and hit points as non-magical versions, except for things that have an actual enhancement bonus. I'll go get a quote/link. |
| LordBOB77709-09-06, 12:46 AM | Bah... I messed up on the item locations. I forgot to add 1 like I said. The items would be Item Locations Targeted: Item location for sunder attempts (1d12=6, 1d12=11, 1d12=4, 1d12=9, 1d12=4, 1d12=6)I'll reroll the duplicates in a minute... dice roller page not loading. That means he targets the following items in this order: Vest of Resistance, Bracers of Armor, Crown of Wisdom, Ring of Protection, and something else I'll roll for later, if he breaks all those. That might lower your AC for the Sundering Cleave attempts. And how are you getting a Cleave if you break an item? Your not killing anyone, so I dont see you getting the Cleave, unless of course im missing something |
| PhaedrusXY09-09-06, 12:48 AM | Combat Brute's Sundering Cleave ability lets you make a cleave into the creature wearing/wielding an item after sundering something. It also doesn't say anything about it being limited to once per round, as with normal cleave. However, if you want to protest that part, I can limit it to once per round... I guess. :P |
| Seerow09-09-06, 12:49 AM | I'm not targeting your weapon at all. I'm targeting the magic items I listed. I don't really know what the hit points and hardness of them would be, but considering a metal weapon has a Hardness of 5 and 10 hit points (the minimum would be 19 for his attacks), and the only thing under magic items that I see that increases that is an actual enhancement bonus... well, I think they all break with one hit. But one would think that being magic would give it extra HP, but it doesn't seem there's anything there about it. It just seems off to me And how are you getting a Cleave if you break an item? Your not killing anyone, so I dont see you getting the Cleave, unless of course im missing something Combat Brute |
| LordBOB77709-09-06, 12:52 AM | Where is combat Brute? I'll read and let ya know what i think. |
| PhaedrusXY09-09-06, 12:55 AM | Complete Warrior. It is a Tactical Feat. This is one of the things about the d20 rules that some people hate... how easy it is to break magic items. Here is the relevant text of Sundering cleave (Fair use and all that...): Sundering Cleave – If you destroy an opponent’s weapon or shield with a Sunder action, you receive an immediate melee attack on the opponent at the same attack bonus which the Sunder used.Oh crap... it says specifically Weapon or Shield in there, doesn't it? Oops... glad we looked. I'm really sorry about that. Oh well, I'm still targeting your items and not your weapon. Just drop the Cleave stuff for now. |
| LordBOB77709-09-06, 12:58 AM | indeed breaking magical items are WAY to easy. There is NO way to stop the sunder considering its IMPOSSIBLE for an item to roll high enough to beat your attack roll |
| LordBOB77709-09-06, 01:01 AM | it does look to me like you can do it as many times as you want, but MAN THATS HARSH! Honestly I think it should be limited to one sunder cleave per round, and thats only to give your opponent a chance. Lets keep it at one and IF Witch ever comes back he can make an official ruling on it |
| LordBOB77709-09-06, 01:02 AM | damn you and your editing, making me waste my typing time. Hehe |
| Seerow09-09-06, 01:02 AM | How about this? We treat them as their enhancement bonuses to whatever they get. Say we treat vest of resistance as having 50 HP and 10 hardness as bonus, Bracers of Armor gets a 60 HP and 12 hardness bonus, Crown of Wisdom gets 120 HP and 24 Hardness bonus, Ring of Protection gets 50 HP and 10 hardness bonus. |
| LordBOB77709-09-06, 01:05 AM | sounds good to me. So basically you adding double the Enchantment bonus to Hardness and x10 to HP a +5 R.O.P (ring of protection) would add +10 hardness and +50 HP. I think thats what you did |
| Seerow09-09-06, 01:11 AM | Yeah, the same rule that's applies to weapons with enhancement bonuses. The only trouble would be is if he targeted something like my adamantine ring that doesn't -have- a bonus. |
| LordBOB77709-09-06, 01:13 AM | i guess it would......lets continue |
| scout98909-09-06, 01:14 AM | Wow. The guy that I was thinking of entering into this tourney takes one look at the savagery that these two are inflicting on one another and runs away, screaming for his mommy. |
| LordBOB77709-09-06, 01:15 AM | Scout that might be a wise idea, Though dont run away, see what you can do. |
| 1337Ninja09-09-06, 01:21 AM | Just you wait 'till Trukk can get some airtime. THAT'S savagery... |
| Seerow09-09-06, 01:32 AM | Out of curiosity, how much HP does Gothmog have now that he's Raging and after taking all of that damage? He was down to 14 then he brought it up by raging, but I forget what the Rage/Frenzy boost is with his levels... *looks back on Page 6* +4 Rage, and I guess Frenzy doesn't give a con bonus? (it's not listed in your attributes, while a +6 from frenzy is). If so you gained... 60 HP, brought up to 74? Or did you forget to list the Frenzy Bonus and you're up to 164? I'm too lazy to check Complete Warrior, so I assume you'll confirm. |
| LordBOB77709-09-06, 01:38 AM | frenzy give a +6 to Str. and a -4 to AC and takes 2 points on non-lethal damage a round, and an additional Attack |
| Seerow09-09-06, 01:41 AM | Okay, so no con bonus. ....dammit I just realized if I had activated my boots of speed this would probably be over. Like right now. =( |
| LordBOB77709-09-06, 01:44 AM | no it wouldnt of been |
| Seerow09-09-06, 01:48 AM | Yes, it would have been. Unless he reduced my average damage somehow, I would have had an extra attack at max BAB, so I'd only fail on a natural 1. He has 74 HP left. My extra attack would have delt 3d6+71, minimum 74. His turn comes, he takes 2 nonlethal damage, passes out, I coup de grace, game over. Also I just noticed... he's attacking with tentacles rather than the spiked chain? That makes the hardness of my items actually mean something >_> |
| LordBOB77709-09-06, 01:51 AM | I believe he would be able to rage during his turn and he also has the Deathless Frenzy Class Ability, which should keep him going. If I remeber correctly nonlethal and lethal damage are tracked seperatly. Ok i know what it means now. When your nonlethal damage equals your current hit points your staggered, and when it exceds your current hitpoints you fall unconscious. |
| Seerow09-09-06, 01:53 AM | No, if Lethal+Nonlethal brings you to 0 or below, you fall unconcious. This is why Deathless Frenzy is an absolutely worthless ability. |
| PhaedrusXY09-09-06, 02:00 AM | Summary: Round 6: Psicrystal Destroyed, Gothmog took 492 damage, and was left with 14 hit points. He Frenzied, and broke 5 items. Items Sundered: Vest of Resistance, Bracers of Armor, Crown of Wisdom, Ring of Protection Saul loses 12 wisdom, which translates into 12 off his AC, and +5 more from the loss of his Ring of Protection. He also charged, so his AC is lowered from 91 to 72 in all. Gothmog Rages, and gains +4 Str and Con. His AC drops by two more to 14 (I forgot to mention that it dropped by 6 when he when he Frenzied). He takes 4 points of Non-lethal damage from his Frenzy (2 last round, 2 this round). I don't know if you are immune to Extraordinary Fear effects, or not. If you are not, please tell me, because I have two of them that will be going into affect this round. I don't want to bother calculating how to use them if you're immune, though (and I think you might be). Gothmog attacks Saul 5 times with his Spiked Chain. He tries to trip him with the last one. He Power Attacks for -10 off his attack, and +30 to damage (Improved Power Attack). His attacks are: Spiked Chain +62/+62/+57/+52/+47 (+35str-2size+1competence+9insight+8enhancement+ 11bab) The damn web-based roller seems to be down... so trust me, ok? Or tell me a different web-based roller to use. You requested that 5 rolls of a 20-sided die be rolled. Roll them bones ... your dice are Roll 1: 16. (+62 =78, hit) Roll 2: 17. (+62 =79, hit) Roll 3: 14. (+57 =71, miss) Roll 4: 9. (+52 =miss) Roll 5: 1. (+47 =miss) Two hits Damage: 3d6 +90 (30pa+52str+8enh) You requested that 2 rolls of 3 6-sided dice be rolled. Roll them bones ... your dice are Roll 1: 1, 4, 2 = 7. Roll 2: 5, 1, 6 = 12.So 97 and 102 for damage. I don't know what your DR is. I'll let you apply it. Gothmog heals half of whatever is left after DR. Gothmog makes four sunder attempts using his tentacles. He first targets your weapon. He ignores all hardness because of his Ruinous Rage feat. The enhancement bonus is only +8, right? Special abilities don't count for determining extra hardness and hit points, but temporary bonuses to the Enhancement do... technically. Morning Star (one-handed metal hafted weapon?): Base HP 20 x4 for size Huge = 80 hit points. Enhancement adds 80 more, for 160 total. Gothmog's tentacle attacks are: Tentacle Attack (Power Attack +10) +44 (+30 str -2size +9insight +6bab+1competence) (4d8+37, Improved Power Attack) You requested that 4 rolls of a 20-sided die be rolled. Roll them bones ... your dice are Roll 1: 19. Roll 2: 10. Roll 3: 11. Roll 4: 11.So +63, +54, +55, and +55 for the opposed Sunder attempts. Here are his damage dice rolls: You requested that 4 rolls of 4 8-sided dice be rolled. Roll them bones ... your dice are Roll 1: 4, 7, 7, 4 = 22. Roll 2: 2, 1, 8, 3 = 14. Roll 3: 7, 5, 1, 7 = 20. Roll 4: 3, 7, 5, 2 = 17.Add +37 to each (20 Improved Power Attack, 17 Str) for 59, 51, 57, and 54. If he breaks the weapon, he'll cleave into you (which I'll roll then). He'll use the rest of the Sunder attempts to break more of your magic items after he breaks the weapon (which I'll figure out after you respond). |
| PhaedrusXY09-09-06, 02:02 AM | No, if Lethal+Nonlethal brings you to 0 or below, you fall unconcious. This is why Deathless Frenzy is an absolutely worthless ability.Say WHAT? That is ridiculous... *******. I didn't know that, or I would have gotten something to make him immune to Subdual... How have I never seen this, or noticed this before... and why does everyone freakin' complain about FBs so much then?.... He gains 60 hit points from Rage. I don't know if I noted that anywhere. I already figured my attacks and damage based on the hit points listed in the SRD for items... |
| Seerow09-09-06, 02:04 AM | Did you read anything about what I said for giving the items hardness and HP based on their enhancement? I disagree that anything you hit autobreaks, ESPECIALLY epic level items, that's just silly. You get 4d6+15 against the HP and Hardness of appropriate Magic items. Instantly breaking all those items is absurd. Edit: People complain about FBs because not everyone wants to kill a party member in order to get him to stop. But it is commonly accepted you can knock him unconcious. If you want to ask around and find out otherwise, I'll back down, but I'm 99% sure that's the way it goes. |
| PhaedrusXY09-09-06, 02:09 AM | I was busy with my work, and rolling attacks, damage, etc. No, I didn't read it until I had already figured out everything based on what the SRD says and posted the results. I know it is ridiculously easy to break magic items, but it is the rules. Let's just go on with it. I'll accept that I drop if my subdual + damage is over my hit points, you accept that I broke your magic items. You need to make some opposed Sunder checks. |
| Seerow09-09-06, 02:10 AM | No, because I don't think those ARE the rules. Why on earth would it be made so easy to destroy anything you're wearing? Seriously, why would normal armor have 200 HP but Bracers of Armor have 10, when they're affording you the protection of Full Plate, and from a magical source? ...this is why we need Witch. Dammit. Anyway, I need sleep. |
| PhaedrusXY09-09-06, 02:15 AM | Those are the rules... Under Damaging Magic Items:Magic items, unless otherwise noted, take damage as nonmagical items of the same sort. A damaged magic item continues to function, but if it is destroyed, all its magical power is lost. The only place it is "otherwise noted" is for weapons and shields. Each +1 of enhancement bonus adds 2 to a weapon’s or shield’s hardness and +10 to its hit points. Yes, it is stupidly easy to break even Epic magic items, hence my character's name: Gothmog the Destroyer. It also explains why he has less than his full amount of equipment alloted. :D Oh yeah, and add the Boots of Speed to that list of broken stuff. I think that lowers your Dex, and hence AC, even more, and means that Gothmog would have hit with a 3rd attack for You requested that 1 roll of 3 6-sided dice be rolled. Roll them bones ... your dice are Roll 1: 4, 4, 2 = 10.100 damage. |
| LordBOB77709-09-06, 02:18 AM | unless he gets a NAT he CANT defend against your sunder....no one can. EDIT: as a matter of fact you dont even get a roll. So if you do more than, lets say 30 damage, your item is broken. That is why I didnt pick up sunder.... I didnt want to be an ass. |
| Seerow09-09-06, 02:23 AM | That's horseshit. Well, a couple of things then. First, you got yourself 4 cleave attempts that you didn't take. 2 of those are going to be against an AC you can hit, I would have thought you'd want those. Second, I'll check Saint in the morning to see if it has any such protection from fear effects. I think it might, but I can't recall. Third, I'll do the opposed rolls in the morning. As well as calculating HP lost/gained after you take your cleave attempts from your sunders. |
| PhaedrusXY09-09-06, 02:27 AM | No, I screwed up on the Cleave attempts... at least according to the Combat Brute wording on crystalkeep.com. It says it only works if you sunder a weapon or shield. So at most I'll get one cleave attempt when I break your weapon. With the Deathless Frenzy working the way you pointed out, it is still quite possible for you to win... Gothmog only has 74 hit points left (before any Vampiric healing), and I made a couple of mistakes on his power selection which you could exploit to your advantage. |
| LordBOB77709-09-06, 02:28 AM | You dont get an apposed roll. its 10+Size mod+your dex mod.....THATS IT...page 158 PHB |
| PhaedrusXY09-09-06, 02:32 AM | You dont get an apposed roll. its 10+Size mod+your dex mod.....THATS IT...page 158 PHBNo, that's for items other than weapon and shield. When you target a weapon or shield, it is an opposed attack roll. I did forget to include the +4 from the Improved Sunder feat, though... is why I didnt pick up sunder.... I didnt want to be an ass.Hey hey, now. No need for name calling. :D |
| LordBOB77709-09-06, 02:33 AM | ok i saw that but I didnt realise you were attacking his weapon |
| Seerow09-09-06, 02:33 PM | 1) Damage: 97, 102. Starmantle cloak gives me a reflex save DC15 for half from both. Your Sundering brought my reflex save down by 8, so I have a +9 Reflex Save (damn I forgot it was that low without items X_X). Need 6 or higher to succeed. 1,5 (http://invisiblecastle.com/find.py?id=608648). Both fail. DR19/Evil, your weapon isn't evil, so 78 and 83 damage. Retributive Amulet kicks in, you take 34 damage and 42 damage, I take 34 and 41 damage. Your Vampiric Healing kicks in, you heal back 17 and 21 damage. End Result: I take 75 damage, you take 38 damage. Add to that your 4 nonlethal damage, you're at 32HP, I'm at 308HP. Wait, you say my dex being lowered makes your third attack hit. One more reflex save for the third attack: 1 (http://invisiblecastle.com/find.py?id=608664). Luck is so not with me today. I take 100 damage, -19 from DR to 81. Retributive Amulet makes it so you take 41, I take 40. Vampiric Healing gets you 20 back. I take 41, you take 20. I'm at 267, you're at 12. 2)Okay, opposed sunder rolls: 1d20+45=63 1d20+45=46 (natural 1) 1d20+45=48 1d20+45=55 (http://invisiblecastle.com/find.py?id=608639) It's a tie on the first and last one. Unless you still haven't added in the improved sunder bonus, in which case you win each time. My weapon shatters, and you get your cleave attempt. But it took all four tentacle attacks to get through my weapon's 160 HP, so you don't get any more attacks on my other items. |
| Druidic Shadowknight09-09-06, 03:20 PM | This looks like it may be over. Very soon. Better show than the first duel for sure. |
| Seerow09-09-06, 04:05 PM | Okay, checked the saint. Unless a Protection from Evil can prevent a fear effect, I'm not immune to it. It stops mind effecting effects, does Extraordinary Fear fall under that category? |
| LordBOB77709-09-06, 04:25 PM | PhaedrusXY's alignment is True Neutral, So Protection from Evil shouldnt apply. Upon reading the spell it looks as though you still need to make the saving throw Seerow. Second, the barrier blocks any attempt to possess the warded creature (by a magic jar attack, for example) or to exercise mental control over the creature (including enchantment (charm) effects and enchantment (compulsion) effects that grant the caster ongoing control over the subject, such as dominate person). I do not believe any of these affects are being applied to you so you need to make the saving throw |
| Seerow09-09-06, 04:34 PM | I know, I said it probably doesn't. And I wasn't trying to apply the AC bonus or the Save bonus (otherwise I would have made one of those starmantle cloak saves), I was questioning the extent of what's mind effecting. Looking at the relevant part you quoted again, I agree it doesn't apply. Edit: Slayer Ability- Cerebral Immunity (Su) On reaching 9th level, a slayer gains protection from all devices, powers, and spells that influence the mind. This ability shields her against almost all mind-affecting powers and effects (though the slayer can selectively allow powers or spells to affect her). The ability even foils bend reality, limited wish, miracle, reality revision, and wish when they are used to mentally influence a slayer. This ability is active as long as the slayer is psionically focused. This one says mind-affecting powers "and effects", rather than just things like dominate like protection from evil, Would that grant me immunity? |
| LordBOB77709-09-06, 04:49 PM | hmmmm. Well honestly this ability says it can stop the affects of WISH, limitede wish, etc..., which means, in my opinoin, that you should be immune. DAMNIT WHERE IS WITCH!!??!!??!! |
| PhaedrusXY09-10-06, 12:34 AM | Edit: Bah... can't sleep. I was thinking the slayer immunity would make you immune to non-magical fear, but I wasn't sure. I guess we'll just assume that non-magical fear affects are mind-affecting, and that you're immune, and go on. I did forget to add in the +4 from Improved Sunder, as I said in an earlier post. So your weapon breaks. With the cleave attack, Gothmog targets another item. Sunder Attempt from Sundering Cleave (1d20+44=59) (http://invisiblecastle.com/find.py?id=609516) Choosing item to sunder (Rolled 1d12+1, 12 times): Random item to sunder (1d12+1=5, 1d12+1=10, 1d12+1=3, 1d12+1=3, 1d12+1=12, 1d12+1=6, 1d12+1=4, 1d12+1=11, 1d12+1=9, 1d12+1=8, 1d12+1=5, 1d12+1=10) (http://invisiblecastle.com/find.py?id=609518)The first two items rolled were already destroyed. The third one rolled was the Monk's Belt. So it's gone. So all together Saul's items that have been destroyed are: Vest of Resistance, Bracers of Armor, Crown of Wisdom, Ring of Protection, Boots of Speed, Monk's Belt, Morning Star. Gothmog takes 2 more subdual, leaving him effectively with 10 hit points. I send LordBOB a personal message, and it is your turn, Seerow. Oh crap... I just remembered something. Gothmog has on a Lesser Cloak of Displacement. Does your character ignore the 20% miss chance from that somehow? If not, that might have caused some of your hits to miss... |
| LordBOB77709-10-06, 04:21 AM | ok PhaedrusXY, your PM has been noted and will be applied if needed. The Lesser Cloak, since forgotten, wont come into affect with the previous hits. It does, however,come into play now, since you remembered. |
| LordBOB77709-10-06, 04:46 AM | hey Seerow, where the hell is your character? Ive been looking for quite some time now and i just cant seem to find it. I am sending a PM to your Seerow. |
| PhaedrusXY09-10-06, 01:06 PM | His character is on page 6 inside a spoiler. |
| LordBOB77709-10-06, 03:28 PM | Ok I found it |
| LordBOB77709-10-06, 03:39 PM | Hey Seerow, forget about those PM's I sent you. I found where i thought you had messed up and you actually didnt, I just wasnt reading everything. Whos turn is it? |
| PhaedrusXY09-10-06, 03:42 PM | Seerow's |
| LordBOB77709-10-06, 03:56 PM | Ok. Ive got some things to get done today so hopefully this battle will be resolved by the time I get back on. That is, if nothing goes wrong. |
| Seerow09-10-06, 08:10 PM | Bob: I actually read and responded to your PMs before seeing this topic. So the Monks Belt breaking drops my AC yet more, and drops 3 strength I believe. I seriously think these sundering rules are ****ed. And I don't think I have anything to negate the miss chance. What sorts of things would? I don't have an item of true sight if that's what you're asking (though really, I should get it for future duels) So lets see, I rolled 9 attacks. We'll say anything below a 20 misses, in the order I rolled them before. (4 Mace, 1 Claw, 4 Tentacle.) Miss Chance (1d100=6, 1d100=74, 1d100=10, 1d100=85, 1d100=21, 1d100=72, 1d100=32, 1d100=69, 1d100=14) (http://invisiblecastle.com/find.py?id=610297) First Mace Attack misses, 3rd mace attack misses, last tentacle attack misses. Gothmog gains back 83, 79, 64. That makes your hit points....268 rather than the 10 we thought you were at. Saul regains 16 HP from his fast healing, bringing him back up to 286. Saul uses Hustle (3 PP), then Full Attacks. Wait to see if Gothmog has any sort of tricks up his sleeve before rolling everything and using extra move action. |
| LordBOB77709-10-06, 09:27 PM | Seerow, your attack miss. Phaedrus used Dimension Door to move out of your way. |
| Seerow09-10-06, 09:32 PM | Do I get a chance to find out what he did to make me miss? |
| LordBOB77709-10-06, 09:40 PM | Gothmog's Schism-mind readies an action to Dimension Door if Saul attacks him in any way.] Here ya go |
| Seerow09-10-06, 09:50 PM | He can't cast dimension door. Unless the Schism comes with an extra pair of hands, the wand of dimension door was sitting in his pack. I fail to see how he did this legally. |
| PhaedrusXY09-10-06, 09:51 PM | One of his known powers is Psionic Dimension Door. He didn't use the wand. Will post more later. I'm at work, and busy. |
| Seerow09-10-06, 10:14 PM | Was it? I thought you were complaining before that you didn't.... oh that was Dimension Slide. Yet another reason for me to want Schism. |
| LordBOB77709-10-06, 10:20 PM | and yet another reason why i dont like psionics. |
| Seerow09-10-06, 10:33 PM | What has been done that couldn't be done with Magic but better? |
| PhaedrusXY09-10-06, 10:33 PM | Ok, since Gothmog was at I,J; 16,17 when Saul charged, where exactly is Saul? K,L 15,16? Or farther because of reach? Wherever he is, Gothmog Dimension Doors just outside of his reach. :P But still inside the same area that they were fighting in. Since Saul only took a Standard Action, he still has his normal move action. You don't have to declare a Full Attack until after your first attack. So you have two move actions, unless you decide to take back the Hustle (which I'm fine with). |
| Seerow09-10-06, 10:37 PM | Hrm, two questions: 1) Can I get a link to the map? I didn't bookmark it and don't feel like wading through 6 pages to find it. 2) How much PP does Gothmog have left after that Dimension Door? |
| PhaedrusXY09-10-06, 10:37 PM | Here is the map. I'll go figure out the PPs. http://www.colugo.org/jmcmurra/SRD/exodusMapsSwirlingVortex.html He has 142 PPs left. And yeah, I'm beginning to agree that Schism (and anything else that grants an extra std action per round) is overpowered. I guess that's why Demogorgon is the Prince of Demons. :D Of course, this means that familiars are overpowered, if you use them in the way I was using my psicrystal... which is kind of funny, since most people say they are useless. :P |
| Seerow09-10-06, 10:43 PM | 1) Thank you 2) Looking at the map I'll say j,k 15,17. 3) I'll take you up on that offer for taking back the hussle, and instead Dimension Slide away as a move action for 9 PP. Exact location dependant on where Gothmog currently is (now that you know where I was, you know where you want to be to be out of reach). 193 PP remaining. |
| PhaedrusXY09-10-06, 10:55 PM | That location doesn't really make sense, but never mind. I'll say Gothmog is at O,P; 10,11. |
| Seerow09-10-06, 11:08 PM | Woah I typoed something in there, then looked closer and saw the space I was going for was half on empty air, so LM16-17 instead And the Dimension Slide to MN21-22 |
| PhaedrusXY09-10-06, 11:21 PM | Gothmog manifests Vigor via Schism, and double moves to P,Q, 21,22. He gains 115 temporary hitpoints, takes two more subdual, and has 119 PPs left. His hit points minus subdual is now 385. |
| Seerow09-10-06, 11:36 PM | Saul Manifests a move action Dimension Slide to DE13-14, manifests his own quickened vigor for 145 Temporary HP (expending Crystal's Focus), and regains 16 through Fast Healing (457 HP). And is down to 156 PP Also PM to Bob |
| PhaedrusXY09-10-06, 11:39 PM | Gonna give you the benefit of a doubt and assume you manifested defensively. ;) And THIS is why I hate myself for picking Dimension Door and Dimension Swap instead of Dimension Slide! :D |
| LordBOB77709-10-06, 11:40 PM | Seerow, PM noted |
| Seerow09-10-06, 11:42 PM | Er, yeah. I didn't look at the map too closely seeing as you opted to manifest Vigor rather than attack. >_> |
| PhaedrusXY09-10-06, 11:59 PM | Gothmog ends his Frenzy. His Strength drops by 6, and his AC improves by 4 to something that is still pathetic (24 I think?). Will save to end Frenzy (DC 20) (1d20+25=35) (http://invisiblecastle.com/find.py?id=610614) He pulls a Ring of Invisibility out of his backpack and puts it on (2 move actions?). He manifests Body Adjustment with his Schism mind and heals Augmented (23pps) Body Adjustment (11d12=66) (http://invisiblecastle.com/find.py?id=610703) 96 PPs left. This heals both Lethal and Non-lethal damage equally, so he is now at 459 hit points (I think he only had 8 subdual, right?). 115 of these are temporary. |
| Seerow09-11-06, 12:26 AM | Saul manifests Reality Revision and fixes all his broken equipment. >_> <_< Okay, let's make this work. Dimension Slide right next to Gothmog. (NO21-22 should work) Swift-Hussle (3PP) Move-Dimension Slide(9 PP) to NO21-22 Full Attack-(he has no actions left to ready this time) Power Attack for 15 Claws(Primary): 1d20+23=30 1d20+23=25 (http://invisiblecastle.com/find.py?id=610802) Miss Chance: 20% Miss Chance (1d100=96, 1d100=62) (http://invisiblecastle.com/find.py?id=610809) Both hit. Claw Damage: 8d6+24=58 8d6+24=56 (http://invisiblecastle.com/find.py?id=610820) Four Tentacles(Secondary): All Sunder Attempts: 1d20+18=36 1d20+18=24 1d20+18=19 1d20+18=31 (http://invisiblecastle.com/find.py?id=610812) All of those should hit except for the natural 1. Targetting: Cloak of Displacement, Belt of Magnificence (Which by the way was underpriced according to Witch's statement of it being 306k. I'll ignore cause you were way under budget), and the Handy Haversack. In that order. Sunder Miss Chance (1d100=47, 1d100=81, 1d100=60) (http://invisiblecastle.com/find.py?id=610814) So the first strike breaks the Cloak, the other two don't matter anymore. All of Gothmog's stats drop by 6. You of course get your normal 6 attacks of opportunity, and will sunder what little equipment I have left. |
| LordBOB77709-11-06, 12:51 AM | deleated for stupidity |
| Seerow09-11-06, 12:53 AM | I DID roll the miss chance. "Miss Chance: 20% Miss Chance (1d100=96, 1d100=62)" "Sunder Miss Chance (1d100=47, 1d100=81, 1d100=60)" As for 9th level spells, what are you talking about? Oh wait, did you take my reality revision joke seriously? |
| LordBOB77709-11-06, 12:55 AM | also deleated for stupidity |
| PhaedrusXY09-11-06, 01:00 AM | Good strategy! :D Gothmog uses his first two Attacks of Opportunity to destroy Saul's Cloak and Amulet with his tentacles. (I don't think he could even target the skin, and he knows what the Ioun stone is.) Tentacle Attack +58 (+29 str -2size +9insight +21bab+1competence) (4d8+29) Sunders (1d20+58=64, 1d20+58=77) (http://invisiblecastle.com/find.py?id=610834) He then attacks Saul with his Spiked Chain 4 times with the rest of his attacks. (Does Brilliant Energy bypass an armor bonus from a Force effect?) Spiked Chain +66 (+29str-2size+1competence+9insight+8enhancement+ 21bab) (3d6 +51) Spiked Chain Karmic Strikes (1d20+66=79, 1d20+66=68, 1d20+66=80, 1d20+66=82) (http://invisiblecastle.com/find.py?id=610837) Saul's AC is now 60 I think, so they all hit. Damage (3d6+51=64, 3d6+51=66, 3d6+51=69, 3d6+51=61) (http://invisiblecastle.com/find.py?id=610845) Subtracting 19 from each of those leaves: 45, 47, 50, and 42 = 184 Gothmog heals half of that, or 92. That leaves 12 damage he took for the round, plus the 90 hit points he lost from his Con dropping, leaving him with 357 hit points. |
| Seerow09-11-06, 01:04 AM | Eh, this is in the bag for you at this point. Damn you and your sundering ways! And seriously I would have had it in the bag like 3 rounds ago if I'd simply activated my boots of speed. Chalk your win up to me being a dumbass in my innitial charge =P In other words: I surrender because you full attack with your next turn, which should be enough to kill me. If it's not, the best I can do is play keep-away, which can only last so long. |
| LordBOB77709-11-06, 01:16 AM | He then attacks Saul with his Spiked Chain 4 times with the rest of his attacks. (Does Brilliant Energy bypass an armor bonus from a Force effect?) No it doesnt, or at least it shouldnt. Brilliant Energy: A brilliant energy weapon has its significant portion transformed into light, although this does not modify the item’s weight. It always gives off light as a torch (20-foot radius). A brilliant energy weapon ignores nonliving matter. Armor and shield bonuses to AC (including any enhancement bonuses to that armor) do not count against it because the weapon passes through armor. (Dexterity, deflection, dodge, natural armor, and other such bonuses still apply.) A brilliant energy weapon cannot harm undead, constructs, and objects. This property can only be applied to melee weapons, thrown weapons, and ammunition. Strong transmutation; CL 16th; Craft Magic Arms and Armor, gaseous form, continual flame; Price +4 bonus. |
| PhaedrusXY09-11-06, 01:20 AM | I made one big error making this character, which I know I've complained about alot. :P But really, he would have been much more deadly if I'd picked Dimension Slide instead of Dimension Door. He then could: 1) Manifest Dimension Slide using Schism to get within 10 feet of the enemy, 2) Charge them using Shock Trooper, and then 3) Have his Psicrystal ready an action to Dimension Door away when they attack. Ok, let's get this over with. Gothmog Power Attacks for -5, and makes a Full Attack on Saul. He says: You were a worthy opponent, but now you must die. 1st two spiked chain attacks (1d20+61=68, 1d20+61=64) (http://invisiblecastle.com/find.py?id=610851) 2nd iterative spiked chain attack (1d20+56=74) (http://invisiblecastle.com/find.py?id=610857) 3rd iterative spiked chain attack (1d20+51=57) (http://invisiblecastle.com/find.py?id=610860) 4th iterative spiked chain attack (1d20+46=62) (http://invisiblecastle.com/find.py?id=610862) Four hit for: spiked chain damage (3d6+66=81, 3d6+66=77, 3d6+66=76, 3d6+66=79) (http://invisiblecastle.com/find.py?id=610864) Four tentacle attacks: Tentacle attacks (1d20+53=55, 1d20+53=65, 1d20+53=66, 1d20+53=64) (http://invisiblecastle.com/find.py?id=610870) Three hit for: Tentacle damage (4d8+39=49, 4d8+39=53, 4d8+39=64) (http://invisiblecastle.com/find.py?id=610873) Total: 479 minus (19*7=133) = 346 That is 530 including the damage from the Karmic Strikes. Good fight. I was worried a couple of times. :D |
| Seerow09-11-06, 01:23 AM | I don't think it does, but at this point my AC is too low to matter. I have +10 from Wisdom, +4 from dex, +18 From Armor, +9 from Shield, +10 Natural Armor. That's a total of 61. With an attack bonus of 66, I get hit every time anyway. That's the thing about Epic Duels. You either need an absurdly high AC and dodge everything, or you can completely ignore it. Honestly, I think that items should be every bit as hard to hit as you are, or harder, and have more than 10 HP, but thems not the rules, and as Gothmog shows, if you can survive the innitial charge from an enemy, you can whittle them down with Sunder all day if you like. |
| Seerow09-11-06, 01:25 AM | Actually, your third itterative attack missed. 76 less damage. But even if that changes anything, I already surrendered =P Edit: nevermind, forgot you had your extra attack from the highest BAB. Ignore the above. |
| LordBOB77709-11-06, 01:27 AM | im pretty sure he sundered ur monk belt, but that doesnt matter. I must say nice duel. Sure it was long, but all in all it was fun. Ok so here's the new question......WHO'S NEXT |
| LordBOB77709-11-06, 01:33 AM | notice the lack of a question mark on the end of the above statement. That was on purpose. It kinda like asking a question and giving a statement at the same time. |
| Seerow09-11-06, 01:33 AM | I know he did, I get my wisdom bonus as an insight bonus to AC from Saint. That's what's nice about it, 2xWis to AC is very nice. |
| LordBOB77709-11-06, 01:35 AM | nice indeed |
| LordBOB77709-11-06, 01:36 AM | So who dares bring forth their character so someone can fight them till the utter death |
| LordBOB77709-11-06, 03:48 AM | whoever should post with wanting to battle shall be given a cookie. Man im hungry |
| 1337Ninja09-12-06, 03:09 AM | Ooh! Cookie! Trukk hungry! My internet connection died, or else I would have snatched up a place in this fight earlier. |
| LordBOB77709-12-06, 09:47 AM | Trukk is in the next fight....who else? |
| LordBOB77709-12-06, 01:09 PM | hey 1337Ninja, if no one wants to fight you by the end of the day Ill fight ya, if you want. |
| Yodasatomicweed09-12-06, 01:49 PM | Who would adjudicate you guys? |
| LordBOB77709-12-06, 02:01 PM | well from what ive seen of his character and mine, we are both smashers(sorta). Nothing fancy between us. Yoda you can play if you want and Ill continue to refree. Just let me know, it doesnt really matter to me |
| PhaedrusXY09-12-06, 06:44 PM | I can referee one if you want, also. |
| LordBOB77709-12-06, 08:16 PM | ok well if yoda doesnt say anything than ill try and survive the attack against Trukk ( dragons/troll dragons scare me). Its always nice to have more than 1 referee just in case. Ill be back on later tonight to see what the decision is. |
| Yodasatomicweed09-12-06, 10:07 PM | I still need to work on some stuff for my guy. I need to fix his money up, and I noticed that despite having Epic Dodge, somehow he does not have Dodge. That's basically it, though: equipment. On a related note, how would I put Human Dread on a Bow of the Solars, price-wise? |
| LordBOB77709-12-06, 11:01 PM | alright so it looks like its: Lord BOB, a Knight of Babel, Protector of those weaker than theyself, Slayer of Undead vs. Trukk We need a map to play on, so if anyone has a good map let us know. I also dont have an way to link up my die rolls. If i need to get a place to link the rolls someone will have to give me a site, or trukk you can trust me to be honest. Either are ok with me. |
| LordBOB77709-12-06, 11:03 PM | I still need to work on some stuff for my guy. I need to fix his money up, and I noticed that despite having Epic Dodge, somehow he does not have Dodge. That's basically it, though: equipment. On a related note, how would I put Human Dread on a Bow of the Solars, price-wise? I dont know where a Bow of the Solars is so I cant help you. |
| 1337Ninja09-13-06, 03:07 AM | alright so it looks like its: Lord BOB, a Knight of Babel, Protector of those weaker than theyself, Slayer of Undead vs. Trukk No, I'm not just 'Trukk'. If we want to get our titles out, then it is Lord BOB of the unnecessarily long title vs. Trukk the Magic (half-) Dragon. I also dont have an way to link up my die rolls. If i need to get a place to link the rolls someone will have to give me a site, or trukk you can trust me to be honest. Either are ok with me. I too lack a way to link dice rolls, so I'm fine with being honest, seeing as I'll be doing it too. I dont know where a Bow of the Solars is so I cant help you. I imagine that would be the bow that automatically creates a slaying arrow that kills the creature type it is aimed at when drawn. |
| LordBOB77709-13-06, 03:16 AM | Alright Trukk the hippy, we shall continue this around noon-ish tomorrow. And by tomorrow I mean Wednesday, which i guess is techniaclly today, depending on where you live. We still need a map. If none are found by tomorrow than we shall just use the one that the first battle was fought on. |
| IceFractal09-13-06, 03:32 AM | There's a number of arena maps on the site that has the "Vortex" map. Temple Sanctuary (http://www.colugo.org/jmcmurra/SRD/exodusMapsTempleSanctuary.html) and Ring of Fire (http://www.colugo.org/jmcmurra/SRD/exodusMapsRingOfFire.html) both look interesting without being too huge. |
| 1337Ninja09-13-06, 03:50 AM | I like the sound of Temple Sanctuary. Incidentally, seeing as my sword is brilliant energy, can I stab someone from the other side of a wall? EDIT: I think I'll change Trukk to a half-blue instead of half-red. I don't want it to seem like I'm trying to be an invincible character. So now he is vulnerable to fire as well as acid. |
| PhaedrusXY09-13-06, 11:12 AM | Umm... this is a PvP arena type battle. Don't worry about your character being "overpowered". That's kind of the point. I'd leave him as half-red. :P Here is the dice roller that Seerow and I were using: http://invisiblecastle.com/rolldice.py Can you post the stats on the Bow of Solars? Then maybe we can figure out how to "deconstruct" it. |
| LordBOB77709-13-06, 01:37 PM | please dont worry about thinking your over powered, the point of these battles are to see what can be done. I also like the Temple map. Someone let us know where we start. I will sign up for the dice roller if i get the chance to. Im kinda busy at the moment. regardless of where we start what i am about to say wont change. As BOB walks into the battle field, he is directed behind a wall. He can tell this Temple once held great power and respects that. Personally BOB doesnt like not being able to see his opponent but he is ok with it for now. BOB doesnt seem to have any other worries untill he spots the biggest and ugliest dragon looking thingy he has ever seen. A small bead of sweat falls from his forehead. I shall roll for initiative, I believe it is a d20...? 1d20 +19 = 31 I have a dice roller but i dont know if it will let me link it up. I will see if it has that ability. |
| LordBOB77709-13-06, 01:43 PM | linking my dice rolls with my roller wont work. I shall use the castle roller. |
| LordBOB77709-13-06, 01:48 PM | im still figureing castle roller out |
| LordBOB77709-13-06, 01:54 PM | initiative (1d20=8) (dice) I forgot to add in my Mods so its 8+19 = 27 |
| LordBOB77709-13-06, 02:10 PM | honestly castle roller doesnt like me much, or my buddy for that fact. |
| PhaedrusXY09-13-06, 02:57 PM | Yeah... I had trouble sometimes getting it to load, but I couldn't find another one that does the same thing. Ok, let's say BOB starts at D21 and Trukk starts at U,V, 3,4 (since he's Large, he takes up 4 squares). You both get two rounds to buff, move, and whatever else, but you can't attack. |
| LordBOB77709-13-06, 03:19 PM | I have no way so seeing in the dark |
| PhaedrusXY09-13-06, 03:25 PM | Ok, let's drop that part, then... |
| LordBOB77709-13-06, 03:37 PM | BOB will active Haste by means of the Paragon Template. His speed increases to 120 feet, and declares the "thing" he saw as he walked in as his Dodge buddy. |
| PhaedrusXY09-13-06, 03:40 PM | Waiting on Trukk's initiative roll and actions for the first round. |
| LordBOB77709-13-06, 03:43 PM | BOBs new AC is 97 BOBs main hand full attack is 71/71/66/61 ( the extra 71 is from haste) BOBs off hand full attack is 71/66/61 Damage from main hand is 1d6 +50 (19-20/*2) Damage from off-hand is 1d6 +39 (19-20/*2) Edit: I will be able to continue later today.... I an on a hunt for some books i need for a sociology class. |
| Seerow09-13-06, 04:16 PM | And you complained about my AC? |
| PhaedrusXY09-13-06, 04:18 PM | LordBob, do you have +9 shortsword and a +5 shortsword as your weapons? If so, how are your attack bonuses the same for main and off-hand? |
| LordBOB77709-13-06, 04:32 PM | I asked the boards to help me with my TWF and thats what they came up with. I guess my offhand should be 4 less. So my main hand is 71. So that makes my off hand start at 67, making my attacks 67/62/57? |
| PhaedrusXY09-13-06, 04:38 PM | Also, Trukk's bow is not legal. Brilliant Energy A brilliant energy weapon has its significant portion transformed into light, although this does not modify the item’s weight. It always gives off light as a torch (20-foot radius). A brilliant energy weapon ignores nonliving matter. Armor and shield bonuses to AC (including any enhancement bonuses to that armor) do not count against it because the weapon passes through armor. (Dexterity, deflection, dodge, natural armor, and other such bonuses still apply.) A brilliant energy weapon cannot harm undead, constructs, and objects. This property can only be applied to melee weapons, thrown weapons, and ammunition. He could get some Brilliant Energy Arrows, though. 50 of them would cost about the same as his bow. Edit: I doubt this is going to come up, since both characters seem to be melee based, though. :P |
| Yodasatomicweed09-13-06, 05:45 PM | I do not have access to my Book of Exalted Deeds at the moment, and it is the book that has the Bow of the Solars in it. It is (I think) a +1 Composite (+4) Longbow, and every arrow it fires is a slaying arrow against whatever type you wish it to be. EDIT: I think it costs about 100,000 gp. Can anyone confirm this stuff for me? |
| PhaedrusXY09-13-06, 06:00 PM | My suggestion is to just take the cost, figure out what equivalent weapon that would be closest to, and add on the ability based on that. So if it costs 100,000 gp, then it is about the same as a +7 bow. Adding on Bane would make it a +8, and cost 30,000 gp (the difference between +7 and +8). Anyone object to this? I was thinking that bow cost more than that, also, but I don't have my books on me, either. |
| LordBOB77709-13-06, 08:12 PM | ok so it is understood that if Trukk wants to use his bow than he has 50 ARROWS with the brilliant energy property on it. The price doesnt change anything. BOB starts to whistle a tune and says "come out come out wherever you are" |
| PhaedrusXY09-13-06, 10:42 PM | Ok, going home for the night soon, and I probably won't be on again till tommorrow. |
| 1337Ninja09-14-06, 02:54 AM | Never noticed it couldn't be applied to ranged weapon. Ah well, I probably won't use it enough to run out of those 50 arrows. Hmm. Different time zones could be a problem here. Oh well. I can't get Invisible Castle to link to my roll, but I got Initiative 20. Trukk activates Haste from his Boots of Swiftness, and moves over to N,O,10,11. He yells at his opponent. "Ise gonna eat you up, shorty!" |
| LordBOB77709-14-06, 09:47 AM | BOB doesnt like threats very well. He continues to whistle and he walk slowly towards Trukk, both short swords drawn. BOB smiles as he says, "Hey Trukk, does your momma know your UGLY?!?!" Since I won initiative do I go first ever round or do we roll a new initiative every round? |
| LordBOB77709-14-06, 09:53 AM | BOB moves from D21 to F02, looking for Trukk. |
| PhaedrusXY09-14-06, 12:45 PM | You only roll initiative once at the beginning of combat. You could see Trukk's new position from your starting position. He's pretty much right in the middle of the map. |
| LordBOB77709-14-06, 01:27 PM | I thought the black lines were walls, but it doesnt really matter for now, im just playing around with him for the moment |
| PhaedrusXY09-14-06, 02:29 PM | The black lines are walls. I guess he would have been behind the "pillar" in the middle, wouldn't he? Sorry. :P |
| 1337Ninja09-15-06, 04:37 AM | Now that it's the weekend (for me at least), I should be able to be active while you're online. Anyway... Trukk flies over to S,T,01,02, and shouts at his opposition, his usual way of preparing for a fight. Most of it would be censored, so I won't bother posting it up. All this talking works him up into a blood frenzy (raging). Knowing, dispite his lack of cognitive ability, that he isn't allowed to attack yet, he points his sword at his opponent and waits. |
| LordBOB77709-15-06, 10:45 AM | if you wouldnt mind could you please post your new Stats. that includes Str, dex, your new AC, HP, ect....... |
| LordBOB77709-15-06, 11:12 AM | hey PhaedrusXY, I am sending a question to you in a PM, and my next action if my Question is answered |
| PhaedrusXY09-15-06, 12:15 PM | Ok, I'm back. Responded to your PM LordBOB. Not much buffing with these two, is there? :D |
| Seerow09-15-06, 02:14 PM | Nope, couldn't be different from either of us, eh? |
| LordBOB77709-15-06, 03:00 PM | My character was made with the intention of NOT having to buff alot. BOB yells at Trukk, "Lets go shorty"!!!! |
| 1337Ninja09-15-06, 04:45 PM | Trukk makes a rude gesture at LordBOB. My new AC is 23, my attack bonus with my sword is +63/+63/+58/+53/+48, and my attack bonus with my bite is +42. My sword deals 3d6+50 damage, and my bite deals 1d6+13. My HP is 570. |
| LordBOB77709-15-06, 06:57 PM | I believe it is your turn since I delayed, so something. |
| 1337Ninja09-15-06, 07:07 PM | Trukk charges LordBOB, with a mighty roar. Attack roll: 81 (http://invisiblecastle.com/find.py?id=619184) If an 81 hits you on a touch... Damage roll: 63 (http://invisiblecastle.com/find.py?id=619177) I hope those links work. EDIT: I just realised that I used a d12 instead of a d20 for my attack roll. I've rerolled it. |
| LordBOB77709-15-06, 07:11 PM | my Touch AC.....why? What are you using that would hit my normal AC? |
| LordBOB77709-15-06, 07:14 PM | 1d20+71=84 (http://invisiblecastle.com/find.py?id=619193) my readied action allows me one attack on you. 1d6+50=56 (http://invisiblecastle.com/find.py?id=619195) damage |
| 1337Ninja09-15-06, 07:15 PM | my Touch AC.....why? Brilliant energy weapon. |
| LordBOB77709-15-06, 07:17 PM | Brillant Energy only bypasses my armor. Im not wearing Armor so my AC should stand at 97 |
| LordBOB77709-15-06, 07:19 PM | A brilliant energy weapon has its significant portion transformed into light, although this does not modify the item’s weight. It always gives off light as a torch (20-foot radius). A brilliant energy weapon ignores nonliving matter. Armor and shield bonuses to AC (including any enhancement bonuses to that armor) do not count against it because the weapon passes through armor. (Dexterity, deflection, dodge, natural armor, and other such bonuses still apply.) A brilliant energy weapon cannot harm undead, constructs, and objects. This property can only be applied to melee weapons, thrown weapons, and ammunition. My AC should still be 97 |
| LordBOB77709-15-06, 07:21 PM | AC = 95 (10 base, +12 Luck,+12 insight,+15 dex, +18 Wis, +5 nat, +5 Amulet of nat., +5 R.O.P., +8 bracers,+1 monk ((level 5)), monks belt +5 sacred.. The Paragon gives me a 12 insight, 12 luck, and 5 nat to my AC. ( 96 if im dodging) (( 97 if hasted)) |
| 1337Ninja09-15-06, 07:26 PM | Urgh... my internet connection is dying horribly... Your have bracers of armour, which are bypassed, but your AC is still 89, so I missed. Your turn. |
| Sayit09-15-06, 07:32 PM | Is it too late to join in? i got a nice combination of psychic warrior, rogue, and fighter i want to try out. |
| LordBOB77709-15-06, 07:36 PM | BOBs main hand full attack is 71/71/66/61 ( the extra 71 is from haste) BOBs off hand full attack is 67,62,58 ( because of the weapon difference) You can see BOB duck out of the way as you slice a piece of his hair off. You also see BOBc clinch his fist untill his knuckles turn white. 4 attacks with my main hand. Power attacking for my full BAB which is 15. 1d20=5, 1d20=17, 1d20=14, 1d20=5 (http://invisiblecastle.com/find.py?id=619214) I didnt know how to tell the roller to add in the mods so Ill do it here. 71-15 = 56 -5 for my other attack with my main hand will still hit, with my last main hand attack at +41 1d6+65=69, 1d6+65=68, 1d6+65=69, 1d6+65=66 (http://invisiblecastle.com/find.py?id=619220) total damage with my main hand is 272. I will EDIT with the damage from my of hand attack in a minute, im cooking porkchops :) EDIT: Off-hand attacks: 1d20=19, 1d20=4, 1d20=4 (http://invisiblecastle.com/find.py?id=619226) All 3 attacks hit, my lowest to hit is +43 i believe. The first off hand is a possible crit: 1d20=8 (http://invisiblecastle.com/find.py?id=619227) I confirm. |
| Seerow09-15-06, 07:39 PM | Actually, Brilliant Energy doesn't ignore bracers of armor. Even though the Bracers of Armor give an armor bonus, I believe they're a Force Effect, which doesn't get bypassed. Brilliant Energy is there to get past Shields and Armor, it goes through non-living material. Bracers of Armor don't qualify in that. |
| LordBOB77709-15-06, 07:41 PM | ok so my AC stands at 97. |
| Sayit09-15-06, 07:47 PM | lol kk, i guess not, heres my character sheet: Zratul Ghostwalker, Serpentlord Rogue Halfling (Humanoid) Rogue 8/Fighter 12/Psychic Warrior 10 Health:390/390 Hit Dice:8d6(20)Rogue + 10d8(40)Psy. Warrior + 12d10(60)Fighter + 270 Con = 370 Powerpoints:174 Powers:1 PP.Force Screen +4 shield AC, 4 PP = +1 AC 1 PP.Precognition, Offensive:+1 attack rolls, 3 PP=+1 bonus, 6 PP=swift action. 1 PP.Precognition, Defensive:+1 AC and saving throws, 3 PP=+1 bonus. 6 PP=swift action. 5 PP.Vampiric Blade, recover hp equal to your damage, halved. 5 PP.Empathic Feedback, attacker takes same amount of damage they deal. 5 PP.Concealing Amorpha, Greater.50% Chance to dodge attack. 7 PP.Dimension Door, Psionic, teleport 400 ft. 7 PP.Energy Adaption, 20 resistance to all elements. Initiative:+19 Speed:20 ft. AC:30(10 + 12Armor + 10Dex + 3Misc + 5 deflection) BAB:+25/+20/+15/+10 Damage:1d6+23. Crit range 15-20, x2. Attack:(Wielding two +7 keen Scimitars)Regular +51. Disarm +53. +10 against attack rolls disarm attacks, locked gauntlets. Full Attack:+51/+51/+51/+51/+46/+46/+41/+41 Space/Reach:10ft./10ft. Special Attacks: Special Qualities:Sneak Attack +4D6, Evasion, Uncanny Dodge, Improved Uncanny Dodge, Trap Sense +2, Trapfinding Saves: Fort +37, Ref +35, Will +26 Abilities:Str 33, Dex 32, Con 21, Int 13, Wis 22, Cha 10 Skills:Hide:+58 Move Silently:+58 Feats:Simple Weapon Proficiency, Light/Medium/Heavy armor Proficiency, Martial weapon proficiency, Shield proficiency, Exotic Weapon Prof., Dodge, Two-Weapon Fighting, Weapon Focus(Scimitar), Greater Weapon Focus(Scimitar), Weapon Specilization(Scimitar), Improved Initiative, Combat Expertise, Improved Disarm, Mobility, Spring Attack, Improved Two-Weapon Fighting, Greater Two-Weapon Fighting. Epic Feats:Epic Weapon Focus(Scimitar), Perfect Two-Weapon Fighting, Penetrate Damage Reduction (Admantine) Alignment:Neutral Possessions:Ring of Epic Psionics IX(+147 PP)(810,000gp) Belt of Epic Strength +8(640,000) Cloak of Epic Resistance +8(640,000gp) Gloves of Epic Dexterity +8(640,000gp) 2 +5 Keen Flaming Burst Scimitar(128,000) Boots of speed(automatic Haste)(20,000gp) Armor of the Celestial Battalion, Ring of Protection +5(50,000gp) Ring of Chameleonic Powers(+20 Hide and Move Silently)(100,000gp) (+7 Chainmail, +10 max dex, light armor, free Fly and magic circle against evil) (616,000gp), Ioun Stone of Defense(+1 AC) Ioun Stone of Accuracy(+1 Attack rolls). Expended Items:+5 Manuals, Str, Dex, Wis, Con(580,000gp) |
| LordBOB77709-15-06, 07:50 PM | its not letting me Edit my last post anymore so here is the damage for my off hand: 1d6+54=59, 1d6+54=57, 1d6+54=56, 1d6+54=57 (http://invisiblecastle.com/find.py?id=619230) That damage is the damage from my 3 offhand attacks as well as the confirmed Crit: total = 229 |
| LordBOB77709-15-06, 07:52 PM | Trukk just took 501 points of damage.(if i didnt mess up) |
| LordBOB77709-15-06, 07:52 PM | hey Sayit, STOP! wait untill this is over and than we shall discuss your character Slow down, your not approved yet, and i am in the middle of a battle. |
| Sayit09-15-06, 07:55 PM | Casts Dimension Door, Psionic(7 pp), and appears behind LordBob. Init:30 from last post |
| Seerow09-15-06, 07:57 PM | ....lmfao Sayit is either an incredibly hillarious troll or doesn't really get it. |
| LordBOB77709-15-06, 07:58 PM | Trukk also took 56 from when i readied the action when he attacked me. 501+56 = 557 |
| Sayit09-15-06, 07:59 PM | Uhh, dont you just post ur character sheet in, and say what you want to do? |
| LordBOB77709-15-06, 08:00 PM | no These are 1 on 1 duels. Let me finish than we shall give you someone to fight. We also have to make sure you didnt mess up anywhere |
| LordBOB77709-15-06, 08:04 PM | 570-556 = 14 HP left for Trukk. BOB yells in disbelief that Trukk is still standing. BOB has never faced an opponent that could withstand a full attack from him. " I congratulate you Trukk on a job well done, you are truly a worthy foe. May the Gods bless you. |
| Sayit09-15-06, 08:04 PM | Ohhh, its one on one duels.. alright |
| 1337Ninja09-15-06, 08:16 PM | "RRAGHH!! YOU HURT TRUKK!!!" Trukk swings at his opponent madly. Attack rolls (http://invisiblecastle.com/find.py?id=619249) All misses. And my bite. Attack roll (http://invisiblecastle.com/find.py?id=619254) That misses too. |
| LordBOB77709-15-06, 08:38 PM | 1d20=15 (http://invisiblecastle.com/find.py?id=619299) BOB swings one time, hits, and drops Trukk. BOB blesses Trukk after the battle and promises to give him the very best funeral possible |
| Sayit09-15-06, 08:43 PM | Is the fight done? |
| LordBOB77709-15-06, 08:46 PM | apparently. You do know that you only have the Wealth of a 30th level character. If you could please state how much each item you have that would be very helpful. |
| Sayit09-15-06, 08:47 PM | alright will do |
| LordBOB77709-15-06, 08:48 PM | Is there anyone from previous pages that have posted a character that hasnt fought? If so let us know so you may fight. Everyone gets a turn |
| Sayit09-15-06, 09:01 PM | Ring of Epic Psionics IX(+147 PP)(810,000gp) Belt of Epic Strength +10(1,000,000gp), Cloak of Epic Resistance +8(640,000gp), Gloves of Epic Dexterity +8(640,000gp), 2 +7 Keen Flame Burst Scimitar(700,000) Boots of speed(automatic Haste)(20,000gp) , Armor of the Celestial Battalion, 2x Ring of protection +5(100,000gp) Ring of Chameleonic Powers(+20 Hide and Move Silently)(45,000gp) (+7 Chainmail, +10 max dex, light armor, free Fly and magic circle against evil) (616,000gp), Ioun Stone of Defense(+1 AC), Ioun Stone of Accuracy(+1 Attack rolls). Expended Items:+5 Manuals, all stats(875,000gp) around 4.1, 4.2 million gold. |
| LordBOB77709-15-06, 09:06 PM | the ring of Epic Psionics is 810,000 and I know the tombs should come out to be somethign like 825,000. Belt of Epic Str.+10 = 1,000,000 Epic Dex. +8 is 640,000 Cloak of Epic Resistance +8 is 640,000 The Epic Nat armor +10 = 2,000,000 OVER THE LIMIT. im at 5.9ish Million and you still have more |
| Sayit09-15-06, 09:09 PM | what book are you using? It says what the prices are in the SRD. Ill remove some items. |
| LordBOB77709-15-06, 09:16 PM | im using the Epic level handbook. About about some help Seerow or Phaedrus |
| LordBOB77709-15-06, 09:21 PM | Amulet of Epic Natural Armor: This amulet toughens the wearer’s body and flesh, giving him or her an enhancement bonus to his or her natural armor of +6 or higher, depending on the type of amulet. Caster Level: 20th; Prerequisites: Craft Wondrous Item, Craft Epic Wondrous Item, barkskin, creator’s caster level must be three times the amulet’s bonus; Market Price: 720,000 gp (+6), 980,000 gp (+7), 1,280,000 gp (+8), 1,620,000 gp (+9), 2,000,000 gp (+10); Weight: —. maybe you missed something.....? |
| Sayit09-15-06, 09:22 PM | whoops :p. alright, i replaced it with two rings of protection +5. |
| Seerow09-15-06, 09:22 PM | Rings of Protection don't stack with each other. |
| Sayit09-15-06, 09:24 PM | Damn lawyers.. alright, only one ring of protection +5, 30 AC. |
| LordBOB77709-15-06, 09:24 PM | the BASE price for a +7 weapon is 980,000 you claim to have 2 of them so that AT LEAST 1,960,000 I also read that you have the Keen property as well as the Flamming burst property so that price is raised even more. |
| LordBOB77709-15-06, 09:26 PM | don get mad at me. Im no lawyer. I suggest you redo ALL your items. |
| Sayit09-15-06, 09:27 PM | Alright, gimme a minute. K, their just regular +7 scimitars. |
| LordBOB77709-15-06, 09:28 PM | make sure you post the price please. A REGULAR +7 Scimitar is 980,000 gold |
| Sayit09-15-06, 09:35 PM | Scimitars are +5, so their base price is 50,000gp. Ring of Epic Psionics IX(+147 PP)(810,000gp) Belt of Epic Strength +10(1,000,000), Cloak of Epic Resistance +8(640,000gp), Gloves of Epic Dexterity +8(640,000gp), 2 +5 Keen Flaming Burst Scimitar(800,000) Boots of speed(automatic Haste)(20,000gp) , Armor of the Celestial Battalion, Ring of Protection +5(50,000gp) Ring of Chameleonic Powers(+20 Hide and Move Silently)(45,000gp) (+7 Chainmail, +10 max dex, light armor, free Fly and magic circle against evil) (616,000gp), Ioun Stone of Defense(+1 AC), Ioun Stone of Accuracy(+1 Attack rolls). Expended Items:+5 Manuals, all stats(875,000gp) |
| LordBOB77709-15-06, 09:44 PM | your Scimitars are considered +8 for pricing. +5, +1 for Keen, and +2 for Flamming Burst = +8 = 128,000 each The tombes are 127,500 x's 6 = 825,000 |
| LordBOB77709-15-06, 09:47 PM | with the prices in the books I have your total at, 4,882,000....roughly Im not including the Ioun Stones Try again |
| Sayit09-15-06, 09:47 PM | ahh... kk 1 sec |
| LordBOB77709-15-06, 09:50 PM | your allowed 4.3 million. Please dont make me price items again, this is getting tiresome |
| Sayit09-15-06, 09:53 PM | Alright got it, Ill take 2 manuals, Int and Cha, thats 300k less, that good enough? |
| LordBOB77709-15-06, 09:54 PM | 4.8 - 300,000 is 4.5 million. Keep Going! Please post all you items. One item per line with the price (in here) |
| Seerow09-15-06, 09:56 PM | Uh, a +5 manual is 137,500 GP. So two of them is ~280,000 less, not 300,000 less. 20,000 is fairly significant =P |
| LordBOB77709-15-06, 09:57 PM | He is Still over. Glad you Finally came to help me out. |
| Seerow09-15-06, 09:58 PM | Nonsense. I came to clarify. I'm too lazy to do any -real- help. |
| LordBOB77709-15-06, 09:59 PM | yeah well im getting REAL close to becoming lazy myself. |
| Sayit09-15-06, 10:01 PM | Finally, i made +10 str belt to +8, that should even it out. Its on notepad, so i cant make it one line. Ring of Epic Psionics IX(+147 PP)(810,000gp) Belt of Epic Strength +8(640,000), Cloak of Epic Resistance +8(640,000gp), Gloves of Epic Dexterity +8(640,000gp), 2 +5 Keen Flaming Burst Scimitar(128,000) Boots of speed(automatic Haste)(20,000gp) , Armor of the Celestial Battalion, Ring of Protection +5(50,000gp) Ring of Chameleonic Powers(+20 Hide and Move Silently)(45,000gp) (+7 Chainmail, +10 max dex, light armor, free Fly and magic circle against evil) (616,000gp), Ioun Stone of Defense(+1 AC), Ioun Stone of Accuracy(+1 Attack rolls). Expended Items:+5 Manuals, Str, Dex, Wis, Con(580,000gp) |
| LordBOB77709-15-06, 10:02 PM | no offense, but learn to hit the ENTER key a few times. I have you at 4,332,000 gold Lose the 2 Ioun Stones and you will be fine. ALMOST! |
| Sayit09-15-06, 10:05 PM | yea yea :p |
| LordBOB77709-15-06, 10:11 PM | ok wait. a +5 manuel is 137,500. For 4 stats it comes out to be 550,000. Git rid of the Ioun Stone that costs 5,000 and I THINK your fine |
| LordBOB77709-15-06, 10:15 PM | Keep the Ioun Stones 810,000 640,000 640,000 640,000 128,000 128,000 020,000 045,000 616,000 550,000 030,000 005,000 _________ 4,252,000 *note* my notepad did EXACTLY what i asked you to do WAIT!!!!! I SERIOUSLY HATE THE WAY YOUR ITEMS ARE LINED UP!!!! 810,000 640,000 640,000 640,000 128,000 128,000 020,000 045,000 050,000 616,000 550,000 005,000 030,000 __________ 4,302,000...thats my FINAL count. SEEROW HELP ME! |
| Seerow09-15-06, 10:23 PM | toss out the 5000 GP item for great justice? |
| LordBOB77709-15-06, 10:41 PM | alright Sayit, now that your items are, hopefully, in order, it is time to look at your other stats. Please note the first 2 characters on the first page and Post them the same way as they are posted. You do not get max hp unless otherwise noted (unless everyone just wants to have max HP, we can take a vote) |
| Yodasatomicweed09-15-06, 10:51 PM | , Armor of the Celestial Battalion, Ring of Protection +5(50,000gp) Ring of Chameleonic Powers(+20 Hide and Move Silently)(45,000gp) (+7 Chainmail, +10 max dex, light armor, free Fly and magic circle against evil) (616,000gp) Is the Ring of Chameleonic Powers a custom made item? I've got it priced at about 100,000 gp, not 45k. +20 skill bonus is 40,000. Adding another skill bonus of equal amount to the same item would cost 60k (40k base x1.5 for multiple abilities on one item), for a total of 100,000. Also, to my knowledge you cannot use Fly for anything other than horizontal movement. I wouldn't care about the skill points that much, except I spent quite a bit of money on a ring with a couple skill bonuses. EDIT: The Bow of the Solars is a +2 (+4) Large Mighty Composite Longbow that "turns any arrow it fires into a slaying arrow targeting any creature type the wield chooses". It costs 100,100 gp, and has a CL of 13 (I don't know if that's relevant, but whatever may help). I wish to turn it into a +1 bow of Human Dread, and possibly change the Slaying Arrows into Greater Slaying Arrows, and figure out how much that would cost. |
| Sayit09-15-06, 11:02 PM | Yea, it was, ill bump it to 100k if you want. Btw, ill go fix the sheet at first page. |
| Sayit09-15-06, 11:04 PM | Alright there, so anyone up for a fight? |
| LordBOB77709-15-06, 11:04 PM | 4,302,000 Ok so we add an EXTRA 60,000 to the total for a NEW total of 4,362,000 FIX YOUR ITEMS!!!! |
| LordBOB77709-15-06, 11:05 PM | Also, Repost your Character sheet on this page cause I dont feel like looking back. Plus you owe us one. |
| Sayit09-15-06, 11:07 PM | Alright, fixed item lineup, there |
| LordBOB77709-15-06, 11:10 PM | Each time a creature strikes you in melee, it takes damage equal to the amount it delt to you or 5 point, whichever is less Empathic Feedback isnt as good as i thought it was, unless there is an errata. Im looking in the Expanded Psionics Handbook |
| LordBOB77709-15-06, 11:13 PM | hey Sayit, do you have trouble reading? Just asking cause I could of sworn I asked you to make your Character sheet readable like the first two in this thread. I also need to see your new items, since you OBVIOUSLY have too much. I still need to approve everything before you fight. |
| LordBOB77709-15-06, 11:16 PM | No wonder Witch hasnt come back, he got tired of making sure everything was correct |
| Sayit09-15-06, 11:18 PM | K you know what, you guys gotta give it a rest, does it really matter if someone goes over the limit by a bit? count me out of this. |
| Yodasatomicweed09-15-06, 11:19 PM | No wonder Witch hasnt come back, he got tired of making sure everything was correct Well, yea, none of us are really geniuses. I imagine he felt like he was referreeing toddlers fighting over a bouncy ball. Only these toddlers can form somewhat articulate arguements or appear as thought they actually know what they are doing. Personally, though, I'm just hoping that nothing bad or life threatening has happened to him, cuz that would really suck. |
| LordBOB77709-15-06, 11:20 PM | Yes it does matter. I could fix your items in about 3 mintutes but since you dont want to fight anymore oh well. so the new question of the day........Who's next |
| LordBOB77709-15-06, 11:22 PM | I also hope nothing bad has come to the person we know as Witch. COME BACK WITCH..... WE MISS YOU Yoda, the best way I know to get your answer about the Bo your creating is to start a new thread about it and see what happens. |
| Yodasatomicweed09-15-06, 11:24 PM | K you know what, you guys gotta give it a rest, does it really matter if someone goes over the limit by a bit? count me out of this. Yes, because rules are rules. One magic item, when properly used, can make a huge difference. Like a Ring of Invisibility. My character isn't playable yet because I need to iron out some money allocation issues. If you have problems coming close but not going over the limit, then don't push yourself towards that limit. Basically, the rules were explicitly laid out in the beginning of this, and we are attempting to make sure you follow them. That, and you kept on saying you had fixed stuff up when you hadn't. |
| LordBOB77709-15-06, 11:26 PM | hey Sayit, if you get rid of your one custom item, and post your character sheet like one of the ones one the first page you will be fine. Look at how my character is typed up on page 4, that way if someone has a question they usually have the answer already. Its really no that hard. Sorry if I sounded rude before. EDIT: hey Yoda, I will help you out with item pricing if i can. |
| Yodasatomicweed09-15-06, 11:31 PM | I posted a new topic. I'd concentrate on it tonight, but the past 24 hours or so have been hectic, and I've got work at 6:45 tomorrow morning, so I don't have the time or the brainpower at the moment to properly think it through. |
| 1337Ninja09-16-06, 04:22 AM | LordBOB gives Trukk a funeral, but the troll stands up and full attacks him while being buried. Suck on regeneration, LordBOB! You shall never keep me dead! MWAHAHAHA!!! |
| PhaedrusXY09-16-06, 10:21 AM | LordBOB gives Trukk a funeral, but the troll stands up and full attacks him while being buried. Suck on regeneration, LordBOB! You shall never keep me dead! MWAHAHAHA!!!Umm... yeah, that's what I was thinking. Sorry I haven't been on much guys. Been busy. Probably won't be on much today either. |
| Sayit09-16-06, 10:44 AM | hey Sayit, if you get rid of your one custom item, and post your character sheet like one of the ones one the first page you will be fine. Look at how my character is typed up on page 4, that way if someone has a question they usually have the answer already. Its really no that hard. Sorry if I sounded rude before. EDIT: hey Yoda, I will help you out with item pricing if i can. I took the layout from the iajutso, or however it was spelled, and I took out the ring. Here's the final character sheet.Also, whoever was the one who said im lucky i dont get any life threats or w/e, its a damn game, saying that is like saying your lucky you dont get any threatening letters for not knowing how to play starcraft, etc. Zratul Ghostwalker, Serpentlord RogueHalfling (Humanoid) Rogue 8/Fighter 12/Psychic Warrior 10 Health:390/390 Hit Dice:8d6(20)Rogue + 10d8(40)Psy. Warrior + 12d10(60)Fighter + 270 Con = 370 Powerpoints:174 Powers:1 PP.Force Screen +4 shield AC, 4 PP = +1 AC 1 PP.Precognition, Offensive:+1 attack rolls, 3 PP=+1 bonus, 6 PP=swift action. 1 PP.Precognition, Defensive:+1 AC and saving throws, 3 PP=+1 bonus. 6 PP=swift action. 5 PP.Vampiric Blade, recover hp equal to your damage, halved. 5 PP.Concealing Amorpha, Greater.50% Chance to dodge attack. 7 PP.Dimension Door, Psionic, teleport 400 ft. 7 PP.Energy Adaption, 20 resistance to all elements. Initiative:+19 Speed:20 ft. AC:30(10 + 12Armor + 10Dex + 3Misc + 5 deflection) BAB:+25/+20/+15/+10 Damage:1d6+23. Crit range 15-20, x2. Attack:(Wielding two +7 keen Scimitars)Regular +51. Disarm +53. +10 against attack rolls disarm attacks, locked gauntlets. Full Attack:+51/+51/+51/+51/+46/+46/+41/+41 Space/Reach:10ft./10ft. Special Attacks: Special Qualities:Sneak Attack +4D6, Evasion, Uncanny Dodge, Improved Uncanny Dodge, Trap Sense +2, Trapfinding Saves: Fort +37, Ref +35, Will +26 Abilities:Str 33, Dex 32, Con 21, Int 13, Wis 22, Cha 10 Skills:Hide:+38 Move Silently:+38 Feats:Simple Weapon Proficiency, Light/Medium/Heavy armor Proficiency, Martial weapon proficiency, Shield proficiency, Exotic Weapon Prof., Dodge, Two-Weapon Fighting, Weapon Focus(Scimitar), Greater Weapon Focus(Scimitar), Weapon Specilization(Scimitar), Improved Initiative, Combat Expertise, Improved Disarm, Mobility, Spring Attack, Improved Two-Weapon Fighting, Greater Two-Weapon Fighting. Epic Feats:Epic Weapon Focus(Scimitar), Perfect Two-Weapon Fighting, Penetrate Damage Reduction (Admantine) Alignment:Neutral Possessions:Ring of Epic Psionics IX(+147 PP)(810,000gp) Belt of Epic Strength +8(640,000) Cloak of Epic Resistance +8(640,000gp) Gloves of Epic Dexterity +8(640,000gp) 2x +5 Keen Flaming Burst Scimitar(128,000) Boots of speed(automatic Haste)(20,000gp) Ring of Protection +5(50,000gp) Armor of the Celestial Battalion (+7 Chainmail, +10 max dex, light armor, free Fly and magic circle against evil) (616,000gp), Ioun Stone of Defense(+1 AC) Ioun Stone of Accuracy(+1 Attack rolls). Expended Items:+5 Manuals, Str, Dex, Wis, Con(580,000gp) |
| LordBOB77709-16-06, 12:51 PM | hey Sayit, STOP!!!! we were not talking about you. We were referring to our good friend WITCH who hasnt been seen in at least a week. We hope nothing bad as happened to him. |
| Viper322009-16-06, 01:15 PM | You guys wonder why Witch hasn't come back. Maybe because this thread was him responding to "some troll's challenge" and obviously he failed to do so. This thread has degenerated into HEAVILY broken Character builds (Like Lord Bob's character :rolleyes: ) A +15 LA for all that? A 97 unhittable AC at level 30? C'mon! That's too much powergaming for ANYONE to have fun; except, well, the person with the BROKEN character. Too many bad houserules with a combination of nauseating powergaming has RUINED this thread. But hey that's just why I'm litterally sick of reading this thread. *shrug* By the way Brilliant Energy DOES ignore Bracers of Armor, where did you even think that they wouldn't ignore them? Seriously, where did you read this? A +4 weapon bonus when all it can ignore is actual armor? No way! |
| Seerow09-16-06, 01:32 PM | You guys wonder why Witch hasn't come back. Maybe because this thread was him responding to "some troll's challenge" and obviously he failed to do so. Except I haven't seen Witch post anywhere else either, and he's usually fairly active. Which is why some people are actually worried there may be something wrong with him. This thread has degenerated into HEAVILY broken Character builds (Like Lord Bob's character ) A +15 LA for all that? A 97 unhittable AC at level 30? Really, his character wasn't too munchkined out. Look at the Paragon template in the ELH. Worst case scenario would have been +18 LA, which wouldn't really have changed much. The Template is just that strong. A 97 unhittable AC at level 30? C'mon! My character had a 97 AC and still lost. Really, even in a melee duel, AC isn't everything. C'mon! That's too much powergaming for ANYONE to have fun; except, well, the person with the BROKEN character. Too many bad houserules with a combination of nauseating powergaming has RUINED this thread. Really, these are DUELS. What did you expect if not powerful characters? And what houserules are you looking at? The whole last duel went without any houserules being made at all. By the way Brilliant Energy DOES ignore Bracers of Armor, where did you even think that they wouldn't ignore them? Seriously, where did you read this? A +4 weapon bonus when all it can ignore is actual armor? No way! You're right, Brilliant Energy is horribly underpowered. But I'll quote the ability A brilliant energy weapon has its significant portion transformed into light, although this does not modify the item’s weight. It always gives off light as a torch (20-foot radius). A brilliant energy weapon ignores nonliving matter. Armor and shield bonuses to AC (including any enhancement bonuses to that armor) do not count against it because the weapon passes through armor. (Dexterity, deflection, dodge, natural armor, and other such bonuses still apply.) A brilliant energy weapon cannot harm undead, constructs, and objects. This property can only be applied to melee weapons, thrown weapons, and ammunition. It's clear that it ignores the Armor and Shield bonuses because those bonuses come from non-living matter. When it was written they didn't really seem to take into account Bracers of Armor. Of course, I could be entirely wrong on that, and I could be looking too much at fluff text. Who can say? |
| Viper322009-16-06, 01:53 PM | Alright it's Saturday and for right now I have nothing better to do. Except I haven't seen Witch post anywhere else either, and he's usually fairly active. Which is why some people are actually worried there may be something wrong with him. Maybe life happened. Maybe he's too busy with, what do you guys call it? RL :P Really, his character wasn't too munchkined out. Look at the Paragon template in the ELH. Worst case scenario would have been +18 LA, which wouldn't really have changed much. The Template is just that strong. Dude, I have looked at the template. I also look at dicefreaks, and they say that as a rule of thumb, the LA of something (without HD) should be TWO TIMES the CR Adjustment!! If that were the case, (but ya know, it isn't. Because of umm... oh yea, a POOR houserule made by Witch.) You shouldn't even be able to enter a paragon into this duel thread. My character had a 97 AC and still lost. Really, even in a melee duel, AC isn't everything. AC isn't, nor should it be everything. But it is part of a fight. Now, yes he had a 97 ac, look what happened when it got taken away. Do you not agree that the way that you were defeated was due to how shall we say it, stupid rules? For some reason your items don't dodge with you they just kinda stay in stasis for someone to whack the :censored: out of 'em. So as long as you can hit an ac 26, you can hit any magic item.(10+16(fine)=AC 26) (pretty much) Really, these are DUELS. What did you expect if not powerful characters? And what houserules are you looking at? The whole last duel went without any houserules being made at all. Yes I expected characters built to fight. Not the things I've seen built here. There's a difference between powerful and downright broken. You know this. You have to know this. Oh, no house rules you say? Then why can't anyone fly upwards? oh right... houserule. Oh I know, play a mage, oh wait.... houserule. Now you might debate me on semantics and say those aren't houserules, but let's call it what it is. I pmd witch about a Githzerai fighter/monk/shadowdancer/risen martyr w/ Saint Template (and I didn't even include the insight bonus, because it would have made my AC sick.) with the vow of poverty, and I thought I was pushing it, but then I saw some of the other characters. It's clear that it ignores the Armor and Shield bonuses because those bonuses come from non-living matter. When it was written they didn't really seem to take into account Bracers of Armor. Of course, I could be entirely wrong on that, and I could be looking too much at fluff text. Who can say? No offense but I think you are looking too much at the "fluff" text. that's my opinion anyway. (Edit= I Read my post, believe it or not I'm not a ****head :p) |
| LordBOB77709-16-06, 02:03 PM | I have stated in previous pages that If someone thought the Paragon Template was over powered I would remove him from the duels. I guess since someone obviously has a problem I shall remove it, its no problem with me. And yes, ,maybe Real Life does happen. Maybe his internet access has been turned off, maybe he is moving from one house to another,or maybe he has been attacked by a Flamming Ball of Werewolfs......who know. |
| Seerow09-16-06, 02:08 PM | Maybe life happened. Maybe he's too busy with, what do you guys call it? RL Ah, that other reality that sucks away the souls of so many =( But seriously, after a week you'd hope he'd at least post and say he's alive. =P Dude, I have looked at the template. I also look at dicefreaks, and they say that as a rule of thumb, the LA of something (without HD) should be TWO TIMES the CR Adjustment!! If that were the case, (but ya know, it isn't. Because of umm... oh yea, a POOR houserule made by Witch.) You shouldn't even be able to enter a paragon into this duel thread. Actually Paragon on these boards is pegged between 16 and 18 LA. 30 LA would be absurd. But it's not really a houserule, because there is no official LA. It's instead a clarification. Do you not agree that the way that you were defeated was due to how shall we say it, stupid rules? For some reason your items don't dodge with you they just kinda stay in stasis for someone to whack the out of 'em. So as long as you can hit an ac 26, you can hit any magic item.(10+16(fine)=AC 26) (pretty much) Well sadly, I'll agree I lost due to stupid rules, but you DO get your dex bonus to those items, just not anything else. So it would have been 32. But this again, wasn't a house rule. This didn't even come into play until after Witch Dissapeared. A house rule would have been making the items harder to hit, or harder to break. This was using RAW. Yes I expected characters built to fight. Not the things I've seen built here. There's a difference between powerful and downright broken. You know this. You have to know this. There is a difference. But y'know, I could have done better if I was going for downright broken. Im sure others could have as well. Oh, no house rules you say? Then why can't anyone fly upwards? oh right... houserule. Oh I know, play a mage, oh wait.... houserule. Now you might debate me on semantics and say those aren't houserules, but let's call it what it is. Those are limitations. The original intent was to make melee characters, because epic casting is completely absurd. Flight was originally banned altogether. He allowed horizontal flight because one person got it through a template, which Witch hadn't considered. And Flight > No Flight. Besides, Flight would just complicate things. A lot. pmd witch about a Githzerai fighter/monk/shadowdancer/risen martyr w/ Saint Template (and I didn't even include the insight bonus, because it would have made my AC sick.) with the vow of poverty, and I thought I was pushing it, but then I saw some of the other characters. Really, that one would have likely been pretty close to in line with my character. No offense but I think you are looking too much at the "fluff" text. that's my opinion anyway. Guess I haven't spent enough time on CharOp =( |
| Yodasatomicweed09-16-06, 03:49 PM | Hey, Sayit, could you break down your attack bonus for me? I'm getting something in the upper 30's or low 40's, and I think I'm just missing something fairly obvious. Also, are your scimitars +7 and Keen, or +5 Keen and Flaming Burst? They differ within your character sheet, and there would be a drastic price difference. |
| LordBOB77709-16-06, 03:58 PM | I believe they are +5 Keen Flamming Burst. that comes out to be 128,000 gold a piece for them (i think) |
| LordBOB77709-16-06, 04:02 PM | fighter BAB: 12/7/2 Rogue BAB: 6/1 Psy warrior BAB:7/2 total should be: 25/20/15/10 |
| LordBOB77709-16-06, 04:07 PM | hey Sayit, if you could please break down your Stats it would help us all out alot. From looking at the items you have, it means your base for str. is 20 33-8(belt)-5(tomb) = 20 ( there isnt even a set number of points for a 20 stat. Plus being a halfling gives you a -2str which means you have to Start with a 22 str.) I know you have levels to put the points in but since you didnt specify where they went Im assuming your cheating. Please specify for us. ( look on the first page for the point-buy amount) Page 169 in the DMG for help on Point-buy. Your Dex. starts at 16? Your Con. also at 16? |
| LordBOB77709-16-06, 04:22 PM | I hate to keep nagging but one more thing. Trukk did you actually roll for your HP or did you just give yourself max? Sayit, you also dont get max HP. Now I, on the other hand, DO get max HP because thats what the Paragon Template says, though it doesnt really matter anymore since im withdrawing him from the duels. |
| 1337Ninja09-16-06, 05:29 PM | I gave myself average HP, that is, 3.5 for each giant HD, 5.5 for each fighter HD, and 6.5 for each barbarian HD. Also, I've had a brilliant idea, and will shortly make a new, archery-based character. Finally, I'm not sure if we can really say that LordBOB won his fight, because he didn't actually kill] me, he just left me unconscious and regenerating, so I'd say that because he had no weapons to kill me with, but he drops me as soon as I get back up, that that fightg was a draw. He couldn't kill me and I couldn't kill him. |
| LordBOB77709-16-06, 05:40 PM | a Draw is fine with me. Ok make your new character. Ive been throwing that idea around in my head since i have to make a new character, but oh well.....you got to it first. |
| LordBOB77709-16-06, 05:45 PM | BOB is in horror when Trukk busts through the coffin(man that would look cool). BOB immediatly runs up and stabs Trukk in the face a few times. " Oh no you dont shorty!" After about an hour of Trukk Regenerating BOB decides that this fight cannot be won, and carries Trukk back into town( now THAT would look cool...little ole me *carrying* you back into town to be healed). BOB and Trukk enjoys a feast that does not incluse BOB as the main course. |
| 1337Ninja09-16-06, 07:24 PM | And now, for my archery-based Psychic Warrior! Name - Frederick the Great Race - Four-Armed Sahaugin Class - Psychic Warrior 21, Monstrous Humanoid 2, Fighter 4 Alignment - NN HP - 378 AC - 41 (+5 natural, +12 Dex, +9 armour, +5 protection) Touch - 27 (+12 Dex, +5 protection) Flat Footed - 29 (+5 natural, +9 armour, +5 protection) Initiative - +12 Speed - 30ft. (6 squares) Str - 24 (10 base, +4 racial, +6 belt, +4 inherent) Dex - 34 (16 base, +2 racial, +6 levels 4,8,12,16,20 and 24, +6 gloves, +4 inherent) Con - 28 (16 base, +2 racial, +6 amulet, +4 inherent) Int - 14 (10 base, +4 racial) Wis - 26 (14 base, +2 racial, +6 slotless item, +4 inherent) Cha - 8 (10 base, -2 racial) Base Attack/Grapple - +23/+18/+13/+8 Attack - +4 Flaming Frost Shock Viscous Merciful Bodyfeeder Longbow (+7 Str bonus) +43 ranged (1d8+14 plus 6d6/19-20 x3) or claw +32 melee (1d6+7) Full Attack - 2 +4 Flaming Frost Shock Viscous Merciful Bodyfeeder Longbows (+7 Str bonus) +43/+43/+38/+38/+33/+33/+28/+28 ranged (1d8+14 plus 6d6/19-20 x3) or 4 claws +32 melee (1d6+7) Saves Fortitude - +33 (+18 base, +9 Con, +5 resistance, +1 luck) Reflex - +31 (+13 base, +12 Dex, +5 resistance, +1 luck) Will - +26 (+11 base, +9 Con, +5 resistance, +1 luck) Feats - Steafast determination, weapon focus: longbow, two-weapon fighting, improved two-weapon fighting, greater two-weapon fighting, oversized two-weapon fighting, improved critical: longbow, weapon specialization: longbow, rapid shot, point blank shot, leadership, expanded knowledge: schism, psionic shot, manyshot, improved precise shot, precise shot, improved toughness, improved natural attack: claw Epic Feats - Perfect two-weapon fighting, epic prowess x2 Power Points - 223 Powers Known 1st Level - Force Screen, Thicken Skin, Vigour, Offensive Precognition, Offensive Prescience, Defensive Precognition, Metaphysical Weapon, Biofeedback 2nd Level - Hustle, Body Adjustment 3rd Level - Dimension Slide 4th Level - Schism, Energy Adaption, Inertial Barrier, Psionic Freedom of Movement 5th Level - Psychofeedback, Oak Body, Adapt Body 6th Level - Form of Doom, Psionic Mind Blank Possessions - Portable hole full of water, gloves of dexterity +6, amulet of health +6, belt of giant strength +6, vest of resistance +5, major cloak of displacement, ring of protection +5, 2 +4 flaming frost shock viscous merciful bodyfeeder longbows (+10 Str bonus), manual of quickness in action +4, manual of bodily health +4, manual of gainful exercise +4, stone of good luck, slotless torc of power preservation, boots of temporal acceleration, greater bracers of archery, dyrr's (sp?) impervious vestment, pale green ioun stone, dusty rose ioun stone, instant fortress, lyre of building, mirror of opposition, slotless item of wisdom +6, tome of understanding +4, 22,000gp worth of arrows |
| LordBOB77709-16-06, 07:29 PM | nice EDIT: I see that you have 6th level powers known. I thought anything above 5th level wasnt allowed? |
| Seerow09-16-06, 07:39 PM | Psiwar was specifically allowed, and goes up to 6th. |
| Yodasatomicweed09-16-06, 07:41 PM | Hey, LordBOB, check out the thread I made about the Bow of the Solars pricing stuff. I definately prefer Kvar's method, although I admit I'm more than a bit biased in my decision, so look at it and decide if it's fair, and if anything needs to be adjusted. EDIT: As a side note, since I plan on moving around while hidden quite a lot, how am I supposed to convery my movements? It sorta loses the purpose if I post the square I'm in for everyone to see... |
| LordBOB77709-16-06, 07:45 PM | Honestly Yoda I really wouldnt know which one to go with. I say we get the opinoins of both Seerow and Pheadrus(spelling?) since they are basically the only others who are active in this thread. I am also going to go through the pages (adventually) to see who has a character that hasnt been played yet, so they dont feel left out. EDIT: hey Yoda, just PM your movement to either me, Phaedrus, or Seerow, since we are really the only ones who are ever on anymore. |
| Yodasatomicweed09-16-06, 07:53 PM | Ok. Seerow? PhaedrusXY? Thoughts? Opinions? |
| Seerow09-16-06, 08:00 PM | I'd say Kvar's method is good. As Bob pointed out on the other thread, how many arrows do you really expect to be able to shoot? I mean, for the money you're putting out (153,000 GP) you could buy 75 arrows with the same ability. I doubt that would run out in this duel (though it would definitely be useful in a long term campaign), so I'd say it's fine. |
| Yodasatomicweed09-16-06, 08:24 PM | Well, I'm not too confident in my ability to actually hit someone, so I may just be skulking around in the shadows, shooting people till I finally hit them enough to make them drop. Plus, it's the flare. I mean, that bow is freakin sweet, and perfectly suited for an Exalted character. I feel the extra money is worth it, as I have many items that I doubt will come into play, but that are there just in case I need them (Cloak of Displacement, scrolls of Heal, that epic shield, etc). Anyways, below is a copy of my current edition of the character. Also, being a Void Incarnate, he has decided to go without a name. Noone would know it anyways. Name: Unknown Rogue 20/Shadowdancer 1/Void Incarnate 9 Chaotic Good Medium Elf HD : 29d6+1d8+120=225 (Average) BAB : +20/+15/+10 (5 is from Epic, so only 3 attacks, not 4) Str. 9 Dex. 36 (16 base, +2 racial, +5 Tome, +6 gloves, +7 level-up) Con. 18 (15 base, -2 racial, +5 Tome) Int. 16 (11 Base, +5 Tome) Wis. 10 Cha. 26 (15 Base, +5 Tome, +6 amulet) Saves Fort = +15 Ref. = 30 Will = +11 AC = 28 (10 Base, +2 Armor, +3 Shield, +13 Dex) Feats, non-Epic: Point Blank Shot Rapid Shot Improved Initiative Sacred Strike Mobility Improved Critical (Composite Longbow) Dodge Feats, Epic: Dextrous Will Lingering Damage Combat Archery Epic Dodge Class Features: Hide in Plain Sight Sneak Attack +10d6 (+10d8 vs Evil) Uncanny Dodge (Can't be flanked, Dex to AC, +4 vs traps) Crippling Strike Defensive Roll Improved Evasion Slippery Mind Blank Aura Void Presence Blank Mind Null Strike Mettle of Will Improved Mettle of Fortitude Empty Form Skills: Bluff 71=33+8+30 (ring) Hide 91=33+13+30 (ring)+15 (circumstance/robe) Listen 35=33+2 (racial) Move Silently 46=33+13 Perform (Wind Instruments?) 21=13+8 Search 38=33+3+2 (racial) Sense Motive 33=33 Sleight of Hand 46=33+13 Spot 35=33+2 (racial) Tumble 46=33+13 Use Magic Device 41=33+8 Possessions 1) Major Ring of Universal Elemental Resistance (216,000) 2) Ring of the Void (It gives +30 to Bluff and Hide, and is mixed with a Ring of Invisibility...90,000+135,000+30,000=255 ,000...and yes, I made this using the item creation rules, it is not an actual published item to my knowledge) 3) Rod of Epic Negation (446,000) 4) Major Cloak of Displacement (50,000) 5) +5 Tome Dex/Con/Int/Cha (550,000) EDIT:Cha is changed to only +1 (27,500) 6) +1 Bondleaf Wrap of Heavy Fortification and Soulfire combined with Robes of Blending (115,000) 7) Bracers of Archery (5,100) 8) Gloves of Dexterity +6 (36,000) 10) Scroll of Heal x2 (Is this acceptable? It's a 6th level spell, so I wasn't sure. This can be taken off easily, too...3,300) 11) +2 Human Dread Bow of the Solar Elites (1,774,300) Attack Bonus: +35/+30/+25 (+55/+50/+45 with below goggles) 12) Goggles of Assured Precision(1/round quickened True Strike, 90,000 gp) 13) Amulet of Charisma +6 (36,000) 14) +1 Animated Large Wooden Shield of Infinite Arrow Deflection (810,000) Total Spent: 4,386,300 + cost of masterwork weapons. This will have to change slightly, of course, to get under 4,300,000. Changes: Combat Reflexes changed to Dodge, since I don’t think anything is dependant upon it (some stuff was while I was designing this character), and Dodge is obviously a prerequisite for Epic Dodge. Backstabber was removed from my inventory, and the Robes of Blending were combined with my armor since apparently they occupy the same slot in 3.5e. The Bow was changed to a Bow of the Solars with the Human Dread special property, and Slaying Arrows were changed to Greater Slaying Arrows. The price of the Bow of the Solar Elites is highly subject to change. I added the Goggles of Assured Precision. I will probably drop my Tome of Charisma to drop myself under the money limit, to either +3 or +1, as money permits. EDIT: Cha tome changed, I have 23,700 gp left. I have NOT adjusted my stats to account for this, though. So treat all Cha related checks as having a -2 penalty. |
| ardh0509-16-06, 09:58 PM | Is it too late for me to make a character and join in? |
| Seerow09-16-06, 10:03 PM | Not at all. |
| Yodasatomicweed09-16-06, 10:25 PM | Just remember to check the rules at the very beginning of the topic. |
| LordBOB77709-16-06, 11:54 PM | We are always looking for new characters. I really cant tell you what to make but how about seeing what you can do outside of psionics. This has turned from pure Melee to who can make the better psionic character. |
| Seerow09-17-06, 12:04 AM | Is it OUR fault that PsiWar is the only effective melee combatant released by WotC prior to Tome of Battle? |
| ardh0509-17-06, 12:16 AM | We are always looking for new characters. I really cant tell you what to make but how about seeing what you can do outside of psionics. This has turned from pure Melee to who can make the better psionic character. That won't be a problem... I've never run a Psion before, and I'm going to run with what I know... I'll post my char in a couple of days... |
| Yodasatomicweed09-17-06, 09:38 AM | Hey, I think my character is pretty good, and he most definately is NOT psionic. |
| LordBOB77709-17-06, 01:28 PM | Yes Yoda, your character is definantly NOT a psionics. |
| Viper322009-17-06, 02:43 PM | Wouldn't it be easier if there were a seperate thread with all the entrants? I have no clue where to even find yoda's character |
| LordBOB77709-17-06, 02:49 PM | Yoda's character is on this page :) |
| rob_douglas09-18-06, 01:34 PM | I have really enjoyed reading the duels - I wish I had time to participate. My only suggestion is that when you start the next duel, post it to a new thread, leave a link in here and we will follow. At the start of the new thread, repost the two characters that are battling. That would make it easier to follow, and probably quicker for the duellers. Just my .02 ROB |
| ardh0509-18-06, 10:53 PM | OK... I'm in the middle of making the char... I had a couple of questions... First, will Bracers of Blinding Strike be allowed(from Magic of Faerun), also... I'm looking at running a non-psionic version of a monster, will that be allowed? Also... I think that is a great idea about having a seperate thread for the duels. |
| LordBOB77709-19-06, 02:08 AM | wow, im suprised anyone actually started posting in this thread again. I figured it would just kinda fade away. Ill have to look at the Bracers. What monster did you want to use? |
| Yodasatomicweed09-19-06, 01:09 PM | Yea, keep on looking at it. I would still like to duel someone at some point. |
| LordBOB77709-19-06, 01:13 PM | hey Yoda as soon as someone steps up to duel you you will have an opponent. Im pretty sure there are some characters in previous pages that havent been played. Maybe one of those will step up....maybe |
| LordBOB77709-19-06, 01:26 PM | OK... I'm in the middle of making the char... I had a couple of questions... First, will Bracers of Blinding Strike be allowed(from Magic of Faerun), also... I'm looking at running a non-psionic version of a monster, will that be allowed? Also... I think that is a great idea about having a seperate thread for the duels. I really dont like going into Forgotten Realms but I do have that book. The question is, is the item really worth it. What I need you to do is take the base price of the bracers and factor in Haste Ability, though i dont know what it should cost to have a feat put in an item. Hey Seerow, Pheadrus, and Yoda....what do you all think? |
| ardh0509-19-06, 03:21 PM | OK... I found the race I was thinking of... Thri-Kreen... (Non-psionic version found in Races of the Wild) +1 LA, 2 Racial HD Also... How would Bracers, Gloves and Rings work with the Thri-Kreen's 4 arms(the reason I'm looking at this creature in the first place...)? |
| Yodasatomicweed09-19-06, 03:43 PM | I'm pretty sure you still have the same limits as a standard, 2 armed humanoid. There's an epic feat that gives you additional slots, if you really want it. What does thri-keen do? I'm inclined to say it's fine, I just want to know what it does. I'm also in favor of a seperate thread for the actual duels themselves. |
| Viper322009-19-06, 05:57 PM | Few Things to ask about. Feats Unbalancing Blow Dex to trip instead of strength Choose The Poison Fort OR Will save for stunning fist. Saint Zylose, Exalted Monk Githzerai (Deathless) Monk 16/Fighter 6/ShadowDancer 5/Risen Martyr 1 Hit Dice: 26d12 (170) Initiative: +13 Speed: 80ft AC: 99/100 w/Dodge(Base 10, Dex 13, Wis 21, Cha 14, Armor 14, Natural Armor +3, Monk +3,Dodge 1), Touch 82/83, Flat Footed 99/100 Base Attack/Grapple: +21/+23 Attack: +53 Unarmed (2d8+21/22+3d6 vs evil/2d8+21+1d8+1d4+3d6 vs evil undead and outsiders) Full Attack: +53/+48/+43/+38 (FoB +53/+53/+53/+48/+43/+38) Space/Reach: 5ft./5ft. Special Attacks: Stunning Fist DC 48, (50 if evil) Quivering Palm DC 46 Special Qualities: Holy Touch, Immune to Acid, Cold, Electricity, Petrification, Protective Aura, Spell Like Abiltiies at will (Guidance, Resistance, Virtue, Bless) Aura of Good, Spiritual Body, Exalted Abilities, SR 26(30 vs evil) DR 20/Epic and Evil, Fast Healing 10, Endure Elements, Energy Resistance 30, Exalted Strike +8 (Epic, Lawful, Good, Holy, Adamantine, Cold Iron and Silver), Greater Sustenance, Freedom of Movement, True Seeing, Hide In Plain Sight, Improved Evasion, Defensive Roll, Darkvision, Uncanny Dodge. Saves: Fort +21, Ref +38, Will +42 Abilities: Str 14(+2), Dex 36(+13), Con -(-), Int 21(+5), Wis 52(+21), Cha 38(+14) Skills: Hide 31(44), Jump 31(33/53 if 20 foot run), Listen 31(51), Move Silently 31(44), Sense Motive 31(51), Spot 31(51), Tumble 31(48). Feats: Sacred Vow, Vow of Poverty, Weapon Focus (Unarmed) (B), Dodge, Mobility (B), Spring Attack (B), Bounding Assault, Ki of The Masters, Weakening Touch, Choose The Poison, Unbalancing Blow, Combat Reflexes (B), Improved Trip (B). Exalted Feats: Nymph's Kiss, Sanctify Ki Strike, Holy Ki Strike, Intuitive Attack, Fist of The Heavens, Nimbus of Light, Holy Radiance, Servant of The Heavens, Exalted Spell Resistance, Touch of Golden ice. Epic Feats: Epic Vow of Poverty, Epic Weapon Focus (Unarmed), Great Wisdomx5 (Exalted), Epic Dodge, Improved Stunning Fist. Alignment: Lawful Good Languages Known: Celestial Githzerai, Common, Undercommon (Has Tongues Ability) Possessions: Robes If anybody has any questions, ask. |
| Yodasatomicweed09-19-06, 06:29 PM | Crap, I suppose it's too late to add a scroll or two of gravestrike to my rogue... |
| LordBOB77709-19-06, 07:43 PM | I REALLY dont feel like looking at the Vow of Poverty feats right now but I guess I will adventually. If you could please break down how you got your stats please...also where is Risen Martyr? What is giving you an armor bonus to your AC? |
| rydi12309-19-06, 08:04 PM | are dragon compendium or any of the dragon mags allowed? its not listed on the front, but it said to ask for special books, and since it isn't aligned with any particular campaign world, i don't see any problems. are epic insights things allowed? ToB? |
| Yodasatomicweed09-19-06, 08:12 PM | I do not believe the dragon compendium or the dragon mags are usable. It's nice if everyone involved knows what stuff does. I would assume epic insights are allowed. Heck, i think that's where the Void Incarnate is from. Well, that, or the Epic Web Enhancement, I forget which. ToB, I'm not sure. I believe anything not specifically mentioned is allowed on a case by case (like, specific feats, not entire books in one go) basis. As of right now, all such decisions are to be made by LordBOB. So most of what I just said is all my opinion, final say is dependant upon LordBOB. |
| Viper322009-19-06, 09:53 PM | I REALLY dont feel like looking at the Vow of Poverty feats right now but I guess I will adventually. If you could please break down how you got your stats please...also where is Risen Martyr? What is giving you an armor bonus to your AC? Str 6/14 (-2) (+4 Inherent, +4 Ability) Dex 16/36 (10) (+4 inherent, +6 Race, +10 ability) Con 6/- (-2) (+4 inherent, +4 ability, +2 Saint) (Deathless gives you a null con) Int 8/21 (0) (+4 inherent, +6 ability, +3 age) Wis 17/52 (13) (+4 inherent, +12 ability, +5 Race/Age, +2 Saint, 7 lvl points, +5 feat) Cha 17/38 (13) (+4 inherent, +3 age, +8 ability, +2 martyr, +4 Saint) ability=ability bonus from vow of poverty. everything else is self-explanatory. Risen Martyr is a PRC in BoED My AC bonus is from (epic) Vow of Poverty |
| Yodasatomicweed09-19-06, 09:58 PM | Does something in there give you timeless body? You have the mental bonuses, but no physical penalties. |
| LordBOB77709-19-06, 10:01 PM | holy crap Yoda, when did someone die and make me King? I will be the first to admit that I DO NOT have the necessary skills, memory, and/or DnD knowledge to fully say what should be/not be allowed. I had always thought it was a joint party with me (and in no order or importance), Seerow, Yoda, and PhaedrusXY. Hey Pheadrus, your name is last only because it is the hardest name for me to spell and I have to look it up everytime. I dont remember saying that I would become the new ruler or anything like that(or did I?) I dont know anything about Tomb of Battle (shame on me for not getting it) No Dragon MAGS! Though Yoda you are right, I believe we need to keep these builds simple(for now). Lets just use the most used books for now. If i upset anyone than get over it! (just kidding) I will get out of my apparent secretly givin to me throne, and allow someone else to take the ,apparently, all-mighty ruler of this thread ( that made me laugh). I do not wish to have that kind of responsibility, but I will continue to help otu as much as i can. |
| LordBOB77709-19-06, 10:05 PM | Str 6/14 (-2) (+4 Inherent, +4 Ability) Dex 16/36 (10) (+4 inherent, +6 Race, +10 ability) Con 6/- (-2) (+4 inherent, +4 ability, +2 Saint) (Deathless gives you a null con) Int 8/21 (0) (+4 inherent, +6 ability, +3 age) Wis 17/52 (13) (+4 inherent, +12 ability, +5 Race/Age, +2 Saint, 7 lvl points, +5 feat) Cha 17/38 (13) (+4 inherent, +3 age, +8 ability, +2 martyr, +4 Saint) ability=ability bonus from vow of poverty. everything else is self-explanatory. Risen Martyr is a PRC in BoED My AC bonus is from (epic) Vow of Poverty Who said that the Epic Vow of Poverty feat was allowed? Is the Epic VoP the feat thats giving you a +5 to your stat? If that is the case than it will NOT be allowed. A feat that gives you +5 to a stat....?!?!?!?!?!?....WTF!?!?!?!?!?!? EDIT: Ok look at the total number of posts in this thread and look at how many I have posted. HOLY S***!!!! I never expected to have that kind of percentage in a thread. When you all get tired of listening to me ramble just so and ill shut up. |
| Viper322009-19-06, 10:26 PM | Who said that the Epic Vow of Poverty feat was allowed? Is the Epic VoP the feat thats giving you a +5 to your stat? If that is the case than it will NOT be allowed. A feat that gives you +5 to a stat....?!?!?!?!?!?....WTF!?!?!?!?!?!? EDIT: Ok look at the total number of posts in this thread and look at how many I have posted. HOLY S***!!!! I never expected to have that kind of percentage in a thread. When you all get tired of listening to me ramble just so and ill shut up. No! If you look at my epic feat selection, I blew 5 epic feats on Great Wisdom. that's why I have it listed as +5 feat, I guess instead I should have listed it as +5(Great Wisdomx5) Well I might not have timeless body listed (sorry), but I do have it. It's either from Monk, or Epic Vow of Poverty. |
| Seerow09-19-06, 10:32 PM | How exactly did you get 5 epic feats for Great Wisdom, and an Epic Feat for Epic Vow of Poverty? You have 26HD, and no classes entering an epic progression, so no epic bonus feats. So you have one feat at 21HD, and one feat at 24HD. You have NO other epic bonus feats. Well, assuming VoP still gives you bonus feats, I guess that is 3 more. So you have 5 total bonus feats, one of which has to be Epic VoP. Only a +4 Wisdom. |
| Viper322009-19-06, 10:35 PM | How exactly did you get 5 epic feats for Great Wisdom, and an Epic Feat for Epic Vow of Poverty? You have 26HD, and no classes entering an epic progression, so no epic bonus feats. So you have one feat at 21HD, and one feat at 24HD. You have NO other epic bonus feats. Well, assuming VoP still gives you bonus feats, I guess that is 3 more. So you have 5 total bonus feats, one of which has to be Epic VoP. Only a +4 Wisdom. No no, character level deteremines epic feats. Not actual level. if that were true characters with an la would get BONED. I am 30 ECL and the epic progressions go off of Character level. Epic Vow of Poverty gives you an exalted feat (chosen from a list) at every even level beyond 20. (22,24,26,28,30) those are the levels I took Great Wisdom. |
| LordBOB77709-19-06, 10:46 PM | I SERIOUSLY do not like Epic VoP. I will look at it and decide if it should be allowed. If I deem it unfit please dont be mad. I would also like to her everyone else's thoughts about Epic VoP and if you think it should be allowed. |
| Seerow09-19-06, 10:46 PM | No. Hit Dice determines Feats. Period. If it were LA then a character with LA+8 would have 3 extra feats as a first level character. That's just not the way it works. Edit: As for Epic Vow of Poverty, it is pretty powerful, but it also leaves you lacking in a lot of areas. For example, my character didn't take it because I wanted the starmantle cloak+retributive amulet. It was just my luck to run into a sunderer round one. |
| LordBOB77709-19-06, 10:47 PM | Epic Vow of Poverty gives you an exalted feat (chosen from a list) at every even level beyond 20. (22,24,26,28,30) those are the levels I took Great Wisdom. Is Great Wisdom an Exalted Feat? |
| Yodasatomicweed09-19-06, 10:49 PM | holy crap Yoda, when did someone die and make me King? Well, when Witch left you sorta just assumed control of stuff. Plus, in things like this it's better to have one person with ultimate authority, so they can shoot stuff down and avoid lengthy arguements. Like how Witch handled the Monk's belt with regards to AC, and Heavy Fortification. Your post count indicates that you frequent this thread quite a bit, so you see the new stuff pretty close to when it appears. Plus, you're not about to duel, which leaves you pretty much unbiased, AFAIK. Well I might not have timeless body listed (sorry), but I do have it. It's either from Monk, or Epic Vow of Poverty. Well, I think Monk doesn't get it until 17. Plus, the epic ascetic (VoP) doesn't get it until level 29: You are only level 28. I may be wrong on the monk though, it may have changed in 3.5e. You have 26HD, and no classes entering an epic progression, so no epic bonus feats. So you have one feat at 21HD, and one feat at 24HD. You have NO other epic bonus feats. Well, assuming VoP still gives you bonus feats, I guess that is 3 more. So you have 5 total bonus feats, one of which has to be Epic VoP. Only a +4 Wisdom. Actually, I think he has 28 Hit Die. That would give him another epic bonus feat and another VoP feat, thus solving your problem. No no, character level deteremines epic feats. Not actual level. if that were true characters with an la would get BONED. I am 30 ECL and the epic progressions go off of Character level. I'm pretty sure it's actual level, not ECL. That's one of the drawbacks of playing a +LA race. Your character level is 28: 16 monk, 6 fighter, 5 shadowdancer, 1 risen martyr. Your LA does not give you access to another bonus feat. So I have you at normal epic feats at 21/24/27 (21 is taken by epic VoP, though), and VoP feats at 22/24/26/28. NOTE: I would also like to state that I really hope Witch is fine, I realized that the way I worded stuff above might make it seem like I am insinuating that he is dead. So long live Witch, and hopefully he'll return soon. |
| Viper322009-19-06, 10:49 PM | http://boards1.wizards.com/showthread.php?t=554563 |
| LordBOB77709-19-06, 10:51 PM | When is my character considered epic? ....snip.....Okay, this is a complicated question. Being epic comes in stages, like so: When your ECL reaches 21, you begin using epic experience tables and epic wealth guidelines. When you have 21 total HD, you may begin gaining epic feats. When you have 21 character levels, you begin using the epic base attack bonus and save progressions. Note that racial HD are not included in this calculation--they do not use epic attack and save progressions. When you have 21 levels in a particular class, you begin using the appropriate epic class progression. When you have 20 total HD, including 10 levels in a prestige class, you may begin gaining epic levels in that prestige class. When the Epic Level Handbook makes statements like "[class] does not [class ability] after 20th level," they are referring to your 20th class level, not your 20th character level. Specific examples of this are spells per day for spellcasters, and unarmed damage for monks....snip hope this works and helps clarify Honestly I do not like the first point. Also in all honesty I wasnt allowed the regular ammounts of Epic feats because the Paragon ads a +15 LA, though I was allowed 1 because im special (j/k) |
| Viper322009-19-06, 10:52 PM | Well, when Witch left you sorta just assumed control of stuff. Plus, in things like this it's better to have one person with ultimate authority, so they can shoot stuff down and avoid lengthy arguements. Like how Witch handled the Monk's belt with regards to AC, and Heavy Fortification. Your post count indicates that you frequent this thread quite a bit, so you see the new stuff pretty close to when it appears. Plus, you're not about to duel, which leaves you pretty much unbiased, AFAIK. Well, I think Monk doesn't get it until 17. Plus, the epic ascetic (VoP) doesn't get it until level 29: You are only level 28. I may be wrong on the monk though, it may have changed in 3.5e. Actually, I think he has 28 Hit Die. That would give him another epic bonus feat and another VoP feat, thus solving your problem. I'm pretty sure it's actual level, not ECL. That's one of the drawbacks of playing a +LA race. Your character level is 28: 16 monk, 6 fighter, 5 shadowdancer, 1 risen martyr. Your LA does not give you access to another bonus feat. So I have you at normal epic feats at 21/24/27 (21 is taken by epic VoP, though), and VoP feats at 22/24/26/28. NOTE: I would also like to state that I really hope Witch is fine, I realized that the way I worded stuff above might make it seem like I am insinuating that he is dead. So long live Witch, and hopefully he'll return soon. Oh, I seriously thought that all epic bonuses/feats/etc... were determined by ECL. Doing it other ways seems unbalancing. Well in any case I can get rid of Improved Stunning Fist. I guess that's not that bad. But I like Jaerom Darkwind. So I'll go with the flow for the sake of getting to the fight quicker. |
| Yodasatomicweed09-19-06, 10:54 PM | Personally, I am hesitant about VoP in general, due to its potential for undiluted munchkin-brand cheese (which, btw, can also be found at Gustafson Farm). However, he doesn't look like he's abusing it, so personally I don't mind all that much. The only thing that really bothers me is the deathless thing, but that's simply because I feel the deathless type is an abomination. Not the kind of abomination like hechtachieres or an infernal or something, but just that it is a disgrace. Also, Great Wisdom is a VoP bonus feat at epic level, just like all the other Great X ability feats. EDIT: Oh, I seriously thought that all epic bonuses/feats/etc... were determined by ECL. Doing it other ways seems unbalancing. Well in any case I can get rid of Improved Stunning Fist. I guess that's not that bad. That's perfectly fine, that stuff can get downright confusing. My apologies if I seemed a bit hostile or mad about it. |
| Seerow09-19-06, 10:57 PM | Actually, I think he has 28 Hit Die. That would give him another epic bonus feat and another VoP feat, thus solving your problem. Nope, 26HD by the post that I'm looking at (page 18) Saint Zylose, Exalted Monk Githzerai (Deathless) Monk 16/Fighter 6/ShadowDancer 5/Risen Martyr 1 Hit Dice: 26d12 (170) |
| LordBOB77709-19-06, 10:57 PM | I shall allow the Epic VoP FOR NOW. We shall see how it works in the end. If I see that it needs to be throw out I shall do so, but for now it is fine. Please no one else use the Epic VoP just in case it is deemed as to powerful. |
| Yodasatomicweed09-19-06, 10:59 PM | 16+6+5+1=28 He added incorrectly, not me. |
| Viper322009-19-06, 10:59 PM | Nope, 26HD by the post that I'm looking at (page 18) People do make mistakes. Especially Typos :P |
| LordBOB77709-19-06, 11:07 PM | Unless anyone has any new problems with Vipers Character than LETS GET IT ON. Viper vs. Yoda EDIT: Alright I see Viper might need to work with his feats maybe. Let me know when Vipers character is finished. EDIT 2: The post number is 555, the same as my HP! AHHHHH!!!!!!!! I HATE UNEVEN HP!!!! |
| Viper322009-19-06, 11:09 PM | Just to let everyone know I have college to go to, homework to do and a dial-up connection. So please forgive me if I take a whole day to post 1 or 2 things. It's a miracle I even have time to do this :D Onto the character... Saint Zylose, Exalted Monk Githzerai (Deathless) Monk 16/Fighter 6/ShadowDancer 5/Risen Martyr 1 Hit Dice: 28d12 (average?) Initiative: +13 Speed: 80ft AC: 98/99 w/Dodge(Base 10, Dex 13, Wis 20, Cha 14, Armor 14, Natural Armor +3, Monk +3,Dodge 1), Touch 81/82, Flat Footed 98/99 Base Attack/Grapple: +21/+23 Attack: +52 Unarmed (2d8+20/21+3d6 vs evil/2d8+20+1d8+1d4+3d6 vs evil undead and outsiders) Full Attack: +52/+47/+42/+37 (FoB +52/+52/+52/+47/+42/+37) Space/Reach: 5ft./5ft. Special Attacks: Stunning Fist DC 45 (47 if evil) Quivering Palm DC 45 Special Qualities: Holy Touch, Immune to Acid, Cold, Electricity, Petrification, Protective Aura, Spell Like Abiltiies at will (Guidance, Resistance, Virtue, Bless) Aura of Good, Spiritual Body, Exalted Abilities, SR 26(30 vs evil) DR 20/Epic and Evil, Fast Healing 10, Endure Elements, Energy Resistance 30, Exalted Strike +8 (Epic, Lawful, Good, Holy, Adamantine, Cold Iron and Silver), Greater Sustenance, Freedom of Movement, True Seeing, Hide In Plain Sight, Improved Evasion, Defensive Roll, Darkvision, Uncanny Dodge. Saves: Fort +21, Ref +38, Will +41 Abilities: Str 14(+2), Dex 36(+13), Con -(-), Int 21(+5), Wis 51(+20), Cha 38(+14) Skills: Hide 31(44), Jump 31(33/53 if 20 foot run), Listen 31(51), Move Silently 31(44), Sense Motive 31(51), Spot 31(51), Tumble 31(48). Feats: Sacred Vow, Vow of Poverty, Weapon Focus (Unarmed) (B), Dodge, Mobility (B), Spring Attack (B), Bounding Assault, Ki of The Masters, Weakening Touch, Choose The Poison, Unbalancing Blow, Combat Reflexes (B), Improved Trip (B). Exalted Feats: Nymph's Kiss, Sanctify Ki Strike, Holy Ki Strike, Intuitive Attack, Fist of The Heavens, Nimbus of Light, Holy Radiance, Servant of The Heavens, Exalted Spell Resistance, Touch of Golden ice. Epic Feats: Epic Vow of Poverty, Epic Weapon Focus (Unarmed), Great Wisdomx4 (Exalted), Epic Dodge. Alignment: Lawful Good Languages Known: Celestial Githzerai, Common, Undercommon (Has Tongues Ability) Possessions: Robes |
| Yodasatomicweed09-19-06, 11:14 PM | Ok, nice timing, I just fixed my money issue. All I need to do is subtract 2 from all Cha related checks. Do you want us to post our characters in your new thread, or what? Also, be prepared for an avalanch of PM's from me as I constantly move about. Plus, just as an advance thing: I feel that Viper should be rolling a 50% miss chance if he's blindly attacking areas even if I'm not in them, simply so that he doesn't know if he missed because nothing was there or he failed his miss chance. If he hits, he'll obviously know something is there, but I'm hoping to avoid that situation. I can't remember if the DMG already accounts for this. Also, is sundering objects still allowed, or is it unofficially (or maybe even officially) banned? EDIT: Your exalted strike should only be +7, not +8. Also, I apologize for reading and re-reading and scrutinizing your character like a hawk and pointing out all these little minute details. I'm not sure why I'm doing it, so I apologize for my apparent ****-ness. |
| Viper322009-19-06, 11:16 PM | Ok, nice timing, I just fixed my money issue. All I need to do is subtract 2 from all Cha related checks. Do you want us to post our characters in your new thread, or what? Also, be prepared for an avalanch of PM's from me as I constantly move about. Plus, just as an advance thing: I feel that Viper should be rolling a 50% miss chance if he's blindly attacking areas even if I'm not in them, simply so that he doesn't know if he missed because nothing was there or he failed his miss chance. If he hits, he'll obviously know something is there, but I'm hoping to avoid that situation. I can't remember if the DMG already accounts for this. Also, is sundering objects still allowed, or is it unofficially (or maybe even officially) banned? LMFAO We both have hide in plain sight. This is going to be interesting hahahaha. |
| Seerow09-19-06, 11:23 PM | except it looks like both of you have close enough bonuses in the necessary skills to be able to see each other constantly. |
| Viper322009-19-06, 11:25 PM | except it looks like both of you have close enough bonuses in the necessary skills to be able to see each other constantly. Just a shot in the dark, does True Seeing help with seeing people hiding? Also I know I have no chance to spot him, but I can hear where he's at thankfully lol. |
| LordBOB77709-19-06, 11:25 PM | Im not sure how we are going to do this. Are you both going to do basically the same thing (dont answer that) DO NOT SUNDER!!!! Sunder is BullS*** Unless you have somethign that gives you max HP than average is what we will do |
| LordBOB77709-19-06, 11:26 PM | True Seeing wont help you here. and YES lets post FINISHED characters in the other thread. |
| Yodasatomicweed09-19-06, 11:27 PM | My hide modifier is in the 90's...plus, I can Bluff him to look away so I have time to hide, I don't think he can do the same to me, so I don't see how he will initially hide. Also, each round he starts off oblivious to my presence. I'm probably missing something really obvious, though. As a side note, I congratulate you on using the monk class. I love them, they are my favorite class. I just didn't use one because I didn't think I could optomize him well enough to prevent his instantaneous doom when compared to other characters on here. |
| Viper322009-19-06, 11:29 PM | Could someone post a link for me? my internet is being so slow right now it's not funny. It would take me forever to manually find the other thread. |
| Viper322009-19-06, 11:30 PM | My hide modifier is in the 90's...plus, I can Bluff him to look away so I have time to hide, I don't think he can do the same to me, so I don't see how he will initially hide. Also, each round he starts off oblivious to my presence. I'm probably missing something really obvious, though. As a side note, I congratulate you on using the monk class. I love them, they are my favorite class. I just didn't use one because I didn't think I could optomize him well enough to prevent his instantaneous doom when compared to other characters on here. Hide in Plain Sight lets you hide even while being observed, as long as you're within 10 feet of a shadow. and yes you are missing something quite obvious. ;) EDIT On the side note: Thank you. The monk class has so many options available to it. Especially Finesse type monks. I don't see why people think monks are underpowered. I have had many a dm tell me he has never seen monk builds like mine :D |
| LordBOB77709-19-06, 11:34 PM | http://boards1.wizards.com/showthread.php?t=705335 Post your character there. It was only a couple of posts from the bottom |
| Yodasatomicweed09-19-06, 11:38 PM | Hide in Plain Sight lets you hide even while being observed, as long as you're within 10 feet of a shadow. and yes you are missing something quite obvious. You're starting to make me nervous... |
| Viper322009-19-06, 11:39 PM | You're starting to make me nervous... Wait, am I missing something? why the hell do I have combat reflexes? I forget why I had it lol, is it a prerequisite for any of my feats? |
| Yodasatomicweed09-19-06, 11:40 PM | LordBOB, have you chosen a map yet? If you choose a wide open field, with no cover or obstacles, in broad daylight, I will shoot you, in the face, with a gnome-crafted, Flesh-grinding hammer. |
| LordBOB77709-19-06, 11:42 PM | let me find a map that suits both of your characters, I think. Yoda, if you shoot me I shall throw you into the moon, and YES im that powerful...also please post your chararacter in the "correct" place :) |
| Viper322009-19-06, 11:42 PM | LordBOB, have you chosen a map yet? If you choose a wide open field, with no cover or obstacles, in broad daylight, I will shoot you, in the face, with a gnome-crafted, Flesh-grinding hammer. What if he has exceptional deflection :P I'm beyond dorky..... Ooh something with obstacles... maybe I'll get a chance to test out one of my abilities *does the mr. burns mystery fingerlock* |
| Yodasatomicweed09-19-06, 11:44 PM | do you need combat reflexes for spring attack? Btw, I do realize your AC is in the 90's, if that's what you think I'm missing. Also, is it too late to add one more item to my character? |
| LordBOB77709-19-06, 11:45 PM | I dont see a good map so if anyone else has any suggestions im open for ideas |
| Viper322009-19-06, 11:47 PM | do you need combat reflexes for spring attack? Btw, I do realize your AC is in the 90's, if that's what you think I'm missing. Also, is it too late to add one more item to my character? No not my ac. Something you wouldn't think would be very.... useful. But in this fight I guess it is. (it's something I realized I had just today) I forget now why i had combat reflexes, instead of deflect arrows :P Not that it would do me any good, you have to be aware of the arrow. I would only protest about adding an item if it would affect my character greatly. like buying evil arrows. |
| LordBOB77709-19-06, 11:48 PM | how about we just use the one i fought in, except the black lines ARENT walls, they are stationary shadows. Does anyone oppose this? |
| LordBOB77709-19-06, 11:48 PM | http://boards1.wizards.com/leaving.php?destination=http://www.colugo.org/jmcmurra/SRD/exodusMapsTempleSanctuary.html&origin= yoda on D12 and Viper on W06...unless you take up more than 5 feet. Remember, the "lines" ARENT walls, they are stationary shadows. If anyone feels like i have givin a character an advantage over the other I can do something random |
| Viper322009-19-06, 11:50 PM | awww... i would have liked some walls.... there goes me being able to use shatter all cool like. |
| LordBOB77709-19-06, 11:54 PM | yeah well I would like a million dollars, so get over it :) |
| Yodasatomicweed09-19-06, 11:55 PM | Seems good. Viper, do you have abilities you did not put down on the page? If they're necessarily secret, i won't complain, I'm just wondering. EDIT: What are we doing for dice rolls? Honor system? |
| LordBOB77709-19-06, 11:57 PM | Please, if at all possible, use an online Dice roller and link up your rolls. http://invisiblecastle.com/rolldice.py This "usually" works Just copy the URL it gives you and link it up here...... I know you all are smart to if you cant figure it ou you shouldnt be playing this high of a level character :) |
| Viper322009-19-06, 11:57 PM | Seems good. Viper, do you have abilities you did not put down on the page? If they're necessarily secret, i won't complain, I'm just wondering. Dude I built an epic ECL 30 monk/shadowdancer/fighter/risen martyr 1... in my spare time. I'm sorry I forgot to list some of the abilities lol. But the ones I forgot to write down are 3/day Shatter (300 lbs of solid chunk of whatever baby) Feather Fall (won't use in a duel) Daze (yea real useful) 1/day Plane Shift |
| LordBOB77709-20-06, 12:00 AM | Plane shift also wont be needed/used. Shatter would be fun though |
| Yodasatomicweed09-20-06, 12:08 AM | http://invisiblecastle.com/find.py?id=627138 1d20+17=22 Not the best of rolls to start off with. As a breakdown, I have +13 Dex and +4 Improved Initiative. I forgot to buy an eager weapon for an additional +2. EDIT: spelled forgot as "forget" EDIT 2: I should probably mention that this is my roll for initiative. |
| ardh0509-20-06, 08:53 AM | The Thri-kreen has 4 arms... this means 4 weapons... That's why I'm using one... They do have a poison Bite, but the DC is so low(14) I'm probably not going to bother... Unless someone has a problem with Bracers of The Blinding Strike, I'm going to use them.(102,000; makes all weapons wielded weapons of speed, grants Improved Initiative, Bracers of Armor +6) Also... is the Ancesteral Relic feat Allowed? |
| rydi12309-20-06, 10:49 AM | if it isnt too rude, might i suggest an updated list of source material (mostly for symetry and completion purposes, and to match what has already been used on characters to this point). core (players, dmg, monsters) extended core (mm II-IV, phbII, xph, epic) wizards web material (minds eye, epic insights, etc.) special setting (exalted, vile, LoM, HoH, frostburn, stormwrack, sandstorm, OA) races (dragon, stone, wild, destiny) Complete (psi, arcane, divine, warrior, adventurer) tomes (ToB, ToM) this is pretty much all the primary books for 3.5 for greyhawk/generic settings. only OA and vile are not, but as OA has already been allowed at start of thread, and it is seen by many as an important book i suggested it be allowed. vile is just for completion, as most of the stuff in there sucks (though vile damage is nasty, so it might on second thought be a good idea to avoid this one...). And by allowing this expanded list, you could probably just say that nothing else is allowed in from the other books (unless you just want to include faerun and krynn, in which case that would bring a little 'thump-thump' of joy to my little munchkin heart). if books are a problem, you could just have the person send you the pertinent info on classes feats. anyway, that said, i think i will go work on some builds, this looks like a very fun idea. (and really smart not to include casters) |
| LordBOB77709-20-06, 12:50 PM | hey Viper dont you need Vow of Poverty BEFORE you take Epic Vow of Poverty? Vow of Poverty says that you CANNOT own any material exceptions except usually a walking stick, a robe, and maybe a pair of sandles. The Bracers are MAGICAL and therefore cannot be used by your character. If you wish you may use the Bracers IF YOU WANT TO LOOSE THE FEAT! |
| LordBOB77709-20-06, 12:54 PM | Rydi123, Not everyone will own all those books. Wouldnt it be unfair if one person used a book that the other didnt have access to? I do not own ToB or ToM or MMIV. I have no idea what minds eyes is. Is HoH Heroes of Horror? |
| Yodasatomicweed09-20-06, 03:43 PM | hey Viper dont you need Vow of Poverty BEFORE you take Epic Vow of Poverty? Vow of Poverty says that you CANNOT own any material exceptions except usually a walking stick, a robe, and maybe a pair of sandles. The Bracers are MAGICAL and therefore cannot be used by your character. If you wish you may use the Bracers IF YOU WANT TO LOOSE THE FEAT! Are you talking to ardh05? He's the one asking about bracers... |
| rob_douglas09-20-06, 04:58 PM | The Thri-kreen has 4 arms... this means 4 weapons... That's why I'm using one... They do have a poison Bite, but the DC is so low(14) I'm probably not going to bother... Unless someone has a problem with Bracers of The Blinding Strike, I'm going to use them.(102,000; makes all weapons wielded weapons of speed, grants Improved Initiative, Bracers of Armor +6) Also... is the Ancesteral Relic feat Allowed? Note that only 1 extra attack will be granted. Speed does not stack with "similar effects" and I would consider another speed weapon to be "similar". ROB |
| rydi12309-20-06, 05:10 PM | minds eye is the psionics article from this website (now defunct) im not trying to be a bother, just a suggestion for symetry really. it is easier to work with a full suite of books that work together and build off of one another. or if your goal is fairness you could just limit it to the core plus the website plus the epic handbook. but again, really wasnt complaining or anything, just wondering. i can work with whatever setup just fine. |
| Viper322009-20-06, 05:14 PM | hey Viper dont you need Vow of Poverty BEFORE you take Epic Vow of Poverty? Vow of Poverty says that you CANNOT own any material exceptions except usually a walking stick, a robe, and maybe a pair of sandles. The Bracers are MAGICAL and therefore cannot be used by your character. If you wish you may use the Bracers IF YOU WANT TO LOOSE THE FEAT! Umm dude, you're confusing me and someone else. Only possession my character has are robes. |
| Viper322009-20-06, 05:18 PM | Initiative Roll. (1d20+13=14) (http://invisiblecastle.com/find.py?id=628621) (wow, this invisible castle thing sucks lol) |
| LordBOB77709-20-06, 06:28 PM | alright sorry I messed people up. Yes the Castle roller didnt like me too much either. Ok so you all have 1 round to buff. Yoda Won innitiative (spelling) so he always goes first. FIGHT! |
| Viper322009-20-06, 07:04 PM | alright sorry I messed people up. Yes the Castle roller didnt like me too much either. Ok so you all have 1 round to buff. Yoda Won innitiative (spelling) so he always goes first. FIGHT! I thought it was two rounds? In any case, I hope time zones aren't going to be a problem. On the weekdays I can only get on from around 6pm-10pm. (That's GMT -4 btw.) So I'm hoping Yoda will reply soon, or this fight may go very slowly. |
| Seerow09-20-06, 07:11 PM | I thought the duels were supposed to be going in different threads now. |
| Yodasatomicweed09-20-06, 07:47 PM | I hate to say this, but until the main wizards D&D site comes back up, I can't do much, since in my geniusness I forgot to download a copy of the Void Incarnate prestige class: thus, many of my good abilities are not at my disposal because I do not know how to use them/what they exactly do. I can say this, however: I take a 20 foot step into the shadows at 12H, and proceed to hide. 1d20 + 91=94 (http://invisiblecastle.com/find.py?id=628951) If it doesn't mess with my hiding, I also release my Animated Shield. If it in any way interferes with my hiding, I do not do so. EDIT: and are there 2 rounds of prep, or just one? Also, I set Mr. Viper's character as the target of my dodge. Does he need to be able to see me to set me as the target of his dodge? And is he actually aware of me, due to the Void Presence ability (or whatever it is)? |
| ardh0509-20-06, 09:01 PM | Note that only 1 extra attack will be granted. Speed does not stack with "similar effects" and I would consider another speed weapon to be "similar". ROB I understood it to be 1 extra attack per weapon at the highest attack bonus, (act as though all weapons had the Speed enchantment, thus not stacking with any speed boosting enchantments that the weapons have...) I'm close to finishing up my character... I just have to check on a bunch of prices and a few feats. |
| Viper322009-20-06, 09:12 PM | How do we know what squares we started in? Also in the prep round(s) I set Yoda's character as the target of my dodge if that's possible. Along with other things that I might be doing, I'm going to pm to lord bob. Zylose gets a slight smirk on his face. He bows his head in prayer for a moment. The next second a shade appears next to him. Zylose then rushes to where he last saw Yoda's character, on the way there, he starts to glow with a bright white light cast guidance round 1 pm thing round 2 activate holy radiance as a free action. Sheds light in a 20 ft radius, getting rid of the shadows in a 20 ft radius around him. (part of "1st" round) move action to move where he last saw yoda. (move action in "1st" round) At this point I don't know what happens. let me know because I still have actions left. |
| Yodasatomicweed09-20-06, 09:38 PM | LordBOB told us in an earlier post what square we started in. Also, do I actually have to kill you to win, or merely "defeat" you? I have an idea I wish to try. EDIT: I sent LordBOB a PM, this fight may end abruptly, without my death. |
| Viper322009-20-06, 10:25 PM | Well, I do still have actions left. Also, you are not currently in shadows anymore. Which means aside from any funky powers, I know where you are. So... we shall see what you have up your sleeve. Shadow's Initiative Roll. (1d20+2=18) (http://invisiblecastle.com/find.py?id=629225) |
| Yodasatomicweed09-20-06, 10:31 PM | I thought it was still round 1. You cast Guidance, and you moved. Those were your actions for round 1. Then it should be my turn, as I didn't see Blinding Speed on the list of your Epic feats. Plus, you already made your initiative roll, so I don't know why you're doing it over. EDIT:I need to wait for LordBOB's response before I can do anything else. |
| Viper322009-20-06, 10:35 PM | Wow wow wow wow wow. I thought we corrected it and had 2 rounds to prep. If we didn't then for prep round I do the pm, and "round 1" I do what I said, which is activate my holy radiance and move. Edit The Initiative roll is for the shadow that if i had 2 rounds of prep, I summoned. |
| Yodasatomicweed09-20-06, 10:45 PM | Apparently i wasn't as coherent as I meant to be. My bad. What I meant is that I am counting Round 1 as "prep round", and Round 2 is when we start the actual fighting. I also meant that Round 1 was finishing with you charging me. Plus, with how I'm counting squares on the battlemat, I have you charging to where I was last seen, and upon reaching that square, or a square before, illuminating my hiding position. However, I am still hidden, I believe, as I think I'm still within 10 feet of a shadow. I assume you'll find me soon enough, though. But seriously, I really do need to hear from LordBOB before I act. |
| Viper322009-20-06, 10:50 PM | Ah ok I get you now. This is round 2, which technically you should have acted twice before me. So You should have went, then I should have went. Then you. But I thought we could prep for 2 rounds without actually attacking each other. Sorry I got confused I guess. Side note, you can attempt to hide again if you're within 10 feet of a shadow (Thanks to HiPS) but just because you're within 10 feet of a shadow doesn't mean you're still hidden... atleast that's what I think. If this seems cheap, I apologize. It seems the logical thing to do. I remember the first time my assassin tried to hide in plain sight from a guard, he came to where he last saw me and lit a lantern.... that sucked. Edit That's it for me for the night. I have tomorrow night to do this, but I won't be home Friday night/Saturday morning til about 1:30 am (GMT -4) |
| Yodasatomicweed09-20-06, 10:56 PM | No, it's fine. If LordBOB approves my strategy, and it works, I will be guilty of being somewhat cheap, too. I suppose I'll gripe if I lose, but hey, that's expected. Even if you beat me somehow using nothing but a sap and no vow of poverty, it must not be my fault. I love the American psyche. |
| LordBOB77709-20-06, 11:23 PM | alright guys give me some time to look at the PM's. I havent been able to access this site for a little while. Hey Yoda, HAHAHAHAHAHAHAHAHAHAHA!!!!! Im not sure if that would work so im going to PM seerow about it, or maybe Phaedrus, or maybe both |
| Yodasatomicweed09-21-06, 12:16 AM | Hey Yoda, HAHAHAHAHAHAHAHAHAHAHA!!!!! I don't think you're comforting Viper much at all. |
| ardh0509-21-06, 12:19 AM | Wow wow wow wow wow. I thought we corrected it and had 2 rounds to prep. If we didn't then for prep round I do the pm, and "round 1" I do what I said, which is activate my holy radiance and move. Edit The Initiative roll is for the shadow that if i had 2 rounds of prep, I summoned. I believe that the shadow would be acting on your(the summoner's) initiative... Also, how are you getting your CHA added to your AC? I know Monk allows the addition of WIS... but where is the CHA bonus coming from? Sorry if the question sounds n00bish... |
| Yodasatomicweed09-21-06, 12:46 AM | Hey, this doesnt affect anything, since I'd still need a natural 20, I think, but your AC should be 78, not 98. Lower if you can't add your Charisma. Lower still if you're flatfooted. So maybe it could affect something. Was that just another typo on your part, or did you add something wrong, or did I add something wrong? |
| Saxis09-21-06, 01:53 PM | The Thri-kreen has 4 arms... this means 4 weapons... That's why I'm using one... They do have a poison Bite, but the DC is so low(14) I'm probably not going to bother... Unless someone has a problem with Bracers of The Blinding Strike, I'm going to use them.(102,000; makes all weapons wielded weapons of speed, grants Improved Initiative, Bracers of Armor +6) Also... is the Ancesteral Relic feat Allowed? Hmm.. What book are Blinding Strike in again?? I'm in an epic campaign and my Barbarian has a set of these, and I've always used the stats that my DM provided (because I don't have the book). I thought it granted the benefit of Haste (minus the Movement increase), so +1 attack, reflex saves, and 1 extra attack when doing a full attack action. I'll have to double check the stats, as I just spent money on "Speed" weapons in that campaign! |
| Viper322009-21-06, 06:28 PM | Hey, this doesnt affect anything, since I'd still need a natural 20, I think, but your AC should be 78, not 98. Lower if you can't add your Charisma. Lower still if you're flatfooted. So maybe it could affect something. Was that just another typo on your part, or did you add something wrong, or did I add something wrong? Saint= Insight equal to wis umm risen martyr lets me add cha as a deflection. I already have deflection from VoP but risen martyr is the higher, so I take that. and I have Uncanny Dodge and Improved Uncanny Dodge, so I don't lose any ac when I'm flatfooted... or flanked. And since the shadow is pretty much another character and not a mount, it goes on it's own initiative. btw, I'm ready to duel now. |
| Yodasatomicweed09-21-06, 08:17 PM | I'm pointing out the AC thing because when I add up all of your modifiers, it equals 78. Oh hey, I just realized something. I never technically bought arrows, so if i can't somehow adjust that, then I'll have to forfeit. My master strategy appears to have been shot down, so unless a change is made, this will probably end poorly for me. Also, I would like to know what LordBOB's ruling is about whether or not I stay hidden if I'm still within 10 ft of a shadow. Actually, do I even have to be near a shadow, now that I think about it? |
| Viper322009-21-06, 08:22 PM | I'm pointing out the AC thing because when I add up all of your modifiers, it equals 78. Oh hey, I just realized something. I never technically bought arrows, so if i can't somehow adjust that, then I'll have to forfeit. My master strategy appears to have been shot down, so unless a change is made, this will probably end poorly for me. Also, I would like to know what LordBOB's ruling is about whether or not I stay hidden if I'm still within 10 ft of a shadow. Actually, do I even have to be near a shadow, now that I think about it? Break down of AC AC 97/98 Exalted AC +14 Wisdom +20 Dexterity +13 Monk +3 Exalted Deflection +5/Martyr Deflection +14 Exalted NA +3 Dodge +1 Insight +20 Master strategy? lol how were you going to shoot me without arrows? lol besides didn't they say they would assume you would have 50 arrows. You said "oh I shouldn't need more than 50 anyway" Oh btw my Exalted AC isn't ignored by Brilliant Energy. Says specifically in BoED. |
| Yodasatomicweed09-21-06, 08:33 PM | I don't have Brilliant Energy. Even if I did, you're Deathless. I couldn't harm you. As for arrows, what I had meant was that I would rather have a bow than individually enchanted arrows. I SHOULDN'T have needed more than 50. What I mean by arrows is normal arrows. Not magical in any way, just the kind that can be shot out of my bow. I will reveal my master strategy as soon I recieve final word that it won't work. As for your AC, your original character did not list the insight bonus. So you know, my "master strategy" relies on no weapons, because I'm just that cool. It relies on convincing you to surrender to my obvious superiority. |
| ardh0509-21-06, 08:34 PM | Hmm.. What book are Blinding Strike in again?? I'm in an epic campaign and my Barbarian has a set of these, and I've always used the stats that my DM provided (because I don't have the book). I thought it granted the benefit of Haste (minus the Movement increase), so +1 attack, reflex saves, and 1 extra attack when doing a full attack action. I'll have to double check the stats, as I just spent money on "Speed" weapons in that campaign! The benefits are just as I said... and it's from "Magic of Faerun". And besides... the Speed enchantment and Haste don't stack(says so in the book)... talk with your DM about getting a different enchantment, same value... Also Viper, The Shadow is a summoned creature, which is treated like an Animal Companion/Familiar/Cohort/etc., which all act on the player's(your)Initiative Roll. |
| Viper322009-21-06, 08:36 PM | I don't have Brilliant Energy. Even if I did, you're Deathless. I couldn't harm you. As for arrows, what I had meant was that I would rather have a bow than individually enchanted arrows. I SHOULDN'T have needed more than 50. What I mean by arrows is normal arrows. Not magical in any way, just the kind that can be shot out of my bow. I will reveal my master strategy as soon I recieve final word that it won't work. As for your AC, your original character did not list the insight bonus. So you know, my "master strategy" relies on no weapons, because I'm just that cool. It relies on convincing you to surrender to my obvious superiority. Oh, damn that's right. Brilliant energy can't hurt me, forgot about that. So what if you don't have any normal arrows? what archer wouldn't have any? It's perfectly fine with me if you "retcon" and give yourself some normal arrows. So you wanna implant a suggestion? Good luck! Bluff to me that you're better, to get me to surrender? Don't see how that will happen. Nevertheless I am eager to see what happens. AH YES I remember what I needed Combat Reflexes For. ShadowDancer! |
| Yodasatomicweed09-21-06, 08:39 PM | Well, if it succeeds, then I will obviously be superior, it won't require me to Bluff you into thinking I'm superior, because at that point it wouldn't be a Bluff. |
| Yodasatomicweed09-21-06, 08:41 PM | AH YES I remember what I needed Combat Reflexes For. ShadowDancer! Son of a!...feel free to replace Combat Reflexes with a feat of your choice, I made the exact same faux pax. EDIT: I'm gonna need to redo my character after this, I've noticed several mistakes. As for arrows, can I just say I spent 10,000 on normal arrows and quivers, or whatever amount I need to be considered to have unlimited for the duration of the fight? Thank you for allowing me to do this, Viper. |
| Viper322009-21-06, 09:46 PM | Son of a!...feel free to replace Combat Reflexes with a feat of your choice, I made the exact same faux pax. EDIT: I'm gonna need to redo my character after this, I've noticed several mistakes. As for arrows, can I just say I spent 10,000 on normal arrows and quivers, or whatever amount I need to be considered to have unlimited for the duration of the fight? Thank you for allowing me to do this, Viper. I'm not very familiar with the term, but isn't it faux pas? Ah, you don't have combat ref do you? haha is that the feat you changed for dodge? No worries man, when making a level 30 character from scratch, you're bound to have some mistakes. Unlimited arrows? Just how are you going to haul all those around? Don't mean to be picky but.... You're welcome. How ****** would it be of me to win because you had nothing that could hurt me from your primary weapon? Oh and btw don't mean to beat your character down anymore, but those quickened true strike goggles 1/round. True Strike applies "to your next attack" so only one of those would be at +20 (not to worry though since when you snipe you can only make one attack before hiding again) |
| ardh0509-21-06, 09:57 PM | OK... Here's my character... All I need to do is to get the Saves, Skills, and Class abilities and he'll be all set...I think... Here's my character... Please note he's not completely done yet, as I have a few touch-ups... Race: Thri-Kreen(Savage Speceis),(LA+1, 2 Racial HD) Gender: Male Stats: Base: Racial: Level: Tomes: Equip: STR:16 +2,18 +2, 21 +5, 26 +6, 32 (11) DEX:16 +4, 20 +3, 23 +5, 28 +12, 40 (15) CON:14 +2, 16 +5, 21 +6, 27 (8) INT:12 -2, 10(0) WIS:10 +2, 12 +5, 17 +6, 23 (6) CHA:8 -4, 4(-3) Levels: 16 Fighter, 10 Dervish, 1 Ninja Hit points: 8+4+90+55+4+232=393 AC: Base Armor Dex Shield Deflection Natural Misc Dervish 59 10 8 15 4 6 9 6 3 BAB: 25(2Racial HD, 20 Character Level,3 epic) 25/20/15/10/ (Did I do this right? It's my first time trying to make an epic character...) Init: 29(Dex 15, 4 Imp Init, 8 Eagerx4(Unnamed Bonus, I believe it stacks), +2 Dervish) Attacks: Scimitars(x4) (41/41/41/41)/41/41/41/41/36/36/36/36/31/31/31/31/26/26/26/26 Skills(later) Tumble15+28=43 Hide15+ Move Silently15+ Preform(Dance) Saves(same) Fort:13+8=21 Ref:16+15=31 Will:16+6+2=24 Class Abilities: Dervish Dance 5/day, not fatigued Scimitars as light weapons for multiweapon fighting AC Bonus(+3) +2 Initiative 1000 Cuts Will to AC Ki power(+2 to will saves) Feats: :Multidexterity :Multiweapon Fighting :Improved Multiweapon Fighting :Greater Multiweapon Fighting :Perfect Multiweapon Fighting :Combat Focus :Combat Defence :Combat Vigor :Combat Awareness :Blind-Fight :Deflect Arrows(Racial Bonus) :Multiweapon Rend :Improved Critical :Dodge :Mobility :Spring Attack(Dervish Bonus) :Combat Strike :Combat Steadiness :Combat Expertise(sp?) :Weapon Focus(Scimitar) Posessions Scimitar(Starmetal) +5, Blessed, Eager, Wounding (205,000) (41)41/36/31/26 1d6+16 15-20/x2 Scimitar(Starmetal) +5, Blessed, Eager, Wounding (205,000) (41)41/36/31/26 1d6+11 15-20/x2 Scimitar(Starmetal) +5, Blessed, Eager, Wounding (205,000) (41)41/36/31/26 1d6+11 15-20/x2 Scimitar(Starmetal) +5, Blessed, Eager, Wounding (205,000) (41)41/36/31/26 1d6+11 15-20/x2 Bracers of the Blinding Strike(armor+8)(130,000) Ring of Deflection +6(72,000) Retributive Amulet (56,000) Slotless Amulet of Natural Armor+6(144,000) Boots of Swiftness(256,000) Animated Mythral Heavy Shield of Infinate Arrow Deflection(641,020) Gloves of Epic Dexterity +12(1,440,000) Belt of Str+6(36,000) Wis+6(36,000) Con+6(36,000) Tomes: Str+5(137,500)Dex+5(137,500)Wis+5(137,50 0)Con+5(137,500) Total Spent: 4,217,020 Any corrections would be appreciated... Thanks |
| Seerow09-21-06, 10:19 PM | Did you forget your secondary bite attack, or are you just not bothering with it? |
| ardh0509-21-06, 10:25 PM | Probably not bothering... Bite: Melee+36 1d4+11 Damage, 19-20/x2 Poison: Save DC14, initial damage 1d6 DEX damage, secondary damage paralysis for 1d12 minutes. But I got everything else right? |
| Yodasatomicweed09-21-06, 10:40 PM | I'm not very familiar with the term, but isn't it faux pas? Ah, you don't have combat ref do you? haha is that the feat you changed for dodge? No worries man, when making a level 30 character from scratch, you're bound to have some mistakes. Unlimited arrows? Just how are you going to haul all those around? Don't mean to be picky but.... You're welcome. How ****** would it be of me to win because you had nothing that could hurt me from your primary weapon? Oh and btw don't mean to beat your character down anymore, but those quickened true strike goggles 1/round. True Strike applies "to your next attack" so only one of those would be at +20 (not to worry though since when you snipe you can only make one attack before hiding again) Yea, I spelled faux pas wrong. Oh well. As for the goggles, I realize that. My strategy was specifically going to be sniping, so I only needed it 1/round. As it is, even with those I don't think I'll be able to hit you. As for the unlimited arrows...quivers in a bag of holding? Maybe? |
| Viper322009-21-06, 11:59 PM | Yea, I spelled faux pas wrong. Oh well. As for the goggles, I realize that. My strategy was specifically going to be sniping, so I only needed it 1/round. As it is, even with those I don't think I'll be able to hit you. As for the unlimited arrows...quivers in a bag of holding? Maybe? I thought so (your strategy being sniping). Looks like Uncanny dodge is coming in handy. Ugh... I feel cheap for having such an unhittable ac. |
| Yodasatomicweed09-22-06, 08:05 AM | Well, I feel cheap for moving and hiding to the point where you'll only get one attack per round, and I'll be using Epic Dodge on it every round. I say that if we go 10 rounds without anyone getting a hit off, we call it a draw. |
| Seerow09-22-06, 12:02 PM | Well, you have a 1 in 400 chance of hitting on a natural 20 and him failing his save vs death on a natural 1. >_> |
| Yodasatomicweed09-22-06, 12:32 PM | I believe it's 1 in 200, as I think he can still fail on a natural 2. Wait, nevermind, I'm an idiot, a 2 succeeds. Oh, and my much-vaunted strategy? I was going to ready an action, and use sleight of hand to slip a magic ring or amulet on you when you charged/attacked me. It was decided that strategy would not work, though (you wouldn't lose your VoP benefits), so this could be interesting. |
| LordBOB77709-22-06, 12:44 PM | Please dont feel bad about having such a high AC. I had a 97 and i think it was either Seerow or PhaedrusXY who had close to a 97 (maybe a 95 or 96, im not real sure). This is boring....sooo boring |
| LordBOB77709-22-06, 01:34 PM | Alright guys today(friday) is supposed to be my gaming day. This weekend is going to be LOADED with stuff. Writing Papers, fixing lawn mowers, kicking my truck, sleeping, eating, ect.... Please send all PM's (if needed) to Seerow ( if he will be so kind to take on the job for a while, or PhaedrusXY if Seerow wont be around, or Yoda....you get my point). I shall let you all know when I am actively able to spend some time on these boards. PEACE OUT!!!! HAVE A NICE DAY!!!! |
| PhaedrusXY09-22-06, 01:56 PM | I haven't really been following this thread lately. If someone wants to ask me a specific question, or just PM me with something they don't want their opponent to know, that's fine. Otherwise, don't rely on me. Well... better not to even for those things, if you can get someone else. ;) |
| Yodasatomicweed09-22-06, 03:34 PM | Ok, I'm up here a lot, so PM me with whatever. The sole exception at the moment is Viper, because he probably wouldn't want to send me any secret stuff. He's free to if he wants, but it doesn't seem like a good strategy. So, I'll cover for LordBOB for the weekend. |
| 1337Ninja09-22-06, 04:21 PM | Does anyone want to fight my sahaugin archer? |
| Viper322009-23-06, 01:47 AM | Yea forcing me to use a ring IMO wouldn't make me lose VoP. I had a faint idea that you would try something like that, but I thought it would get shot down pretty fast. BTW I have bounding assault, and that lets me make an additional attack at -5. So there is a possibility I can damage you. Although it won't be exactly even in the tripping game, it will only be 4 apart in our modifiers. Also if I see you and can designate you as the target of my dodge; I have epic dodge too. So if you do hit me with an arrow well.... Epic Dodge. As for the save vs death; no clue what that's from. But I make all fort saves unless it works on an object too. |
| Yodasatomicweed09-23-06, 10:31 AM | Actually, by RAW it would. If you use a magic item, you immediately and irrevocably lose the benefits feat (a ring or cloak or whatever is automatically in use. Also, the other exalted feats include bits about getting the feat back if you broke it unwillingly: VoP does not. So Bounding Assault lets you move your speed and STILL make 2 attacks? EDIT: The save is vs my Arrows of Greater Slaying, and I'm not sure if they affect undead or not. I would also like to note that if I did manage to get you to lose your VoP, my character was planning on bluffing those pansy deities from Deities and Demigods into thinking that you had never really used a magic item; they had just seen it incorrectly, so you should still have the benefits of your Vow. After all, i AM an exalted character, too. |
| LordBOB77709-24-06, 12:02 AM | um......are you all done with the duel???? |
| Yodasatomicweed09-24-06, 12:04 AM | No, I've been incessantly delaying it, and I'm really not quite sure why. Mostly because I was confused with the rules for when/where you can hide. EDIT: that, and depending on how bounding assault works, we may have a draw. EDIT 2: Although I think I'm ready now. For the record, a slaying arrow DOES affect undead. It destroys them. EDIT 3: Do you need 2 opponents for Bounding Assault, or am I reading it wrong? EDIT 4: Just joking, no more edits, I'm mocking myself. |
| Viper322009-24-06, 01:49 AM | Like you said, we're waiting for lordbob to rule whether or not you're still hidden. I don't think you are. Which means I get 2 attacks. (Yes you can do both to one, or split it up between two. I would have taken rapid blitz, but I do not have the bab requirement :() |
| Yodasatomicweed09-24-06, 02:02 AM | Ok, I'm asking because the feat mentions having two targets, although you may direct both attacks against only one of the two if you so choose. Man, I'm being so nitpicky. I'm pretty sure I'm considered hidden since I'm within 10ft of a shadow. |
| Viper322009-24-06, 03:40 PM | Edited for an illegal move. |
| LordBOB77709-24-06, 06:29 PM | As long as you are withing 10 feet of a shadow you remain hiding. That is what the ability under the Shadowdancer says. So....are you within 10 feet of a shadow? |
| Yodasatomicweed09-24-06, 06:59 PM | Let me check, I'm not sure. Plus, isn't this still the first round? I thought you couldn't attack until round 2. Where is the "last spot you saw me"? Also, I believe you would have had to move over 100 ft to reach me, and your speed is only 80. As long as you don't see me, you cannot make me the target of your dodge, so my natural 20s will still technically hit you. One last thing: You have fast healing, and are deathless. Can undead have fast healing? I ask because hitting you only to watch the wounds heal completely before I can get in another successful hit would sour my mood. |
| Viper322009-24-06, 07:28 PM | Ok first of all, you can attempt to hide if you are within 10 feet of a shadow. Second of all... wow we really started far apart. I started at... W06 and you started at d12. Sorry about that, I can't reach you, so I'll do a double move and scout the shadows until I find you, to which I will. The "moving to where I last saw you" means I go to where I saw you before you became one with the shadows. (D12) now that I'm there there is light in a 20 ft radius and that means no more shadows to hide in. Anyway, after I find you I will then attempt to get as close to you as possible. So after you tell me what square you're residing in I'll tell you where I stop my move at. BTW can someone quote the HiPS ability? So we can clarify this. Also, your mood is going to sour; I have Fast Healing from Saint. Undead can have fast healing, they just can't take it as a feat. Look in the ELH; plenty of critters have Fast healing and are still undead. |
| Yodasatomicweed09-24-06, 09:49 PM | I checked with LordBOB, he said that I was still hidden if a shadow was within 10 ft. If I can hide under those conditions, I can stay hidden under those conditions. I will try to get the Hide in Plain Sight text up later. It's in the SRD. Ok, maybe I'll get it up now: Hide in Plain Sight (Su) A shadowdancer can use the Hide skill even while being observed. As long as she is within 10 feet of some sort of shadow, a shadowdancer can hide herself from view in the open without anything to actually hide behind. She cannot, however, hide in her own shadow. Also, could I somehow claim that you never actually got a chance to see me, since I was hidden before you were even allowed to act, and we WERE a pretty good distance apart. |
| Viper322009-24-06, 10:18 PM | I checked with LordBOB, he said that I was still hidden if a shadow was within 10 ft. If I can hide under those conditions, I can stay hidden under those conditions. I will try to get the Hide in Plain Sight text up later. It's in the SRD. Ok, maybe I'll get it up now: Also, could I somehow claim that you never actually got a chance to see me, since I was hidden before you were even allowed to act, and we WERE a pretty good distance apart. I don't need to win initiative to notice you before you hid. Initiative is only when we are technically trying to go faster than the other. I'm sure we got equal time to buff. Also with spot checks of 50+ you can't fail in noticing someone that's not hiding. Especially within an area this small. Now if the conditions of the duel were some kind of hunting thing; then yea. But the duel is just that, a duel. I like what you're trying to do with that kind of a character, but it's not the most efficient way to beat someone in a duel style fight. That and when you're whole game plan relies on enviroment, and I can manipulate the enviroment.... (technically) Ugh this has turned into a rules debate not an actual fight. I bet anyone still reading is bored as hell. |
| Yodasatomicweed09-24-06, 10:41 PM | My plan was to hide, since no character could actually see me. I'm still not sure how the crap you're supposed to hide on a grid map. There could be rubble, trees, tall grass, all sorts of crap, I shouldn't be completely dependant on shadows to be able to hide. |
| LordBOB77709-27-06, 02:02 PM | Alright it seems that this battle has halted for some unknown reason. There are other people eager to fight. With that being said I have officially put a timer on this battle. Today is Wednesday. You have untill Thurdsday at NOON to finish this duel. If nothing happens by then the duel shall be considered a tie and we will move on with our lives. I HAVE SPOKEN !!!! (always wanted to say that) |
| Yodasatomicweed09-27-06, 02:15 PM | Ok, how's this sound: round 2 is starting, and viper's character is right next to mine? I'm in one of the shadow spaces right next to where I started. Viper, does this sound like an accurate summary to you, and do you feel I forgot anything or need to clarify anything? |
| Viper322009-27-06, 09:36 PM | Ok, how's this sound: round 2 is starting, and viper's character is right next to mine? I'm in one of the shadow spaces right next to where I started. Viper, does this sound like an accurate summary to you, and do you feel I forgot anything or need to clarify anything? Yes I am right next to you. We are "in the shadows" technically by going off of the map. There are no shadows within 20 feet of me. That being said round 2 should start, and it is your turn. |
| Yodasatomicweed09-27-06, 10:27 PM | Ok, I use rapid shot. I ignore your deflection bonus for all my attacks, but it doesn't really matter since I still need a natural 20 anyways. So... No natural 20s: just a 19, 16, 12, and 9. (http://invisiblecastle.com/find.py?id=642602) That sucks. Man, all of my contigency plans, foiled because you have no equipment upon which to rely. After this battle, though, I would like a detailed discussion on how to hide in a battlefield. It was foolish of me to attempt to play this character when I didn't know this. So...I guess it's your turn. I'm also PM-ing LordBOB with some stuff. EDIT: LordBOB, you do realize that the boards are going to be down tomorrow, right?... EDIT 2: I have 225 HP, for ease of reference, and an AC of 29. |
| Viper322009-27-06, 11:01 PM | Ok, I use rapid shot. I ignore your deflection bonus for all my attacks, but it doesn't really matter since I still need a natural 20 anyways. So... No natural 20s: just a 19, 16, 12, and 9. (http://invisiblecastle.com/find.py?id=642602) That sucks. Man, all of my contigency plans, foiled because you have no equipment upon which to rely. After this battle, though, I would like a detailed discussion on how to hide in a battlefield. It was foolish of me to attempt to play this character when I didn't know this. So...I guess it's your turn. I'm also PM-ing LordBOB with some stuff. Contingency plans around your opponent having equipment? That sucks lol. Well it's my turn now so first I designate Yoda as the target of my dodge, and I do a flurry of blows. First Attack (Flurry) Stunning Fist (1d20+52=64) (http://invisiblecastle.com/find.py?id=642619) Damage (2d8+20=34) (http://invisiblecastle.com/find.py?id=642621) Second Attack (will have +2 if Yoda is stunned, on top of that he loses his dex bonus if stunned) (Flurry) Quivering Palm (1d20+52=72) (http://invisiblecastle.com/find.py?id=642623) Ooh hey, look at that. A Critical. Unexpected Critical Confirmation (1d20+52=53) (http://invisiblecastle.com/find.py?id=642625) EDIT Critical not Confirmed if natural 1 is an automatic miss. Unconfirmed Critical Damage. (2d8+20=27) (http://invisiblecastle.com/find.py?id=644610) Third Attack (Still Flurry, so at same bonus) Third Attack (1d20+52=69) (http://invisiblecastle.com/find.py?id=642630) Damage (2d8+20=29) (http://invisiblecastle.com/find.py?id=642634) Fourth Attack Fourth Attack (1d20+47=63) (http://invisiblecastle.com/find.py?id=642635) Damage (2d8+20=22) (http://invisiblecastle.com/find.py?id=642637) Fifth Attack Fifth Attack (1d20+42=54) (http://invisiblecastle.com/find.py?id=642638) Damage (2d8+20=29) (http://invisiblecastle.com/find.py?id=642640) Sixth Attack (Final Attack) Trip (Touch AC) (1d20+37=51) (http://invisiblecastle.com/find.py?id=642641) That hits Touch, so now I need a Trip check Trip Check (1d20+17=31) (http://invisiblecastle.com/find.py?id=642643) (You need to roll a str or dex check, whichever is higher) If this works I get a final attack.... Free Attack from Trip on Prone Opponent (1d20+41=53) (http://invisiblecastle.com/find.py?id=642645) Damage if Trip Succeeds (2d8+20=30) (http://invisiblecastle.com/find.py?id=642651) Yoda, you need to make 2 Fortitude Saves. Both of them at DC 46. One to resist stunning, other to resist Quivering Palm. Total Damage: 141 Zylose throws three fingers into the throat of his opponent. He then shoves his palm into the middle of his chest. He then unloads a series of precise knife hands and elbows. He finishes it off with a sweep to try and get the legs of his opponent out from under him. |
| Yodasatomicweed09-27-06, 11:26 PM | I sent a PM to LordBOB that I was planning on using Epic Dodge on your second hit, so I think I just avoided your quivering palm, which was also a crit. Yikes. And...son of a mother...I have Dextrous WILL, not Fortitude. So it looks like I'll need a natural 20 to avoid being stunned. I have Freedom of Movement, does that prevent me from being stunned? 1d20+15=23 (http://invisiblecastle.com/find.py?id=642693), so I may be stunned. I completely avoid the Quivering Palm. If not, remember my armor has heavy fortification on it, so it has a 75% chance of negating the crit. Trip attack...HA! 1d20+13=32 (http://invisiblecastle.com/find.py?id=642696) So I'm not tripped, I'm not sure if I'm stunned, and I completely avoided the Quivering Palm. So I'm calculating total damage at 114. 225-114=111 HP left. Bloodied, and glaring at his foe, the unknown man takes a 5 ft step directly back from his opponent, thereby avoiding an AoO, activates his own glowing exalted light as a free action, and casts his scroll of heal (I'm not rolling because I don't think my UMD check could physically fail). He then folds his ams across his chest and waits for his opponent's actions. |
| LordBOB77709-28-06, 01:14 AM | im not sure if Freedom of Movement would keep you from being stunned. Can you use Epic Dodge if your stunned? I did not realise the boards will be down tomorrow, you have untill friday at Noon, if it takes that long. |
| AngelLemmingThief09-28-06, 07:19 AM | im not sure if Freedom of Movement would keep you from being stunned. Can you use Epic Dodge if your stunned? I did not realise the boards will be down tomorrow, you have untill friday at Noon, if it takes that long. Freedom of Movement This spell enables you or a creature you touch to move and attack normally for the duration of the spell, even under the influence of magic that usually impedes movement, such as paralysis, solid fog, slow, and web. The subject automatically succeeds on any grapple check made to resist a grapple attempt, as well as on grapple checks or Escape Artist checks made to escape a grapple or a pin. The spell also allows the subject to move and attack normally while underwater, even with slashing weapons such as axes and swords or with bludgeoning weapons such as flails, hammers, and maces, provided that the weapon is wielded in the hand rather than hurled. The freedom of movement spell does not, however, allow water breathing. Nothing about stunning. p.s. Ouch! (referring to damage dealt in duel above) |
| Yodasatomicweed09-28-06, 10:00 AM | The wording of epic dodge simply states that once per round you avoid all damage from an attack from the person you designated as the target of your dodge. Heck, it doesn't even say you need to be aware of the attack. As for Freedom of Movement, it states that you may move and attack normally, so that's why I wondered. |
| Yodasatomicweed09-28-06, 06:21 PM | Ok, so I'm stunned, the big question is whether or not I dodged that quivering palm blow. |
| Viper322009-28-06, 07:11 PM | Ok, so I'm stunned, the big question is whether or not I dodged that quivering palm blow. That's the beauty of the combo. (Course Quivering Palm is not once per day...) You can't use epic dodge if you're immobile. You didn't dodge the stunning fist, so you weren't able to dodge the quivering palm (because you were immobile) BUT I don't like to screw people over so I'd let you pick to dodge the first attack. Only problem with that is that even if you "dodge" the first attack, you're still stunned. You can't escape the effect. I know quivering palm has to do damage to work though. Congrats on the awesome luck on the trip defense lol. EDIT Just found an error in my rolls. If you look, you'll notice there are two confirm rolls under my name. I was having internet problems. (AOL+Dial up... give me a break) To make it worse, the first critcal confirmation roll was a 1, making it look like I cheated. So I'm going to go ahead and make that critical confirmation a 1, which is an automatic miss I believe? So I need to reroll the damage for the critical. |
| Yodasatomicweed09-28-06, 08:32 PM | Stunned is not immobile. If it was, you would be considered helpless. I found this out when I thought I had an amazing combo with Stunning Fist + Death Blow. As for dodging, I had specifically stated that I was choosing to dodge the second blow. If I guessed poorly, that's my fault. I just figured that generally the second attack is deadliest, and I ended up being right. Of course, I hadn't counted on the first attack stunning me (somehow thinking I had protection when I didn't, d'oh!). Now that I think about it, I guess I didn't step back and use my scroll of Heal. Hmm...I can still activate my Exalted Aura, possibly giving your character something to think about (exalted characters shouldn't kill exalted characters, but something tells me my guy will lose his exalted status to save his skin), but I don't have many other options. Oh, and I hate your epic dodge. I figured out how to hit you, but I can only get in one hit per round, and to be honest, I may be able to do it once per day and no more. Although, can you use epic dodge if denied your dex bonus? Don't worry about your error, you have no need to cheat. Thank you for pointing it out though. So...LordBOB, or the other guy who has taken over this: can I use epic dodge on the quivering palm attack? Pleasepleaseplease answer quickly, I would like to finish this duel, having it deemed a "draw" would be retarded. If I actually get to act again, I will be using Rapid Shot. I will make use of Empty Form as always (I ignore force effects, so deflection doesn't affect me), and once per day I can use Null Strike, so I can make any attack a touch attack. I can use Bluff to feint, which does not make you flat footed, it denies your dexterity bonus. This was actually explained in a FAQ. Without Dex, I'm not sure if you lose other stuff, but either way I could get a hit in possibly. Except you'd dodge it, and with all those actions, I could only make one attack, not two. *Sigh*...alas, if only there was a partial effect for Stunning Fist... EDIT: And yea, I realize this fight is mostly over. Unless something changes drastically, then in the event that we are deemed a "draw", I acknowledge Viper as the winner. I'm basically hoping for some lucky dice rolls before his guy beats the snot out of me. |
| ardh0509-28-06, 08:39 PM | A Natural 1 on a critical confirmation only makes the critical fail. You figure out if the attack hits normally, without the crit. |
| Viper322009-28-06, 11:28 PM | Stunned is not immobile. If it was, you would be considered helpless. I found this out when I thought I had an amazing combo with Stunning Fist + Death Blow. As for dodging, I had specifically stated that I was choosing to dodge the second blow. If I guessed poorly, that's my fault. I just figured that generally the second attack is deadliest, and I ended up being right. Of course, I hadn't counted on the first attack stunning me (somehow thinking I had protection when I didn't, d'oh!). Now that I think about it, I guess I didn't step back and use my scroll of Heal. Hmm...I can still activate my Exalted Aura, possibly giving your character something to think about (exalted characters shouldn't kill exalted characters, but something tells me my guy will lose his exalted status to save his skin), but I don't have many other options. Oh, and I hate your epic dodge. I figured out how to hit you, but I can only get in one hit per round, and to be honest, I may be able to do it once per day and no more. Although, can you use epic dodge if denied your dex bonus? Don't worry about your error, you have no need to cheat. Thank you for pointing it out though. So...LordBOB, or the other guy who has taken over this: can I use epic dodge on the quivering palm attack? Pleasepleaseplease answer quickly, I would like to finish this duel, having it deemed a "draw" would be retarded. If I actually get to act again, I will be using Rapid Shot. I will make use of Empty Form as always (I ignore force effects, so deflection doesn't affect me), and once per day I can use Null Strike, so I can make any attack a touch attack. I can use Bluff to feint, which does not make you flat footed, it denies your dexterity bonus. This was actually explained in a FAQ. Without Dex, I'm not sure if you lose other stuff, but either way I could get a hit in possibly. Except you'd dodge it, and with all those actions, I could only make one attack, not two. *Sigh*...alas, if only there was a partial effect for Stunning Fist... EDIT: And yea, I realize this fight is mostly over. Unless something changes drastically, then in the event that we are deemed a "draw", I acknowledge Viper as the winner. I'm basically hoping for some lucky dice rolls before his guy beats the snot out of me. Ah ok Null strike ignores deflection. Yes I'm sorry I read stunned and it just says that you drop whatever you're holding, take a -2 penalty to ac and can't act. So that being my turn. I choose to do another full attack. Well the whole thing is, can you activate that aura or not if you're stunned? If my character knows you're exalted, he will of course ask you to surrender instead of just knocking you out (which he is doing btw) If you can't act, then these might be the finishing blows. First Attack Stunning Fist Second Attack regular Third attack regular (1d20+52=56, 1d20+52=58, 1d20+52=68) (http://invisiblecastle.com/find.py?id=644892) First 3 attack damages (2d8+20=31, 2d8+20=28, 2d8+20=33) (http://invisiblecastle.com/find.py?id=644894) Fourth Attack (1d20+47=52) (http://invisiblecastle.com/find.py?id=644904) Damage (2d8+20=26) (http://invisiblecastle.com/find.py?id=644907) Fifth Attack (1d20+42=61) (http://invisiblecastle.com/find.py?id=644910)Damage (2d8+20=28) (http://invisiblecastle.com/find.py?id=644913) Final Attack (1d20+37=47) (http://invisiblecastle.com/find.py?id=644921) Damage (2d8+20=27) (http://invisiblecastle.com/find.py?id=644924) Total Damage: 173. Minus whichever one you dodge. (Man the damage dice don't like me. Not that I'm not doing alot, just the dice aren't rolling very well.) EDIT= I believe flatfooted makes you lose your dodge bonuses as well as your dex. Not sure though how this would affect me not getting dex to ac for an attack. If I lost my dex and wisdom, that's like 33 ac. Will edit in description later. Tired now. Can't think of anything cool. (assuming any of this matters, I'm sure you have _something_ up your sleeve. BTW what does Improved Mettle of Fortitude do? I thought it did something for your fortitude saves? |
| LordBOB77709-28-06, 11:34 PM | so is the fight over? |
| Viper322009-28-06, 11:39 PM | so is the fight over? We're all waiting on your ruling. Edit: Just curious... Yoda why didn't you activate your cloak? isn't it a free action that gives you like 50% miss chance? That would have made the battle swing more in your favor. |
| LordBOB77709-29-06, 12:44 AM | Im no longer in control of these duels, so its not up to me anymore. |
| Yodasatomicweed09-29-06, 06:53 AM | We're all waiting on your ruling. Edit: Just curious... Yoda why didn't you activate your cloak? isn't it a free action that gives you like 50% miss chance? That would have made the battle swing more in your favor. You have Vow of Poverty. One of the things it grants is continuous True Seeing, remember? You would have automatically nullified it. Mettle of Fortitude is essentially Improved Evasion for Fortitude saves. And actually, I really have nothing else up my sleeve. I can no longer hide and snipe, I can't move to activate my scroll of heal, my cloak is not working, you have no equipment for me to negate, and you are not a human, so a lucky shot won't force 2 Fort saves. Even Manyshot wouldn't have helped me, since technically it's one attack, so you could have dodged it. Also, my grand strategy to negate your Vow was deemed unacceptable, too. I will stand by my view that, by RAW, that would have worked. However, I also recognize it was probably a bit inappropriate for a duel. A duel should focus on defeating the other character, not neutering him for the rest of his life. I would like to note, though, that if I disrupted your Vow in that way, I was planning on Bluffing those pansy deities from Deities and Demigods into believing that you never actually wore anything, they just saw it wrong, and they should grant you use of your Vow again. LordBOB, yes, this fight is essentially over. I think he just killed/K.O.'d me or forced a surrender. There was nothing I could have done in my turn. On being flatfooted, using a feint does NOT make you flatfooted, it denies you your Dexterity bonus on my next attack. I'm not sure what implications that may have had, but that's what happens. Also, now that this is over, how am I supposed to hide on a battlemap type thing? I shouldn't be completely dependant on Hide in Plain Sight, since as a class feature I can Bluff as a move-equivalent action to hide. One last thing: if your guy could have spared it, I highly recommend Infinite Deflection, and possibly Exceptional Deflection and Reflect Arrows. Those feats have saved my monk's butt so many times... |
| Taeldrin Laesrash09-29-06, 09:37 AM | LordBOB, when I said I'd help with the duels, I didn't mean that I could do everything by myself. Help would be appreciated. That said, I believe that Epic Dodge won't work while stunned, the SRD says you can't take actions while stunned, and you can use Epic Dodge once per round. Also, the subject is flat-footed, so they'd loose the benefit of Dodge, and Epic Dodge by extension. |
| AngelLemmingThief09-29-06, 09:48 AM | I don't mind helping. It should help prepare me for when my game goes epic. I would like to have a duel too tho :) |
| rob_douglas09-29-06, 02:45 PM | LordBOB, when I said I'd help with the duels, I didn't mean that I could do everything by myself. Help would be appreciated. That said, I believe that Epic Dodge won't work while stunned, the SRD says you can't take actions while stunned, and you can use Epic Dodge once per round. Also, the subject is flat-footed, so they'd loose the benefit of Dodge, and Epic Dodge by extension. Correct - Epic Dodge should be identified as an immediate action as well (but those didn't exist then). Since you lose your Dodge bonus when stunned, I would have to rule that you can't Epic Dodge. Now, on to Hide - you can Hide if within 1-foot per rank of Hide of a hiding space. Didn't he cast some kind of light in the area where you first hid that was only 20 feet of hiding? It says in the descripton that once you are hidden, you stay hidden until you do something else. His bringing in the light does not negate your Hiding. So you easily should have been able to Hide and then Snipe, but as you said, you needed a move action to Hide again after the first arrow, and Manyshot does also count as one attack. But - if you are attacking from hiding, he would be denied his Dex, and Dodge bonus, and therefore his Epic Dodge, so you could hit him. I am sorry I did not go through looking up all the rules before when this would have made a difference, but I see no way for him to overcome your hiding short of a massively lucky spot check (I am not looking at your sheets, so I don't remember your skills - you should have 33 ranks of Hide). I also thought of another thing you might want Yoda. Amulet of Proof Against Detection - or some similar ability, or a wand of Non-detection, or something of Mind Blank. All would allow you to avoid divination spells, including True Seeing, so your Cloak of Displacement would again matter. You might have to bump the caster level to make sure you are not detected. On this "battlefield" it should be agreed beforehand if the field has scrub, etc to hide amongst. It should be designated as such. An open featureless, lighted plane of nothing is the worst place for Yodas character and really unfair. He would never choose to duel there. ROB |
| Yodasatomicweed09-29-06, 03:20 PM | I can't be spotted: my hide check modifier is in the 90s. I have a continuous Mind Blank on me thanks to Void Incarnate. I actually am not allowed to lower it, even for harmless mind-affecting spells. As for him losing Dex...he has uncanny dodge, so he retains his Dex bonus to AC. I do need to fix up this character to duel again, since there are some screw-ups on my part, like dropping Combat Reflexes because I forgot that I needed it for Shadowdancer. I also noticed I need Great Fortitude, Lightning Reflexes, or Iron Will for Void Incarnate, but didn't have it either. I don't know how that slipped by, but it needs to be fixed. That's two feats...I think I'll be changing my race to human for an extra feat, and changing my longbow into a shortbow, since rogues are proficient with shortbows. I also need an item of Haste, since I would then be able to attack twice before hiding again. I would like to continue this discussion, but we also need to let the next duel begin. EDIT: I don't have Manyshot, that was a purely hypothetical thing. I went in favor of Rapid Shot instead. |
| ardh0509-29-06, 03:37 PM | ... Is it time for my guy to go up against Kord? Oh... I was wanting to try an Idea I'd been playing around with... are Deepwood Sniper(3.0, Masters of the Wild) and Dragonborn(Races of the Dragon) allowed? |
| Yodasatomicweed09-29-06, 03:45 PM | ... Is it time for my guy to go up against Kord? I think so. By that, I mean you and Kord should get your guys ready because I think the duel is over, but I don't have final say in anything, so I could be wrong. |
| ardh0509-29-06, 03:58 PM | I figured it was over becuase you were picking apart the battle... I'll edit in my character in a minute... EDIT: Here he is Race: Thri-Kreen(Savage Species),(LA+1, 2 Racial HD) Gender: Male Stats: Base: Racial: Level: Tomes: Equip: STR:16 +2,18 +2, 21 +5, 26 +6, 32 (11) DEX:16 +4, 20 +3, 23 +5, 28 +12, 40 (15) CON:14 +2, 16 +5, 21 +6, 27 (8) INT:12 -2, 10(0) WIS:10 +2, 12 +5, 17 +6, 23 (6) CHA:8 -4, 4(-3) Levels: 16 Fighter, 10 Dervish, 1 Ninja Hit points: 8+4+90+55+4+232=393 AC: Base Armor Dex Shield Deflection Natural Misc Dervish 59 10 8 15 4 6 9 6 3 BAB: 25(2Racial HD, 20 Character Level,3 epic) 25/20/15/10/ (Did I do this right? It's my first time trying to make an epic character...) Init: 29(Dex 15, 4 Imp Init, 8 Eagerx4(Unnamed Bonus, I believe it stacks), +2 Dervish) Attacks: Scimitars(x4) (41/41/41/41)/41/41/41/41/36/36/36/36/31/31/31/31/26/26/26/26 Skills: Tumble 15+28=43 Hide 15+28=43 Preform(Dance) -3+20=17 Saves(same) Fort:13+8=21 Ref:16+15=31 Will:16+6+2=24 Class Abilities: Dervish Dance 5/day, not fatigued Scimitars as light weapons for multiweapon fighting AC Bonus(+3) +2 Initiative 1000 Cuts Wis to AC Ki power(+2 to will saves) Feats: Multidexterity Multiweapon Fighting Improved Multiweapon Fighting Greater Multiweapon Fighting Perfect Multiweapon Fighting Combat Focus Combat Defence Combat Vigor Combat Awareness Blind-Fight Deflect Arrows(Racial Bonus) Multiweapon Rend Improved Critical Dodge Mobility Spring Attack(Dervish Bonus) Combat Strike Combat Steadiness Combat Expertise(sp?) Weapon Focus(Scimitar) Posessions Scimitar(Starmetal) +5, Blessed, Eager, Wounding (205,000) (41)41/36/31/26 1d6+16 15-20/x2 Scimitar(Starmetal) +5, Blessed, Eager, Wounding (205,000) (41)41/36/31/26 1d6+11 15-20/x2 Scimitar(Starmetal) +5, Blessed, Eager, Wounding (205,000) (41)41/36/31/26 1d6+11 15-20/x2 Scimitar(Starmetal) +5, Blessed, Eager, Wounding (205,000) (41)41/36/31/26 1d6+11 15-20/x2 Bracers of the Blinding Strike(armor+8)(130,000) Ring of Deflection +6(72,000) Slotless Amulet of Natural Armor+6(144,000) Boots of Swiftness(256,000) Animated Mythral Heavy Shield of Infinate Arrow Deflection+1(641,020) Gloves of Epic Dexterity +12(1,440,000) Belt of Str+6(36,000) Wis+6(36,000) Con+6(36,000) Tomes: Str+5(137,500)Dex+5(137,500)Wis+5(137,50 0)Con+5(137,500) Total Spent: 4,161,020 |
| Taeldrin Laesrash09-29-06, 06:43 PM | I'm not sure that's the best place to put the character, but whatever. I'll wait for Kord's Boon or whoever wants to fight to respond. In the meantime... http://www.colugo.org/jmcmurra/SRD/exodusMapsCrossroadsRiver.html This will be the arena. Use either Invisible Castle or Vacuum Elemental for an online dice roller, and post results. ard05, your character will start on square B7. Your opponent will start on W18. |
| rydi12309-29-06, 07:47 PM | i originally pm'ed this to lordbob777 before i had seen that he wasn't running this anymore. so, i will just post this for whoever is in charge. ok, i have been meaning to get some characters made for this for a while, but school keeps getting in the way. hopefully ill have something up by next week. but before i can get started i need to go over the first concept i wanted to try, a master samurai. now, to do this, i will need to be able to use the OA book for shiba protector, and ia master. also, i will need to know how ia focus is being ruled. i will most likely use the epic insights epic iajutsu master (same place the void incarnate came from, though in a separate section), and epic divine might. one last thing, i wanted to take snowflake dancer out of frostburn, but require bardic music to do so. does the restriction on bards still apply if you don't use any spells? ok, i think that is it. if you could tell me if all of the above is ok, i would appreciate it. thanks. |
| Yodasatomicweed09-29-06, 09:41 PM | Oh, I'm not sure if anyone was planning on doing it, but enchanting your weapon with Limited Wish to automatically hit 1/round is a no-go. |
| Kord's Boon09-30-06, 12:35 AM | good to go, This is the character I played from level one to his current power, tried to remove most campaign specific elements and reworked stats and items. I just want to see how he would do when up against the likes of duel specific builds. Job, champion of strength, savior of the faith Medium half-orc CG Fighter 6/ Barbarian 4/ Pious Templar of Kord 14 (Variant)/ pseudo- deity (+6 LA generally accepted) HD: 20d10 + 4d12 + 216 (464) BAB: 20 + 2 (22) Speed: 70ft (60 deific base +10 barbarian) 140ft (with boots) Abilities Strength: 30 (15 base +2 racial +2 development +5 manual +6 enchantments) Dexterity: 24 (12 base +1 development +5 manual +6 enchantments) Constitution: 28 (15 base +2 development +5 manual +6 sacred) Intelligence: 16 (13 base -2 racial +5 manual) Wisdom: 20 (11 base +5 manual +4 enchantments) Charisma: 16 (12 base -2 racial +1 development +5 manual)\ Saves: fort 36 ref 24 will 26 (+1vs traps) Ac: 59 (12 armor + 7 shield +7 dex + 15 natural + 3 cha + 4 deflection + 1 dodge) 25 touch 34 flat-footed Feats: power attack, cleave, great cleave, two weapon fighting, improved two weapon fighting, weapon focus (heavy shield bash), weapon specialization (heavy shield bash), shield bash, leadership, true believer, improved critical (heavy shield bash), dodge, mobility, spring attack, Epic feats: penetrate damage reduction, holy weapon, damage reduction Bonus epic feat: fast healing (campaign specific elements, added cost of ability to wealth allowance) Special qualities: darkvision 60ft, DR 10/+6 DR 6/-, immunities (transmutation, Ability drain, mind affecting attacks), spell resistance 32, fire resistance 5, Orc-blood Class features: mettle, smite 1/day, rage 2/day, uncanny dodge, variant templar abilities (see below) Possessions: manuals +5 all stats 825k, belt of giant strength +6 36k, clock of resistance +5 25k, bracers of kordly might +6 con bonus 216k, amulet of wisdom +4 16k, armor of the celestial battalion (minus fly) 616.3k, boots of swiftness 256k, ring of freedom of movement 112k, ring of blur 56k, Iggy (intelligent ioun stone) offers +4 to saves, attacks, and deflection Ac, heal/1 day, plane shift 2/day 10 ranks in knowledge planes 10 ranks in survival, locate object 2/day ~360k, Iridescent spindle ioun stone 18k, unsloted amulet of natural armor +5 100k Weapons: Job does combat with two heavy shields each enchanted with offensive and defensive qualities, AC bonus will only apply from one shield at any time of course Heavy adamant Shield main: +6 / +5 shield of bashing, medium fortification Off-hand heavy adamant shield: +5 disrupting / +4 shield of bashing Main: 39/34/29/24 1d8+18 19-20 *2 Off-hand: 39/34 1d8+10 19-20 *2 Secondary: +5 brilliant energy, ghost touch, great sword 41/36/31/36 2d6+20 19-20*2 Item total 2.636 million gp Wep Total: 1.124 milion gp Grand total 3.76 million gp remainder goes to fast healing bonus feat (540k) Variant templar: 1: Job was allowed to use heavy shields as his templar weapon, as opposed to a great sword 2: Job did not receive spells or smite attempts during non-epic progression; rather he can use the strength domain power 1/day, shield other 1/day, and righteous might 1/day (spell like ability, caster level 14) I would be happy to change this if you feel it’s overpowered or unnecessary. Job is a six foot tall half-orc, the dark olive tone of his skin contrast sharply with his bright red hair, which he pulls into bindings on the back of his head. The only garments he wears aside from a simple pair of back trousers and a mail skirt on either side of his body, is bandages wrapped around all his joints. Across his bare chest is a tattoo of the eight-pronged mark of kord, and again on his red and white razor edged shields, which he holds in each hand. His gaze speaks of determination and caring. __________________ |
| Viper322009-30-06, 01:28 AM | Correct - Epic Dodge should be identified as an immediate action as well (but those didn't exist then). Since you lose your Dodge bonus when stunned, I would have to rule that you can't Epic Dodge. Now, on to Hide - you can Hide if within 1-foot per rank of Hide of a hiding space. Didn't he cast some kind of light in the area where you first hid that was only 20 feet of hiding? It says in the descripton that once you are hidden, you stay hidden until you do something else. His bringing in the light does not negate your Hiding. So you easily should have been able to Hide and then Snipe, but as you said, you needed a move action to Hide again after the first arrow, and Manyshot does also count as one attack. But - if you are attacking from hiding, he would be denied his Dex, and Dodge bonus, and therefore his Epic Dodge, so you could hit him. I am sorry I did not go through looking up all the rules before when this would have made a difference, but I see no way for him to overcome your hiding short of a massively lucky spot check (I am not looking at your sheets, so I don't remember your skills - you should have 33 ranks of Hide).<snip> The problem with that is that there were no shadows, not even within 33 feet. I was casting light out in a 20 ft radius, dispelling any of the shadows that were there. So wait, are you saying that once you're hidden, if they eliminate the cover or shadow... the thing you're using to hide, you're still hidden? I'm just wondering how. Hidden is not = Invisibility. That being said, I think Yoda would have had more luck if he had been able to hide around a corner or something. I think if the "shadows" were walls instead I would have been in for a tougher time. So, all in all, yes he would have been able to hide again if there were shadows within 33 feet, but there weren't. Yea, if the only way I was able to detect him was a massively lucky spot check... his hide is +91... my spot is +51, there's no way I can hit that number. Also I could have used listen to detect him. It would have just been an opposed move silently vs listen. If I beat him I could probably attack his square, but he would have gotten 50% concealment. Which I'm not sure how True Seeing would fit into the whole 50% concealment thing. |
| Taeldrin Laesrash09-30-06, 09:51 AM | Rydi, first off, I don't own OA, so someone will have to help me out regarding IF. Second, Bard is a no, as it's got too great a spellcasting progression (However, I will allow Rangers and Paladins). Thirdly, Epic Insights can be used. Also, who was planning to enchant their weapon with Limited Wish once per round? That junk won't be tolerated. |
| ardh0509-30-06, 10:48 AM | My initiative roll 1d20+29=45 (http://invisiblecastle.com/find.py?id=648179) |
| Yodasatomicweed09-30-06, 10:53 AM | Also, who was planning to enchant their weapon with Limited Wish once per round? That junk won't be tolerated. I had thought about it, so I had sent LordBOB a PM (before you took charge) about it. From what I understand, it's a fairly common practice at epic level, but at the same time Limited Wish is a high level spell, and auto-hitting sorta seemed against the spirit of the rules, so I checked. I just thought I should post it in case anyone else was pondering about using it. I mean, me and my friends enchant our weapons with spells that go off when they hit, we got the idea from Asmodeus' Ruby Rod. So I accept the blame for thinking about using "that junk". I would have sent you the PM if you were in charge at the time. |
| Yodasatomicweed09-30-06, 11:17 AM | Also I could have used listen to detect him. It would have just been an opposed move silently vs listen. If I beat him I could probably attack his square, but he would have gotten 50% concealment. Which I'm not sure how True Seeing would fit into the whole 50% concealment thing. For True Seeing, I don't think it applies vs mundane stuff like hiding. Also, don't you have to beat my hide check by a certain amount to know where I am? I thought that there were different degrees of success. My Move Silently check is higher than your Listen check, but not by much, so you should still be able to do so. I think you need to beat it by 10 to target a square with an attack? As for the shadows, remember that part of your 20 ft includes the square I'm in, so for me, if there are shadows within 20 ft of me in the direction opposite of you, I'm within "hiding distance", per se. However, shadowdancer does specify being within 10 ft of a shadow to hide, so it makes sense that if shadows are dispelled within 10 ft, that I am no longer hidden. Oh, hey, I have the True Seeing quote (emphasis mine): True Seeing...does not cancel concealment, including that caused by fog and the like. True Seeing does not help the viewer see through mundane disguises, spot creatures who are simply hiding, or notice secret doors hidden by mundane means... I'm gonna have to revise my character anyways, I was planning on switching around some of my equipment when I did so too, so don't worry, that Move Silently check will be a bit higher. :D And yes, I had noticed that before you had pointed it out, I just didn't have the funds to do anything about it. I'm thinking about dropping that Rod of Negation, it's sucking up a lot of money, and probably won't be used. Then again, so is my shield, but I'm keepin that. |
| Taeldrin Laesrash09-30-06, 11:25 AM | Okay, as long as such a practice isn't used here, I'm fine. Also, I just noticed. Kord's Boon, how are putting money into Fast Healing? And how are you getting it as a bonus feat? |
| Ramaloke09-30-06, 11:53 AM | Ive had to move and such since dueled last so things have been quite busy. However Ryujin Jakku still stands undefeated, any challengers? |
| ardh0509-30-06, 09:01 PM | If Kord doesn't show up after a bit, I'll be willing to take you on... might be fun(2 many-weapon fighters... I can see Justin shuddering already(Justin's the guy who taught me how to run Melee Fighters...)) |
| Kord's Boon10-01-06, 04:52 AM | my roll 1d20+7=15 (http://invisiblecastle.com/find.py?id=649999) lol |
| Taeldrin Laesrash10-01-06, 10:24 AM | Ardh05, you go first. You each have one round for buffing actions (Or whatever). But Kord's Boon, you haven't answered my question. |
| Kord's Boon10-01-06, 05:05 PM | It was a campaign specific element, a godly gift if you will; the extra cash was contrition to make it fair. However, if you like just assume that Job replaced the feat penetrate damage reduction (epic) with fast healing (epic), after all, I only listed penetrate damage reduction to indicate that he had it when I actually played the character. |
| ardh0510-01-06, 06:44 PM | 1 Round of Buffing, right? I assign Job as target of Dodge... that's all I can do... |
| Kord's Boon10-01-06, 07:11 PM | activate ring of blur activate haste effect of boots declare the first creature i see as the target of my dodge feat <Job activates what magic item he has to aid him, afterward making a few exited jabs at the air in front of him, waiting with great anticipation to see his opponent.> |
| ardh0510-01-06, 11:23 PM | Aah... I forgot we didn't have L-o-S... Ken (name popped into my head, so he'll have one...) Moves 90 FT to H13, Assigns Job as Dodge Target. (Speed: 30 base +15 Dervish, *2 Boost of Swiftness=90 Ft) <Ken runs towards the bridge in the middle, eager to meet his opponent> |
| Taeldrin Laesrash10-02-06, 09:45 AM | It was a campaign specific element, a godly gift if you will; the extra cash was contrition to make it fair. However, if you like just assume that Job replaced the feat penetrate damage reduction (epic) with fast healing (epic), after all, I only listed penetrate damage reduction to indicate that he had it when I actually played the character. Okay. Replacing Penetrate Damage Reduction works. Heck, it's useless in 3.5. |
| Kord's Boon10-02-06, 11:03 PM | move action, job advances to j15, standard action. Full defensive, current Ac:55 <Job moves out to meet this swift opponent, taking a defensive posture in front of the column> |
| ardh0510-03-06, 09:18 AM | Ken takes a 5-foot stepnext to Job, then launches into a partial full-round attack(I'm not attacking all 20 times) Attack Rolls 1: 1d20+41=45 (http://invisiblecastle.com/find.py?id=654935) Miss 2: 1d20+41=60 (http://invisiblecastle.com/find.py?id=654937) possible crit, backing: 1d20+41=54 (http://invisiblecastle.com/find.py?id=654938) does not back, enters combat focus 3: 1d20+41=46 (http://invisiblecastle.com/find.py?id=654939) Miss 4: 1d20+41=60 (http://invisiblecastle.com/find.py?id=654940) crit threat, Backing: 1d20+41=56 (http://invisiblecastle.com/find.py?id=654941) Backs, x2 damage 5: 1d20+41=53 (http://invisiblecastle.com/find.py?id=654942) Miss 6: 1d20+41=54 (http://invisiblecastle.com/find.py?id=654943) Miss 7: 1d20+41=45 (http://invisiblecastle.com/find.py?id=654946) Miss 8: 1d20+41=57 (http://invisiblecastle.com/find.py?id=654948) Crit threat, backing 1d20+41=44 (http://invisiblecastle.com/find.py?id=654951) does not back Hits: 3, 1crit Rolling damage Hit 1: 1d6+11=13 (http://invisiblecastle.com/find.py?id=654955) Hit 2(Crit): 1d6+11=16 (http://invisiblecastle.com/find.py?id=654959) 16x2=32 Hit 3: 1d6+11=14 (http://invisiblecastle.com/find.py?id=654960) Total Damage: 14+32+13=57 damage Combat Focus: AC 61 Fast Healing 4 +4 vs bull rush, trip, grapple +2 to will saves Blind Sight 5ft Can burn to gain +6 to atk, Damage rolls for that round |
| Kord's Boon10-03-06, 01:20 PM | move action: move 120ft to W3 atack action: spring attack: 1d20+39=51 (http://invisiblecastle.com/find.py?id=655313): miss <Job satisfied that his opponent will be no push over, withdraws, covering his retreat with a sweeping and fruitless strike.> Current AC 49 HP: 464–57+3 = 410 |
| ardh0510-03-06, 09:35 PM | AoO vs AC 53(You have Mobility): 1d20+41=51 (http://invisiblecastle.com/find.py?id=656216) Miss Ken swings at Job as he moves back, but misses. Ken does not follow Job, but only releases his shield(I forgot to do this earlier, I checked your atk roll, you still missed) and assumes a defensive position Move Action: Release shield Standard Action: Total Defence AC +8(Dervish adds 4) AC: 69 HP: 393 I will probably not be able to get online until Saturday or Sunday... If I can't, put this duel on hold, we can resume when I get back. EDIT: I can get online, so go ahead and continue the duel. |
| Viper322010-07-06, 06:30 PM | AoO vs AC 53(You have Mobility): 1d20+41=51 (http://invisiblecastle.com/find.py?id=656216) Miss Ken swings at Job as he moves back, but misses. Ken does not follow Job, but only releases his shield(I forgot to do this earlier, I checked your atk roll, you still missed) and assumes a defensive position Move Action: Release shield Standard Action: Total Defence AC +8(Dervish adds 4) AC: 69 HP: 393 I will probably not be able to get online until Saturday or Sunday... If I can't, put this duel on hold, we can resume when I get back. EDIT: I can get online, so go ahead and continue the duel. I think since he has spring attack, you shouldn't have gotten an attack. BTW I haven't seen anything posted in this thread for a while, what happened? |
| Kord's Boon10-07-06, 09:43 PM | move action: walk to V10 hp:HP: 464–57+3+3 = 413 you did take my dr10/+6 into the rolls right? it looks like you did. |
| Viper322010-07-06, 09:50 PM | Standard Action: Total Defence AC +8(Dervish adds 4) Just to let you know, if you have 5 or more ranks in Tumble, total defense action is +6 AC. If Dervish adds 4 then I think your full defense ac bonus is +10. It also helps when fighting defensively. |
| ardh0510-08-06, 08:17 AM | move action: walk to V10 hp:HP: 464–57+3+3 = 413 you did take my dr10/+6 into the rolls right? it looks like you did. It depends on how you transtale +6... My weapons have a total enchantment bonus of +10... but a base of +5. If it's the 3.0 version of DR/+6, then you only took 11 damage... if it's 3.5, you took the damage I mentioned. Also, @Viper... Spring Attack does NOT prevent AoO's... that requires a tumble check... It doesn't really matter... I missed. Ken moves to U11, single attack VS AC 49 1d20+41=50 (http://invisiblecastle.com/find.py?id=667605) Hit Roll Damage 1d6+16=21 (http://invisiblecastle.com/find.py?id=667608) 21 damage(or 11, if 3.0 DR rules...) AC 61 HP 393 |
| Viper322010-08-06, 10:34 AM | It depends on how you transtale +6... My weapons have a total enchantment bonus of +10... but a base of +5. If it's the 3.0 version of DR/+6, then you only took 11 damage... if it's 3.5, you took the damage I mentioned. Also, @Viper... Spring Attack does NOT prevent AoO's... that requires a tumble check... It doesn't really matter... I missed. Ken moves to U11, single attack VS AC 49 1d20+41=50 (http://invisiblecastle.com/find.py?id=667605) Hit Roll Damage 1d6+16=21 (http://invisiblecastle.com/find.py?id=667608) 21 damage(or 11, if 3.0 DR rules...) AC 61 HP 393 DR/+6 would translate in 3.5 to Dr/Epic If your weapons are epic, they would bypass his dr. seeing as how they aren't, they shouldn't. Also SPRING ATTACK[GENERAL] Prerequisites: Dex 13, Dodge, Mobility, base attack bonus +4. Benefit: When using the attack action with a melee weapon, you can move both before and after the attack, provided that your total distance moved is not greater than your speed. Moving in this way does not provoke an attack of opportunity from the defender you attack, though it might provoke attacks of opportunity from other creatures, if appropriate. You can’t use this feat if you are wearing heavy armor. You must move at least 5 feet both before and after you make your attack in order to utilize the benefits of Spring Attack. Special: A fighter may select Spring Attack as one of his fighter bonus feats. |
| Taeldrin Laesrash10-08-06, 12:24 PM | We're playing 3.5, so it'll be DR/Epic. Also, remember that the weapon has to have an enhancement bonus of +6 or more, not a total (A +6 longsword will piere DR/Epic, but a +5 keen longsword won't). |
| Kord's Boon10-08-06, 03:18 PM | Retroactive HP adjustment: 464-29+3+3-11+3= 433 Move action: Move to V2 Free action: drop shields Draw great sword Standard action: Righteous might AC: 46 HP: 481 Occupying V2-W3 |
| ardh0510-08-06, 09:29 PM | Retroactive HP adjustment: 464-29+3+3-11+3= 433 AC: 46 HP: 481 Occupying V2-W3 Actually... my first round of attacks only dealt 27 points of damage... Also... I'm guessing that the V2-W3 means your character is Large size... If not, he'll move 1 square over... *Dervish dance activated* Moves to V4(40ft)(out of 90 speed, 10 moves left, 11 attacks left) Attacks: 1: 1d20 +47=58 (http://invisiblecastle.com/find.py?id=668554) Hit 2: 1d20 +47=57 (http://invisiblecastle.com/find.py?id=668557) Hit 3: 1d20 +47=55 (http://invisiblecastle.com/find.py?id=668561) Hit 4: 1d20 +47=57 (http://invisiblecastle.com/find.py?id=668564) Hit 5: 1d20 +47=64 (http://invisiblecastle.com/find.py?id=668565) Crit threat, Backing: 1d20 +47=59 (http://invisiblecastle.com/find.py?id=668572) Backs 6: 1d20 +47=54 (http://invisiblecastle.com/find.py?id=668574) Hit 7: 1d20 +47=53 (http://invisiblecastle.com/find.py?id=668575) Hit 8: 1d20 +47=52 (http://invisiblecastle.com/find.py?id=668576) Hit 9: 1d20 +42=52 (http://invisiblecastle.com/find.py?id=668578) Hit 10: 1d20 +42=54 (http://invisiblecastle.com/find.py?id=668584) Hit 11: 1d20+41=59 (http://invisiblecastle.com/find.py?id=668651) Critical Threat, Backing: 1d20+41=46 (http://invisiblecastle.com/find.py?id=668652) Backs I am applying DR in the damage rolls Damage: 3 Primary Weapon Hits, 1 Critical for x2 damage Rolls: 1d6+12=18 (http://invisiblecastle.com/find.py?id=668591) 1d6+22=27 (http://invisiblecastle.com/find.py?id=668593) x2, -10=42 1d6+12=13 (http://invisiblecastle.com/find.py?id=668596) Primary weapon damage=73 Damage 7 Secondary Weapon Hits, 0 Criticals Rolls: 1d6+7=11 (http://invisiblecastle.com/find.py?id=668600) 1d6+7=11 (http://invisiblecastle.com/find.py?id=668604)1d6+7=12 (http://invisiblecastle.com/find.py?id=668607) 1d6+7=11 (http://invisiblecastle.com/find.py?id=668611) 1d6+7=11 (http://invisiblecastle.com/find.py?id=668613) 1d6+7=13 (http://invisiblecastle.com/find.py?id=668617) 1d6+7=9 (http://invisiblecastle.com/find.py?id=668620) 1d6+16=21 (http://invisiblecastle.com/find.py?id=668655) 21*2-10=32 Secondary Weapon Damage= 110 Damage Total Damage= 183 Damage -11(mess up)=172 Damage BtW, Tumble check to avoid AoO has base of 30's... AC vs. Brilliant Energy: 51 HP: 393 Turns of Combat Focus Left: 13 Turns of DD left: 20 Ends move at U4 EDIT: Oops... Just realized I messed up (Dervish Dance only adds +5 attack and Damage rolls)... fixing it now... |
| Kord's Boon10-08-06, 11:16 PM | Job will respond with a full-attack action Free action: Activate rage, activate domain power power attack placed at -5 attack: 1d20+52=55 (http://invisiblecastle.com/find.py?id=668739) Hit 1d20+52=60 (http://invisiblecastle.com/find.py?id=668742) " 1d20+47=51 (http://invisiblecastle.com/find.py?id=668744) " 1d20+42=58 (http://invisiblecastle.com/find.py?id=668747) " 1d20+37=51 (http://invisiblecastle.com/find.py?id=668750) " damage: 2d6+49=58 (http://invisiblecastle.com/find.py?id=668753) 2d6+49=56 (http://invisiblecastle.com/find.py?id=668756) 2d6+49=57 (http://invisiblecastle.com/find.py?id=668757) 2d6+49=55 (http://invisiblecastle.com/find.py?id=668758) 2d6+49=55 (http://invisiblecastle.com/find.py?id=668759) total damage = 281 All attacks threaten death by massive damage: you chances of survival are (19^5)/(20^5) or 77.3% (Assuming a 1 is an automatic failure, or a -10 in the epic variant ) Also, I need to know your alignment, though I almost certain your not evil Does my blur ring affect you character at all? I don’t know anything about his race or some of the qualities on his weapons/items. Very nice build, I’m having to pull out my trump card just to hit him. <Job recoiling under the onslaught prays for the grace of his deity, and just as the attacks subsided he feels the divinely inspired frenzy take hold of his body propelling him into a thundering fit of blows> Edit: I just read what the Retributive Amulet does, unbelievable. I just concede the duel, save you the trouble. Hp:359 Ac: 44 |
| rydi12310-09-06, 07:30 AM | I finally have a character ready, pending approval (and had i known it would take this long to build a character, i might not have done so :) ). so, whenever this fight is over, i will be happy to get in the ring with somebody. Newly edited for your pleasure ;) here she is: A woman nearing middle-age looks out across the field of battle. A scar runs down her left cheek, but despite the old wound and her age, she is stunning. Her beauty and intense presence draw the eyes of both enemy and ally alike, as she moves with a fluid grace towards the greatest of the enemy’s champions. She is unarmed and unarmored, though one can easily tell from the night black robe shining with stars, and the diadem that burns against the evening sky, that she bears potent magic. The enemy laughs as she approaches, and surrounds her, thinking her weak, vulnerable, and old. But when she locks eyes with each of them in turn, the champions grow quiet and afraid, for they see death in her eyes. With her glance as the only warning of the slaughter that is to come, she moves, a lightning blur, too fast to see, much less parry or dodge. And after that one, brutal moment, the woman stands alone amongst the bodies of her enemy, watching as the once strong army breaks around her. Shiba Aiya, Sword-Saint Medium Humanoid Outsider Samurai (OA) 1/Duskblade 1/SoulKnife 5/Paladin 2/Virtuoso 1/Iajutsu Master 16/Shiba Protector 1/Illumine Soul 1 Hit Dice= 27d10+1d8+(28*8)+28(imp.tough)= 409 (avg) Initiative= +33 Speed= 60 AC= 36, 32 w/robilar's gambit on (touch 31) (flat footed ?) Base Attack/Grapple= 21/25 Attack= +56, +1 ghost touch mind blade (Bastard Sword/Katana) Full Attack= 56/51/46/41 Space/Reach= 5/5 Special Attacks= One Strike, Two Cuts; Echoes of the Edge 2/day; Spirit Strike 2/day; Psychic Strike +2d8, Smite Evil 1/day Special Qualities= Divine Grace; Canny Defense; Lightning Blade; No Mind; Saint abilities and immunities; Heavy Fortification, Mind Blank Effect Saves= fort 47, ref 45, will 49 Abilities= Str 13, Dex 24, Con 26, Wis 28, Int 19, Cha 46 Skills= Diplomacy 22, Intimidate 22, knowledge-psionics 12, knowledge-religion 8, Iaijutsu Focus 89, Perform-Dance 38, Spot 37, Tumble 37 Feats= Improved Init., (BF-human)Alertness, (BF)Weapon Focus-Mind Blade, (BF)Free Draw (quickdraw), (BF)Wild Talent, Iron Will, Combat Reflexes, Close Quarters Fighting, (BF)Weapon Finesse, Snowflake Wardance, (BF)Combat Expertise, Robilar’s Gambit, Danger Sense, (BF)Imp. Toughness (took this instead of Toughness feat that was allowed as a bonus feat, pending approval) Epic Feats= Dire Charge, (BF)Improved Iaijutsu Focus, Superior Init, (BF)Epic Skill Focus-Iaijutsu, Great Charisma Alignment= Lawful Good Equipment= nearly complete, still have a bit more to spend Ring of Freedom of Movement (40,000) (DMG Vest of Resistance +5 (25,000) (Carc) Books +5, x6 (825,000) (DMG) Boots of Swiftness (256,000) (epic) Third Eye: Conceal (120,000) (ExpPsi) Gem of Seeing, embedded in masterwork eyepatch (75,301) (DMG) Animated, Heavy Fort, +3 Large Shield (100,300) (DMG) Cloak of Charisma +12 (1,440,000) (Epic) Bracers Epic Health +8 (640,000) (Epic) Periapt of Epic Wisdom +8(640,000) (Epic) Gloves of Iaijutsu Focus +30 (90,000) (DMG) Total GP Cost 4251600 lvl class 1 Samurai (OA) 2 Duskblade 3 SoulKnife 4 SoulKnife 5 SoulKnife 6 SoulKnife 7 SoulKnife 8 Paladin 9 Paladin 10 Virtuoso 11 Iajutsu Master 12 Iajutsu Master 13 Iajutsu Master 14 Iajutsu Master 15 Iajutsu Master 16 Iajutsu Master 17 Iajutsu Master 18 Iajutsu Master 19 Iajutsu Master 20 Iajutsu Master 21 Shiba Protector 22 Iajutsu Master 23 Iajutsu Master 24 Iajutsu Master 25 Iajutsu Master 26 Iajutsu Master 27 Iajutsu Master 28 Illumine Soul 29 Saint 30 Saint Attributes: str= 8+5(inherent)=13 dex= 13+5(inherent)+6(enhance)=24 con= 11+5(inherent)+8(enhance)+2(template)=26 wis= 13+5(inherent)+8(enhance)+2(template)=28 int= 14+5(inherent)=19 cha= 17+ 5(inherent)+12(enhance)+7(level)+4(templ ate)+1(feat)= 46 Initiative:7(Dex)+18(Cha)+8(Superior Initiative)=33 Attack bonus: +21(BAB)+7(dex)+18(cha while in wardance)+9(Wis)+1(enhance)=56 AC: 10+4(int/unnamed)+9(wis/Insight)+7(dex)+1(enhance)+5(shield)=36 Saves Fort: 16(base)+8(attribute)+18(divine grace)+5(resistance)=47 Ref: 15(base)+7(attribute)+18(divine grace)+5(resistance)=45 will: 17(base)+9(attribute)+18(divine grace)+5(resistance)=49 Skills Diplomacy: 4(ranks)+18(attribute)=22 Iaijutsu: 31(ranks)+18(attribute)+30(competence)+1 0(Feat)=89 Intimidate: 4(ranks)+18(attribute)=22 Know-Psi: 8(ranks)+4(attribute)=12 Know-Rel: 4(ranks)+4(attribute)=8 Perf-Dance: 20(ranks)+18(attribute)=38 Spot: 28(ranks)+9(attribute)=37 Tumble: 30(ranks)+7(attribute)=37 |
| Nylkran10-09-06, 07:53 AM | I also have a character ready, I would be happy to be your opponent |
| rydi12310-09-06, 08:01 AM | sounds good to me. i think i will wait to start until later today, or tomorrow though. i stayed up waaaay too late getting this done. |
| Taeldrin Laesrash10-09-06, 09:38 AM | Wait, you concede, Kord's Boon? Very well, Rydi, Nylkran, you can start as soon as I've fully checked out the above build.This is your battlefield. (http://www.colugo.org/jmcmurra/SRD/exodusMapsCubicPrison.html) As normal, please use and post the results of your Invisible Castle, and/or Vacuum Elemental dice roller. Rydi, I've a few issues with the build. One, no custom items (If I've allowed them earlier, consider this a warning for the future). Two, could you tell how you're getting all those feats? You seem like you have too many. Also, if the feats comes from a class feature, please put under such. Three, your format for showing ability modifers and such is nigh unreadable, I'd prefer something more like this: Stat: ## (# base, +# racial, +# inherant, +# enhancement, +# anything else). Attack: ## (+# BAB, +# ability, +# second ability, +# enhancement (Magic weapons), +# anything else) And so on and so on. |
| Yodasatomicweed10-09-06, 10:46 AM | What do you consider a custom item? Anything that isn't implicitly stated in the DMG/ELH? I know I had a few, I mixed a robe with my armor, made a ring that gave +30 competance to several skills, and also had a modified Bow of the Solars, among other things. Then again, this was done before you took charge. |
| rydi12310-09-06, 04:35 PM | my bad on the formating. i had hoped it would transfer over well from excel, but it didnt. i'll clean it up later this evening after i get some schoolwork done. but i do need to know what you mean by custome item. without at least a few basic custom items i can't run the character. there aren't enough slots, and the system is imbalanced toward certain abilities (example; there are far more hide items than spot items available in the RAW, making the void incarnate a nigh unkiillable build for most characters, as they can't even percieve it). |
| Yodasatomicweed10-09-06, 05:03 PM | example; there are far more hide items than spot items available in the RAW, making the void incarnate a nigh unkiillable build for most characters, as they can't even percieve it. Remember, that's only if they have someplace to hide. Duels take place on flat, featureless arenas for the most part. My Void Incarnate was slaughtered like a dog, despite having a Hide modifier of +91. |
| Viper322010-09-06, 05:32 PM | Remember, that's only if they have someplace to hide. Duels take place on flat, featureless arenas for the most part. My Void Incarnate was slaughtered like a dog, despite having a Hide modifier of +91. Only because I had the means to produce light, without any magic items. Oh btw can someone tell me what this retributive amulet does? Why is it so nasty that kord's boon forfeited? Why do all these other people have it? |
| Yodasatomicweed10-09-06, 05:47 PM | Half of the damage inflicted upon you is reflected back upon the attacker. You dealt me 14 damage? Well, I take 7, you take 7. Oh, and to add insult to injury, the odd point goes back. So, say you dealt me 15. I still only take 7, but now you take 8. It doesn't affect non-damaging stuff, like poison, or...um...I can't think of anything else at the moment. But yea, that's why it's so nasty: it's horribly unbalanced. That's the main item I can understand people sundering. It defeats almost everything, because in a duel, almost everything deals around dealing direct HP damage. |
| rydi12310-09-06, 06:30 PM | actually, though i took the R. amulet myself to stay on top of the power curve, i would gladly agree to toss it out the window if everyone else would too. it has no place in a warrior dual. Really, the starmantle cloak doesn't either, but at least it doesnt rebound damage (got to love exalted cheese, dont you?) |
| Taeldrin Laesrash10-09-06, 06:41 PM | Custom items...Well...I might have to be kind of harsh here. Don't take it personally here, it's for balance. But here I go. *ahem*Only magic items from the approved sourcebooks can be used in the duels. Custom items can not be used, with one exception: You may make an item that grants a competence bonus to a skill. |
| Yodasatomicweed10-09-06, 07:13 PM | Are any exceptions possible? EDIT: Like, say, if we run them by you first for approval? |
| Viper322010-09-06, 07:14 PM | actually, though i took the R. amulet myself to stay on top of the power curve, i would gladly agree to toss it out the window if everyone else would too. it has no place in a warrior dual. Really, the starmantle cloak doesn't either, but at least it doesnt rebound damage (got to love exalted cheese, dont you?) That would be cool! I'd love to see the Ken vs Job battle continue! |
| rydi12310-09-06, 07:48 PM | That would be cool! I'd love to see the Ken vs Job battle continue! yeah, we probably should just ban retributive amulet. it's just silly that a 50k item can destroy an epic dual. I ditched mine. Custom items...Well...I might have to be kind of harsh here. Don't take it personally here, it's for balance. But here I go. *ahem*Only magic items from the approved sourcebooks can be used in the duels. Custom items can not be used, with one exception: You may make an item that grants a competence bonus to a skill. that's painful. makes it really hard to spend all that gold, except on overpriced epic items. oh well, i can see the point though, as constructed items, if not created responsibly, can lead to chaos and stupidity. and they are a hassle to adjudicate. but it is good you kept the skill bonuses, they are kind of necessary, at least for me. without a bonus to Iaijutsu i'm not sure the character could run. i re-calculated everything, switched out items, and made them more readable. tell me if everything works now. and then after the ken/job fight resumes, then finishes, i will hopefully be able to get a fight in. |
| ardh0510-09-06, 10:20 PM | about the Retributive Amulet... I'll consider it gone... Also, Blindsight(From Combat Awareness) negates Blur... I had forgotten about that, though... 1d100=73 (http://invisiblecastle.com/find.py?id=670635) It still hits and activates Combat Focus. Fortitude Saves: (I'll just post the roll results, as it will take a natural 1 to fail.) 1d20, 1d20, 1d20, 1d20, 1d20=[20], [11], [9], [10], [6] (http://invisiblecastle.com/find.py?id=670626) I passed all. Now for MY trump card... Dervish Danc continues... Activate 1000 Cuts(Double # of attacks, 2 attacks per move, attacks granted by Bracers of Blinding Strike does not double) Activate Combat Strike (burn Combat Focus, gain +6 on attacks and damage) Time for the rolling blitz...(34 attacks, with Blur checks on each...) p1: 1d20+52=62 (http://invisiblecastle.com/find.py?id=670641) Hit 2: 1d20+52=63 (http://invisiblecastle.com/find.py?id=670644) " 3: 1d20+52=70 (http://invisiblecastle.com/find.py?id=670645)Crit threat, backing: 1d20+52=54 (http://invisiblecastle.com/find.py?id=670646) Backs 4: 1d20+52=61 (http://invisiblecastle.com/find.py?id=670647) Hit p5: 1d20+52=69 (http://invisiblecastle.com/find.py?id=670648) CT, Backing: 1d20+52=69 (http://invisiblecastle.com/find.py?id=670649) Backs p6: 1d20+52=69 (http://invisiblecastle.com/find.py?id=670653) CT, backing: 1d20+52=69 (http://invisiblecastle.com/find.py?id=670654) Backs 7: 1d20+52=58 (http://invisiblecastle.com/find.py?id=670655) H 8: 1d20+52=70 (http://invisiblecastle.com/find.py?id=670656) CT, 1d20+52=67 (http://invisiblecastle.com/find.py?id=670657) backs 9: 1d20+52=72 (http://invisiblecastle.com/find.py?id=670658) Natural 20, backing: 1d20+52=65 (http://invisiblecastle.com/find.py?id=670659) crit backs 10: 1d20+52=53 (http://invisiblecastle.com/find.py?id=670660) natural 1, Miss 11: 1d20+52=71 (http://invisiblecastle.com/find.py?id=670664) CT, 1d20+52=57 (http://invisiblecastle.com/find.py?id=670671) Backs 12: 1d20+52=63 (http://invisiblecastle.com/find.py?id=670672) H p13: 1d20+47=66 (http://invisiblecastle.com/find.py?id=670673) CT, 1d20+47=52 (http://invisiblecastle.com/find.py?id=670676) Backs p14: 1d20+47=54 (http://invisiblecastle.com/find.py?id=670679) H 15: 1d20+47=55 (http://invisiblecastle.com/find.py?id=670683) H 16: 1d20+47=64 (http://invisiblecastle.com/find.py?id=670684) CT, 1d20+47=57 (http://invisiblecastle.com/find.py?id=670685) Backs 17: 1d20+47=48 (http://invisiblecastle.com/find.py?id=670689) N1,M 18: 1d20+47=66 (http://invisiblecastle.com/find.py?id=670690) CT, 1d20+47=58 (http://invisiblecastle.com/find.py?id=670691) Backs 19: 1d20+47=62 (http://invisiblecastle.com/find.py?id=670695) CT, 1d20+47=61 (http://invisiblecastle.com/find.py?id=670696) Backs 20: 1d20+47=50 (http://invisiblecastle.com/find.py?id=670697) H p21: 1d20+42=45 (http://invisiblecastle.com/find.py?id=670698) H p22: 1d20+42=50 (http://invisiblecastle.com/find.py?id=670700) H 23: 1d20+42=49 (http://invisiblecastle.com/find.py?id=670701) H 24: 1d20+42=59 (http://invisiblecastle.com/find.py?id=670702) CT, 1d20+42=61 (http://invisiblecastle.com/find.py?id=670703) Backs 25: 1d20+42=55 (http://invisiblecastle.com/find.py?id=670704) H 26: 1d20+42=60 (http://invisiblecastle.com/find.py?id=670705) CT, 1d20+42=44 (http://invisiblecastle.com/find.py?id=670706) Backs 27: 1d20+42=57 (http://invisiblecastle.com/find.py?id=670707) CT, 1d20+42=54 (http://invisiblecastle.com/find.py?id=670708) Backs 28: 1d20+42=54 (http://invisiblecastle.com/find.py?id=670709) H p29: 1d20+37=52 (http://invisiblecastle.com/find.py?id=670710) CT, 1d20+37=39 (http://invisiblecastle.com/find.py?id=670713) Does not back, H p30: 1d20+37=50 (http://invisiblecastle.com/find.py?id=670714) H 31: 1d20+37=47 (http://invisiblecastle.com/find.py?id=670716) H 32: 1d20+37=55 (http://invisiblecastle.com/find.py?id=670717) CT, 1d20+37=47 (http://invisiblecastle.com/find.py?id=670718) Backs 33: 1d20+37=42 (http://invisiblecastle.com/find.py?id=670726) M 34: 1d20+37=53 (http://invisiblecastle.com/find.py?id=670728) CT, 1d20+37=45 (http://invisiblecastle.com/find.py?id=670729) Backs 35: 1d20+37=56 (http://invisiblecastle.com/find.py?id=670730) CT, 1d20+37=43 (http://invisiblecastle.com/find.py?id=670735) Does not Back, H 36: 1d20+37=39 (http://invisiblecastle.com/find.py?id=670739) M Now for the miss rolls Initial Hits=32, Primary: 6 hits, 3 Crits; Secondary: 11 Hits, 12 Crits Miss chance Rolls: 1: 1d100=89 (http://invisiblecastle.com/find.py?id=670746) 2: 1d100=42 (http://invisiblecastle.com/find.py?id=670747) 3: 1d100=23 (http://invisiblecastle.com/find.py?id=670748) 4: 1d100=80 (http://invisiblecastle.com/find.py?id=670750) 5: 1d100=33 (http://invisiblecastle.com/find.py?id=670751) 6: 1d100=8 (http://invisiblecastle.com/find.py?id=670752) Miss 7: 1d100=23 (http://invisiblecastle.com/find.py?id=670753) 8: 1d100=84 (http://invisiblecastle.com/find.py?id=670754) 9: 1d100=6 (http://invisiblecastle.com/find.py?id=670755) Miss 10: 1d100=43 (http://invisiblecastle.com/find.py?id=670756) 11: 1d100=46 (http://invisiblecastle.com/find.py?id=670757) 12: 1d100=33 (http://invisiblecastle.com/find.py?id=670758) 13: 1d100=3 (http://invisiblecastle.com/find.py?id=670759) Miss 14: 1d100=8 (http://invisiblecastle.com/find.py?id=670760) Miss 15: 1d100=83 (http://invisiblecastle.com/find.py?id=670761) 16: 1d100=67 (http://invisiblecastle.com/find.py?id=670762) 17: 1d100=82 (http://invisiblecastle.com/find.py?id=670763) 18: 1d100=59 (http://invisiblecastle.com/find.py?id=670764) 19: 1d100=26 (http://invisiblecastle.com/find.py?id=670765) 20: 1d100=27 (http://invisiblecastle.com/find.py?id=670766) 21: 1d100=26 (http://invisiblecastle.com/find.py?id=670770) 22: 1d100=22 (http://invisiblecastle.com/find.py?id=670771) 23: 1d100=79 (http://invisiblecastle.com/find.py?id=670772) 24: 1d100=34 (http://invisiblecastle.com/find.py?id=670773) 25: 1d100=49 (http://invisiblecastle.com/find.py?id=670774) 26: 1d100=8 (http://invisiblecastle.com/find.py?id=670775) Miss 27: 1d100=51 (http://invisiblecastle.com/find.py?id=670776) 28: 1d100=42 (http://invisiblecastle.com/find.py?id=670777) 29: 1d100=10 (http://invisiblecastle.com/find.py?id=670782) Miss 30: 1d100=100 (http://invisiblecastle.com/find.py?id=670783) 31: 1d100=36 (http://invisiblecastle.com/find.py?id=670786) 32: 1d100=56 (http://invisiblecastle.com/find.py?id=670787) 33: 1d100=22 (http://invisiblecastle.com/find.py?id=670788) Ok... 6 Misses... that removes 1PC, 2PH 1SC, 3SH That leaves Primary: 2 Criticals, 6 Hits; Secondary: 11 Crits, 8 Hits Damage rolls(Rolling 4 sets, 1 for each damage type) Primary, Criticals: 1d6+27=32, 1d6+27=30 (http://invisiblecastle.com/find.py?id=670810) (32+30)*2=124; 2 MDD Rolls Primary, Hits: 1d6+27=28, 1d6+27=29, 1d6+27=29, 1d6+27=28, 1d6+27=28, 1d6+27=30 (http://invisiblecastle.com/find.py?id=670815) 28+29+29+28+28+30= 172 Secondary, Criticals: 1d6+22=23, 1d6+22=28, 1d6+22=26, 1d6+22=27, 1d6+22=24, 1d6+22=27, 1d6+22=26, 1d6+22=28, 1d6+22=26, 1d6+22=28, 1d6+22=26 (http://invisiblecastle.com/find.py?id=670818) Adding, *2=578 Secondary, Hits: 1d6+22=28, 1d6+22=25, 1d6+22=27, 1d6+22=23, 1d6+22=26, 1d6+22=28, 1d6+22=25, 1d6+22=27, 1d6+22=23 (http://invisiblecastle.com/find.py?id=670824) 28+25+27+23+26+28+25+27+23=232 Adding al these together: 124+172+578+232=1106 applying DR, 1106-280-28=798 I think I just ended this duel... <Ken reels under Job's onslaught, then responds with his own full onslaught.> EDIT: one too many hits, will remove highest damage from category(Secondary Hit) EDIT: for your questions, Character Alignment is CG. Blessed automatically confirms critical's vs. evil alignment(+1). Eager grants +2 Initiative, makes weapon usable for Quick-Draw(+2). Wounding inflicts 1pt of Con Damage per hit(You're immune to energy Drain, so I did not calculate)(+2). HP:125 AC: 60(50 vs Brilliant Energy) Good Duel, Kord... it was fun. |
| Kord's Boon10-09-06, 11:14 PM | Im not sure what just happend, <.< >.> good duel, i enjoyed that. |
| rydi12310-09-06, 11:19 PM | :eek: well, that was scary :eek: |
| ardh0510-09-06, 11:25 PM | What just happened was a one-turn all out blitz...(x2 attacks(8 attacks/ attack bonus), +11 to ALL attack and damage rolls...yeah, it's kinda broken...)... and why both of the DM's I've played under have flat-out banned that type of character... ("But he only does 1d6+11 damage per hit...") also... @ Rydi... yes, it is... want to have a go?:schemes: |
| rydi12310-09-06, 11:31 PM | sure. as long as my character has no objections. |
| ardh0510-09-06, 11:41 PM | eeh... you have another duel lined up... and I have some tweaking to do with my character... he'll be even more nasty next time... |
| rydi12310-09-06, 11:44 PM | cool. what is the eager feat btw? i thought Aiya was going to be the queen of initiative (which i guess she still is, but not by much). |
| ardh0510-10-06, 08:43 AM | Not a feat... weapon enchantment... AaEG... also... I looked over your character... Toughness is a prereq for Imp. Toughness... the bonus feats where you have a broad selection require having all the prereqs for the feats you take. Also, how are you adding CHA to initiative and Attack bonus??(I'm not familiar with/don't have acess to the books for a lot of this stuff...) Other than that, I don't see any problems... And actually, I'm working on an Archer character(leveled up from a campaign) so I can see how he does... He's almost done... Are Animal Companions allowed? |
| Taeldrin Laesrash10-10-06, 09:51 AM | Holy sh-! That was incredible! ardh05, I don't even need to say you win. Okay, Nylkran and Rydi, you two can begin. I've given the details. Also, I assume that Rydi is using the IT from Libris Mortis, which only requires a +2 base Fort save. Yoda, you can run custom items by me to check for approval. If you want to duel again in the future, I'll check your character and PM you any changes necessary. |
| rydi12310-10-06, 10:44 AM | Not a feat... weapon enchantment... AaEG... also... I looked over your character... Toughness is a prereq for Imp. Toughness... the bonus feats where you have a broad selection require having all the prereqs for the feats you take. Also, how are you adding CHA to initiative and Attack bonus??(I'm not familiar with/don't have acess to the books for a lot of this stuff...) Other than that, I don't see any problems... And actually, I'm working on an Archer character(leveled up from a campaign) so I can see how he does... He's almost done... Are Animal Companions allowed? i thought you just had to have a fort save to qualify for imp. tough... Cha to initiative comes from Iajutsu master's lightning blade ability, and cha to attack comes from snowflake wardance from frostburn (hard to get btw when you can't take bard). Also, I assume that Rydi is using the IT from Libris Mortis, which only requires a +2 base Fort save. Yoda, you can run custom items by me to check for approval. If you want to duel again in the future, I'll check your character and PM you any changes necessary. um, well i actually thought the complete warrior one was the same, but sure, ill use the Libris one instead. whatever gets me IT :) what squares do we start in? the map said we randomly showed up in one of the highlighted squares, so do you want us to roll a d4? i got a 2 on a d4 http://invisiblecastle.com/find.py?id=671419 edit: also, how are we doing initiative? i depend on the opponent being flat footed, so i of course vote for the characters to roll when they actually encounter one another, but it is up to you. |
| Yodasatomicweed10-10-06, 10:47 AM | Yoda, you can run custom items by me to check for approval. If you want to duel again in the future, I'll check your character and PM you any changes necessary. Yay! I know, you just want to make sure noone abuses the item creation rules. I probably will wish to duel again, but I do need to change some stuff on my character. I had some mistakes I didn't catch before the match (heck, me and Viper both took out Combat Reflexes because we couldn't remember why we had it...then realized it was a pre-req for shadowdancer, which we both had a level or more in...). The main item that would need to get approval is my bow. I actually had a thread about it here (http://boards1.wizards.com/showthread.php?t=703323). LordBOB ended up approving the cost of about 1.75 million gp, which was what kvar ended up with. It's a Bow of the Solars, only with the Human Dread special property, and it fires Greater Slaying Arrows as opposed to plain old Slaying Arrows. |
| Viper322010-10-06, 04:59 PM | What just happened was a one-turn all out blitz...(x2 attacks(8 attacks/ attack bonus), +11 to ALL attack and damage rolls...yeah, it's kinda broken...)... and why both of the DM's I've played under have flat-out banned that type of character... ("But he only does 1d6+11 damage per hit...") also... @ Rydi... yes, it is... want to have a go?:schemes: See that's the thing... if you have dr, that translates to a couple hp per hit. The thing I think is broken is the multiweapon fighting. 4 attacks x4 hands? Crazy! Btw I didn't take combat reflexes off lol I just wondered what the hell it was for. |
| LordBOB77710-10-06, 07:35 PM | Looks like everything is still running like clockwork here. Well Yoda according to the new rules your Bow shouldnt be allowed though maybe I missed something important. Not having custom items is wack, though I believe if the items arent totally abused than they should be allowed. Mabe vote on them or something. |
| Bill Bisco: Average Adventurer10-10-06, 08:52 PM | Are you guys going to make a new Epic Duels Thread sometime? Perhaps including more D&D books such as Tome of Battle, Dragon Magic, ect. ? :D |
| Yodasatomicweed10-10-06, 08:54 PM | Well, custom items can be approved on a case by case basis. Plus, this is based on an existing item, I'm just upgrading it. I'd list my other stuff, but I'll probably switch up my equipment some when I fix my character. On a related note, are Retributive Amulets banned from this point on? What about Starmantle Cloaks? I don't plan on using either, I'm just wondering. Oh, and I'll most likely want to keep the Ring of the Void and the Goggles of Assured Precision, if possible. Ring of the Void is a ring of Invisibility that also grants a +30 bonus to Hide and to Bluff. The Goggles of Assured Precision allow me to cast a quickened True Strike once per round. The prices are standard item creation prices. Also, note once again that the True Strike is once per round, so I only get one attack with a +20 bonus (no more), I am not attempting to gain the infamous Ring of True Strike. |
| Taeldrin Laesrash10-10-06, 09:12 PM | Okay, I said that custom items are allowed on a case-by-case basis. Yoda, your bow is fine. The Ring is okay as well, but the Goggles have got to go. It's not the Ring of True Striking, but it's pretty close. Ardh05, unfortunately, animal companions are illegal on my watch. Having a helper in a one-on-one duel goes against the tradition of a duel. Bill Bisco, you can use the books approved by me and Witch on the first two or three posts. Tome of Battle is one of them, but Dragon Magic isn't. Rydi, thanks for the roll. I'll sum it up and say that you two start in the far corners of the rooms. Finally, I'm editing my first post in the thread to include my rules in addition to Witch's. |
| Yodasatomicweed10-10-06, 09:18 PM | Alright, that's fine. I'll scratch it from my character sheet first thing when I get around to fixing/upgrading it. Hmmm....I do need a way to boost my attack bonus somehow...oh wait, never mind, I have a Rod of Negation. Neutering someone's AC is just as good as improving your attack bonus, AND it'll drop Heavy Fortification to make way for my pretty sneak attack damage dice. |
| ardh0510-10-06, 10:13 PM | Ardh05, unfortunately, animal companions are illegal on my watch. Having a helper in a one-on-one duel goes against the tradition of a duel. Ok, that sounds fair...(I was going to use him as a mount...) But, I can make the changes... How is natural (winged) flight handled? |
| Viper322010-10-06, 11:11 PM | Ok, that sounds fair...(I was going to use him as a mount...) But, I can make the changes... How is natural (winged) flight handled? The old rules had non-vertical flight ok. |
| ardh0510-10-06, 11:26 PM | Meaning... 45% rate of climb?(5' over for every 5' up)...and what about hovering? Is that allowed? |
| Viper322010-10-06, 11:30 PM | Meaning... 45% rate of climb?(5' over for every 5' up)...and what about hovering? Is that allowed? I think it was as harsh as no flying upwards. at all. But I'm not in charge so.... |
| Bill Bisco: Average Adventurer10-10-06, 11:32 PM | Can't you guys just make a new Epic Duels thread? It'd be much better to have someone run it who is currently active. Perhaps you guys should approve Dragon Magic. It has some good stuff :D |
| rydi12310-11-06, 02:10 AM | Can't you guys just make a new Epic Duels thread? It'd be much better to have someone run it who is currently active. Perhaps you guys should approve Dragon Magic. It has some good stuff :D im confused. why make a new thread? and while i personally would like to see some more books allowed, the people running the thread have been okay about allowing individual books upon request, so if you just have to make that dragon caster you've been dreaming of, just pm them or ask to do that. or just read through the thread (using imo more polite wording i made the same suggestion and was turned down). Bill Bisco, you can use the books approved by me and Witch on the first two or three posts. Tome of Battle is one of them, but Dragon Magic isn't. Rydi, thanks for the roll. I'll sum it up and say that you two start in the far corners of the rooms. Finally, I'm editing my first post in the thread to include my rules in addition to Witch's. cool, ToB is on there now. that opens up alot of options (though i hate managing spells, which is what manuevers really are :) ). And is my opponent even here anymore? i will stand in a corner and wait for the time being. |
| AngelLemmingThief10-11-06, 08:07 AM | Races of the Wild isn't listed as an allowed book. Is it OK to take Wildrunner from that book? Cheers, A. |
| Bill Bisco: Average Adventurer10-11-06, 09:13 AM | im confused. why make a new thread? and while i personally would like to see some more books allowed, the people running the thread have been okay about allowing individual books upon request, so if you just have to make that dragon caster you've been dreaming of, just pm them or ask to do that. or just read through the thread (using imo more polite wording i made the same suggestion and was turned down). cool, ToB is on there now. that opens up alot of options (though i hate managing spells, which is what manuevers really are :) ). And is my opponent even here anymore? i will stand in a corner and wait for the time being. The reason I said what I said is because it is very confusing to be going by rules other than what is stated in the first post. Not everyone likes to wade through a few pages to find out what's really going on. :) |
| Taeldrin Laesrash10-11-06, 09:51 AM | Nylkran, get your backside here and duel! That aside...Bisco, AngelLemmingThief, the two books aren't on the list because I don't have them. If the latter can give me a solid description of Wildrunner, I'll allow it. But Dragon Magic? Remember that this is a nonmagical duel, and then think of why I'm not allowing it. |
| AngelLemmingThief10-11-06, 10:43 AM | Nylkran, get your backside here and duel! That aside...Bisco, AngelLemmingThief, the two books aren't on the list because I don't have them. If the latter can give me a solid description of Wildrunner, I'll allow it. But Dragon Magic? Remember that this is a nonmagical duel, and then think of why I'm not allowing it. Roger, I will do that. I've got some more availability questions but they can wait for an answer as they are for my 2nd idea. (I have 3 ideas atm and I'm not sure which to go with). |
| Bill Bisco: Average Adventurer10-11-06, 12:55 PM | Dragon Magic, only because there are a few goodies in there such as Eldritch Glaive :D Or are Warlocks banned? |
| rydi12310-11-06, 03:49 PM | LOL, i sure hope warlocks are banned. |
| Yodasatomicweed10-11-06, 04:13 PM | Or are Warlocks banned? I'm pretty sure they are. |
| rydi12310-11-06, 04:20 PM | *twiddles thumbs* *juggles mindblades* *continues to wait for opponent* |
| Yodasatomicweed10-11-06, 04:28 PM | Hey man, be careful, juggling might require a Dex check. You wouldn't want to drop your weapons right as your opponent appears, now would you? That would be the height of embarrassment...:P |
| Nylkran10-11-06, 05:40 PM | Sorry, things been hectic around here, and I though it would take longer to solve any issues with Rydi's character... Without further ado. I am not sure where I am meant to start on the Board, (I know the oposite corner to Rydi's character but where is he? if we haven't decided yet than I'll be in 1-A, if not I'll be in the equivalent square in one of the corners) To speed things up I'll add my init roll: 1d20+6=13 (http://invisiblecastle.com/find.py?id=674322) I'll check this thread daily, since I am dueling |
| rydi12310-11-06, 06:28 PM | *startled by the sond of the gong heralding the enemies appearance, Aiya drops her mind blade, looking around sheepishly to make sure no one noticed* initiative= 33+d20= going first. move to T10 |
| Taeldrin Laesrash10-11-06, 08:53 PM | Good to see you back, Nylkran. Take your time. Rydi...Remember the online dice rollers I gave you guys a few posts back? Use it and post the results in your post. Otherwise it'll just look like cheating. Also, wait for Nylkran's initiative so we can see who's going first. |
| ardh0510-11-06, 10:15 PM | Nylkran already posted his initiative roll... To speed things up I'll add my init roll: 1d20+6=13 Also... initiative= 33+d20= going first. I think he was saying that he wasn't going to bother rolling because his(or her) initiative base beats Nylkran's roll... I'm sorry if I start sounding like a lawyer, I'm not trying to be one... |
| rydi12310-12-06, 02:59 AM | Nylkran already posted his initiative roll... Also... I think he was saying that he wasn't going to bother rolling because his(or her) initiative base beats Nylkran's roll... I'm sorry if I start sounding like a lawyer, I'm not trying to be one... yup. i can roll, but it is redundant. my minimum roll beats nylkran's max. when i don't roll just assume im taking a 1 (kind of like taking ten, but doing things with as little effort as possible and in the shortest time period) :) |
| Taeldrin Laesrash10-12-06, 09:17 AM | That makes sense, sorry Rydi. Okay, your character goes first. You each have one round for buffing actions, and then you can start moving. |
| rydi12310-12-06, 11:08 AM | alas, no buffing to do. i guess i could pick a duskblade spell to use as a buff... but not at home now, so i dont have access to the book. i will cast something on myself while i wait for nylkran, but ill have to wait till later to see what. |
| AngelLemmingThief10-12-06, 02:31 PM | Galad Fairhand Galad Fairhand Human NG Swashbuckler 19/Duskblade 1/Arcane Duelist 10 Strength = 24 = 13 + 5 (book) +6 (enhancement) Dexterity = 40 = 16 + 5 (book) + 7 (levels) +12 (enhancement) Constitution = 25 = 14 + 5 (book) +6 (enhancement) Intelligence = 25 = 14 + 5 (book) +6 (enhancement) Wisdom = 21 = 10 + 5 (book) +6 (enhancement) Charisma = 22 = 11 + 5 (book) +6 (enhancement) Swashbuckler Abilities Weapon Finesse Grace +2 Insightful Strike Dodge Bonuse +3 Acrobatic Charge Improved Flanking Lucky Acrobatic Skill Mastery Weakening Critical Slippery Mind Wounding Critical Duskblade Abilities Arcane Attunement Armoured Mage (Light) Spells (spells per day 3/2, spells known 0th - Ray of Frost, Touch of Fatigue, Acid Splash, Disrupt Undead; 1st - Swift Expeditious Retreat, True Strike) Arcane Duelist Abilities Enchant Chosen Weapon (+4) Apparent Defense Dexterous Attack Blur False Keenness Mirror Image Flurry of Swords Hit Points = 368 = 10 + 18 (5.5) + 11 (4.5) + 120 + 90 (con enh) BAB = 25 = 20 pre-epic + 5 epic Fort = +25 = 11 (swash) + 2 (dusk) + 5 (epic) + 4 (con) + 3 (con enh) Ref = +28 = 6 (swash) + 2 (grace) + 5 (epic) + 9 (dex) + 6 (dex enh) Will = +18 = 6 (swash) + 2 (dusk) + 5 (epic) + 2 (wis) + 3 (wis enh) AC = 46 = 10 + 10 (armour/bracers) + 9 (dex) + 3 (cha) + 6 (dex enh) + 3 (cha enh) + 5 (defl/ring) Touch 36 Flat 25 Skills Jump = 56 = 22 (swash) + 10 (arcane) + 4 (str) + 20 (competence/boots) Balance = 59 = 20 (swash) + 10 (arcane) + 9 (dex) + 20 (competence/boots) Escape Artist = 39 = 20 (swash) + 10 (arcane) + 9 (dex) Tumble = 59 = 20 (swash) + 10 (arcane) + 9 (dex) + 20 (competence/boots) Sense Motive = 32 = 20 (swash) + 10 (arcane) + 2 (wis) Bluff = 33 = 20 (swash) + 10 (arcane) + 3 (cha) Diplomacy = 25 = 22 (swash) + 3 (cha) Perform (dance) = 8 = 5 (swash cross-class) + 3 (cha) Spot = 12 = 10 (arcane) + 2 (wis) Feats Dodge H Mobility 1 TWF 3 ITWF 6 Improved Crit (rapier) 9 GTWF 12 Spring Attack 15 Bounding Attack 18 Rapid Blitz 21 Elusive Target 24 Blinding Speed 27 OTWF 30 (oops, almost forgot this :| ) Gear 4 * Rapier of Puncturing -- 201,280 Set of 6 tomes (consumed) -- 827,000 2 * Antimagic Shackles -- 264,000 Amulet of Health +6 -- 36,000 Belt of Giant Strength +6 -- 36,000 Cloak of Charisma +6 -- 36,000 Gloves of Epic Dexterity +12 -- 1,440,000 Boots of Swiftness -- 256,000 Headband of Intellect -- 36,000 Periapt of Wisdom -- 36,000 Ring of Protection +5 -- 50,000 Bracers of Armour +10 -- 100,000 Bag of Holding 4 -- 10,000 100 Daggers (95 in bag, 5 on person) -- 200 5 (4 in bag, 1 on person) potions each of - Haste -- 3,750 Barkskin +5 -- 3,750 Cure Serious Wounds -- 3,750 Neutralise Poison -- 3,750 Attacks +2 Rapier of Puncturing -- 42/37/32/27 w/Chosen Weapon -- 46/41/36/31 TWF Chosen Rapier -- 44/39/34/29 Off-hand -- 40/35/40 When hasted Chosen Rapier -- 45/45/40/35/30 Off-hand -- 41/36/31 16/10: Added Boots of Swiftness and attack routines, factored Con enhancement into HP. |
| Viper322010-12-06, 06:38 PM | Galad Fairhand Galad Fairhand Human NG Swashbuckler 19/Duskblade 1/Arcane Duelist 10 Strength 13 + 5 (book) = 18 Dexterity 16 + 5 (book) + 7 (levels) = 28 Constitution 14 + 5 (book) = 19 Intelligence 14 + 5 (book) = 19 Wisdom 10 + 5 (book) = 15 Charisma 11 + 5 (book) = 16 Swashbuckler Abilities Weapon Finesse Grace +2 Insightful Strike Dodge Bonuse +3 Acrobatic Charge Improved Flanking Lucky Acrobatic Skill Mastery Weakening Critical Slippery Mind Wounding Critical Duskblade Abilities Arcane Attunement Armoured Mage (Light) Spells (spells per day 3/2, spells known 0th - Ray of Frost, Touch of Fatigue, Acid Splash, Disrupt Undead; 1st - Swift Expeditious Retreat, True Strike) Arcane Duelist Abilities Enchant Chosen Weapon (+4) Apparent Defense Dexterous Attack Blur False Keenness Mirror Image Flurry of Swords Hit Points = 278 = 10 + 18 (5.5) + 11 (4.5) + 120 BAB = 25 = 20 pre-epic + 5 epic Fort = +22 = 11 (swash) + 2 (dusk) + 5 (epic) + 4 (con) Ref = +22 = 6 (swash) + 2 (grace) + 5 (epic) + 9 (dex) Will = +15 = 6 (swash) + 2 (dusk) + 5 (epic) + 2 (wis) Hmmm, ran out of time, will continue tomorrow. What book is arcane duelist in anyway? |
| ardh0510-12-06, 08:03 PM | Ok... I'm going to retire the Thri-Kreen... for now... Is the Dragonomicon allowed? I'm working on a new idea...(No spellcasting):plotting: |
| rydi12310-13-06, 01:16 AM | spells known: Stand, & Something else i will never use. apparently i lied. i won't be casting anything. duskblade spells suck alot. :) |
| Nylkran10-13-06, 04:02 AM | I have no buffs either, (unless activating my animated shield counts as a buff in which case I do so on this round). So it's your turn Rydi. |
| AngelLemmingThief10-13-06, 04:48 AM | What book is arcane duelist in anyway? http://www.wizards.com/default.asp?x=dnd/re/20030224a Approved by TL. Edit: updated Galad. |
| Taeldrin Laesrash10-13-06, 09:31 AM | Your character is approved, ALT. Ardh05, yes, you can use the Draconomicon. Heck, you could play a Planar Dragon, or another kind without spellcasting. |
| AngelLemmingThief10-13-06, 12:55 PM | Your character is approved, ALT. Ardh05, yes, you can use the Draconomicon. Heck, you could play a Planar Dragon, or another kind without spellcasting. Cool, cheers. |
| rydi12310-13-06, 03:23 PM | already took my action. moved to T10. it is your turn unless you are just staying put. |
| ardh0510-13-06, 08:39 PM | Your character is approved, ALT. Ardh05, yes, you can use the Draconomicon. Heck, you could play a Planar Dragon, or another kind without spellcasting. Nah... I'll just stick with my plan of making a Monk/Seeker of the Draconic Mystery(Might have name wrong, will correct when I look it up...) |
| Nylkran10-14-06, 04:32 PM | Grok moves to C-12... And using the sort of voice that Jack Nicholson's uses on The Shinning, (when he utters the famous lines "Here's Johny").... Grok says: "Come out, come out, wherever you are..." At the same time Grok request the Shield;s help in locating his opponent, (Blindsense 30ft). Your turn Rydi. PS: Sorry for the delay. |
| rydi12310-14-06, 05:01 PM | move to y13. Whistle as i walk. |
| Nylkran10-16-06, 04:34 AM | Move to I-9. My character is going search all the corners. (Because I assume he knows his opponent started in one of them). |
| rydi12310-16-06, 05:49 AM | move to m12. start beating the wall at m11 down. how thick is it? (i should be able to take it down in one hit, as i can add half my iajutsu damage in when striking an inanimate object.) |
| Taeldrin Laesrash10-16-06, 09:26 AM | Assuming that one square equals five feet, the 20/hp per inch calculates out to 1200 hp, 20 hardness. |
| Viper322010-16-06, 02:19 PM | Assuming that one square equals five feet, the 20/hp per inch calculates out to 1200 hp, 20 hardness. Wow... that lets you know just how powerful anime characters are! 1200 hp for a wall? that's insane. |
| rydi12310-16-06, 04:24 PM | well... i guess i won't be taking out that wall this round :) got 18 on my iajutsu focus roll, for a total of 107. http://invisiblecastle.com/find.py?id=684003 that gets me 1/2 18d6 (34 http://invisiblecastle.com/find.py?id=684015) and 1/2 charisma on each die (162), +1d10 (9 http://invisiblecastle.com/find.py?id=684018), + 10 for stat add-ins, for a total of 215, -20 hardness = 205 damage also, i fear we may keep dancing around until one of us starves to death in this dungeon. no one wants to volunteer to get beat on first. |
| Taeldrin Laesrash10-16-06, 08:25 PM | Wow... that lets you know just how powerful anime characters are! 1200 hp for a wall? that's insane. I wouldn't take anime representations of power for a grain of salt. That or these walls are made for keeping some really bad stuff in. Both, probably. |
| Viper322010-16-06, 08:28 PM | I wouldn't take anime representations of power for a grain of salt. That or these walls are made for keeping some really bad stuff in. Both, probably. It's just that a 5 ft chunk of wall rivals the hp of epic dragons. It exceeds most constructs also. That just doesn't make sense to me. :confused: Dear God, how much does it take to chop down a tree I wonder? :eek: |
| Nylkran10-17-06, 04:46 AM | Grok and his shield listen attentively to their surroundings... (I am going to try a Listen check, to hear the maniac trying to tear the wall apart but since all my Ranks are on Intimidate, I am probably going to be very bad at it, please remember I get a +2 due to Alerteness and I get Alerteness because I am holding my Item Familiar, also I get a +2 luck bonus on all checks ). I have Alertness due to Item Familiar I have +2 due to the Special Purpouse of the my Item Familiar (1d20+8=16) (http://invisiblecastle.com/find.py?id=684969) (Also because my Item Familiar can also listen to it's surroundings it will have a go to at trying to find the noise, don't think Blindsense is enough to detect my opponent). 1d20+2=5 (http://invisiblecastle.com/find.py?id=684971) (Assuming either roll succeeds, ther I move closer to the wall to listen more carefully, M-10, if they fail, Grok instead goes to O-4) |
| Taeldrin Laesrash10-17-06, 09:27 AM | It's just that a 5 ft chunk of wall rivals the hp of epic dragons. It exceeds most constructs also. That just doesn't make sense to me. :confused: Dear God, how much does it take to chop down a tree I wonder? :eek: To heck if I know. I'm just reading the rules on the map. At least Rydi had a sword to break it down with and not a herring. |
| rydi12310-17-06, 11:55 AM | your listen checks should be rather easy by this point. ive been making as much noise as possible. and unless my mindblades absorb sound, then that is alot of noise. |
| Nylkran10-17-06, 12:35 PM | I agree, but is up the DM which in this case would be Taeldrin Laesrash, (I think). But even so is now your turn, so you can go and make more noise :p |
| rydi12310-17-06, 03:05 PM | beat the wall iaijutsu rolls, taking ones (i shorted myself on dice last round btw) (1) =90 =17d6 (1) =90 =17d6 (1) =90 =17d6 (1) =90 =17d6 http://invisiblecastle.com/find.py?id=685632 taking minimum damage on the dice to avoid rolling (17d6*4=68d6=68(1/2)=34)+(4d10=4)+(68*18=1224(1/2)=612)+10(atts)+4(enhance)=664 more damage to the wall |
| 7days10-17-06, 11:23 PM | I can't believe I just read this entire thread. That took forever!! Can I play? PS. Sorry to interrupt the duel. |
| rydi12310-18-06, 12:33 AM | i'm sure you can. whenever the current dance is over that is. |
| LordBOB77710-18-06, 10:39 AM | I can't believe I just read this entire thread. That took forever!! Can I play? PS. Sorry to interrupt the duel. This isnt a super secret club where only certain people can join( or is it?) If you seriously read the ENTIRE thread I shall give you a cookie, though im sad to imform you that I dont have any cookies anymore. Apparently you should know the rules so by all means make someone who wants to die. |
| ardh0510-18-06, 03:39 PM | As soon as this duel is done, I'll post my next character... He's a monk... with a surprise. |
| rydi12310-18-06, 04:20 PM | i hate this battlefield, it encourages too much thought. can't we just be locked in a closet together, with the person that manages to crawl out being declared the winner? |
| Yodasatomicweed10-18-06, 05:25 PM | i hate this battlefield, it encourages too much thought. can't we just be locked in a closet together, with the person that manages to crawl out being declared the winner? Ooh, I can use my Escape Artist ranks! I win, yay!!!! |
| rydi12310-18-06, 05:51 PM | only if your bloody corpse can still make the roll :D |
| Taeldrin Laesrash10-18-06, 10:00 PM | You've got a point, Rydi. Maybe I should just declare one simple battle field. We'll use it once this fight's over. In the mean time, yes, 7days, make a character and jump in. I may also bring out a dueler... EDIT: To heck with this wall and the eternity it takes to break down. There's a 5 ft. wide hole in front of your character, Rydi. *ahem* At first, the many cuts on the walls seem to have no effect. But as hope was beginning to fade, suddenly, the wall fell apart with a gentle shove, seemingly from all the damage. |
| rydi12310-19-06, 05:36 AM | Aw man... now i have to go get hit... |
| Nylkran10-19-06, 04:37 PM | OOC: My apologies, I tried to post yesterday but life got on the way, I was thinking of destroying the wall, which I will do so now, (well that and attacking Rydi's character if there are any attacks left). Grok thinks to himself that he doesn't like the noise coming from the other side of the wall, his trusted familiar understood what this meant and he tried to persuade his Master from such a reckless course of action. Shield: Master, you don't plan to do that again? Grok: What? Shield: Last time you took a wall down the whole building fell apart, it wa smust unpleasent... Grok: We survived didn't we. Shield: Yes, but... But.. It was to no avail Grok had made a decision and he would see it through, in his mind he made a prayer to the Gods of Honour, (Activate Strenght of Honour) (+6 Str), focusing all his anger, (activating Rage), (+4 Str + 4 Con) and swinging violently, (Power Attack 23), (+46 Damage), and summonig the power of the Righteousness, (Divine Power), (+6 Damage) Grok battered the wall infront of him... OOC: If I destroy the wall due to my 10 feet range any remaining attacks will fall on Rydi's character assuming they hit his AC, because of this I shall soll each attack and damage separetly, the wall has taken 869 points of Damage, so it has 331 HP left: OOC: Each attack does then 3d6 + 60 + 6 + 4 + 46 + 6 - 20(Hardness) = 3d6 + 102 Attack 1: 1d20+50=62 (http://invisiblecastle.com/find.py?id=689089) 3d6+102=115 (http://invisiblecastle.com/find.py?id=689132) The wall has 216 HP left: Attack 2: 1d20+45=48 (http://invisiblecastle.com/find.py?id=689091) 3d6+102=113 (http://invisiblecastle.com/find.py?id=689134) The wall has 103 HP left: Attack 3: 1d20+40=42 (http://invisiblecastle.com/find.py?id=689099) 3d6+102=120 (http://invisiblecastle.com/find.py?id=689136) Wall Crumbles, Grok sight's his opponent and continues hsi attack! Attack 4: Agaisnt AC 36 1d20+35=46 (http://invisiblecastle.com/find.py?id=689146) Hits! Damage 4: OOC: Couldn't find any DR on Shiba Aiya so damage goes to 3d6 + 122 3d6+122=135 (http://invisiblecastle.com/find.py?id=689150) And now is your turn Rydi, I think you will find this fairer. |
| rydi12310-19-06, 05:38 PM | well, not sure if it is fair to you. but. on to the attacking. Not sure if you would get an attack, unless you have supreme cleave or reach (since the wall is itself a 5ft space). (oh, i have dr 10/evil as part of saint abilities, not sure if your weapon is aligned or not) Taeldrin, you will have to rule on whether my Strike with No Thought ability goes off (i think it does though) if an iaijutsu master of 10th begins combat (not an iaijutsu duel) within melee range of an opponent, she gains a free surprise round, even though her opponenets are aware of her presence. The only action the iaijutsu master can take in this surprise round is an attack action using a katana. For example, Kakita Timashiko and Bayushi Koro are standing on the street hurling insults at each other and the situation errupts into combat. Timoshiko can attack with his katana before Koro even rolls initiative, catching his opponent flat-footed. If i do get an attack, tell me, and i will roll it. If i do get an attack in that surprise round i will activate some abilities differently, such as activating echoes from the edge, psy damage, and smite then instead of in the first round, since it would then not be subject to epic dodge. -activate Robilar's Gambit -eyepatch of true sight online -activate snowflake wardance as a free action. -manifest a mindblade as a free action. -declare the attack as a smite evil (if you are evil the attack is at a +18 to hit, and 1d6+2 extra damage) -Blow psionic focus upon impact to deal psychic strike damage make a spirit strike 1d20+56-> [14,56] = (70) http://invisiblecastle.com/find.py?id=689201 make an echo from the edge strike 1d20+56-> [6,56] = (62) http://invisiblecastle.com/find.py?id=689203 roll iaijutsu focus for the first strike 1d20+89-> [6,89] = (95) http://invisiblecastle.com/find.py?id=689204 damage on the first strike= Iajutsu Damage-http://invisiblecastle.com/find.py?id=689210 18d6.each(18)-> [[6, 18],[4, 18],[4, 18],[2, 18],[6, 18],[1, 18],[4, 18],[2, 18],[5, 18],[1, 18],[6, 18],[6, 18],[5, 18],[6, 18],[4, 18],[2, 18],[3, 18],[4, 18]] = (395) + Attributes- +9 wis +1 str = (10) + Weapon Damage- http://invisiblecastle.com/find.py?id=689219 1d10+1-> [7,1] = (8) + psychic strike- http://invisiblecastle.com/find.py?id=689226 2d8-> [7,3] = (10) = 395+10+8+10+(1d6+2)=423+(1d6+2) Echo from the Edge damage is the same as the Spirit Strike damage, for a total of 846+(2d6+4) (didn't subtract any DR since i could not find your character) ------- Aiya, hearing her opponent on the other side of the wall, prepares herself for the combat to come. when Grok bursts through the wall, showering her with debris, she moves faster than mortal eyes can percieve, manifesting a glowing katana in her hands and cutting the creature repeatedly. As the dust from the walls explosion settles to the ground, Aiya's blade is already gone from her hands, and she has settled into an aggressive combat stance as she waits to see if the creature still has enough life left to battle on. |
| Viper322010-19-06, 06:34 PM | didn't you guys post your characters in the appropriate thread? I'm interested in these two characters. |
| rydi12310-19-06, 06:55 PM | i posted mine, it should be on pg 23 or 24. not sure if grok is up though. |
| Taeldrin Laesrash10-19-06, 08:50 PM | Geeez. That's a lot of damage. Rydi, I'm going to declare that ability nonfunctional, since combat began when the duel started. You weren't in range of Grok, thus, no attack. Also, did I pass the Eyepatch of True Seeing? Thirdly, post your characters in the New Epic Duels thread. Grok is there, a good start for sure. |
| ardh0510-19-06, 09:03 PM | Grok is in the "Let's Duel" thread ... and Grok is dead...(He's good aligned, and has DR 9/--... but I don't see him surviving that... Funny... the non-psionic characters that win do so through either single hyper-powered attacks (Iajutsu Masters), dozens of attacks (Ken, the thri-kreen dervish), or by virtue of being unhitable (see the Epic VoP Monk...) Wierd... But anyways... Here's my character. (I don't have all class abilities, but I'm working on putting in the ones I'll use.) Race: Half-Giant(G, Savage Species) Gender: Male Stats: STR: 14 base+2 Racial+1 Level+5 Manual+10 Enhancement=32 DEX: 16 base-2 Racial+4 Level+5 Manual+6 Enhancement=29 CON: 14 base+2 Racial+1 Level+5 Manual+8 Enhancement=30 INT: 8 base WIS: 16 base+1 level+5 Tome+10 Enhancement=32 CHA: 8 base Alignment: LG Speed: (30+60*2)+30=210 ft, run=x5 Levels: Monk 18/Initiate of the Draconic Mystery(Dragonomicon) 12 Hit points: 8+300+105=413 HP AC: 55 (10 Base+10 Armor+9 Dex+11 Wis+5 Natural+5 Deflection+4 Monk+1 Insight) BAB: 20(15Class, 5 epic) Init: 9+8=17 Attacks: Unarmed Bonus: 32/27/22 Damage: 4d8+(2, maybe 3 die steps) Critical: 18-20/*3 Grapple: Skills: Spot: 33+16+30=79 Listen: 33+16+30=79 Jump: 33+16+30=79 Class Features: WIS to AC Speed boost: +60 ft AC Boost: +4 Imp evasion Dragon Shape(any, up to Huge) Damage dice +3 steps Flurry of blows: 32/32/32/27/22 Ki strike(Magic, Lawful, Adamantine) Abundant Step Frightful Presence Stunning Fist Quivering Palm Feats: M1: Improved Unarmed Strike M1: Stunning Fist 1: Improved Initiative M2: Deflect Arrows 3: Run M6: Improved Trip 6: Power Attack 9: Leap Attack 12: Mantis Leap 15: Improved Critical (Unarmed) 18: Keen Strike 21: Weapon Focus(Unarmed) 24: Vorpal Strike 27: Improved Ki strike (Epic) 30: Epic Speed Possessions Belt: +8 CON, 10 WIS (Monk’s) 1,979,500 Gloves: +10 STR: 1,000,000 Ring of Deflection +5 (50,000) Bracers of Armor+10 (100,000) Amulet of Natural Armor+5 (50,000) Tomes of +5 STR, DEX, CON, WIS (137,500*4=550,000) Boots of Swiftness (256,000) Ioun Stones: Dusty Rose (5,000); Pale Green (30,000) Ring: +30 Spot (90,000) Headband: Listen +30 90,000 Jump +30 90,000 Total Spent: 4,290,500 Left: 9,500 All Item combinations were done using the (all but most expensive enchantment x1.5 cost) I still need to double check the prereqs for Mantis Leap and IotDM, but other than that, he's done... Umm... how are we doing damage die steps over 2d10? (There's so many different rules, I want to know what's going to be used here...) |
| Yodasatomicweed10-19-06, 09:45 PM | How did you pick up Keen Strike at 18? I was pretty darn sure that it's an Epic feat... |
| Viper322010-19-06, 11:04 PM | Grok is in the "Let's Duel" thread ... and Grok is dead...(He's good aligned, and has DR 9/--... but I don't see him surviving that... Funny... the non-psionic characters that win do so through either single hyper-powered attacks (Iajutsu Masters), dozens of attacks (Ken, the thri-kreen dervish), or by virtue of being unhitable (see the Epic VoP Monk...) Wierd... <snip> Well in my defense, I offered to play the character without the insight bonus equal to wis modifier. But I was told "These are epic duels, they're meant to see what epic characters can do" I will gladly take off the insight bonus=Wis Mod if I fight again. I want to see if my actual strategy would have worked. I don't think it was very fair having that high of an ac (my ac will drop by 20 if I drop the saint bonus, which is fine with me, I'm still hard to hit). Also, yes I agree these psionic characters are getting a little bit crazy lol. It's definitely not making me lean in the direction of trying to DM under one or even play one. Although I have to admit, the image I'm getting is pretty sweet. That and the Iaijutsu Damage may seem extreme (and it is) but really the Iaijutsu Masters are built for exactly this scenario. Dueling. That and most anything can be tweaked out. Iaijutsu Masters just seem to be easier to tweak out damage wise. |
| ardh0510-20-06, 01:29 AM | How did you pick up Keen Strike at 18? I was pretty darn sure that it's an Epic feat... It is... I'm not using the levels to say which levels I get the feats at, I'm using the numbers to help me keep track of the number of feats... Sry if that caused confusion... |
| Nylkran10-20-06, 04:05 AM | OOC: I will adhere to any decision you make Taeldrin Laesrash, I will just like to point out that I am large which entitles me with a 10 feet range. Rydi I have DR 9/--, (No idea if gets taken out of the total or from each dice), Also thanks to Rage I have a nice total 503 HP, (so if you only damage of 423, I am left 70, so ansd and overwhelming feeling of revenge). I will post my attack a bit later today, (hopefully), just thought I should point the above things. Oh and like Shiba, Grok is also LG, maybe we could agree that the duel is not to the death, no point in killing each other if we are both good guys. |
| rydi12310-20-06, 05:33 AM | Geeez. That's a lot of damage. Rydi, I'm going to declare that ability nonfunctional, since combat began when the duel started. You weren't in range of Grok, thus, no attack. Also, did I pass the Eyepatch of True Seeing? Thirdly, post your characters in the New Epic Duels thread. Grok is there, a good start for sure. the eyepatch is a standard gem of true seeing worked into a masterwork eyepatch, so i'm not sure what there is to approve. i just wear it over my eye. and do you have a link handy for that thread, or is it on the first page of the epic boards? i hate trying to look for threads without a search function. Funny... the non-psionic characters that win do so through either single hyper-powered attacks (Iajutsu Masters), dozens of attacks (Ken, the thri-kreen dervish), or by virtue of being unhitable (see the Epic VoP Monk...) Wierd... this sounds like a challenge... my next character will try to avoid these methods of winning i think. That and the Iaijutsu Damage may seem extreme (and it is) but really the Iaijutsu Masters are built for exactly this scenario. Dueling. That and most anything can be tweaked out. Iaijutsu Masters just seem to be easier to tweak out damage wise. yeah, pretty much. i actually think that the thri-kreen is for the most part a better build though, as it is more versatile, and can use its primary strength at any point, rather than having to catch the opponent flat footed or use a 2/day epic ability (though had i wanted to push allowing even more material from OA i would have taken singh rager and cheesed out great kiai shout, making my opponents run, and then cutting them down). and of course void incarnates scare the ***p out of me. And yes, iaijutsu masters tweak easily for high damage output, but they are difficult to maximize effectively in other areas without access to other books, since they primarily function off of 'x stat to y bonus' type stuff, little of which is present in the currently allowed books.. OOC: I will adhere to any decision you make Taeldrin Laesrash, I will just like to point out that I am large which entitles me with a 10 feet range. Rydi I have DR 9/--, (No idea if gets taken out of the total or from each dice), Also thanks to Rage I have a nice total 503 HP, (so if you only damage of 423, I am left 70, so ansd and overwhelming feeling of revenge). I will post my attack a bit later today, (hopefully), just thought I should point the above things. Oh and like Shiba, Grok is also LG, maybe we could agree that the duel is not to the death, no point in killing each other if we are both good guys. unfortuneately, i think i took out grok. i dealt 846 damage. 423 was my first hit, and then echoes from the edge copies the damage of that hit. after subtracting your dr for both, that puts it at 828 damage. and as for the reach, i should be able to take a five foot step to get in contact w/you. --- IC: Aiya looks at her fallen foe, and regrets that fate has forced her to kill such a noble individual. but as the test was complete, there was no reason she could not make amends... dragging her fallen foe to the teleporter that brought her here, which was again funtioning, she returns to her homeland, where she takes her opponent to an old priest freind of hers. "please friend, restore this valiant warrior to life and health, here is enough gold to pay for the diamond you will need in the ritual." her friend, trusting her wisdom, complies with her request, and begins the ritual to bring the fallen warrior back from the great beyond. |
| Nylkran10-20-06, 07:47 AM | OOC: I thought Taeldrin Laesrash said your Echo from the Edge was not working, if it is then I happily accept defeat, if it isn't my previous analisys still stands |
| Taeldrin Laesrash10-20-06, 09:25 AM | Sorry, Nylkran, I ruled out Strike With No Thought. I take it that Grok is dead, thus, Aiya wins the duels. Good job people! Now, I personally want to duel, so if anyone wants to take me on, I'll be ready. Of course, those who haven't dueled get first priorities. That aside, I've posted the link to the characters thread in the second post of the first page. Please follow it. |
| AngelLemmingThief10-20-06, 10:11 AM | Sorry, Nylkran, I ruled out Strike With No Thought. I take it that Grok is dead, thus, Aiya wins the duels. Good job people! Now, I personally want to duel, so if anyone wants to take me on, I'll be ready. Of course, those who haven't dueled get first priorities. That aside, I've posted the link to the characters thread in the second post of the first page. Please follow it. Me me me ! I suspect I will lose horribly, but hey, that's the fun right? |
| rydi12310-20-06, 05:38 PM | That aside, I've posted the link to the characters thread in the second post of the first page. Please follow it. TY! |
| Taeldrin Laesrash10-20-06, 06:26 PM | Me me me ! I suspect I will lose horribly, but hey, that's the fun right? With that eagerness, I can't say no. Very well. I'll fairly declare a map tomorrow, and we'll start. You'll be using Galad, correct? I'll be using Romulus, as posted in the Let's Duel thread. |
| 7days10-21-06, 01:33 AM | Ok, I've finally finished my combatant. He's the first epic level character I've made so let me know if I've made any errors, although he is pretty straight forward. All material for this guy is from PHB, MM, DMG, ELH, and Complete Warrior. And there are no custom items. Name: Thing that should not be Monk 16/Shadow dancer 1/Pseudonatural template +13LA Lawful neutral Medium human HD: 16d8+1d6+170=304 (max) Full attack: +53/+53/+53/+53/+53/+53/+53/+53/+48/+43 [(fob + 5 tentacle attacks) + (+12 bab + 21 str + 15 constant insight + 5 amulet of mighty fists)] Damage: 4d8+26 [(2d8 base + monk’s belt + improved natural attack) + Str + amulet of mighty fists)] Str: 52 (+21) (14 base + 4 tome + 22 template + 4 level ability boost + 8 gloves) Dex: 30 (+10) (15 base + 5 tome + 10 template) Con: 30 (+10) (15 base + 5 tome + 10 template) Int: 10 (+0) Wis: 38 (+14) (15 base + 5 tome + 10 template + 8 headband) Cha: 8 (-1) Saves: Fort = +20 Ref = +22 Will = +26 Speed: 110 (base 30ft x 2 + 50 monk bonus) AC = 98 (10 Base +14 Wis +10 Dex + 4 monk bonus+belt + 7 amulet NA + 10 bracers of epic armor + 8 ring of epic protection + 35 natural armor from template) Feats: Dodge Mobility Spring attack Improved Grapple Improved natural attack Weapon focus (unarmed) Power attack Stunning fist (monk bonus) Combat reflexes (monk bonus) Improved trip (monk bonus) Class Features: Flurry of blows, greater Improved evasion Still mind Ki strike (magic, lawful, adamantine, epic) Slow fall 80ft Purity of body (disease imm.) Wholeness of body (34/day) Diamond body (poison imm.) Abundant step Diamond soul Quivering Palm DC 32 Hide in Plain Sight Pseudonatural template: HD: max Speed: base (x2) AC: +35 natural armor bonus Attack +5 rake attacks at highest bonus Constant insight: +15 to all attacks, ignore concealment Improved grab feat Rotting constriction: 2d4 Con drain per successful grapple check, and gain 10 hp Spell like @ will: blur, dimension door, shield, unhallow SR 85 (HD x 5) Acid/electricity resistance 35 DR 15/epic Alternate form Skills: Escape artist: 17 = 7 + 10 (dex) Hide: 60 = 20 + 10 (dex) + 30 (robe) Listen: 34 = 20 + 14 (wis) Move Silently: 60 = 20 + 10 (dex) + 30 (robe) Perform (dance): 5 = 6 + (-1) Spot: 34 = 20 + 14 (wis) Tumble: 25 = +15 + 10 (dex) Possessions: 1. Monk’s belt (13,000) 2. +5 Amulet of mighty fist (150,000) 3. Boots of Speed (12,000) 4. +8 Gloves of Strength (640,000) 5. +8 Headband of Wisdom (640,000) 6. Mantle of great stealth (242,000) 7. +10 Bracers of natural armor (100,000) 8. +7 Amulet of epic natural armor (980,000) 9. +8 Ring of epic protection (1,280,000) 10. Three +5 tomes (wis, con, dex) and one +4 tome (str) [expended] Total spent: 4,279,500 |
| rydi12310-21-06, 03:25 AM | not in charge, but it looked ok to me. but... who is going to be able to hit it? the game breaks down at around 80 AC. i mean, really, you can't even hit yourself :) |
| AngelLemmingThief10-21-06, 05:06 AM | not in charge, but it looked ok to me. but... who is going to be able to hit it? the game breaks down at around 80 AC. i mean, really, you can't even hit yourself :) Hmmm, what about some kind of league/classification system like in football or boxing? You could put all the 100AC monks in the same league and watch them flail away at one another ;) |
| 7days10-21-06, 10:28 AM | who is going to be able to hit it? the game breaks down at around 80 AC. i mean, really, you can't even hit yourself :) That's not my problem :D . Yeah it is high, but I've seen at least one similiar AC character go down already. I also wanted to make something that is not psionic that could stand up to some of the scary psionic fighters here. They are too close to the spell casters, that have been banned from these duels. |
| rydi12310-21-06, 03:19 PM | Hmmm, what about some kind of league/classification system like in football or boxing? You could put all the 100AC monks in the same league and watch them flail away at one another ;) hmmm... not a bad idea... That's not my problem . Yeah it is high, but I've seen at least one similiar AC character go down already. I also wanted to make something that is not psionic that could stand up to some of the scary psionic fighters here. They are too close to the spell casters, that have been banned from these duels. true, it is their problem. but what psi fighters are you talking about? i haven't had the heart to scan through every fight here, but the few i have seen didn't include psi fighters... |
| 7days10-21-06, 05:32 PM | I can't remember who has fought and who hasn't, but I remember seeing at least a few psionic characters posted. I may be wrong, but didn't Seerow, Sayit, 1337ninja, Phaedrus, and Taeldrin all make them? And I actually thought Lordbob and the thri-keen were, but they weren't. Those two are still probably the scariest entrants so far. Although I believe that Bob's has been voluntarily pulled. When I added up the AC, it actually suprised me how high it was. I knew I devoted a huge portion of my gold on defense, but I didn't realize the total was so high until my character was done. Anyway, if this is too much, or if this template should be put back on the shelf like paragon, let me know. |
| Taeldrin Laesrash10-21-06, 09:36 PM | The Greater Pseudonatural template...It's got some pretty screwed up mechanics, but it seems slightly appropriate for the LA. The AC is frightening, but that's both due to good planning and the template. In the end, while it's not as bad as Paragon, I think banning it is the right way to go. Is my reasoning unjustified? (If it's any consolation, you can use the Pseudonatural template from CA with a +1 LA). |
| Taeldrin Laesrash10-22-06, 06:10 PM | Okay, while 7days revises his character, myself and ALT will duel. I believe it is Romulus vs. Galad. We'll each roll initiative, and each get one round for buffs. Use and post results for an online dice roller, and all that jazz. Romulus will start on square B14, Galad on X14. http://www.colugo.org/jmcmurra/SRD/exodusMapsCrossroadsRiver.html |
| AngelLemmingThief10-23-06, 04:38 AM | Oo, er, um, hang on... Initiative Initiative (1d20+15=24) (http://invisiblecastle.com/find.py?id=693704) Hope that works :) Let's rock. |
| Taeldrin Laesrash10-23-06, 09:05 AM | 1d20+9=29 (http://krisinchico.brinkster.net/searchroll.asp?username=Romulus#180526) Woohoo! I can't believe I made that. Okay, we each have one round for buffing actions, then actual combat will begin. |
| AngelLemmingThief10-23-06, 10:32 AM | Gah, you beat me :) OK then, you go first. (In case you didn't see it in the other thread - I think you should update your equipment - it still says Headband of Epic Intellect :) ) |
| LordBOB77710-23-06, 01:42 PM | Thank you 7days for FINALLY mentioning me. I had thought I had been forgotten, since my internet had been off for almost a week now and I FINALLY get to come back. Yes ther Paragon Template is awesome and the only reason it was banned was because they didnt like the AC i had, which was only slightly lower than yours, 7days. And yes I withdrew BOB from the duel so i wouldnt get yelled at anymore. Truk's half dragon troll ((whatever the hell he was)) scared the hell out of me. If I had been a monk or actually put more than an hour or two into making Lord BOB A Knight of Babel, Slayer of Undead, Protecter of those weaker than theyself Im sure i could of Easily hit the 100+ mark. I say you should let 7days duel with the pseudo template to see how it works, since the Paragon template was banned after I showed what could be done......give him a chance. Have fun everyone! |
| AngelLemmingThief10-23-06, 02:47 PM | Hey Lord Bob, why don't you duel him? Paragon vs Pseudonatural |
| rydi12310-23-06, 05:54 PM | good idea. the height of perfection vs. the essence of the unnatural. |
| Taeldrin Laesrash10-23-06, 10:30 PM | That idea is totally nuts...I love it! Okay, so it will be 7days' character versus LordBOB's character once ours is done. I will update tommorrow, since I'm dog tired. |
| PhaedrusXY10-23-06, 11:04 PM | true, it is their problem. but what psi fighters are you talking about? i haven't had the heart to scan through every fight here, but the few i have seen didn't include psi fighters...Look back at some of the first duels. Seerow's character had an AC of nearly 100, but my insane psiwarrior managed to take him out anyway by abusing the rules on sundering objects. It was around pages 8-10 or something like that. |
| Taeldrin Laesrash10-24-06, 09:45 AM | There was also my first dueling character, Sempris. A very tactical psychic warrior, though pretty easy to hit and kill. That aside... Swift Action: Initiate Child of Shadow and Dancing Blade Form stances. Move Action: Declare Galad as Dodge target. Standard Action: Draw longsword. Warblade Maneuvers Readied: Strike of Righteous Vitality, Divine Surge, Lightning Recovery, Strike of Perfect Clarity, Dancing Mongoose, Emerald Razor, Sudden Leap. Swordsage Maneuvers Readied: Shadow Blink, Quicksilver Motion, Dragon's Flame, Cloak of Deception, Wind Stride, Bloodletting Strike. Romulus performs several quick flourishes with his sword before bring into his hands, ready to strike. |
| AngelLemmingThief10-24-06, 09:54 AM | There was also my first dueling character, Sempris. A very tactical psychic warrior, though pretty easy to hit and kill. That aside... Swift Action: Initiate Child of Shadow and Dancing Blade Form stances. Move Action: Declare Galad as Dodge target. Standard Action: Draw longsword. Warblade Maneuvers Readied: Strike of Righteous Vitality, Divine Surge, Lightning Recovery, Strike of Perfect Clarity, Dancing Mongoose, Emerald Razor, Sudden Leap. Swordsage Maneuvers Readied: Shadow Blink, Quicksilver Motion, Dragon's Flame, Cloak of Deception, Wind Stride, Bloodletting Strike. Romulus performs several quick flourishes with his sword before bring into his hands, ready to strike. Alrighty then. I have no idea what most of that stuff does, but hey ho... For me - Move Action - Declare Romulus as Dodge target - touche Standard Action - Activate Mirror Image Number of mirror images (1d4+3=6) (http://invisiblecastle.com/find.py?id=695040) Galad sweeps back his cloak, tweaks his moustache, and suddenly there are seven of him |
| Taeldrin Laesrash10-24-06, 10:16 PM | Swift Action-Initiate Shadow Blink, teleport to N14. Double Move Action-Move to G11. In the blink of an eye, Romulus appears far away from the pillar, accompanied by a wisp of black mist. He runs across the bridge, slowing down as he begins to gain sight of his foe. |
| AngelLemmingThief10-25-06, 04:35 AM | You can teleport hey? Oh good :) Right. Standard Action - Drink potion of barkskin (AC +5) Move Action - (assuming they are 5' squares, which they seem to be) Move to D09, drawing two rapiers on the move Galad quickly gulps down a potion and then strides out from behind the pillar. Seven dapper gentlemen stride towards Romulus drawing swords as they walk, then stop and sweep a bow with a feathered hat in one hand. |
| Taeldrin Laesrash10-25-06, 09:28 AM | Romulus runs towards the seven Galads, but seems to stop before he reaches them. He stands still for a moment, before releasing an enormous blast of flame from the tip of his sword. Move action-Move to F9. Standard Action-Initiate Dragon's Flame maneuver. 6d6=17 fire damage, 30-ft. cone (DC 29) (http://krisinchico.brinkster.net/searchroll.asp?username=Romulus#180573) |
| AngelLemmingThief10-25-06, 12:58 PM | Reflex save (1d20+28=34) (http://invisiblecastle.com/find.py?id=696433) Saved. And with Evasion from the boots means no damage. I believe that because this is an area of effect attack the images are un-affected. I could be wrong though. I have also noticed that with the mirror images I should be saying which seven squares are being occupied, as each 'person' occupies its own. If they are genuinely all still here I will say which squares are being populated from my go. And I'll take my go as soon as the mirror image thing is decided. |
| AngelLemmingThief10-25-06, 02:28 PM | Actually, can someone confirm for me the action needed to activate the Rapier of Puncturing (DMG/SRD)? I guess it is a standard action since it does not state otherwise. Or is it use-activated and requires an attack action? I doubt it, but it would be nice. |
| rob_douglas10-25-06, 03:10 PM | Actually, can someone confirm for me the action needed to activate the Rapier of Puncturing (DMG/SRD)? I guess it is a standard action since it does not state otherwise. Or is it use-activated and requires an attack action? I doubt it, but it would be nice. It doesn't say, but I would say it is a standard action, like casting a touch spell, that includes an attack roll in the action. So instead of full attacking, you would activate the rapier and attack once as a touch attack. ROB |
| AngelLemmingThief10-25-06, 04:19 PM | Cheers Rob. That's what I thought. Shame I didn't think about it earlier. |
| Taeldrin Laesrash10-25-06, 10:09 PM | I get the feeling that each image saves for itself, although I'm unsure of the exact wording. Does anyone here know? |
| Viper322010-25-06, 10:31 PM | Pretty sure the images mirror his movements. If he evades, they evade. |
| AngelLemmingThief10-26-06, 07:27 AM | Pretty sure the images mirror his movements. If he evades, they evade. Assuming this is the case I am going to proceed to attempt to open a can of whoop-ass. I don't know what counters and such you have up your sleeve so I will spell everything out. Free Action - Activate Haste from Blinding Speed feat Standard + Move Actions - Spring Attack 1. Announce Romulus as target for Spring Attack (just to make it explicit) 2. Move to E09 (I believe your AC is 52 and you have DR 15/not being broken by me) 3. Attack from Spring Attack Bah. Miss. First attack (1d20+47=49) (http://invisiblecastle.com/find.py?id=697393) 4. Attack from Bounding Attack The dice hate me... Second attack (1d20+42=43) (http://invisiblecastle.com/find.py?id=697395) 5. Attack from Rapid Blitz I rock... as in not Third attack (1d20+37=49) (http://invisiblecastle.com/find.py?id=697397) 6. Move to E17 (any East 17 fans on the board? ;) ) Arrange the images such that Galad is at E17 and the images are around him like this - I I (D17 & D18) G I (E17 & E18) I I (F17 & F18) I (G18) If I have done anything wrong, or if anything is unclear please let me know. |
| Taeldrin Laesrash10-28-06, 09:32 AM | The ruling's fine by me. I'll still kick your rear end anyway. Move Action: Move to F15 Standard Action: Inititate Cloak of Deception on Galad at F17 (Reach due to Dancing Blade Form) (A successful attack will make Romulus invisible for the next turn.)(1d20+44=54) (http://krisinchico.brinkster.net/searchroll.asp?username=Romulus#180671)( 1d8+29=30 damage + 1 Constitution) (http://krisinchico.brinkster.net/searchroll.asp?username=Romulus#180672) As Romulus strikes one of the Galads with the tip of his sword, he begins to fade into shadow, until he can't be seen. |
| AngelLemmingThief10-28-06, 11:20 AM | The ruling's fine by me. I'll still kick your rear end anyway. Them's fighting words! :) 5' step to F16 Full attack - activate Flurry of Swords With chosen weapon use Dexterous Attack to 'un-Power Attack' for 5. So that makes ... On-hand 48/48/48/43/38/33 (1d6+11/15-20) Off-hand 39/34/29 (1d6+10/15-20) Rolling for number of images from Flurry of Swords... Images from Flurry of Swords (1d4+3=6) (http://invisiblecastle.com/find.py?id=700077) That's enough to surround you with 2 random guys left over. I think I have a 50% miss chance against you due to your invisibility. Also you have 75% chance of ignoring a critical. I'll do 1-50 I miss, and 1-75 you resist. I'll start with Galad. I see Invisible Castle let's me roll n times so I will roll 9 miss chances first. Going on-hand then off-hand (i.e. in the order above) 9 miss chances for Galad (1d100=32, 1d100=59, 1d100=21, 1d100=96, 1d100=6, 1d100=23, 1d100=27, 1d100=39, 1d100=91) (http://invisiblecastle.com/find.py?id=700081) So after misses I get On-hand 48/43 Off-hand 29 Now roll those attacks... Oops, did it wrong (3 attacks rolls at +48/+43 on-hand, +29 off-hand (3d20=38, 3d20=30, 3d20=33) (http://invisiblecastle.com/find.py?id=700083)) Try again... 3 attacks rolls at +48/+43 on-hand, +29 off-hand (1d20=10, 1d20=10, 1d20=18) (http://invisiblecastle.com/find.py?id=700085) So the first two hit I think (AC 58 & 53) Damage for two attacks (1d6+11=17, 1d6+11=14) (http://invisiblecastle.com/find.py?id=700094) So minus your DR, that is 2 points of damage! Plus 2 Con. Do you know what? The internet is so slow here that it may take an age to deal you another 5 points of (subdual!) damage from the quasi-real images. I just think I'll call that a day. Avast! As one of the Galad's images disappears in a puff of smoke the remainders stroke their moustaches and step forward with blinding speed. In a blink several more appear and surround Romulus. In a flurry, blades and cloaks fly concealing the surrounded man under a host of bodies. When the smoke clears Romulus appears to have sustained a slight scratch. Galad bows and offers his rapier to the victor. |
| Taeldrin Laesrash10-28-06, 05:48 PM | Yeesh. By the way, I assume that your mirror image is only usable once per day? Just for the record, I think you have five rounds left with it. Correct? Oh, as an update, Romulus has 197 HP left. Standard Action: Initiate Strike of Perfect Clarity (1 strike, +100 to damage). (1d20+44=57) (http://krisinchico.brinkster.net/searchroll.asp?username=Romulus#180746)( 1d8+129=136) (http://krisinchico.brinkster.net/searchroll.asp?username=Romulus#180748) Move Action: Move to F10. As Galad bows, Romulus bows as well. Immediately afterwards, he makes one elaborate attack on the swashbuckler, putting all his muscle and mind behind it. He steps back as his opponent takes the blow. |
| Seerow10-28-06, 07:55 PM | Look back at some of the first duels. Seerow's character had an AC of nearly 100, but my insane psiwarrior managed to take him out anyway by abusing the rules on sundering objects. It was around pages 8-10 or something like that. Wow, I haven't been here in a month or more, and I still find my name mentioned. I feel special. |
| AngelLemmingThief10-28-06, 08:37 PM | It doesn't say how many times per day it can be used. Which implies no limit. I believe it /should/ be like the other abilities and number of times per day per Arcane Duelist level though. But it does not /say that/ and I can't find the errata right now so I'm happy to leave it to a third party to rule. The duration however is 10 minutes, (1 minute / level, effective level 10). I am going to un-Power Attack again for 5, and Spring. Move F16-F04 via F10. Spring Attack (1d20+52=66) (http://invisiblecastle.com/find.py?id=700873) p.s. I realised I forgot to add the +4 bonus for Chosen Weapon to my damage earlier, I remembered now though. Spring Attack damage (1d6+15=20) (http://invisiblecastle.com/find.py?id=700878) Minus 15 is 5 damage + 1 con. Bounding Attack (1d20+47=60) (http://invisiblecastle.com/find.py?id=700881) Bounding Attack damage (1d6+15=16) (http://invisiblecastle.com/find.py?id=700883) Minus 15 is 1 damage + 1 con. Last attack Rapid attack (1d20+42=60) (http://invisiblecastle.com/find.py?id=700885) Potential crit, 1-75% you ignore Heavy Fort (1-75) (1d100=90) (http://invisiblecastle.com/find.py?id=700889) That's a surprise ... Damage then... Rapid attack damage, critical (2d6+30=34) (http://invisiblecastle.com/find.py?id=700891) Minus 15 is 19. So.... in total 25 damage, 3 Con from Wounding, plus 2 Con & 2 Str from scoring a crit. Galad has 132 hp. Steeling himself from the powerful blow Galad chases Romulus across the arena, scoring three blows as he charges past and skids to a halt. |
| AngelLemmingThief10-28-06, 08:42 PM | Hang on, I got so excited to get past your Heavy Fort I didn't roll to confirm the crit! What an idiot! I'll do it now. Confirm the crit, like duh (1d20+42=46) (http://invisiblecastle.com/find.py?id=700898) I didn;t confirm. So remove 18 damage and the extra 2 con & str. So 7 damage, 3 Con, much less impressive. |
| Taeldrin Laesrash10-28-06, 09:46 PM | Geeze...I hate Wounding weapons. Move Action: Move to F5. Standard Action: Initiate Strike of Righteous Vitality (Sucessful attack heals target). (1d20+44=62) (http://krisinchico.brinkster.net/searchroll.asp?username=Romulus#18076)(1 d8+29=37 + 1 Con) (http://krisinchico.brinkster.net/searchroll.asp?username=Romulus#180765) Swift Action: Change Child of Shadow stance to Immortal Fortitude stance. Romulus has full HP, and normal Constitution. |
| AngelLemmingThief10-29-06, 07:47 AM | You /have/ a Wounding weapon. I hate DR. I still have mirror images left, so not sure how you hit me. |
| Taeldrin Laesrash10-29-06, 12:57 PM | Really? You should have said where they were. Should I reroll the attack? |
| AngelLemmingThief10-29-06, 01:49 PM | Sorry, I should have stated where each image was. You definitely hit one of us. You could random roll to see which you hit? Or I could say where everybody is. Your choice. |
| Taeldrin Laesrash10-30-06, 09:15 AM | Well, I think rolling randomly will do, although you stated where the real Galad is. How many duplicates do you have again? |
| LordBOB77710-31-06, 03:07 PM | Im pretty sure that when attacking mirror images you roll a d100 to see if you hit. If i remember corectly there are 6 images and the real one, so there is seven total. 100/7 = roughly 14%. So designate the real player as 1-14 (or whatever you want) and the other images as 15-100. Every time you hit an image the % to hit the real player will change, so continue to adjust the %'s Im also prety sure you have to hit the mirror's AC to affect it. Im pretty sure the spell tells you how to hit a mirror. I wouldnt mind playing my character but im not sure if my items are allowed anymore. Page 4 (at the bottom i think) is where BOB is. With the ultimate good versus the ultimate evil, good must prevail, as it always has. even though I wish to duel again I will not be able to for some time. Ive got way too much on my plate to worry about dueling again. Lets just wait a little while longer. Oh and before I forget, Seerow I would never forget about you. WHERE THE HELL IS WITCH!!!! |
| Yodasatomicweed10-31-06, 03:45 PM | Witch doesn't seem to be paying much attention to this thread anymore. He's popped up other places, so it's nice to know he's ok, but I think he's not paying attention to this anymore. |
| Witch10-31-06, 05:19 PM | I've been notified my presence was requested =) If you want to ask something, do go ahead. Though it seems like you guys have DMs running at the moment, already - a great initiative. When I got back, it seemed you guys were doing fine on the thread, and I didn't really feel like checking over tons of characters, so I let you guys be :) |
| LordBOB77710-31-06, 06:53 PM | Witch let me be the first to welcome you back :) :) :) :) :) :) :) :) Where the hell have you been!?!?!?!?!?! how dare you not tell us when you got back. God its good to have you back!!!! DONT SCARE US AGAIN!!!! Ever since I was given control of this thread ( i still dont know how that happened) Every day I wondered when you were coming back, and now it has finally happened. I must say its good to know your not dead. *bows down to the almighty starter of this thread* you must let me kiss your feet Please rejoin the mayhem PLEASE!!!! |
| Seerow10-31-06, 06:55 PM | lol LordBob? More like LordOverreaction, amirite? |
| ardh0510-31-06, 08:00 PM | Is that duel over?? Then I can start work on an Archery specialist...(Brilliant Energy beats Animated Shields of Infinate Arrow Deflection...) |
| Viper322010-31-06, 08:27 PM | Mirror images, I think they... occupy squares, but you don't know which one is the real one (Thank you True Seeing). You have to roll to hit one, and if you do, it disappears (barring any epic dodge or anything). You have a chance of hitting the real person, but only if you attack the right square. Kinda like invisibility. |
| AngelLemmingThief11-01-06, 08:31 AM | Well, I think rolling randomly will do, although you stated where the real Galad is. How many duplicates do you have again? I had 6 images. One has been 'killed'. That leaves 5. They have AC 25 (10 + my size bonus (0) + my dex bonus (15)). I stated the position of the real Galad so that the DM would know where he is. I thought it might things awkward if I kept it secret. It doesn't actually seem to say everybody /has/ to be in different squares. For now though to make things easier. I I (E05 & E06) G I (F05 & F06) I I (G06 & G06) ...if that is OK. Edit: realised I said about random rolling, so maybe you should do that, as then you have a chance to hit me. Call it 1 in 6? For future reference... Mirror Image Illusion (Figment) Level: Brd 2, Sor/Wiz 2 Components: V, S Casting Time: 1 standard action Range: Personal; see text Target: You Duration: 1 min./level (D) Several illusory duplicates of you pop into being, making it difficult for enemies to know which target to attack. The figments stay near you and disappear when struck. Mirror image creates 1d4 images plus one image per three caster levels (maximum eight images total). These figments separate from you and remain in a cluster, each within 5 feet of at least one other figment or you. You can move into and through a mirror image. When you and the mirror image separate, observers can’t use vision or hearing to tell which one is you and which the image. The figments may also move through each other. The figments mimic your actions, pretending to cast spells when you cast a spell, drink potions when you drink a potion, levitate when you levitate, and so on. Enemies attempting to attack you or cast spells at you must select from among indistinguishable targets. Generally, roll randomly to see whether the selected target is real or a figment. Any successful attack against an image destroys it. An image’s AC is 10 + your size modifier + your Dex modifier. Figments seem to react normally to area spells (such as looking like they’re burned or dead after being hit by a fireball). While moving, you can merge with and split off from figments so that enemies who have learned which image is real are again confounded. An attacker must be able to see the images to be fooled. If you are invisible or an attacker shuts his or her eyes, the spell has no effect. (Being unable to see carries the same penalties as being blinded.) |
| Taeldrin Laesrash11-01-06, 08:47 AM | (1d6=4) (http://krisinchico.brinkster.net/searchroll.asp?username=Romulus#180878) Darn. I missed. Okay, so I destroyed one of the images. Question though: Since all I have to do is make a successful attack roll to activate Strike of Righteous Vitality, do you think destroying an image counts? |
| AngelLemmingThief11-01-06, 10:11 AM | Don't think so. Happy to hear otherwise. But the description says in it something like to gain the benefit of this maneuvre you must strike an enemy creature. I don't think the image counts as a creature. |
| Yodasatomicweed11-01-06, 12:11 PM | ardh05, would it still work against a beetle buckler? I think the beetle is still alive, so technically it wouldn't be the kind of non-living material that brilliant energy passes through. |
| ardh0511-01-06, 01:54 PM | I'm not sure... which book is Beetle Buckler found in? |
| Yodasatomicweed11-01-06, 02:30 PM | pg 15 of the Arms and Equipment Guide |
| ChinoCatAttack11-02-06, 12:48 AM | Sorry for asking a question about a character posted on the first page, but I was curious as to how Ramaloke's Iaijutsu Master has his charisma modifier added to his armor class. Is there some ability granted from an item that I've over-looked, because I've looked over the IM class abilities and see nothing that would allow that. Once again, sorry for bringing up old news. -Chino |
| Taeldrin Laesrash11-02-06, 09:02 AM | I thought that was one of the abilities of IM. No? Maybe it's something else. ALT, I'll say I destroyed the image at F6. It's your turn now. |
| AngelLemmingThief11-02-06, 10:26 AM | I thought that was one of the abilities of IM. No? Maybe it's something else. ALT, I'll say I destroyed the image at F6. It's your turn now. IM grants Int to AC IIRC. OK, that makes sense. Same as before Spring/Bounding/Rapid Attacks, unPower Attacking for 5 Move: F04-F16 Spring Attack (1d20+52=62) (http://invisiblecastle.com/find.py?id=707272) 1 hit. Bounding Attack (1d20+47=58) (http://invisiblecastle.com/find.py?id=707273) 2 hits. Rapid Blitz (1d20+42=45) (http://invisiblecastle.com/find.py?id=707275) 2 hits, 1 miss. Damage for 2 hits (1d6+15-15=3, 1d6+15-15=4) (http://invisiblecastle.com/find.py?id=707277) So that's 7 more damage + 2 con. |
| AngelLemmingThief11-02-06, 10:28 AM | After movement... I G (F15 & F16) I I (G15 & G16) I (H16) |
| Taeldrin Laesrash11-03-06, 08:39 AM | Swift Action: Initiate Quicksilver Motion (Extra move action) Move Action: Move to K6. Full-round Action: Recover all spent maneuvers with Adaptive Style. (Change Sudden Leap to Lightning Throw). |
| AngelLemmingThief11-03-06, 09:09 AM | Move Action: Move to C12. Images occupying B11 - E11. Standard Action: Activate Haste ability of Boots of Swiftness |
| Taeldrin Laesrash11-05-06, 07:36 PM | Swift Action: Initiate Quicksilver Motion. Move Action: Move to J11 Move Action: Move to G11. Standard Action: Initiate Lightning Throw (Targets in 30-ft. line take extra 12d6 damage), aimed at squares B11-F11. (1d20+44=63) (http://krisinchico.brinkster.net/searchroll.asp?username=Romulus#181084)( 1d8+29=37) (http://krisinchico.brinkster.net/searchroll.asp?username=Romulus#181085)( 37+12d6=77) (http://krisinchico.brinkster.net/searchroll.asp?username=Romulus#181086)( DC 63 Reflex save halves damage) Romulus focuses his attention on the Galads standing in a line in front of him. With one motion, he throws his sword, sending it through all the swashbucklers before bouncing back into his hand. |
| Jack_Frost11-06-06, 01:05 AM | (I dont mean to interrupt, but i really feel bad for the way you continue this, lol. A great way to play over-the-internet is play-by-post, but linking all those rolls must be terrible. Why not try www.roleplaymarket.com. It's still in beta, but is leaps and bounds ahead of playing in a true forum. |
| AngelLemmingThief11-06-06, 07:12 AM | Images go splat! Standard action: activate Mirror Image Mirror Images (1d4+3=7) (http://invisiblecastle.com/find.py?id=713088) Move action: move to E17, images in D17, D18, E18, F15-F18 Galad's images disappear as the blade flashes through them. He shrugs, makes a gesture, and new images appear to take their place. He moves then with a swish of his cloak ready to see what the adept would do next |
| Taeldrin Laesrash11-06-06, 10:21 AM | This is insane... Swift Action: Initiate Wind Stride (+10 to speed) Move Action: Move to F14. Standard Action: Initiate Dragon's Flame (30-ft. cone of fire, DC 29 Reflex save negates).(6d6=18 fire) (http://krisinchico.brinkster.net/searchroll.asp?username=Romulus#181093) |
| AngelLemmingThief11-06-06, 12:25 PM | Insane? Yeah, probably. Reflex save (1d20+28=34) (http://invisiblecastle.com/find.py?id=713645) The flames woosh over the Galads who cover their faces with their cloaks and step out smoking but unharmed. Same attack routine as previous. Spring (1d20+52=68) (http://invisiblecastle.com/find.py?id=713660) Hit, potential crit. Does it affect you? 1-75 = no. Heavy Fort (1d100=84) (http://invisiblecastle.com/find.py?id=713665) Heavy fort bypassed, roll to confirm. Crit Confirmation for Spring Attack (1d20+52=65) (http://invisiblecastle.com/find.py?id=713668) Confirmed. Bounding (1d20+47=56) (http://invisiblecastle.com/find.py?id=713675) Hit. Rapid (1d20+42=44) (http://invisiblecastle.com/find.py?id=713677) Miss. Damage (3d6+45-30=25) (http://invisiblecastle.com/find.py?id=713682) So 25 damage, plus 2 con from wounding, plus 2 con and 2 str from the crit. Finish movement at G06, images at F06, F07, G07, H06-I07. The Galad's charge once more, skewering Romulus and leaving in a spray of blood |
| Taeldrin Laesrash11-06-06, 06:50 PM | Goddammit...I surrender. Good fight, ALT. I can't bring myself to ban Arcane Duelist, you found it, and deserve to abuse it. Bring in the Pseudonatural and the Paragon! |
| Viper322011-06-06, 07:09 PM | dammit...I surrender. Good fight, ALT. I can't bring myself to ban Arcane Duelist, you found it, and deserve to abuse it. Bring in the Pseudonatural and the Paragon! Wait, does he get those mirror images unlim times a day? If so, that is pretty nasty lol. I looked at it and thought nothing of it. Well I've enjoyed the fights so far. I just wish they wouldn't end in someone surrendering because they're frustrated. I'd like to see one go to the end, or have someone do something clever. Hell even get a crit or something. Well, bring on the next! Edit Just curious, how much con did he take away from you? lol Edit 2 Is there a separate page for the characters? If not we should make one. I feel like I've asked this question alot.... |
| Taeldrin Laesrash11-06-06, 09:02 PM | I think Romulus was down to 6 or something. I am probably being a bit stingy, but maybe I'll get the confidence to fight again someday. Secondly, yeah, check on the first page of this thread (Mine to be exact) to find a link to the character-posting thread. |
| 7days11-06-06, 10:12 PM | Does this mean it's my turn? Yeah!!! I'm ready when my opponent is. Sincerely :88E: |
| AngelLemmingThief11-07-06, 07:06 AM | Goddammit...I surrender. Good fight, ALT. I can't bring myself to ban Arcane Duelist, you found it, and deserve to abuse it. Bring in the Pseudonatural and the Paragon! Thanks TL, good fight. Sorry I didn't stand in place but I was petrified of your crazy ToB badness. |
| AngelLemmingThief11-07-06, 07:12 AM | Wait, does he get those mirror images unlim times a day? If so, that is pretty nasty lol. I looked at it and thought nothing of it. Well I've enjoyed the fights so far. I just wish they wouldn't end in someone surrendering because they're frustrated. I'd like to see one go to the end, or have someone do something clever. Hell even get a crit or something. Well, bring on the next! Edit Just curious, how much con did he take away from you? lol This came up on page 28 or so. There is no printed limit to uses of Mirror Image, but I believe it should be limited as most of the AD's abilities at 1/day/AD level. I think I did 11 con damage. And I did get one crit! Edit: dammit, stupid sig, can you remove your sig in edit mode? I can't see how. |
| LordBOB77711-07-06, 11:20 PM | So am I fighting now? |
| Taeldrin Laesrash11-08-06, 09:06 AM | Yep. LordBOB will start on square N9, 7days on square K16. (http://www.colugo.org/jmcmurra/SRD/exodusMapsTempleSanctuary.html) I assume that the former is using his Paragon character, the latter the Greater Psuedonatural. |
| 7days11-08-06, 07:08 PM | http://invisiblecastle.com/find.py?id=718063 initiative (1d20+10=24) Can we attack in round 2, or round 3? A humanoidish figure stands in the arena, his body is covered with out of place mouths, eyes, and nodules. His arms resemble tentacles instead of human arms, his hair also resembles small tentacles more than hair. His body is well muscled, and he looks as if he is savage to the core. :88E: ps. Bob, are you using the paragon as written up on page 4 of this thread? Just making sure. |
| Taeldrin Laesrash11-08-06, 10:12 PM | That's the one. Now, we wait for LordBOB to roll initiative. You will each get one round for buffing actions before the higher roller goes first in actual combat. |
| LordBOB77711-08-06, 11:19 PM | ummm I kinda forgot i was fighting. Give me a minute to review my character, the one of page 4. Honestly i forgot what i can do. |
| LordBOB77711-08-06, 11:28 PM | AC = 95 (10 base, +12 Luck,+12 insight,+15 dex, +18 Wis, +5 nat, +5 Amulet of nat., +5 R.O.P., +8 bracers,+1 monk ((level 5)), monks belt +5 sacred.. The Paragon gives me a 12 insight, 12 luck, and 5 nat to my AC. ( 96 if im dodging) (( 97 if hasted)) Touch AC: 79 Flat footed: 95-15dex = 80 Weapons :+9/+5 shortsword/shortsword. Full Attack : Main Hand: +71/67/62 Off Hand: +67/62/57 Damage : Main: 1d6+15str.+20 luck(Paragon)+9 weapon,+6 feats.....1d6 +50 (19-20/*2) Off-Hand : 1d6+8str.+20 luck(paragon),+5 weapon,+6 feats= 1d6+39 (19-20/*2). Special Qualities : Some are already known above, the rest are as follows : DR 10/epic, Fast healing 20, Fire and Electricity resistance 10, Spell resistance 40. |
| LordBOB77711-08-06, 11:35 PM | Initiative (1d20+19=37) (http://invisiblecastle.com/find.py?id=718523) Im pretty sure i go first. Declare this abomination as my dodge buddy and activate haste. Normally BOB would wish his opponent good luck but not this time. BOB declares that he must slay this ultimate evil. As long as BOB lives this evil shall not!!!! BOB draws on the power of all that is good and asks for help in destroying this.......this...... "ahh hell it doesnt matter what you are, im sending you back to where you belong!!!" With this said BOB looks tougher than ever before. His fingers twitch and blurr and the same time. You can tell BOB is ready AC:97 HP 555 ( I STILL hate odd hp) |
| LordBOB77711-08-06, 11:48 PM | holy crap 7days!!!! seriously whats the point? I cant hit unless i NAT and you cant hit me unless you NAT!!!! how dare we both have to fight each other! I guess it all come down to who is luckier with the nats. EDIT: After looking over your character I really dont see how I can win. Since im sure you put more than an hour or so into your character you will win. I guess thats what happens when i dont make a character to win, only to have fun with. I do have a custom item, a helm of constant death ward. I forget if thats allowed or not. |
| Taeldrin Laesrash11-09-06, 09:45 AM | Yeah...Damn, this is going to be a problem. Would it be okay if I used my powers as GM to lower your ACs for the sake of the game? |
| LordBOB77711-09-06, 09:52 AM | no it wouldnt. It should be a possibality that this duel could be a draw. BOB knows that there must be evil in the world for there to be good in the world, and vica versa. Without one there isnt the other, and BOB knows that. |
| ardh0511-09-06, 10:31 AM | Hey, LordBOB... Flat-footed AC removes any dodge and Dex bonuses, and Touch removes Armor, Shield and Natural Armor. So your armor would be... FF: 95(No dodge/Haste)-15dex=80 Touch: 97-10(Natural)-8(Bracers of Armor)=79 Oh... I have my Thri-Kreen revamped and ready to duel... he's nastier than before... (He only has 10 attacks per round this time!!!) |
| LordBOB77711-09-06, 01:07 PM | thanks for the update, i always get the AC's messed up |
| LordBOB77711-09-06, 01:26 PM | Alright 7days just a few questions about your character. 1. Where is the Shadow Dancer from? This might clear up all the other question I have. 2. How are your unarmed attacks considered Epic? I know a level 16 monk doesnt give you that and i didnt see anything in the psuedonatural template that gives it too you. I seriously hate critiquing (sp?) other characters but its been a while since ive looked into epic material and i need a refresher course. |
| AngelLemmingThief11-09-06, 01:32 PM | Alright 7days just a few questions about your character. 1. Where is the Shadow Dancer from? This might clear up all the other question I have. DMG/SRD. http://www.systemreferencedocuments.org/35/theraven_stephenh/classes/SHADOWDANCER.html |
| LordBOB77711-09-06, 01:53 PM | DMG/SRD. http://www.systemreferencedocuments.org/35/theraven_stephenh/classes/SHADOWDANCER.html Good Ole SRD. If 7days is going to hide the entire time ill just give up cause hiding from a duel is retarded. |
| LordBOB77711-09-06, 02:49 PM | so its thursday afternoon and im about to go to my American Lit class for a little while and than its back to the house only to get together with the group and play all night, so I wont be able to post untill real late tonight or sometime tomorrow. EDIT: While backing out of this thread I accidently clicked on the number of posts for this thread and im at 200. Seriously i think ive posted way too much here, but i dont care, i like it. Does someone want to give me a cookie? |
| 7days11-09-06, 05:07 PM | Ok, first things first. Please do not lower the AC, not yet anyway. When I made this character (while watching Army of Darkness, actually), I specifically built in a way to deal with the other outrageously high ACs that others duelists would have. Exactly what that is will be shown shortly. I tried to make Thing well rounded to deal with any type character he might go up against. :cool: You should't be to worried about trading nats BOB, you have regen 20, while I have none. You would certainly win if I employed that tactic. Good thing I've got another strategy... (or like Stan said in Heavy Metal, "Relax, I've got an angle." :smirk: Secondly about the questions you had BOB. I see you've found shadowdancer so I'll move on to the next question. The epic damage reduction penetration comes from the fact that the pseudonatural template confers DR xx/epic. If you physically have DR xx/epic, then you also penetrate DR xx/epic. It's kind of like an adamantine golem penetrating DR xx/adamantine. (Now that I'm looking for this explanation, I can't seem to find where I read it. Any help? I'll accept Taeldrin ruling on this one, however he decides to rule.) The bizarre creature turns and looks at his surroundings. He finally rests his eyes on his opponent and listens to the curses, and threats he spews. He pays them little heed however. He's defeated things his opponent couldn't imagine in his worst nightmares. Thing knew this fight would end up like all the others he's fought, and this opponent would end up like all the others. Still though, he also knew he wouldn't be facing just any push over, so he readies himself all the same. The various mouths visible on his body chatter, and gnash in excitement at the upcoming fight. The tentacles on his head twitch and writhe as he eyes BOB intently and the adrenaline begins to rush through his body. He closes in menacingly, trying to find any fear or foolishness in his opponent. [Move to N 13. Set BOB as target of Dodge, cast shield +4 AC New AC 103.] Here you go BOB :cookie: |
| Taeldrin Laesrash11-09-06, 08:35 PM | So have you guys reached a conclusion? If so, I'll back away, or make change as necessary. And BOB goes first. |
| LordBOB77711-10-06, 01:09 AM | Well 7days the black lines are walls so all you should be able to see of me is when we walked into the duel chamber, but it doesnt really matter. I believe i know what your angle is. BOB draws his focus inwards and prepares for the ultimate fight. BOB does not know what the outcome will be but ot doesnt matter. BOB was put on this Planet to fight evil and fight evil he shall. In the fight of good versus evil, many lives are lost, and BOB feels that his time here has ended. EDIT: I just now noticed where you moved too.......!!!! BOB prepares for the fight of his life and prepares for the onsought that will surely be. BOB says a prayer on the inside asking his Gods to help him through this. I will ready and action. A PM is being sent to Taeldrin |
| 7days11-10-06, 05:12 PM | Thing's tentacles whip around as if they have a mind of their own, while he stares down his foe, looking for any hint at what BOB may be thinking or planning. After looking BOB over, he finally lets out a deep hiss and lunges toward his foe, and ignoring accuracy, he tries to land as hard a blow as possible. [Move to N 10. Power attack +48 to hit (not that it matters). Damage 4d8+31.] attack roll (http://invisiblecastle.com/find.py?id=721262) Miss. :88E: edited to correct dice roll link |
| LordBOB77711-11-06, 06:21 PM | My Readied Action (which i think i sent) was to attack this....something if It attacked me. Thats what I had planned on but I dont know if I sent the PM to Taeldrin or not. If I did than here is the roll.needs a NAT so no reason to put in the modifiers (1d20=9) (http://invisiblecastle.com/find.py?id=722658) MISS Now since its my turn I wil/l fully attack Thing While power attacking for 15. 7days, you can only power attack up to your BAB, which is 13 i think for you, and 15 for me. Since im hasted I get 7 attacks per round. needs a NAT so no reason to put in the modifiers (1d20=20, 1d20=14, 1d20=10, 1d20=7, 1d20=19, 1d20=15, 1d20=9) (http://invisiblecastle.com/find.py?id=722660) First hit was a NAT, so Ill see if I can confirm needs a NAT so no reason to put in the modifiers (1d20=14) (http://invisiblecastle.com/find.py?id=722662) I DIDNT. Damage for my one hit is 1d6+50 (epic weapon) 1d6+50=55 (http://invisiblecastle.com/find.py?id=722663) So I did 55 damage. EDIT: I forgot that I had power attacked for 15 so lets do +15 damage for a total of 70 damage. |
| LordBOB77711-11-06, 06:32 PM | HOLY CRAP MY FIRST ROLL WAS AWESOME!!!! that was some serious luck!!!! BOB runs his sword down Things side and leaves a gash that will leave a scar. This Thing screams(or makes some other noise) and BOB believes that he did a significient amount of damage. BOB ,with new found confidence, stands tall against this monster and shows that he is not afriad, even though he should be. Also, massive damage is retarded so I hope we dont use that rule. |
| Taeldrin Laesrash11-11-06, 08:44 PM | I'm not gonna bother. The majority of these characters will only fail on a 1. LordBOB, I haven't gotten a PM, if you intend to send me one. AngelLemmingThief, if you're still here, I've sent you a PM about future duels. |
| 7days11-11-06, 10:22 PM | [Activate boots of speed, a free action, +1 AC/reflex save, one extra attack with full attack action. I got mixed up on my power attack. For some reason I had in my head that you could only alter it by 5, like the defensive feat I think.] attack 1 miss (http://invisiblecastle.com/find.py?id=722811) attack 2 miss (http://invisiblecastle.com/find.py?id=722815) attack 3 miss (http://invisiblecastle.com/find.py?id=722817) attack 4 miss (http://invisiblecastle.com/find.py?id=722819) attack 5 miss (http://invisiblecastle.com/find.py?id=722821) attack 6 miss (http://invisiblecastle.com/find.py?id=722823) attack 7 miss (http://invisiblecastle.com/find.py?id=722825) attack 8 miss (http://invisiblecastle.com/find.py?id=722829) attack 9 miss (http://invisiblecastle.com/find.py?id=722835) attack 10 miss (http://invisiblecastle.com/find.py?id=722837) attack 11 miss (http://invisiblecastle.com/find.py?id=722839) :( Thing flails with all his might, but to no avail. None of his attacks manages to hit BOB. :88E: |
| LordBOB77711-12-06, 01:10 AM | 11 attacks!!!! man i hope you dont hit me. come on, daddy needs a new pair of shoes! (1d20=12, 1d20=6, 1d20=2, 1d20=3, 1d20=3, 1d20=13, 1d20=4) (http://invisiblecastle.com/find.py?id=723025) ALL MISS BOB swings again with all his might but this time doesnt get any where. hey 7days, you can roll more than one die at a time, just indicate how many you want to roll and it will, might save you some time. Or you can do whatever you want to. |
| Viper322011-12-06, 10:05 AM | dozens of attacks flying around.... and none of them landing. :D What a cool image. |
| AngelLemmingThief11-12-06, 10:38 AM | I'm not gonna bother. The majority of these characters will only fail on a 1. LordBOB, I haven't gotten a PM, if you intend to send me one. AngelLemmingThief, if you're still here, I've sent you a PM about future duels. Recieved and replied :) |
| rydi12311-12-06, 11:14 AM | dozens of attacks flying around.... and none of them landing. :D What a cool image. reminds me of anime... |
| LordBOB77711-12-06, 12:31 PM | reminds me of anime... Reminds me of the pain I went through when I fought 3 Balors, a Titan, and some hydras. If I ever get hit its REALLY gonna hurt. *shudders at the mere thought of it* |
| rydi12311-12-06, 12:39 PM | :cookie: for your pain? |
| LordBOB77711-12-06, 12:55 PM | A COOKIE!!!!!! BOB eats said cookie and focus's back on Thing, getting ready for the onslaught. |
| 7days11-12-06, 03:57 PM | Thing moves quickly to avoid BOB's blows, having already tasted the bite of his sword. He pushes forward undaunted though once again with his own onslaught. [Full attack. attacks 1-11 (1d20=6, 1d20=5, 1d20=8, 1d20=12, 1d20=20, 1d20=12, 1d20=2, 1d20=8, 1d20=4, 1d20=14, 1d20=19) (http://invisiblecastle.com/find.py?id=723710)] Confirm crit Who saw this coming...no critical (http://invisiblecastle.com/find.py?id=723729) [Yeah finally a hit!] As Thing makes contact, he quickly grabs at his foe hoping to tip the fight in his favor. [initiate grapple using Improved grab feat: grapple check 12(bab)+21(str)+4(imp grapple feat)=37+1d20. grapple check 1d20+37=48 (http://invisiblecastle.com/find.py?id=723745) [For time's sake I'll post my action should I win the grapple. Damage (unarmed) 4d8+26 4d8+26=46 (http://invisiblecastle.com/find.py?id=723756) plus 2d4 Constitution drain rotting constriction 2d4=5 (http://invisiblecastle.com/find.py?id=723760) [So if Thing wins the grapple check, that's 46 points of damage, plus 5 points of constitution. I'll let you figure out how many hp's that translates into, if you lose grapple check.] |
| LordBOB77711-12-06, 03:59 PM | ok well im death warded so would the Con damage count? Hold on a minute while i read up on grapples. 15 (bab) +15 Str. +25 luck(paragon)=55 +1d20 = grapple check (1d20+55=72) (http://invisiblecastle.com/find.py?id=723766) Im pretty sure my paragons Luck bonus would apply since a grapple is a type of attack. We might need taeldrin to confirm this 7days, you would also add in your +15 from the psudeonatural template. 48+15=63. And I believe your total grapple check would be +52 how much damage, if any, did i take when you hit me? And besides, I only take the Con damage if you sustain the grapple the round after you start the grapple. Rotting Constriction (Ex): Once the creature has hold of an opponent, each successful grapple check it makes during subsequent rounds permanently drains 2d4 points of Constitution. At the same time, the creature regains 10 lost hit points. |
| Taeldrin Laesrash11-12-06, 04:39 PM | I think for the purpose of grappling, I'll let the Paragon bonus apply. |
| LordBOB77711-12-06, 04:55 PM | And by Paragon I hope you mean the Psuedonatural as well. |
| 7days11-12-06, 05:07 PM | The bonuses for paragon and pseudonatural are to attacks, not checks. These are two separate things, and have their own entries in the PHB glossary for clarification. A grapple check uses only str, bab, size, and related feats to determine outcome. And death ward protects from energy drain, not ability drain. These are also separate things as clarified in the PHB glossary. |
| LordBOB77711-12-06, 05:09 PM | alright so 7days didnt win the grapple so i dont take any damage and its my turn. BOB dodges out of the way from Thing's swirling mass of tentacles. As a single tentacle hits BOB, he squirms and a disgusted look comes accross his face. BOB swings yet again with all his might. looking for a NAT (1d20=12, 1d20=16, 1d20=10, 1d20=18, 1d20=5, 1d20=17, 1d20=15) (http://invisiblecastle.com/find.py?id=723841): All mis BOB gets a frustrated look on his face as yet again all his attacks miss. |
| 7days11-12-06, 05:12 PM | Looks like we're posting at the same time. Please see my last post. |
| LordBOB77711-12-06, 05:25 PM | well Taeldrin said they apply, so lets move on. continue |
| Taeldrin Laesrash11-12-06, 05:30 PM | The bonuses for paragon and pseudonatural are to attacks, not checks. These are two separate things, and have their own entries in the PHB glossary for clarification. A grapple check uses only str, bab, size, and related feats to determine outcome. And death ward protects from energy drain, not ability drain. These are also separate things as clarified in the PHB glossary. And with that reason, I'd like to retract my decision. I was unsure in the first place, but you are right, 7days (No offense, LordBOB). |
| LordBOB77711-12-06, 05:40 PM | none taken loosing 5 points of con will subtract 60 HP, and minus the 48 from his tentacle will be 108 HP 555-108 = 447 I need to take back my last attack since i had thought I won the round. Now its my turn. Fast healing puts me back to 467. Ill make an opposed grapple check to leave. 1d20+30=35 (http://invisiblecastle.com/find.py?id=723895) Im fairly sure I wont be able to leave. |
| LordBOB77711-12-06, 05:46 PM | isnt a grapple a special attack, thus the word attack makes the bonus apply? |
| LordBOB77711-12-06, 05:51 PM | and for future references 7days, you DO get the insight bonus of +15 to grapples. It says so under the template. I believe I lose and once again i believe I do not lose the Con this round, as an above quote from the SRD that i provided. A ruling would be nice Taeldrin. Rotting Constriction (Ex): Once the creature has hold of an opponent, each successful grapple check it makes during subsequent rounds permanently drains 2d4 points of Constitution. At the same time, the creature regains 10 lost hit points. The bolding is mine. If Taeldrin is allowing the wording as follows for the Pseudo Template then my actions are as follows. BOB, feeling his doom is at hand, reaches up with his own sword and slices his throat while running his blade up into his brain. BOB's lifeless body attempts to fall to the ground but Thing still holds it. BOB's soul goes to rest near the side of Athena. Athena congratulates BOB on being such a wonderful servant and reincarnates BOB into a butterfly, as are BOB's wishes. |
| AngelLemmingThief11-13-06, 02:52 AM | Wow, short and brutal. |
| LordBOB77711-13-06, 08:48 AM | only because I ended it myself. I have no way to escape from the grapple, and I dont have a way to stop the con damage, so whats the point. |
| Taeldrin Laesrash11-13-06, 09:25 AM | ....Well, 7days wins, I guess. So, anyone want to fight? |
| LordBOB77711-13-06, 09:28 AM | I think i just created the most aswesomess butterfly ever. |
| rydi12311-13-06, 10:09 AM | :coolcthul :duel: :fight!: :coolcthul :ghosted: :fight!: :ghosted: :angelhide |
| LordBOB77711-13-06, 10:49 AM | nice |
| Viper322011-13-06, 02:24 PM | Why is it that the moment someone feels like the opponent has the upper hand, they :censored: forfeit? It's really annoying. I hope none of you actually play like this. |
| 7days11-13-06, 03:45 PM | Thing That Should Not Be feels the warm blood pouring off his opponent's self inflicted wounds. Some of it trails into the small biting toothy mouths, that had hoped to drain the life out of the celestial fighter. The taste is not as sweet now, so Thing releases his grasp and lets BOB's body slip lifeless to the floor. Good duel BOB. I would have honored a tapout though. Is anyone else lined up? If not, I'd love to go another round... Where's that Thri-Keen :plotting: :88E: |
| rydi12311-13-06, 03:55 PM | you know, i think with a little tweaking i could actually hit your character... |
| AngelLemmingThief11-13-06, 05:48 PM | It's fun here, I wouldn't mind another scrap. Probably with a different character so I can try something new :) I would like to tweak my Emissary of Slaughter and try him. He is 'X to the Y'ed quite alot and consequently quite cheesy. |
| ardh0511-13-06, 06:22 PM | Thing That Should Not Be feels the warm blood pouring off his opponent's self inflicted wounds. Some of it trails into the small biting toothy mouths, that had hoped to drain the life out of the celestial fighter. The taste is not as sweet now, so Thing releases his grasp and lets BOB's body slip lifeless to the floor. Good duel BOB. I would have honored a tapout though. Is anyone else lined up? If not, I'd love to go another round... Where's that Thri-Keen :plotting: :88E: He's right here... Race: Thri-Kreen/Half Battle Dragon(MH, Savage Species), +4 ECL Gender: Male Stats: STR: 14 Base+2 Racial+8 Template+1 Level+5 Tome+8 Enhancement=38 DEX: 16 Base+4 Racial+3 Level+5 Tome+6 Enhancement=34 CON: 16 Base+2 Template+1 Level+5 Tome+8 Enhancement=32 INT: 8 Base-2 Racial+5 Tome=11 WIS: 14 Base+2 Racial +1 Level+5 Tome+8 Enhancement=32 CHA: 8 Base-4 Racial=4 Alignment: CG Speed: 90 ft Levels: 2 Racial/ 14 Fighter/10 Dervish Hit points: 144+286=430 AC: 71 (10 Base+10 Armor+12 Dex+7 Shield+5 Deflection+12 Natural+11 Wis+1 Monk+3 Dervish) Touch: 71-29= 42; FF: 71-12=59 BAB: 23(20BAB/3EAB) Init: 20 (12 Dex+4 Bracers+2 Eager Weapon+2 Dervish) Attacks: Mercurian Greatsword Bonus: 40/40/35/30/25(45/45/40/35/30 when Dancing) (23+14 STR+1 WF+4 Enhancement-2 TWF) Damage: 2d10+1d6 Sonic+25(21 STR+4 Enchantment) Critical: 19-20/x4 Mercurian Greatsword Bonus: 40/40/35/30/25(45/45/40/35/30 when Dancing) Damage 2d10+1d6 Acidic+1d6 Ice+1d6 Lightning+25 Critical: 19-20/x4 Grapple: 23+14=37 (69 when Giant Form is active) Skills: Perform(Dance):(28 Ranks) Tumble: 40 (28 Ranks+12 DEX)(Yay… 10ft. step as a 5 ft. step!!) Class Features: Dervish Dance 5/day, not fatigued Scimitars as light weapons for multiweapon fighting AC Bonus(+3) +2 Initiative 1000 Cuts Special Attacks: Breath Weapon: 6d8 Sonic, 60-ft. Cone. Reflex Save, DC 22 half 1st attack/round with each weapon catches target flat-footed, True-seeing negates. Feats: 1: TWF F1: Combat Focus F2: Improved Critical (Mercurial Greatsword) 3: OTWF F4: Blind-Fight 6: Breath Weapon F6: Weapon Focus F8: Recover Breath 9: EWP(Mercurial Greatsword) F10: Dodge 12: ITWF F12: Mobility F14: Combat Prowess D3: Spring Attack 15: GTWF 18: PTWF 21: Combat Strike 24: Combat Vigor 27: Quicken Breath 30: Combat Senses Possessions Mercurial Greatsword +4, Sonic Burst, Blurring, Eager (200,800) Mercurial Greatsword +4, Blurring, Acidic Burst, Shocking Burst (200,800) Bracers of the Blinding Strike(modified, Armor bonus +10) (166,000) Amulet of Natural Armor +5 (50,000) Ring of Deflection +5 (50,000) +5 Animated Heavy Mythral Shield (51,020) Tomes of +5 STR, DEX, CON, WIS, INT (137,500*5=687,500) Belt: +10 STR, Monk’s (1,019,500) Gloves: +10 CON (1,000,000) Headband: +8 WIS (640,000) Boots of Swiftness (256,000) Ring of Gaint Form(colossal(+32 STR, -2DEX +16CON -4AC, attacks +12 Natural Armor 30'*30', 30'reach) 1/Day; Freedom of Movement(113,200) Total Spent: 4,294,800 Left: 5,200 This'll be fun!! |
| Taeldrin Laesrash11-13-06, 06:45 PM | So the living blender returns...Pretty cool, but remember to put it in the thread that's linked to the first page here. ALT, you said you wanted a go at him? I'll give some other people a shot, since you just dueled, but if no one responds, feel free to take ardh05 on. EDIT: That is, ardh05, if you want to take somone on. I need your consent of course. |
| ardh0511-13-06, 07:15 PM | He's there, too... but that thread constantly falls back to pages 2 or 3... and I have no problem fighting whoever wants a go... So the living blender returns... Thank you... I was trying to come up with a name for him... |
| AngelLemmingThief11-13-06, 07:21 PM | So the living blender returns...Pretty cool, but remember to put it in the thread that's linked to the first page here. ALT, you said you wanted a go at him? I'll give some other people a shot, since you just dueled, but if no one responds, feel free to take ardh05 on. EDIT: That is, ardh05, if you want to take somone on. I need your consent of course. Hey, no probs. You're right, I have just dueled so anyone else is welcome to have a go first :) A really minor point ardh - you don't qualify for Imp Crit at F2. As I say, a really minor point though. p.s. if you want a name Mulinex (sp?) seems fitting Edit: where does the tumbling 10ft step rule come from? |
| AngelLemmingThief11-13-06, 08:39 PM | Duh! After spending about an hour tweaking my Emissary of Slaughter to make him Tyrannical and 30th level I note that he has many features not in the allowed sources. Silly me. |
| LordBOB77711-13-06, 09:24 PM | Why is it that the moment someone feels like the opponent has the upper hand, they :censored: forfeit? It's really annoying. I hope none of you actually play like this. What would you of expected me to do? Even while grappled I still need a NAT to hit him, and with me loosing up to 8 points of con a round i seriously DOUBT anything would of changed. I think i needed a 16, or possinally higher, but im pretty sure I can only attack once while grappled so his con draining is quite possibally more than I could do. Judge me however you want, see if I care. I just thought I would end it quickly since this is the second time ive dueled and I didnt want to waist everyones time. Things AC was 103, -10 from lack of dex is 93. My total to hit was +72, and to attack in a grapple means taking a -4 to hit, so I STILL need a nat to hit him. His Grapple check also meant i needed a NAT to escape from the grapple. So Viper, if you think you had a better way to beat Thing im all ears. |
| 7days11-13-06, 10:06 PM | I'd love to duel again, but I will gladly get behind whoever is in line. :88E: edit: It was a good duel BOB. Honestly I didn't think there was anyway out of the grapple. I thought it was my best strategy, and when I thought of it, I couldn't figure how you would win if I ever got you grappled. And besides, it was definitely a colorful way to handle things. :88E: |
| ardh0511-13-06, 10:07 PM | I'm working on my Ranger... is the 'Seeker of the Misty Isle' Prestige class allowed? It's from Complete Divine, and Rangers can easily qualify for it. Also... I was informed of a potential complication on my dual-Murcrial Greatsword-wielder... apparently 2 handed weapons are held across the body, so you can't duel wield them... I was wondering if that will be the case here, I was going with the assumption that they were held with the same-side hands... but I want to know what TL says about that... And ALT... I use those feat indicators to keep track of how many feats I have... not the order I get them in... I can arrange the feats so I qualify for them at the indicated level... I'll do that from now on... |
| AngelLemmingThief11-13-06, 10:16 PM | And ALT... I use those feat indicators to keep track of how many feats I have... not the order I get them in... I can arrange the feats so I qualify for them at the indicated level... I'll do that from now on... Hey, no problems :) Grumble, grumble, insomnia. Hey TL - random thought - is the buffing round mandatory? :devil: |
| Viper322011-13-06, 10:58 PM | What would you of expected me to do? Even while grappled I still need a NAT to hit him, and with me loosing up to 8 points of con a round i seriously DOUBT anything would of changed. I think i needed a 16, or possinally higher, but im pretty sure I can only attack once while grappled so his con draining is quite possibally more than I could do. Judge me however you want, see if I care. I just thought I would end it quickly since this is the second time ive dueled and I didnt want to waist everyones time. Things AC was 103, -10 from lack of dex is 93. My total to hit was +72, and to attack in a grapple means taking a -4 to hit, so I STILL need a nat to hit him. His Grapple check also meant i needed a NAT to escape from the grapple. So Viper, if you think you had a better way to beat Thing im all ears. I thought you guys' grapple checks were only 7 apart? How would you have not escaped that? I'm not trying to judge, it's just that when you're interested in a fight like that and the one person commits suicide it just ruins it. For me anyway. |
| 7days11-13-06, 11:20 PM | I thought you guys' grapple checks were only 7 apart? How would you have not escaped that? I'm not trying to judge, it's just that when you're interested in a fight like that and the one person commits suicide it just ruins it. For me anyway. Actually, the grapple checks were 22 apart. The pseudo template specifically applies an +15 insight bonus to grapple checks. When the +15 is added to my other grapple check modifiers, I had a +22 advantage over his grapple check. I originally (and erroneously) posted my grapple check without the +15 insight bonus, that's why they seemed to only be 7 apart. Hope that helps. |
| LordBOB77711-14-06, 02:13 AM | If i was allowed to use my luck bonus than I actually would of had 3 better I think. Oh well, im off to go collect some nector. |
| rydi12311-14-06, 07:06 AM | Why is it that the moment someone feels like the opponent has the upper hand, they :censored: forfeit? It's really annoying. I hope none of you actually play like this. the big problem is that at epic levels, things are pretty much win/lose. there isn't a fight involved. the mechanics of the system make it so. i was actually lamenting this with a friend the other day when i was comparing 3rd ed to 2nd ed. fall the nice advances 3rd ed has made aside, high level play just breaks the game. once you can get 8 attacks a round, or deal 500 damage in one hit, the life totals can't keep up. even casters are nastier in 3rd with the metamagic combos. and of course all the super-abilities you get from prestiges just make things worse. if you are optimized, you character is going to be nigh unstoppable in one specific area, possibly more, and unless your opponent either gets the jump on you, or has a very well rounded defense, you probably will win. right now i am running a game that is starting to progress into epic material, and man, it really isn't very fun. the combats are boring, and largely pointless, with characters overwhelming critters of their own cr in a few hits, or critters scaled up eating them in one bite. i ran a game like this a couple years back when all that was out were the splats, forgotten realms, and oa, and it was pretty bad too, but now, with all the extra books/feats/classes, it is just crazy what characters can pull off. Also... I was informed of a potential complication on my dual-Murcrial Greatsword-wielder... apparently 2 handed weapons are held across the body, so you can't duel wield them... I was wondering if that will be the case here, I was going with the assumption that they were held with the same-side hands... but I want to know what TL says about that... ive never seen any actual ruling that states such, and why would that prevent dual wielding anyway? and aren't there some example in the MM of critters that use two-handed weapons? marileth maybe? |
| Taeldrin Laesrash11-14-06, 09:13 AM | The surrender is usually because a fight is going absolutely nowhere, or is going to end very, very quickly. Rydi's right, you rarely see a complete balanced match in epic play. Ardh05, I've read that Thri-Kreen can use two Gytchkas, or whatever. They're two-handed, so I don't see why you couldn't use mercurial greatswords. Also, Seeker of the Misty Isle is allowed, I guess. I don't have Complete Divine yet, so can you give me a rundown? ALT, no, you are perfectly free to twiddle your thumbs in that first round. |
| AngelLemmingThief11-15-06, 03:39 PM | ALT, no, you are perfectly free to twiddle your thumbs in that first round. :) No attacking then, didn't think so but worth asking. |
| Taeldrin Laesrash11-18-06, 09:42 AM | So, will ALT and Ardh05 fight? You know the gist. ALT, you start on B1; Ardh05 on X14. Roll for initiative. (http://www.colugo.org/jmcmurra/SRD/exodusMapsCrossroadsRiver.html) |
| ardh0511-18-06, 09:49 AM | OK, here's the Living Blender's Initiative roll Initiative (1d20+20=24) (http://invisiblecastle.com/find.py?id=732830) Who's ALT using, out of curiosity? |
| AngelLemmingThief11-18-06, 10:08 AM | Erg, you ready already? OK. I was going to make another character to duel with but I am /far/ from ready with that. Give me a bit to tweak Galad's gear? Some of my most expensive items aren't actually as useful as I originally thought - you can't fight wearing Antimagic Shackles and it's a standard action to activate a Rapier of Puncturing - I would rather just attack. I think I even have a ring slot free which is just silly :) Before we get going. It's been suggested for ease of play in the duels that mirror image simply gives a miss chance rather than arranging them in different squares. So if it is OK you can roll a d(X) where X is number of images plus one (Galad!) and you hit Galad on a 1, and an image on any other number. That cool ardh? |
| AngelLemmingThief11-18-06, 01:25 PM | Good start... Init (1d20+15=24) (http://invisiblecastle.com/find.py?id=733071) :) I think you go first as you have the highest Init mod. I had thought it was me with the highest dex but I checked, and I was wrong. |
| LordBOB77711-18-06, 01:51 PM | ALT, dont forget about the other threasd your in. Finish this one asap. Well you can do whatever you want, just making a suggestion. |
| AngelLemmingThief11-18-06, 02:01 PM | ALT, dont forget about the other threasd your in. Finish this one asap. Well you can do whatever you want, just making a suggestion. Do you mean the Wanderer playtest? I'm very aware of that, and awaiting eagerly the next step :) Or if you mean JF's Epic game... yeah, I'm working on some issues with my character with JF. |
| ardh0511-18-06, 08:43 PM | Erg, you ready already? OK. I was going to make another character to duel with but I am /far/ from ready with that. Give me a bit to tweak Galad's gear? Some of my most expensive items aren't actually as useful as I originally thought - you can't fight wearing Antimagic Shackles and it's a standard action to activate a Rapier of Puncturing - I would rather just attack. I think I even have a ring slot free which is just silly :) Before we get going. It's been suggested for ease of play in the duels that mirror image simply gives a miss chance rather than arranging them in different squares. So if it is OK you can roll a d(X) where X is number of images plus one (Galad!) and you hit Galad on a 1, and an image on any other number. That cool ardh? Sounds good to me. Buff round: Assign Galad as target of Dodge, release Shield. AC: 72 HP: 473 |
| Malkieri11-18-06, 11:01 PM | I'm baffled, For the Thri-kreen I see AC bonuses from wisdom and such, but no monk levels.. And from what source is a Ring of Giant Form, Bracers of Blinding Strike? |
| Taeldrin Laesrash11-18-06, 11:35 PM | Malkieri, don't worry, the whole thing's checked out. The AC bonus comes from the belt the Living Blender is wearing, and the Bracers of Blinding Strike are from the FRCS, with some extra effects approved by me. I don't see a Ring of Giant Form, though. |
| ardh0511-19-06, 12:39 AM | I paid to have a 1/day Gaint Form(colossal) on a Ring of Freedom of Movement(paying the 1.5 price for the less expensive effect). I figured out the price a while ago, I can do so again if you want me to... If you don't like me having that spell on the ring, I can figure out something else to do with that money later... |
| Seerow11-19-06, 12:45 AM | Hrm, I know it's been a long time... but an idea just occured to me while reading this last page. If I find the time, I may be entering another character to compete soon. Big if, but hey. |
| Taeldrin Laesrash11-19-06, 09:26 AM | Sounds okay, Ardh05. What's the Caster Level? Seerow, feel free to play. I've got something brewing too... |
| AngelLemmingThief11-19-06, 10:10 AM | Drink potion of Barkskin +5 Make Living Blender dodge target. AC 61 HP 368 |
| ardh0511-19-06, 11:18 AM | LB moves to L14, the north edge of the central bridge. A couple of notes... Animated Shields of Infinate Arrow Deflection don't use the owner's Reflex save... it gets a seperate one... I'm not sure of the mechanics... but I thought I would mention that. as for the 10-ft step as a 5 ft, that's a DC 40 tumble check. I'll post the source when I find it again... |
| AngelLemmingThief11-19-06, 11:41 AM | Activate ring of invisibility. Move to H08. That's pretty cool, with my mod of +59 I should be able to make that check quite easily too ;) |
| ardh0511-19-06, 08:41 PM | LB holds his position, holding his swords in a defensive position. Total Defense AC 71 (FF:59) |
| AngelLemmingThief11-20-06, 05:21 AM | Activate Mirror Image Mirror Images (1d4+3=6) (http://invisiblecastle.com/find.py?id=735114) Move to J14. |
| ardh0511-20-06, 10:08 AM | I still can't see you... Total Defense AC: 71 (59 FF) HP: 473 |
| AngelLemmingThief11-21-06, 05:54 AM | I still can't see you... Total Defense AC: 71 (59 FF) HP: 473 You'll see me now, tis time to slice n dice. 5' Step Activate Haste effect of Blinding Speed (basically for the +1 to hit) Un-Power attack for 5 using Dexterous Attack Activate Flurry of Swords Images for Flurry of Swords (1d4+3=4) (http://invisiblecastle.com/find.py?id=736638) Attack routine becomes Chosen Rapier -- 51/51/51/46/41/37 (1d6 + 18/15-20) Off-hand -- 42/42/37/32 (1d6 + 15/15-20) My first attack against you is vs AC 59, all others against 71 requiring 20s. I'll roll 10 d20s for the attacks in the order above. Flurry attacks (1d20=2, 1d20=18, 1d20=11, 1d20=17, 1d20=19, 1d20=14, 1d20=17, 1d20=18, 1d20=5, 1d20=4) (http://invisiblecastle.com/find.py?id=736642) Ironically enough I rolled a 2 on my first attack so I miss you! But now for the 4 images who get the same attacks but cause subdual damage. Image 1 (1d20=9, 1d20=15, 1d20=17, 1d20=6, 1d20=4, 1d20=6, 1d20=10, 1d20=14, 1d20=10, 1d20=12) (http://invisiblecastle.com/find.py?id=736644) Misses. Image 2 (1d20=12, 1d20=13, 1d20=2, 1d20=5, 1d20=3, 1d20=8, 1d20=5, 1d20=10, 1d20=7, 1d20=4) (http://invisiblecastle.com/find.py?id=736646) Misses. Image 3 (1d20=15, 1d20=14, 1d20=13, 1d20=18, 1d20=18, 1d20=9, 1d20=2, 1d20=18, 1d20=5, 1d20=5) (http://invisiblecastle.com/find.py?id=736648) Misses. Image 4 (1d20=14, 1d20=3, 1d20=15, 1d20=20, 1d20=20, 1d20=6, 1d20=20, 1d20=3, 1d20=1, 1d20=11) (http://invisiblecastle.com/find.py?id=736650) Go image 4! I'm glad someone did something! That's two on-hand hits plus one off-hand. Oh yeah, potential crits...yeah right, but let's see Image 4 - confirmation rolls (1d20=16, 1d20=3, 1d20=4) (http://invisiblecastle.com/find.py?id=736652) Nope. So that's 3d6 + 51 subdual damage, not bad for 50 attacks ;) Image 4 - damage (3d6+51=60) (http://invisiblecastle.com/find.py?id=736654) Note: the 4 mirror images from Flurry of Swords disappear, leaving the 6 that were there previously. Galad appears before the Living Blender on the bridge, accompanied by several other dashing swashbucklers. Drawing on his boundless energy he brings forth his most powerful ability. Suddenly more images appear. A blinding series of attacks ensues, too fast for the eye to follow. When the dust settles the Living Blender is sporting a very slight bruise. Galad shrugs, twirls his moustache, and sets himself for the pain. |
| ardh0511-21-06, 12:24 PM | LB takes the hits and Grins. "So that's where you are..." Quickened Breath Weapon (Cone, Sonic, 6d8 damage, Save DC: 22) Recovery Time: Breath Recovery, Quicken, Recover Breath (1d4+3=5) (http://invisiblecastle.com/find.py?id=736913) 5 rounds until next breath weapon initiate Dervish Dance, Atk and Damage +5 Full round attack (45/45/45/45/40/40/35/35/30/30, alternating swords) Attack rolls, 1st 2 attacks vs AC 40, all others against AC 61 1d20+45=59, 1d20+45=59, 1d20+45=64, 1d20+45=64 (http://invisiblecastle.com/find.py?id=736953) all hit, 2 possible crits 1d20+45=54, 1d20+45=58 (http://invisiblecastle.com/find.py?id=736956) I just looked at your character... shouldn't your AC be 51(46+5)/30FF? I'm not sure if those confirm or not... I'll calculate for either way... 1d20+40=57 (http://invisiblecastle.com/find.py?id=736973) 1d20+40=44 (http://invisiblecastle.com/find.py?id=736975) Miss 1d20+35=47 (http://invisiblecastle.com/find.py?id=736978) Miss 1d20+35=44 (http://invisiblecastle.com/find.py?id=736982) Miss 1d20+30=36 (http://invisiblecastle.com/find.py?id=736987) Miss 1d20+30=39 (http://invisiblecastle.com/find.py?id=736989) Miss Damage rolls: 4 known hits, 1 unsure hit, 2 unsure crits Breath weapon: 6d8=31 (http://invisiblecastle.com/find.py?id=736969) Attacks: 1d12+1d6+30=32 (http://invisiblecastle.com/find.py?id=736965) 1d12+2d6+30=40 (http://invisiblecastle.com/find.py?id=736991) 1d12+1d6+30=36 (http://invisiblecastle.com/find.py?id=736993) 1d12+2d6+30=35 (http://invisiblecastle.com/find.py?id=736995) I see no energy resistance, so I won't worry about that. 32+40+36+35=143 damage if those attacks I was unsure about hit, add this to the damage: 1d12+1d6+30=34 (http://invisiblecastle.com/find.py?id=736996) Sonic, Acid, Lightning (3d10+3d10+3d10=45) (http://invisiblecastle.com/find.py?id=737010) 35*3+36*3(Mercurial Greatswords have a *4 crit)=213 213+34+45=292 for a total of 435 damage... which would kill you... for the mirror image... I'm just going to roll a d8, an 8 means I hit you with the first attack, I recieve Blindsight after the first attack hits, so I'll know where you are. 1d8=8 (http://invisiblecastle.com/find.py?id=737016) I hit you with the first attack, then I gain blindsight so I know where you are from now on. EDIT: I think I see why my friends told me to stop playing around with Thri-kreen Dervishes... |
| AngelLemmingThief11-21-06, 02:13 PM | I shall start thusly - :tiphat: nice work sir. Now comes the fun :) [I am noting at this point, that I think my char is dead but want to clarify for future purposes.] LB takes the hits and Grins. "So that's where you are..." Quickened Breath Weapon (Cone, Sonic, 6d8 damage, Save DC: 22) Recovery Time: Breath Recovery, Quicken, Recover Breath (1d4+3=5) (http://invisiblecastle.com/find.py?id=736913) 5 rounds until next breath weapon Shouldn't be a problem with Ref +28 and evasion. Ref save (1d20+28=43) (http://invisiblecastle.com/find.py?id=737232) Saved, evaded. initiate Dervish Dance, Atk and Damage +5 Full round attack (45/45/45/45/40/40/35/35/30/30, alternating swords) Attack rolls, 1st 2 attacks vs AC 40, all others against AC 61 1d20+45=59, 1d20+45=59, 1d20+45=64, 1d20+45=64 (http://invisiblecastle.com/find.py?id=736953) all hit, 2 possible crits 1d20+45=54, 1d20+45=58 (http://invisiblecastle.com/find.py?id=736956) Those 2 attacks look an awful lot like 4 attacks!? Edit: got it now, duh! I just looked at your character... shouldn't your AC be 51(46+5)/30FF? Good point, lets clarify. 10 base + 0 shield (used off-arm in attack, silly Galad!) + 15 dex + 6 cha + 10 armour/braces + 5 defl/ring + 5 nat/potion + 4 dodge = 55 Minus 25! for flat-footed gives a measly 30. I think you just missed my dodge bonus. I'm not sure if those confirm or not... I'll calculate for either way... 1d20+40=57 (http://invisiblecastle.com/find.py?id=736973) 1d20+40=44 (http://invisiblecastle.com/find.py?id=736975) Miss 1d20+35=47 (http://invisiblecastle.com/find.py?id=736978) Miss 1d20+35=44 (http://invisiblecastle.com/find.py?id=736982) Miss 1d20+30=36 (http://invisiblecastle.com/find.py?id=736987) Miss 1d20+30=39 (http://invisiblecastle.com/find.py?id=736989) Miss Damage rolls: 4 known hits, 1 unsure hit, 2 unsure crits Breath weapon: 6d8=31 (http://invisiblecastle.com/find.py?id=736969) Attacks: 1d12+1d6+30=32 (http://invisiblecastle.com/find.py?id=736965) 1d12+2d6+30=40 (http://invisiblecastle.com/find.py?id=736991) 1d12+1d6+30=36 (http://invisiblecastle.com/find.py?id=736993) 1d12+2d6+30=35 (http://invisiblecastle.com/find.py?id=736995) I see no energy resistance, so I won't worry about that. 32+40+36+35=143 damage if those attacks I was unsure about hit, add this to the damage: 1d12+1d6+30=34 (http://invisiblecastle.com/find.py?id=736996) Sonic, Acid, Lightning (3d10+3d10+3d10=45) (http://invisiblecastle.com/find.py?id=737010) 35*3+36*3(Mercurial Greatswords have a *4 crit)=213 213+34+45=292 for a total of 435 damage... which would kill you... for the mirror image... I'm just going to roll a d8, an 8 means I hit you with the first attack, I recieve Blindsight after the first attack hits, so I'll know where you are. Does Blindsight work? I guess so :) 1d8=8 (http://invisiblecastle.com/find.py?id=737016) I hit you with the first attack, then I gain blindsight so I know where you are from now on. EDIT: I think I see why my friends told me to stop playing around with Thri-kreen Dervishes... I'm kinda curious about the first 2/4 attack thing (edit: got it, duh!). But it look like me go splat. Silly me. Shouldn't have attacked with off-hand, ho well :) Actually I think you are multiplying your elemental damage in your crits, is that right? And to finish on a positive note :tiphat: again. |
| ardh0511-21-06, 03:35 PM | OK... so AC was 55... hold on, let me double check damage... you might have survived... only 1 crit, that first one didn't confirm... and all the elemental damage d6's rolled 1's, so that doesn't matter much... 99(crit)+177(regular)+30(burst)=306 damage, you survived with 62 HP left. THE DUEL CONTINUES!!! I did miss the dodge bonus... I believe it would take more than a 1st level spell to beat blind-sight... anyways... it's your turn, ALT. |
| AngelLemmingThief11-21-06, 04:53 PM | You're right, it would take more than a 1st level spell, and Mirror Image is 2nd :P But yeah I agree with you. Um, what to do? Can't get out of your range, can't stop you hitting me... hmmms. If in doubt rely on luck :) Fight defensively: -4 to hit, +5 dodge bonus to AC due to high Tumble AC:66 Unpower-attack for 9, gives +55/+55/+50/+45/+40 (1d6 + 16/15-20) Attacks (1d20=16, 1d20=18, 1d20=17, 1d20=11, 1d20=7) (http://invisiblecastle.com/find.py?id=737637) I think your AC is 72 again? If so the second roll hits just, potential crit. Confirmation (1d20+55=67) (http://invisiblecastle.com/find.py?id=737645) Nah. So Damage (1d6+16=20) (http://invisiblecastle.com/find.py?id=737647) + 1 con. |
| LordBOB77711-21-06, 07:29 PM | um..... what is Unpower-attack? |
| ardh0511-21-06, 08:32 PM | Actually it was 73... (Combat focus improves the bonus from the Dodge feat by 1) but you still hit. LB takes the hit, grins... and reveals why he is known as the Living Blender Activate 1,000 cuts Full Round Attack: 45/45/45/45/45/45/40/40/40/40/35/35/35/35/30/30/30/30 Again, the first 2 attacks are against AC 30, all of the others are against AC 66 1d20+45=49, 1d20+45=57, 1d20+45=58, 1d20+45=48, 1d20+45=63, 1d20+45=61 (http://invisiblecastle.com/find.py?id=737894)2 hits 1d20+40=42, 1d20+40=46, 1d20+40=51, 1d20+40=49 (http://invisiblecastle.com/find.py?id=737902)no hits 1d20+35=44, 1d20+35=49, 1d20+35=50, 1d20+35=47 (http://invisiblecastle.com/find.py?id=737904) no hits 1d20+30=43, 1d20+30=49, 1d20+30=46, 1d20+30=47 (http://invisiblecastle.com/find.py?id=737906) no hits 2 hits, no crits rolling damage: I'm combining the damage into 1 roll. 2d12+3d6+60=75 (http://invisiblecastle.com/find.py?id=737908) 75 damage, Galad is at -13. I win. Good duel. |
| Taeldrin Laesrash11-21-06, 10:26 PM | um..... what is Unpower-attack? Un-Power Attack is ALT's name for Dextrous Attack, the Arcane Duelist's ability to subtract a number from damage rolls and add it to attack rolls. |
| AngelLemmingThief11-22-06, 04:00 AM | Un-Power Attack is ALT's name for Dextrous Attack, the Arcane Duelist's ability to subtract a number from damage rolls and add it to attack rolls. Word. Good duel ardh :) What would you guys think about having a ladder? |
| ardh0511-22-06, 10:10 AM | that sounds like it might be fun... I'm going to do a duel between my 2 thri-kreen's... would you guys like me to post it? Oh... and the caster level for the Ring of Giant Form is 17. |
| rob_douglas11-22-06, 11:22 AM | I wish I had more time for this thread - but one big question. When going up against the Living Blender, why is anyone trading Full Attack actions, and not using trip, disarm, sunder, and hit and run tactics - other than that it would take a really long time to do the whole duel. Even if you give him an AoO and his regular attack, and you only get 1 attack, that still is a better return on investment than the current tactics. I know we saw some nice sunder cheese earlier (well done! ;)) but it is still a purposefully effective tactic. Or get an item that casts quickened slow every round, in the hopes of eventually slowing him down to 1 attack.... Slow automatically dispels Haste (no save) as well. I guess at this level, because of epic weapon costs, one of the big multi-weapon fighting balances fell out, namely that normally a 2+ weapon fighter can't afford weapons as effective as the single weapon fighter. But the Thri-kreen can afford 12 +10 swords (2,400,000) before the other can afford 1 +11 one (2,420,000). Hmmmm.... ROB |
| Taeldrin Laesrash11-22-06, 12:40 PM | I don't know, honestly. My first character here was built around a flurry of tripping maneuvers coupled with Spring Attacks, but was still really fragile. When ALT fought me a duel or two ago, his character pretty much was centered around Spring Attacking with his Wounding weapon. Maybe someone will learn not to take the Living Blender head-on. Okay, that aside, good job, ALT and Ardh05. Who wants to duel now? |
| Draegun Fury11-22-06, 01:06 PM | Would anyone be intereted in a Level 20 Duel against a JEDI (using the StarWars Rules), in otherwords, you make a Level 20 D&D Character and I make a Level 20 StarWars Character. I just want to see how the two games balance in a duel. Cheers. |
| AngelLemmingThief11-22-06, 01:45 PM | I was roughly kind of going on the theory that our characters do not have knowledge of each others abilities. If Galad had known about LB's abilities he would have tried to stay clear. Also, in theory, Flurry of Swords should swiftly take people down, but as you see, in practice it doesn't. Which reminds me - where are Mercurial weapons from? I want one! |
| AngelLemmingThief11-22-06, 01:50 PM | I wish I had more time for this thread - but one big question. When going up against the Living Blender, why is anyone trading Full Attack actions, and not using trip, disarm, sunder, and hit and run tactics - other than that it would take a really long time to do the whole duel. Even if you give him an AoO and his regular attack, and you only get 1 attack, that still is a better return on investment than the current tactics. With trip, disarm, sunder, etc... wouldn't you end up still standing next to them so they can full attack you? Tis alright if you let them come to you first I suppose. As for hit and run, doesn't work so well when they move faster than you ;) Of course Galad didn't know that ;) Time is a big factor as I do want to devote ample time to the epic playtest and JF's game. Oh and yeah, as it turns out TWFing and full attacking ain't a great idea which is why I started focusing on Spring Attacking, it wasn't my original plan, as such. |
| Taeldrin Laesrash11-22-06, 02:06 PM | Would anyone be intereted in a Level 20 Duel against a JEDI (using the StarWars Rules), in otherwords, you make a Level 20 D&D Character and I make a Level 20 StarWars Character. I just want to see how the two games balance in a duel. Cheers. I have no idea about the Star Wars rules, and even less if they are compatible with D&D. Also, the duels are specifically epic, so I hope you can make an epic rendition of a Jedi. So, to be frank, I need more info. ALT, you are right. Witch said that characters should not be built to specifically fight another foe, which is a rule I plan to uphold. Secondly, the mercurial weapons are in the Arms & Equipment Guide, a certified book (Although 3E). |
| Draegun Fury11-22-06, 02:11 PM | I have no idea about the Star Wars rules, and even less is they are compatible with D&D. Also, the duels are specifically epic, so I hope you can make an epic rendition of a Jedi. So, to be frank, I need more info. ALT, you are right. Witch said that characters should not be built to specifically fight another foe, which is a rule I plan to uphold. Secondly, the mercurial weapons are in the Arms & Equipment Guide, a certified book (Although 3E). Its alright, I'll do the play tests in RL, I am still however interested in dueling. Are Paragons allowed? If so what LA are they, +15? Cheers. |
| Taeldrin Laesrash11-22-06, 03:29 PM | Paragons and Pseudonaturals are tricky business. I've decided to disallow them, since the balance of power is totally screwed up. Sorry. |
| Draegun Fury11-22-06, 04:24 PM | :weep: But, but, my Elven Assassin. Back to the drawing board. |
| Viper322011-22-06, 08:19 PM | Actually it was 73... (Combat focus improves the bonus from the Dodge feat by 1) but you still hit. LB takes the hit, grins... and reveals why he is known as the Living Blender Activate 1,000 cuts Full Round Attack: 45/45/45/45/45/45/40/40/40/40/35/35/35/35/30/30/30/30 Again, the first 2 attacks are against AC 30, all of the others are against AC 66 1d20+45=49, 1d20+45=57, 1d20+45=58, 1d20+45=48, 1d20+45=63, 1d20+45=61 (http://invisiblecastle.com/find.py?id=737894)2 hits 1d20+40=42, 1d20+40=46, 1d20+40=51, 1d20+40=49 (http://invisiblecastle.com/find.py?id=737902)no hits 1d20+35=44, 1d20+35=49, 1d20+35=50, 1d20+35=47 (http://invisiblecastle.com/find.py?id=737904) no hits 1d20+30=43, 1d20+30=49, 1d20+30=46, 1d20+30=47 (http://invisiblecastle.com/find.py?id=737906) no hits 2 hits, no crits rolling damage: I'm combining the damage into 1 roll. 2d12+3d6+60=75 (http://invisiblecastle.com/find.py?id=737908) 75 damage, Galad is at -13. I win. Good duel. Curious, what is letting you attack him at an ac that's 36 lower? |
| ardh0511-22-06, 08:35 PM | It's the blurring weapon enchantment, it makes the opponent flat-footed for the first attack of the enchented weapon every round, it's a +2 enchantment from... somewhere, I'll check that out ASAP (I'm fairly certain that its in either the Arms and Equipment Guide or one of the Complete books) And the next character will be completely different (Single-sword wielding, armored, non-Thri-Kreen), I promise... |
| Taeldrin Laesrash11-24-06, 09:37 PM | Er...Anyone here? I'll take on someone if a duel is needed. |
| LordBOB77711-24-06, 10:15 PM | it gets hard to duel when the DM is the one playing AND the one making the rules. But do whatever ya want |
| ardh0511-25-06, 12:44 AM | 2 things.. 1: Is Fiend Folio allowed? I'm looking at that for my next guy's race. 2: have we come up with a figure for 7 steps above 2d10/3 above 12d8? If you guys have that, I can use that Monk I've got. Ir there a chance we could do a tournament of the winners(besides the Paragon and Pseudonatural, as those have been banned)? |
| LordBOB77711-25-06, 02:02 AM | I would almost like to se a battle royal, though i know if would be VERY hard to do. |
| AngelLemmingThief11-25-06, 03:20 AM | Let's get ready to rummmmmmmmmmmmmmmmmbbbbbbbbbbbbbbbbbllll lllllle Or... Somebody get the tables :) |
| ardh0511-25-06, 08:56 AM | I would almost like to se a battle royal, though i know if would be VERY hard to do. We can still try it... I know I wouldn't mind extra wait in a battle... but I guess it's a matter of how many people are interested... |
| Witch11-25-06, 09:00 AM | it gets hard to duel when the DM is the one playing AND the one making the rules. But do whatever ya want That's rather nonsense. If you don't trust the DM, what then? I've played enough duels as both DM and player on another site when I was organising Mage Duels. |
| Taeldrin Laesrash11-25-06, 09:44 AM | Thank you, Witch. Secondly, I'll alow the Fiend Folio. Thirdly, I think seven steps above 12d8...I'll get back to that. EDIT: It'd come out as 96d8, I think. But ardh05, could you tell me how you got that 12d8 damage in the first place? EDIT 2: Three steps? Oh....48d6. |
| Witch11-25-06, 09:58 AM | It's 3 steps above 12d8, and 7 steps above 2d10, Taeldrin. At least, that's what I understood. |
| LordBOB77711-25-06, 10:47 AM | I never said i wouldnt trust the DM, just that it might be hard. Though maybe thats just me. I get confused real easily and sometimes i hurt myself. EDIT: hey ARD, can you repost how your getting that many steps for your damage please. |
| Seerow11-25-06, 10:56 AM | Can someone update me on what's allowed for sources here now? Has it been pretty much shifted to anything goes, or is there still a list of sources? (I ask because the original list was based on Witch's book collection... as he's no longer running it I assume it's changed) |
| Witch11-25-06, 10:57 AM | My original post has the list, and the post following it is Taeldrin's. Both posts contain the rules - his post being additions or changes from mine, I presume. (PS, Taeldrin, if you want me to edit the original post, just let me know here) |
| Taeldrin Laesrash11-25-06, 11:01 AM | The allowed books are on the first two posts of the threads, based off mine and Witch's books (I have most of those, anyway). And yes, my page is pretty much all addendums to your post. Welcome back, by the way. |
| Seerow11-25-06, 11:32 AM | Ah, stupid me for not checking. I wouldn't have thought you had the first post in the thread... but no matter. Now for the next question-Does the Chameleon PrC count as a spellcaster? It gets up to 6th level spells, but then, so does the Psiwar. Basically I have two builds I'm playing around with. One I'm not sure of because I may or may not need a source not available (There's something I KNOW I've seen, but can't remember where it's from, looking for it currently), and the other would be using the Chameleon. Course, I may just not get either, I could get busy again soon. But we'll see. |
| ardh0511-25-06, 08:03 PM | hey ARD, can you repost how your getting that many steps for your damage please. Ok. 2d10 is the damage a 20th level monk does with an unarmed strike. Add 1 damage step for Improved Natural Attack. Add 3 steps due to 12 levels Initiate of the Draconic Mystery (1 step every 4 levels) that is how I got 4 steps above 2d10. I got 3 more steps due to the initiate's ability to turn into a huge dragon of any type, 2 steps. the final damage step comes from the Fang Dragon being treated as 1 size category larger for calculating natural attack damage. Thus 4, then 7 steps above 2d10. From AaEG, 4 steps above 2d10 is 12d8. I only need 3 steps above that. |
| Taeldrin Laesrash11-25-06, 08:59 PM | Seerow, unless you don't use the casting-granted focuses, Chamaeleon is unusable. Ardh05, I gave my answer to the question on the previous page. I used Deities and Demigods, though. BTW, Witch, if you're still here, could you put a note on your post about the rules continuing with my post? |
| Seerow11-25-06, 10:29 PM | =( Even if I only used buff spells? Ah well, there goes that build. And the thing I was looking for for the other one was from not one, but two sources unavailable. (Savage Species and one of the Eberron splats) |
| ardh0511-25-06, 11:30 PM | Hey, TL... LordBOB was asking how I got that many steps, I was just reposting it. |
| Witch11-26-06, 09:12 AM | BTW, Witch, if you're still here, could you put a note on your post about the rules continuing with my post? Done :) |
| Taeldrin Laesrash11-26-06, 11:30 AM | Hey, TL... LordBOB was asking how I got that many steps, I was just reposting it. I know. I gave my answer several posts back. Witch, thanks. |
| LordBOB77711-26-06, 12:56 PM | thread post count = 1000 !!!! |
| Taeldrin Laesrash11-29-06, 09:13 AM | Anyone here? |
| Witch11-29-06, 09:17 AM | Well, I don't really have the time to build a lot of characters just for these duels, but if theres -nothing- going on, I could try out a divine caster I have running somewhere at level 30. Unfortunately they're not allowed by my own rules, so it'd only be a gig, until a serious battle was held. |
| ardh0511-29-06, 11:29 AM | why don't we try a multiple character brawl? I think that would be fun to try. for the battlers, we could use past winners, or whoever's interested... but use characters that are already here. any thoughts on that? |
| AngelLemmingThief11-29-06, 12:07 PM | I'd be up for that, just give me a few days to get back from India :) |
| Seerow11-29-06, 01:25 PM | Fine, Witch gets his divine caster and I get my Chameleon. We have fun killing each other while waiting for a serious fight =D |
| Witch11-29-06, 01:27 PM | Sure :) Do we need to post these characters in another thread, since they technically aren't part of the melee duels? |
| Seerow11-29-06, 01:37 PM | I suppose we could make our own. I'd need to update my character a bit. The one I intended on using is one I made for a 20th level example, and wasn't going to bother with updating without an okay. *goes off searching for stuff* |
| Witch11-29-06, 01:41 PM | Note that I'm not going to adapt mine at all, really, so I might really die :) |
| Seerow11-29-06, 01:45 PM | Eh. Would you rather be facing a 20th level character instead of 30? Because that's pretty much the main change I'll be making to him. (And it seems there's no epic chameleon progression. Guess I'll have to look for something else to do in Epic) |
| Witch11-29-06, 02:04 PM | Nono, I don't mind you changing yours; I'm simply not going to change mine :) |
| Bonzai11-29-06, 07:26 PM | Hmm... I might roll a character up for fun. I suck at optimisation, but what the hell. First there is one custom magic item I would like to be approved. Dugan's Stein of Endless Lager An ornate mithral stien of Dwarven make. When the Stein is raised and the command word of "Cheers!" is spoken, it streams a steady supply of stout Dwarven Beer. The effect is ended when the lid on the stein is shut. Basicly a decanter of endless water, except that it's Beer. GP cost 9,000 |
| ardh0511-29-06, 08:13 PM | Hmm... maybe by the time you guys get done with your SC duel, I'll have my archer ready... It's looking like I'll be doing a Ranger 14/OotBI 16, all I need to do is pop in stats. 1 question though... how do you determine to base save for Animated shields of Infinite Arrow Deflection? |
| Seerow11-30-06, 12:10 AM | Hrm, what happens when you cast Greater Magic Weapon on a Mindblade, or more specifically, a Mindarrow from the Soulbow? Do you get the effect or no? And Ard: My character is really more of an archer than a spellcaster. He's just a bit too much of a caster to be allowed under the current rules. I can only hope Witch isn't going to abuse CLed Blasphemy and such =D; |
| askala311-30-06, 02:45 AM | This is tempting, though I don't know if I have the time… Actually, I want to know if the alternate half-fiend templates are allowed (i.e. half-balor and the like). Its a WotC web enhancment, this link should work. http://www.wizards.com/default.asp?x=dnd/we/20060630a |
| Taeldrin Laesrash11-30-06, 09:31 AM | Hmm... maybe by the time you guys get done with your SC duel, I'll have my archer ready... It's looking like I'll be doing a Ranger 14/OotBI 16, all I need to do is pop in stats. 1 question though... how do you determine to base save for Animated shields of Infinite Arrow Deflection? Hm. I have an archer ready for a duel too. Seerow and Witch, I don't know whether I should let you fight the proposed fight. You do realize that the winner, being in breach of the duel rules, would not go into the battle royale. Bonzai, the item is approved. But it's just switching water with beer. Why send it through me? Askala3, I'll simply check your character when it's done and make sure there's nothing out of whack. |
| askala311-30-06, 01:32 PM | Askala3, I'll simply check your character when it's done and make sure there's nothing out of whack. Cool, I will point out that the half-fiend I'm going for won't have wings and therefore can't fly… |
| Seerow11-30-06, 02:11 PM | Seerow and Witch, I don't know whether I should let you fight the proposed fight. You do realize that the winner, being in breach of the duel rules, would not go into the battle royale. I had no intentions of doing so anyway. As Witch said, it'd probably have to go in its own topic. |
| Witch11-30-06, 02:40 PM | Yeah, we can just do it in our own topic :) Would you like to DM it though, Taeldrin? |
| LordBOB77711-30-06, 03:15 PM | Personally I dont see a problem with the duel here. Just put a disclaimer at the beginning on your duel stating that this is a mock duel, its just for fun. Also include that normally spellcasters arent allowed. There is no reason to start another thread for your duel. |
| Seerow11-30-06, 03:44 PM | To avoid clutter? =P But yeah, I've been lazy about updating, and I'll be out all day tomorrow. So I probably won't have my character up til either tonight or Saturday. One or the other. |
| 7days11-30-06, 06:20 PM | Has anyone decided how the experience point buy off with a kensai would work with these duels? If not, would you make a ruling Taeldrin? Thanks. I still want to make a dueler since the pseudo's expiration date has passed. By the way, I like the idea of an all out brawl. |
| Taeldrin Laesrash11-30-06, 07:59 PM | Witch, Seerow, I might make a mock duel thread for your fight. Or one of you could. Tell me when you're both ready, and I'll do something. 7days, If you mean the UA LA-Buyoff, I'm not going to let that through. Don't let that stop you, though. |
| Seerow11-30-06, 08:05 PM | TL: He's referring to the Kensai gaining free weapon enhancements at the cost of experience. |
| ardh0511-30-06, 09:07 PM | I believe that was addressed at the beginning of this thread... you have enough EXP to reach level 30, you can burn it to create/enhance items (mainly for the Kensai, because you can't make anything good w/o being a spellcaster...) if you want. EDIT: Found it... it's on the first page, post #22 |
| 7days11-30-06, 10:19 PM | Got it, thanks. |
| Kell_Kheraptis12-02-06, 12:10 PM | I saw the listing for the FRCS being allowed. Anything else allowed that is FR specific? Such as Champions of Ruin? There are a couple really nice PrCs in there that are excellent for dueling (one in particular that would rock against non-monks). I don't know if it was mentioned before, having skimmed over the 1000+ posts and no search, but if it is, I can have a concept or two done within a couple hours. Thanks! ~Kell |
| askala312-02-06, 01:11 PM | In one of the recent posts I saw that the Fiend Folio was allowed, which gives me a question… If I am using a 2-handed weapon could I benefit from two fiendish graft clawed arms? |
| Taeldrin Laesrash12-02-06, 06:34 PM | Champions of Ruin isn't allowed. The list comes from my book collection for the most part. Secondly, yes, the Fiend Folio is allowed, but I'll have to recheck the graft rules to see if you can have a pair of arms scot-free. |
| Malakai_Demonos12-02-06, 07:57 PM | I'm thinking about possibly making a character for this if ya'll have me. The main one I'm thinking about though is the classic Leap attacking Barbarian with shock trooper. But, that build is kinda chessy. With maybe a splash of psy warrior or Psionic Lion’s Charge Boots; how much would those be worth? I'd say a lot, I could make a pair for you to peach if you want. Another build might be a Tempest using bounding assault and rapid blitz from PH2. But, would you say that the tempest two weapon spring attack would give me an extra attack with bounding assault and rapid blitz? Another character I might do is a combat rogue. Though, that might be worthless considering everyone will have made themselves immune to sneak attack via custom magic items or fortification armor. |
| Taeldrin Laesrash12-03-06, 09:11 AM | You don't have to tell us. Make something and put it here. |
| Witch12-03-06, 09:16 AM | I'll make that thread for the duel against Seerow, Taeldrin, and PM you the build I currently have; is that fine? |
| Taeldrin Laesrash12-03-06, 12:41 PM | Okay, me and Witch have run over his character; Seerow, please do so at any time. |
| Kell_Kheraptis12-03-06, 02:32 PM | With no CoR allowed in mind, my current build will be Duskblade 18/Warblade 2/Eternal Blade 10 using some sort of elf (more than likely a snow elf from Frostburn, but anything is possible at this point...might even go grey elf if I take that Int for Str epic feat for damage). |
| Taeldrin Laesrash12-03-06, 06:07 PM | Once again: Show, don't tell. Make a character, and post it in the Let's Duel thread (A link is in the 2nd post of the thread). |
| Taeldrin Laesrash12-07-06, 09:49 PM | Well, anybody still here and would like to duel? |
| Drake_the_Windseeker12-08-06, 11:21 AM | Yeah, I'm just waiting for you to tell me if I can use the feat and Draconic Graft I want to. |
| Bonzai12-08-06, 05:43 PM | I wouldn't mind dueling on Witch's less restrictive thread. I would like to experiment with how Incarnum holds up in the epic levels. Maybe Soulborn 20/Incandecent Champion 10 or Totemest 20/Barbarian 2/Totem Rager 8, or something like that. |
| Witch12-08-06, 05:44 PM | Bonzai - build yourself a level 45 version of that, and I'll take you on with another of my creations - what do you say? :) (For my playtesters: it's not that hydra, and it's far below CR 45) |
| Taeldrin Laesrash12-08-06, 07:50 PM | Okay, I've approved Drake Windstriker's RoD material. Is there anyone else who would like to fight? Bonzai, Witch: If Seerow isn't dueling anytime soon, you two can fight in the Mock Epic Duels. For the record, MoI is primarily banned because I don't own the book (I've been considering it, though. Yay or nay?) |
| Bonzai12-08-06, 11:58 PM | I really like MoI. It's not over powered, but it can be used in all kinds of ways. Plus I like the flavor. I have heard many say that it is under powered in the latter levels. This may be a good opportunity to see if that is true. Tell you what, I will work on a lvl 45 Totemist, and for fun, I will make it a Kobold, with some of the Races of the Dragon melds. To make things easier, here are two links, http://www.wizards.com/default.asp?x=dnd/ex/20060912a&page=4 and http://www.wizards.com/default.asp?x=dnd/ex/20050907a&page=3 . That gives you the Totemist class and 3 of the 9 melds I will be using. I will work on the build tomorrow. Initial idea will be Kobald Totemist 20/Totem Rager 10/Barbarian 15. I will write out summaries of what melds I use that aren't listed, and the Totem ragers class features. |
| Taeldrin Laesrash12-09-06, 09:29 AM | Very well. Post it in the Mock Epic Duels. Thanks for the links. |
| Witch12-09-06, 09:38 AM | Taeldrin - I'll be using Behemoth to try that :) Do you still have the link, or do I need to send it again? |
| Taeldrin Laesrash12-09-06, 10:53 AM | Er, the what? I'm drawing a blank right now, please post the link. |
| Witch12-09-06, 12:52 PM | Taeldrin has the statistics required :) Let me know when you're ready, Bonzai. You'll be facing something that has a preliminary CR of 36, but I think it is somewhat too high. |
| Kell_Kheraptis12-09-06, 01:11 PM | I'm still here, just had a slight net problem for a few days. My psychic warrior is 90% finished, the remainder pending upon free time away from work. |
| AngelLemmingThief12-09-06, 01:30 PM | Deleted: Posted to wrong epic duels thread. |
| Drake_the_Windseeker12-09-06, 04:06 PM | My character is finally ready to deal some hurtin'! *grins* Bring it on! |
| Taeldrin Laesrash12-12-06, 09:21 AM | So. Anybody ready to fight? I've got something, if necessary. (Live, you stupid thread, live!) |
| ardh0512-12-06, 11:56 AM | I have 2 characters almost ready... 1: A non-dervish Thri-Kreen multi-wielder 2: The Archer... Now for the questions that prevent these fine characters from being completed... 1: Will you allow a piece of equipment from Sword and Fist? 2: May I pull Ranger spells from the Spell Compenduim? 2b: Where am I allowed to use Ranger-Losing-Animal-Companion-to-Gain-Something-Else from(sources, I won't be using the PHBII one) |
| Fah_T12-12-06, 12:28 PM | I've got the half ogre posted in the "lets duel" thread and a thri-kreen multi-wielder ready to go. I can post the thri kreen whenever but didnt want to flood the thread with builds that may never get action. Edit: I'm glad to see so many people like thri kreen for non magic builds. |
| AngelLemmingThief12-12-06, 01:10 PM | Those extra arms do come in very handy*. Personally I have an aesthetic issue with them. Which is why I've been considering mutant sahaugin for my 4-armed needs. *heh |
| Bonzai12-13-06, 02:01 AM | Lol, speaking of extra arms... I have a few questions. I am putting the the finishing touches on my Epic Totemist. 1.First one is about the soul meld Claws of the Wyrm, http://www.wizards.com/default.aspx=dnd/ex/20060912a&page=4 . My question is, do these count as natural attacks? In the MotI source book it has a lot of melds that create claws or bite attacks, which specificly state that they count as natural weapons. This, being the first meld officially published out side MotI, doesn't specificly state that it does. It simply says that you gain a claw attack, and if you already had one, take which ever is better. I would say they count, but I am not the DM here. So I would like to ask for a ruling. 2. Is the rule about no flyers still in effect? 3. I guestimated the starting gold of a lvl 45 character as being about 20,100,000. Is that about right? Other than those questions, I am pretty close to being done. Hardest part was spending all the money. lol. |
| Witch12-13-06, 05:08 AM | I think I've posted the starting money for level 45 in the Mock Epic Duels thread. |
| Taeldrin Laesrash12-13-06, 07:14 PM | I'll call the Claws natural weapons. EDIT: Ardh05, interestingly, I've also got an archer. 2a.You'll have to show me the item, I don't have Sword & Fist. 2b. Yes. You've got the same idea as me, don't you... 2c. There's others besides the PHBII? |
| ardh0512-14-06, 10:35 AM | 2a: The item from Sword and Fist as a pair of sandals that grant the wearer the Mantis Leap feat, I'll have to find my copy and give you the info for it. 2b: That depends... are you thinking of what I'm thinking of? (Hunter's Mercy) 2c: I heard of them... if I can't find any, I'll just not worry about it. Also... How does two(multi)-weapon spring attack work with Bounding Assault and Rapid Blitz? (it was asked earlier and I don't see an answer.) |
| Bonzai12-14-06, 12:48 PM | Ok, I with those rulings I will finish out the character and post it tonight when I get home from work. |
| Taeldrin Laesrash12-14-06, 08:25 PM | 2a: The item from Sword and Fist as a pair of sandals that grant the wearer the Mantis Leap feat, I'll have to find my copy and give you the info for it. 2b: That depends... are you thinking of what I'm thinking of? (Hunter's Mercy) 2c: I heard of them... if I can't find any, I'll just not worry about it. Also... How does two(multi)-weapon spring attack work with Bounding Assault and Rapid Blitz? (it was asked earlier and I don't see an answer.) 2b. Yep. Same idea. Also, I'm going to say that you don't get an off-hand attack with Rapid Blitz. |
| Malakai_Demonos12-15-06, 12:31 AM | 2b. Yep. Same idea. Also, I'm going to say that you don't get an off-hand attack with Rapid Blitz. Any way I can get you to change your mind? Cause my main character concept is kinda based upon two weapon spring attack giving the off hand attack with rapid blitz and bounding assualt. |
| ardh0512-16-06, 11:12 AM | I know I have a lot of questions... this *should* be the last one... Are you allowing Relics? If so, how does the pricing break down? also... Also, I'm going to say that you don't get an off-hand attack with Rapid Blitz. So for the combo it would be Primary/Off(SA) Primary/Off(Bounding Assault) Primary(Rapid Blitz) Right? |
| Malakai_Demonos12-17-06, 12:24 PM | Another question. If you made Tesselated Full plate(Arms and Equip) out of Mithril, would it be light armor? I would see no reason why not, but I thought I'd ask just in case. Edit: Also, would battle smith from Races of Stone be allowed? |
| Taeldrin Laesrash12-18-06, 05:38 PM | Wait...When I said that you don't get an extra attack from Rapid Blitz, I meant any standard-attack action, period. Unless there's a feat letting you take two attacks with one Spring Attack, I don't see how Ardh05's chain works. Also, Battlesmith will have to be a no, but I may be getting RoS for the holidays. Relics are okay. Don't they have prices? |
| ardh0512-19-06, 10:43 AM | They do... I was just looking at boosting some of the stats on one of the relics... And the "Feat" is the Tempest's Two-Weapon Spring Attack ability, obtained at level 4. that's where the question about the multiple spring attacks from Bounding Assault and Rapid Blitz comes from. I'm almost done with my Archer... it looks like it'll be an interesting duel (crit fest) |
| Malakai_Demonos12-19-06, 05:33 PM | Tempest is from Complete Warrior and it gets two-weapon spring attack at 5th level. It allows you to get two attacks during a spring attack, one with your main weapon and one with the off-hand one. And since bounding assault and rapid blitz give you another attack during a spring attrack; we are wondering if Two-weapon Spring attack lets us get an off-hand attack with bounding assualt and rapid blitz. |
| Taeldrin Laesrash12-22-06, 10:49 AM | Ohhh.... I will still be conservative on the issue: Only your first Spring Attack gets the extra attack. |
| Taeldrin Laesrash12-27-06, 05:12 PM | Okay, who's ready to fight? |
| ApocalypseRat12-29-06, 12:36 PM | Hey Taeldrin Laesrash, i dont own these books(yet): - XPH - The Complete Series - Frostburn - Sandstorm - Player's Handbook 2 - Tome of Magic -Tome of Battle -Oriental Adventures -Libris Mortis -Savage Species -Races of Destiny -Ebberon Campaign Setting -Unearthed Arcana so my question is which books in my sig may i use? |
| Witch12-29-06, 12:39 PM | They're listed in the initial post. |
| ApocalypseRat12-29-06, 12:49 PM | yes i know that but i dont have THOSE books so i wanted to know if Taeldrin would let me have some other access to the books that i own so itll be a fair fight. |
| Taeldrin Laesrash12-29-06, 01:44 PM | Unfortunately, that's your problem, not mine. I don't have access to most of those books in your signature, thus, I can't make a call on its material, thus, I can't let it through in the duels. The XPH stuff is in the SRD, though. |
| ApocalypseRat12-29-06, 01:53 PM | Are the Monster Manuals Legal? and where can i find 1000 cuts? |
| Taeldrin Laesrash12-29-06, 01:57 PM | Core material includes the Monster Manual, thus, the answer is yes. Thousand Cuts would be the 10th-level ability of the Dervish PrC. |
| ApocalypseRat12-29-06, 02:00 PM | What about MMII? just want to be clear |
| Taeldrin Laesrash12-29-06, 02:06 PM | Sorry, but no. What do you want from it? |
| ApocalypseRat12-29-06, 02:23 PM | A Spellweaver Who has Forsaken Spellcasting which is part of his flavor i Just want him for flavor ill even keep his ECL 17 if you want, im half way done with him right now ill be competely done about tonight or tomorow, im tring to be as creative as i can with him to his Chromatic Disk got annhilated in an encounter and ever since hes lost his power over spellcasting. theres more but you get the drift. |
| Taeldrin Laesrash12-29-06, 04:01 PM | ...If it's a whole monster, then probably not. A spell weaver...no, even without spells (Since that what makes them a threat at all). |
| ApocalypseRat12-29-06, 04:22 PM | PLEASE i just need the hit dice, bonus racial feats, and stats, everything else i can do with out. so that gives me 10d8 3 racial bonus feats and the Plus/Minus to stats LA +7 No... Spellcasting spellweaveing spell-like abilities Chromatic Disk and what ever else it has i dont need come on its a fair trade dont you think? ps. Thri-Kreen is in the MMII also... Let me make him then ill run it by you before posting it ok |
| rob_douglas12-29-06, 05:26 PM | There is another thread called Mock EpiC Duels where anything goes. Sounds perfect for this guy. ROB |
| Taeldrin Laesrash01-07-07, 08:52 PM | Let's get ready to RUMBLE! Far Traveler's battler is in square B14, DS's in X14. Roll for initiative. (http://boards1.wizards.com/leaving.php?destination=http://www.colugo.org/jmcmurra/SRD/exodusMapsCrossroadsRiver.html) |
| Far_Traveler01-08-07, 08:05 PM | Woah! what's the initiative? EDIT: it should be assumed that as long as my opponent has a monk's belt, his force shield item is inactive, reducing his listed AC by 2 as long as he has such a shield bonus. |
| Taeldrin Laesrash01-09-07, 09:04 AM | The initiative should be rolled on any online dice roller, like Invisible Castle or Vacuum Elemental. As for DS's items, it makes sense, I think. |
| Far_Traveler01-10-07, 02:23 PM | I assumed that the DM would be rolling the dice... and sorry for the long delays between my posts, I have this huge theatre project. I shall post when I can |
| Far_Traveler01-11-07, 10:59 PM | If I have to roll my dice, please direct me to a place in which I can make my rolls online and have them seen. If the Dm would, By all means I am very open to the idea. In any event, I would like to get this started. PS: bet ya i could destroy those bridges |
| Witch01-12-07, 07:16 AM | invisiblecastle.com , Far Traveler. |
| AngelLemmingThief01-12-07, 08:48 AM | FT, it may help to look through some of the past duels to see how they worked. And if I am teaching you to suck eggs I humbly apologise. |
| Far_Traveler01-12-07, 12:52 PM | But thier booooring! but fine, I shall do this after school (this is lunch) |
| Witch01-12-07, 01:07 PM | My duel with WarDragon isn't boring :( It's... *mumbles something about his butt being kicked* Then again, we're not using a diceroller there. |
| Drake_the_Windseeker01-12-07, 01:10 PM | My duel with WarDragon isn't boring :( It's... *mumbles something about his butt being kicked* Then again, we're not using a diceroller there. So we wouldn't need to use a diceroller for our duel, once you're done dueling with WarDragon? |
| Witch01-12-07, 01:41 PM | Oh, I generally use them here, as I don't know the people I'm dueling very well. I have WD on MSN though, and we decided there not to use an online roller, and handle some of the issues there, so the fight isn't continually interrupted by OOC posts. |
| Drake_the_Windseeker01-12-07, 01:43 PM | Oh, I generally use them here, as I don't know the people I'm dueling very well. I have WD on MSN though, and we decided there not to use an online roller, and handle some of the issues there, so the fight isn't continually interrupted by OOC posts. Yeah, I'm not sure I know how to use online rollers, really. I mean, I've been to Invisible Castle, and tried generating stats there, but they aren't saved, and I'm wondering if I'm screwing up, or if it's an internet voodoo thing or what. |
| Witch01-12-07, 02:55 PM | Invisible castle tracks what you have rolled in the past hour, and hence stops cheating to a degree: it can be checked what rolls were made for that name on a specific hour. |
| rob_douglas01-12-07, 04:42 PM | Yeah, I'm not sure I know how to use online rollers, really. I mean, I've been to Invisible Castle, and tried generating stats there, but they aren't saved, and I'm wondering if I'm screwing up, or if it's an internet voodoo thing or what. If you go to invisiblecastle.com, you should click on the roll dice link, not the generate characters link. There they have a very simple interface to enter the dice you want to roll, a whole bunch all at once. It outputs the url= links that you then insert in your Dueling post. It is pretty simple. Like this Quickened Flame Strike; Quickened Empowered Flame Strike; Firestorm (15d6=48, (15d6)*1.5=90.0, 25d6=88) (http://invisiblecastle.com/find.py?id=822123) Of course that proves you rolled it once, not that you only rolled once. You could avoid natural 1's by not reporting rolls you don't like, but it helps some. Oh wait - you can see what else was rolled recently, so you could even see if they under reported (see above, I reported the second time rolling those numbers.... ;)) ROB |
| Far_Traveler01-12-07, 05:11 PM | Okay, it's after school and I finished my stuff with theater (being the main role sucks sometimes), I'll be open for the next few hours (3 would be a safe number), I'll check periodically, btw my initiative (name Dogma) on invisible castle is 14 :( |
| Witch01-12-07, 05:18 PM | You'll need to link the rolls :) that's far more useful. |
| Far_Traveler01-12-07, 05:28 PM | It has a search function, I figured that it was a tad redundant, very well. On another note, I just now noticed the notice about DS being ready tomorrow. Here's the link. http://invisiblecastle.com/find.py?u=Dogma That should take care of all of my rolls for now. Refresh it when the fight is going on and it will update. Tomorrow of course. Besides, I gave myself an initiative of natural 9. If I cheated, I did it poorly :P |
| Far_Traveler01-13-07, 11:43 AM | Okay, Today I hope DS is ready! I'm good to go! |
| Druidic Shadowknight01-13-07, 01:46 PM | Alright, let's do this. Initiative; (1d20+8=11) (http://invisiblecastle.com/find.py?id=823187) |
| Far_Traveler01-13-07, 01:51 PM | Eeeeexcellent. Hold on, it will be just a moment for me to fully prepare |
| Far_Traveler01-13-07, 01:56 PM | Okay Ready! I'm going to make a single move (75ft move speed: 15 squares) to L14 and draw my weapon. |
| Druidic Shadowknight01-13-07, 02:02 PM | Okay, I am constantly hasted. Cas raises his head, eyes boring into Dogma's. He readies for combat. Make a will save,far_Traveler, or be charmed. Free action: Summon two swords into my hands. All right, one question: I have to meet Dogma in combat before swearing a Blood Oath, right? (Witch or DM probably knows the answer.) I'll hold off until I get an answer. |
| summerstar01-13-07, 02:03 PM | Pardon, what map are you using? I'm wondering about what the L14 coordinates means and such... Good luck to you both! Regards, Summerstar |
| Far_Traveler01-13-07, 02:03 PM | Problem: You don't have LoS, due to the stone Pillar Also summerstar, we are using this map: http://www.colugo.org/jmcmurra/SRD/exodusMapsCrossroadsRiver.html Another thing: WHICH two swords? |
| summerstar01-13-07, 02:08 PM | Thanks, FT - i see now. =) |
| Druidic Shadowknight01-13-07, 02:09 PM | Good catch. I'm going to assume I have to meet you in combat first until I can use my very, very speshul ability. Move action: X19 I await your answer. |
| Druidic Shadowknight01-13-07, 02:10 PM | Heh heh...I find this funny (not what you said, but that I have 3 greatswords). The non vorpal swords. the last two. |
| Far_Traveler01-13-07, 02:13 PM | I rolled a 41 on my will save http://invisiblecastle.com/find.py?id=823197 Well? What was the DC? Am I charmed? Is it my turn? |
| Far_Traveler01-13-07, 02:45 PM | You know what? Assuming I succeeded on my save (likely) and that It is my turn (I think it is) I shall post my action now: I move to W19(13 squares away), rage&frenzy, and then sunder the not-brilliant energy weapon. Your modifier agaibnst demoralization is +35 against DC 68(this is a check, not a save). After you (fail) this check, you make a will save against DC 79 at -2 due to being shaken. Your next round's attacks and checks (and saves if any) are at -2 for being shaken. When you fail the will save, you are panicked, so you must flee at top speed (and take an flat-footed attack of opportunity for running away) away from me. If there is anything wrong, please inform me Back to the sunder. You must make an opposed attack roll against me at -2 (I rolled 84) or your non-brilliant energy weapon will take 147 damage, shattering it. My attack of opportunity is a sunder against the other weapon, with rolls of 78 and 147. http://invisiblecastle.com/find.py?u=Dogma |
| summerstar01-13-07, 02:53 PM | The crowd goes wild with shouts of "Blood, Blood, we want to see some Blood!" |
| Far_Traveler01-13-07, 02:55 PM | I roar at them with the might of an unstoppable tide, they'll shut up if they know what's good for em |
| Far_Traveler01-13-07, 02:57 PM | DS? please commence rolling |
| Far_Traveler01-13-07, 03:50 PM | I give up. Resolve yuor rolls, DS, and I'll come back tomorrow, or maybe later today. The only real things that can be disputed, really, is you not getting panicked (thus denying me a second sunder) and me not getting charmed (i did save my ass from charm, right? The save can't be more then 33ish, can it?) |
| Taeldrin Laesrash01-13-07, 05:49 PM | Far_Traveler, I would think that one would normally post, then check back the next morning or something. Refrain from the double and triple-posting if you could, as this is less of a chat room and more of a message board. Also, given Summerstar's, Lord BOB's, and a few other people's IC comments over duels, I'm not sure what to do about them (The posts). Are they harmless fun, or distracting? |
| Far_Traveler01-13-07, 08:53 PM | I'm sorry, it's just I got a little cheesed off by his... Adandonment of the duel. I shall refrain from doing so in the future. |
| Witch01-14-07, 07:04 AM | Also, given Summerstar's, Lord BOB's, and a few other people's IC comments over duels, I'm not sure what to do about them (The posts). Are they harmless fun, or distracting? I don't mind them as long as they make sense. LordBOBs didn't make sense: it makes us devils want to kill the arrogant mortal who thinks he can feel better than the Dukes of Hell ;) |
| LordBOB77701-14-07, 11:54 AM | well seeing as how BOB is part paladin, the so called Dukes of Hell digust him. That is all. "Heart felt?!?!?!?!? Im suprised such abominations even have a heart, Though im sure fatty over there has many hearts, since you enjoy devouring your victims so much. I will state that I do not hate you, as seeing how hatred is not my way. I simply do not understand you and your kind. Please forgive me and my previous actions." EDIT: BOB is always aware of his surroundings. Fights like these get attention of beings from the lowest to the highest of the cosmos. Such fighting must be observed, even if it is in such a vile place. |
| Witch01-14-07, 11:58 AM | You're aware that that means LordBOB is now in Nessus, then, are you? ;D You know, that deepest layer of hell place :) |
| Druidic Shadowknight01-14-07, 05:24 PM | Against demoralization (1d20+46=61) (http://invisiblecastle.com/find.py?id=825543) Will save (1d20+33=38) (http://invisiblecastle.com/find.py?id=825547) Sunder checks (1d20+39=52, 1d20+39=55) (http://invisiblecastle.com/find.py?id=825555) |
| Druidic Shadowknight01-14-07, 05:37 PM | deleted |
| Far_Traveler01-14-07, 08:19 PM | Tell me, how did you make a blood oath? you are STILL panicked. For another 4d6-1 rounds. I forgot to roll the duration, excuse me. http://invisiblecastle.com/find.py?id=825810 you got lucky, your only panicked for another 9 rounds. Can you please restate your location with the knowledge that you may ONLY make moves away from me (or another danger)? Note: when panicked you still gain penalties for being shaken. Looking back on being Panicked (http://www.d20srd.org/srd/conditionSummary.htm#panicked), It appears you run in a random direction. Wonder how we'll handle that? On another note, the +35 already had your wisdom modifier included, not like it mattered. And another thing, even if you could use blood oath when panicked, how could you use a full-round action after you had used a move to get to X10? and even then how could you use a move action after a full round action? you used 2 move actions and a full-round action! |
| Druidic Shadowknight01-14-07, 08:31 PM | I couldn't use another move to draw my sword, but I'm constantly hasted so I could probably make a full round. Okay, so I run in random directions. Dm can handle that, I guess. I'm pretty much dead...not much sense in even posting again for this duel. |
| Far_Traveler01-14-07, 08:35 PM | Haste doesn't allow you to make extra actions in 3.5, and I suppose this means you forefit? |
| Druidic Shadowknight01-14-07, 08:39 PM | No, I'm still in. Just the DM has to determine all the actions if I run randomly. |
| Far_Traveler01-14-07, 08:40 PM | No, I'm still in. Well, we can still handle this, you just select a square you can make a double move to and we'll play cat and mouse. On another note, although your monks belt increases your unarmed damage, you still don't have improved unarmed strike. You don't threaten and you provoke attacks of opporunity as normal (don't worry, i don't have combat reflexes) |
| Ziggaraut01-14-07, 08:42 PM | The cool thing about being panicked is that you can't take actions other then running away. :D Oh, wait, thats not cool :weep: |
| Druidic Shadowknight01-14-07, 08:42 PM | X10 |
| Druidic Shadowknight01-14-07, 08:47 PM | that was the square I moved to, btw. |
| Far_Traveler01-14-07, 08:48 PM | Thought you would of used the bridge, ah well too late now I make a charge. http://invisiblecastle.com/find.py?u=Dogma (see top 3) I hit and do 45 damage (your HP: 366-45=321) Now where to? (2nd round of fear) |
| Druidic Shadowknight01-14-07, 08:51 PM | hold up, 1 minute. |
| Far_Traveler01-14-07, 08:53 PM | Just remember I get an attack of opportunity when you move. |
| Druidic Shadowknight01-14-07, 08:53 PM | U4. And I gain 12 hp back. |
| Druidic Shadowknight01-14-07, 08:55 PM | You take 2d6 damage anyway. I have fiery blood. Make a reflex save (which you will succeed on unless you roll a one for half damage. Every time you hit, this happens. |
| Druidic Shadowknight01-14-07, 08:57 PM | fiery blood (2d6=7) (http://invisiblecastle.com/find.py?id=825912) Whee.... |
| Far_Traveler01-14-07, 08:58 PM | I hit twice and do 88 damage (square V5) http://invisiblecastle.com/find.py?u=Dogma (top 6) Next! (round 3) I succeed on all of said firey blood, taking 3 damage, and then another set of such (I heal one of the points due to fast healing/frenzy damage on first one.) Your HP: 321+12-88= 245 |
| Druidic Shadowknight01-14-07, 09:00 PM | 12 more hp back. I'm at K3 |
| Druidic Shadowknight01-14-07, 09:02 PM | 2d6=4, 2d6=9 (http://invisiblecastle.com/find.py?id=825937) 257 hp. Why don't I just rattle off 6 more places, and you can follow accordingly and whip around your oversize axe correctly? |
| Far_Traveler01-14-07, 09:04 PM | Lets see, 2 net fast healing for me, your at 257, I'm at 611 |
| Druidic Shadowknight01-14-07, 09:04 PM | I'm gonna list all 6 of my next moves in a bit. |
| Druidic Shadowknight01-14-07, 09:05 PM | First, g12 |
| Druidic Shadowknight01-14-07, 09:05 PM | R14 |
| Druidic Shadowknight01-14-07, 09:06 PM | R24 |
| Druidic Shadowknight01-14-07, 09:06 PM | I25 |
| Far_Traveler01-14-07, 09:06 PM | I move to L4, the two attacks: I miss twice! one from a natural one, another from your msis chance! |
| Far_Traveler01-14-07, 09:07 PM | didn't even let me wait, one moment as i resolve round 4 Oh wait I missed the first four moves |
| Druidic Shadowknight01-14-07, 09:07 PM | D20 (heh, heh) |
| Druidic Shadowknight01-14-07, 09:10 PM | F13 Am I done yet? *Wonders if he should have waited on Witch's call on blood oath* Next time I won't lose so bad...I pm'ed Witch about my using blood oath before I get all panicked by orcs. If Witch agrees. Which may not happen (starts worrying). |
| Druidic Shadowknight01-14-07, 09:11 PM | Aright, come on. fiery blood (2d6=9, 2d6=8, 2d6=6, 2d6=5, 2d6=11, 2d6=8) (http://invisiblecastle.com/find.py?id=825979) If I'm not dead before round 6. |
| Far_Traveler01-14-07, 09:12 PM | Okay, let me see how i can handle these rounds, ignore the rolls marked 4n5 EDIT: okay, i mapped it out, i get two attacks on all 6 rounds, I'll resolve them all at once now, rolls marked PH33R Final score: 320 damage over the 6 rounds, you healed 72, modified to 248 over those rounds, ****. |
| Druidic Shadowknight01-14-07, 09:16 PM | 12 attacks...I'm dead, aren't I? |
| Far_Traveler01-14-07, 09:17 PM | No, your at 9 HP By the way, i take no damage from that firey blood, just noticed i had evasion EDIT: I'm at F14, your at F13, and it's your turn. |
| Druidic Shadowknight01-14-07, 09:17 PM | Out of however much damage you rolled, I gain 72 hp back. And another thing, are you ignoring the miss rolls you rolled? Should those count for that round (don't worry, you'll kill me without them). |
| Druidic Shadowknight01-14-07, 09:18 PM | Is it really my move? |
| Druidic Shadowknight01-14-07, 09:20 PM | I'm assuming it is. If it is, than I'll invoke my blood oath. Only one thing: My hp goes to 1, I believe. I'm thinking, I'm thinking... EDIT -My Con goes to 18, and normally I'd lose 100+ hp, but I can't. And there is no way anyone normally drops themselves over the edge. I assume my hp goes to one, and make a blood oath. I end. If Witch or someone deems this wrong, I am willing to go back to this point and start again. |
| Far_Traveler01-14-07, 09:22 PM | I'm assuming it is. If it is, than I'll invoke my blood oath. Only one thing: My hp goes to 1, I believe. I'm thinking, I'm thinking... Actually, i rolled those miss chances first in my 12 attacks, it spared you from 4 of them So your blood oath is active? or not? |
| Druidic Shadowknight01-14-07, 09:23 PM | It is indeed active. |
| Druidic Shadowknight01-14-07, 09:24 PM | Time to fight back on even footing! Well, not really, you have 600+ hp, I have 1... |
| Far_Traveler01-14-07, 09:25 PM | And it's my turn? what is your AC/hp now? are there other defenses i need to worry about? More importantly, does the blood oath provoke attacks of opportunity? |
| Druidic Shadowknight01-14-07, 09:27 PM | Now WHY in all the hells would I tell you? Well, if there is a stipulation, then I have to...BUt I didn't see anything in the rules, soooo... |
| Far_Traveler01-14-07, 09:27 PM | Whatever. I'm the dreadnaught! I AM UNSTOPPABLE! I attack! Highest roll was 87. If that didn't hit, None of the others did either. |
| Druidic Shadowknight01-14-07, 09:28 PM | I do not believe it provokes an AoO, but I'll check. |
| Druidic Shadowknight01-14-07, 09:29 PM | My ACs closer to 100, and you get no AoO. |
| Druidic Shadowknight01-14-07, 09:30 PM | Soooooo, what are your attack rolls? I assume you make a full attack? Oh, if you miss, I'm gonna have so much fun! |
| Far_Traveler01-14-07, 09:33 PM | Crap. On the plus side, I can full power attack and see if I can get a natural 20 before you win. btw, my highest attack roll was above, but they were 87, 79, 68, 58, and 58 |
| Druidic Shadowknight01-14-07, 09:34 PM | I cast a maximized and empowered regenerate on myself, then I attack with my 2 slams. |
| Far_Traveler01-14-07, 09:36 PM | my highest attack roll was above, but they were 87, 79, 68, 58, and 58 Heh. |
| Far_Traveler01-14-07, 09:39 PM | Okay, did you hit (AC 38) and how much damage did they do, on another note, how much hp did you gain? did you cast defensively? did you succeed? you know you still have to roll for the +50% right? |
| Druidic Shadowknight01-14-07, 09:40 PM | Crap, I have to go. Tommorow, sometime. |
| Far_Traveler01-14-07, 09:42 PM | Will do. I can probably kill you before you kill me (in fact I know it) But that fast healing worries me |
| Druidic Shadowknight01-15-07, 03:35 PM | Okay, I gain +12 hp from my fast healing, and 72 hp from my regeneration spell: regeneration (1d100=69) (http://invisiblecastle.com/find.py?id=827141) hp is now 85. I activate dark smite. my attack is going to succeed unless I roll a one. I'll do that now. slam attack (1d20+65=81) (http://invisiblecastle.com/find.py?id=827144) Ah, I forgot to add my smite bonus. Oh well. damage: slams (1d6+41=44) (http://invisiblecastle.com/find.py?id=827142) and additional damage: additional damage (2d6=8) (http://invisiblecastle.com/find.py?id=827146) +10 auto damage. for a total of 62 damage, and you must make a fortitude save. EDIT-59 damage. However powerful this is, it doesn't negate fast healing. But fast healing takes place on your turn, so never mind. |
| Far_Traveler01-15-07, 06:25 PM | Well, I can only hit on a 20, so I Supreme power attack for 25, adding 100 to my damage. Lets see if any of my attacks work (not bothering to use modifiers) http://invisiblecastle.com/find.py?id=827451 Bingo! rolling damage... http://invisiblecastle.com/find.py?id=827455 I win, striking for 144 damage On another note, I only have effective fast healing 1, my frenzy dealing 2 nonlethal every round to me. Good match man. Actually, I just noticed something in my damage numbers. I forgot to add the +7 from my falchion's enhancement bonus. So in reality, you should of died a while ago. |
| Far_Traveler01-15-07, 07:19 PM | Now that I've won, I need to tell you something. By all rights you should of won, you made many many mistakes. 1. you didn't take double moves when you fled. 2. You didn't tumble to avoid AAOs (your skill was high enough that you could double move with it) 3. Your attack increase could protect you from sundering, you probably should of drawn your weapon so you could start whittling away my con (and get around my deathless frenzy) With this, I hope you realize two things: 1. You should of won. 2. I'm not doing a rematch with you. |
| Taeldrin Laesrash01-16-07, 09:13 AM | Well, okay. Good fight, you two. So, is anyone up for another duel? More specifically, I imagine that it'll be Summerstar against someone else. |
| LordBOB77701-16-07, 02:32 PM | hey everyone Ive got a question: I remember seeing someone come up with a Monk's Unarmed Strike increase....could anyone reference it for me if they know where it is? 2d10 for 20th level and right now +4 size increases, possibally +5 size increases, if thats possible. If someone could also list each increase just incase I want to change it, that would be appreciated. Thanks! |
| Far_Traveler01-16-07, 06:43 PM | Lets see... 2d10-4d8 (large, noted in monk class description), and from there we can go to 4d8-6d8-8d8-12d8-16d8-24d8-32d8-48d8-64d8-96d8-128d8 That's how it works for weapon increases, I'd imagine that would be it. *4 increases, 5 increases |
| Druidic Shadowknight01-16-07, 08:52 PM | Very good match Far Traveler. I'm quite impressed with your build. Someone's gonna kill me for letting a Devil of the 9 Hells lose a fight (glances at Dicefreaks site in fear). Sorry I forgot a bunch of crap, I'm blown out. I was working on my semseter exams (still am) and another build for an online RPG (happily finished...today, though, and too late). I've got an idea -I'm going to sell my haste stone and buy a ring of solar flight. With my boots, that's 300 ft. speed movement. If I have to run again, might as well do it well! Whenever everyone else finishes fighting, or there is a lull, I remember seeing a paragon around here. I'll fight him -if he's still sround- with the exception I get my blood oath before the fight -it should be equal. I'll check later. Again, good match. |
| LordBOB77701-17-07, 01:47 AM | Thanks Far_ Traveler |
| sir_dwar01-21-07, 03:29 PM | Would material from this (http://dreamscarredpress.com/main/index.php?page=shop.product_details&category_id=1&flypage=shop.flypage&product_id=1&option=com_virtuemart&Itemid=29&vmcchk=1) book? To be precise, all I want is a certain race... Dreamscarred (Which, either recieved or gave its name to the publiching company). Now, obviously, the "no-pure casters" limit disallows the Devoted Psion and the Society Mind, but would Mantras, the Marksman, and the racial Sub levels be allowed? |
| Taeldrin Laesrash01-21-07, 04:41 PM | Unfortunately, I don't have that book. If you outline the race, I might allow it, but I've got no idea what the other stuff is, and thus can't let it in. |
| joghorn01-22-07, 12:14 AM | On the duels is there the critical fumble rule?? |
| Witch01-22-07, 07:06 AM | I'm sure Taeldrin is smart enough not to apply something as silly and random as a critical fumble rule. |
| Taeldrin Laesrash01-22-07, 09:03 AM | And he's right. |
| Witch01-22-07, 10:34 AM | I wonder how a single 20th level wizard would do against these killing machines. |
| Far_Traveler01-22-07, 12:14 PM | Against me? Probably die. Against nearly everyone else? Forcecage. Unstoppable: as a special action, a legendary dreadnaught can breack a wall of force with a DC 32 strength check. he gains a +20 bonus on this check. (note: this assumes that the wizards follows the banned guidelines, I have true sight and fly is easy enough to get, so maybe not) |
| Witch01-22-07, 12:20 PM | I'll duel you on the Mock Epic duels thread with a 20th level sorcerer within the guidelines. In a week, though. Exams first. Ofcourse, that is if you take the dare. |
| AngelLemmingThief01-22-07, 02:13 PM | Fight fight fight! Wipe the smile off his face Witch ;) |
| Witch01-22-07, 02:28 PM | Note: I'm not completely sure I can pull this off. But it'll be interesting to say the least. |
| Far_Traveler01-22-07, 09:52 PM | It would actually be more of a 'who shoots first' thing, whoever wins initative would probably claim victory. My strengths: OMFGWTFPWNED melee, save or die on critical hit (15-20 threat), saving throws, can't die due to hp damage, auto-fear, 468hp with 588 hp on rage, 75ft. speed. My weaknesses: ??? Oh yes, I accept your challenge, just post here for when your exams are over with so we can collaborate on a time. |
| Sactheminions01-24-07, 12:50 PM | Query: Is the material from the old Epic Insights column OK for these purposes? I'm mostly interested in the feat selection. I thought someone was running a void incarnate here so maybe it's ok but I thought I'd ask. |
| Taeldrin Laesrash01-24-07, 07:58 PM | Well, I suppose. It's there and fair, so I will update the allowed material. |
| DaemonStryker01-25-07, 09:37 PM | Hey, I'm thinking of making a character and I just skipped over the last thirtysomething pages.... Anything prohibiting FB or Paragon? Taeldrin, I want to make a FB 10/Paragon (+15 LA) build, but unfortunately FB requires a BAB of +6. Does anyone know of a way to gain that 6 BAB in 5 Levels? Would it be allowed to take [full BAB 5]/Paragon 15 (Raising me to levvel 20 and netting me the epic level bonus of +5 BAB, raising my BAB to 10 and letting me qualify? Or having the paragon +25 luck bonus on attack rolls count as some BAB letting me qualify? There's probably a workaround for this, but I have no DMG or PH, so I need some help. Alternatively, I could forgo the last level of FB and put in another BAB +1 class. What do you guys recommend? This is my first epic build, and my first non-campaign build, so I might need a little help. Thanks to anyone who'll help the newb. |
| LordBOB77701-26-07, 12:31 AM | Paragon is banned thanks to the build I made WAY ealier in this thread, as is the Psuedonatural as well. Honestly I dont know if the FB is allowed or not. come to think of it, FB is allowed. Though to be honest you might want to try something else, as seeing, if i remember correctly, The FB lost rather easily. So recaping, Paragon and Pseudonatural is out and FB is in. EDIT: when you go epic, you dont actually gain BAB anymore, its just tacked on every other level. Do remember that these builds are 30th level with approval. I/someone can help you but we wont do it for you. EDIT 2: I havent been in this thread regulary for QUITE some time so i might be forgetting a few things but AFAIK Im correct. Also for those of you who are here often, take a gander at how many posts I have in this thread and then actually go and look at my post count. I feel special in both the good way and the wrong way at the same time. *pats self on back with a scooter* |
| Far_Traveler01-26-07, 12:19 PM | Yep, you were forgetting that MY FB won. (He's even more deadly now) |
| pflame500001-26-07, 07:12 PM | [QUOTE=Witch;9746637]Classes with more than 5th level spellcasting - I gave some additional examples, as well. QUOTE] I was reading through and couldn't help but wonder, why is psychic warrior allowed then with 6th level powers? Just curious. |
| Witch01-26-07, 07:31 PM | My restriction was to prevent bard types. Taeldrin allowed it afterwards, something I can appreciate. If Duskblades were to be allowed, so should Psychics Warriors. |
| Taeldrin Laesrash01-26-07, 10:19 PM | Psychic Warriors are allowed. My first character here was a PsyWarrior. |
| LordBOB77701-27-07, 02:49 AM | Indeed Far_Traveler, I had forgotten you had a FB. My apologies |
| Far_Traveler01-28-07, 03:59 AM | np, I'm just a big ham. |
| DaemonStryker02-02-07, 10:24 AM | Thanks. I still want a FB, just because it's an FB. ^_^ I'll just have to rethink the build. Actually, would it be possible to go something like xxx 10/FB 10/Dervish 10? |
| DaemonStryker02-07-07, 11:16 PM | *Bump* |
| LordBOB77702-08-07, 02:47 PM | WOW!!11!!1!!! I think thats the first time ive ever seen this thread bumped. As long as your build meets the guidelines you may do whatever you please, unless there is yet again another rule I am unaware about. |
| Taeldrin Laesrash02-08-07, 06:42 PM | Indeed. Somebody needs to get a fight going. Anyone? |
| Far_Traveler02-09-07, 06:42 PM | I'll volunteer to battle! Just not a rematch with my previous opponent. |
| DaemonStryker02-09-07, 06:47 PM | Well, is my dragon valid for the real epic duels? If so, I'll fight. |
| Taeldrin Laesrash02-09-07, 07:11 PM | Check the rules, DS. I think you'd be able to tell if the dragon can be here. Far Traveler, do you have a ready character? And are you willing to wait for a bit, since we may need to for some people to come here again. |
| Far_Traveler02-12-07, 01:23 PM | I'll use the same charcter as last time, Dogma the Dreadnaught. |
| DaemonStryker02-14-07, 05:23 PM | Edit- D'oh! Wrong Thread! |
| Taeldrin Laesrash02-14-07, 10:19 PM | Actually...DaemonStryker, if you can produce a character legal for these duels, would you fight Far Traveler? |
| ardh0502-22-07, 01:56 PM | Hey, I'm back... I'm working on a new character, Just wanting to confirm the rules on going ethereal as a supernatural ability. Is it allowed? Is it restricted? Also...(a friend's question) will you allow the alternate Races from Dragon Magic (He wants to use a Viletooth Lizardfolk)? How about Elemental Grafts?(From Magic of Eberron, gain bonuses in exchange for permenant HP loss) Ooh... There's an FB floating around?? It might be fun to take him on... (If this guy gets approved.) Also... If I remember in the Duel Rules, Your FB loses 1 round after he drops below -10 HP, regardless of whether or not he's in Deathless Frenzy. If he takes the other guy out in that time, It's a tie... (Besides, even if not, he's gotta drop out of the Frenzy sometime...:plotting:) |
| LordBOB77702-22-07, 04:18 PM | A FB takes 2 non-lethal damage each round he is in a frenzy. When non-lethal equals current HP, the FB falls unconscious. Example: 1. FB is in frenzy for 2 rounds and take 4 non-lethal. 2. Opponent does damage and bring FB to 4 HP. 3. Current HP = Non-lethal ..... out like a light Upon thinking this over, Im not sure if I even came close to answering your question, nor am I sure I remember what your question was. |
| Taeldrin Laesrash02-22-07, 06:36 PM | Hey, I'm back... I'm working on a new character, Just wanting to confirm the rules on going ethereal as a supernatural ability. Is it allowed? Is it restricted? Also...(a friend's question) will you allow the alternate Races from Dragon Magic (He wants to use a Viletooth Lizardfolk)? How about Elemental Grafts?(From Magic of Eberron, gain bonuses in exchange for permenant HP loss) Ooh... There's an FB floating around?? It might be fun to take him on... (If this guy gets approved.) Also... If I remember in the Duel Rules, Your FB loses 1 round after he drops below -10 HP, regardless of whether or not he's in Deathless Frenzy. If he takes the other guy out in that time, It's a tie... (Besides, even if not, he's gotta drop out of the Frenzy sometime...:plotting:) Now having Dragon Magic, I'll let the Viletooth through. Etherealness as a supernatural ability seems okay at the moment, as long as the source is valid. |
| ardh0502-23-07, 11:18 AM | Ok, I'll get to work on it, then... (The Etherealness comes from the Ninja class, Complete Adventurer) |
| Far_Traveler02-23-07, 01:03 PM | A FB takes 2 non-lethal damage each round he is in a frenzy. When non-lethal equals current HP, the FB falls unconscious. Example: 1. FB is in frenzy for 2 rounds and take 4 non-lethal. 2. Opponent does damage and bring FB to 4 HP. 3. Current HP = Non-lethal ..... out like a light Upon thinking this over, Im not sure if I even came close to answering your question, nor am I sure I remember what your question was. Yes, but at the same time I take my nonlethal, my fast healing 3 kicks in, so In effect I don't take the damage. On another note, where did this rule kick in?? |
| LordBOB77702-23-07, 03:39 PM | Yes, but at the same time I take my nonlethal, my fast healing 3 kicks in, so In effect I don't take the damage. On another note, where did this rule kick in?? What rule? Page 147 of the PHB talks about the lethal and non lethal damage stuff. im sure the text explains it better than I can |
| ardh0502-24-07, 01:17 AM | I saw it in another dueling thread... I think it was meant to make Deathless Frenzy less game-breaking... I double-checked and its not in this duel rules, so just consider it an idea/suggestion... |
| Far_Traveler02-25-07, 12:17 AM | What rule? Page 147 of the PHB talks about the lethal and non lethal damage stuff. im sure the text explains it better than I can the one about deathless frenzy and losing on the round after you get below -10 |
| LordBOB77702-25-07, 01:04 AM | Well when you hit -10 I always believed that you dead. No ifs ands or buts about it. I might be wrong but thats What ive been told |
| Witch02-25-07, 09:03 AM | Well when you hit -10 I always believed that you dead. No ifs ands or buts about it. You're wrong. There are "but"s. Some spells and the Frenzied Berserker can achieve surviving being brought to below -10. |
| Viper322002-25-07, 08:43 PM | Not only that, but they made a special :rolleyes:OPTIONAL:rolleyes: rule for epic level characters. It has to do with making the number you die at lower than -10. |
| Taeldrin Laesrash03-03-07, 09:21 AM | Err...Bump? Anyone here? Sorry, my net connection's been down all week. |
| LordBOB77703-03-07, 10:47 AM | I have heard of some people dying when the fall below their Con score. Which might be rough in Epic levels. Ive tried that before, but it didnt make that much of a difference, though there is always that slim chance. EDIT: At some point I might make a new character |
| Far_Traveler03-05-07, 05:28 PM | Dogma is not a one-fight dude! Come on people! |
| Psionx03-07-07, 09:21 PM | Read a few pages, thought it was cool until I remembered that full casters are not allowed. I really wanted to bust out infinite power points and see if I could take on a wizard of equivalent level. Still looks fun, just not something I'd do really. BTW: Is cheese allowed in these duels? And for finishing up: In response to your face down card I play the following: Heavy storm (2nd heavy storm in hand if you counter the first), I play dark hole next (face down card not activated), 4 cards in hand->pot of greed for 5 cards in hand, play spring of rebirth, put ultimate offering face down, normal summon poison mummy face down, play solemn judgement face down, counter whatever you do next, activate ultimate offering with 500 lp to special summon penguin soldier face down, flip summon soldier on same turn bcos it was special summoned and return both to my hand gaining back 1000 lp, special summon both again for 1000 lp, flip poison mummy for 500 lp at u, flip soldier to return both for 1000 lp gain..... inf damage at u |
| Taeldrin Laesrash03-07-07, 09:37 PM | So...Do you want to duel or not? We need some action here. |
| Psionx03-08-07, 04:29 PM | So...Do you want to duel or not? We need some action here. Are you kidding? I wouldn't stand a chance, I focus on the TO boards not the CO boards. But maybe in the future when I get more books then just the core and unearthed arcana I might try my hand at it. (you guys have too many splatbooks for me to have a chance) |
| Far_Traveler03-08-07, 10:45 PM | Don't worry, All I had was the SRD and the FB from memory and other people's stats, and abuse of the magic item creation rules. |
| Seerow03-08-07, 11:58 PM | In response to your face down card I play the following: Heavy storm (2nd heavy storm in hand if you counter the first), I play dark hole next (face down card not activated), 4 cards in hand->pot of greed for 5 cards in hand, play spring of rebirth, put ultimate offering face down, normal summon poison mummy face down, play solemn judgement face down, counter whatever you do next, activate ultimate offering with 500 lp to special summon penguin soldier face down, flip summon soldier on same turn bcos it was special summoned and return both to my hand gaining back 1000 lp, special summon both again for 1000 lp, flip poison mummy for 500 lp at u, flip soldier to return both for 1000 lp gain..... inf damage at u In Order: 1)Heavy Storm is banned. 2)Dark Hole is banned 3) Pot of Greed is banned 4) Ultimate Offering sucks 5) Solemn Judgement Sucks 6) You need to wait a turn to activate a trap card 7)You can't flip summon a monster same turn, even if you did special summon it. So your infinite loop doesn't work. GG. Gtfo my duels n00b. If you want to play with any cards allowed though... I play painful choice, pull out 2 royal magic libraries, one light monster, any two dark type monster cards. Don't care what. whatever you choose for me to keep, rest go to the graveyard. I monster reborn the royal magic library that went to the graveyard, summon gearfried the iron knight. I equip Butterfly Dagger Elma onto Gearfried. Playing a magic card gives RML a counter. Butterfly Dagger is destroyed by gearfried's effect, restored to my hand by its own effect. I play it again. And again. After 3 times, i have 3 counters on RML, I remove these counters to draw one card. I repeat this until I have no cards left in my deck. Now I sacrifice one light and one dark monster (which I got in the grave earlier from painful choice) to special summon Chaos Emperor Dragon. I now have CED on the field, 2 other monster cards, and 34 cards in my hand. Use CED's special ability to destroy every card on both sides of our fields, and both of our hands, and deal 300 points of damage for every card destroyed. You had 5 cards in your hand, we'll say it's an even 40 destroyed cards. You just took 12000 points of damage. GG. |
| Taeldrin Laesrash03-09-07, 09:11 AM | Please, people, this isn't a Magic tournment. Seerow, you feel like a duel? |
| Far_Traveler03-09-07, 09:42 AM | Domga is boooored. He's going to go kill the tarrasque now. |
| Psionx03-09-07, 05:23 PM | read shallow grave I haven't played "U gay ho" (heh) for a long time. A Special Summon is different from a Normal Summon in that it can be used repeatedly within the same turn to summon monsters onto the field. A Flip Summon card is not considered a Normal Summon. Therefore, you can perform a Normal Summon and 1 or more Flip Summon(s)in the same turn. http://www.yugioh-cards.net/Merchant2/graphics/00000001/deck-s/SDY-050.jpg extra normal summon or set A Special Summon is when Fusion, Ritual, Magic, Traps or Monster Effects used to place another monster on the field. Its a special summon, can be flip summoned. Nowhere in the rules does it say u cannot flip summon something you special summoned the same turn u summoned it. Back on topic: So if I made a lvl 17 psion would that be ok or is it violating the full caster stuff. If thats the case, is there any way I could get access to a 9th level power without full caster lvl? To be perfectly evil in a first turn kill however... Cannon soldier Scapegoat Sac 4 2k Scapegoat Sac 4 2k Scapegoat Sac 4 2k A feather of the Phoenix Pot of greed Scapegoat Sac 4 2k 8k to u first turn, ur done, a pity that scapegoat got limited tho... just not k3wl imo, no more first turn wins, but this ain't a tournament game. EDIT: As a tribute for a tribute summon, this is not a tribute summon, it is perfectly legit, so ha I win sucka, and with cards that cost a whole lot less I might add 6 cards exactly btw, what would I do with the extra 2? Who knows... EDIT: summary-> less cards, first turn win, less expensive, cards are easy to acquire, hah, I win, mebbe not 12k damage, but ha, sucka, I know more cheese than u, I am t3h masta, meh I just don't feel like it anymore. Is there any thread which has full caster or at least partial caster duels? I'd like to play against a wizard and see how a well built psion holds up. I have a theory about seerow's choice of name Instead of Drow, he chose C row, but to not make it crow, he spelled it phonetically to make it obvious. |
| Taeldrin Laesrash03-09-07, 07:51 PM | I mean it. Refrain from the card games now. Far Traveler, I'm real sorry that there's no one to fight. I was thinking, I've got a link to the duels, maybe some other people could put one in and help advertise? |
| Psionx03-09-07, 09:51 PM | Ok, ok, I just had to tie up the loose ends, can I play a fighter 20, wizard 5, psion 5? thats below the cap if I'm not mistaken? We will just see how it goes from there? I'll probably suck btw. |
| Seerow03-10-07, 12:00 AM | Please, people, this isn't a Magic tournment. Seerow, you feel like a duel? I havent had the time necessary for a duel in a long time, I'm sorry to say. Also, we were totally talking YGO, Ive never played Magic. (Difference being: YGO games are called duels. What we did was a very epic duel) I mean it. Refrain from the card games now. Just as soon as I respond to him. A Special Summon is different from a Normal Summon in that it can be used repeatedly within the same turn to summon monsters onto the field. Correct. You can make as many summons as you want thanks to your ultimate offering. A Flip Summon card is not considered a Normal Summon. Therefore, you can perform a Normal Summon and 1 or more Flip Summon(s)in the same turn. Sure you can. But you can't flip a monster on the same turn it was summoned to the field. Ever. Under any circumstances. A special summon does not allow you to bypass this rule. So you can pull off your combo of flipping/setting once every round, to deal 500 damage and heal yourself 1000. A valid tactic, but not gamebreaking. Its a special summon, can be flip summoned. Nowhere in the rules does it say u cannot flip summon something you special summoned the same turn u summoned it. It doesn't say you can either. It says there's no limit on the number of special summons, but it doesn't bypass the rules of a normal summon. If you could flip summon a monster on the same turn you set it, you'd have a crapton more OTK combos. For example, I take your combo, but use Des Koala instead, dealing 4500 damage per cycle. To be perfectly evil in a first turn kill however... Cannon soldier Scapegoat Sac 4 2k Scapegoat Sac 4 2k Scapegoat Sac 4 2k A feather of the Phoenix Pot of greed Scapegoat Sac 4 2k 8k to u first turn, ur done, a pity that scapegoat got limited tho... just not k3wl imo, no more first turn wins, but this ain't a tournament game. That's old. It was also clarified as illegal by either erata or FAQ, I forget which. Scapegoat counts as your summon for the turn, which means you can't summon it after summoning a cannon soldier. And you can't summon 4 sets of goats in one turn. EDIT: As a tribute for a tribute summon, this is not a tribute summon, it is perfectly legit, so ha I win sucka, and with cards that cost a whole lot less I might add 6 cards exactly btw, what would I do with the extra 2? Who knows... I know how scapegoat and cannon soldier are used. I ran a burn deck for most of my time playing YGO. Anyway, you took 6 cards to get that. My entire combo took 4 cards in the initial hand (Painful Choice, Gearfried, Elma, Monster Reborn) everything else was part of combo. As for cost of the cards, who cares? If you're counting costs you aren't going far anyway. Is there any thread which has full caster or at least partial caster duels? I'd like to play against a wizard and see how a well built psion holds up. There was a mock duel thread a while back, where they were going to allow full casters, homebrew classes, etc, not sure what happened to it. I have a theory about seerow's choice of name Instead of Drow, he chose C row, but to not make it crow, he spelled it phonetically to make it obvious. Wtf? Where the hell did that come from. And no, my name has nothing to do with drow. I've been using this name on the internet since before I knew what a drow was. |
| Psionx03-10-07, 04:12 AM | Thanks, I'll look for it, as for the rest, well I'll respect the one who said no card games and not respond. |
| ank04-07-07, 08:59 PM | Hello to you all. I followed Taeldrin's link over here, and am intrigued. I've read through the rules and accepted books (although I hear you have dragon magic now?) and am thinking about posting a charecter. Is there any advice or demands of me right now? Or any place where the other charecters are assembled for me to view the competition? Edit: If dragon magic is being allowed, is Dragon Decendant a viable prestige class? |
| Taeldrin Laesrash04-08-07, 09:48 AM | Yep, I think that one's okay. Mind you, due to circumstances, I won't have the book for long. Characters are haphazardly strewn throughout the thread, and another on used specifically for characters (I'll look for that). |
| ank04-08-07, 02:53 PM | Ok, I've finally got my charecter concept and design nailed down. I'll be submitting for your dueling pleasure a Half-Dragon Human, 7/monk 10/Dragon Desendant (Dragon Magic) 10/Initate of Draconic Mysteries (draconomicon). For those of you without those books, think of me as a very wierd monk. I should have the charecter sheet up sometime soon when I get the time to compile my thoughts. |
| ank04-09-07, 11:09 AM | Ok, here's what I've got so far. I'm posting an incomplete version mostly because I'm still 3,000,000 gold short of the spending limit, and I need help on where to spend it (something useful would be good). The original plan was to take advantage of the shapechange ability, but then I realized under polymorph errata, none of my items would go with me. Sure, 6 attacks for 12d8 + 16 a turn are fun, but an AC of just 41 won't keep me alive very long is what it came down to. Acophisinian Female Half Blue Dragon Monk/7 Dragon Descendant/10 Initiate of Draconic Mysteries/10 LE Str 23 -- (0 pts) +8 Racial +5 Inherent +2 Large Dex 23 -- (6 pts) +5 Inherent -2 Large +6 gloves of dexterity Con 25 -- (8 pts) +2 Racial +3 Class levels + 5 Inherent Int 21 -- (6 pts) +2 Racial + 5 Inherent Wis 25 -- (10 pts) +4 Class levels +5 Inherent Cha 17 -- (2 pts) +2 Racial +5 Inherent Hit Points 305 (27d8(112) + 189 con + 1 feat + 3 feat) AC 48 (8 armor + 6 dex - 1 size + 9 natural armor, + 5 deflection + 7 wisdom + 4 monk) AC 58 with Def. Daggers AC 53 (insight) with Ancient Ancestor AC 63 with both Touch 31, Flat 32 Init +3 BAB +19, Grap +24 Speed 90 (base 30 + 60 monk, load 0/33) Fort +26 (19 base + 7 con), Ref +25 (19 base + 6 dex), Will +26 (19 base + 7 wis) DR: 2/- 5/evil, 10/cold Iron (if ancient ancestor on) +29 Melee, Unarmed Strike, 12d8+11 Magic, 20/x3 +29 Melee, +5 Defending Dagger, 1d6+8 magic, 19-20/x2 +26 Ranged, +5 Defending Dagger, 1d6+8 magic, 19-20/x2 Large, 11'7" tall, 1342 wt, 43 yrs old Brown hair, Blue eyes, Pale skin Speaks Common, Draconic, Elven, Auran, Celestial, Dwarven. +20 Climb (14 ranks + 6 str) +13 Concentration (6 ranks + 7 con) +33 Escape Artist (30 ranks + 3 dex) +33 Hide (30 ranks + 3 dex) +36 Jump (30 ranks + 6 str) +11 Knowledge (arcana) (6 ranks + 5 int) +9 Knowledge (religion) (4 ranks + 5 int) +33 Move silently (30 ranks + 3 dex) +37 Sense Motive (30 ranks + 7 wis) +36 Swim (30 ranks + 6 str) +33 Tumble (30 ranks + 3 dex) +38 Listen (30 ranks + 7 wis + 1 feat) +38 Spot (30 ranks + 7 wis + 1 feat) Feats -Improved Unarmed Strike (Monk Bonus) (unarmed does lethal damage) -Improved Grapple (Monk Bonus) (+4 on grapple checks, no AoO) -Weapon Focus (Human Bonus) (+1 on unarmed attacks) -Dragontouched (1st) Dragon Magic (+1 on spot, listen, and search, +1 hit point) -Combat Reflexes (Monk Bonus) (Additional AoO) -Multi-Attack (3rd) (only -2 on secondary natural attacks) -Improved Trip (Monk Bonus) (+4 on trip, no AoO) -Large and In Charge (6th) Draconomicon (When opponent moves in threatened square and make an AoO that hits, chance to knock opponent back to starting square and halt movement.) -Improved Natural Attack (9th) (Damage roll on natural weapon improves one die step.) -Improved Multi-Attack (12th) Draconomicon (No penalty on secondary natural attack) -Toughness (15th) (+3 hit points) -Endure Blows (18th) Draconomicon (DR 2/-) -Fast Healing (21st) (fast healing +3) Draconomicon -Fast Healing (24th) (fast healing +3) Draconomicon -Fast Healing (27th) (fast healing + 3) Draconomicon -Fast Healing (30th) (fast healing +3) Draconomicon Half-Dragon Human Traits -+8 Str -+2 Con -+2 Int -+2 Cha -+4 Natural Armor -Breath weapon (6d8 1/day) -Immune electricity -+4 Skill Points at first level -+1 Skill Points at each other level -Bonus Feat Monk Abilities -Evasion -Still Mind -Ki Strike -Slow Fall 30’ -Purity of Body -Wholeness of Body Dragon Descendent Abilities -Monk Abilities -Rampaging Ancestor (if summoned, gives +3 insight to attack and damage rolls) -Ancestral Lore (Meditation, as bardic knowledge 1/week) -Subtle Ancestor (if summoned, gives +10 on hide and move silently, ignore -5 for fast movement, and 2d6 sneak attack) -Slippery Mind (As rogue) -Eldritch Ancestor (if summoned, gives ability to project a 5d6 ray of energy 30’) -Rapid Calling (call ancestors as a swift action) -Enduring Ancestor (if summoned, gives damage reduction 10/cold iron) -Detect Dragon blood (as the spell) -Ancient Ancestor (if summoned, gives +5 insight AC and AoO each time opponent attacks.) Initiate of Draconic Mysteries Abilities -Claws of the Dragon (Unarmed strike can do slashing damage) -Keen Senses (low-light and darkvision 60’) -Increased unarmed damage (unarmed damage increases one die step) -Frightful presence (Frightful aura out to 90’, save is will save 23 or be shaken 2d6 rounds) -Improved Evasion (As monk) -Spell resistance (SR 25) -Increased unarmed damage (yes again, see above) -Deadly strike (unarmed strike does x3 crit.) -Timeless body (No aging penalties) -Dragon Shape (As shapechange spell but only to a dragon you are familiar with. Duration is one hour) Gold Spent: 2,418,165 2 Daggers of Defense +5 (144,604gp) Headband, Hat, Helmet (head, ??wt) Lenses or Goggles (eyes, ??wt) Mantle of Faith (worn, -wt) (76,000) Vest, Vestment, or Shirt (worn, ??wt) Ring of Spell Storing (left finger, -wt) (50,000gp) Ring of Protection +5 (right finger, -wt) (50,000gp) Amulet of Natural Armor +5/Necklace of Natural Weapons (+1 Vorpal Brilliant energy Bite, Claw, Unarmed Strike) (worn, -wt) (950,600gp) Monks Belt (worn, -wt) (13,000gp) Gloves of Dexterity +6 (hands, -wt) (36,000gp) Bracers of Armor +8 (wrists, 1wt) (64,000gp) Boots of Speed (feet, -wt) (12,000gp) Lavender Ion Stone (50 levels left) (40,000gp) Other minor accessories (location, ??wt) Waterskin- water (backpack, ??wt) 5 Torches (backpack, ??wt) Flint & Steel (backpack, ??wt) Trail Rations- 1 days (backpack, ??wt) Other backpack contents (backpack, ??wt) Coins- ??gp, ??sp, ??cp (pouch, ??wt) Gemname- ??gp (pouch, -wt) Gemname- ??gp (pouch, -wt) Other pouch contents (pouch, ??wt) Expended Items: +5 all abilities (tomes and manuals) (825,000gp) Permanent Greater Magic Fang: Unarmed (126,500gp) Permanent Greater Magic Fang: Bite (126,500gp) Permanent Greater Magic Fang: Claw (126,500gp) Permanent Enlarge Person (5,755gp) Permanent See Invisible (5810gp) HP:305 Speed:90ft AC:48 (+5 insight: ancient ancensestor, +10 def. dagger) Attack: +29/+29 melee unarmred strike (vorpal, brilliant); +29 Melee bite (brilliant); +29/+29 Claw (attack +3 if raging ancestor on) Damage: 12d8+11, 1d8+8, 1d6+8 (damage +3 if raging ancestor is on. On roll of natural 20 with either claw or unarmed strike, opponents head is severed and dies.) Special Attacks: Improved Trip (+4 on trip, no AoO), Improved Grapple (+4 grapple, no AoO), Rampaging Ancestor (+3 on attack and damage rolls), Subtle Ancestor (+2d6 sneak attack, +10 on move silently and hide, no penalty on full speed movement when using move silently), Eldritch Ancestor (5d6 untyped damage as 30ft ranged touch attack), Enduring Ancestor (DR 10/Cold Iron, +5 on all saving throws), Ancient Ancestor (+5 insight bonus to AC, AoO on an opponent who attacks in melee). Special Qualities: Damage Reduction 2/-, 5/evil, 10/cold iron (if enduring ancestor on), Fast Healing 12, SR 25, Evasion, Improved Evasion, Slippery Mind, Still Mind, Wholeness of Body, Purity of Body, See Invisible. Saves: Fort: 26, Ref: 25, Will: 26 (+5 on all saves with enduring ancestor) Magic Item Abilities: Haste for 10 rounds/day as a free action |
| Tshern04-09-07, 06:40 PM | First off, buy a Belt of Magnificence, it's +6 to all abilities with less than 200k if I recall correctly. More weapon enchantments and items boosting your AC, that helps a lot. A Ring of Freedom of Movement is a must as well... |
| ank04-09-07, 06:56 PM | Thanks for responding firstly. Anyone have an official price on that belt of Magnificence? It's in a sourcebook I obviously don't have. For weapon enchantments...Im a monk...that does 12d8 damage unarmed; weapon enhancement mean nothing at this point exept perhaps speed, keen, and vorpal. I'll get a ring of freedom of movement if I can, but I'm open to any other AC-boosting items. Currently, I'm out of Ideas. Armor, natural armor, size, deflection, and insight are already being used. Unless there is an item that grants a luck or morale bonus? |
| Witch04-09-07, 07:28 PM | Note that it's also from a sourcebook not on the allowed list. You'll need to ask Taeldrin about it. |
| Taeldrin Laesrash04-09-07, 08:22 PM | You're not the only one who wants the Miniatures Handbook, Ank. I don't allow it. As for AC bonuses, I have a quote on what kinds of bonuses are allowed for each stat. |
| Witch04-09-07, 08:28 PM | I suppose the main reason for banning Miniatures is the War Hulk, Taeldrin? ;) |
| ank04-09-07, 08:30 PM | Say, question for you Taeldron, does this thread tolerate "humor" well? I see that you have allowed savage species, and I happened to stumble upon a way to make a charecter impervious to death with a CR of about 18, well under epic. Mind if I post it and see if any of these keen minds can figure out how to dispose of much a monsterous charecter? |
| Taeldrin Laesrash04-09-07, 08:33 PM | I suppose the main reason for banning Miniatures is the War Hulk, Taeldrin? ;) Nah, I'm okay with it, actually. It all stems down to me not having the book, nor it being covered by Crystal Keep. Say, question for you Taeldron, does this thread tolerate "humor" well? I see that you have allowed savage species, and I happened to stumble upon a way to make a charecter impervious to death with a CR of about 18, well under epic. Mind if I post it and see if any of these keen minds can figure out how to dispose of much a monsterous charecter? Don't make a character just yet. Post the combo here first so we can take a look at it (Or PM it to me if you really want discretion). |
| ank04-09-07, 08:56 PM | I was going to PM this, but in the likely (very likely) case that this was vetoed, I figure I could give you guys either a laugh or a :OMG! Anyways, take the viletooth lizardfork from dragon magic. Apply the Laernan Multiheaded template to it. This gives it 4 hit die monstrous humanoid, and a +5 level adjustment. Next, give it the half-dragon (red) template. Make on head that of a black dragon, as normal, but for flavor, make the other head red, with chareceristics to match. Now you have 4 Dragon hit die, and a +8 level adjustment. Also, you may have realized by now that A) The Laernan template make the body indestructible, only way to kill it is by loping off both heads. B) A head regrows in 1d4 turns unless 5 points of either acid or fire damage is done to the stump C) The creature is immune to both fire and acid. Now, you can still kill it with a disintrigate, finger of death, or other spell, or by choking the life out of it like hercules did. So, we add the Vampire template after our creature got a big head (err heads) from previous experiance and got him/herself bitten. Now you have a creature with 4 hit die, and a +16 level adjustment. I had originally said ECL 18, but 20 is close enough I guess...Now, the vampire template makes the creature immune to death attacks and it no longer has to breathe. AND IT WILL NEVER DIE, EVEN OF OLD AGE! :P So there you go, my foolproof plan. Only problem is that savage species is a 3.0 book, so I'd have to get my personal DM approval to use this. Otherwise I'd try this is campain and get myself kicked out :D Hope you enjoyed reading this at least. |
| Witch04-09-07, 08:59 PM | Try Implosion. |
| ank04-09-07, 09:35 PM | If only it was that easy. Implosion gives the subject a fortitude save. An undead creature does not have to make a fortitude save (it automatically succeeds) unless the spell is harmless or affects objects. Keep trying ;) |
| SokenzanMarauder04-09-07, 09:44 PM | An undead creature does not have to make a fortitude save (it automatically succeeds) unless the spell is harmless or affects objects. Where are you getting this? Further, what about sunlight? -Gene |
| Witch04-09-07, 09:53 PM | If only it was that easy. Implosion gives the subject a fortitude save. An undead creature does not have to make a fortitude save (it automatically succeeds) unless the spell is harmless or affects objects. Keep trying ;) I personally believe Implosion should work on them. |
| ank04-09-07, 09:57 PM | I'm getting this from the monster manual, chapter 7, under undead subtype. I have to admit, you have me on natural sunlight. Hmm..........I'm sure there's some way to overcome that accursed limitation. Anyone with Libris Mortis know of such a way? Perhaps I should change him to a lich instead...or a ghoul...or something. |
| SokenzanMarauder04-09-07, 10:06 PM | @Witch - As do I, you're pretty much making them go 'boom.' @ank - Maybe go Ghost instead? As for sunlight resistance, I've seen an item or two that protects you for maybe a minute or so at a time, no feats that I've noticed. Also, your undead monster is vulnerable to Turn Undead. I can see a Turn specced claric nuking you in the first round or so you get near him. -Gene |
| Far_Traveler04-09-07, 10:25 PM | Dogma's ready! Yes still, no one want's to take me on? By the way... the Yu-Gi-Oh stuff was just funny, and... Why in the world did they call it Yu-Gi-Oh!? Duel monsters is a perfectly fine name for a TCG! Oh, and about the undead thing desintegrate still works |
| ank04-10-07, 08:01 AM | I'll look into disintrigrate, but admittedly the turning would work. I'll take you on in a duel when my charecter gets finished and fine-tuned in a day or two. Could you post a link to your charecter then? |
| Far_Traveler04-10-07, 09:23 AM | These stats are outdated. deleted. |
| rob_douglas04-10-07, 10:56 AM | I'll look into disintrigrate, but admittedly the turning would work. Disintegrate is not a Death effect and affects objects, but Implosion won't work. With 4 Hit DIce and a +4 turn resistance, any 16th level cleric or 8th level cleric with the Sun domain using Greater turning will dust him, as well as Disrupting Weapon. As DM, I would allow the combo - but "for flavor" I would make only the red head immune to fire, and the black head immune to acid. ;) ROB |
| Geraturatu04-10-07, 11:47 AM | Tell me, are templates from Monster Manual 2 allowed? also is the Legend's and Lair's: Monster's Handbook allowed? :invasion: On second thought those smilies are just a bit worrying... |
| SokenzanMarauder04-10-07, 04:47 PM | ~removed~ |
| Tshern04-10-07, 06:38 PM | My character is already posted, but I'll dig it up and post it here now. I don't want to spoil anything from your character Far_Traveler, because someone might have not seen it and want to keep it secret, so I formulate this question a bit dubiously and I apologize that already in advance. Then to the question: Do you have a source for that weapon of yours? The name sounds so very familiar, but I can't quite recall where have I seen it before. |
| Taeldrin Laesrash04-10-07, 07:19 PM | Tshern, the weapon I believe is like a Titan's Greathammer, but applied to a different weapon. Geraturatu, no. |
| Tshern04-11-07, 05:46 PM | Tshern, the weapon I believe is like a Titan's Greathammer, but applied to a different weapon. That certainly explains why it sounded so familiar. Thanks, Taeldrin. |
| Geraturatu04-12-07, 08:23 PM | To both of them? Oh darn, too bad for me. |
| Far_Traveler04-13-07, 08:19 PM | Yeah, when attacking objects, I deal +4 damage, ignroe hardness, and after all of that is said, triple said damage. |
| ank04-14-07, 02:51 PM | Sorry, ive been avioding this thread for awhile. RL is slowing me down greatly at the moment, and so I haven't gotten much time to put work into my charecter. Sorry, but you may have to wait a bit longer for that duel Traveler. While I'm here though, would you allow a gemstone of fortification, heavy (draconomicon, chapter two) via a ring of three wishes (DMG)? |
| Taeldrin Laesrash04-15-07, 09:34 AM | As in a slotless item that grants the properties of a Heavy Fortification armor? From the DrC? Yes, that's okay. |
| ank04-16-07, 05:15 PM | Acophisinian Female Half Blue Dragon Half-Ogre Monk/6 Dragon Descendant/10 Initiate of Draconic Mysteries/10 LE Str 27 -- (0 pts) +12 Racial +5 Inherent +2 Large Dex 23 -- (6 pts) +5 Inherent -2 Large -2 racial +2 class levels +6 gloves of dexterity Con 25 -- (8 pts) +4 Racial +1 Class levels + 5 Inherent Int 21 -- (6 pts) +2 Racial + 5 Inherent Wis 25 -- (10 pts) +4 Class levels +5 Inherent Cha 15 -- (2 pts) +2 Racial +5 Inherent -2 racial Hit Points 305 (27d8(112) + 189 con + 1 feat + 3 feat) AC 55 (11 armor + 6 dex - 1 size + 13 natural armor, + 5 deflection + 7 wisdom + 4 monk) AC 65 with Def. Daggers AC 60 (insight) with Ancient Ancestor AC 70 with both Touch 31, Flat 32 Init +3 BAB +18, Grap +24 Speed 90 (base 30 + 60 monk, load 0/33) Fort +32 (19 base + 7 con + 6 resistance), Ref +31 (19 base + 6 dex +6 resistance), Will +32 (19 base + 7 wis + 6 resistance) DR: 2/- 5/evil, 15/adamantine 10/cold Iron (if ancient ancestor on) +30 Melee, Unarmed Strike, 12d8+11 Magic, 20/x3 +30 Melee, +5 Defending Dagger, 1d6+8 magic, 19-20/x2 +25 Ranged, +5 Defending Dagger, 1d6+8 magic, 19-20/x2 Large, 11'7" tall, 1342 wt, 43 yrs old Brown hair, Blue eyes, Pale skin Speaks Common, Draconic, Elven, Auran, Celestial, Dwarven. +20 Climb (14 ranks + 6 str) +13 Concentration (6 ranks + 7 con) +33 Escape Artist (30 ranks + 3 dex) +33 Hide (30 ranks + 3 dex) +36 Jump (30 ranks + 6 str) +11 Knowledge (arcana) (6 ranks + 5 int) +9 Knowledge (religion) (4 ranks + 5 int) +33 Move silently (30 ranks + 3 dex) +37 Sense Motive (30 ranks + 7 wis) +36 Swim (30 ranks + 6 str) +33 Tumble (30 ranks + 3 dex) +38 Listen (30 ranks + 7 wis + 1 feat) +38 Spot (30 ranks + 7 wis + 1 feat) Feats -Improved Unarmed Strike (Monk Bonus) (unarmed does lethal damage) -Improved Grapple (Monk Bonus) (+4 on grapple checks, no AoO) -Multi-Attack (human bonus) (only -2 on secondary natural attacks) -Dragontouched (1st) Dragon Magic (+1 on spot, listen, and search, +1 hit point) -Combat Reflexes (Monk Bonus) (Additional AoO) -Knockdown (3rd) (Whenever deal 10 or more damage, make trip attempt as free action.) -Improved Trip (Monk Bonus) (+4 on trip, no AoO) -Large and In Charge (6th) Draconomicon (When opponent moves in threatened square and make an AoO that hits, chance to knock opponent back to starting square and halt movement.) -Improved Natural Attack (9th) (Damage roll on natural weapon improves one die step.) -Improved Multi-Attack (12th) Draconomicon (No penalty on secondary natural attack) -Toughness (15th) (+3 hit points) -Endure Blows (18th) Draconomicon (DR 2/-) -Fast Healing (21st) (fast healing +3) Draconomicon -Fast Healing (24th) (fast healing +3) Draconomicon -Fast Healing (27th) (fast healing + 3) Draconomicon -Fast Healing (30th) (fast healing +3) Draconomicon Half-Dragon Human Traits -+8 Str -+2 Con -+2 Int -+2 Cha -+4 Natural Armor -Breath weapon (6d8 1/day) -Immune electricity -+4 Skill Points at first level -+1 Skill Points at each other level -Bonus Feat Half-Ogre Traits -Large Size -Natural Reach 10' -+4 str --2 dex -+2 con --2 int -Darkvision 60' -Natural Armor +4 Monk Abilities -Evasion -Still Mind -Ki Strike -Slow Fall 30’ -Purity of Body -Wholeness of Body Dragon Descendent Abilities -Monk Abilities -Rampaging Ancestor (if summoned, gives +3 insight to attack and damage rolls) -Ancestral Lore (Meditation, as bardic knowledge 1/week) -Subtle Ancestor (if summoned, gives +10 on hide and move silently, ignore -5 for fast movement, and 2d6 sneak attack) -Slippery Mind (As rogue) -Eldritch Ancestor (if summoned, gives ability to project a 5d6 ray of energy 30’) -Rapid Calling (call ancestors as a swift action) -Enduring Ancestor (if summoned, gives damage reduction 10/cold iron) -Detect Dragon blood (as the spell) -Ancient Ancestor (if summoned, gives +5 insight AC and AoO each time opponent attacks.) Initiate of Draconic Mysteries Abilities -Claws of the Dragon (Unarmed strike can do slashing damage) -Keen Senses (low-light and darkvision 60’) -Increased unarmed damage (unarmed damage increases one die step) -Frightful presence (Frightful aura out to 90’, save is will save 23 or be shaken 2d6 rounds) -Improved Evasion (As monk) -Spell resistance (SR 25) -Increased unarmed damage (yes again, see above) -Deadly strike (unarmed strike does x3 crit.) -Timeless body (No aging penalties) -Dragon Shape (As shapechange spell but only to a dragon you are familiar with. Duration is one hour) Gold Spent: 4,166,515 2 Daggers of Defense +5 (144,604gp) Shadowy Diadem (head, -wt) (4,400gp) Lenses or Goggles (eyes, ??wt) Mantle of Faith (worn, -wt) (76,000) Shirt of the Moon (worn, -wt) (72,000) Vest of Epic Resistance +6 (worn, -wt) (360,000) Ring of Growth (in pack, -wt) (18,000gp) Ring of Three Wishes (2 wishes left) (in belt pouch, -wt) (97,950gp) Ring of Spell Storing (in pack, -wt) (50,000gp) Ring of Ironskin (left finger, -wt) (400,000gp) Ring of Protection +5 (right finger, -wt) (50,000gp) Amulet of Natural Armor +5/Necklace of Natural Weapons (+1 Vorpal Brilliant energy Bite, Claw, Unarmed Strike) (worn, -wt) (950,600gp) Monks Belt (worn, -wt) (13,000gp) Gloves of Dexterity +6 (hands, -wt) (36,000gp) Bracers of Epic Armor +11 (wrists, 1wt) (1,210,00gp) Boots of Speed (feet, -wt) (12,000gp) Lavender Ion Stone (50 levels left) (40,000gp) Gemstone of Fortification: Heavy (imbeded, -wt) (35,000gp) Other minor accessories (location, ??wt) Waterskin- water (backpack, ??wt) 5 Torches (backpack, ??wt) Flint & Steel (backpack, ??wt) Trail Rations- 1 days (backpack, ??wt) Other backpack contents (backpack, ??wt) Coins- ??gp, ??sp, ??cp (pouch, ??wt) Gemname- ??gp (pouch, -wt) Gemname- ??gp (pouch, -wt) Other pouch contents (pouch, ??wt) Expended Items: +5 all abilities (tomes and manuals) (825,000gp) Permanent Greater Magic Fang: Unarmed (126,500gp) Permanent Greater Magic Fang: Bite (126,500gp) Permanent Greater Magic Fang: Claw (126,500gp) Permanent See Invisible (5810gp) Hero's Feast (14,000gp) HP:305 Speed:90ft AC:55 (+5 insight: ancient ancensestor, +10 def. dagger) Attack: +30/+30 melee unarmred strike (vorpal, brilliant); +30 Melee bite (brilliant); +30/+30 Claw (Vorpal, Brilliant) (attack +3 if raging ancestor on) Damage: 12d8+13, 1d8+9, 1d6+9 (damage +3 if raging ancestor is on. On roll of natural 20 with either claw or unarmed strike, opponents head is severed and dies.) Special Attacks: Improved Trip (+4 on trip, no AoO), Improved Grapple (+4 grapple, no AoO), Rampaging Ancestor (+3 on attack and damage rolls), Subtle Ancestor (+2d6 sneak attack, +10 on move silently and hide, no penalty on full speed movement when using move silently), Eldritch Ancestor (5d6 untyped damage as 30ft ranged touch attack), Enduring Ancestor (DR 10/Cold Iron, +5 on all saving throws), Ancient Ancestor (+5 insight bonus to AC, AoO on an opponent who attacks in melee). Special Qualities: Damage Reduction 2/-, 5/evil, 10/silver 15/adamantine, 10/cold iron (if enduring ancestor on), Fast Healing 12, SR 25, Evasion, Improved Evasion, Slippery Mind, Still Mind, Purity of Body, Immunity to sneak attacks and critical hits, See Invisible. Saves: Fort: 32, Ref: 31, Will: 32 (+5 on all saves with enduring ancestor) Magic Item Abilities: Haste for 10 rounds/day as a free action Very Old Blue Dragon HP:335 Speed:100ft AC: 45 (+5 insight w/ancient ancestor) Attack: +33/+33/+33/+33/+33 Melee Unarmed Strike (claw, claw, wing, wing, tail slap respectively) +33 Bite Damage: 24d6+16 Unarmed 2d8+16 Bite Special Attacks: Improved Trip (+4 on trip, no AoO), Improved Grapple (+4 grapple, no AoO), Rampaging Ancestor (+3 on attack and damage rolls), Subtle Ancestor (+2d6 sneak attack, +10 on move silently and hide, no penalty on full speed movement when using move silently), Eldritch Ancestor (5d6 untyped damage as 30ft ranged touch attack), Enduring Ancestor (DR 10/Cold Iron, +5 on all saving throws), Ancient Ancestor (+5 insight bonus to AC, AoO on an opponent who attacks in melee), Breath Weapon 18d8 reflex 29 for half, Frightful Presence, will save 29 negates, Create/Destroy Water, Sound Imitation. Special Qualities: DR 2/-, DR 15/Magic, DR/10 Cold Iron (if enduring ancestor on), Fast healing 12, SR 25, See Invisible, blindsense 60' Saves: Fortitude 27, Reflex 21, Will 26 Magic Item Abilites: none |
| Far_Traveler04-16-07, 09:29 PM | As you are the Dragon type, you cannot have an enlarged person spell on you, permanent or no. But I am still interested. |
| ank04-16-07, 09:41 PM | :waits: Hmmm, you make a very good point. This will have to be considered. I'll get back to you on that one. I'm going to be busy for quite awhile tonight, and am probably not going to have to finalize my sheet given this recent problem. So, perhaps we can start that duel tomarrow. |
| Far_Traveler04-16-07, 09:43 PM | Can do. Lets see what you can come up with. Tal, where should be do battle? |
| Taeldrin Laesrash04-17-07, 09:12 AM | Are you two ready? Check my first post for the duel map and starting positions. I'll be waiting for your signal to let it start. |
| ank04-17-07, 05:10 PM | I am finally ready. That last little snag took me a minute to figure out, but ive fixed it *sigh* you force me to such desperate measures:D I've posted dragon combat stats for your convienience should I ever be desperate or stupid enough to try it. Ready for battle Taeldin, and I've looked at the battle map. Initiative=7 (http://krisinchico.brinkster.net/searchroll.asp?username=Acophisinian#188 671) Whew, glad I got the bad roll out of the way. |
| Archangel_yuki04-17-07, 09:16 PM | Excuse me, but are Clerics or Druids allowed? |
| Taeldrin Laesrash04-17-07, 09:44 PM | Read the first post. No full casters. |
| Acrid04-18-07, 12:19 AM | are the duels still going on? i have an idea for one |
| Thanael04-18-07, 08:52 AM | Rob Douglas, that feat will not be useable, particularly because I do not have access to any Dragon magazine. http://realmshelps.dandello.net/datafind/feats.shtml is a nice resource for feat descriptions. |
| Taeldrin Laesrash04-18-07, 08:55 AM | Yes, Acrid, there's still duels. I think, however, one's started. Oi! Far Traveler! Get over here? Thanael, thanks for the database. I use Crystal Keep myself. |
| Far_Traveler04-18-07, 11:55 AM | http://krisinchico.brinkster.net/addtodatabase.asp Initiative: 20 1st round: Cast Haste, Move to K25(draw sword), activate heartening crystal (+5 temp hp) Adjustments: +1AC/Atk (59/66) +30 move (105) +5 temp hp (438(5)) |
| Acrid04-18-07, 02:24 PM | I read liek the first 3-4 pages and then skipped here is Unaproachable east on the list of available books? |
| ank04-18-07, 04:15 PM | 1st Round: -Cast Haste (free action) -Move to space (E6, E7, F6, F7) with jump action across river at space (P10, P11, Q10, Q11) to (I10, I11, G10, G11) Jump Check=77 (http://krisinchico.brinkster.net/searchroll.asp?username=Acophisinian#188 681) (Draw daggers of def. +5 (free action)) -Allocate 5 points of dagger bonuses to AC (free action) -Call Ancient Ancestor (Swift action) -Total Defense (Standard Action) Adjustments: -+1AC/atk (56/31) -+30 Movespeed (120ft) -+10 AC (66) -+5 AC (71) -+6 AC (77) -AoO each time opponent attacks in melee Edit: I trust your initiative roll, but the link isn't working. |
| Taeldrin Laesrash04-18-07, 08:54 PM | I read liek the first 3-4 pages and then skipped here is Unaproachable east on the list of available books? If you read the first page at least, then you'd know. The answer is no. Wait, Ank, how're you casting haste? |
| Acrid04-18-07, 11:22 PM | lol, sorry, did ot know if it was updated at some point. Cool, will work on a new build |
| ank04-18-07, 11:43 PM | Sorry, should have made that more clear. Not really casting haste so much as activating my boots of speed which allow me to activate a haste effect as a free action split among 10 rounds/day. It is listed under combat statistics. |
| Elessar Alpha04-19-07, 10:10 PM | Is there a duel going on right now? If there is, then I'll wait to post a character I created for the one after. |
| ank04-19-07, 10:34 PM | Indeed there is, twixt Far Traveler and myself, although a blow has yet to be made; I plan to do so next round im thinking. I myself have no quarrel with your posting of a sheet. |
| Acrid04-20-07, 01:16 AM | Spellless Paladin variant 4/ Warblade 19/ Ruby Knight Vindicator 7 is my preliminary build And is dragon magic possible at all? |
| Taeldrin Laesrash04-20-07, 09:30 AM | That works. What do you want DM for? |
| Acrid04-20-07, 12:25 PM | sorry never mind, will have a full build up soon hopefully |
| haelduksf04-20-07, 06:46 PM | Build posted in "Let's duel" thread Iliath awaits the next challenger. |
| ank04-20-07, 06:53 PM | I'd challenge your charecter, but I'm a little tied up right now :) |
| Far_Traveler04-20-07, 09:28 PM | 1st Round: -Cast Haste (free action) -Move to space (E6, E7, F6, F7) with jump action across river at space (P10, P11, Q10, Q11) to (I10, I11, G10, G11) Jump Check=77 (http://krisinchico.brinkster.net/searchroll.asp?username=Acophisinian#188 681) (Draw daggers of def. +5 (free action)) -Allocate 5 points of dagger bonuses to AC (free action) -Call Ancient Ancestor (Swift action) -Total Defense (Standard Action) Adjustments: -+1AC/atk (56/31) -+30 Movespeed (120ft) -+10 AC (66) -+5 AC (71) -+6 AC (77) -AoO each time opponent attacks in melee Edit: I trust your initiative roll, but the link isn't working. I am SO sorry I didn't get back to you guys, I've been swamped. With my 105. move (21 squares, I can easily get to G12, 19 squares away. I then cut loose! First off, I get to intimidate you. your bonus on said intimidate is +33, my bonus is 20 over that. I win. You have a -2 penalty for this next will save at DC equal to my intimidate check. If you fail, Your terrified for 4d6 rounds. And while I'm at it I'll make a saving throw vs. your frightful presence. Finally, I'll make a sunder attempt on that amulet of yours. I'll succeed on my attack vs. AC 20 and deal ovber 100 damage to your amulet. It's gone. No brilliant energy vorpal fists for you. Your next action must be as follows: GET AWAY. Relevant rolls: Attack roll: well over 20 http://krisinchico.brinkster.net/searchroll.asp?username=Dogma#188788 Saving Throw DC: 77 (you are shaken and thus have -2 to saving throw) http://krisinchico.brinkster.net/searchroll.asp?username=Dogma#188789 Save vs. Fear: 41 http://krisinchico.brinkster.net/searchroll.asp?username=Dogma#188790 Adjustments: -6 AC (53) +9 atk (+75) +14 dmg (2d4+46) Cannot die by hp damage +2 nonlethal/round (effectively reduces my fast healing to 1) +4 bonus on will saves (morale, +39) |
| ank04-20-07, 10:02 PM | Whoa now! First off, sunder that amulet and I think I'll have to cry. Honestly, that was the one thing I didn't come prepared for. Curses. However, you seem to be overlooking a certain 10' reach. Attack Roll=47 (http://krisinchico.brinkster.net/searchroll.asp?username=Acophisinian#188 792) With Brilliant energy still in play that hits. Damage=60 (http://krisinchico.brinkster.net/searchroll.asp?username=Acophisinian#188 800) With your damage reduction this is reduced to 54. Now, large and in charge feat come into play, and we make opposed str. checks. I gain +4 for being large, and a +1 for every 5 points of damage I did to you so +10 there. So, I have a total of +20 on this roll. Str check=40 (http://krisinchico.brinkster.net/searchroll.asp?username=Acophisinian#188 801) I rolled a natural 20. Now, this means that you have failed even if you get a 20 on your roll. Therefore, you will stay 10ft away from at the spot where you tried to close and cannot move any further this turn as per the large and in charge feat. Therefore, your actions are now null and void, you still have your standard action I believe if you want it from that position. |
| Far_Traveler04-20-07, 10:07 PM | Actually, I activate my UNMOVABLE class feature. Now i just need a 4 or higher to beat it. And how are you large? You lost that enlarge person and half-ogre doesn't count. Here's the roll anyway. http://krisinchico.brinkster.net/searchroll.asp?username=Dogma#188802 Roll: 45. Hah. |
| ank04-20-07, 10:12 PM | Oh, sorry, I was not away of what the immovable class feature does. What is the effect anyway? Also, Half-ogre does, indeed, grant the large size and a 10ft reach. I'll have to get back to you on the rest of my next turn then, I'm a little busy at the moment, but you can expect me to run very, very far away. |
| Far_Traveler04-20-07, 10:24 PM | Immovable: Once/day, I can gain +20 on a opposed roll related to strength or a single saving throw. Unmovable (Ex) At 2nd level, the legendary dreadnought can concentrate his or her power, making him or herself unmovable once per day, plus one additional time per day every five levels thereafter. This power grants the character a +20 bonus on any one of the following: A grapple check made to avoid being grabbed with the improved grab ability. A Strength check to avoid the effects of a bull rush, trip attempt, or similar effect. A Strength check against any effect that would move the character either physically or magically. Any one saving throw. If an effect that would move the character either physically or magically does not normally allow a saving throw, the legendary dreadnought can use this ability to gain a Will saving throw. He or she still gains the +20 bonus on the saving throw in such a case. | And I thought that it just had powerful build. Huh. My bad. Care to roll the duration on your own? 4d6 rounds. G'night, It's late here in texas. |
| ank04-21-07, 07:09 PM | Ok, not sure I like rolling my own fear durantion, seems my roller is rolling high thus far, but I'll give it a shot anyway. Panic Duration=18 (http://krisinchico.brinkster.net/searchroll.asp?username=Acophisinian#188 831) Ok, normally I'd be really worried, but at the moment I'm only disgruntled. Observe. Under the definition of being panicked, a charecter may use spells or spell-like abilities to get away, and indeed they must use these if they are only means of escape. Acophisinian feels her heartbeat accelerate and the blood pump furiously to her ears. This one is strong, yes, perhaps too strong. Perhaps coming here for a challenge was a bad idea after all. Acophisinian activates her shapechange ability, as the spell, to transform into a huge blue dragon. This provokes an AoO from you. She then takes flight, using the 200ft fly speed to gain a maximum altitude of 40ft and take refuge in spot (P-19, 20, 21) (Q-19, 20, 21) (R-19, 20, 21). (as far as I can see, you have no way of reaching that high up. If this be the case, perhaps we can compromise and skip 18 turns ahead, with you taking whatever actions you deem appropriate. Still, you have surprised me before, so if you can hit me, I'm ready to play cat and mouse.) |
| Far_Traveler04-22-07, 01:32 PM | Flying is against the rules you realize, but my attack of opportunity is thus: FULL POWER ATTACK! http://krisinchico.brinkster.net/searchroll.asp?username=Dogma#188844 Hit! Damage: http://krisinchico.brinkster.net/searchroll.asp?username=Dogma#188845 149 damage! Btw, your damage reduction does nothing. ANY of it. Yes, even the 2/-. My HP: 505 Your HP: 186 |
| Elessar Alpha04-22-07, 01:38 PM | Just posting this ahead of time (for the next one, or whenever) Krasnoyarsk the Legendary (shown raging) Large Outsider (native) Minotaur Monster of Legend Monstrous Humanoid 6, Barbarian 15 Hit Points: 485 (using average rolls) AC: 10+18 (+10 Mithral spiked full plate) +7 (+5 animated heavy Mithral shield) +3 Dex -1 size +15 natural armor (+5 minotaur, +5 monster of legend, +5 Amulet of Natural Armor) +5 Deflection (+5 Ring of Protection) +1 insight (dusty rose ioun stone) -2 rage = 56 Initiative: 3 Dex + 8 Misc (Improved Initiative, Superior Initiative) = +11 Ability Scores: Str 60/+25, Dex 20/+5, Con 44/+17, Int 6/-2, Wis 10, Cha 15/+2 Saves: Fort +36, Reflex +20, Will +20 BAB: +21/16/11/6 Grapple: +50 Attack: Large +5 Wounding Greataxe of Speed: +51/51/51/46/41/36; Dmg: 3d6+42+1 Con; Critical 20/*3; Range: -; Type: Slashing Attack: Gore +44; Dmg: 1d8+12 Special Attacks: Powerful Charge +46; Dmg: 4d6+37 Special Qualities/Abilities: Haste, Fast Healing 5, Damage Reduction 3/-, Frightful Presence (DC:22), Improved Uncanny Dodge, Greater Rage 3/day (25 rounds), Trap Sense, Indomitable Will Feats: Improved Initiative, Multiattack, Dodge, Mobility, Spring Attack, Power Attack, Extend Rage, Bounding Assault, Rapid Blitz, Superior Intiative Possessions (not already listed): +5 Cloak of Resistance, pale green ioun stone, Ring of Solar Wings (150 ft fly speed) |
| haelduksf04-22-07, 01:41 PM | Flying is against the rules you realize, but my attack of opportunity is thus: FULL POWER ATTACK! http://krisinchico.brinkster.net/searchroll.asp?username=Dogma#188844 Hit! Damage: http://krisinchico.brinkster.net/searchroll.asp?username=Dogma#188845 149 damage! Btw, your damage reduction does nothing. ANY of it. Yes, even the 2/-. My HP: 505 Your HP: 186 Flying *vertically* is against the rules. Also against the rules is meta-gaming i.e. picking a magical item from his charsheet to sunder... no offence, but I think you should roll that one at random. Also, not sure if you can power attack on an AOO |
| ank04-22-07, 01:42 PM | Flying is illegal? Really? I looked throught the rules again and I still don't see anything againt it. If this was brought up in the thread, would you please list these along with other rules I should be aware of either in the rules post or here; I don't have time to read 44 pages of posts ;) Edit: Ok...flying vertically=bad. Wish I'd known that earlier. Anyways, anything else I should know before I continue dancing around the arena like a puppet on a string? |
| Far_Traveler04-22-07, 02:20 PM | Pretty much no Greater Invisibility. |
| haelduksf04-22-07, 02:37 PM | Just posting this ahead of time (for the next one, or whenever) Krasnoyarsk the Legendary (shown raging) *snip* Wow, Monster of Legend is an impressive template. What's the LA on that? I can't seem to find it. Iliath could use another 2 str... EDIT: Nevermind, it's +7. |
| Far_Traveler04-22-07, 06:28 PM | Just posting this ahead of time (for the next one, or whenever) Krasnoyarsk the Legendary (shown raging) Large Outsider (native) Minotaur Monster of Legend Monstrous Humanoid 6, Barbarian 15 Hit Points: 485 (using average rolls) AC: 10+18 (+10 Mithral spiked full plate) +7 (+5 animated heavy Mithral shield) +3 Dex -1 size +15 natural armor (+5 minotaur, +5 monster of legend, +5 Amulet of Natural Armor) +5 Deflection (+5 Ring of Protection) +1 insight (dusty rose ioun stone) -2 rage = 56 Initiative: 3 Dex + 8 Misc (Improved Initiative, Superior Initiative) = +11 Ability Scores: Str 60/+25, Dex 20/+5, Con 44/+17, Int 6/-2, Wis 10, Cha 15/+2 Saves: Fort +36, Reflex +20, Will +20 BAB: +21/16/11/6 Grapple: +50 Attack: Large +5 Wounding Greataxe of Speed: +51/51/51/46/41/36; Dmg: 3d6+42+1 Con; Critical 20/*3; Range: -; Type: Slashing Attack: Gore +44; Dmg: 1d8+12 Special Attacks: Powerful Charge +46; Dmg: 4d6+37 Special Qualities/Abilities: Haste, Fast Healing 5, Damage Reduction 3/-, Frightful Presence (DC:22), Improved Uncanny Dodge, Greater Rage 3/day (25 rounds), Trap Sense, Indomitable Will Feats: Improved Initiative, Multiattack, Dodge, Mobility, Spring Attack, Power Attack, Extend Rage, Bounding Assault, Rapid Blitz, Superior Intiative Possessions (not already listed): +5 Cloak of Resistance, pale green ioun stone, Ring of Solar Wings (150 ft fly speed) After I slaughter 1 dragon I'll fight this. |
| Taeldrin Laesrash04-22-07, 06:44 PM | To clear things up here: Vertical flight is disallowed. Horizontal flight's fine. I also agree, roll randomly to check for sundering. EA, looks okay. |
| Far_Traveler04-22-07, 07:59 PM | ... Now what? Hold on, I'll roll... 1: Dagger 1 2. Dagger 2 3. Gloves 4. Bracers 5. Mantle 6. Vestment 7. Belt 8. Boots 9. Amulet 10. Iornskin Ring 11. Protection Ring 12. Gemstone http://krisinchico.brinkster.net/searchroll.asp?username=Dogma#188849 9. I hit the Amulet. |
| Far_Traveler04-25-07, 10:39 AM | Well? Where do you move to? Keep in mind your size. |
| ank04-25-07, 06:41 PM | (V-24, 25, 26) (W-24, 25, 26) (X-24, 25, 26) Sorry, thought my turn was going to end there given my mistake, but if you are going to let me amend it, I'll be over there. |
| rob_douglas04-26-07, 03:10 PM | RE: Power attacking on an AoO - no, you can't start power attacking then. You have to choose to power attack with an attack action on your turn. It then applies to all attacks, and AoOs you make until the start of your next turn, but the damage bonus and attack penalty. Why doesn't anyone start the day off with a nice Heroes Feast so they don't have to play with dodge with the Intimidating Aura? ROB |
| ank04-26-07, 05:53 PM | Because we are foolish? Better yet, because we we're sure about if that would be legal? I can't tell you how much I wanted to have a ring of spell storing with a 5th level spell in it at the begining of every battle. ;) Oh, and probably because we forget to triple-check the feats and notice the panic option under rage. |
| Far_Traveler04-26-07, 07:27 PM | Hehe. Okay, lets see, add 100 to your hp total to compensate for the Power attack. I count 20 squares inbetween me and my destination: U23. I attack with full power attack! http://krisinchico.brinkster.net/searchroll.asp?username=Dogma#189034 Holy! Critical Threat! (as a dragon you no longer have have fortification) rolling: http://krisinchico.brinkster.net/searchroll.asp?username=Dogma#189034 confirmed! http://krisinchico.brinkster.net/searchroll.asp?username=Dogma#189037 299 damage! Comparing to your 286 hp, you are now at -13. Good match! Edit: and in case I forgot something and you aren't below -10, you still have to make a DC 51 fortitude save or die. edit2: oops! I forgot 2d4 of that damage! add... 4 to it. http://krisinchico.brinkster.net/searchroll.asp?username=Dogma#189038 By the way, You do indeed get an attack of opportunity, go ahead and see if you roll a 20. |
| Far_Traveler04-26-07, 07:41 PM | Because we are foolish? Better yet, because we we're sure about if that would be legal? I can't tell you how much I wanted to have a ring of spell storing with a 5th level spell in it at the begining of every battle. ;) Oh, and probably because we forget to triple-check the feats and notice the panic option under rage. Yeah, Behold the Terrifying Intimidating Mighty Destructive Rage! Oh, by the way, Destructive doesn't add 4 damage on to objects you attack, it adds 8 to strength checks to break things, Go figure. |
| Taeldrin Laesrash04-26-07, 08:23 PM | RE: Power attacking on an AoO - no, you can't start power attacking then. You have to choose to power attack with an attack action on your turn. It then applies to all attacks, and AoOs you make until the start of your next turn, but the damage bonus and attack penalty. Why doesn't anyone start the day off with a nice Heroes Feast so they don't have to play with dodge with the Intimidating Aura? ROB I don't really want to let this through, the Heroes' Feast. I want to demonstrate the ability of the duelists not only by sheer power but how fast they can buff themselves. Also, how would they get access to it within the duel's rules? (That is, it's a spell, and spellcasters aren't allowed) |
| ank04-26-07, 08:32 PM | Yep, I'm dead (http://krisinchico.brinkster.net/searchroll.asp?username=acophisinarian#1 89039) Well now, that failed miserably. Incidentally, how did you get +50 on that last roll? I looked over it and see only +34 myself (17 str, 9 adjustment/rage, 7 falchion 1 weapon focus 1 haste) I'm just curious at this point, share your secret? :D Note to self: Get protection against fear...curse the fear. Edit: oh, and by the way, by my reconing, I only needed an 18 Edit 2: Must fight urge...to roleplay...epic death. |
| rob_douglas04-27-07, 11:48 AM | I don't really want to let this through, the Heroes' Feast. I want to demonstrate the ability of the duelists not only by sheer power but how fast they can buff themselves. Also, how would they get access to it within the duel's rules? (That is, it's a spell, and spellcasters aren't allowed) Table of Feasting - well, they would need permission, since Stonghold Builder's guide isn't allowed. I don't know - I just saw the panicked rage more than once on the thread, and it seemed cheap the second time. Barring any means of ignoring fear (Paladin levels) it is a one-trick pony that results in the same thing every time.... ROB |
| Far_Traveler04-27-07, 02:20 PM | Yep, I'm dead (http://krisinchico.brinkster.net/searchroll.asp?username=acophisinarian#1 89039) Well now, that failed miserably. Incidentally, how did you get +50 on that last roll? I looked over it and see only +34 myself (17 str, 9 adjustment/rage, 7 falchion 1 weapon focus 1 haste) I'm just curious at this point, share your secret? :D Note to self: Get protection against fear...curse the fear. Edit: oh, and by the way, by my reconing, I only needed an 18 Edit 2: Must fight urge...to roleplay...epic death. My belt gives me +15 to hit (valid I assure you) and I had an 18 strength modifier. |
| Far_Traveler04-27-07, 02:20 PM | Table of Feasting - well, they would need permission, since Stonghold Builder's guide isn't allowed. I don't know - I just saw the panicked rage more than once on the thread, and it seemed cheap the second time. Barring any means of ignoring fear (Paladin levels) it is a one-trick pony that results in the same thing every time.... ROB Oh it's simple to avoid. Just have 30 hit dice and it reverts to the shaken status. It only destroys those who have level adjustment (see: not me) And it's not a one-trick pony, it's a three-trick pony (fear, sunder, power attack) |
| Taeldrin Laesrash04-27-07, 06:24 PM | Table of Feasting - well, they would need permission, since Stonghold Builder's guide isn't allowed. I don't know - I just saw the panicked rage more than once on the thread, and it seemed cheap the second time. Barring any means of ignoring fear (Paladin levels) it is a one-trick pony that results in the same thing every time.... ROB Hmm. What's the price of the table? You could say you've eaten from the Table, for a price. Of course, there's plenty of spells and items that can help against fear effects. Also, good job, Far Traveler and Ank! Anyone like to duel? |
| rob_douglas04-27-07, 06:30 PM | 43,200gp gets you heroes' feast at caster level 12 3 times per day. ROB |
| Taeldrin Laesrash04-27-07, 08:35 PM | 43,200gp gets you heroes' feast at caster level 12 3 times per day. ROB So...That's like 14,400 gp for a Heroes' Feast effect during the duel. That a bit much? (BTW, Rob Douglas, I don't think I've seen you duel. You seem to have a good grip on the rules-Would you try it?) |
| haelduksf04-27-07, 08:40 PM | I'm down for one, if my character is approved. |
| Far_Traveler04-27-07, 09:22 PM | Ditto. BTW your the mino right? if so, I'm all in. Edit: no, what are you? please repost your character ifn' ya please. Edit2: nm, found it, looks okay, actually a bit of a challenge... I forsee Your slaughter. |
| rob_douglas04-29-07, 01:45 AM | So...That's like 14,400 gp for a Heroes' Feast effect during the duel. That a bit much? Sure - but it is a resource if your allowing it. (BTW, Rob Douglas, I don't think I've seen you duel. You seem to have a good grip on the rules-Would you try it?) Good point...Hmmm...ok, I should put something together. I have so little time for these things - love reading them. I don't want to do something that has been done...Hmm - ok - I know. A Human Fighter 30! I will work that up - since I often contend they can hold their own with other melee types. True Neutral, worshipper of Kelanen, the Prince of Swords. Sounds about right. I will be back....Have to refresh myself on the rules of the duel. Now, on with the current duel.... ROB |
| Taeldrin Laesrash04-29-07, 09:09 AM | Rob Douglas-The first page's always there, can't wait to see it. Haleofdusk-You can duel. First, I need to find a new opponent. Far Traveler, you'll have to wait, you just dueled (Though if there really is no one, I guess I'll arrange it so). |
| Far_Traveler04-29-07, 02:20 PM | Fair enough. I guess I'll stand out. Now what would be cool is a Battle Royale. |
| Acrid04-30-07, 10:49 AM | Ok, here is my tentative character, any dieas, changes suggestions are most apreciated: Lord Shintau Human (2 flaws, illiterate, shaky) Spell Less Paladin 4/ Warblade 19/ Ruby Knight Vindicator 7 Hit Dice: 4d10+19d12+7d8+180=385 Speed: 30 ft Initiative: 16 AC: 43 Base attack: +25/+20/+15/+10/ Full Attack: +38/+38/+22/+28/+23/+23/+28/+33/+38 Damage: 1d4+3+2 con Stats: Str-10+6=16(+3) Con-16+6=22(+6) Dex-16+6+5=27(+8) Int-18+6+1+5=30(+10) Wis-10+6=16(+3) Cha-18 +6+5+5=34(+12) Saves: Fort: 19+6+12+6=43 Reflex: 11+4+12+6=33 Will: 11+3+12+6=32 Special abilities: Paladin Abilities- Aura of Good, Detect evil, smite evil, divine grace, aura of courage, divine health, lay on hands, turn undead Warblade Abilities: Battle Cclarity(int bonus to reflex saves if not flat footed), uncanny dodge,Battle Ardor(Int bonus to confirm critical hits), Battle Cunning(int to damage against flat footed or flanked), Battle Skill(Into to overcome bullrush, faint, disarm, overrun, sunder, trip attempt), Battle Mastery(Int to attack and damage on AoO), Improved Uncanny Dodge, Ruby Knight Vindicator Divine Recovery(Spend a turning attempt to get a maneuver back as a swift action),Divine Impetus(spend a turning attempt to get another swift action) Turn attempts: 3+12+4+4=23 Feats: 2 epic Martial Stance(), Martial Study(),Extra Turning,Two weapon fighting, improved two weapon fighting, greater two weapon fighting, perfect two weapon fighting, weapon finesse,Weapon focus, weapon specialization, Improved Initiative, Combat reflexes,Blind fight, Lighting reflexes, Superior initiative,greater weapon focus, melee weapon mastery Skills: Diplomacy 33 Intimidate 33 Jump 33 Tumble 33 Balance 33 Hide 4(8 points) Knowledge Religion 8(16 points) Spot 20(40 points) Listen 20(40 points) Concentration33 Ride 33 Heal 33 Climb 33 Heal 33 Sense Motive 26 Initiator levels: Warblade 21 Maneuvers known: 15 Maneuvers Readied:8 Stances:6 Maneuvers 1st: 2nd: 3rd: 4th: 5th:Dancing Mongoose 6th: 7th:Ancient Mountain Hammer, Avalanche of Blades 8th:Raging Mongoose, Girallon Windmill Fleshrip(switched to at 18th level) 9th:Time stands still, Mountain tombstone strike Also Known: Bone Splitting Strike, Fleshripper, emerald razor, saphire nightmare blade, stone bones, charging minataur, sudden leap Stances: 1.Stance of Clarity 2.Punishing Stance 3.pearl of Black Doubt 4.Stance of Alacrity 5.Strength of Stone 6.Wolf Pack Tactics Items: Belt of Magnificence(200,000) Book +5, int, dex, cha(375,000) NightStick(5000) Ring of Greater universal elemental resistance(216,000) Bracers of Epic Armor +14(1,960,000) Cloak of Epic Resistance +6(360,000) Ring of Epic Protection +6(720,000) +5 speedy Wounding Dagger(200,000) +5 Wounding Dagger (98.000) Amulet of Natural Armor +5(50,000) Boots of Speed (12,000) Gold:104000 Exp: |
| ank04-30-07, 04:37 PM | Alright, first order of buissness: remove the :D from your sheet, you have it posted under 5th level manuvers. It came about by you placing a : and a D next to each other. Next, your attacks. I realize personally that it is very hard to get them very high, but some people here have an AC in the 60's, 70's, or even 80's. In fact, if I tried a little, I'm willing to bet I could shoot mine into the 90's or beyond, but only at the expense of attack power. An easy way to combat this is with some brilliant energy weapons, but barring that, im sure you can think of something. Of course, not having tome of battle, I suppose that some of your manuvers make up for this? One last thing, I realize that you are probably looking to depend on the 2 con damage per hit right? Just be warned that some people may be immune to con damage or have ways to heal it (a potion of restoration or even heal perhaps.) |
| Acrid04-30-07, 05:02 PM | Well essentially the character does this. 1. Find the opponent. 2. Uses time stands still to get an extra attack round, thus getting 18 attacks 3. use a swift action to get 4 extra attacks at my highest base attack bonus, through raging mongoose 4. burn a turnign attempt to get a swift action back 5. use a swift action to burn a turning attempt to get a maneuver back(raging mongoose) 6. burn antoher turning attempt to gest a swfit action back, and reuse raging mongoose In the end, once you blow all of your turnign attempts it is 56 attacks in a round, and i know some are immuen to con damage, am jsut hoping that shear amount of damage will kill them as well |
| ank04-30-07, 05:37 PM | In that case... :D get a vorpal weapon with 56 attacks in that turn, the odds are that one of em will get a critical confirmed, and then off goes the head. Probably not the best idea to bank on, but I find it a funny idea. |
| haelduksf04-30-07, 10:36 PM | Hey, that's a fun combo. Kudos for coming up with something so nasty, and perfect for a duel. Only problem I see is that, iirc, Taeldrin ruled out faults at some point. Edit: Also, you have Heal in your skill list twice :) |
| Acrid05-01-07, 02:05 AM | ruled out faults, hmm, thats no fun, guess i can work with that. Like i siad, my main problem is BAB, 34 attacks at my max BAB atm, but that is only 38. Waiting for taeldrin to tell me what to fix, lol |
| Taeldrin Laesrash05-01-07, 08:50 AM | I ruled out faults? What are those? Please remind me, I probably did it for a good reason. Acrid: ~Please organize your feats alphabetically, better yet, organize them according to the level you got them. It'll make things so much easier. ~You don't seem to be finished with filling in your maneuvers. ~I really don't want Nightsticks in the duels. To cheesy no matter how used. |
| Far_Traveler05-01-07, 10:42 AM | I ruled out faults? What are those? Please remind me, I probably did it for a good reason. Acrid: ~Please organize your feats alphabetically, better yet, organize them according to the level you got them. It'll make things so much easier. ~You don't seem to be finished with filling in your maneuvers. ~I really don't want Nightsticks in the duels. To cheesy no matter how used. Flaws, a penalty for a bonus feat, he selected Shaky and Illiterate, which gives him a penalty to ranged attacks and immunity to explosive runes. PS: I would suggest you disallow the build if only because it is so godamned nova. |
| rob_douglas05-01-07, 11:40 AM | I thought Belt of Magnificence for 200K was ruled out as well. Further, why do you have only two epic feats? You should qualify for a minimum of 4. Vorpal doesn't cut off a head on a confirmed crit, but on a confirmed 20, but at least it ignores Fortification (see latest Sage Advice...) ROB |
| Acrid05-01-07, 12:19 PM | Taeldrin Laesrash I ruled out faults? What are those? Please remind me, I probably did it for a good reason. Acrid: ~Please organize your feats alphabetically, better yet, organize them according to the level you got them. It'll make things so much easier. ~You don't seem to be finished with filling in your maneuvers. ~I really don't want Nightsticks in the duels. To cheesy no matter how used. I posted the pertinent maneuvers, i can post them all if it is really nessecary. As for the feats, can work on that tonight. And as for the Night stick i have one, which only adds 4 to my turnign attempt. If you want i can switch it out for a reliquary holy symbol, which will only add 3 turnign attempts. PS: I would suggest you disallow the build if only because it is so godamned nova. LOL are you serious? when you have all of the psy warrior builds, who buff for 3 rounds? or half dragon half troll? I made a character that jsut hits a lot in a round, he does not have a cheesy high BAB, or a huge AC. More than likely he will not get all of his attacks off as he will sooner or later roll a 1 rob_douglas I thought Belt of Magnificence for 200K was ruled out as well. Further, why do you have only two epic feats? You should qualify for a minimum of 4. As of now i have read pages 1-21, and have not seen anything about no belt of magnificence, i have only two epic feats, as they are hte only ones i wanted, i took regular feats instead haelduksf Hey, that's a fun combo. Kudos for coming up with something so nasty, and perfect for a duel. Thanks, i liek it to, playign it in my gestalt game with my gmaign group atm, much more fune that way, lol |
| rob_douglas05-01-07, 02:35 PM | As of now i have read pages 1-21, and have not seen anything about no belt of magnificence, i have only two epic feats, as they are hte only ones i wanted, i took regular feats instead Cool 'nough. I know we have talked about the Belt and I thought it was on this thread, but I can't find it here or on "Lets Duel" either..... Ahh - some people made some custom items - Witch ruled that the cost was 306K for an item that grants +6 to all stats in post #128. The problem arises from the Miniatures Handbook, where they used the staff pricing guidelines for "multiple abilities" to discount the extra costs. This is clearly wrong, as the intent of the .75 and .5 cost discount is that you can't use all of the powers of the staff simultaneously, and using one reduces the uses of another. A belt that granted +6 to one stat, and you could change which stat as a free action once per round would be 135K. :) Anyway, the ruling on this thread is 306K. +8 to all stats (someone had one of those items too) would be 5.44 million. ROB |
| Acrid05-01-07, 03:17 PM | well i have an extra 100k so that shoudl cover it, and i have read to page 35 now, lol. As long as i do nto go against a high AC character i am good. Woudl love to take on the thrikeen, see who can hit more, lol, would befun |
| ank05-01-07, 04:50 PM | or half dragon half troll? That is Half-Ogre to you Knave! :P You want regular? I can give it to you. It'd be another monk (kind of), given the fighter 30 build was just snatched, and I can guarentee you that you won't like it; the other guys didn't either. Imagine an AC of about 65 per round at level 15. Now make that level 30. :schemes: Other than your AC limitation, that looks pretty good. Also, may I say that the very first duel on these thread (of which Taeldrin was the victim) lasted only two rounds due to an attack pattern due to this? Of course, he might not want such a thing repeated and take pitty on the stabbity soul ;) |
| Acrid05-01-07, 04:55 PM | Actually i knwo i can hit more htan the thrikeen. i am goign to work on him tonight, see if i cna make mroe attakcs hit against a huge AC and a question. Int he ToB it states that your iniator level is equal to half of your other levels plus your initiator level. The example it gives is: swordsage 5/warblade8(tihink or soemthign close) sayign that your swordsage initiator level is 9, and yoru warblade level is 10 Now is this any class? aka a monk 10/warblade 1 woudl have a warblade initiator level is 6? |
| Taeldrin Laesrash05-01-07, 07:41 PM | Acrid, that's the way I read it. That's no less legit than the fact that Iron Heart Surge can end an AoE spell... The whole 'nova' thing: I will let it through. Combinations like that are the result of careful planning and choices, not any inherant bug in the system. Sure, I was the victim of such an assault, but I blame myself for that (I forgot to trip him. It would be a very different story if I had remembered to trip him...). Also, I have stoiclly watched Thri-Kreen Dervishes make dozens of attacks in a round. Can't change my stance now, really. |
| Far_Traveler05-01-07, 07:48 PM | LOL are you serious? when you have all of the psy warrior builds, who buff for 3 rounds? or half dragon half troll? I made a character that jsut hits a lot in a round, he does not have a cheesy high BAB, or a huge AC. More than likely he will not get all of his attacks off as he will sooner or later roll a 1 To be fair, I ahven't looked at those builds (I don't lurk on the Let's Duel Thread), and how does rolling a 1 stop the rest of your attacks? It's just an automatic miss. And the Half Dragon/Ogre? What's Wrong with it? It's not nova. |
| Acrid05-01-07, 08:36 PM | Acrid, that's the way I read it. That's no less legit than the fact that Iron Heart Surge can end an AoE spell... IN that case will augment the buidl a little, as i onyl really need 1 lvl 9 maneuver, yay To be fair, I ahven't looked at those builds (I don't lurk on the Let's Duel Thread The builds i am talking abotu are int his thread. I have read all 45 pages, it hurt and tooka while, but i did it. so yeah |
| Acrid05-01-07, 09:49 PM | does anyone know how to get bardic music without beign a bard? |
| Taeldrin Laesrash05-02-07, 09:01 AM | Warrior Skald, Races of Faerun. Why? |
| Acrid05-02-07, 09:44 AM | nothing, jsut soemthign i am workign on for the build, he is ready to go if someone wants to duel |
| Far_Traveler05-02-07, 11:12 AM | The builds I am talking about are in this thread. I have read all 45 pages, it hurt and took a while, but I did it, so yeah. I haven't done that either. Also cleaned up the quote :P But I would dislike those builds too. I do believe that Witch made the restrictions so it didn't become an initiative fight, to see who could go nova first. And I just noticed that I'm the only one here with an Epic PrC. Yay! I stand out! |
| haelduksf05-02-07, 11:18 AM | nothing, jsut soemthign i am workign on for the build, he is ready to go if someone wants to duel I'm good to go. |
| Acrid05-02-07, 02:00 PM | whers yoru build at hael? |
| haelduksf05-02-07, 02:35 PM | whers yoru build at hael? http://boards1.wizards.com/showthread.php?t=705711&page=8 I think everything I'm using is in the Crystal Keep PDFs, but lemme know if there's anything you want explained. Otherwise, let's rumble! |
| Acrid05-02-07, 03:00 PM | Saint Shintau Human Saint (2 flaws, illiterate, shaky) Bard 1/Spell Less Paladin 4/ Warblade 16/ Ruby Knight Vindicator 7 Hit Dice: 1d6+4d10+18d12+7d8+=428 DR 10/evil Fast Healing 10 Speed: 30 ft Initiative: 16 AC: 10+8+6+14+6+5=49 Base attack: +25/+20/+15/+10/ Full Attack: +52/+47/+42/+37/+37/+42/+47/+52/+52 Damage: 1d4+3+1con Stats: Str-10+6=16(+3) Con-16+6+2=24(+7) Dex-16+6+5=27(+8) Int-18+6+1+5=30(+10) Wis-10+6+5+2=23(+6) Cha-18 +6+5+5+4=38(+14) Saves: Fort: 19+6+12+6=43 Reflex: 11+4+12+6=33 Will: 11+3+12+6=32 Special abilities: Bard Bardic Music-1 per day Paladin Abilities- Aura of Good, Detect evil, smite evil, divine grace, aura of courage, divine health, lay on hands, turn undead Warblade Abilities: Battle Clarity(int bonus to reflex saves if not flat footed), uncanny dodge,Battle Ardor(Int bonus to confirm critical hits), Battle Cunning(int to damage against flat footed or flanked), Battle Skill(Into to overcome bullrush, faint, disarm, overrun, sunder, trip attempt), Battle Mastery(Int to attack and damage on AoO), Improved Uncanny Dodge, Ruby Knight Vindicator Divine Recovery(Spend a turning attempt to get a maneuver back as a swift action),Divine Impetus(spend a turning attempt to get another swift action) Saint Holy Touch_ +1d6 evil/+1d8 evil outsiders, or if they touch me Immune to Acid, Cold, Electric, Petrification Attacks Protective Aura, Fire Resistance 10 Turn attempts: 3+14+4+4+4+1=30 Feats: Lvl 1(4): Martial Stance(), Martial Study(),Power Attack,Two weapon fighting, Lvl 3(1) Weapon Finesse 1.Lvl 6(1 ) Nymphs Kiss Lvl 9(1, 1 warblade)Improved Initiave, Snowflake Wardance Lvl 12(1) greater two Weapon Fighting lvl 13(1 warblade) combat reflexes Lvl 15 (1) gift of faith Lvl 17 (1 warblade) Lightning Reflexes Lvl 18 (1) Hands of a Healer Lvl 21 (1 epic, 1 Warblade) Perfect Two Weapon Fighting, Blind Fight Lvl 24(1 epic) Superior Initiative lvl 27(1 epic) Extra Turning Lvl 30 (1 epic) Extra Turning Skills: 65(bard)+52(paladin)+240(warblade)+105(R KV) Perform(dance) 31 Diplomacy 31 Intimidate 31 Jump 31 Tumble 31 Balance 31 Hide 4(8 points) Knowledge Religion 8(16 points) Spot 20(40 points) Listen 20(40 points) Concentration31 Ride 31 Heal 31 Climb 31 Heal 31 Sense Motive 17 Initiator levels: Warblade 16(count as a Lvl 18 warblade) Maneuvers known: 15 Maneuvers Readied:8 Stances:6 Maneuvers: Readied 1st: 2nd: 3rd: 4th: 5th:Dancing Mongoose 6th: 7th:Ancient Mountain Hammer, Avalanche of Blades 8th:Raging Mongoose, Girallon Windmill Fleshrip(switched to at 18th level) 9th:Time stands still, Mountain tombstone strike Also Known: Bone Splitting Strike, Fleshripper, emerald razor, saphire nightmare blade, stone bones, charging minataur, sudden leap Stances: 1.Stance of Clarity 2.Punishing Stance 3.pearl of Black Doubt 4.Stance of Alacrity 5.Aura of Chaos 6.Wolf Pack Tactics Items: Belt of Magnificence(306,000) Book +5, int, dex, cha, wis(500,000) NightStick(5000) Ring of Greater universal elemental resistance(216,000) Bracers of Epic Armor +14(1,960,000) Ring of Epic Protection +6(720,000) +5 speedy Wounding Dagger(200,000) +5 Wounding Dagger (98.000) Amulet of Natural Armor +5(50,000) Boots of Speed (12,000) Reliquary Holy Symbol(1,000) Gold:225,000 Exp: Changed him a bit, not such a push over now, i am ready though, lets duel |
| Far_Traveler05-02-07, 06:30 PM | I noticed something: Your daggers are wounding, which cause 1 con damage a hit, but your damage says you inflict 2. what's the deal? |
| Acrid05-02-07, 08:46 PM | fixed, thanks for catchign that for me As long as their DR is nto to igh, i am good, lol unless some one notices i am nto doign enough damage |
| Acrid05-02-07, 08:54 PM | And i am up to 58 attacks in the first round if they are still dead,d well i am in trouble, lol |
| ank05-02-07, 09:08 PM | I wish you'd be fighting my charecter :D You'd have to pass the large and in charge, the free AoO for attacking me, a decent AC, and a DR of about...32(?). Just the thought of a stabbity charecter watching all his attacks go *tink* makes me laugh :P Really, not a bad charecter idea though. |
| Acrid05-02-07, 09:13 PM | Are you immune to ability damage? |
| Far_Traveler05-02-07, 09:53 PM | No, but wounding doesn't do anything unless your daggers at least 1 damage. On the plus side, your damage should be 1d4+8, the +5 daggers deal an extra 5 damage. But what he was talking about was that you would provoke an attack of opportunity for each attack (you better have epic reflexes) and you would have trouble even getting close (AOO for big threatened area and large and in cahrge) |
| haelduksf05-02-07, 10:17 PM | No, but wounding doesn't do anything unless your daggers at least 1 damage. On the plus side, your damage should be 1d4+8, the +5 daggers deal an extra 5 damage. I don't think so, the SRD says whenever it hits. Doesn't really make sense if it does no damage, but that's what it says. |
| ank05-02-07, 10:20 PM | :eek: I just read about the most amazing tactic ever for a dragonfire adept (dragon magic) and I wish I could try it out. I'd be very difficult to work, but I'd be willing to give it a shot. I don't suppose you still have Dragon Magic Taeldrin? :bigeyes: ah, nevermind. It probably counts as a full spellcaster considering... Edit: also, nevermind, it requires a sourcebook not allowed. I tried :D |
| Acrid05-02-07, 10:36 PM | Grrr i got in an argument with my MD baout this the other day. I was playing a spell thief, so i did like 1d4+7d6 SA+1 con damage. He said that since me actual damage did not bypass the DR, i would not steal spells, or do the Con damage. That is just wrong: Quatign the SRD Wounding A wounding weapon deals 1 point of Constitution damage from blood loss when it hits a creature. A critical hit does not multiply the Constitution damage. Creatures immune to critical hits (such as plants and constructs) are immune to the Constitution damage dealt by this weapon. SO as long as i hit them, i can do the con damage. Hell, if i did 0 damage, but i still hit them, they would take woundign damage. And jsut for reference, that is not my only tatic, just my main one. I can't tell all fo my secrets, now can i? |
| Archangel_yuki05-03-07, 01:08 AM | Would an Illumian Rouge/Shadow Sentiel be allowed? It said to ask about any books not listed in the front, and i did not see Races of Destiny.... |
| Witch05-03-07, 01:38 AM | It said to ask about any books not listed in the front, and i did not see Races of Destiny.... Then look harder. |
| Acrid05-04-07, 12:36 AM | does nooen want to duel me? |
| haelduksf05-04-07, 10:26 AM | I'm just waiting for Mr. DM to get us going. |
| Taeldrin Laesrash05-05-07, 09:33 AM | Oh, are you two ready? Sorry. You can get started. The map's on the first page. |
| haelduksf05-05-07, 10:11 AM | The Backbreaker stretches and does a quick backflip, pandering to the crowd as he softly utters a command word. Initiative (1d20+7=23) (http://invisiblecastle.com/find.py?id=1023300) OOC: I'll assume I start on B14, unless you really want it. Boots of Speed activated. Also: Isn't your initiator level 22 for warblade maneuvers, since you have 16 warblade levels and (12/2) other levels, and 17 for RNV maneuvers? Sorry, I didn't read over your character too deeply before, just noticed that now. |
| Taeldrin Laesrash05-05-07, 10:34 AM | Yeah, that works. |
| Acrid05-05-07, 10:59 AM | Guessing i start on x-14 http://invisiblecastle.com/find.py?id=1023333]1d20=19 SO 19+16=35 i think i go first, will activate boots of speed, doubling my speed, burn my daily use of bardic music to use snowflake wardance, adding my charisma mod to Hit. for 33 rounds. Current stance is Pearl of Black Doubt And then move to R-14 Shintao looks around at the crowd and sneers, he is not here for their enjoyment. As he slowly walks in front of the wall he draws his daggers. He comes to a stop a few yards in front of the wall, takes a defensive posture, and waits for his pitiful oponnent |
| Acrid05-05-07, 11:07 AM | Oh yeah, as a referencne, i do not think i will be on again till tomorrow. Its hte kentucky Derby today(biggest horse race in the country) and it is held in my city, so i will be at the track all day. But back on tomorrow |
| haelduksf05-05-07, 11:34 AM | Just for reference, there is BB code on the dice roller page, you can just copy and paste that. If we're allowed to move during the buffing round, my actions are instead: move to F11, and activate the Ring of Blinking. I'm pretty sure we aren't though, and in that case my actions are as above (activate boots of speed.) You have one round of actions before any moving or harming of the opponent may occur. |
| Acrid05-06-07, 03:01 PM | did , not knwo we coudl not move, so on my first round i do everything i said, except the move. so its your turn i believe |
| haelduksf05-06-07, 03:06 PM | My turn is as above: I work the crowd, and activate my boots of speed. |
| Taeldrin Laesrash05-06-07, 06:14 PM | You, I never really wondered. Is there a crowd? I guess these characters aren't fighting for the heck of it, but I haven't imagined stands of cheering people. What does everyone else think? |
| Acrid05-06-07, 07:24 PM | then on my second turn i move to where i had previously stated |
| haelduksf05-06-07, 10:53 PM | You, I never really wondered. Is there a crowd? I guess these characters aren't fighting for the heck of it, but I haven't imagined stands of cheering people. What does everyone else think? Well, I see we have one fan anyway :p. The Backbreaker emerges from behind the pillar, and catches sight of his foe. His grin widens; he darts forward, stops, and suddenly begins blinking in and out of existence. Move to K12, activate Ring of Blinking. 9 rounds left on the Boots of Speed, 7 on the Ring of Blinking. |
| Acrid05-06-07, 11:31 PM | isn't k-12 int he water? |
| haelduksf05-07-07, 12:51 AM | My bad, I meant K-13. |
| Acrid05-07-07, 01:16 AM | Shintao, does not move, and appears to be concentrating heavily |
| haelduksf05-07-07, 01:52 AM | Iliath shrugs and, with a flourish, belches a line of acid. Breath Weapon Damage (6d8=17) (http://invisiblecastle.com/find.py?id=1026746) Reflex save DC 22 for half. |
| Acrid05-07-07, 09:46 AM | Two things 1. whats the range on your breath weapon. 2. I am immune to acid, so yeah no reason to even roll the save Shintao sneers at his oppoent as he proceeds to wipe off this goo or whatever it is. And continues to wait |
| haelduksf05-07-07, 12:25 PM | Two things 1. whats the range on your breath weapon. 2. I am immune to acid, so yeah no reason to even roll the save 1. 60 ft line, copper dragon style. 2. Allrighty then. As his opponent looks down to wipe himself off, the Backbreaker makes his move. His eyes light up as he closes the ground between them and throws a flying tackle. He is now raging and frenzied. Move to Q14, initiate grapple attempt. Unless I can initiate a grapple on a charge, which I'm pretty sure I can't, you get an AoO, and whatever your readied action is. Since your attack is so much higher than my AC, why don't you just roll the miss chance for the ring. Easiest way is probably just to roll 1d2-1 times the number of attacks you make. I'll roll my attack when you're done with that. Relevant stats: HP: 562 AC: 24 (+1 from the boots, -6 for frenzied rage) (I think this might be some sort of record for this thread) CON: 40 STR: 62 Grapple: +79 18 rounds remain for both the rage and the frenzy, 5 on the ring, 7 on the boots. |
| Acrid05-07-07, 02:19 PM | Real quick before i take my actions will that make you flatfooted? oh yeah and are you evil? |
| haelduksf05-07-07, 03:08 PM | Real quick before i take my actions will that make you flatfooted? oh yeah and are you evil? No and no. |
| Acrid05-07-07, 03:22 PM | Last question, what is the miss chance for ring of blinking? |
| haelduksf05-07-07, 03:26 PM | Last question, what is the miss chance for ring of blinking? 50% |
| haelduksf05-07-07, 04:01 PM | By the way, I presume you've PMed Taeldrin already with your readied action, and its trigger condition? |
| Acrid05-07-07, 04:25 PM | i thought i had but i never had a response form him |
| Taeldrin Laesrash05-07-07, 04:41 PM | I don't have anything. Could you send it again? |
| haelduksf05-07-07, 04:49 PM | Well, it's a bit late now, just post it :) |
| Acrid05-07-07, 05:07 PM | As i siad the action was switchign my maneuver, i will now take my 8 attacks of oppurtunity, they all get my int mod to attack and damage thus rasing my attack bonus to 62 i power attack for 25, lowering my attack bonus to 32 http://invisiblecastle.com/find.py?id=1028394 all attacks hit with the first being a crit threat. will roll miss chance first, will roll 8d100 will assume under a 50 is a miss, over is a hit http://invisiblecastle.com/find.py?id=1028402 thats 7 hits now i will roll t confirmthe critical confirm the critical http://invisiblecastle.com/find.py?id=1028403 so now for damage: Criticale: http://invisiblecastle.com/find.py?id=1028404 4+56=60 damage plus 1 con Rest if the damage: http://invisiblecastle.com/find.py?id=1028406 So: 1st:32+1con 2nd:29+1con 3rd:29+1con 4th:29+1con 5th:30+1con 6th:32+1con I only overcome 2 points of your DR so you take: 101 damage +7 con damage Oh yeah and the fun part After the first attacki move to r13, after the second q13, after the third p13, after the 4th to p14, then take my last 3 attacks. I am now behind you, and you have no way to grapple me, so if i am right, it is my turn |
| Acrid05-07-07, 05:13 PM | yeah m y bad, i forgot to add two thigns to damage, the first being the +5 bonus on both daggers, and the +10 damage from int mod thats an extra 135 damage so you take 236 damage and 7 con drain |
| ank05-07-07, 06:05 PM | First, I thought that there would be a crowd, yes, but that they should not be affected by the duels. For example, in Sorcen's Battle Royal, they have invisable, indestructible barriers meant to keep the fight in, but allow spectators. Thus, no killing spectators for a raise undead spell or such. Now, about Acrid's readied action and such, I'm even a little confused here. You say you are taking all eight of your AoO, here I assume you mean the combat reflexes feat. This means you can have eight AoO's in a round, but he would have to provoke each one seperately, you can't use them all in one time. Thus, unless there is a stance or something I'm missing here (quite plausible as it is) you will get only 1 AoO. Also, you are going to be moving around him? This is not a legal move so far as I can see it. Even assuming you are taking a 5-foot step, you can only use one per round, and you've made three. Again, unless there is a manuver you are using, I can see no way that this would be possible. As to your question on being behind him, there is no, technically speaking, being "behind" anyone. With the 3.5 system, there is no facing to worry about, and you are just as likely to be grappled from the "back" as the "front." Edit: You may also want to get a ruling on the power attack issue. Rob raised the issue last duel that it would be illegal to use a power attack in an attack of opportunity unless you used the power attack feat sometime during your turn; this would require a ruling from Taeldrin. |
| Acrid05-07-07, 06:34 PM | Hmmm, was reading combat reflexes wrong then, i thought it jsut gave me extra attacks of oppurtunity, As for hte movement, that is covered by my stance which lets me make a 5 foot step with each attack i make, now i do not know if with each 5 foot step i get a new attack, if i do not i make just the first attack and step back 5 ft, out of his threatened range. and i still believe it would be my turn, unless i am missing something |
| haelduksf05-07-07, 10:09 PM | You may also want to get a ruling on the power attack issue. Rob raised the issue last duel that it would be illegal to use a power attack in an attack of opportunity unless you used the power attack feat sometime during your turn; this would require a ruling from Taeldrin. A ruling would be nice, but in this case it's irrelevant. You're using daggers mate; can't power attack with light weapons. By my count, that means that your first attack (the crit) deals 1 con + (4 rolled + 10 enhancement + 20 from int mod = 35.) I'm not sure how you're overcoming my 2/-- damage reduction, but I'll assume you're right. I'm spending one of my daily Stand Tough uses for a fort save for half damage. Stand Tough (1d20 + 50=57) (http://invisiblecastle.com/find.py?id=1028985) Now, I'm not sure how this works with DR; is the attack considered to be dealing 35 damage or 15? Because if it's the former, I take no damage from his attack (half of 35 is 17, which is then absorbed by my DR,) if it's the latter I take 7 subdual damage. Also: When did you change your stance? Last time I checked you were using Pearl of Black Doubt. I notice that you changed your readied manoeuvres, but you never said anything about stances... In any case, I still have 15 feet of movement left. I moved 30, my speed is ((30 base + 30 boots) *0.75 blinking = 45.) I move another 5 feet (into your threatened area again- you get another AoO, heh) leaving me with 10'. |
| Taeldrin Laesrash05-07-07, 10:16 PM | Stances require a swift action to change, and aren't changed with readided maneuvers. Remember that. Power Attack says that it is used "on your action" and "before you make your attack rolls." It also says that the bonuses and penalties last until your next turn. So unless Acrid used it on his turn before, it wouldn't apply. There you go, straight from the DM's post. EDIT-Haleofdusk's right. No PAing with light weapons. Also, remember that you only get one AoO per provocation. |
| ank05-07-07, 10:20 PM | Hmmm, was reading combat reflexes wrong then, i thought it jsut gave me extra attacks of oppurtunity, Sorry, not trying to sound like a killjoy, honestly. Also, thanks for that movement clarification; I may have to look at that myself ;) |
| Acrid05-07-07, 10:45 PM | its fine ank, i want to do this by the rules, so thank you for clarifying. I failed the miss chance on the new AoO, but take another 5 foot step back, thus leaving yoru range again btw you did lose 1 point of con damage do nto forget. so what now? (unless i am completely missing somehtign here) |
| haelduksf05-07-07, 11:12 PM | its fine ank, i want to do this by the rules, so thank you for clarifying. I failed the miss chance on the new AoO, but take another 5 foot step back, thus leaving yoru range again btw you did lose 1 point of con damage do nto forget. so what now? (unless i am completely missing somehtign here) If you missed the AoO, you don't get to move, it takes a *successful* attack for your Wolfpack stance to activate. Which means I get to do my thing. You don't get an AoO due to my Improved Grapple. Unarmed attack against your touch AC of 17 (10 + 6 deflection + 1 haste, you don't get your dex mod since I'm blinking- let me know if I'm missing anything): Unarmed Touch Attack (1d20 + 50=58) (http://invisiblecastle.com/find.py?id=1029096) I'm not sure if this counts as an attack under the blink rules, but if so, here's my miss chance Miss chance, under 21 = miss (1d100=12) (http://invisiblecastle.com/find.py?id=1029099) Grrr... Well, if it counts as an attack, my grab attempt just went right through you and I'm standing there like a fool: your turn. If it doesn't, you're now grappled (you can roll an opposed grapple check if you like, but since it isn't an attack or a save it doesn't auto-succeed on a 20) and it's your turn. HP: 534 (possibly with 7 subdual damage, not sure) (+2 subdual from Frenzy) AC: 24 CON: 39 STR: 62 Grapple: +79 17 rounds remain for both the rage and the frenzy, 4 on the ring, 6 on the boots. |
| Acrid05-07-07, 11:52 PM | i think it does personally so i will take my full attack action, which is fun. so, as a swift action i switch my stance to aura of chaos(for each 4 i roll on my d4, i get to roll it again, and add the two together) I activate Girillon Windmill Fleshrip then i use time stands still giving me a total of 18 attacks, Each dagger does 1d4 +8+1con damage: http://invisiblecastle.com/find.py?id=1029117 All attacks hit, with attacks 1-6 being crit threats, Will roll miss chance(as before anythign over 50 hits): http://invisiblecastle.com/find.py?id=1029123 thats 9 that hit, including the two crit threats, even if i roll a 1 i suceed, so yeah For ease rolls 1+2 are the first crit, and rolls 7 and 8 are hte second: http://invisiblecastle.com/find.py?id=1029133 i get to reroll 4 rows:http://invisiblecastle.com/find.py?id=1029133 And now another one: http://invisiblecastle.com/find.py?id=1029140 1st:4+1+4+1+8=18 2nd:4+2+8=14 3rd:3+8=11 4th:3+8=1 5th:1+8=9 6th:2+4+2+8=16 7th:4+1+8=13 8th:2+8=10 since i hti you 8 times you take 20d6 from girillon windmill fleshrip: http://invisiblecastle.com/find.py?id=1029155 two are rerolls http://invisiblecastle.com/find.py?id=1029156 for an extra 74 damage u also take 8 con damage. let me knwo where that puts you, before i finish my turn |
| haelduksf05-08-07, 12:18 AM | From the top: -Changing your stance, activating Time Stands Still, and activating the fleshrip take a swift action, so I think you need to burn a couple of turning attempt to do all 3. -The stance Aura of Chaos has the "chaotic" descriptor, and since you're a paladin, I don't think you can even use it. At the very least, you get chaotic points :P -None of your non-crits penetrate my DR, the crits get through 6 and 4 damage respectively. -The fleshrip deals 52 after DR. If we're assuming that Stand Tough applies to damage after DR, I make a save for half, with my new and improved CON score: Second Stand Tough (1d20+46=55) (http://invisiblecastle.com/find.py?id=1029160) Oops, I think my fort save is one point too high, but I still make it with a 54, which means I take another 26 points of subdual, for a total of 35. HP applying Stand Tough *after* DR: 420 (35 subdual) HP applying Stand Tough *before* DR: 368 (2 subdual) CON: 31 Everything else is as before. ...You should have taken your chance to go nova ;) EDIT: Sorry, got some figures wrong. I think it's all right now. |
| Acrid05-08-07, 01:04 AM | Who said i did nto nova? just wanted to see where you were at, changing my stance is my swift action for hte round, a burn 1 turnign attmept to use windmill fleshrip, and time stands still is a standard action, my turnign attempts are currently at 29, i now nova as you all like to put it i burn a turnign attemot(28) to get a swift action and use raging mongoose (4 attacks), burn 3(25) more and get it again(8 attacks), well u ge the idea, i burn a total of 27turnign attempts and get a total of 36 attacks, all at my highest attack bonus attack rolls below, everythign but a 1 hits: http://invisiblecastle.com/find.py?id=1029187 all hit with hits 5,20, and 30 being crit threats now the miss chances: http://invisiblecastle.com/find.py?id=1029199 yay 23 hits, all 3 crits hit to confirm the crits: http://invisiblecastle.com/find.py?id=1029216 All hit now damage , this will take a while http://invisiblecastle.com/find.py?id=1029225 Reroll dice http://invisiblecastle.com/find.py?id=1029228 Now crit dice http://invisiblecastle.com/find.py?id=1029231 Reroll on the crit dice 1st:8+1=9 2nd:8+2=10 3rd:8+2=10 4th:8+4+2=14 5th:16+4+3+4+3=30 6th:8+4+3=14 7th:8+4+1=13 8th:8+4+3=15 9th:8+3=11 10th:8+1=9 11th:8+1=9 12th:8+3=11 13th:8+1=9 14th:8+2=10 15th:8+1=9 16th:8+4+1=13 17th:8+2=10 18th:8+3=11 19th:8+3=11 20th:16+4+3+3=26 21st:8+3=11 22nd:8+2=10 23rd:16+3+3=22 oh yeah and 23 con damage, and i have 2 turnign attempts left. I burn 1 switch m stance to Pearl of black doubt. Its now your turn |
| haelduksf05-08-07, 01:23 AM | Hang on, hang on. You already attacked this turn. You can burn all those turning attempts if you like, but you have to do that *before* your attack. Eh, whatever, I doubt it makes a difference. The additional 12 damage and 286 from con drain don't kill me either way. My turn: attack. vs AC 15 1d20+50=56 (http://invisiblecastle.com/find.py?id=1029248) That's a hit. Miss chance- >20 is good, as usual. Miss chance (1d100=66) (http://invisiblecastle.com/find.py?id=1029249) That's a confirmed hit. Now we make opposed grapple checks. Grapple Check (1d20+79=85) (http://invisiblecastle.com/find.py?id=1029253) You can roll if you really want to, I guess... I get a free unarmed strike, with +5 from magic fang and +26 from my improved strength. Unarmed attack (1d3+31=32) (http://invisiblecastle.com/find.py?id=1029257) ...and I have 3 attacks left. I use my second attack to deactivate my Ring of Blinking. I use the third to pin you. Pin attempt (1d20 + 79=93) (http://invisiblecastle.com/find.py?id=1029287) I'm assuming you're pinned now. I use my final attack this turn to relieve you of your dagger. Those things freakin hurt. If the DM considers this too metagame-y, I'll roll randomly for something to disarm, but I think it's reasonable that someone being stabbed will go for the stabby things. I'll flip a coin. Dagger selection, 1= speedy one, 2=slow one (1d2=2) (http://invisiblecastle.com/find.py?id=1029288) Disarm attempt: Disarm Attempt (1d20+79=96) (http://invisiblecastle.com/find.py?id=1029289) You're pinned, and your +5 wounding dagger is on the ground. Your turn. (BTW, I'm using the grappling rules from here (http://www.d20srd.org/srd/combat/specialAttacks.htm#grapple).) |
| Acrid05-08-07, 01:46 AM | Since as you said even if i roll a 20 i do not over come the grapple i get a standard action and can attack once correct? and btw, ypu forgot to roll the misschance for our unarmed strike, as you deactivated the ring afterwards |
| haelduksf05-08-07, 02:00 AM | Since you are pinned, the only action you can take is trying to escape the pin. You may make 4 attempts using opposed grapple checks (one for each attack granted by your BAB,) or one attempt with Escape Artist. My unarmed strike happens automatically as a result of successfully initiating a grapple, it isn't a separate attack. You don't get any attacks until you break the pin. I did all that stuff above on my turn, you start your turn pinned and thus can take only the actions in the "If you're pinned by an opponent" section of the SRD. |
| Acrid05-08-07, 02:13 AM | it specifically states that i can make an opposed grapple check in place of an attack. Or a standard action to use an escape artist check. in my mind that means i get a standard action and attack action and also i am only pinned for one roudn right? |
| haelduksf05-08-07, 02:17 AM | An attack action is a standard action A full attack action is a full-round action. You get the usual move and standard. You can't actually do anything with your move action though. Yes, I have to roll every round to maintain the pin. |
| Acrid05-08-07, 08:46 AM | HP 428 u dealt me 32, which is not affected by my DR 396, and i heal back 10 on my turn so 406 HP I use my standard action to use Mountain Tombstone strike http://invisiblecastle.com/find.py?id=1029670 I hit http://invisiblecastle.com/find.py?id=1029676 u take a total of 8 con damage which puts you at 0 con, which should be dead |
| haelduksf05-08-07, 11:46 AM | A pin lasts until *my* next turn, mate. You can only take 2 actions: attempt to escape with grapple checks or an escape artist check. |
| Acrid05-08-07, 01:43 PM | It never says in the srd that i cannt attack, it says i can make an opposed grapple check in place of an attack, or a escape artist check in place of a standard action. To my knowledge i still get an attack with a light or unarmed strike. unless i am missing something |
| Witch05-08-07, 01:49 PM | From the SRD: When an opponent has pinned you, you are held immobile (but not helpless) for 1 round. While you’re pinned, you take a -4 penalty to your AC against opponents other than the one pinning you. At your opponent’s option, you may also be unable to speak. On your turn, you can try to escape the pin by making an opposed grapple check in place of an attack. You can make an Escape Artist check in place of your grapple check if you want, but this requires a standard action. If you win, you escape the pin, but you’re still grappling. |
| Acrid05-08-07, 01:51 PM | it never says int here you cannot attack at all, it says u can do things instead of attacking |
| haelduksf05-08-07, 01:55 PM | it never says int here you cannot attack at all, it says u can do things instead of attacking I think that's part of the "held immobile" bit... |
| Taeldrin Laesrash05-08-07, 07:35 PM | You're held immobile. Looks pretty clear to me. You can attempt a mental action, or try to escape, but that's it, it looks like. |
| haelduksf05-09-07, 02:09 PM | So what's up? Are you attempting to break the pin? Forfeiting? Using some sort of crazy manoeuvre? The rules for pins are explained more clearly on the Wizards website, in particular this page (http://www.wizards.com/default.asp?x=dnd/rg/20050315a). |
| Acrid05-09-07, 09:15 PM | sorry busy day, i just make an opposed attack roll to break the pin correct? |
| Far_Traveler05-09-07, 09:53 PM | Opposed grapple check actually. |
| haelduksf05-09-07, 10:17 PM | You can also make grapple checks to resist the three things I did above. I messed up the rolls though- the DC to avoid being grappled is 85, to avoid being pinned is 88, and to hold on to your dagger is 86. You roll a d20, and add your grapple bonus, which is your strength, your highest base attack bonus, your size mod (which for a medium creature is 0) and any special modifiers. On your turn, you may attempt to break the pin. Since I don't think any of your classes grant you escape artist, you can make 4 attempts, at +0, -5, -10 and -15, plus your grapple bonus as described above. You're aiming to beat 79. As stated earlier, a 20 is not an automatic success, nor is a 1 an automatic failure. |
| Augustus105-10-07, 03:44 PM | Hello! Sorry to interrupt the duel, but I'm new to the boards (or rather to this section of the boards) and I'd like to participate in this, if I may. First question: should I post my character sheet here? Or is there a more appropriate spot? Second: is there a line of some sort? I skimmed through the last few pages and did not see any. If there's no line I'd like to go on the next duel! Third: Are psychic warriors allowed? I don't plan on building one (just now) but it struck me as odd that the bard was explicitly banned and the psywar was not. Sorry if some of the questions are answered elsewhere, I did not find anything in the pages I flipped through... Thanks! A. |
| Acrid05-10-07, 08:45 PM | i have no way to get out of the pin, nothign at all, so i forfeit. nice match, kind fo cheesy ont he ring of blink but oh well |
| Taeldrin Laesrash05-10-07, 08:59 PM | i have no way to get out of the pin, nothign at all, so i forfeit. nice match, kind fo cheesy ont he ring of blink but oh well So be it. Miss chances aren't cheesy, just an alternative to AC. True Seeing, some sort of antimagic effect, any of that could of gotten rid of it. Augustus: 1) I'd prefer the Let's Duel thread, but it really doesn't matter. 2) No, just make your duelist. 3) Yes. |
| haelduksf05-10-07, 09:10 PM | i have no way to get out of the pin, nothign at all, so i forfeit. nice match, kind fo cheesy ont he ring of blink but oh well There are quite a few drawbacks, in my opinion if you'd run around the arena while I was blinking I couldn't have caught you before the time on the spell ran out. In any case, good match. |
| Augustus105-11-07, 09:05 AM | Thanks Taeldrin, I'll use that thread for the CS. Another question: I was planning to use an Ogre Mage. However due to two rather powerful abilities having to be stripped out to comply with the rules (invisibility at will and fly at will) I would propose to reduce his LA from +7 to +5. Comparable to a Troll really (who also has +5 LA) but with different ability bonuses. Sounds fair? |
| Taeldrin Laesrash05-11-07, 09:15 AM | Thanks Taeldrin, I'll use that thread for the CS. Another question: I was planning to use an Ogre Mage. However due to two rather powerful abilities having to be stripped out to comply with the rules (invisibility at will and fly at will) I would propose to reduce his LA from +7 to +5. Comparable to a Troll really (who also has +5 LA) but with different ability bonuses. Sounds fair? Every time I visit this site, it's like a game of Russian Roulette; I always risk seeing some perfectly fine rule screwed up. Mike Mearls? Who's that? Go ahead and use the normal one. (I'm only joking about Mearls. Check my sig, I'm pretty annoyed at WotC right now.) |
| Elessar Alpha05-12-07, 03:17 PM | If Augustus is ready soon, I'd be willing to face him with the character I already posted. |
| Taeldrin Laesrash05-13-07, 01:13 AM | EA, I can't find your sheet right now. I may not be looking right, but can you link to me or post it or something? Thanks. ...Heck, could everyone post links to their character sheets? |
| Augustus105-13-07, 08:46 AM | Sorry my toddler has been running a fever so I got busy the last few days. I'm still working on the character though, and should be done with it by Monday. Question: Taeldrin, how do you feel about the Rod of Wyrm (http://www.systemreferencedocuments.org/35/sovelior_sage/epicMagicItemsOther.html)? A wyrm dragon can cast spells like a 13th~17th lvl sorcerer so it kind of conflicts with the non-spellcasting rule for these duels. I don't much care for the caster levels to be honest so we can restrict the spells chosen or swap them for PsyWar Manifester Levels or something. Not sure I'll have enough cash for it though, but let me know. Also, I decided to give up the Ogre Mage and go for a regular Ogre instead, possibly with the half-dragon template. I need all those 20 levels of Scout... :) |
| Taeldrin Laesrash05-13-07, 09:57 AM | Help in the duels isn't allowed, even summoned help. So no. |
| ank05-13-07, 02:23 PM | Charecter Sheet (http://boards1.wizards.com/showpost.php?p=12117093&postcount=1264) You may want to consider starting a charecter roster in one of your first posts Taeldrin where you list links to charecter sheets along with an (active) or (inactive) sign; it might help everyone out. |
| haelduksf05-13-07, 09:59 PM | Iliath Backbreaker Kalegakani (http://boards1.wizards.com/showpost.php?p=12164631&postcount=217) Actually, I'd like to edit him- he could really use Evasive Target from CW... |
| Elessar Alpha05-13-07, 10:29 PM | Character Sheet (http://boards1.wizards.com/showpost.php?p=12179341&postcount=1295) Here's my character sheet. I can understand difficulty finding it in nearly fifty pages of posts. It was on page forty four. |
| Augustus105-14-07, 09:42 AM | Help in the duels isn't allowed, even summoned help. So no. Oops, I see the rule now on the 1st post, sorry.:embarrass No problem. It was an odd match with the rest of the character anyway... I'm finishing up the character but I had a question: how do you price Epic items with non-epic enhancements? Let's say you have a non-epic weapon with the maximum +10 enhancements you can get (+5 actual enhancement, +5 special abilities). This costs 200k (plus materials etc). Let's say you want to make this weapon +10 enhancement, but keep the same +5 worth of special abilities. Does that cost 4,5 million gp (+15 price)??:confused: Seems too expensive... Other than that, the sheet should be ready soon. |
| Taeldrin Laesrash05-14-07, 09:49 AM | Oops, I see the rule now on the 1st post, sorry.:embarrass No problem. It was an odd match with the rest of the character anyway... I'm finishing up the character but I had a question: how do you price Epic items with non-epic enhancements? Let's say you have a non-epic weapon with the maximum +10 enhancements you can get (+5 actual enhancement, +5 special abilities). This costs 200k (plus materials etc). Let's say you want to make this weapon +10 enhancement, but keep the same +5 worth of special abilities. Does that cost 4,5 million gp (+15 price)??:confused: Seems too expensive... Other than that, the sheet should be ready soon. Any weapon with a total bonus of +11 or above uses the epic pricings. |
| Augustus105-14-07, 11:53 AM | Ouch. OK thanks. Another question: does wielding an inteligent weapon count as help in the duels? |
| Augustus105-14-07, 05:46 PM | Done (http://boards1.wizards.com/showpost.php?p=12396171&postcount=225)! I tried to be thorough but I might have made a few mistakes. Let me know if you spot any problems. As soon as Taeldrin gives me his :thumbsup: I suppose we can start! |
| Taeldrin Laesrash05-14-07, 08:07 PM | Looks good. Has anyone else put up their hand for a duel? (By the way, Haelduksf, I'd like to apologize, as I realize now that I've been constantly mispelling your user name. Can't believe I missed it.) |
| ank05-14-07, 10:55 PM | <(o-o)^ (hand up) Oooh, oooh, pick me! :D (although, with your permission, I'd like to put a ring of growth on my finger instead of ring of protection +5. Its found in savage species.) |
| Taeldrin Laesrash05-15-07, 12:05 AM | Actually, I was thinking that Elessar Aplha would duel Augustus (Sure, with the same avatars, it'll be a bit confusing, but whatever). And what does a Ring of Growth do again? |
| haelduksf05-15-07, 12:52 AM | (By the way, Haelduksf, I'd like to apologize, as I realize now that I've been constantly mispelling your user name. Can't believe I missed it.) It's cool, made me chuckle actually :P . |
| ank05-15-07, 07:31 AM | No problem. I thought that was the original plan, but when you said that you were looking for anybody to "put up their hand," I figured he was a no-show. But since he is here, go right ahead with it as planned. Also, a ring of growth is an activated item that grants, for 9 minutes, one magical size bonus with all the benefits and penalties that go with it. |
| Augustus105-15-07, 12:32 PM | @ank: for some reason your eagerness to participate does not give me a warm fuzzy feeling... :D I have to say it would be an interesting fight though. If only to prove a few more weak spots on Droghun that I was unaware of. (Nothing proves a point about your build better than having your face dragged across the arena!;) ) Of course it's up to Taeldrin but I'd say we give a few more days for Elessar Alpha and if he does not show up we get going. EDIT: Can I make an edit of my own? I've just re-read the Rod of Epic Negation and like it quite a bit... |
| ank05-15-07, 10:39 PM | Really? The thought of a duel makes me happy, elated, and lightheaded with glee :D *Ahem* Anyway, while we are approving new items, I would also like to add the cost for a hero's feast (never again...) and a shadowy diadem from Dragon Magic. This item costs 4,400 and grants concealment and immunity to energy drain when activated. It takes up a headband slot. Would this be acceptable? |
| Taeldrin Laesrash05-16-07, 09:32 AM | If he doesn't show up soon, I guess it'll work. Yes, Ank, you can use the diadem. How often can it be activated, and how long does it last? |
| ank05-16-07, 04:39 PM | 3/day as a swift action for 10 rounds. Thanks for getting back to me on that. |
| Far_Traveler05-16-07, 07:18 PM | Tael, just so you know I'm swapping out my terrifying rage feat and my ring of rage, with complete immunity only 14k away it seems like a waste. I only got it because it seemed like a pretty effective (but by no means integral) ability. That ring of growth sounds liek a good replacement. the bonii are +2 str, -2 dex right? PM me the stats if'n ya please. |
| Far_Traveler05-16-07, 09:50 PM | Hey, don't shocking/flaming/icy burst weapons function even if their immune to crits? What about thundering? I could of swore I found a rule like that somewhere but I can't find it... |
| Elessar Alpha05-17-07, 12:56 AM | Is there a map/battleground chosen for the next duel yet? |
| ank05-17-07, 07:06 AM | Yes, now that you have shown up, you and Augustis are going to have a fight on the battle map that Taeldrin always uses. If you go to the first page and read Taeldrins first post, you will find a link to the SRD that holds a map. That is where you will fight. |
| Taeldrin Laesrash05-17-07, 09:14 AM | So you're here? Good. Augustus1 starts on C13-B14. Elessar Alpha starts on X13-Y14. Roll for initiative. The Ring of Growth is okay, Far Traveler. I'll send it to you. |
| Augustus105-17-07, 01:17 PM | Droghun tightens his grip on Shadow Scourge and prepares for the slaughter. Initiative (1d20+10=17) (http://invisiblecastle.com/find.py?id=1050941) |
| Elessar Alpha05-18-07, 12:36 PM | Krasnoyarsk lets loose a roar of fury as he prepares for battle. Initiative: 18+11=29 (http://boards1.wizards.com/leaving.php?destination=http://invisiblecastle.com/find.py%3Fid%3D1050941) |
| Elessar Alpha05-18-07, 12:52 PM | Okay, I guess Krasnoyarsk goes first. He will rage as a free action, then fly around the left side of the stone pillar to the pillar behind which Droghun stands. It's one hundred thirty feet, so he still has twenty feet left to move after the spring attack (Ring of solar wings 150 ft. fly speed). Using rapid blitz, three attacks, +5 power attack. Attack rolls (http://invisiblecastle.com/find.py?id=1053349) All of them hit your AC of 54. I gotta run, I'll post damage ASAP |
| Augustus105-18-07, 01:57 PM | A few problems: First: the link to your initiative roll does not work (it's linked to my roll instead). Similarly, you've rolled your attacks under the name "no one". In the future I'd prefer if we use the character's names (or anything else as long as we stick to them throughout the combat). Second: Does your Ring of Solar take an action to activate? What's your maneuverability? Do you mind letting me know what book it is from? Thanks. Third: Rapid Blitz does allow you to make 3 spring attacks, but the second and third are at -5 and -10 respectively, so in this case they both miss. (Also, Droghun would normally be without his dex bonus to AC, but he has Uncanny Dodge). Fourth: Droghun wears a ring of blinking so the one attack that hits has a 50% miss chance (low roll=miss). |
| ank05-18-07, 08:30 PM | Indeed, manuverability could be a big problem if you don't have perfect. Fourth: Droghun wears a ring of blinking so the one attack that hits has a 50% miss chance (low roll=miss). Although, doesn't a ring of blinking have to be activated? |
| Elessar Alpha05-19-07, 12:56 AM | Sorry about that. I don't know what's up with the link, but I'll reroll it. Initiative roll: 8+11=19 (http://invisiblecastle.com/find.py?id=1055029) Ring of Solar Wings is from Book of Exalted Deeds. In the description it says you "grow gleaming white wings (like those of a solar) and gain the ability fly at a speed of 150 ft (good maneuverability)." Pg 115 Therefore, no, it does not need an action to activate. As to the issue of Rapid Blitz, I interpreted those penalties as just the penalties normally associated with the deduction for each subsequent attack under the rules of BAB. Since my first three attack bonuses were all the same, I didn't consider the penalty. Taeldrin, what would your ruling be on that use of Rapid Blitz? |
| Far_Traveler05-19-07, 01:47 AM | Finally, to use spring attack, you must be moving on the ground. You need fly-by attack to use it in flight (I may be wrong) |
| Taeldrin Laesrash05-19-07, 09:39 AM | Flyby Attack is indeed necessary for an aerial Spring Attack. However, the penalties associated with Bounding Assault and Rapid Blitz are the BAB reductions. Without that phrase, you'd be making multiple attacks at full BAB. |
| Augustus105-19-07, 01:27 PM | Elessar, I think maybe you confuse things. You have your first three attacks whithout penalty on a full attack (due to haste and... well something else that I don't know ;)). When you spring-attack you are not making a full attack. You make a single attack at your highest bonus. The feats (Bounding and Blitz) allow you to make more attacks in a Spring Attack, but the description says the additional ones are at -5 and -10. But since Taeldrin agrees that you need Flyby attack (a point I had myself missed) can you still reach me with a single land move? I'd concede that the ring of blinking is not active (my mistake I was under the impression it was always on) but if you do reach me there's still the concealment granted by the Mantle of Great Stealth (20% miss chance) before you can roll your nasty damage. :) |
| Avalon®05-20-07, 09:32 AM | TL, are you still looking for duelists? I may be able to whip something up but it requires a feat not found in the allowed books. Would you allow the Shocking Fist feat from Player's Guide to Eberron? |
| Taeldrin Laesrash05-20-07, 10:12 AM | What's it do? Exceptions can be made. |
| Avalon®05-20-07, 10:42 AM | It lets lets me (as a free action) deal damage to myself equal to or less than my BAB and add to my slam attack 1d4 points of electricity damage for each point of damage I take. This can be done any number of times per day but only once per round. If my attack misses then the attempt is wasted but I still take the damage. Also, would using Emerald Immolation ability of the Jade Phoenix Mage count as a loss even if I come back 1d6 rounds later? |
| ank05-20-07, 02:38 PM | I don't personally know what that ability does, but i'm going to guess that you die and come back 1d6 turns later, or at least leave the arena. I don't what was Taeldrins ruling will be, but on the SRD version of that maps duels, it states that when a person is unconcious/taken subdual damage=max hit points, then the game ends after three rounds. According to my interpretation, therefore, you could use it, but it only has a 50% of being effective. But like I said, I'm not the DM here, so why do I even bother talking? :D |
| Elessar Alpha05-20-07, 03:21 PM | Okay, I see what you're saying. Understood. Yeah, I didn't think about needing flyby attack. In that case, I'll just fly horizontally to squares R-S 21-22. Unless Taeldrin wants to let me substitute flyby attack for another feat... but I'm not optimistic. It was my dumb mistake. |
| Taeldrin Laesrash05-20-07, 07:59 PM | The feat...actually seems okay to me (Though I often play in high-power games). I'll let you take it. EA, I won't let you change it on the fly (Pun not intended). You can do it after the duel (However, basing your feat selection around an item may not be the wisest of ideas). Emerald Immolation counts as leaving the battlefield, thus losing the duel. However, if the damage from the ability kills your opponent, you would win. But why are you bring JPM up? You can't use spellcasters, short of a Duskblade/Martial Adept mix. |
| Augustus105-21-07, 08:55 AM | Drogun has the feeling he just had a near death experience. Must be those pastries I ate at breakfast… He shrugs and gets to work. Moving with uncanny speed, he dashes towards his opponent, stopping at a considerable distance. He swigs at him twice, one aimed high at the chest and another low, attempting to throw him off-balance. His hunch works and he nearly manages a fatal hit, if only the enemy’s hide was not so thick. Spring Attack with Bounding Assault, attacks from (R-S;17-18). Attacks: 61 (crit, confirm: 50 fail); 48 (miss). Damage: 64 (67 - 3 DR) (sneak attack ignored – Uncanny Dodge), 1 con damage. He then disappears against the background, right before your eyes… Using Hide in Plain Sight and Camouflage. Final position PMed to Taeldrin. Move Silently: 98 (-5 for moving full speed), Hide: 97 Rolls (http://invisiblecastle.com/find.py?u=Droghun&limit=on). |
| shogunboy05-21-07, 09:38 AM | Alright, after correcting a few mistakes, and adjustments, I present to you my Thri-Kreen Monk. Monsterous Humanoid 2/Monk 26 (LA+2) Native Outsider, extraplanner Lawful Neutral Strength 28 (+9) Dexterity 36 (+13) Constitution (+8) Intelligence 16 (+3) Wisdom 30 (+10) Charisma 16 (+3) Total Hp: 225 Speed 120 (Base+ Monk levels+ Boots of Striding and Springing) Stunning Fist DC 41 Spell Resistance 37 DR: 10/magic Armor Class: 58 (59 if dodge is used) = 10 +8 [Armor] +13 [dexterity] +10 [wisdom] +6 [monk level] +3 [thri-kreen] +7 [Deflection] +1 [insight] (+1 [dodge] if used) Touch AC: 46 Flat-footed: 44 Initiative: +17 (+13 dex+4 Improved Initiative) Fortitude save: +25 (12 base+ 5 epic+ 3 con + 5 magic) Reflex save: +38 (15 base+ 5 epic+ 13 dex+ 5 magic) Will save: +35 (15 base+ 5 epic+ 10 wisdom+ 5 magic) Attack (unarmed): +29/+24/+19 (15 base +5 epic +9 strength) Weapon Finesse: +33/+28/23 (15 base +5 epic +13 dexterity) Finessed Flurry of Blows: +38/+38/+38/+33/+28 (includes dexterity modifier) Grapple check +29/+24/+19 (15 base +5 epic +9 strength) Unarmed Damage (armed for monk): 3d8+14 Has Magic, Lawful, and Adamatine. Feats: Improved Disarm: +4 to disarm attempt, and no AoOp from enemy Dodge: +1 Dodge AC to chosen opponent Improved Unarmed Strike: [monk] Deflect Arrows: [free to thri-kreen] Stunning Fist: [monk] Improved Stunning Fist [epic] x3: +6 to DC Additional Magic Item Space [epic] x5: Multiattack: All offhand attack is at -2 Weapon Finesse: Improve Natural Attack: Increases attack by one step Improve Muliattack: Like Multiattack, but no penalty on offhands Skills: Goes in order of Total skill modifier= Ability Modifier+ skills ranks+ other modifiers. Balance: Dex* 30 = +8+20+2 [tumble] Escape Artist: Dex* 40 = +13+27 Hide: Dex* 43 = +13+30 Jump: Str* 78 = +9 +30 [thri-kreen] +2 [tumble] +32 [speed 120] +5 [magic] Listen:Wis 35 = +10+25 Move Silently: Dex* 43 = +13+30 Sense Motive: Wis 40 = +10+30 Tumble: Dex* 46 = +13+33+2 [jump] 4.3 million total budget: +6 Gloves of Dexterity(AMI), +6 Cloak of Charisma(AMI), +6 Belt of Giant's Strength(AMI), +6 Amulet of Health (AMI), Periapt of Wisdom +6 (AMI) Tome of Strength, Dexterity, Constiution, and Wisdom +4 2.2 million Rapid Healing 300k Ring of Epic Protection +7 Ki Straps 2k(MIC) Amulet of Mighty Fist +5 150k Monk Belt 13k Bracers of Armor +8 64k Ioun Stone (Dusty Rose) 5k Cloak of Resistance +5 25k Masterwork Potion Belt with 10 cure serious wounds 7,700k, Heward’s Handy Haversack 2k with 80 potions of cure serious wounds (3d8+15) 262,100k left Most magic items are from ELH or DMG If you have any questions, please post them here or pm me the questions. |
| Far_Traveler05-21-07, 06:57 PM | It was agreed that the belt of magnificance was to be priced at 360k for this competition. sorry. Also, no flaws. However, Dogma would like to face one such as this when I finish the revisions. |
| Far_Traveler05-21-07, 08:03 PM | Dogma the Dreadnaught, Chaotic Evil Orc Barbarian 13/Fighter 4/Frenzied Berserker 13 Str: 40 Dex: 20 Con: 30 Int: 10 Wis: 14 Cha: 10 Skills: Intimidate +36 Tumble +34 Balance+27 Climb +39 Jump +57 Class features: Damage Reduction 3/- Greater Rage 4/day Trap sense +5 Uncanny Dodge Improved Uncanny Dodge Supreme Power Attack Greater Frenzy 7/day Inspire Frenzy 4/day Supreme Cleave Tireless Frenzy Deathless Frenzy HP: 484 Normal Feats Power Attack Weapon Focus (Maul) Cleave Rolibar's Gambit Combat Reflexes Intimidating Rage (free action demoralize on rage) Destructive Rage (+8 str check to break) Three Mountains (nonepic) (DC 42, +4 when rage, +5 when frenzy, +16 when giant) Improved Bull Rush Diehard (frenzied bonus) Combat Brute Epic Feats Improved Combat Reflexes Shock Trooper (nonepic) Steadfast Determination (nonepic) Mighty Rage Instantaneous Rage (nonepic) Equipment 4,200,000 Titan's Maul +7 (980,375) (intelligent for +407,800gp) +1 eager dagger (18,310) +6 Bracers of health (36,000) Boots of Swiftness (256,000) Books of Str +5, Con +4, Dex +5 (total 385,000) Cloak of good fortune (Starmantle cloak, +4 res/ins/luc/mor/com saves) (377,000) Gauntlets of Destruction (+5 luck, morale, insight, profane damage) (275,000) Retributive Amulet of Umbral Metamorphosis (89,000) Gem of Freedom of Movement (80,000) Goggles of True Seeing (80,000) Girdle of War (+5 competence/insight/morale/luck/profane to attacks) (350,000) Ring of iron body (minus penalties) (500,000) Scale of the White Wyrm (100,000) (half-dragon for 1 hour) Skin of the Abyssal Embrace (half-fiend template for 25 rounds) (80,000) (increased price and duration by 66%) Ring of extended giant size 2/day (CL20) (115,200) Circlet of Clarity of thought +4 (64,000) Handy Haversack (2000) Misc. Mundane Items and cash (4315) Grand Breaker, Titan’s Maul Wis 24, Cha 28, Int 12 (Ego +17) (6,000) +7 weapon (Ego +7) Titan’s effect (ad hoc +1 Ego) Telepathy and speaking, read magic (Ego +3) (8,000) Speaks Orc and Abyssal Wielder has Improved Initiative (8,000) (+1 Ego) Wielder Has Improved Sunder (8,000) (+1 Ego) Wielder does not need to sleep (4,000) (+1 Ego) Wielder does not need to eat/drink(3,000) (+1 Ego) Heal 4/day (120,000) (+8 Ego) Foresight 1/day (100,000)(+3 Ego) Energy Drain 1/day (100,000) (+3 Ego) Special Purpose: Reign Supreme in Arena (dimension door, 50,000 +4 Ego) Ego: 50 (CE), cost: 407,800 Combat stats HP 484, 30HD, +120 hp when raging, +180 while large, +30 when half-fiend, +30 when half-dragon Initiative: +11, +2 when half-fiend, -1 when giant Speed 80ft, +20 when shadowed AC 15, -2 during rage, -4 during frenzy, +3 while giant, +1 during haste, +3 when half-fiend, +4 when half-dragon Attack: +73/+68/+63/+58 (+5&1atk during frenzy, +4 during Rage, +8 while giant, +1 with haste, +2 when half-fiend, +4 half-dragon) plus 1 bite +62 (same bonuses) (when half-fiend or half-dragon) Damage: 1d10+49(x3 crit) (+6 during rage, +8 during Frenzy, +24(6d8) while giant, +3 when half-fiend, +6 when half-dragon), x3 vs. objects, bite damage 1d6+28 (+2 rage, +3 frenzy, +8 (4d6) when giant, +1 when half-fiend, +2 when half-dragon) Special attacks: Supreme Power attack, Improved Sunder (opposed atk roll with extra +8, +16 when giant), Mighty Destructive Intimidating Rage 4/day, Greater Deathless Tireless Frenzy 7/day, Inspire Frenzy 1/day, Improved Bull Rush (modifier +19, +4 rage, +5 frenzy, +32 giant, +2 HF, +4HD), Supreme Cleave, Smite Good (+20 dmg) when half-fiend, 6d8 30ft. cone of cold when half-dragon Special qualities: Darkvision 60, Fast healing 3, Damage Reduction 3/-, Uncanny Dodge, Evasion, Improved Uncanny Dodge, Freedom of Movement, Diehard, sees true, DR 15/adamantine, DR 10/magic, Immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, half damage from fire/acid, (when half-fiend 10 cold, fire, acid resist, SR 35) immune cold when half-dragon Saves: +53 fortitude(+6 when giant, +4 when rage, +1 when half dragon/fiend, no fail on nat 1), +36 reflex(+5 vs. traps), +41 willpower (+4 when rage, +6 when giant, +1 when half-dragon/fiend) Magic Item abilities: CL20 Haste 3/day, Extended Giant size (CL20) 2/day, Heal 4/day, Energy Drain 1/day, Foresight 1/day (sword), dimension door on request Spell-Like abilities (1/day unless otherwise) when half-fiend (Darkness 3/day, Desecrate, Unholy blight, Poison 3/day, Contagion, Fire Storm(blasphemy), Unholy aura 3/day, unhallow, Horrid wilting, Summon monster IX (fiends only), Destruction) Note: These figures are subject to change as I alter him. |
| Elessar Alpha05-21-07, 09:22 PM | Unless I drastically miscalculated, your maximum speed is 90 ft., and that's if you're flying. That could get you to within reach of me because of 10 ft. reach, but you wouldn't be against any surface that would allow you to use hide in plain sight, such as the pillar, and as you said yourself spring attack can only be used on foot. So, 1) How did you reach me, 2) How did you use a spring attack, and 3) How did you use hide in plain sight? |
| shogunboy05-21-07, 11:01 PM | Can anyone bring Dogma and I to an arena to fight each other? |
| shogunboy05-22-07, 01:08 AM | Unless I drastically miscalculated, your maximum speed is 90 ft., and that's if you're flying. That could get you to within reach of me because of 10 ft. reach, but you wouldn't be against any surface that would allow you to use hide in plain sight, such as the pillar, and as you said yourself spring attack can only be used on foot. So, 1) How did you reach me, 2) How did you use a spring attack, and 3) How did you use hide in plain sight? You can go over 90 feet by taking more Epic Monk Level, goes all the way to 110 or 120 base feet if I'm correct. Look in the ELH for a clearer detail about monk's enhanced base land speed. |
| Avalon®05-22-07, 03:37 AM | TL, how do you calculate hp? Do we roll or average? |
| Augustus105-22-07, 07:51 AM | Unless I drastically miscalculated, your maximum speed is 90 ft., and that's if you're flying. That could get you to within reach of me because of 10 ft. reach, but you wouldn't be against any surface that would allow you to use hide in plain sight, such as the pillar, and as you said yourself spring attack can only be used on foot. So, 1) How did you reach me, 2) How did you use a spring attack, and 3) How did you use hide in plain sight? I assume this was directed at me (I got confused with shogunboy's response). My land speed is 140' (40' base +10' from the Dark Template, +20' fast movement from scout levels = 70' x2 due to Boots of Swiftness (http://srd.plush.org/epicMagicItemsOther.html)). I can spring attack you and still move away with no problems. And for the record my reach is 20' with the spiked chain. My Scout levels provide me with the (often underestimated) Camouflage (http://srd.plush.org/ranger.html) ability. This allows you to use the Hide skill even without cover or concealment. It would still have been impossible for me to hide while being directly observed, it is only the combination of both Hide in Plain Sight and Camouflage that allows me to do that. |
| Taeldrin Laesrash05-22-07, 09:08 AM | Avalon, use the averages. |
| Elessar Alpha05-22-07, 06:25 PM | Okay, but if you're moving on the ground to be able to spring attack you have to cross the bridge, and then you can't reach me with 140 ft. movement, unless I'm very much mistaken. |
| Augustus105-23-07, 08:08 AM | Taeldrin mentioned (http://boards1.wizards.com/showpost.php?p=12423556&postcount=1443) I begin at C13-B14. You moved (http://boards1.wizards.com/showpost.php?p=12447983&postcount=1457) to R-S 21-22. Hrum. Indeed I made a mistake and swapped our starting positions. However, I can leap across the river even on a nat 1 jump check. With this in mind I calculate I need 95’ of movement to get to the position from I announced my attacks (R-S;17-18). I should still have 45’ left of movement after the attack, which is enough to get me to the position I had PMed to Taeldrin. |
| Avalon®05-23-07, 12:03 PM | TL, can I use the feat Knock-Down as found here? (http://www.d20srd.org/srd/divine/divineAbilitiesFeats.htm#knockDown) |
| Far_Traveler05-23-07, 02:46 PM | Hey shogunboy, you do know how much your horribly outclassed, right? I just had a look at the numbers. It would be like squishing a bug beneath my feet. |
| Taeldrin Laesrash05-23-07, 10:28 PM | TL, can I use the feat Knock-Down as found here? (http://www.d20srd.org/srd/divine/divineAbilitiesFeats.htm#knockDown) Sure (Dang, nice feat). Shogunboy, I have to admit, Far Traveler's right. Your numbers are pretty low (Custom items can really help out, as well as good feat selection), and I saw several errors: -No Constitution (Just a +8 modifier, which is later applied as +3 to your Fortitude save. -Miscalculated attack bonus (BAB+Str+weapon enhancement+feats+other) -Miscalculated saves. |
| shogunboy05-24-07, 12:30 AM | Hey shogunboy, you do know how much your horribly outclassed, right? I just had a look at the numbers. It would be like squishing a bug beneath my feet. Alright, then I'll forfeit, even though it wouldn't been be fun. I don't mind, since I did this for the fun, and not cared if the odds were 10:1. |
| Taeldrin Laesrash05-24-07, 09:10 AM | Alright, then I'll forfeit, even though it wouldn't been be fun. I don't mind, since I did this for the fun, and not cared if the odds were 10:1. We're not saying you should give up (You're not even fighting yet). Your character could stand to use some optimization, though. We want everyone who participates to have fun, although making that possible is a responsibility on everyone's part. (Far Traveler, I think you made the point the wrong way) |
| Augustus105-24-07, 02:10 PM | I think custom items are the culprit here. I'm suprised how strongly people feel about Epic Spells and at the same time let custom magic items run rampage. Every rule that allows customization has the potential to be abused. I mean a belt that gives you +5 competence, insight and morale bonuses to your attacks? :rolleyes: @Elessar Alpha: are you still out there? |
| Witch05-24-07, 02:22 PM | Augustus: not using custom items leave people unable to stand up to challenges of a CR that equals their level. |
| Augustus105-24-07, 03:08 PM | I won't argue with that since I haven't really played a lot of epic games (and a glance through some of the epic monsters leads me to agree with you). But would you not agree that for the purposes of these duels banning custom magic items can be a nice way to level the playing field? These are not characters that will be facing epic monsters, they will be fighting each other. |
| Elessar Alpha05-24-07, 07:22 PM | Sorry about that. I haven't been able to log on. A lot of crap is going on. All right, since I can't see you and you could be anywhere on that pillar, hang on. Am I correct that vertical flying is not allowed? If so, I'm simply going to fly to the corner of B-C 2-3 and take total defense. Dang. I should have considered skills more. |
| Far_Traveler05-24-07, 08:09 PM | (Far Traveler, I think you made the point the wrong way) I agree, although I liked my bug pun. The only reason i did the whole custom item thing was after my first duel, where my opponent used an obscure mechanic to somehow always hit me(cept on 1), make me always miss (cept on 20), and deal massive amounts of damage to me. Although, due to poor playing and misunderstanding of the panicked status, he still lost. Even with my adjustments I still couldn't. And personally I think I overpriced some of my custom items... ah well. If you would like to have the match, I will come, but I suggest working on your build optimization. |
| ank05-24-07, 09:02 PM | Assuming that you are talking about me Far Traveler, I will take that as high praise :) And to answer Elsar's question: Yes, vertical flight is disallowed, something I discovered to my dismay in the last duel. |
| Far_Traveler05-24-07, 11:19 PM | Assuming that you are talking about me Far Traveler, I will take that as high praise :) It was, although I still have no idea what in the world you did. |
| ank05-25-07, 07:46 AM | It's a feat called "large and in charge" from the draconomicon. If I make an AoO against somebody and hit, we make opposed str. checks. You get a +4 for every size above your opponent you are, and I get a bonus +1 for every 5 points of damage I deal with the AoO. If I win, you stay where you and can't move for the remainder of the round. It's a great feat that would actually go very nicely with the "Knock Down" feat I just read. Now you need to beware being stopped and tripped up whenever I AoO you, and since I can do that whenever you attack me as well...:schemes: I have got to find room for that feat ASAP. |
| Augustus105-25-07, 02:34 PM | Sorry about that. I haven't been able to log on. A lot of crap is going on. All right, since I can't see you and you could be anywhere on that pillar, hang on. Am I correct that vertical flying is not allowed? If so, I'm simply going to fly to the corner of B-C 2-3 and take total defense. Dang. I should have considered skills more. Sensing the time has come, Droghun moves for the kill. I need to clear the river, this time with no running start, but my jump is enough to do that with no problems (I calculate a DC 60 for the jump). Droghun moves 60' from his current position to (F-G, 6-7) and unleashes a savage attack Spring Attack (1d20+41=60, 1d20+36=56) (http://invisiblecastle.com/find.py?id=1067005) Note that this was a 19 and a 20!:eek: Confirm Crits (1d20+41=57, 1d20+36=50) (http://invisiblecastle.com/find.py?id=1067021) Neither of them confirms... (thanks to the full defense ;)) Damage (2 hits) (2d6+31+2d6+5d6=60, 2d6+31+2d6+5d6=68) (http://invisiblecastle.com/find.py?id=1067025) +2 con damage. I had forgotten to roll damage from the Vicious weapon to Droghun: Vicious Damage to Drogun (hits 1, 2 and 3) (1d6=4, 1d6=2, 1d6=1) (http://invisiblecastle.com/find.py?id=1067029) I took 4 damage last round, which my fast healing took care of this round, and I take 3 more this round. Drogun then uses the rest of his movement to fade away from sight again. Note that I don't need to stay close to the pillars. Anywhere in the map is good. My new position will be PMed to Taeldrin shortly. Hide, Move Silently (-5 penalty for moving full speed) (1d20+88=105, 1d20+82=88) (http://invisiblecastle.com/find.py?id=1067032) Don't want to pressure you or anything, but you can throw in the towel if you want. I've been lucky so far but it will take me quite some time to actually kill you since I need to roll a 19 or a 20. |
| Far_Traveler05-25-07, 03:14 PM | It's a feat called "large and in charge" from the draconomicon. If I make an AoO against somebody and hit, we make opposed str. checks. You get a +4 for every size above your opponent you are, and I get a bonus +1 for every 5 points of damage I deal with the AoO. If I win, you stay where you and can't move for the remainder of the round. It's a great feat that would actually go very nicely with the "Knock Down" feat I just read. Now you need to beware being stopped and tripped up whenever I AoO you, and since I can do that whenever you attack me as well...:schemes: I have got to find room for that feat ASAP. Oops, no it wasn't large and in charge, it wasn't even you, it was something about a blood oath. I knew about large and in charge. You weren't my first opponent. |
| Elrad05-25-07, 04:02 PM | Well Met, gentle beings. I pursued this scroll with quite an interest, and I must say, I learned quite some nasty things throughout it. I would like to try my hand as an combatant and I though about using a Duskblade. I assume I am allowed to use all the Prestige Classes in the allowed books that I can get into? And a second question, about that Knockdown feat. How high has your Divine Rank to be to qualify for those Feats? |
| Taeldrin Laesrash05-25-07, 06:46 PM | Well Met, gentle beings. I pursued this scroll with quite an interest, and I must say, I learned quite some nasty things throughout it. I would like to try my hand as an combatant and I though about using a Duskblade. I assume I am allowed to use all the Prestige Classes in the allowed books that I can get into? And a second question, about that Knockdown feat. How high has your Divine Rank to be to qualify for those Feats? That statement worries me. Not really, though it sounds like you've got something on your mind that you think I might not let through. Is there? Also, the feats in D&DG weren't feats just for deities; they were brought from other sources, or created to make the gods stronger. They're [General] feats, and thus can be taken by anyone. |
| shogunboy05-28-07, 02:09 AM | Also, what are the rules of using Custom Items? Are there any rules within any Dnd books? |
| Taeldrin Laesrash05-28-07, 08:56 AM | Also, what are the rules of using Custom Items? Are there any rules within any Dnd books? It's all that stuff in the back of Chp. 7 in the DMG. Just remember to use at least a bit of common sense, items are allowed, not artifacts. |
| Elessar Alpha05-30-07, 12:46 PM | I believe I have no choice but to concede the match, since I can't see you or hear you. Well met, Augustus, well met. I guess the time has come for someone else to take over the arena, but I'll be creating another character in time. One that is better than for just brute force. |
| Augustus105-30-07, 03:57 PM | Thanks Elessar! I enjoyed the battle. It's refreshing to know the build works as planned. I have some tinkering to do on Droghun as well, some of the assumptions I had purchasing a few items turned out to be invalid. I'll get to work on it in time. For now, who's up? Far_Traveler and Shogunboy? |
| ank05-30-07, 04:02 PM | Presumably yes, they have the grounds, unless ShogunBoy decides to give up his position for now. I'm ready, as always, for a duel, but if ShogunBoy drops, that leaves Far_Traveler, and although a re-match with Dogma would be fun, it would definately not be a priority. |
| Acrid05-30-07, 04:39 PM | Ank, my guy is looking for redemption if you are interested |
| Far_Traveler05-30-07, 05:40 PM | Dogma is getting blood-hungry... He "volunteers" for the next duel. |
| Acrid05-31-07, 09:55 PM | where can i find dogma far traveler? |
| ank05-31-07, 10:36 PM | Dogma the Dreadnaught (http://boards1.wizards.com/showpost.php?p=12459719&postcount=1462) Enjoy! |
| Taeldrin Laesrash05-31-07, 11:58 PM | Okay, so Shogunboy will be back in a bit. In the meantime, is it Far Traveler and Acrid, then? |
| ank06-01-07, 04:32 PM | Yep, those two would like to have a duel (I think far_traveler would settle for any ol' duel though) , although I'd like to be fit in for a duel here again sometime soon. Perhaps I could have a go with Shogun_boy, Avalon, or RobDouglas when they finish there charecters. |
| haelduksf06-01-07, 07:48 PM | Yep, those two would like to have a duel (I think far_traveler would settle for any ol' duel though) , although I'd like to be fit in for a duel here again sometime soon. Perhaps I could have a go with Shogun_boy, Avalon, or RobDouglas when they finish there charecters. I wouldn't mind a go at Dogma, if no-one else shows up. |
| Far_Traveler06-01-07, 11:08 PM | Yeah, Pretty much any ol' duel will work for me. And I was a little worried you didn't use the updated version with that link. good show. TL will announce the final matchup. A 3-way melee is good too. Dogma's bloodlust is very undiscriminate. |
| Acrid06-02-07, 12:25 AM | i am on a different computer till liek tuesday, so would be better for someoen else to go |
| ank06-02-07, 08:46 AM | So, here's what we've got so far: -Far_Traveler looking for any duel whatsoever -Haelduksf looking for a duel with Far_Traveler -Acrid looking for a duel, but out of commission until at least tuesday -Ank looking for a duel as soon as he/she doesn't step on anyone's toes to do so. So we can arrange for a battle twixt Far_Traveler and Haelduksf, a three-way with me as the third wheel, or wait 'tilll tuesday to set Acrid against Haelduksf and me against Far_Traveler. Personally, the first two options sound the best; the first one gets me in line for a duel when Acrid gets back or if someone else shows up first, and the second gives me a duel either way. But hey, whatever works, just thought I'd try to give Taeldrin the run-down :) |
| Acrid06-02-07, 09:59 AM | Well my first duel was with Haelduksf, so would prefer to duel someone else if its cool |
| haelduksf06-02-07, 05:49 PM | So, here's what we've got so far: -Far_Traveler looking for any duel whatsoever -Haelduksf looking for a duel with Far_Traveler -Acrid looking for a duel, but out of commission until at least tuesday -Ank looking for a duel as soon as he/she doesn't step on anyone's toes to do so. So we can arrange for a battle twixt Far_Traveler and Haelduksf, a three-way with me as the third wheel, or wait 'tilll tuesday to set Acrid against Haelduksf and me against Far_Traveler. Personally, the first two options sound the best; the first one gets me in line for a duel when Acrid gets back or if someone else shows up first, and the second gives me a duel either way. But hey, whatever works, just thought I'd try to give Taeldrin the run-down :) I'll duel anyone, I'm not picky :) |
| Elessar Alpha06-02-07, 09:15 PM | Well, I'm looking to recover my a-- that got grilled, marinaded, and handed to me on a plate by Augustus, so I could come up with another duelist, hopefully one with a bit more finesse. Are we allowed to use Tome of Battle? (Please say yes, please say yes, please say yes...) |
| ank06-03-07, 09:25 AM | Yes, given that Acrid already took advantage of it for his charecter, as did a couple of duelists before him. |
| Acrid06-03-07, 10:18 AM | Yes, ToB is allowe,d and awesome, my character uses only ToB |
| Taeldrin Laesrash06-03-07, 10:40 AM | ...To heck with this. I declare a battle royale between Far Traveler, Haelduksf, Ank, and Acrid. Elessar Aplha, I can put you in there if you want. Anyone need prep time? |
| Augustus106-03-07, 10:59 AM | Cool! I'm going to enjoy watching this! :cheer: |
| Avalon®06-03-07, 11:31 AM | Could you guys wait a day? I'll finish my char and then it will be a 7-way melee. |
| Taeldrin Laesrash06-03-07, 11:53 AM | ...Sure, why not? |
| ank06-03-07, 04:40 PM | I read that, and then something much like this happened:OMG! Followed by :w00t: This could be really, really wierd and fun. What are going to be starting positions and such? Also, could all participants not already in the charecter roster on the first page please post a link? This could get confusing fast, and we don't want that. We want people to die fast, not get lost fast :P |
| Far_Traveler06-03-07, 06:52 PM | Well, we will need a different map. |
| Acrid06-03-07, 06:57 PM | will be on my rela computer tomorrow, and will post the updated version |
| haelduksf06-03-07, 07:59 PM | Oh balls- Backbreaker can't fight more than one dude at once =/ I'll finish tweaking by the end of the night. |
| Elessar Alpha06-03-07, 09:16 PM | My character is ready, if there's room on the map (is there one chosen yet?) Otherwise I'm content to sit this one out. Something else: if we wanted to make it really interesting, we could do teams... For some reason a free-for-all can lend itself to misrepresentation of characters' true power in my experience. Just a suggestion. Here's my character, just for the record: Ptack-Chuk-Tah the Vile Medium Monstrous Humanoid Male Thri-Kreen Alignment: Chaotic Evil Monstrous Humanoid 2, Warblade 20, Thrall of Demogorgon 6 HD: 2d8+10+20d12+100+6d8+30 HP: 326 (average rolls) Initiative:10 Dex + 8 Misc + 20 (Moment of Alacrity [swift action]) = +38 Speed: 80 ft. Ability Scores: Strength:36:+13 Dex:34:+12 Con:20:+5 Int:24:+7 Wis:15:+2 Cha:9:-1 BAB/Grapple:+24/19/14/9, +37 Attacks:Primary:+5 Wounding Longsword of Speed: +48/48/43/38/33; Dmg: 1d8+22+1 Con; Crit: 19-20/*2 Off-hand:+5 Wounding Longsword of Speed: +48/48/43/38/33; Dmg: 1d8+16+1 Con; Crit: 19-20/*2 (Three of these) AC:10+12 armor +7 shield +10 Dex +5 Nat +5 Def +1 insight = 50 Saves:Fort: +26; Ref: +36; Will +21 Feats: Weapon Focus: longsword, Greater Weapon Focus: longsword, Epic Weapon Focus: longsword, Multiweapon Fighting, Improved Multiweapon Fighting, Greater Multiweapon Fighting, Perfect Multiweapon Fighting, Weapon Specialization: longsword, Greater Weapon Specialization: longsword, Improved Initiative, Superior Initiative, Blade Meditation (iron heart), Blind-Fight, Run, Deflect Arrows, Willing Deformity, Thrall to Demon Class Features:Battle Clarity, Weapon Aptitude, Uncanny Dodge, Battle Ardor, Improved Uncanny Dodge, Battle Cunning, Battle Skill, Battle Mastery, Stance Mastery, Scaly Flesh +2, Reaching Touch, hypnosis, Rotting Touch, Dual Actions [Note: summoning powers not shown, since not allowed] Maneuvers Known:Asterisk indicates readied; Moment of Perfect Mind, Disarming Strike, Exorcism of Steel, Pearl of Black Doubt, Mithral Tornado, Disrupting Blow, Moment of Alacrity*, Finishing Move*, Diamond Nightmare Blade*, Ironheart Endurance*, Strike of Perfect Clarity*, Quicksilver Motion*, Time Stands Still* Stances Known:Punishing Stance, Stonefoot Stance, Dancing Blade Form, Supreme Blade Parry Skills:Balance +64, Climb +65, Concentration +37, Intimidate +18, Jump +95, Knowledge (arcana) +10, Knowledge (history) +10, Knowledge (religion) +10, Spot +34, Tumble +62 Possessions:+6 headband of intellect, +5 cloak of resistance, +5 ring of protection, Ring of Blinking, Corrupted Armor of the Celestial Battalion, +10 belt of epic strength, Boots of Swiftness, pale rose ioun stone, pale green ioun stone Sorry about the length. Someone want to tell me how you put the little "hide/show" window in the post? |
| ank06-03-07, 10:17 PM | Whatever works. With melee charecters such as these I can hardly see the value of teamwork, except possibly in flanking or hunting someone down. After that, it's really just another person you don't have to kill. the spoiler blocks work thusly: {sblock="title"}"message"{/sblock} Only you replace the { }'s with [ ]'s For example, if you wanted your s-block to read "Elessar Alpha" with a message of "And that's all there is to it :) " You would enter it thusly {sblock=Elessar Alpha}And that's all there is to it :) {/sblock} And that's all there is to it :) Edit: my only concern is that things are not going to move fast enough because somebody is going to be unavailable to post. Therefore, I propose this solution: Elessar Alpha, Far_Traveler, Acrid, and Avalon join with me to obliviate the others :schemes: (this is a joke, not an invitation, please don't take me seriously). |
| haelduksf06-03-07, 11:58 PM | OK, Iliath is ready. I didn't actually read any character sheets of the people I'm going up against, he just really needed some tweaking. Bring on the worthy foes. Oh: I added a Cloak of Displacement with boosted casterlevel, let me know if that's a problem. |
| Avalon®06-03-07, 11:59 PM | Here's my char: Talos Warforged Duskblade 2/ Warblade 9/ Crusader 3/ Abjurant Champion 5/ Jade Phoenix Mage 10/ Exotic Weapon Master 1 Chaotic Good Str 36 -- (6 Pts) +7 level +5 inherent +10 enhancement Dex 18 -- (4 pts) +6 enhancment Con 35 -- (16 pts) +2 racial +5 inherent +10 enhancement Int 20 -- (6 pts) +6 enhancement Wis 6 -- (?? pts) -2 racial Cha 6 -- (?? pts) -2 racial Hit Points 517 AC 29 (10 base +10 armor +4 Dex +5 Deflection), Touch 19, Flat 25 Init +4 BAB +25, Grap +38 Speed 60 ft (base 30 ft, load 0/33, light armor) Fort +34, Ref +14, Will +13 +43 Melee, +5 Iron Heart, Devoted Spirit Battlefist of Hellfire Burst, 1d8+18+1d6 profane, 20/x2 +45 Melee, +6 Devoted Spirit Spiked Chain of Sweeping, 2d4+25, 20/x2 Medium, 6'10" tall, 318 lbs., 130 yrs old Speaks Common +14 Autohypnosis (16 cc) +23 Climb (12 acp) +12 Craft (Armorsmithing) (7) +10 Craft (Weaponsmithing) (5) +45 Jump (30 +4 synergy acp) +23 Swim (12 acp) +33 Tumble (23 + 4cc +4 synergy acp) -2 Listen (0) -2 Spot (0) Feats -Mithral Body -Shocking Fist -Exotic Weapon Proficiency (Spiked Chain) -Stand Still -Weapon Focus (Spiked Chain) -Combat Expertise -Improved Trip -Knock-Down -Arcane Strike -Fast Healing -Hold the Line -Combat Reflexes (bonus) -Improved Inititative (bonus) Warforged Traits -Living Construct subtype -+2 Con, -2 Wis, -2 Cha -Medium Size -Base Land Speed 30 ft. -Mithral Body: +5 armor bonus. Considered as light armor. +5 max dex, -2 acp, arcane spell failure chance 15% -Slam attack (1d4) -Automatic Languages: Common. Bonus Languages: none -Favored Class: Fighter Warblade Abilities -Battle Clarity -Weapon Aptitude -Uncanny Dodge -Battle Ardor -Bonus Feat x2 -Improved Uncanny Dodge -Battle Cunning Crusader Abilities -Furious Counterstrike -Steely Resolve 5 -Indomitable Soul -Zealous Surge Duskblade Abilities -Arcane Attunement -Armored Mage (light) -Combat Casting (bonus feat) Abjurant Champion Abilities -Abjurant armor -Extended Abjuration -Swift Abjuration -Arcane Boost -Martial Arcanist Jade Phoenix Mage -Arcane Wrath -Rite of Waking -Mystic Phoenix Stance -Empowering Strike -Firebird Stance -Jade Phoenix Master -Quickening Strike -Emerald Immolation Exotic Weapon Master -Exotic Reach Spells Per Day 6|11/9/8/6 CL 15 0th- Acid Splash, Disrupt Undead, Ray of Frost, Touch of Fatigue 1st- Lesser Deflect, Obscuring Mist, True Strike, Blade of Blood, Swift Expeditious Retreat 2nd- Deflect, Dimension Hop, Swift Fly, Swift Invisibility 3rd- Vampiric Touch, Energy Aegis, Energy Surge, Dispelling Touch 4th- Bigby’s Interposing Hand, Dimension Door, Dispel Magic Warblade Maneuvers Known: Charging Minotaur, Moment of Perfect Mind, Sudden Leap, Defensive Rebuke, Divine Surge, Daunting Strike, Rallying Strike, Inferno Blade, Lightning Throw, Iron Heart Surge, Lightning Recovery, Mountain Tombstone Strike, Iron Heart Endurance Readied: Lightning Throw, Mountain Tombstone Strike, Divine Surge, Iron Heart Surge, Inferno Blade, Lightning Recovery, Moment of Perfect Mind Stances Known: Stance of Clarity, Thicket of Blades, Roots of the Mountain Crusader Maneuvers Known: Crusader’s Strike, Douse the Flames, Mountain Hammer, Battle Leader’s Charge, Foehammer, Strike of Righteous Vitality Readied: Crusader’s Strike, Mountain Hammer, Douse the Flames, Foehammer, Strike of Righteous Vitality Stances Known:Martial Spirit, Aura of Chaos +5 Iron Heart, Devoted Spirit Battlefist of Hellfire Burst 200,600 gp Belt of Epic Strength +10 1,000,000 gp Bracers of Epic Health +10 1,000,000 gp Manual of Bodily Health +5 137,500 gp Manual of Gainful Exercise +5 137,500 gp +6 Devoted Spirit Spiked Chain of Sweeping 1,280,325 gp Ring of the Giant (CL 16 Giant Size) 2/day 80,640 gp =3,836,565 Blindfold of True Darkness 9,000 gp +5 Heavy Fortification Mithril Body 100,000 gp Boots of Swiftness 256,000 gp Ring of Protection +5 50,000 gp Headband of Intellect +6 36,000 gp 2x Oil of Barkskin +5 2,400 gp 10,035 gp |
| Far_Traveler06-04-07, 03:11 AM | Eh, I have true seeing goggles, I got no problem with the cloack of displacement. but what will the boosted caster level DO exactly? |
| ank06-04-07, 07:41 AM | Given that certain spells with a long durations (ex. hero's feast) are already cast on enterance, is it too much of a stretch for me to have my draconic ancestors (enduring and ancient) already called? Their effect is continuous and never ends anyway. |
| Taeldrin Laesrash06-04-07, 09:11 AM | Sure, it can be on. Also, duelers, as far as the map goes, do you want something completely plain and flat, or would you like a trickier map with tighter spaces to move through, isolated areas, and the chance of being bull-rushed into oblivion? |
| Avalon®06-04-07, 09:21 AM | TL, Talos is mine not Ank's. You posted it wrong in the roster. |
| haelduksf06-04-07, 02:26 PM | Sure, it can be on. Also, duelers, as far as the map goes, do you want something completely plain and flat, or would you like a trickier map with tighter spaces to move through, isolated areas, and the chance of being bull-rushed into oblivion? I think I would do better on a tight map, so that's where I'm throwing my vote. Eh, I have true seeing goggles, I got no problem with the cloack of displacement. but what will the boosted caster level DO exactly? The duration of the spell is measured in rounds/level. The original (15 rounds/day) was priced appropriately for a custom item cast by a level 7 wizard, with extend spell applied (which is exactly how the item is described in the SRD.) I would assume that by bumping the caster level to 15, and applying extend spell, the total rounds per day would be increased to 32. |
| ank06-04-07, 04:09 PM | For the most part, I'd be inclined to say that a map with trickier corridors and such is a no for me. As I'm a large charecter that is liable to become huge on the first round, I'd rather not have to squeeze the entire time. If by tight hallways, you mean 10' wide corridors, I could live with that, so long as there are rooms I could position myself in I guess. Some obsticles would be welcomed, however, such as the "bull-rush into oblivion" that you mentioned, although perhaps not that severe. |
| Acrid06-04-07, 04:44 PM | honestly my guy, would be useless in a battle with more than 1 person i rely on hitting a lot in the one round, and con drainign them to death i could do nothing in multiple rounds i cna make soemthign different though very easily |
| Far_Traveler06-04-07, 05:11 PM | Hm.... the bull-rush into oblivion is very nice for me. I had to take improved bull-rush to qualify for Legendary Dreadnaught, and unstoppable could boost my strength check... I'm throwing my vote for something like that (I can just rip apart any walls anyway) Edit: And acrid, you could just shift around your manuvers or somesuch. |
| Acrid06-04-07, 05:28 PM | yeah, i mgiht have to do that, let me see what i can do |
| Acrid06-04-07, 09:02 PM | is there a possibility of me using a weapon from races of stone? |
| Taeldrin Laesrash06-04-07, 11:04 PM | I fixed the names in the roster. Everyone's got their own characters now. Acrid, what weapon? Unfortunately, the tight halls are 5' wide, so if you're using a large character, Ank, then we'll have to use another map. While I don't want to restrict your enjoyment, Ank, do you have a smaller dueler? |
| Avalon®06-04-07, 11:38 PM | It still says that Talos belongs to Ank. |
| Acrid06-05-07, 12:05 AM | gnome quickrazor, it is a small weapon, and i can draw it and sheath it as a free action if i can, then i am working up my new character for the free for all |
| Avalon®06-05-07, 01:41 AM | Iajitsu build? |
| Acrid06-05-07, 01:55 AM | i think, my old build would be useless ina multi person fight, even if i redid maneuvers. So iaijutsu sounds fun, but might try somethign else, running out of ideas though |
| haelduksf06-05-07, 02:56 AM | There seems to be a shortage of monks... :P |
| ank06-05-07, 07:27 AM | Never! No monk can stand up to my awesomeness :P As to your question Taeldrin, I do not have a smaller dueler. I could create one, but that would take longer than I'm sure most of the others have a patiece for. Instead, why don't I get a Ring of Shrinking from Savage Species. It's rather like ring of growth, but it goes the other way for a significantly smaller price. This drastically reduces my weapon damage though, so I'm going to have to be a little more careful this duel it seems. And hey, if all else fails, I can still move 60' squeezing, and that brings my AC down to only a 59, and I can still make +38 attack rolls if I absolutely have to. So, ya, you can make a small map and I'll adjust. One way or another. |
| Taeldrin Laesrash06-05-07, 08:53 AM | Okay, now all the names are fixed. Sorry. Acrid, yes, you can use the quickrazor. 1d4 damage, 18-20/x2 crit modifier, slashing weapon, right? Ank: If it's not that much trouble, then yes, the Ring of Shrinking would work very nicely. |
| Acrid06-05-07, 11:31 AM | thats right taeldrin Will have a build psoted in like 4 hours for the huge duel |
| Acrid06-05-07, 05:58 PM | k, revised and redone build for the melee war Lord Umbringer Thri-Kreen(+1la, 2 racial HD) warblade 9/swordsage 1/Scout 4/dervish 10/swordsage 1/ scout 2 HP:2d8 Speed: 40ft+10ft(scout)+15ft(dervish)=130ft Initiative: +2+4+1+16=23 AC:10 +2(natural)+16+7+10+3+2=51 Base Attack:+23/+18/+13/+8 Full Attack:+44/+39/+34/+29 x4 Damage: 1d6+21 19-20 x2, ignores armor Stats: Str:8 +2(racial)=10 Dex:16 +4(racial)+7 level+12+5=44(+17) Con:16 +2(racial)+5+6=29(+9) Int:14 -2(racial)+5+6=23(+6) Wis:12 +2(racial)+5+6=25(+7) Cha:10 -4(racial)=6 Saves: Fort:13+6+9=28 Ref:20+6+16=43 Will:18+6+7=31 When Skirmishing and Dervish Dance: must move 20ft initially and 5ft between each attack AC=55 Full Attack:+49/+44/+39/+34 x4 Damage:1d6(base)+4d6 Skirmish+26 Gain concealment after attack Feats: 1 epic Deflect Arrows, Combat expertise,Improve initiative, combat reflexes, weapon focus Short sword, multiweapon fighting, improved multiwepaon fighting, greater multiwepaon fighting, Shadow blade, weapon finesse, Improve skirmish/ perfect multi weapon fighting,expiditous dodge, mobility, Adaptive style Special Abilities: Thri-Krenn Darkvision 60ft, immunity to sleep, leap(+30 on jump checks) Warblade Battle Clarity(int bonus, reflex saves),uncanny dodge,battle ardor(int to confirm critical hits),Battle Cunning(int to damage vs flatfooted or flanked opponent) Swordsage Initiative +1, wis to AC Scout Skirmish +2d6,+2ac,trap finding, trackless step, flawless stride,evasion Dervish +3AC,dervish dance 5/day(+5 attack and damage),movement mastery, spring attack,improved reaction,Dance of death, Elaborate parry, tireless dance, dance of a thousand cuts Skills: 340 points Perform Dance=33(66 points)-2(ability)+20(item)=51(25 rounds of dervish dance Tumble=33+16+20+2+20=91 Jump=33+2+30(racial)+20=85 Balance=33+2+16+20=71 Escape Artist=33(66 points)+16=49 Climb= 33 +20=53 Concentration=33 (66 points)+9=42 Spot=10 Initiator Levels: lvl 19 warblade, lvl 15 swordsage Maneuvers: Warblade:(with an x is readied) 1.Greater Insihtful Strike 2.Moment of Alacrity X 3.Mountain Tombstone Strike X 4.Emerald Razor 5.Ruby Nightmare Blade 6.rapid Counter 7.Diamond Nightmare Blade X 8.Time Stand still X Swordsage 1.Colussus strike 2.Bonesplitting strike 3.Ancient Mountain Hammer X 4.Soaring Raptor Strike X 5.Dancing Mongoose 6.Girillon Windmill Fleshrip X 7.Raging Mongoose X Stances: Warblade: 1.Wolf Pack tatics 2.Pearl of Black Doubt Swordsgae 1.Child of shadow 2.Giant Stance Items: Glevses of epic dexterity +12(1,440,000) Book +5(dex, int, wis,con)(450000) periapt of wisdom +6(36,000) con +6 (36,000) Int +6 (36000) Ring of perform dance +20(40,000) 4 +4 wounding brilliant energy short swords (800,000) Bracers of armor + 10(164,000) Ring of freedom of movement (40,000) Boots of Swiftness (256,000) Cloak of epic resistance +6 (360,000) Unslotted tumble +20(60,000) gold 480,000 |
| haelduksf06-05-07, 10:35 PM | Never! No monk can stand up to my awesomeness :P That sounds like a challenge. I accept! Perhaps we can do this on the side somewhere... but I've wanted to make a monk for a while :D Edit: Well I feel dumb- you're playing a monk, forgot about that. Also: my lovely disarm-monkey Monk ain't gonna do much good >.< |
| ank06-06-07, 07:30 AM | Lol. Nope. Ever seen a really good monk? One that...let me estimate here ... ... has around 80 AC, and the ability to raise it, with a swift action, to 85? and fists that deal 6d6 + str damage? I pride myself on good spellcasters, but monks are a close second.:) |
| Peregrine_Wolf06-07-07, 04:21 AM | Hey, I'd like to try this out, but I looked at the epic stuff in teh SRD.....I was wondering if someone would be willing to help me with making a character :D |
| ank06-07-07, 07:32 AM | Depends, what kind you want? |
| Peregrine_Wolf06-07-07, 07:52 AM | I like TWF stuff, and mobility. I was thinking having scout in there, but I don't have my CAdv on me atm...other than that I have Races of the Wild and the SRD I was thinking of something along these lines..... Catfolk Scout 18/ Ranger 11 TWF Combat Style, Dual-Wielding Rapiers of Puncturing(or epic equivalent if any), and going with Spring Attack stuff. Or maybe a few fighter levels for the TWF feats and take full Scout and a few levels in Swordsage.....I think that sounds fun P.S. I have limited access to almost every other book, I can pretty much use them on every Saturday, maybe a few other times... |
| Acrid06-07-07, 10:25 AM | If you are wantign to use scout, then i suggest dervish as well, they go great togehter dervish can be found in complete warrior |
| Peregrine_Wolf06-07-07, 10:50 AM | Yay I'm finished! Jerrden, Top Scout of the Rodinar Forces Catfolk Scout 20/ Fighter 6/ Rogue 3 HP- 20D6 max first+6D10+3D6+232= 342 AC- 39 (+18 Dex, +5 Def, +6 Nat) FAC- 39 TAC- 33 Str-16 (16 base) Dex-46 (18 base,+4 racial, +7 levels, +12 magic items, +5 manual of quickness of action) Con-26 (14 base, +12 magic items) Int-12 (8 base, +4 Tome of Clear Thought) Wis-8 (8 base) Cha-10 (8 base, +2 racial) Fort. Save-33 Ref. Save-40 Will Save-21 BAB- 20/15/10 Grapple- +23 Initiative- +31 Speed- 90ft. Attacks: +7 Composite Longbow +6 Str Speed enchantment 1D8+13 19-20x3 crit Arrows-Brilliant Energy x2, Flaming Burst x2, Shocking Burst x2, Icy Burst x2, Thundering x2. (all arrows also have Returning) Bow has +33/28/23/18/13/8 Standard or +37/37/32/27 Full Attack Feats: Rapid Shot, Manyshot, Quickdraw, Expeditious Dodge, Mobility, Shot on the Run, Sidestep Charge, Greater Manyshot, Scout Bonus Feats: Danger Sense, Quick Reconnoiter, Hear the Unseen, Improved Initiative, Fighter Bonus Feats: Blind-Fight, Improved Critical(Longbow), Dodge, Point Blank Shot Epic Feats:Superior Initiative, Epic Speed, Combat Archery Skills: Hide +83, Move Silently +85, Spot +32, Tumble +53, Balance +53, Jump +38, Listen +34 Special Abilities: Skirmish +5D6/+5AC, Trapfinding, Battle Fortitude +3, Uncanny Dodge, Fast Movement, Trackless Step, Evasion, Flawless Stride, Camouflage, Blindsense/Blindsight, Hide in Plain Sight, Free Movement, Sneak Attack +2D6 Magic Items: Ring of Pro +5 - 50000 Amulet of Nat Armor +5 - 50000 Gloves of Dex +12 - 144000 Bracers of Bodily Health +12 - 144000 Mantle of Great Stealth - 242000 Boots of Swiftness- 300000 Belt of Giant Strength +6- 36000 Pale Green Prism Ioun Stone(+1 comp. bonus)- 30000 Total gold spent- 4288500 I just need to finish off a few feats then I'm ready to duel =p |
| Elessar Alpha06-07-07, 06:25 PM | Are we rocking and rolling yet on the FFA? If more time is needed, I'd be happy to do a normal duel with someone on the default map. I'd be using the character I already posted... |
| haelduksf06-07-07, 06:59 PM | I think everyone is accounted for, let's roll. |
| Peregrine_Wolf06-07-07, 07:23 PM | Who is "everyone?" |
| Taeldrin Laesrash06-07-07, 07:34 PM | If Peregrine Wolf joins in, then we'd have (Avalon, Acrid, Ank, Far Traveler, haelduksf, EA) seven duelers ready for a battle royale. However, my proposed map is mainly made up of cramped spaces, so an archer might not work. I think you may want to sit this one out, PW, unless somebody suddenly violently disagrees with the map. |
| Avalon®06-07-07, 07:46 PM | Let's see the map first shall we. Btw, I'm going on vacation today 'till monday. If the game happens before I come back, just pls roll initiative for me. I'll try my best to post during that time. |
| Peregrine_Wolf06-07-07, 07:49 PM | Ummm....well....I couldn't join this game anyways, I still haven't finished my build. I don't have all my class abilities down and and not quite sure I did all my feats and stuff right. Also, not quite sure if Returning can be put on arrows....if not I might have to rebuild a bit........ |
| Taeldrin Laesrash06-08-07, 09:07 AM | This (http://www.colugo.org/jmcmurra/SRD/exodusMapsRiverOfTheDamned.html) is the map we're using. How's it look? |
| Peregrine_Wolf06-08-07, 10:02 AM | I like that...just curious but is all of it stone/rocks? And is the black stuff walls? or is it a pit into nothingness? |
| ank06-08-07, 10:32 AM | That's a very nice map, with a lot of thought put into it. Are we rolling randomly for starting positions? or just taking up slots. I'd rather have the green or purple starting positions, green preferably. |
| haelduksf06-08-07, 11:15 AM | Interesting. Should be fun. |
| Peregrine_Wolf06-08-07, 11:37 AM | If we could get one more duelist, there could be team combat..... Anyways, would someone mind checking my character to see if everythings legit? This is my first Epic character..... |
| Acrid06-08-07, 12:24 PM | Honestly i would prefer a different map, thi one kind of takes away my characters main strengrhs. so somehting with more open space would be prefered |
| Peregrine_Wolf06-08-07, 01:11 PM | Honestly i would prefer a different map, thi one kind of takes away my characters main strengrhs. so somehting with more open space would be prefered Ditto |
| ank06-08-07, 03:33 PM | Well, he did leave a wide-open center for us. Honestly, half of my entire concept got put down with tight hallways, but that's why there's a middle area. We can eliminate so many people quicky if half of us run straight towards each other :D |
| Peregrine_Wolf06-08-07, 03:38 PM | Yes.....my little archer that won't do too well if it gets hit is going to go run around in a small room with a bunch of really big guys that almost fill up 1/3 of the room themselves..... :rolleyes: |
| Acrid06-08-07, 07:40 PM | yeah both peregrine wolfs, and my character rely on movement based damage bonuses. and with mine i have to move a ton to be able to do my damage bonuses, so 5ft hallways,a nd one open space kill me |
| Far_Traveler06-08-07, 09:51 PM | I'm just fine with this. Dogma is medium anyway, unless he uses his ring of growth. |
| Elessar Alpha06-09-07, 02:15 AM | I think this map looks pretty good. Just one question: do we have to pretend to not know where the other duelists are? Or can we just do straightforward combat? |
| Taeldrin Laesrash06-09-07, 09:07 AM | The former, please, Elessar Alpha. For those who didn't read it, try to pretend that you don't know where the others are. That said and done, heeeerrrrreeeeee we go: Assuming you each take up only one square (Ank, could you use the Ring of Shrinking?): Acrid: W27 (Purple dot) Ank: E14 (Green dot) Avalon: M5 (Yellow dot) Elessar Alpha: X38 (Cyan dot) Far Traveler: N36 (Blue dot) Haelduksf: C3 (Orange dot) Again, here is your map. (http://www.colugo.org/jmcmurra/SRD/exodusMapsRiverOfTheDamned.html) You will have one round of buffing actions. Roll for initiative. |
| ank06-09-07, 10:18 AM | Initiative=11 (http://krisinchico.brinkster.net/searchroll.asp?username=Acophisinarian#1 90699) I was actually planning on using my first turn to double move squeeze, which, with my movement, would actually get me to the center square in one turn. But if you insist, I'll activate the ring of shrinking. "Improvements" --4 str -+2 dex -+1 size modifier -medium size, reach 5' |
| Peregrine_Wolf06-09-07, 10:28 AM | *sitting on top of statue in middle while surrounded by some funky globe of invulnerability to everything and also enchanted with the ability to see through the walls* I'm am SPECTATORMAN! Ok, I'm done :D |
| Acrid06-09-07, 11:00 AM | http://invisiblecastle.com/find.py?id=1093511 Total Initiative is 40 i am betting i go first, so will wait for everyone else |
| haelduksf06-09-07, 11:52 AM | Aww darn, I was just going to ask if there was any way that us barbarians could rage/frenzy more than once, since this is going to be so much longer that normal combat =/ Anyway, Initiative (1d20+7=23) (http://invisiblecastle.com/find.py?id=1093566). I'm using the name Iliath at Invisible Castle now to prevent confusion with my last duel. In the same vein as EA's question: do our characters know the map, and if so, in how much detail? (do we know the layout, the spawn points, the operation of the gems, etc) |
| Far_Traveler06-09-07, 01:25 PM | Initiative: 12 http://invisiblecastle.com/find.py?id=1093664 Buffing round: Haste, heartening crystal Effects: +1atk, +1AC, +30ft move, +5 temporary hp Durations: 20 minutes for haste, 1 hour for hp |
| Elessar Alpha06-09-07, 01:29 PM | Initiative = 41 (http://invisiblecastle.com/find.py?id=1093667) That's my use of Moment of Alacrity as a swift action, then I will activate my ring of blinking during the buffing round. |
| haelduksf06-09-07, 01:39 PM | Who's rolling this for Avalon? The DM? I think it's safe for myself, Acrid and Elessar Alpha to go without him, there's no way he can roll over 23, and I have a higher mod than he does. |
| Taeldrin Laesrash06-09-07, 06:51 PM | Will he be gone for long? If necessary, I'll roll for him in a bit; however, I realized that there's some things of his I need to go over. |
| haelduksf06-09-07, 07:31 PM | Well, he said roll for initiative anyway, so if we can do that we can get the buffing round and half of round 1 out of the way. |
| AndranixNorthwarrior06-10-07, 01:56 AM | Yo. Dcaff. I am interested to see how this will unfold. I'm in on the next duel, and I'm confident that I'll bring a little something of my own to the field. :D Post back or contact me. -You know who it is. |
| Taeldrin Laesrash06-10-07, 08:50 AM | So...I guess you're working on a character then, person who I know but don't? Talos: Initiative: 6 (http://krisinchico.brinkster.net/searchroll.aspusername=Talos#190702) Readied Warblade Maneuvers: Lightning Throw, Mountain Tombstone Strike, Divine Surge, Iron Heart Surge, Inferno Blade, Lightning Recovery, Moment of Perfect Mind. Readied Crusader Maneuvers: Crusader’s Strike, Mountain Hammer. Stance is Aura of Chaos. |
| AndranixNorthwarrior06-10-07, 01:02 PM | Assuming that your last post was directed at me, then yes, I am working on a character. It would probably be best to quote the person's username when directing a question or comment at them.:P I think that I'll have it finished in time for the next duel. |
| AndranixNorthwarrior06-10-07, 01:08 PM | One more thing that I am concerned about regarding Elessar Alpha's character. When I looked at the rules to epic duels on the first page of posts, I didn't see Book of Vile Darkness on the approved list of books. Therefore, unless there has been a subsequent post saying that those hideously overbalanced prestige classes are allowed, Elessar Alpha's character will have to be revised (Thrall of Demogorgon is, I'm sure, only found in BOVD, which I think is not allowed). Someone get back to me on this because I might need the info for my own character. |
| Elessar Alpha06-10-07, 01:26 PM | Well, Taeldrin? I personally think that if Book of Exalted Deeds is allowed, so should Book of Vile Darkness. Or did my character just have his evil insectoid innards scooped out with the ladle of Andranix's post? Oh, yeah, don't be confused, Taeldrin. Andranix's first post was directed at me, not you. This guy's from my group. |
| AndranixNorthwarrior06-10-07, 02:23 PM | Your group?! I will admit that you brought me into the original group that you CO-CREATED, but never was it your group entirely (it's semantics anyway, but controversy is my realm of mastery):cool: |
| haelduksf06-10-07, 02:43 PM | Well EA, I think it's your turn I'm assuming you can't reach anyone before they post their buffing round actions... Iliath spends his buffing round getting psyched- he can already feel the old blood lust pounding in his ears as he eyes the dark corridor out of his room. TL, I need to know the answer to my question (re: map knowledge) before my turn- it would probably help others too :) |
| Taeldrin Laesrash06-10-07, 05:20 PM | I did answer the question, Haelduksf: Check the 1565th post. Andranix, Elessar Alpha: The main factor of allowed books is whether or not I have them or can access their material with relative ease. The BoVD is a bit harder to find, and most of it's updated. How many levels of ToD have you got, Elessar? |
| haelduksf06-10-07, 05:54 PM | I did answer the question, Haelduksf: Check the 1565th post. So we don't know where the spawn points are. Do we know what the gems do? |
| Taeldrin Laesrash06-10-07, 08:14 PM | Sure. Their destination points are a mystery to you, though. |
| Acrid06-10-07, 10:02 PM | Hmmm, i can almsot get to the first person i see kill them, then move onto the second in the first round. But: Current stance: Pearl of black doubt Name everyone my dodge oponnent(i love expoditous dodge) Umbringer being jumping up and touchign the ceiling and begisn tumbling around the room, ready for the war that is coming |
| Elessar Alpha06-10-07, 11:43 PM | Okay, Ptack-Chuk-Tah has six levels in Thrall of Demogorgon, which is a ten level vile prestige class. The abilities that he can use in the duel granted by the class are Scaly Flesh +2 (increase to natural armor), two bonus feats, a couple spell-like abilities (hypnosis, rotting touch, etc.), Reaching Touch 3/day, and Dual Actions 2/day. That said, I don't think the question ever got answered on whether the black on the map was solid stone or empty space, but I'll assume solid stone. Therefore, my move is as such: The Vile initiates Quicksilver Motion as a swift action, and takes his move action to square N-39. There he sees Dogma the Dreadnought in the chamber. For the full round action, he will use his first daily use of Dual Actions, which allows him to take two full round actions. He makes a tumble check to move ten feet as a five foot step, which I believe is a DC of 60? Tumble Check = 66 (http://invisiblecastle.com/find.py?id=1095720) He succeeds, and thus moves next to Dogma as a free action. He will then initiate Time Stands Still, allowing him to make two full attacks: total attack number: 40 First action +48 Attack rolls (http://invisiblecastle.com/find.py?id=1095723) 8 attacks, 5 hits, one possible critical. Confirming Roll = 60 (http://invisiblecastle.com/find.py?id=1095726) Confirmed First attack action +43 rolls (http://invisiblecastle.com/find.py?id=1095729) One hit First attack action +38 rolls (http://invisiblecastle.com/find.py?id=1095732) One hit, possible critical: Confirming roll = 54 (http://invisiblecastle.com/find.py?id=1095735) No critical First attack action +33 rolls (http://invisiblecastle.com/find.py?id=1095736) No hits Second attack action +48 attack rolls (http://invisiblecastle.com/find.py?id=1095739) All eight hits, two possible criticals Confirming rolls (http://invisiblecastle.com/find.py?id=1095740) One confirmed Second attack action +43 attack rolls (http://invisiblecastle.com/find.py?id=1095743) Two hits, both possible criticals Confirming rolls (http://invisiblecastle.com/find.py?id=1095744) Neither confirms Second attack action +38 attack rolls (http://invisiblecastle.com/find.py?id=1095747) No hits - so close! Second attack action +33 attack rolls (http://invisiblecastle.com/find.py?id=1095748) No hits. Total attacks: 2 critical hits, 15 regular hits. Critical hit damage: (http://invisiblecastle.com/find.py?id=1095749) doubled comes to 56 and 60 damage, 2 Con damage. Regular hit damage, primary hand: (http://invisiblecastle.com/find.py?id=1095752) totaled is 81 damage and 3 Con dmg. Regular hit damage, off hand: (http://invisiblecastle.com/find.py?id=1095755) totaled is 249 damage and 12 Con damage Total damage: 446 damage, 17 Con damage. Hit point loss from Con damage:270 Total hp damage: 716 Unless I'm very much mistaken, thou art dead. Then, for his second full round action granted by dual actions, Ptack-Chuk-Tah will move to square J-38 and adopt the Supreme Blade Parry stance, granting him DR 5/- By the way, I just realized I did not account for the Battle Ardor ability, but unless it matters, I'm not going to redo everything to account for it. |
| haelduksf06-11-07, 01:56 AM | Well, Taeldrin? I personally think that if Book of Exalted Deeds is allowed, so should Book of Vile Darkness. Or did my character just have his evil insectoid innards scooped out with the ladle of Andranix's post? I don't even think you qualify for that PrC, it says you need either 1st level spellcasting or sneak attack dice. http://forums.netgamers.co.uk/showthread.php?t=2359 |
| Elessar Alpha06-11-07, 02:27 AM | However, the Thrall of Demogorgon PrC requirements are based off variety, not specific ability. There's no spellcasting emphasis in the class. Therefore, I took the liberty of adapting that requirement, since it is a 3.0 book, to 3.5 by allowing the requirement to be fulfilled by not only spellcasting, but manifesting powers or (no surprise) being able to initiate 2nd to 3rd level maneuvers. If that was over the line then I apologize, but I don't think it's unreasonable at all. It's not as though there's a theme other than variety, insanity, and vileness that runs through the PrC related to spellcasting or, for that matter, sneak attacking. By the way, I attempted to look up the actual DC for taking a "ten foot step" with a successful Tumble check and couldn't find it; I honestly don't know where it came from. If Taeldrin is okay with that usage, then all well and good. If not, then I'll instead take a 5-foot step and activate Reaching Touch as a free action, which increases the reach of all my attacks for one round by five feet. |
| Avalon®06-11-07, 09:04 AM | Hi guys, I'm back. Could we have a list of characters arranged by initiative? |
| Taeldrin Laesrash06-11-07, 09:47 AM | Okay, so the order is Elessar Alpha, Acrid, Haelduksf, Far Traveler, Ank, and then you, Avalon. EA just took his turn, so Acrid's up. I swear that I've seen the use of Tumble to use a 10 ft. step before, but I can't find it. I'll make it DC 50. Elessar...Well, I agree with you that spellcasting and sneak attacking aren't big themes for demonic madness (Except maybe spellcasting), making it advance martial adeptry just makes everything far more confusing. How did you get new maneuvers through the PrC? Did you just get a new maneuver at levels where you'd normally gain a caster level, or something like that? |
| haelduksf06-11-07, 11:06 AM | Okay, so the order is Elessar Alpha, Acrid, Haelduksf, Far Traveler, Ank, and then you, Avalon. EA just took his turn, so Acrid's up. I swear that I've seen the use of Tumble to use a 10 ft. step before, but I can't find it. I'll make it DC 50. It's actually from Oriental Adventures, page 58, DC 40. I think it was reprinted somewhere too, can't remember where off the top of my head. |
| ank06-11-07, 02:10 PM | Hold on, the buffing round is over? I thought we were just starting. Well then, perhaps I should re-post my buffing round to what I want it to be like. Acophisinarian stands contained in her small area of the cell. "I swear, the fools are just trying to limit my power, holding me in the cage like this" It is reassuring to feel the ancient, wise, and watchful presense of her ancestors as she activates her ring. Everything else seems to get bigger, and it leaves behind a feeling of insecurity, which is quickly pushed to the side; no time for that now. Drawing her daggers out of her twin sheaths, she spins them once to make sure they are still working well before touching the dragonscale on her head, plunging her form into darkness. Actions:Activate Ring of Shrinking as a standard action, pull +5 defending daggers as move action and allocate all their bonus to defense, activate Shadowy Diadem as a swift action, and the spirits should be in effect before the battle starts. Therefore, my adjustments are as follows: Adjustments --4 str -+2 dex -+17 armor class (with new dex and size) --1 attack (with str. and size) -+5 all saves -damage reduction 10/cold iron -Attack of Opportunity whenever attacked -20% miss chance |
| Far_Traveler06-11-07, 03:56 PM | Okay, Ptack-Chuk-Tah has six levels in Thrall of Demogorgon, which is a ten level vile prestige class. The abilities that he can use in the duel granted by the class are Scaly Flesh +2 (increase to natural armor), two bonus feats, a couple spell-like abilities (hypnosis, rotting touch, etc.), Reaching Touch 3/day, and Dual Actions 2/day. That said, I don't think the question ever got answered on whether the black on the map was solid stone or empty space, but I'll assume solid stone. Therefore, my move is as such: The Vile initiates Quicksilver Motion as a swift action, and takes his move action to square N-39. There he sees Dogma the Dreadnought in the chamber. For the full round action, he will use his first daily use of Dual Actions, which allows him to take two full round actions. He makes a tumble check to move ten feet as a five foot step, which I believe is a DC of 60? Tumble Check = 66 He succeeds, and thus moves next to Dogma as a free action. He will then initiate Time Stands Still, allowing him to make two full attacks: total attack number: 40 First action +48 Attack rolls 8 attacks, 5 hits, one possible critical. Confirming Roll = 60 Confirmed First attack action +43 rolls One hit First attack action +38 rolls One hit, possible critical: Confirming roll = 54 No critical First attack action +33 rolls No hits Second attack action +48 attack rolls All eight hits, two possible criticals Confirming rolls One confirmed Second attack action +43 attack rolls Two hits, both possible criticals Confirming rolls Neither confirms Second attack action +38 attack rolls No hits - so close! Second attack action +33 attack rolls No hits. Total attacks: 2 critical hits, 15 regular hits. Critical hit damage: doubled comes to 56 and 60 damage, 2 Con damage. Regular hit damage, primary hand: totaled is 81 damage and 3 Con dmg. Regular hit damage, off hand: totaled is 249 damage and 12 Con damage Total damage: 446 damage, 17 Con damage. Hit point loss from Con damage:270 Total hp damage: 716 Unless I'm very much mistaken, thou art dead. Then, for his second full round action granted by dual actions, Ptack-Chuk-Tah will move to square J-38 and adopt the Supreme Blade Parry stance, granting him DR 5/- By the way, I just realized I did not account for the Battle Ardor ability, but unless it matters, I'm not going to redo everything to account for it. I'm calling metagame on this. Seriously. He went directly to my chamber and attacked me. Furthermore, although this isn't metagame, I don't even know what the hell he just did! how could he make that many attacks! I understand that he should be able to make 2 full attack actions, granting him 8 attacks. but how the **** can he get 8 attacks with EACH of those 8 attacks! He either did not explain it fully, or he's bull******** the lot of us. Edit: okay, he's a thri-keen if i recall, with perfect multi-weapon fighting. That's 4 attacks with each, with double that on the topmost tier if their all speed weapons. okay, apparently except for those +48 ones she used 4 attacks. so that seems gravy. Now, taking my DR into account, that should reduce that scary 716 figure to a still scary 614. (to be continued) Now, My AC is 59 not 58 atm, so... 4 "hits" miss. that furthur deducts that damage figure to 554 just from con, and just saying that they are your most powerful off-hand attacks... shrinks the figure to 459. now that places me at -16, hm. Now unless I'm mistaken, doesn't the frenzied berzerker have some reactive frenzy ability? because that's my only hope IF this moderately blatant metagaming is allowed OR if there is some rule that delays death until -con. |
| Acrid06-11-07, 04:43 PM | Well if you have the full 10 levels, youg et deathless frenzy, which means youa re not dead, assuming that on your buffing round you went into a frenzy. ANd you can tumble for 10ft instead of a 5ft step? lmao so that woudl make my movemnt 260ft, so i know i coudl kill 2 people in the first round. As for EA's character, i am sorry but that jsut not right, if we can magically change the requiremnts for classes, no matter when they were made, then i htink a lot of us will be changing our builds some. And as for running straight to far traveler. I mean theoretically he ran down the hallway, saw you in a rooma nd attacked. Its hard to tell if he did so knowing you were htere ot not. And lastly for taeldrin: whats the lighting liek here, any good shadows? |
| ank06-11-07, 04:46 PM | The map states that the everburning torches cast shadowy illumination if you are not within 20' of them, so you have 1/4 concealment unless somebody has low-light or darkvision. So really, the enire dungeon is shadows, but it doesn't mean anything to me at least, I don't know about everyone else. There is a really good hiding place here actually, but who am I to hand out secrets :P |
| Far_Traveler06-11-07, 05:12 PM | Well if you have the full 10 levels, youg et deathless frenzy, which means youa re not dead, assuming that on your buffing round you went into a frenzy. ANd you can tumble for 10ft instead of a 5ft step? lmao so that woudl make my movemnt 260ft, so i know i coudl kill 2 people in the first round. I didn't frenzy, but you have a point, he couldn't attack me because he couldn't do a 5-foot step in the same turn that he moved! he may not of expended a move action but he moved! Tael, what do you think? |
| Taeldrin Laesrash06-11-07, 05:26 PM | Hmmm. That's true, although it resulted from a maneuver (If anyone has the text for Quicksilver Motion, can I see it?), it's still motion, thus making Ptak unable to perform a 5 ft. step: You can move 5 feet in any round when you don’t perform any other kind of movement. Taking this 5-foot step never provokes an attack of opportunity. You can’t take more than one 5-foot step in a round, and you can’t take a 5-foot step in the same round when you move any distance. |
| ank06-11-07, 05:55 PM | Well, not sure if it matters at this point, but I believe that you have DR 6/- right? Well, with 17 attacks, that would prevent 102 damage if that would help you to survive (or if you find a way he missteped or otherwise survive). |
| ank06-11-07, 06:02 PM | If Taeldrin is okay with that usage, then all well and good. If not, then I'll instead take a 5-foot step and activate Reaching Touch as a free action, which increases the reach of all my attacks for one round by five feet. Seeing as Taeldrin is not O.K. with that usage, i'm going to point out that this is what he does instead. if Reaching Touch does indeed give +5 foot reach to all attacks in a round, then you are still faced with the same problem. It's a shame for somebody to die in the first round, but I'm checking over and over and I can't see a way to make you live here Far_Traveler; trust me, im trying. |
| Far_Traveler06-11-07, 06:05 PM | Well, not sure if it matters at this point, but I believe that you have DR 6/- right? Well, with 17 attacks, that would prevent 102 damage if that would help you to survive (or if you find a way he missteped or otherwise survive). I calculated everything. 4 of his attacks shouldn't of even hit! I still get down to -16. -40, now that I think about it. But he can't 5-foot step in the same round he moves, so his entire sequence is null. He does, however, get to take his actions again. It's not the fact that he took a 10-foot step, or took a 5-foot step and got more reach, it's the fact that he took a 5 foot step AFTER he moved! Granted, the movement was a swift action, but it was still a move! And finally, If I died in the first round I wouldn't have much of a problem. What I have a problem with is I got killed before I took an action! |
| ank06-11-07, 06:07 PM | Aww curses, you beat me to that 4 attacks missing by about 2 minutes :P (which is due to his activating haste in the buffing round). But if that's still -16 errr, -40, we shall have to see if he can still reach you or not. Edit: I agree, no actions would suck. Then again, I'm sure Alpha would disagree on that point :P |
| Far_Traveler06-11-07, 06:16 PM | Actually I beat you by a little more then an hour. Notice I did extansive edits on that post where I called metagame (even if it was conducted in a manner that very loosely suggested some form of character thinking) |
| ank06-11-07, 06:21 PM | DOH! Oh well, didn't look up there, too late now. Did you account for the constitution that you would be gaining back? That would give you an extra 60 hitpoints if you didn't already account for it, and allow you to survive even if he did find a way to pull it off. |
| Far_Traveler06-11-07, 06:25 PM | DOH! Oh well, didn't look up there, too late now. Did you account for the constitution that you would be gaining back? That would give you an extra 60 hitpoints if you didn't already account for it, and allow you to survive even if he did find a way to pull it off. yyyep. accounted for that. |
| ank06-11-07, 06:33 PM | *pats Elsar Alpha on the back* very thorough :D |
| Acrid06-11-07, 08:41 PM | well first off far traveler, why didn't you go into a frenzy during hte buff round? and secodnly, i coudl initiate a maneuver and go before EA if i wanted to, will see what the rulings are on eveyrhting first |
| Far_Traveler06-11-07, 09:42 PM | Um..... I'm pretty sure I had a valid reason somewhere, but really I just don't think it's appropriate. However, if anyone has the complete warrior, could they have a look at involuntary frenzies? Elessar, If you would, please repost your revised action, keeping in mind the ruling that you cannot make a 5 foot (or 10 foot) step after moving (in ANY manner) oh yes, and I would like to have it on the record that I dislike the use of ToB on these duels (namely, that I can't use it too) |
| Acrid06-11-07, 10:10 PM | if you would like, i can take it out of my build easily Oh and i checked my complete warrior, and yes if attacked you got into a frenzy, at the start of your next action. SO he would attack, you would die, then you would go into a frenzy, lol SO unless you frenzy during buff round, you might be dead |
| Far_Traveler06-11-07, 10:19 PM | Oh go ahead and use it, I'm just disgruntled that I can't use it too (and thus really have no idea what you guys are ever doing) |
| Acrid06-11-07, 10:22 PM | well i will post exactly what each maneuver nad stance lets me do |
| AndranixNorthwarrior06-11-07, 10:28 PM | If you guys are still there, I know how he claims to get that many attacks. He uses his two uses of dual actions (from the class that he didn't meet the pre-req.s for, ToD), then his Time stand still maueuver for each of the two full round actions he gets from dual actions, giving him FOUR full attacks. Then he uses multiweapon fighting to get all those attacks. I agree that it's B____S___. He used a similar (same really) character in a mini duel that I held with him. |
| AndranixNorthwarrior06-11-07, 10:33 PM | Another thing. I just don't think it's right that Elessar could bend the class like that. He has to admit that he's just grasping at straws here trying to save his ability to give everyone a hard time to beat him. It's unfair that he could just snap the pre-reqs in half and remake a PrC. |
| Far_Traveler06-12-07, 12:15 AM | No, no he didn't. he only used one time stands still, and used the other move actions to move somewhere. And yes, we all agree on the thing with the PrC stuff. |
| AndranixNorthwarrior06-12-07, 12:20 AM | No, no he didn't. he only used one time stands still, and used the other move actions to move somewhere. And yes, we all agree on the thing with the PrC stuff. Which move action(s) are you refering to? If you look at the entry for Time Stands Still, you'll notice that it only grants two full attack actions, not full round actions. The only ability that I know of that grants two full round actions is ToD's Dual Actions. I apologize if I didn't notice that he was using something else, but that's my knowledge on the subject. |
| Far_Traveler06-12-07, 12:24 AM | Which move action(s) are you refering to? The ones from her second full-round action. |
| AndranixNorthwarrior06-12-07, 12:26 AM | see above post. I just edited it. |
| Taeldrin Laesrash06-12-07, 09:31 AM | Let's see...I guess Far_Traveler is dead, if the frenzy hasn't activated. Sorry. As for calling metagame on this, it's a 1:4 chance that the character went that way without knowing who was there. I'm not saying that character psychology should be determined by a dice roll, but...However, what I'm iffy towards is his sudden declaration of using Dual Actions at the end of his first turn. I'm pretty sure it has to be declare that you're using it at the beginning of the round (Or at least, I think so anyway). |
| ank06-12-07, 10:13 AM | So, is that a go ahead for the rest of us to continue with this melee? |
| haelduksf06-12-07, 02:42 PM | Let's see...I guess Far_Traveler is dead, if the frenzy hasn't activated. Sorry. As for calling metagame on this, it's a 1:4 chance that the character went that way without knowing who was there. I'm not saying that character psychology should be determined by a dice roll, but...However, what I'm iffy towards is his sudden declaration of using Dual Actions at the end of his first turn. I'm pretty sure it has to be declare that you're using it at the beginning of the round (Or at least, I think so anyway). So you are allowing the 5-foot step after regular movement? |
| Acrid06-12-07, 02:57 PM | Well i just read the dual boost the for thrall of demigorgon. And i still do not believe that EA should be allowed into the prestige class, as it is set up that way for a reason. Secondly, he should only get three full attack actions. Dual boost gives him two full rounds of aactions, or two full attack actions. If he then uses time stands still, he gets another full attack action, thats oly 3 full attack actions not 4. |
| Far_Traveler06-12-07, 04:13 PM | Okay. Obviously we all don't know what he actually did, but as I understand it, Allow me to state it. Swift action: Move in front of my room ala manuver (expending resources as such without knowledge of enemy locations seems metagamey to me, which actually was the reason I didn't frenzy). Declare dual action (2 full actions and presumeably 1 swift action remaining) (doing so after expending swift action also seems iffy) Use 5 foot step and reach ability (or 10 foot step) *ILLEGAL* Use time stands still (full round action) Move away to J-38 (Move) and adopt different stance (standard presumeably) full attck actions taken: 2 (sufficient), attacks: 40 (he did not make a 4th or even 3rd full attack) Rules Broken: 5-foot step after move, possibly declaring dual actions after expending an action (swift, but still an action), gaining an extra attack with all 4 speed weapons (6 attacks that he shouldn't of gotten, he can only gain an extra attack with one, any one but still one) |
| Acrid06-12-07, 06:54 PM | Actually here is the key Flaw i believe That said, I don't think the question ever got answered on whether the black on the map was solid stone or empty space, but I'll assume solid stone. Therefore, my move is as such: WHy would the black ont hemap be solid stone, and also have solid stone hallways? it is obviously just blank spots, so you might need to rethink things |
| ank06-12-07, 07:17 PM | Unfortunately, the tight halls are 5' wide, so if you're using a large character, Ank, then we'll have to use another map. While I don't want to restrict your enjoyment, Ank, do you have a smaller dueler? If it was open space, then I would still be able to be as big as I want, just have to make balance checks (but with a +30 modifyier? No big deal, so this is my first arguement that these are walls of some sort, probably stone) Ceilings are 10' high in corridors, 20' high in rooms and chambers, and 30' in the main central chamber. The map mentions such things as chambers, room, and most importantly, ceilings. As such, there MUST be walls to make this possible. Furthermore: The arena boundary is 30' above, and 20' below the level of the floor. The River flows from North to South at about 100' a round and is 20' deep. What this implies is that the bottom of the river (which by the way needs something to hold it together, not just empty space) is the bottom of the map. If it were empty space, then the bottom of the map would be several feet more, maybe even infinate. Therefore, there are walls. |
| Taeldrin Laesrash06-12-07, 07:37 PM | So you are allowing the 5-foot step after regular movement? No, I'm not allowing any step after regular movement. Just like the SRD says. WHy would the black ont hemap be solid stone, and also have solid stone hallways? it is obviously just blank spots, so you might need to rethink things. Just to get this over with: It's rock. Solid rock walls. |
| Elessar Alpha06-12-07, 07:46 PM | Hey, sorry I haven't logged on for the last day or two. Andranix has been telling me in the real world that everybody's completely ****** at me, so I figured I'd let things cool down to the point where my computer screen doesn't start to smoke when I go to this thread. Okay, here's the deal. Ptack-Chuk-Tah gets twenty attacks as a full attack. Why? Four arms with perfect multiweapon fighting is sixteen attacks, and then you'll notice all four of his weapons have the speed ability. Twenty attacks. That said, what I did was move 80 ft. as a swift action thanks to Quicksilver Motion, which put me outside Dogma's room. I then took either a five foot step and activated Reaching Touch as a free action or took a "ten foot step." Since the general impression seems to be that is illegal, even though my previous movement was a swift action, I shall redo that movement in just a few seconds. I then activated the Dual Actions ability, which allows me to take two full round actions. As the first full round action I initiated Time Stands Still, which allows me to take two full attack actions. Since my normal full attack is twenty attacks, thus, forty attacks. As my second full round action, I moved, then adopted the Supreme Blade Parry stance. Whew...That was a mouthful. Okay, I still haven't gotten a clear answer from Taeldrin on whether or not a maneuver qualifies for the requirement for Thrall of Demogorgon. If his answer is yes, then all well and good. If no, then drop one level of Thrall of Demogorgon and Ptack will have taken a level of Duskblade prior to becoming ToD. That satisfies the spellcasting requirement. If the general consensus is also that I am not allowed to do a five foot step after Quicksilver Motion, then instead my actions are as such: Activate Dual Actions Take a move action (NORMAL) to get to square N-39. Take another move action to move next to Dogma the Dreadnought. That's my first full round of actions. Initiate Time Stands Still. Take two full attacks against Dogma (as I did before) (and since it seems to be necessary, I will post again in a second with the critical hits that "didn't" hit before, due to the bonus from Battle Ardor) Initiate Quicksilver Motion to move to square E-38 as a swift action, and adopt Supreme Blade Parry. Clear enough? |
| Elessar Alpha06-12-07, 07:49 PM | All right, two of the criticals that were not confirmed are now confirmed thanks to a +7 bonus from Intelligence and the Battle Ardor ability. Add on the damage. |
| Taeldrin Laesrash06-12-07, 08:34 PM | Just one question: Did, in addition to qualifying for ToD, you advance maneuvers with levels in the PrC, or did you just use maneuvers to qualify? Second, can somebody show me where the rules state you can do two move actions in a round? I know you can, I just can't find it. Thirdly, for the most part, I think, the concern is over whether or not there was metagaming going on. Am I correct, people? |
| AndranixNorthwarrior06-12-07, 09:09 PM | I think you can find the move actions thingy in the Combat section of the PH, though I haven't had time to find the actual page number. |
| Elessar Alpha06-12-07, 10:26 PM | No, I did not advance my maneuvering abilities via Thrall of Demogorgon. What would be the point? There is no benefit to having an initiator level over 20, at least not as of yet. Thrall of Demogorgon, four times in its ten levels, allows either a +1 enhancement to caster level/spells per day/spells known, OR a bonus feat. I chose the bonus feat. Both times. |
| Far_Traveler06-12-07, 10:33 PM | Problem. You DON'T get to use all the speed weapons at once. only 1 extra attack may be taken in a round due to haste-like effects.You get 17 attacks per full round action. Although I cannot find the bloody source, it's the rules. |
| Elessar Alpha06-12-07, 10:42 PM | I quote from page 225 of the Dungeon Master's Guide, V.3.5: Speed: When making a full attack action, the wielder of a speed weapon may make one extra attack with it. With IT. IT. That implies the weapon itself. Thus, more than one weapon, more than one extra attack. It's not a general thing, like haste. I guess you could say each individual arm is being affected singularly. |
| Taeldrin Laesrash06-12-07, 10:45 PM | So, if you made so ToD only advanced your inititator level every 2 levels, I'm fine with that. At this point, I'm just bugged that you didn't ask me first (I'd have probably said yes). Taking into account your revised action and the fact that you only get one extra attack in a round from all Speed weapons, and the issue is once again simply whether or not metagaming occured. |
| Acrid06-12-07, 10:56 PM | The quote that i put was from EA's first round of actions, he is hte one that assumed htat the black was stone, not me. ANd with that i will throw more wood on the fire: If EA starts at x-38, and moves 80 ft through the hallways, unless i am mistaken he is at O-39, outside of dogmas room, and not able to attack Am i rght? |
| ank06-12-07, 11:33 PM | Wow, if we have this much controversy over every turn, we are in for a long duel :) To answer your question Acrid, he was, indeed, only outside of Dogma's room. However, that was the move action of one of his full-round actions, and he used the standard action to get another move to put him in range of Dogma (ill get a page number for you soon here Taeldin, if I don't, check under the combat section where it details full-round actions). Then he proceeded to use time stands still and use his multiple attacks. I'll also see if I can't get a page number for you guys to look at for the debate over speed weapons (or at least to straighten Alpha out, as Taeldrin has already ruled only 1 extra attack...) In other news, I wasn't mad at you Elsar, and between you, me, and whoever reads this next No dogma=happy acophisinarian :D But I do hate to see somebody die before they get to move, especially because that has happened to me several times before, and it is not a good experience. It even happened at an RPGA event, but that's not for this thread now is it? As to the metagaming issue, I find no quarrel with his choosing to use a full-round action to get to Dogma, that much actually makes sense to me. It seems obsurd to require a random dice roll to determine where our charecters should be able to move, and he did have a second's pause to see Dogma before he entered the room. What bothers me is, as Taeldrin pointed out before, the use of a duel action on the very first turn. It seems like it would be an O.K. thing to do, that is, to run out of the box and try to bolt ahead of everyone else in a mad frenzy. However, one has to think that if one were placed in a strange dungeon, with gods know what inside, with the full knowledge that seven errr six other unlucky souls are strapped in with you, who want nothing more than to rip you to shreads. I, for one, would think that even a stalwart demon wanna-be (no offense or malice intended) would take a moments pause, if only to exercise a healthy caution. I suppose though, I've played with enough stupid charecters/players (not insulting you, just them alpha) that would rush forward just like this with no thought of life or limb, so I could see it happening... |
| Acrid06-12-07, 11:42 PM | SO says the Book of SRD in quotes Speed When making a full attack action, the wielder of a speed weapon may make one extra attack with it. The attack uses the wielder’s full base attack bonus, plus any modifiers appropriate to the situation. (This benefit is not cumulative with similar effects, such as a haste spell.) SO yeah, you only get one extra attack per round, so unless thigns change i guess i am up? |
| Far_Traveler06-12-07, 11:51 PM | I quote from page 225 of the Dungeon Master's Guide, V.3.5: Speed: When making a full attack action, the wielder of a speed weapon may make one extra attack with it. With IT. IT. That implies the weapon itself. Thus, more than one weapon, more than one extra attack. It's not a general thing, like haste. I guess you could say each individual arm is being affected singularly. Yes, it says 'it' but, you do NOT get 4 extra attacks for having 4 weapons of speed. You get 1 extra attack, but you can choose which weapon gets the attack. |
| WarsawAtWork06-13-07, 12:39 AM | Problem. You DON'T get to use all the speed weapons at once. only 1 extra attack may be taken in a round due to haste-like effects.You get 17 attacks per full round action. Although I cannot find the bloody source, it's the rules.Here is a quote from another thread on the same subject. Quoting the MIC: QUARTERSTAFF OF BATTLE [24,600 gp ] "Both ends of the staff gain the speed weapon property (DMG 225) for 5 rounds" From the SRD: Quarterstaff of Alacrity [462,600 gp] "Both ends of this +5 quarterstaff of speed have equal enhancement and special powers, meaning that it allows an additional attack with each end every round. " So there are two concrete examples of WoTC saying multiple speed weapons work in a full attack. Does that change any opinions? Warsaw PS - I am slowly working on a Dervish that I may enter later. |
| ank06-13-07, 09:25 AM | I thought I had something, but it didn't follow through, although it's a great boon to my charecter should someone ever try the same thing to me. In other news, I could not find a rule against multiple attacks with speed weapons exept what was quoted above by Acrid and the text of haste. Given the evidence provided by WarsawatWork, I am tempted to believe that the rule is meant such that you cannot get more than one attack with more than one weapon. In other words, you cannot make a speed weapon even more speedy, but that doesn't make the weapon next to it any less "fast." As to your question of movement as a standard action Taeldrin, kindly look at page 139, under the movement section, first sentance in the second paragraph where it says a standard action may be replaced with a second move action. And whatever way this shakes down, perhaps it would be best to let Acrid go ahead unless you wish to call metagame in these next 12 hours? |
| Taeldrin Laesrash06-13-07, 09:30 AM | Hm. I wasn't really focusing on the Speed weapon issue, thank you Warsaw. So once again, we have conflicting rules. I don't suppose there's a Sage or CustServ response to this sort of thing, is there? |
| Far_Traveler06-13-07, 01:47 PM | Here is a quote from another thread on the same subject. Does that change any opinions? Originally Posted by dougemes View Post Quoting the MIC: QUARTERSTAFF OF BATTLE [24,600 gp ] "Both ends of the staff gain the speed weapon property (DMG 225) for 5 rounds" From the SRD: Quarterstaff of Alacrity [462,600 gp] "Both ends of this +5 quarterstaff of speed have equal enhancement and special powers, meaning that it allows an additional attack with each end every round. " So there are two concrete examples of WoTC saying multiple speed weapons work in a full attack. Warsaw PS - I am slowly working on a Dervish that I may enter later. well, why is the second quarterstaff so expensive? By all rights it should cost 256,600gp, I presume the extra cost is what allows both attacks. math: 600gp for quarterstaff, +8 enhancement, 64,000 x 2 for one end, 128,000 x 2 for both ends |
| Acrid06-13-07, 03:20 PM | Well, the quarter staff is a bad example. You get to attack with both ends with a normal quarter staff. So if the entire wepon is speedy, then it would seem you get an axtra attack with both ends. That has nothing to do with 4 seperate speedy weapons, but once again this is just my opinion so will wait for taeldrin to make an official ruling, before i go, as far the metagaming, and such |
| Taeldrin Laesrash06-13-07, 07:09 PM | I'm going to rule in favor of an extra attack with each weapon. I always read it as that, and I would be going back on my experience with speed weapons if I ruled otherwise. Sorry to the hurt party, the ruling wasn't easy to make. |
| Acrid06-13-07, 08:24 PM | And as far as the metagaming? or are we just letting it drop |
| haelduksf06-13-07, 08:55 PM | Bah. Just take your turn! |
| Acrid06-13-07, 09:38 PM | Umbringer listens hard as hears a scuffle, and a body hit the floor, thinking about the best course of action he proceeds Move action : x-17 Study the gem, Current stance: Pearl of Black Doubt |
| haelduksf06-13-07, 10:51 PM | Saweet, finally! Iliath drops into his fighting stance and moves to join the fray. Move to F6. |
| ank06-13-07, 11:16 PM | Acophisinarian takes a moment to steel herself for whatever may be waiting on the other side of her cell. She tenses up, watchful on all fronts, and clicks her heels together once before bolting out of the room. She moves with a swiftness that few can match, a darkened blur that causes the torches to flicker at her passing. Taking the first two rights she comes across, she sees a large chamber bathed in red light just ahead. She skids to a halt about ten feet away from a raging river, in which a giant balor stands. Fortunately, it is just a statue. The red light penetrates partly through the strange darkness that hides her form, and the small fragments of light that return are a demonic glistening off blue scales... Take a standard action to activate a total defense, active boots of speed as a free action, and move to square (I, 18) as a move action. I'm not going to attack in the first round, but you'd all best be on the lookout next round. She has very good ears :) I have assumed here that Far_Traveler is out, if this changes I will change my actions as appropriate. Oh, one last thing, I have a frightful presense of 90' that requires a DC 23 will save or become shaken for 2d6 rounds. I looked at your will saves, and it looks to me that all of you have the possibility to fail a DC 23, so keep this in mind (unless you are immune to fear). Adjustments (cumulative) --4 str -+2 dex -+17 armor class (with new dex and size) --1 attack (with str. and size) -+5 all saves -damage reduction 10/cold iron -Attack of Opportunity whenever attacked -20% miss chance -+6 armor class -+1 armor class and attack rolls. One extra attack with a full-round action (haste). |
| Far_Traveler06-14-07, 09:04 AM | Well, I didn't check up on the boards as nearly as much as I'd like anyway, I guess I'm out. I guess next time I'll Frenzy, As much as it pains me to do so. |
| Acrid06-15-07, 04:06 PM | Whos next? |
| haelduksf06-15-07, 04:13 PM | Avalon. |
| ank06-15-07, 04:17 PM | Indeed, I zipped him a PM yesterday afternoon informing him that it was his turn. He was on earlier today at around 12:00 so he should hopefully have a reply for us soon. In other news, since I've already taken a post, I just realized that 50% of the combatants left alive are half-dragon and 33% are thri-kreen. |
| Far_Traveler06-15-07, 06:23 PM | And 0% are without LA. (now anyway) |
| Avalon®06-16-07, 05:02 AM | Guys, I'm AFB right now as my DVD ROM broke down and all of my books are stored on DVD. A replacement is being delivered by the end of next week. Until then, please bear with me. If not, TL, could you NPC Talos for another turn? Raffy |
| Taeldrin Laesrash06-16-07, 10:08 AM | Alright: Move Action: Move to G5, drawing spiked chain. Illiath in sight. Standard Action: Initiate Mountain Tombstone Strike. (If hit connects, 2d6 Constitution damage) Attack (1d20+44=58) (http://invisiblecastle.com/find.py?id=1105144) Damage (2d4+19=24) (http://invisiblecastle.com/find.py?id=1105153) Mountain Tombstone Strike (2d6=7Con damage) (http://invisiblecastle.com/find.py?id=1105150) BTW, I just noticed that Invisible Castle was apologizing for a 'tripling error in the historical rolls'. This may explain some of the seemingly unfair multiple roles in the history. |
| Acrid06-16-07, 08:30 PM | whos next? |
| Taeldrin Laesrash06-16-07, 08:44 PM | Elessar Alpha's next; however, whether or not he's actually going to continue is debatable. EA, you still there? Then again, it's been only 10 hours, maybe we just need to be patient. |
| esteigs06-16-07, 08:55 PM | Is this still open? If so i'm interested... |
| Taeldrin Laesrash06-16-07, 08:58 PM | We're currently dueling, but you can jump into a future duel. |
| esteigs06-16-07, 09:03 PM | Would you allow the Warhulk PrC from Miniatures handbook? Edit: Nevermind |
| haelduksf06-16-07, 10:29 PM | Alright: Move Action: Move to G5, drawing spiked chain. Illiath in sight. Standard Action: Initiate Mountain Tombstone Strike. (If hit connects, 2d6 Constitution damage) Attack (1d20+44=58) (http://invisiblecastle.com/find.py?id=1105144) Damage (2d4+19=24) (http://invisiblecastle.com/find.py?id=1105153) Mountain Tombstone Strike (2d6=7Con damage) (http://invisiblecastle.com/find.py?id=1105150) BTW, I just noticed that Invisible Castle was apologizing for a 'tripling error in the historical rolls'. This may explain some of the seemingly unfair multiple roles in the history. Hmmm. Does con drain count as damage that I have to save against to avoid Frenzying? In this case it doesn't matter, I'm going to willingly fail the save anyway, but I'm curious. BTW, Taeldrin, you got my PM, right? Changes to Iliath: Con: 33 HP: 434/458 |
| itwasntme06-16-07, 11:35 PM | Lol. Nope. Ever seen a really good monk? One that...let me estimate here ... ... has around 80 AC, and the ability to raise it, with a swift action, to 85? and fists that deal 6d6 + str damage? I pride myself on good spellcasters, but monks are a close second.:) Useoly in Epic levels there are Tons of ways on how you can ignore AC on anything allso the higher level you are there are ways on how to ignore Spells or attacks as well In short anything can win in a epic level duel the thing that will determin who wins is useoly set on Initive Ive had level 11 characters being able to do 6d6+ Str damage on there weapon and ive had level 9 characters with a +35 to hit on his first attack legit ive seen crazyer things out there and its made me and alot of others look at epic level to see if "Wizards" or any one class will allways win and we found that early epic levels its useoly the spellcasters once you get mid way epic level eveything gets a chance high level epic level and anything can destroy the world or something (We tested Commeners and other classes like that as well) and the main determination of who wins was "Who won Initive and who acts first" before epic levels fighters and monks and other melee type classes do have a chance agest wizard the problem is most people are stuck up and dont beleve it and the few people who try dont know much about what there doing (New players mostly) besides after your 5th character it kinda gets boreing to make the same figher over and over again so people swich over to Wizards by then point is the point on Melee or any class being able to duke it out at any level can and is possible and in epic levels or higher levels the main determination of who wins is Who Wins initive? You can get alot of things to improve your initive so even a Low initive class can end up going first or have a fair chance of winning Initive only 5-10% of the time dose the first person who wins the initive (And knows what there doing) Loses the fight so epic level duels and characters are largely based on who can go first or react first ... and yes anyone can do it quit makeing arguements that no one can considering you can in ways "Walk" on air (Aka Fly) With said skill check is a good example of how dumb epic level can be yes it can be intrusting and there are intrusting character that are epic level (NPCS like Elminster) But then again once you learn what you can do in epic level you look at characters like Elminster and go "Pssh" |
| Taeldrin Laesrash06-17-07, 11:12 AM | Hmmm. Does con drain count as damage that I have to save against to avoid Frenzying? In this case it doesn't matter, I'm going to willingly fail the save anyway, but I'm curious. BTW, Taeldrin, you got my PM, right? Changes to Iliath: Con: 33 HP: 356/380 I think you'd save against the normal damage. Also, you forgot to figure in the Contitution damage to your HP. It's dropped from +15 to +11, so at 30th level that's at least another 120 damage. Finally, yes, I got the PM. |
| haelduksf06-17-07, 11:34 AM | The con drain is why my max is now 458 instead of 562 For the record, I had a action readied to activate my cloak of displacement when I saw anyone, so it's on now. 32 rounds remaining. |
| Peregrine_Wolf06-17-07, 11:54 AM | Jerrden starts rocking back anad forth on top of the statue from the force of his laughter. He thinks all this bloodshed is terribly funny.....almost hilarious, but not quite. |
| Avalon®06-18-07, 08:02 AM | TL, there's no save for the con damage. As long as the strike hits, he takes the con damage. |
| ank06-18-07, 10:06 AM | That's not what's up for debate here. He took the con damage, but his charecter must make a save based on how much damage he took to aviod going into a frenzy. He's going anyway, but for future reference he wants to know if the con "damage" to his hp would also count. The ruling is that, no, it does not count towards this purpose because it is not really damage, it's just a loss of maximum hitpoints due to other extraneous circumstances. |
| haelduksf06-18-07, 10:06 AM | TL, there's no save for the con damage. As long as the strike hits, he takes the con damage. But since I'm a frenzied berserker, I have to make a will save next round which has DC equal to the damage I took this round- if I fail, I enter a frenzy. Technically, I only took 24 damage, but my hit points have dropped by 120. My question is whether I am saving against DC 24 (which I think is the case) or DC 120. EDIT:Wow, I seem to have lost all my math skills over the summer. My con mod dropped by 4, 4x26 = 104 I have DR 15, so 24-15 = 9 Therefor Iliath should be at 562 - 113 = 449 Sorry 'bout that. |
| Avalon®06-20-07, 07:04 AM | :bump? |
| haelduksf06-20-07, 09:42 AM | I say we give EA one more day, then I guess you have two characters to play Taeldrin Though not for long ;) |
| Acrid06-20-07, 02:25 PM | i agree could i get eversones current position btw? |
| Peregrine_Wolf06-20-07, 04:09 PM | Yeah, I'd like to test out my first epic character sometime soon. |
| AndranixNorthwarrior06-20-07, 06:47 PM | I spoke to EA. He's out 4 the week and won't be back until at least Friday. |
| Taeldrin Laesrash06-21-07, 12:16 AM | Gah...Two people out 'til Friday. Should we wait, or should I NPC his character this round? |
| haelduksf06-21-07, 10:51 AM | I don't mind waiting till tomorrow. Would it be possible for you to get his move, AndranixNorthwarrior? If you can speak to him, and get a general idea of what he is planning to do, you could probably do this one turn for him. |
| ank06-22-07, 10:02 PM | Gah! I've been gone for 3.5 days and the duel hasen't moved an inch! I had really expected something to happen, but it's great to be back again :) |
| Peregrine_Wolf06-23-07, 08:04 AM | FATALITY! FINISH HIM! =) |
| haelduksf06-23-07, 12:37 PM | Yeah, he's taking too bloody long, I say TL NPCs him for a turn. |
| Taeldrin Laesrash06-23-07, 01:02 PM | Ptak moves through the passages in a predatory fashion. However, it can't shake the feeling that its actions created a bigger stir than it knew. Move to N31. |
| Acrid06-23-07, 03:39 PM | OOC: can i get everones current location? Nvm, ummm Umbringer looks around and see noone near him, he tocuhes the gem atop the pedastal. Move: c-14 Current stance pearl of black doubt |
| ank06-23-07, 04:02 PM | -Umbringer(Acrid)=(X-17) -Iliath(Haelduksf)=(F-6) -Acophisinarian(Ank)=(I-18) -Talos(Avalon)=(G-5) -Ptak...(Elsar Alpha)=(N-31) -Dogma(Far Traveler)=Eliminated There you go. Edit: Umbringer(Acrid) is now at (C-14) |
| haelduksf06-23-07, 04:02 PM | OOC: can i get everones current location? In order of initiative: Ptah: N31 Umbringer: C14 Iliath: F6 Acrophinsian: I18 Talos: G5 Of course, Umbringer doesn't know any of this ;) |
| ank06-23-07, 04:15 PM | Psst, Haelduksf: It's your turn :) |
| haelduksf06-23-07, 04:42 PM | Sweet deal, my turn. Iliath looks down at the minor cut on his arm. When he looks up, his eyes are wide, his mouth locked in a rictus grin. He grabs Talos by the neck, and slides behind him. "This is where I squeeze you until you pop, little man!" Free action: willingly fail will save to enter frenzy. First action: initiate grapple attempt. Touch Attack (1d20+55=67) (http://invisiblecastle.com/find.py?id=1117777) Grapple Check (1d20+72=85) (http://invisiblecastle.com/find.py?id=1117786) Unarmed Damage (1d3+28=29) (http://invisiblecastle.com/find.py?id=1117796) (Iliath's unarmed strikes count as +5 adamantine weapons for DR purposes) Iliath is now in the same space as Talos (G5) Second attack: Establish pin Pin Attempt (1d20+67=70) (http://invisiblecastle.com/find.py?id=1117802) Once you're pinned, Iliath prevents you from moving or speaking. Third attack: deal damage with Devilhusk Devilhusk attack #1 (1d20+62=80) (http://invisiblecastle.com/find.py?id=1117804) Devilhusk damage #1 (3d8+34=49) (http://invisiblecastle.com/find.py?id=1117805) Fourth attack: deal damage with Devilhusk Devilhusk attack #2 (1d20+57=71) (http://invisiblecastle.com/find.py?id=1117806) Devilhusk damage #2 (3d8+34=46) (http://invisiblecastle.com/find.py?id=1117807) The Devilhusk attacks are opposed grapple checks, so you get to roll against them. If any of the above fail for any reason, I attempt it again on my next attack, since I rolled 4 grapple checks that shouldn't be a problem. Iliath's status: Con: 33 HP: 452/458 Frenzy rounds remaining: 14 Cloak of Displacement rounds remaining: 32 |
| Taeldrin Laesrash06-23-07, 05:35 PM | I may have missed this, but Haelduksf, unless you've got reach, you'll need to make a 5-ft. step to grapple Talos. I attacked you from a diagonal position. |
| haelduksf06-23-07, 05:45 PM | I can't grapple from there? I was under the impression that I could make a grapple attempt whenever I could make an unarmed attack, and I know I can attack diagonally. |
| Peregrine_Wolf06-23-07, 07:05 PM | I can't grapple from there? I was under the impression that I could make a grapple attempt whenever I could make an unarmed attack, and I know I can attack diagonally. I believe that's correct. |
| Tshern06-23-07, 07:25 PM | Sorry for interrupting the duel, but System Reference Document only says you must succeed in a touch attack to initiate a grapple. Here is the link. (http://www.d20srd.org/srd/combat/specialAttacks.htm#grapple) |
| ank06-23-07, 11:50 PM | The arena is eerily silent to Acophisinarian with no sounds of combat to be heard. Her clumsy competition land some heavy footfalls from two different directions, and she can distinctly hear the sound of a rattling chain smacking into something. "Well now, it sounds like somebody found themselves a battle" she thinks to herself. "Best to leave those two to their own devices. She bolts down the hallway towards the only other sound she hears. As she passes the laughing madman on top of the statue, she takes a moment to stare at him in disgust as she speeds past. Down the narrow corridor, she lays eyes on her prey and launches in to attack the four-armed monstosity; she makes to effort to mask her mighty battle-roar. Skidding to a narrow halt, she flips her foot around in a roundhouse kick at her target. "And now the bloodshed starts" Alocate all of defending dagger bonuses to AC as a free action. Take a move action towards the sounds of Ptack, which is rationalized above. Given that he took no time to try and move silently, her high listen modifier automatically hears him at that distance, even with the penalties. Take a move action to get to (O-31) and then make a single unarmed attack against Ptack. Attack=41 (http://krisinchico.brinkster.net/searchroll.asp?username=Acophisinarian#1 91018) With my brilliant energy fists, that hits, so now I'll roll damage. Damage=41 (http://krisinchico.brinkster.net/searchroll.asp?username=Acophisinarian#1 91019) Sorry, forgot to include my -4 str, so that's only 39 damage. This damage is slashing and magical damage for the purposes of overcoming damage reduction. As far as I can see, you have no damage reduction, so your Total=39 damage. Edit: You must also make a will save DC23 or be shaken for 2d6 rounds. Acophisinarian Improvements (cumulative) --4 str -+2 dex -+17 armor class (with new dex and size) --1 attack (with str. and size) -+5 all saves -damage reduction 10/cold iron -Attack of Opportunity whenever attacked -20% miss chance (8 rounds remaining, two uses left) -+1 armor class and attack rolls. One extra attack with a full-round action (haste; 8 rounds remaining). (for ease of your calculations, Apophisinarian has an AC of 68) |
| Peregrine_Wolf06-24-07, 01:08 AM | [I]She bolts down the hallway towards the only other sound she hears. As she passes the laughing madman by the statue, she takes a moment to stare at him in disgust as she speeds past. That's incorrect. I'm on TOP of the stature, not beside it. |
| Elessar Alpha06-24-07, 11:50 PM | Yo. Yeah, sorry I didn't give everyone a heads up that I was going to be gone all week. I should have at least made arrangements. Anyway, apologies. Okay, so my understanding is that I am now on square N-31 and just took 34 damage, bringing my hit points to 292. Remember, Supreme Blade Parry stance gives me DR 5/-. I also need to make a DC 23 Will save. Will Save = 37 (http://invisiblecastle.com/find.py?id=1119371) So, I'm not shaken. However, I just remembered that there is a 50% miss chance for my blink effect active from Ring of Blinking. Shall we say 1,3,5 hit, 2,4,6 miss with a d6 roll? Miss Chance = 4: miss (http://invisiblecastle.com/find.py?id=1119376) Therefore, no damage, no Will save, etc. I'm still at 326 hp. I believe it's my turn now, so I'm going to go. Ptack will take a five foot step backwards to square M-31 and as a swift action adopt Dancing Blade Form stance in addition to Supreme Blade Parry Stance (Stance Mastery, Warblade lvl 20). This gives all his attacks an extra five feet of reach. I'm not sure whether or not this negates Acophisinarian's ability to AoO Ptack whenever the latter attacks, since she can't reach the vile insectoid, but we'll let Taeldrin decide that. Anyway, Ptack will now attempt a full attack (come on, natural 20s!) Attack rolls (8) at +47: all misses (http://invisiblecastle.com/find.py?id=1119401) Attack rolls (4) at +42: 1 hit, possible critical (http://invisiblecastle.com/find.py?id=1119403) Confirming roll = 51: no critical (http://invisiblecastle.com/find.py?id=1119405) Attack rolls (4) at +37: no hits (http://invisiblecastle.com/find.py?id=1119407) Attack rolls (4) at +32: no hits (http://invisiblecastle.com/find.py?id=1119409) So, for that one hit... Damage: 28+1 Con (http://invisiblecastle.com/find.py?id=1119413) Miss Chance is 20%, so shall we say 1-5 on a d20 roll misses? Miss roll = 8: hits (http://invisiblecastle.com/find.py?id=1119415) Wow, that's pretty sad. |
| ank06-25-07, 07:44 AM | Elssar, that was a very good counter, as that does negate my free attacks of opportunity on you (must...resist...urge to grow larger). In any event, I may have missed you, but the will save was still forced simply by my being near you. Now (here comes the good part) if you look, I have a damage reduction of 37. Your attack in neither - nor evil, nor silver, nor cold iron, nor adamantine, and thus all 37 applies. This should reduce your attack to 0 damage. The wounding property, on the other hand, still does not affect me. Because of the gemstone of fortification, I am immune to critical hits. Under the wounding weapon property, it states that any creature immune to critical hits is also immune to the constitution damage of a wounding weapon. perhaps we need to find new opponents? Edit: Normally, I would also make you roll for your blink miss chance, which is 20%, but seeing as it's not doing anything, it's no bother. |
| Avalon®06-25-07, 11:18 AM | Winds began to spring up around Talos as miniscule arcs of electricity travel across his body to his massive gauntleted hand. A flash of emotion crosses his eyes and it seems as though he is grinning, even though he is unable to express facial expressions. He focuses all his strength on this limb and delivers a blow to his enemy's gut that leaves a visible wake behind Iliath up to 25 feet behind him. Swift action: Goes into the aura of chaos stance Free Actions: Lose one 4th lvl spell slot to arcane strike to gain +4 to attack and +4d4 points of damage. Take 25 pts. of damage to add 25d4 points of electricity damage to my slam attack Standard action: Initiate Lightning Throw maneuver in the direction where Iliath is. Ref Save: 69 (http://invisiblecastle.com/find.py?id=1121363). Base Damage: Base damage: 21 (http://invisiblecastle.com/find.py?id=1121473) + Base damage: 65 (http://invisiblecastle.com/find.py?id=1121485) + Lightning Throw: 27 (http://invisiblecastle.com/find.py?id=1121543) + Aura of Chaos: 13 (http://invisiblecastle.com/find.py?id=1121549) + Aura of Chaos (additional damage): 3 (http://invisiblecastle.com/find.py?id=1121552) Total: 129 damage Currently: 408/517 Steely Resolve: 5 (427/517) last turn with 5 delayed by steely resolve. Gets 3 healing from fast healing but takes 2 damage from steely resolve. Has also taken 25 damage from shocking fist this turn. |
| Acrid06-25-07, 12:15 PM | sorry avalon but it is not your turn, its mine. WIll post my actions later this evening |
| haelduksf06-25-07, 01:29 PM | The wounding property, on the other hand, still does not affect me. Because of the gemstone of fortification, I am immune to critical hits. Under the wounding weapon property, it states that any creature immune to critical hits is also immune to the constitution damage of a wounding weapon. FYI, Fortification has been house ruled on this here thread, I don't know precisely how that affects wounding weapons, but there you have it. |
| haelduksf06-25-07, 01:40 PM | Feeling the joints in his neck beginning to buckle, Talos turns his head to his opponent and grips his spiked chain tighter. "I'm sorry, but that will not happen in the near future. I will return for you yet dragonkin." And with a gasp, he vanishes from his opponent's grasp. He reappears near what appears to be a large river. Swift action: Goes into the thicket of blades stance Standard action: Dimension door to M17 Currently: 428/517 (427/517) last turn with 5 delayed by steely resolve. Gets 3 healing from fast healing but takes 2 damage from steely resolve. My apologies, but you may need to rethink your actions. Unless you can cast DD as an SLA or you can apply silent spell spontaneously, I don't believe you can cast it, as it has verbal components and I am preventing you from speaking. http://www.d20srd.org/srd/spells/dimensionDoor.htm The same goes for your dramatic speech, though that is less crucial. |
| ank06-25-07, 02:56 PM | *rubs temples* Ok, can somebody find me this house rule on heavy fortification. I'm also going to repeat my request for any other house rules. ANY other rules. For example, something that may affect vorpal weapons and such. |
| haelduksf06-25-07, 04:00 PM | http://boards1.wizards.com/showthread.php?p=9951692&highlight=fortification#post9951692 What a pain for you =/ Since this is Witch's rule, I am not 100% sure if it still applies, but there you have it. I'm sorry I forgot about this when you asked earlier. EDIT: I would tend to think that it doesn't apply, simply because TL said nothing about it when you specifically asked about a) house rules and b) an item that grants heavy fortification. |
| Avalon®06-25-07, 06:29 PM | sorry avalon but it is not your turn, its mine. WIll post my actions later this evening Ummm, it is my turn. You guys must've skipped over me when you were posting. You've already made your move. You went to C-14. haelduksf, sorry. I didn't see that you prevented me from speaking. Will edit my actions later. |
| haelduksf06-25-07, 06:35 PM | Ummm, it is my turn. You guys must've skipped over me when you were posting. You've already made your move. You went to C-14. Quite right. Ank went out of turn. |
| ank06-25-07, 07:00 PM | Really? I've checked the list about 8 times now. *goes to check again* Edit: About the fortification and vorpal: Ya, that's going to get complicated if those rules are upheld. I'll wait to see what Taeldrin has to say on the matter. |
| ank06-25-07, 07:02 PM | Okay, so the order is Elessar Alpha, Acrid, Haelduksf, Far Traveler, Ank, and then you, Avalon. I was going off of the initiative chart provided by Taeldrin where I clearly move before Avalon. In this case, it makes no difference, but for future reference I'll make a mental note that you go before me. |
| haelduksf06-25-07, 07:41 PM | I was going off of the initiative chart provided by Taeldrin where I clearly move before Avalon. In this case, it makes no difference, but for future reference I'll make a mental note that you go before me. Then I got it wrong, my mistake. |
| Taeldrin Laesrash06-25-07, 08:18 PM | Really? I've checked the list about 8 times now. *goes to check again* Edit: About the fortification and vorpal: Ya, that's going to get complicated if those rules are upheld. I'll wait to see what Taeldrin has to say on the matter. I believe I ruled that since the target was immune to crits through Heavy Fortification (It is Heavy, right?), they were immune to Wounding damage. |
| ank06-25-07, 08:25 PM | Indeed, a gemstone of heavy fortification. Looks like we're just waiting for Acrid now. Wait, actually we're waiting for Talos and his revised move. |
| Avalon®06-26-07, 11:07 AM | Actions edited |
| haelduksf06-26-07, 11:48 AM | I don't mean to be an ass, but to attack while grappling, you must first break the pin, then succeed on an opposed grapple check. I would assume that using a maneuver counts as an attack, in which case you're gonna need another edit :( |
| Taeldrin Laesrash06-26-07, 04:40 PM | Wait...You do have to get out of the pin first. Sorry, I was mistaken. |
| Avalon®06-26-07, 07:40 PM | If that's the case, good game then. I have no way of beating the opposed grapple check and I am unable to cast spells in this pin. So, your win haelduksf? |
| ank06-26-07, 07:59 PM | NOOOOOO! DON'T FORFEIT! WHAT IF HE COMES FOR MEEE!!!!!!!!!!??? *cough* *ahem* In all reality though, hope is not lost. There's always the chance that someone else stumbes upon you before you die to distract/kill your opponent. Just spend the time struggling. |
| Avalon®06-26-07, 10:58 PM | That's a highly unlikely chance. All of you guys are at the other side of the river. |
| ank06-26-07, 11:06 PM | Well, maybe not as unlikely as you think. After all, there are gems for the express purpose of teleporting people away across the river. I can't speak for everyone else, but at my current position I could reach you in one turn. On the off-chance that I kill Ptack or he flees far enough, It's about 50% likely that that's where Acophisinarian would be heading (the last sound of combat, unless someone else comes closer, which is the other 50% or so). |
| haelduksf06-26-07, 11:35 PM | This is all rather irrelevant anyway- outside of divine intervention, there's no way for him to commit suicide either, and Iliath certainly won't let go if he taps! |
| Avalon®06-27-07, 06:25 AM | I could commit suicide, but I couldn't kill you in the process. |
| rob_douglas06-27-07, 09:40 AM | Not to butt in, but you can cast spells that have no somatic components while in a pin. You just have to make a Concentration check, 10+spell level+unarmed damage done last round. You could also use a spell-like ability with Concentration check, or a supernatural ability with no check. I don't know what you have, but those are some options. ROB |
| haelduksf06-27-07, 11:03 AM | Normally, he could, but in this case I direct your attention to the SRD section on grappling (http://www.d20srd.org/srd/combat/specialAttacks.htm#ifYourePinninganOppon ent) and on spells with verbal components (http://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#components) If You’re Pinning an Opponent You can attempt to damage your opponent with an opposed grapple check, you can attempt to use your opponent’s weapon against him, or you can attempt to move the grapple (all described above). At your option, you can prevent a pinned opponent from speaking. Verbal (V) A verbal component is a spoken incantation. To provide a verbal component, you must be able to speak in a strong voice. A silence spell or a gag spoils the incantation (and thus the spell). A spellcaster who has been deafened has a 20% chance to spoil any spell with a verbal component that he or she tries to cast. I have explicitly stated that Iliath is preventing him from speaking, thus it is my understanding that he cannot cast spells with verbal components. SLAs and Supernatural abilities are of course unaffected unless they have a somatic, material, or verbal component. |
| Far_Traveler06-27-07, 04:36 PM | You know, if i had known that heavy fortification can stop wounding weapons, I would of actually stocked it. However, heavy fortification simply has a 100% chance to negate extra damage from critical hits, it does NOT render one immune to critical hits. This suit of armor or shield produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer, there is a chance that the critical hit or sneak attack is negated and damage is instead rolled normally. so really, it's a no-go. It also doesn't stop burst weaponry(not like any crit immunity would) or my devastating critical effect. If this information would sway Tael, I'm fine with it (estatic really), but if you will stick with your ruling, go ahead. Edit: wait, due to the wording it would negate my devastating critical. darn. |
| Taeldrin Laesrash06-27-07, 10:18 PM | You know, if i had known that heavy fortification can stop wounding weapons, I would of actually stocked it. However, heavy fortification simply has a 100% chance to negate extra damage from critical hits, it does NOT render one immune to critical hits. I'm going on common sense here. If you're 100% resistant, then you're basically the immune, unless we bother with 120% resistance and that kind of junk. |
| Peregrine_Wolf06-29-07, 02:23 PM | I'm going on common sense here. If you're 100% resistant, then you're basically the immune, unless we bother with 120% resistance and that kind of junk. There is a big difference to 100% resistance and immunity. If you have items that grant you a % chance for sleep spells to not effect you, and you happen to get that percentage high enough that it reaches 100%, it's still not as though you were an elf. I'm not taking any sides here, but that's just how I look at the logic. |
| Acrid07-01-07, 10:43 AM | sorry for the delay been a busy week will post my actions this evening |
| torctheorc07-03-07, 02:43 PM | Whew! I just read all 58 pages of this post. Rock on Gladiators! Is epic VoP allowed? Although I don't know if it keeps up with the cash budget of a 30th level consumer, err I mean, character. I have an Epic Monk in mind.... hmmm.. maybe evil is the path to tread... |
| Arkat07-03-07, 06:18 PM | Whew! I just read all 58 pages of this post. Rock on Gladiators! Is epic VoP allowed? Although I don't know if it keeps up with the cash budget of a 30th level consumer, err I mean, character. I have an Epic Monk in mind.... hmmm.. maybe evil is the path to tread... Check out the latest version of the Epic VoP here: http://boards1.wizards.com/showthread.php?t=554563&page=7 |
| Taeldrin Laesrash07-03-07, 07:19 PM | Yeah, sure, you can use that... ...that is, if this ever keeps on going! :waits: Acrid, you said you'd put up your actions. |
| ank07-04-07, 12:04 AM | Well, we've all heard that one before (and not just from Acrid, although he is a repeat offender :P ) |
| Avalon®07-04-07, 08:25 AM | Please put me out of my misery. - Talos. |
| Acrid07-04-07, 11:53 PM | Alrighty, sorry for hte huge delay been swamped at work like no other. so Current position:c-14 Stance: child of shadow Umbringer cranes his nexk to the side, and listens for sounds. He hears the screams of someone close. He begisn running through the halls, lloking for his first victim Move: 70 FT to G6(still have 190 ft of movement left) Initiate skirmish and dervish dance Initiate girallion windmill fleshrip(if at least 8 attacks hit, i do an extra 20d6 damage), Initiate time stands still(get two full attack actions), initiate dance of a thousand cuts(doubles number of attacks in the round for me) RUnning a circle aroudn iliath, umbringer begins his dance of death total # of attacks:64(with 8 extra possible if i use raging mongoose) Iliaths AC vs briliant energy is 21 http://invisiblecastle.com/find.py?id=1136084 Assuming 1 is an auto miss:59 hits, 4 crit threats http://invisiblecastle.com/find.py?id=1136089 all 4 confirm 55 attacks: 5d6+25 each 4 attacks:5d6x2+50 Girlillion windmill fleshrip: 20D6 Damage: how do you want to do the 55 attacks, want me to rol heach one? Crits:(does crit also double the woudign ability?) #1: 78 damage-15(dr)=63+1 con http://invisiblecastle.com/find.py?id=1136103 #2:84 damage-15(dr)=69+1con http://invisiblecastle.com/find.py?id=1136104 #3:78 damage-15(dr)=63+1con http://invisiblecastle.com/find.py?id=1136107 #4:80 damage -15(dr)=65+1con http://invisiblecastle.com/find.py?id=1136108 Fleshrip damage: 69 damage http://invisiblecastle.com/find.py?id=1136113 just form crit hits thats: 329 damage and 52hp loss from con drain WIll await for the answer to my two questions, before in continue once again sorry for hte delay |
| haelduksf07-05-07, 01:39 AM | First off: As I PMed to TL, I had a readied action- as soon as I saw you, you became the target of my dodge bonus. While this doesn't help me avoid any attacks, I think this activates Elusive Target, so your first hit strikes Talos instead. Second, my cloak of displacement is going- that's a 50% miss chance. I have a couple of questions too: I don't have access to my books at the moment so please bear with me. It says on your character sheet that you need to move 5 ft between attacks with your dervish, since you only have 190ft left and 64 attacks I'm assuming you aren't using whichever ability that is referring to? Also, I seem to remember most warblade manoeuvres requiring a swift action, how long does all that slashing and smashing take? And one last thing- I'm assuming it's a dervish ability of some sort to make a full attack after/during movement? |
| Far_Traveler07-05-07, 08:03 AM | He's right acrid, you only have 190ft. movement, remaining, you can only make 18 attacks. It's the balancing factor that makes dervish attacks seem less extreme. |
| Taeldrin Laesrash07-05-07, 10:41 AM | Yes, Haelduksf had a readied Dodge action, so Elusive Target would function. The only other question I can answer is that most ToB strikes take a standard action to initiate. Time Stands Still, though, takes a full-round action to use two full attacks, and GWFR is a boost, so it is a swift action. Does Thousand Cuts or whatever take any actions to initiate? (I need Complete Warrior...) |
| Acrid07-05-07, 10:56 AM | Well thousand cuts takes no action to initiate. and it doubles hte number of attacks i get. but i do not have to move an extra 5 feet for these attacks. so 16 attakcs x 2=32 attacks and only 90ft of movement time stands still so 16 attacksx2=32 attacks and only 90 ft of meoverment leaves 10ft of movement at the end Dervishs allow me to move up to my full movement and make a full round attack So if it is a question of order, then i can do this Initiate dervish dance Iniate fleshrip Iniate time stands still |
| haelduksf07-05-07, 11:03 AM | Actually, I'm not so sure about not being able to use the dervish dance due to the way that TWF/MWF and the dervish dance interact. Is it even possible to move between the main hand attack and the off-hand attack granted by TWF, or do they count as one attack? Also, the Thousand Cuts allows two attacks for every 5 feet of movement, and since you're using them together I think your actions would be legal, except for the Time Stands Still thing... that takes a full round action to activate, and you've already moved this turn. |
| Peregrine_Wolf07-06-07, 02:14 PM | Jerrdon applaudes the violence shown by this combat, he enjoys watching the blood spatter the walls and floor. |
| WarsawAtWork07-06-07, 07:04 PM | Umbringer has 33 ranks in skills, however with his +1 LA his max is 32 for class skills. Also the Dervish Dance lasts 1 round for every 2 RANKS, which means a max of 16 rounds. That ring of Perform(Dance) doesn't extend the dance. I don't think the speed boosts from Scout and Dervish stack, I think they are both Enhancement bonuses, but I'm not sure. Time Stands Still requires a Full Action and the Dervish Dance requires a Full Attack, neither of which you can do after moving that round, unless you use special movement like Sudden Leap or an extra movie action from an item of some kind. Also the Thousand Cuts ability would not double both of the Full Attack Actions from Time Stands Still, only one of them. Warsaw EDIT: Also, with Dervish Dance, you have to move after every hit (Not including A Thousand Cuts), without returning to the square you just left. Looking at the Map, I don't think you can do that. EDIT2: Actually you can, you just have to tumble through his space to do it. |
| Peregrine_Wolf07-10-07, 02:13 PM | :bump: |
| Acrid07-11-07, 01:12 PM | will update my actions this evening |
| LordBOB77707-16-07, 03:22 AM | Im SO glad to see this thread still up and running. Yes i know ive been absent for quite some time, but i thought i would see what had been happening. And now for an action Lord BOB,a Knight of Babel, Protector of those weaker than theyself, slayer of undead watches as this thing (Acrid) flails about without the slightest bit of uniformity ( i mean come on, you are attacking 60+ times a round, so to him it just looks like your waveing your arms around) and wonders how one can be so sloppy. BOB floats around the ring as a butterfly remembering the good times he had while in his mortal body, wishing Athena the Almighty would restore him to his original form. BOB knows this cannot be done and is content with the decision he himself made. "One must have pride in his actions. One cannot go carelessly into battle and expect to win. Just remember, death is not the end." Some spectators seemed suprise to hear a butterfly talking, but those who's battle scars are the oldest welcome the familiar face. Man that was fun. Its a shame i had to put DnD on the back burner for so long. Maybe i should start playing again. Live as long as ye shall, and remember....if one must die, DIE WITH HONOR!!!! EDIT: As a side note, i STILL have top post count in this thread *Hooray for me* |
| Taeldrin Laesrash07-16-07, 10:33 AM | Good to see you, LordBob. Any chance of having you back around here? Has Acrid edited his actions? Let's keep this thing moving. |
| LordBOB77707-16-07, 01:31 PM | As of now no, but that might change here again in the near future. I still might hang around for a few more days to see what happens though. Maybe being on here will release my playing spirit again. |
| haelduksf07-16-07, 02:06 PM | As of now no, but that might change here again in the near future. I still might hang around for a few more days to see what happens though. Maybe being on here will release my playing spirit again. If Acrid ever comes back, it should be interesting. |
| ank07-16-07, 10:43 PM | Well, that is a mighty if. |
| ank07-21-07, 11:25 PM | :bump: *cough* skip him *cough* |
| haelduksf07-21-07, 11:33 PM | Yeah, I think maybe you should play General Grievous here for a round. He's had a lot more time than those other guys you stepped in for, and according to his profile he's on here pretty often. I wanna make with the squishy already. |
| Taeldrin Laesrash07-22-07, 12:51 AM | If what you say is true, I'm inclined to the draconian skip. I'll PM him, just to be sure. |
| Taeldrin Laesrash07-25-07, 09:51 AM | All right. Who's after Acrid? It's your turn. |
| haelduksf07-25-07, 10:44 AM | All right. Who's after Acrid? It's your turn. Amen. First attack is an attempt to maintain the pin, next 3 are damage attempts with Devilhusk Pin maintenance (1d20+72=80) (http://invisiblecastle.com/find.py?id=1171145) Attack 1 (1d20+67=86) (http://invisiblecastle.com/find.py?id=1171148) Attack 2 (1d20+62=81) (http://invisiblecastle.com/find.py?id=1171152) Attack 3 (1d20+57=72) (http://invisiblecastle.com/find.py?id=1171158) Damage (3d8+34=49, 3d8+34=52, 3d8+34=50) (http://invisiblecastle.com/find.py?id=1171161) Total damage: 151. The pin has the same conditions as before. |
| ank07-25-07, 11:56 AM | Anyway, Ptack will now attempt a full attack (come on, natural 20s!) Attack rolls (8) at +47: all misses (http://invisiblecastle.com/find.py?id=1119401) Attack rolls (4) at +42: 1 hit, possible critical (http://invisiblecastle.com/find.py?id=1119403) Confirming roll = 51: no critical (http://invisiblecastle.com/find.py?id=1119405) Attack rolls (4) at +37: no hits (http://invisiblecastle.com/find.py?id=1119407) Attack rolls (4) at +32: no hits (http://invisiblecastle.com/find.py?id=1119409) So, for that one hit... Damage: 28+1 Con (http://invisiblecastle.com/find.py?id=1119413) Miss Chance is 20%, so shall we say 1-5 on a d20 roll misses? Miss roll = 8: hits (http://invisiblecastle.com/find.py?id=1119415) Wow, that's pretty sad. It seems that I errored in my previous statement from before. It has been pointed out to me by one of our members (some time ago) that DR does not stack, you use only the higher amount. This really sucks for my build, but in total I will be taking damage from your attack. 28 damage - 15 dr/adamantime= 13 damage But on my turn, fast healing 12 kicks in, so I now have a total of 1 damage Now for my turn: Acophisinarian steps forward one square as a free action and attack First Unarmed Stike=45 (http://krisinchico.brinkster.net/searchroll.asp?username=acophisinarian#1 92261) Second Unarmed Stike=36 (http://krisinchico.brinkster.net/searchroll.asp?username=Acophisinarian#1 92262) Bite=47 (http://krisinchico.brinkster.net/searchroll.asp?username=Acophisinarian#1 92263) First Claw=31 (http://krisinchico.brinkster.net/searchroll.asp?username=Acophisinarian#1 92264) Second Claw=41 (http://krisinchico.brinkster.net/searchroll.asp?username=Acophisinarian#1 92265) All of these Brilliant Energy weapons hit you (even the 2, surprisingly). Now to roll for damage: First Unarmed Stike=41 (http://krisinchico.brinkster.net/searchroll.asp?username=Acophisinarian#1 92266) Second Unarmed Strike=48 (http://krisinchico.brinkster.net/searchroll.asp?username=Acophisinarian#1 92267) Bite=9 (http://krisinchico.brinkster.net/searchroll.asp?username=Acophisinarian#1 92268) Claw=11 (http://krisinchico.brinkster.net/searchroll.asp?username=Acophisinarian#1 92269) Claw=12 (http://krisinchico.brinkster.net/searchroll.asp?username=Acophisinarian#1 92270) Your charecter sheet says nothing of DR, but I seem to recall some strange manuver giving you DR 5/something, so I'll let you handle it. 5 attacks hit you and 4 of them are magical/slashing and the other is magical/piercing. Total Damage=121 Due to the knock-down feat, I can also make a trip attempt on you for every time I deal 10 or more points of damage to you, so that's 4 trip attempts. Trip #1=16 (http://krisinchico.brinkster.net/searchroll.asp?username=Acophisinarian#1 92271) Trip #2=14 (http://krisinchico.brinkster.net/searchroll.asp?username=Acophisinarian#1 92272) Trip #3=29 (http://krisinchico.brinkster.net/searchroll.asp?username=Acophisinarian#1 92273) Trip #4=22 (http://krisinchico.brinkster.net/searchroll.asp?username=Acophisinarian#1 92274) You have a +12 modifier to your roll, so it's quite possible for you to evade these. EDIT: Forgot my additional attack due to haste, so here it is: Unarmed Stike: Haste=39 (http://krisinchico.brinkster.net/searchroll.asp?username=Acophisinarian#1 92275) Damage=50 (http://krisinchico.brinkster.net/searchroll.asp?username=Acophisinarian#1 92276) Trip Attempt=20 (http://krisinchico.brinkster.net/searchroll.asp?username=Acophisinarian#1 92277) Your TRUE Total Damage:171 Acophisinarian Improvements (cumulative) --4 str -+2 dex -+17 armor class (with new dex and size) --1 attack (with str. and size) -+5 all saves -damage reduction 10/cold iron -Attack of Opportunity whenever attacked -20% miss chance (7 rounds remaining, two uses left) -+1 armor class and attack rolls. One extra attack with a full-round action (haste; 7 rounds remaining). (for ease of your calculations, Apophisinarian has an AC of 68) |
| Taeldrin Laesrash07-25-07, 11:48 PM | Dear god... (http://www.wizards.com/default.asp?x=dnd/ask/20070725a)This should shake things up. More importantly, I think that by extension, this applies to Wounding weapons as well. |
| haelduksf07-26-07, 12:05 AM | Interesting. By my reading, though, that doesn't necessarily affect wounding too- since Wounding relies on something other than the presence of a head, and states explicitly that immunity to crits is immunity to wounding. Also: I think Talos is next, and I don't think he can beat any of my rolls with any of his (his max roll is a 56, my min is 58), so Ptah might just want to take his turn. No offence. |
| Avalon®07-26-07, 02:57 AM | None taken. I'll just calculate my remaining hp later. If I'm in the red, be ready for a big surprise. :D Currently: HP 263/517 Steely Resolve 5 |
| Taeldrin Laesrash07-28-07, 03:38 PM | EA...:waits: |
| Acrid07-28-07, 06:35 PM | sorry guys, i been swamped lately, i will fall tot he bottom of iniative if that is ok? |
| Tshern07-29-07, 11:47 AM | I googled for quite a while and even went through many pages of the thread, but I simply couldn't find the houseruled price of the Belt of Magnificence +6. Would some point me the price of the item in question, or better yet, how much would a Belt of Magnificence +8 cost? Sorry for interfering. |
| Taeldrin Laesrash07-29-07, 12:53 PM | What's it normally cost? I think, guessing at the combination of six +6 items, and adding on for a bizarre location, it'd be around 310,000 gp for a +6 Belt of Magnificence. A +8 is a couple million. |
| rob_douglas07-29-07, 12:58 PM | I founed post #1461 on Page 49. The agreed price was 360K. To calculate it, it is 36K + 5*36K*1.5 = 306K. You pay full price for the first +6, and then 1.5* full price for each of the others. The price in Miniatures Handbook would be for an item that gave you +6 to one ability at a time, where you could choose to swap it. So your +8 item would be 640K*8.5 = 5.44 million. ROB |
| Tshern07-29-07, 01:24 PM | The normal cost given in the Miniatures Handbook is 200k, if I recall correctly, but 360k sounds very reasonable to me. I have a lot of money to spend and I am only looking to save some slots. Thanks! |
| LordBOB77708-01-07, 04:12 AM | the item i had that gave +6 to all stats was 306,000. Though i could of had a misprint and it actually should be 360,000, though i dont know. For some reason i want to say that +8 to all stats is 5.44 million. I think thats what Witch priced it at a LONG time ago. I could be wrong. On a side note, other than the Paragon on Psuedonatural, is anything else not allowed (other than full casters of course) |
| ank08-01-07, 09:58 AM | I don't think so. Then again, I'm the one who's had two house rules sprung upon him recently, so I don't think I qualify as an "informed" informant :D |
| LordBOB77708-03-07, 03:50 AM | I founed post #1461 on Page 49. The agreed price was 360K. To calculate it, it is 36K + 5*36K*1.5 = 306K. You pay full price for the first +6, and then 1.5* full price for each of the others. The price in Miniatures Handbook would be for an item that gave you +6 to one ability at a time, where you could choose to swap it. So your +8 item would be 640K*8.5 = 5.44 million. ROB sorry man, TOTALLY didnt see that when i posted. I think you managed to post that in the time it took me to go to page 4 of this thread, find LordBOB, find the item, remember the price, go to the last page of this, hit the reply button, past the info, and hit submit. On a side note, im glad that my 5.44 millioin was correct. *gives self a pat on the back, and a nice rose to flutter around* EDIT: on the other side....what happened to the spunk of this thread???? I remember when i was still active here i would have to scroll through a few pages a day to get myself up to date. Now its a post or 2 a week. SHAME ON YOU ALL !!!! |
| Taeldrin Laesrash08-03-07, 10:25 AM | We tried a battle royale with six people. A couple of big rules debates later, some people just don't show up, and it's all confusing as hell. |
| Avalon®08-03-07, 11:37 AM | How about just going back to the one on ones eh? |
| Taeldrin Laesrash08-03-07, 11:38 AM | I'd like that. Should I put this duel out of its misery? |
| ank08-03-07, 12:07 PM | Either that, or strike down those who post once every week or two (I've got the list of names if you need it :D ). It would be really nice to actually duel instead of bumping the thread to keep it from being deleted. We have had more OOC chat than dueling for way too long. |
| haelduksf08-03-07, 04:28 PM | Either that, or strike down those who post once every week or two (I've got the list of names if you need it :D ). It would be really nice to actually duel instead of bumping the thread to keep it from being deleted. We have had more OOC chat than dueling for way too long. Shall we just assume that we can finish off our mutual foes and meet in the centre? I'm tired of waiting. |
| ank08-03-07, 05:26 PM | I would be ok with that if Taeldrin approves and if nobody else reports quickly. We'd have to do it soon as I will be unavailable anytime next week. |
| Acrid08-03-07, 11:17 PM | liek is aid gusy, sorry for the delay i ahd, lots fo RL stuff, now i been chking this thread daily, if needed i will drop tot he back of iniative. and will be active |
| Acrid08-03-07, 11:28 PM | repeat |
| Taeldrin Laesrash08-03-07, 11:47 PM | Acrid, you're the least of the problems here. Elessar Alpha and one other person, I forget, seemed to have disappeared. I think I'll just call it off. |
| Peregrine_Wolf08-05-07, 08:00 PM | I think I'll build a new character, the last one a built is a piece of crap now that I look at it. I'll post it soon. |
| haelduksf08-07-07, 10:21 PM | Well, I'm disappointed, but this really isn't working. I await the next challenger. I have a hankering to whip up an invisible blade for some reason. |
| Acrid08-09-07, 01:10 PM | will be posting a straight 30 fighter here soon |
| Acrid08-10-07, 10:45 PM | 2 real quick questions 1. for this are we allowing robilars gambit, and karmic strike to stack? 2. will the secodn attack from double hit fuel more atacks into stormguard warrior? |
| Taeldrin Laesrash08-11-07, 12:58 AM | 1. Absolutely not. 2. Yes, as long as you make it the touch attack. |
| Acrid08-11-07, 02:22 AM | well double hit lets you get an AoO with your off hand weapon any time you could take an AoO. but it does not count against your AoO for the round. SO if i got 8 normal AoO, double hit would make it 16 could i not take all 16 of those attacks for storm guard warrior?(this is not the touch attack part, but the part where you do not take AoO) |
| Avalon®08-11-07, 09:33 AM | TL, can we have an updated list of approved sources? I want to know if Complete Champion is allowed material to be included in the list. |
| Taeldrin Laesrash08-11-07, 10:43 AM | Acrid: Oh, whoops. Yes, in that case you would. The list of allowed materials as been updated. Complete Champion isn't on it. |
| Peregrine_Wolf08-11-07, 12:29 PM | Half-Dragon Centaur Barbarian Tyrrox Gyr Centaur +2 La, 4 Racial HD Half-Dragon +3 LA(Brass) Barbarian level 21 Ability Scores, Saves, Resistances/Immunities Str-(48/56 when Raging)=16 PB, +8 Racial, +8 Template, +4 Level, +12 Item Dex-(20)=16 PB, +4 Racial Con-(34/42 when Raging)=16 PB, +4 Racial, +2 Template, +12 Item Int-(10)=10 PB, -2 Racial, +2 Template Wis-(12)=8 PB, +2 Racial, +2 Template Cha-(10)=8 PB, +2 Template Saves: Fort.(25/29 when Raging)=Base 13, Con Mod Ref.(15)=Base 10, Dex Mod Will.(11/ 19 when Raging)=Base 10, Wis Mod, Indomitable Will Immune to: Fire, Sleep, Paralysis Work In Progress. |
| ank08-12-07, 07:12 PM | Acophisinarian paced in the chambers of the arena in a frenzied state. An aura of rage seems to eminate from her as she continues to complain about the last duel. "Of all the nerve! They called off MY battle just when it was getting good? Who do they think they are!?" She snarls as her ancestors whisper unknown words in her ears and continues to pace. "There wasn't even time to kill one of them, not one! Something simply must be done. Perhaps a smaller battle--more exclusive. Oh, but impatience weighs heavily upon me, it time for bloodshed and battle; I cannot wait any longer! Acophisinarian slams open the door in a most unladylike fashion. In fact, most of what she does could be termed "unladylike" to most civilized nations. Marching her way across the room she bellows a challenge to all who will listen: Any who would dare to meet me in combat, come and do battle! It is long past time for a real fight. Hello, I'm back. Good to see that the massive duel has ended; that was becoming a pain. However, I am a little surprised that another duel has not yet started. As you may have guessed from the above, I am now able and willing to duel with somebody. Now, on that note, Haelduksf, I would not try to challenge Acophisinarian with your grappler, given that any grapple attempt on a creature more than two sizes of you automatically fails. As such, you would be not much more than mince meat for Acophisinarian. However, should you finish your invisible blade sometime soon, I will accept that challenge. |
| Far_Traveler08-12-07, 09:25 PM | Approaching the blooded ground, Dogma ponders how much he had drank the night before, maybe he had been magically drugged to prevent him from fighting in the last match... Dismissing that line of thought, he looks for an opponent to make up for the missed battle. "WHO WILL FACE ME! I WHO HAVE NEVER FALLEN IN BATTLE! I WHO WILL REND YOUR FLESH AND CRUSH YOUR BONES!" Yeeeah, I don't think that Dogma remembers that last battle... I'm sure Miss Dragon Lady (get a nickname jeez) would appreciate a rematch... Reposting Dogma's fully updated stats (I have a tendency to exchange equipment between matches) Dogma the Dreadnaught, True Neutral Orc Barbarian 13/Fighter 2/Frenzied Berserker 10/Legendary Dreadnaught 5 Str: 44 Dex: 20 Con: 30 Int: 10 Wis: 14 Cha: 10 Skills: Intimidate +36 Tumble +34 Balance+27 Climb +39 Jump +57 Class features: Damage Reduction 3/- Greater Rage 4/day Trap sense +5 Unstoppable 1/day Unmovable 1/day Thick Skinned (+3DR) Shrug Off Punishment (+12hp) Uncanny Dodge Improved Uncanny Dodge Supreme Power Attack Greater Frenzy 5/day Inspire Frenzy 3/day Supreme Cleave Tireless Frenzy Deathless Frenzy HP: 498 Normal Feats Power attack Cleave Great Cleave Improved Critical (falchion) Weapon Focus (Falchion) Intimidating Rage (free action demoralize on rage) Destructive Rage (+4 sunder dmg) Improved Sunder Improved Bull Rush Diehard Epic Feats Overwhelming Critical(Falchion) Devastating Critical (falchion) Fast healing (3) Mighty Rage Thundering Rage Equipment 4,300,000 Titan's Falchion of Ruin +7 (1,000,375) (intelligent for +92,100gp) +5 Mithril Full Plate of Quickness (46,500) +5 Animated Heavy Shield(with heartening crystal) (49,740) +10 Bracers of the unstoppable(str), with affixed bands of the unstoppable(con) +6 (1,054,000) Boots of Swiftness (256,000) Books of Str +5, Con +4, Dex +4 (total 357,500) Cloak of Resistance and insightful avoidance +5 (275,000) Vest of Natural and insightful Armor +5 (300,000) Ring of Protection/defensive will +5 (550,000) Gloves of Freedom of Movement (40,000) Goggles of True Seeing (80,000) Clear Spindle Ioun Stone (4,000) Girdle of War (+5 competence/insight/morale to attacks) (750,000) Amulet of Luck +5 (250,000) Ring of Growth (18,000) Circlet of Clarity of thought +4 (64,000) Gemstone of Fortification, Heavy (Suppository, 35,000) Handy Haversack and 32 cure serious wounds potions, 635gp Grand Breaker, Titan’s Falchion of Ruin Wis/Cha 18, Int 10 (Ego 8, 12,000) Telepathy and speaking, read magic (Ego +3) Cure moderate wounds 3/day (Ego +1, 6,500, 2d8+3) Hold Person 3/day (Ego +1, 6,500, DC 17) Slow 3/day (Ego +2, 16,000, DC 17) Faerie Fire 3/day (Ego +1, 1,100) Special Purpose: Slay all (dimension door, 50,000 +4 Ego) Ego: 20, cost: 92,100 Combat stats HP 438, 30HD, +120 hp when raging Speed 75ft AC 58, -2 during rage, -4 durign frenzy, -2 while large, +1 during haste Attack: +65/60/55/50 (+5&1atk during frenzy, +4 during Rage, +1 while large, +1 with haste) Damage: 2d4+32 (+6 during rage, +8 during Frenzy, +3(2d6) while large), 15-20 crit (x2 + 1d6 + DC 42 fort save or die, add 4 during rage, 5 during frenzy), penetrates all damage reduction and hardness, can crit objects/constructs, x3 vs. objects, DC 25 deafness and +1d8 sonic damage on criticals during rage Special attacks: Supreme Power attack, Improved Sunder (opposed atk roll with extra +8), Mighty Thundering Destructive Intimidating Rage 4/day, Unstoppable 1/day, Unmovable 1/day, Greater Deathless Tireless Frenzy 5/day, Inspire Frenzy 3/day, Improved Bull Rush, Great Supreme Cleave Special qualities: Fast healing 3, Damage Reduction 6/-, Uncanny Dodge, Evasion, Improved Uncanny Dodge, Freedom of Movement, Diehard, sees true. heavy fortification Saves: +44 fortitude, +38 reflex(+5 vs. traps), +35 willpower Magic Item abilities: CL20 Haste 3/day, +5 temporary hp as immediate action, +4 str -2 dex +1 size for 9 minutes/day, Hold person, faerie fire, slow, cure moderate wounds DC 17 3/day each (sword), dimension door on request Hook: "Rend your flesh and Break your bones, Take your blade and Rip your clothes, Rake your heart and Hew your soul!" Note: These figures are subject to change as I alter him. |
| haelduksf08-12-07, 10:59 PM | Now, on that note, Haelduksf, I would not try to challenge Acophisinarian with your grappler, given that any grapple attempt on a creature more than two sizes of you automatically fails. As such, you would be not much more than mince meat for Acophisinarian. However, should you finish your invisible blade sometime soon, I will accept that challenge. No worries: Goliaths count as large for the purpose of grappling, so anything up to Huge is fair game. If you're bigger than that, perhaps you'd allow me to have giant size for the duration, paid for from my extra gold? Actually, there are a couple of items I'd like to swap anyway, some of the other combatants made some good finds, heh. |
| ank08-13-07, 08:39 AM | Well, I can go all the way to gargantuan if I feel the need. But putting that aside, I'd still get an AoO on you when you tried to grapple me due to your having to make an "attack roll" and the wording of my ancient ancestor. Thus, if I connected, I could block you with either Large and in Charge or my Knock Down feats. Basically, it'd come down to whether I can keep you off of me long enough to win or not. Far Traveler, a rematch would be fine with me, given that I won't be running across the field in terror after the first round :rolleyes: It would be a pretty good battle I'm thinking. Also, I shall try to think of a nickname for my combatent in the meantime :D |
| Taeldrin Laesrash08-13-07, 11:20 AM | So, will it be Ank and Far Traveler? Are you two ready? |
| ank08-13-07, 11:56 AM | I'm always ready :) Initiative=7 (http://krisinchico.brinkster.net/searchroll.asp?username=Acophisinarian#1 92870) |
| Far_Traveler08-13-07, 04:24 PM | By the way, I shall be using a new log for this duel (DogmaDN) Wow, natural 20. http://krisinchico.brinkster.net/searchroll.asp?username=DogmaDN#192876 initiative 25. |
| Far_Traveler08-13-07, 04:30 PM | Okay, I think i shall use this round to buff, using my growth ring and Haste boots. STAT CHANGES: Attack: increased to +67 AC: decreased to 67 Damage: increased to 2d6+35 |
| haelduksf08-14-07, 09:33 AM | Well, I can go all the way to gargantuan if I feel the need. But putting that aside, I'd still get an AoO on you when you tried to grapple me due to your having to make an "attack roll" and the wording of my ancient ancestor. Thus, if I connected, I could block you with either Large and in Charge or my Knock Down feats. Basically, it'd come down to whether I can keep you off of me long enough to win or not. Oh, I don't mind that, those both require strength checks ;) As for your size... I suppose I could grab a ring of giant size, and we could go on a merry little romp through Tokyo, but this is all getting a little silly. |
| ank08-14-07, 10:23 AM | Assuming that this is the buffing round, I Acophisinarian will activate her Shadowy Diadem as a swift action, and activate her Boots of Speed as a free action. Then, she will take a total defense action and wait for the battle to begin. I'll wait on my ring of growth, starting off squeezing does not seem like a good idea. Adjustments (cumulative) -+6 dodge bonus AC -+1 AC -+1 attack -20% concealment |
| Far_Traveler08-14-07, 04:19 PM | Actually, That wasn't a buff round, that was the first round. But if that's your action... I'm going to stick my sword out (after moving to B15-C16) as a scout, and ask him to bring me to the the slaughter (readied dimension door when sword sees something move) |
| ank08-14-07, 11:37 PM | Acophisinarian runs hurdling out from behind her pillar and notes that her opponent is nowhere in sight; a most strange occurance. This worries her, and she goes to check on her opponent's position. Moving extremely swiftly, she runs to the very edge of the water and takes a gigantic leap over the river to land easily on the other bank. Hurrying to the pillar, she peeks around it just as she rubs a ring on her finger and speaks the command word. Draconic runes etched on the ring begin to glow, and she begins to grow. As she sprouts upward to the sky, she gets a good, clear look at her opponent, holding that tiny sword in front of him as though it will help... Move action to move to (c, 9) (c, 10) (c, 11) (d, 9) (d, 10) (d, 11) (e, 9) (e, 10) (e, 11) and activate Ring of Growth. I would like to NOT move there personally, but honestly, that would be metagaming, hands down. Ergo, your ready action goes off. P.S. Sorry, forgot to factor in my previously active Ancient Ancestor and Enduring Ancestor. They are now lsited below. Adjustments (cumulative) -+6 dodge bonus AC -+1 AC -+1 attack -20% concealment -+5 insight bonus AC -AoO on each attackj -+5 on all saves -DR 10/cold iron -+4 Strength --2 Dexterity --1 AC (size) -15' reach -24d6 damage |
| Far_Traveler08-15-07, 02:21 AM | my readied action triggers, teleporting me right next to you... say.... on squares B12 - C13? Now, on my action I shall activate my heartening crystal as well as rage and frenzy. Adjustments (culmulative) Attack +76/+76/+71/+66/+61 AC 51 Damage 2d6+39 HP 558+5 10' Reach FULL ATTACK! YAAAR! (I have true seeing so I do not have to roll for concealment) This result's no good, I accidentally rolled 2 dice http://krisinchico.brinkster.net/searchroll.asp?username=DogmaDN#192907 Trying again... http://krisinchico.brinkster.net/searchroll.asp?username=DogmaDN#192908 hit... http://krisinchico.brinkster.net/searchroll.asp?username=DogmaDN#192911 hit... http://krisinchico.brinkster.net/searchroll.asp?username=DogmaDN#192912 natural 1, miss... http://krisinchico.brinkster.net/searchroll.asp?username=DogmaDN#192913 hit... http://krisinchico.brinkster.net/searchroll.asp?username=DogmaDN#192914 hit! Okay, so that's 4 hits, and... oh snap! my first hit was a threat! now while your fortification armor protects you from my devastating critical feat, it does not protect you from my thundering rage feat. confirming... http://krisinchico.brinkster.net/searchroll.asp?username=DogmaDN#192916 confirmed! I get to add 1d8 sonic damage and you have to make a DC20 fortitude save or be deafened. 4 hits, that 8d6+156 damage, plus 1d8 sonic. I should probably roll these seperately due to the chance of forcing you to roll for massive damage. http://krisinchico.brinkster.net/searchroll.asp?username=DogmaDN#192917 44 damage, plus... 8 sonic! you have to make 2 saves, one for deafness the other for massive damage! http://krisinchico.brinkster.net/searchroll.asp?username=DogmaDN#192918 http://krisinchico.brinkster.net/searchroll.asp?username=DogmaDN#192919 http://krisinchico.brinkster.net/searchroll.asp?username=DogmaDN#192920 http://krisinchico.brinkster.net/searchroll.asp?username=DogmaDN#192922 42, 44, and 47 damage. No DR, btw. Also, my sword healed me for 9 points of damage after your attacks of opportunity, see few posts down for discussion. btw, total 185 damage. EDIT: crap, it was +49 damage, not +39 damage! add 10 to the above figures. you must make 4 saves vs. massive damage and you took 225 damage. |
| rob_douglas08-15-07, 11:26 AM | You sword shouldn't be able to cast slow, as it was the one that cast Dimension Door and therefore can't take any more actions that round. But if it did, it would only dispel any ongoing haste effects, and therefore wouldn't affect the boots ability to activate next round. Also, are you guys really also doing the massive damage thing? I thought (but can't remember) that everyone agreed to dump that, since it results in just looking for 1's several times a round. ROB |
| ank08-15-07, 12:05 PM | I'm with Rob_Douglass, I thought we had dropped the massive damage rule. I had this mostly on reason, as we've had plenty of +50 damage rolls in the past, and there's never been a need to roll those. If we are going by massive damage, then this could get a little trickier. Now, to business. You attacked me 5 times, and as such I get 5 attacks of opportunity on you via my ancient ancestor. So, here goes my rolls. With your new AC and my Brilliant Energy weapons, I will only miss on a natural one. Attack=34 (http://krisinchico.brinkster.net/searchroll.asp?username=Acophisinarian#1 92927) Attack=Natural One (http://krisinchico.brinkster.net/searchroll.asp?username=Acophisinarian#1 92928) Attack=33 (http://krisinchico.brinkster.net/searchroll.asp?username=Acophisinarian#1 92929) Attack=43 (http://krisinchico.brinkster.net/searchroll.asp?username=Acophisinarian#1 92930) Attack=45 (http://krisinchico.brinkster.net/searchroll.asp?username=Acophisinarian#1 92931) That's four hits, so I'll roll damage for them now. Problem: I roll too many dice for damage and the die roller can't handle it.I shall roll my damage for each attack twice with half my damage dice (24 to 12) and half my modifier (+12 to +6) please bear with me. Damage=48 (http://krisinchico.brinkster.net/searchroll.asp?username=Acophisinarian#1 92932) Damage=45 (http://krisinchico.brinkster.net/searchroll.asp?username=Acophisinarian#1 92933) That's a total of 93 damage total on the first attack. (p.s. if we're using massive damage, you need to make a save, and this attack was before any of yours landed.) Damage=46 (http://krisinchico.brinkster.net/searchroll.asp?username=Acophisinarian#1 92934) Damage=63 (http://krisinchico.brinkster.net/searchroll.asp?username=Acophisinarian#1 92935) That's a total of 109 damage on the third attack. Attack=47 (http://krisinchico.brinkster.net/searchroll.asp?username=Acophisinarian#1 92936) Damage=54 (http://krisinchico.brinkster.net/searchroll.asp?username=Acophisinarian#1 92937) That's a total of 91 damage on the fourth attack. Damage=41 (http://krisinchico.brinkster.net/searchroll.asp?username=Acophisinarian#1 92938) Damage=43 (http://krisinchico.brinkster.net/searchroll.asp?username=Acophisinarian#1 92939) That's a total of 84 damage on the fifth attack. Total Damage=377 Now, as per the knock-down feat, I am allowed to try and trip you for every attack of 10 damage or more, so here are my trip attempts: Trip=23 (http://krisinchico.brinkster.net/searchroll.asp?username=Acophisinarian#1 92940) Trip=30 (http://krisinchico.brinkster.net/searchroll.asp?username=Acophisinarian#1 92941) Trip=38 (http://krisinchico.brinkster.net/searchroll.asp?username=Acophisinarian#1 92942) Trip=25 (http://krisinchico.brinkster.net/searchroll.asp?username=Acophisinarian#1 92943) If you are tripped, I believe you can still attack me, albiet at a -4 penalty. I don't think it will cause any of your attacks to miss, but if it does please recalculate. I will now roll my fortitude save against deafness: Fortitude Save=52 (http://krisinchico.brinkster.net/searchroll.asp?username=A#192944) That's a natural 20 by the way, I am not deafened :D I'll wait for you to make your saves against my trip attacks, and also for the ruling on massive damage before I take my official turn. |
| Far_Traveler08-15-07, 02:49 PM | Oh yeah, we DID drop those didn't we? Nevermind then. But we could still use a ruling on my sword's slow spell dispelling your haste, and how would it effect the boots of speed. But for trips (I'll assume you put in +8 for huge instead of +4 for size advantage) Modifier: +32 (+28 str +4 size) http://krisinchico.brinkster.net/searchroll.asp?username=DogmaDN#192950 44 saves... http://krisinchico.brinkster.net/searchroll.asp?username=DogmaDN#192951 35 saves... http://krisinchico.brinkster.net/searchroll.asp?username=DogmaDN#192952 37 fails! (it was the only one to have a chance you lucky bastige) |
| LordBOB77708-15-07, 02:50 PM | Hey ank, what page is your character on? On the note of Massive Damage.... NOOOOOOOOOOOOO !!!! Thats just rediculous in Epic Builds, when everyone should be doing at least 50 damage per hit Hell, especially with my banned character, 1d6+55 a shot (yes i was using daggers....cause it was cool), and yet never once did we have to roll for massive damage, cause i think it was understood that it was a rule which should be over looked. Now for my action. LordBOB flutters about watching this duel. BOB knows that some things get too worked up when it comes to fighting, and realises that not everyone has the composure of the gods. "There doesnt seem to be any grace in battle anymore, it is all about who can yell the loudest or be the tallest. Where is the grace that a sanctioned battle such at this should have?" As BOB is fluttering around the battle field he glances around to see if he can see that damned Psuedonatural . "There it is, the one thing that put up a decent fight. Even though it sucked the life out of me, i am glad that i was defeated by one who is truely stronger by me. Athena rewarded me for a job well done with being reincarnated into this wodnerful body OMG....... EPIC BUTTERFLY FTW !!!!! *sighs* those were the good ole days |
| ank08-15-07, 03:44 PM | Oh, I forget where my charecter is located, but you can easily find me using the duel roster under the second post of this thread (Taeldrin's). Acophisinarian tumbles away from her opponent, managing to do a very good job despite her new size.She comes up about fifteen feet away from Dogma, who is ever so conveniently on the ground at the moment. Lashing out with a single clawed foot, which slashes across his form, drawing more blood from him even as her wounds begin to knit themselves. You're lucky you have that magical tinker-toy to keep up with me aren't you? Fast healing 12 now makes my wounds 213. Take a tumble as a move action to avoid AoO and automatically suceed the check of 15 to move at half speed, which is not a problem for someone with 120' move speed. (c, 7) through (e, 9). Next, use a standard action to attack Dogma Attack=47 (http://krisinchico.brinkster.net/searchroll.asp?username=Acophisinarian#1 92956) Now to roll damage again: Damage=42 (http://krisinchico.brinkster.net/searchroll.asp?username=Acophisinarian#1 92958) Damage=53 (http://krisinchico.brinkster.net/searchroll.asp?username=Acophisinarian#1 92959) Total of 95 damage. |
| Taeldrin Laesrash08-15-07, 04:28 PM | We're dropping the massive damage rolls. Just to much of a hassle. As far as the boots go, yes, the Slow would dispel the Haste effect, but the Boots would be able to be activated next round. |
| Far_Traveler08-15-07, 06:05 PM | Okay, I shall make a DC 35 tumble check (my modifier is 34) to stand up (provokes attack of opportunity as normal) make a 5' step so that i'm 10' away from you and because that's within my reach... Another Full attack! http://krisinchico.brinkster.net/searchroll.asp?username=DogmaDN#192969 critical threat! (go 15-20 crit range!) http://krisinchico.brinkster.net/searchroll.asp?username=DogmaDN#192970 Confirm! http://krisinchico.brinkster.net/searchroll.asp?username=DogmaDN#192971 Critical Threat! (wow, twice in a row) http://krisinchico.brinkster.net/searchroll.asp?username=DogmaDN#192972 Confirm! http://krisinchico.brinkster.net/searchroll.asp?username=DogmaDN#192973 Critical Threat (I'm rolling really well) http://krisinchico.brinkster.net/searchroll.asp?username=DogmaDN#192974 Confirm! http://krisinchico.brinkster.net/searchroll.asp?username=DogmaDN#192975 Critical Threat! (this is getting redundant) http://krisinchico.brinkster.net/searchroll.asp?username=DogmaDN#192976 Confirm! http://krisinchico.brinkster.net/searchroll.asp?username=DogmaDN#192977 Miss... (my luck had to run out sometime) Damage is equal to 8d6+196, plus 4d8 sonic. The only attack, if i was tripped, that would of missed if I was tripped, missed anyway. So... To crunch numbers, I have... 88 hp left, while you have... 93. throw in a cure moderate wounds from my sword before my attacks... http://krisinchico.brinkster.net/searchroll.asp?username=DogmaDN#192979 10 healing. so, 98hp vs. 93. Waaaaaitaminute. I keep forgetting this but I have DR 6/-, so you hit me 5 times, so i have 128hp vs. 93. my fast healing give me an extra hit point (3 mitigated by 2 from frenzy), so 129hp vs. 93... add 9 for the retroactive heal action, 138 vs. 93. Now, you get an attack of opportunity before i get to attack, two of them in fact, so you better do that... and then i get to have one attack, then you another, and then me again, which will finish you off. so if you can kill me in three attacks, you win. |
| Far_Traveler08-15-07, 06:07 PM | We're dropping the massive damage rolls. Just to much of a hassle. As far as the boots go, yes, the Slow would dispel the Haste effect, but the Boots would be able to be activated next round. Dang. Well, I would like to then revise my sword's action on the previous round to heal me of damage I took from attacks of opportunity. (I forgot he had those, if I had I would of healed anyway) http://krisinchico.brinkster.net/searchroll.asp?username=DogmaDN#192983 9 hp healed. Will edit posts. |
| Far_Traveler08-15-07, 06:09 PM | You sword shouldn't be able to cast slow, as it was the one that cast Dimension Door and therefore can't take any more actions that round. No, it cast dimension door on the FIRST round. The second round it casted slow (well cure moderate now) |
| ank08-15-07, 06:22 PM | Alright, lets do this: Attack=Natural One (http://krisinchico.brinkster.net/searchroll.asp?username=Acophisinarian#1 92984) Ok, that sucks, there went my plan to keep you prone...moving on. Attack=39 (http://krisinchico.brinkster.net/searchroll.asp?username=Acophisinarian#1 92985) Attack=37 (http://krisinchico.brinkster.net/searchroll.asp?username=Acophisinarian#1 92986) Why can't I ever just get a 20??? That would make life so much easier. Instead, I get natural ones :rolleyes: Damage Time! Damage=54 (http://krisinchico.brinkster.net/searchroll.asp?username=Acophisinarian#1 92987) Damage=49 (http://krisinchico.brinkster.net/searchroll.asp?username=Acophisinarian#1 92988) so that's 103 damage. Damage=52 (http://krisinchico.brinkster.net/searchroll.asp?username=Acophisinarian#1 92989) Damage=50 (http://krisinchico.brinkster.net/searchroll.asp?username=Acophisinarian#1 92990) So that's 102 damage. Total Damage=205 That means, if I'm reading this correctly, that you are dead. Acophisinarian is not prepared for the speed in which her opponent practically flips himself into the air and within arm's distance. Being taken like this, her first blow is flimsy, and misses an otherwise easy target. Gritting her pointed teeth, the two giants trade each other a blow for a blow. The mighty Dogma, seeing victory at hand, begins the swing that would finish it all, but it is not to be. Acophisinarian's knee comes up and collides with Dogma's gut in an althogether-too-forceful manner, crushing his innards. His blow lands feebly in the dirt as his body goes limp. That spits out Acophisinarian was a very foolish thing to do. Good duel! That was very, very close. |
| Far_Traveler08-15-07, 06:52 PM | I'm not dead, I'm in a frenzy. Deathless frenzy makes me unable to die from lethal damage, sorry man, looks like YOU die. EDIT: Oh, and furthermore, I can just rip up the area until my fast healing puts me to positive health. Good show for being the first one to bring up that little contingency, I've been planning something like that ever since my first duel. EDIT2: Now I shall reveal Dogma's crucial weakness. You should of used nonlethal damage. Oh, but that would be metagaming, now wouldn't it? Maybe appropriate knowledge checks might of helped you, but I'm not sure what IS the appropriate knowledge check. I'm betting local. Sorry man, your only real chance was that vorpal amulet. |
| Acrid08-16-07, 12:40 AM | both shintao and umbringer are ready for a 1v1 and i am working on a third combatant |
| ank08-16-07, 09:45 AM | Actually, to be technical about that little "contingency," you would not go back to positive health. Seeing as you cannot frenzy again while in a frenzy (to extend frenzy, plus not usable more than once per encounter), and that you only gain one hit point per round while in a frenzy, you will not gain enough hitpoints fast enough, so that you will die in just a few turns though. But congratulations on beating me first. Although, one has to wonder about that nonlethal damage thing...The DMG supplies that a person with negative hitpoints who is stable and concious is disabled, and thus only able to make a partial action. If this were the case, you wouldn't have been able to finish your full attack. As such, I assume frenzy takes care of this. So why doesn't it cover unconciousness granted by nonlethal damage? For crying out loud, I could knock him out, thus ending his frenzy, and actually kill him with nonlethal damage. :confused: I'll just not think about this any more, my brain hurts, which is rare in a DnD discussion. |
| Far_Traveler08-16-07, 07:06 PM | It's not so much that frenzy covers it as my Diehard feat (granted as a bonus by the frenzied berseker class) that covers it. well the partial action thing. and yes, that is how you kill frenzied berserkers, knocking them out. Oh, and frenzy doesn't have a duration. or at least I don't think it does... it goes on until I go unconsious from nonlethal damage, as frenzy deals 2 of it a round (which my fast healing immediately heals) I don't have a complete warrior actually. |
| KerlanRayne08-17-07, 06:04 AM | Oh, and frenzy doesn't have a duration. or at least I don't think it does... it goes on until I go unconsious from nonlethal damage, as frenzy deals 2 of it a round (which my fast healing immediately heals) I don't have a complete warrior actually.It lasts 3+CON modifier rounds, just like Rage. KerlanRayne |
| Far_Traveler08-17-07, 09:46 AM | Dang. All right, we'll call it a draw. QFT Rematch? I think I know what I did wrong. |
| LordBOB77708-20-07, 06:21 PM | ok so maybe im missing something but here it goes. Deathless frenzy says you take 2 points on nonlethal damage per round while you are in a frenzy. The PHB says that when your nonlethal=current HP, your dazed(or something like that), and when nonlethal> current HP your knocked out. If i read right the FB has Diehard. Now if im correct, when someone hits -10 they are dead, as long as it is lethal. Even if you have 6-10 non lethal, when you hit -10 lethal you die. Ok, so maybe im reading the Deathless fenzy ability wrong. In that case, when the FB gets knocked out from nonlethal the frenzy ends (or should end), when that happens couldnt you just stab the FB one more time and kill him/her with lethal? I guess another question to be pondered, which kicks in first, the nonlethal or the fast healing? If its the non lethal (like i think) you could still be knocked out from Nonlethal>current hp. Your fast healing might clear the non lethal, and help you wake up, but you would still be knocked out of the frenzy. Can you frenzy more than once per match? If your knocked out does Fast healing still work? I know Regeneration does, but i dont know if fast healing does. I think that a while back we decided the Deathless Frenzy ability wasnt really all that great. |
| rob_douglas08-21-07, 11:00 AM | Deathless frenzy says you take 2 points on nonlethal damage per round while you are in a frenzy. The PHB says that when your nonlethal=current HP, your dazed(or something like that), and when nonlethal> current HP your knocked out. Correct. If i read right the FB has Diehard. Now if im correct, when someone hits -10 they are dead, as long as it is lethal. Even if you have 6-10 non lethal, when you hit -10 lethal you die. correct again. Keep track of nonlethal and lethal separately. The only interactions are that one determines when you are unconscious, and that you heal both whenever you get healing, fast, magical, or otherwise. Ok, so maybe im reading the Deathless fenzy ability wrong. In that case, when the FB gets knocked out from nonlethal the frenzy ends (or should end), when that happens couldnt you just stab the FB one more time and kill him/her with lethal? Yes, but I wonder about this from Deathless Frenzy: "a frenzied berserker can scorn death and unconsciousness..." The ability then only talks about -1 to -9 not being dying, which is redundant with Diehard anyway. And -10 says you can fight normally, so are you only able to take single-actions from -1 to -9 (as per diehard) but full attack actions from -10 on? And does this "unconsciousness immunity" only apply to lethal unconsciousness, and not non-lethal? I think the ability is therefore poorly worded. The intent seems to be that you are not slowed down in any way until your frenzy ends. So I think that you are supposed to ignore unconsciousness from nonlethal, and from -1 to -9, and you can full attack all those rounds. But that isn't what it actually says.... I guess another question to be pondered, which kicks in first, the nonlethal or the fast healing? If its the non lethal (like i think) you could still be knocked out from Nonlethal>current hp. Your fast healing might clear the non lethal, and help you wake up, but you would still be knocked out of the frenzy. Can you frenzy more than once per match? You can't frenzy more than once per encounter. I think the rules on Fast Healing are to apply it on the creatures turn first, so he would heal any lethal and nonlethal he has, then take the nonlethal for this round, which might keep him awake. If your knocked out does Fast healing still work? I know Regeneration does, but i dont know if fast healing does. yes - it does not require an action, so it keeps on working. ROB |
| Far_Traveler08-21-07, 01:23 PM | The frenzy damage and fast healing are simultaneous, thus it triggers in the way it would benefit me most, i.e. frenzy then fast healing. |
| Orville_Oaksong08-22-07, 02:07 PM | The character I would create would have a racial strength modifier of +28. Is that too ridiculous? |
| Taeldrin Laesrash08-22-07, 06:14 PM | Depends. How are you getting that? |
| Acrid08-24-07, 08:03 AM | anyone want to take on shintao or umbringer? |
| ank08-24-07, 12:03 PM | Far_Traveler was looking for a rematch with me earlier, so he might be up to the challenge. If not, you can always come find me. |
| Far_Traveler08-24-07, 02:05 PM | Dogma shall never fall! He is always up for another conquest! |
| LordBOB77708-24-07, 03:23 PM | and where might i find Dogma,He Who Shall Never Fall Looks like an official name to me. or maybe Dogma The Stander Dogma The Non Fallen Dogma, He Who Has Tired Legs |
| Far_Traveler08-24-07, 07:04 PM | Dogma the DREADNAUGHT can be found here: http://forums.gleemax.com/showpost.php?p=12459719&postcount=1462 He is always ready. |
| Taeldrin Laesrash08-24-07, 08:18 PM | So are you two having a rematch? |
| haelduksf08-25-07, 09:45 PM | Iliath stands ready. The knife fighter is on hold, perhaps indefinitely, as I don't have access to all my books at the moment. |
| Far_Traveler08-25-07, 10:09 PM | Me vs. Illiath. As ususal I will start in the northern area. Roll for Initiative. http://invisiblecastle.com/find.py?id=1225894 Holy cow. I'm a freaking Dice Jesus at initiative. Ask Ziggaraut. Initiative: 25 As a note: I prefer Invisible castle, it is a more refined Die roller. |
| Taeldrin Laesrash08-26-07, 02:09 AM | :uh-huh: Did I miss something? I'd prefer if I could go through the pairings of combatants before the duels actually start. Haelduksf, you okay with this? Everyone else? |
| ank08-26-07, 11:17 AM | I just had a duel fairly recently, if Haelduksv wants to have a duel, more power to him. |
| Far_Traveler08-26-07, 12:29 PM | [Dogma the Dreadnaught] is always ready. Iliath stands ready. I'm pretty sure this is when we roll for initiative. Hell, we could have this be outside the normal authorities, gladiators do stuff like that. I blame Grand Breaker. |
| haelduksf08-26-07, 04:46 PM | I'm down, with one condition. Since Iliath has plenty of GP, and this combat was sprung rather unexpectedly, I'd like to add a Gemstone of h. fortification to my character sheet, and switch out the Cloak of Displacement for a Cloak of Improved Blink. I intended to just do it before the next duel, but since we started before I expected I didn't get around to it yet, and it seems unfair to just change it without asking. Initiative (1d20+7=27) (http://invisiblecastle.com/find.py?id=1226710) Score. I wonder if we've found another Invisible Castle bug :p Buff round: activate Cloak First round: advance to P15 Ready free action: declare dodge vs first opponent seen 31 rounds remaining on the cloak if it's still Displacement, 14 for Imp. Blink I would throw some flavour text in here, but how does initiative even work in an arena fight? Are we teleported in? Are we held by a spell, then released? Are we just sort of standing there, waiting for the ref to say go? In any case... Iliath quickly recovers from... whatever just happened, and rushes to the middle of the arena, body low, sniffing the air. |
| Far_Traveler08-28-07, 08:49 PM | Sorry I've been away for so long guys. EDIT: Buff round: Grow and Haste. Dogma shall shall move to the edge of the pillar and stick his massive sword out. 'Do you see him?' 'Yes!' He shall cast dimension door through his sword, using his spare free action to use his Heartening Crystal. His Point of Arrival? R15-S16. Now, because I don't arrive until the beginning of MY turn, what are you going to do when your turn rolls around? EDIT: Tael, this is important. Can he get the gem and the new cloak? I'm not going to say anything except that it matters. |
| haelduksf08-28-07, 09:31 PM | Now, because I don't arrive until the beginning of MY turn, what are you going to do when your turn rolls around? I'm not sure I follow. I've stated my actions for my buff round, and the first round of the duel proper. If you're sticking your sword out during your buff round, it's your turn. |
| Far_Traveler08-28-07, 09:32 PM | Oops, forgot to post that. I'll fix it. |
| haelduksf08-28-07, 09:42 PM | Either my foe is a coward or a laggard. No matter- I can crush him just as easily where he is. Move to F17. 30/13 rounds on the cloak I'm not sure we're doing this right. Iliath buff round: Cloak Dogma buff round: Grow and Haste Iliath round 1: Double move to P15 Dogma round 1: stick out sword (?) Iliath round 2: Double move to F17 It seems to me that you should be able to teleport out in Round 1, no? Is the above table correct? EDIT: you can stick your sword out on the buff round- based on your teleport destination I assume you're Large, and have a 10 foot reach, in which case you can reach the five foot square on one or the other side of the pillar without moving. |
| ank08-28-07, 10:10 PM | Dimesion Door (http://www.d20srd.org/srd/spells/dimensionDoor.htm) is a spell requiring one standard action to cast, not a full round action. As such, the sword can teleport Dogma to the required location on the first round of combat, and because it was not Dogma who activated the sword, technically he would be entitled to one standard action after arriving at squares R15-S16. After that, Iliath will have the possibility of a full-round attack, or whatnot. Some editing may be in order here. |
| Taeldrin Laesrash08-28-07, 10:35 PM | Sorry, FT. I forget, which gem and cloak? |
| haelduksf08-28-07, 10:40 PM | Sorry, FT. I forget, which gem and cloak? Since Iliath has plenty of GP, and this combat was sprung rather unexpectedly, I'd like to add a Gemstone of h. fortification to my character sheet, and switch out the Cloak of Displacement for a Cloak of Improved Blink. I intended to just do it before the next duel, but since we started before I expected I didn't get around to it yet, and it seems unfair to just change it without asking. That's the one. As for proof that I intended to do this all along, from page 60: Actually, there are a couple of items I'd like to swap anyway, some of the other combatants made some good finds, heh. |
| Taeldrin Laesrash08-28-07, 10:48 PM | Ah. Well, with the duel underway, it'd be too late to change now, but you can do so afterwards. (Sorry if I seem out of it. I've got a lot on my plate right now, and when I can check the thread, I sometimes skim the posts.) |
| haelduksf08-28-07, 10:51 PM | Fair enough. I suppose I really shouldn't post about standing ready if I'm not. Your turn, sir. |
| Far_Traveler08-29-07, 05:56 PM | Okay, round 2: Dogma. Arrive at R15-S15, notice Illiath at F17. I'm going to move to... H14-I15, leaping as necessesary (standing jump across that river is DC60, with the extra strength from giant size I have +59, +71 with haste), leaving Illiath within my reach. Rage/Frenzy Time! Attack! (full power attack) http://invisiblecastle.com/find.py?id=1231617 Woo! natural 15! you know what that means... Critical Hit! http://invisiblecastle.com/find.py?id=1231619 Confirmed! Damage... 5d6+298+1d8sonic! (Sorry, I didn't want to influence Tael's desicion, but this would of gone very different had you been able to get those things) http://invisiblecastle.com/find.py?id=1231643 317 damage! Plus 2 sonic! Also, Make 2 fortitude saves. One at DC25 for deafness, Another at DC53 for death. My sword's Action is as follows: Cast Slow. Make a Will save. I'm still not sure what the DC is, but just roll to see if you roll a natural one. P.S. I know you have elusive target, you haven't quite declared your dodge yet so I shall enjoy My power attack for now. Also, I see true so the cloak of displacement won't work. |
| haelduksf08-29-07, 10:13 PM | P.S. I know you have elusive target, you haven't quite declared your dodge yet so I shall enjoy My power attack for now. Au contraire: you'll notice I had the ready action to declare my dodge on the first opponent I see; as I understand ready action rules, this interrupts your turn, and dodge + elusive target activates even before you cross the river. Saves vs: Deafness (1d20+47=59) (http://invisiblecastle.com/find.py?id=1231857) Death (1d20+47=56) (http://invisiblecastle.com/find.py?id=1231860) Slowness (1d20+47=54) (http://invisiblecastle.com/find.py?id=1231865) That was closer than I'd like. Please let me know your damage sans power attack (42 + 98 = 140 right?) and I'll edit my running tally accordingly. I know things would have been different- that's why I wanted the new stuff :rolleyes: It would make me much more effective versus all combatants for minimal gold. Next time, I suppose. As for my turn: The Backbreaker taps his feet together, and becomes a blur of motion. Screaming in rage, he grabs his opponent, and nearly falls over when the dreadnought slips away like a greased pig. Uh-oh. Deprived of his main weapons, Iliath lands powerful but unskilled blows on the head and chest of his opponent. 5-foot step to G14. Activate Boots of Speed as a free action. Enter rage and frenzy, also free actions (make a DC25 will save or be shaken, lol). Initiate grapple attempt; auto-fail. The rest of his attacks are normal unarmed strikes. From what I see on your charsheet your AC is now 51; let me know if this is off. First attack (1d20+58=73) (http://invisiblecastle.com/find.py?id=1232034) Second attack (1d20+53=66) (http://invisiblecastle.com/find.py?id=1232038) Third attack (1d20+48=53) (http://invisiblecastle.com/find.py?id=1232043) Fourth attack (1d20+43=62) (http://invisiblecastle.com/find.py?id=1232047) All hits; now for damage Damage (1d3+31=34, 1d3+31=33, 1d3+31=32, 1d3+31=32) (http://invisiblecastle.com/find.py?id=1232061) That's a total of 131 damage, treated as adamantine and +5 (actually, I have DR 2/-, does that mean that my natural attacks can penetrate all DR?) I sit at 640 minus your crit, 500 by my calculations. The cloak is irrelevant, so I'll stop counting. 10 rounds on the boots, 21 on rage & frenzy. AC 24. EDIT: forgot about fast healing: I'm at 501. Edit the second: Does the sonic damage ignore DR as the damage from the sword does? RAW I think it would, but that doesn't reeealy make sense. |
| ank08-29-07, 10:51 PM | The Backbreaker taps his feet together, and becomes a blur of motion. Screaming in rage, he grabs his opponent, and nearly falls over when the dreadnought slips away like a greased pig. Initiate grapple attempt; auto-fail. Explain this to me please, he's only a large size catergory, so how are you automatically failing on your grapple attempts? |
| haelduksf08-29-07, 11:03 PM | Explain this to me please, he's only a large size catergory, so how are you automatically failing on your grapple attempts? He has Freedom of Movement. By the way, FT, I would appreciate it if you would keep a similar tally of temporary effects such as your haste, rage, etc, just so that we don't overlook their ending. |
| Far_Traveler08-30-07, 07:27 AM | round 3: 17 haste rounds remaining, rage/frenzy: 16 rounds remaining. Full attack! http://invisiblecastle.com/find.py?id=1232987 Okay, all hit, 2 threats. http://invisiblecastle.com/find.py?id=1232989 both confirm! I'll roll damage after school. Roll 4 fortitude saves. DC's: 25, 25, 53, 53 Also, i get healed for...http://invisiblecastle.com/find.py?id=1233073 11 points! EDIT: or during, during works too. http://invisiblecastle.com/find.py?id=1233061 391 total damage, Plus 7 sonic |
| haelduksf08-30-07, 04:49 PM | Don't forget that will save ;) I'll be back in 3 hours or so to take my turn. |
| Ziggaraut08-30-07, 05:26 PM | Sonic is just another energy type, so unless you have Sonic Resistance, Sonic damage penetrates DR. DnD Energy Types=Plane Affiliated with Fire=Fire Cold=Water Acid=Earth Lightning=Air Sonic=Balanced/Material Force=Ethereal Negative=Negative Positive=Positive Of course, theres still a chance I'm pulling this out of my *****, but hey! Why not? |
| haelduksf08-30-07, 08:09 PM | Sonic is just another energy type, so unless you have Sonic Resistance, Sonic damage penetrates DR. Of course, my mistake. Saves first: Deafness (1d20+50=51, 1d20+50=68) (http://invisiblecastle.com/find.py?id=1234046) Death (1d20+50=58, 1d20+50=51) (http://invisiblecastle.com/find.py?id=1234049) Well look at that, I'm both deaf and dead, and only one turn away from hitting my AMF and levelling the playing field. Well done. On a related note, TL, how much would it cost to make my bracers activate as a swift action instead of a standard? |
| Taeldrin Laesrash08-30-07, 09:43 PM | Treat the base spell as being quickened. Alright, that was over quick. Dogma seems to reign supreme here. Darn Frenzied Berserkers...Anyway, who wants to duel now? |
| haelduksf08-30-07, 09:52 PM | Treat the base spell as being quickened. Dogma seems to reign supreme here. Darn Frenzied Berserkers... Bah. He got lucky, I rolled a 1 on my best save. Next turn I was on top of him, disarming him piece by piece. I mean no disrespect- Dogma is indeed impressive. But he got pretty lucky- 3 crits out of 6 attacks, and my snake eyes. I think I could take him. |
| ank08-30-07, 10:46 PM | I'm available if anyone is in need of an opponent, although i'm thinking of putting together a little diffrent charecter, I'll see though. |
| Far_Traveler08-30-07, 11:56 PM | Hehe, Actually I was kind of hoping he'd get deaf but not dead, because that would bring his initiative count below mine and I'd get to go twice in a row. THEN I'd want him to die. |
| Acrid08-31-07, 12:44 PM | both of my characters are ready to go, they are both posted on the front page, anyone interested? |
| KerlanRayne09-01-07, 09:39 PM | Umbringer has 33 ranks in skills, however with his +1 LA his max is 32 for class skills. Also the Dervish Dance lasts 1 round for every 2 RANKS, which means a max of 16 rounds. That ring of Perform(Dance) doesn't extend the dance. The speed boosts from Scout and Dervish don't stack, they are both Enhancement bonuses.Have you fixed these yet Acrid? KerlanRayne |
| Valanthe09-03-07, 10:59 AM | I think I'm going to try to build a character for this if I can find the time. Placeholder, in case of that. Also, are banned spells allowed if a class provides it? Specifically, I'm looking at Perfect Wight - Greater Invisibility. |
| LordBOB77709-03-07, 11:28 AM | I think I'm going to try to build a character for this if I can find the time. Placeholder, in case of that. Also, are banned spells allowed if a class provides it? Specifically, I'm looking at Perfect Wight - Greater Invisibility. Greater Invisibility, AFAIK, is still banned. I suggest you look on the first page for the rules and list of banned things. |
| Valanthe09-03-07, 06:39 PM | Is Unapproachable East allowed? It's not on the allowed sourebooks list, but I figured I could at least check. |
| Acrid09-03-07, 10:32 PM | not yet kerlan rayne, will work on it though, thanks for pointing those out to me |
| Taeldrin Laesrash09-03-07, 11:12 PM | Is Unapproachable East allowed? It's not on the allowed sourebooks list, but I figured I could at least check. No. |
| Taeldrin Laesrash09-15-07, 02:44 PM | Epic Bump. |
| BillTheManiac09-15-07, 09:21 PM | Epic Bump. What's the jump DC to get over an epic bump? |
| Far_Traveler09-16-07, 12:54 AM | I'm not sure, but it's certainly over 9000. |
| BillTheManiac09-16-07, 01:28 PM | A +9000 competence item is worth 81 billion gp. At what level do you get that much character wealth? |
| Taeldrin Laesrash09-16-07, 03:38 PM | Okay, getting off-topic. On-topic: Anyone want to duel? |
| Einvaldurinn_mikli09-17-07, 05:05 PM | Okay, getting off-topic. On-topic: Anyone want to duel? I do. I don't have a character ready though, I'll whip one up tomorrow. Doesn't take too long. |
| Avalon®09-23-07, 06:30 AM | I'd be willing to have Talos duel again since he was quickly subdued in the battle royale. Sadly, the duel won't proceed as quickly if we are from different timezones. |
| Dannar09-23-07, 08:46 AM | Before I bother rolling one up (for amusement if nothing else) Would I be allowed to make a Half-Dragon Dracolich? (No spellcasting classes/1st-level sorcerer spellcasting only) Obviously keeping it at ECL 30. |
| Taeldrin Laesrash09-23-07, 09:50 AM | Can half-dragons even get that template? Second, remember that there are no full casting classes allowed. |
| Dannar09-23-07, 09:51 AM | Can half-dragons even get that template? Second, remember that there are no full casting classes allowed. So no taking a single level of sorcerer solely for the purpose of qualifying for Dragon Disciple? Yes, Half-Dragons can get the template because it changes their type to Dragon and any Dragon type can get the DracoLich Template next Question, Races of the Dragon, feats and prestige classes on a case by case basis? |
| Taeldrin Laesrash09-23-07, 09:56 AM | No Sorcerer for Dragon Disciple. Races of the Dragon isn't allowed primarily on a basis of me not having access to it. What do you want from it? |
| Dannar09-23-07, 09:58 AM | Dragon Devotee Prestige Class (3 levels) basically grants 0 level and 1st level (minimal) arcane spontaneous spellcasting (prereq prestiging for Dragon Disciple) *Editing* Feat: Dragon Breath - Half-Dragons can use their dragon breath every 1d4 rounds instead of 1/day. (10 levels of Dragon Disciple = Half Dragon) I can't think of anything else I want out of RotD |
| Dannar09-23-07, 10:01 AM | Alrighty, I'll pm it to you |
| Taeldrin Laesrash09-23-07, 10:14 AM | I'd need the whole class to allow it. Also, could you take that down before we get slammed for a CoC violation? |
| Dannar09-23-07, 10:47 AM | Sent the pm |
| Dannar09-23-07, 02:40 PM | Drake I'm not sure if there are any errors... Drake the Magnificent stands solemnly, with bow slung over his shoulder and his spiked chain wrapped around his waist. He stands roughly 10ft tall and weighs over 800 pounds. His skin is scaly like a Dragons but patterned with gold and black like a Tiger, his claws and bite, a bastard mix of bloodlines are larger and more dangerous than either of his parents'. He has a mix of gems and stones embedded into his scales as decorations. "I am ready for battle and challenge any worthy to a duel" Male WereTiger Human Ftr19/Mnk1/ExWM1/WereTiger6; CR 27, LA +3, ECL 30 Large Human (Human, Shapechanger) Alignment: Lawful Good Hybrid Form HP 22d10+2d8+206 426 HP (average) (11 Temporary HP for 12 hours) Init +10; Spd 60 ft/x4; AC 60 (10, +8 Armor, +10 dex, -1 size, +10 natural, +8 Wisdom, +5 deflection, +5 insight, +5 luck) Circumstantial Bonuses and Penalties, +1 Haste, +1 Dodge, (Amulet: -3 size, +10 Natural) Touch AC 42, Flat-Footed AC 55; (Amulet - Touch: 38, Flat-Footed: 58; Base Attack / Grapple: +23/+62 w/ Amulet +23/+82; (Hybrid Form) Strength 42 (+16) Dexterity 30 (+10) Constitution 34 (+12) Intelligence 15 (+2) Wisdom 26 (+8) Charisma 8 (-1) Circumstantial Bonuses (Amulet: +24 str, -2 dex, +8 Con) Two-handed, 10' reach, (can attack adjacent squares) (2d6+31);19-20/x2, (Amulet: (4d6+49); 19-20/x2) Sorin, Spiked Chain of the Drake Large +5 Adamantine, Wounding, Defending Spiked Chain of Ruin) Full Attack: +59/+54/+49/+44 Flurry of Strikes: +57/+57/+52/+47/+42 Flurry of Strikes Hasted: +58/+58/+58/+53/+48/+43 With Amulet: +68/+68/+68/+63/+58/+53 Trip Attack: +67/+62/+57/+52 Trip Attack Flurry of Strikes: +65/+65/+60/+55/+50 Trip Attack Flurry of Strikes Hasted: +66/+66/+66/+61/+56/+51 With Amulet: +80/+80/+80/+75/+70/+65 (Strength Check 1d20+24 (16 Strength + 4 Large + 4 Improved Trip) (Strength Check w/ Amulet 1d20+44 (28 strength + 12 Gargantuan + 4 Improved Trip) Drake has 20' of Reach with his Spiked Chain (40' with his amulet), and threatens All squares within his reach (10' for being a large creature, Doubled with the Large Spiked Chain) Ignores Damage Reduction and Hardness, Can Crit Constructs and Objects, and deals 1 point of constitution damage per hit Two-Handed, Large, 110ft range (2d6+25;20/x3, Large +5 Mighty (+20) Composite Longbow) (50 Cold Iron Arrows, 50 Adamantine Arrows, 50 Silvered Arrows) Full Attack: +50/+45/+40/+35 Full Attack Hasted: +51/+51/+46/+41/+36 (1d8+21;20/x2, 2 Claws) (2d6+10; 20/x2, Bite) Full Attack: +54/+54, +49 Full Attack Hasted: +55/+55/+55 +50/+50 Amulet: (4d6+28;20/x2, 2 Claws) (6d6+14;20/x2, Bite) Full Attack: +62/+62, +57 Full Attack Hasted: +63/+63/+63, +58/+58 Fortitude: +38 Reflex: +32 Will: +31 Balance +36 Climb +36 Concentration +42 Jump +62 Listen +8 Move Silently +14 Spot +38 Swim +16 Tumble +43 1st level feat: Able Learner Combat Reflexes Combat Expertise Improved Trip Improved Combat Expertise Improved Grapple Dodge Mobility Elusive Target Exotic Weapon Proficiency (Spiked Chain) Improved Unarmed Strike (Monk) Iron Will (Lycanthrope) Power Attack Improved Sunder Quick Draw Weapon Focus (Spiked Chain) Weapon Specialization (Spiked Chain) Defensive Sweep Robilar's Gambit Replaced Feat at 16th level- Overpowering Attack Stand Still Martial Study - Foehammer Martial Stance - Thicket of Blades Epic Feat Race Abilities: Base Land Speed 30 Feet Natural Weapons: 2 Claws (1d8+10), Bite (2d6+21) Low-Light Vision Favored Class: Any Template Abilities: Curse of Lycanthrophy(Su): Any Humanoid or giant, within one size category of you, hit by your bite attack in animal or hybrid form must succeed on a DC 15 Fortitude Save or contract lycanthropy. Alternate Form(Su): You can shift into animal form as though using the polymorph spell on yourself, though your gear is not affected, you do not regain hit points for changing form, and you may only assume tiger form. You also can assume a bipedal hybrid form with prehensile hands and animalistic features. Damage Reduction: In animal or hybrid form you have Damage Reduction 10/Silver. You have Damage Reduction 15/Adamantine In all Forms. Lycanthropic Empathy(Ex): In any form, you can communicate and empathize with normal or dire tigers. This gives you a +4 racial bonus on checks when influencing the animal's attitude and allows the communication of simple concepts and (if the animal is friendly) commands, such as 'friend', 'foe', 'flee', and 'attack'. Scent(Ex): You ahve the scent ability in any form. Feat: You gain Iron Will as a bonus feat. Improved Grab(Ex): While in Tiger form, if you hit with a claw or bite attack, you can then attempt to start a grapple as a free action without provoking an attack of opportunity. If you win the grapple check, you establish a hold and can rake. Pounce(Ex): While in Tiger Form, if you charge an opponent, you can make a full attack, including two rake attacks. Rake(Ex): +59/+54/+49/+44 Melee, Damage 1d8+15 (2 Claws) Skills: In any form, you have a +4 bonus on balance, hide, and move silently checks. In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8 in the tiger form. Class Abilities: Proficient in All Armor and Shields Proficient with all Simple and Martial Weapons, Spiked Chain, Kama, Nunchaku, Sai, Shuriken, Siangham. Monk: Armor Restriction: If wearing ANY armor or carrying a shield, you lose your wisdom bonus to AC, fast movement and flurry of blows ability. AC Bonus(Ex): Add +8 AC; this bonus is not lost unless you are immobilized or helpless, wearing armor, carrying a shield or a medium/heavy load. Flurry of Blows(Ex): As a full attack action, you may make one extra attack(s) all attacks made in the round suffer a -2 penalty. Evasion(Ex): On a successful Reflex save against a magical attack, you take no damage. Exotic Weapon Master: Flurry of Strikes(Ex): When wielding an exotic double weapon or a spiked chain with both hands, the character can elect to use a full attack action to make a flurry of strikes. When doing so, he may make one extra attack in the round at his full base attack bonus, but this attack takes a -2 penalty, as does each other attack made in that round and until the exotic weapon master's next turn. The extra attack may be with either end of the double weapon. Possessions And Used Items: Tomes and Manuals Worth 522,500 gp (+5 Str, +4 Dex, +5 Con, +5 Wis) Bracers of Armor +8: 64,000 gp Boots of Swiftness: 256,000 gp Spiked Chain of the Drake (+5, Large, Adamantine, Wounding, Defending Spiked Chain of Ruin): 229,325 gp + 107,100 Intelligent Goggles of True Seeing: 80,000 gp Cloak of Freedom of Movement And Natural Armor +5 and Protection + 5: 202,000 gp (40,000 + (50,000*1.75) + (50,000 * 1.5) \\Multiple Different Abilities, Affinity with Body Slot) Gloves of Health and Giant Strength +6: 90,000 gp (36,000 + (36,000 * 1.5) \\Multiple Similar Abilities, Affinity with Body Slot) Headband of Intellect and Wisdom +6: 90,000 gp (36,000 + (36,000 * 1.5) \\Multiple Similar Abilities, Affinity with Body Slot) Vest of Epic Resistence +10: 1,000,000 gp Ring of Ironskin: 400,000 gp (DR 15/Adamantine) Amulet of Giant Size: As the Spell Giant Size (CL 18, 3/day) 136,080 gp Girdle of War (+5 Morale/Competence/Insight Bonus to Attacks): 750,000 gp Dusty Rose Prism With a Gold Glittering Aura Ioun Stone +5 insight and luck bonus to AC: 218,750 gp (((bonus^2) * 2500) + (((bonus^2)*2500)*.75) * 2 \\Multiple similar abilities, no body slots) Black Opalescent With Silvery Veins Ioun Stone (+15 Competence Bonus to Listen and Spot checks): 78,750 Gem of Heavy Fortification: 35,000 gp Hewards Handy Haversack: 2,000 gp 4 Potion of Cure Serious Wounds: 3,000 gp Heroes Feast: 14,000 gp Intelligent Item 107,100 gp Sorin Woebringer, Spiked Chain of the Drake Ego 33 Lawful Good (19 Int, 19 Wis, 10 Cha) +15,000 Lesser Powers Bless 3/day +1,000 Detect Magic at Will +3,600 Knowledge Religion 10 ranks +5,000 Cure Moderate Wounds 3/day +6,500 Greater Powers Dimensional Anchor on a foe 1/day +10,000 Haste on owner 3/day +16,000 Special Purpose Defeat all that oppose the Possessor Dimension Door on itself and wielder +50,000 Remaining Gold: 29,495 gp |
| Far_Traveler09-25-07, 09:28 AM | Dogma is reasonably certain that he can beat this guy. Lets get it on. edit: as a note, you cannot have an animated shield and retain monk bonus to AC. you are still bound by armor check penalties, ergo you are still technically wielding the shield. Animated Upon command, an animated shield floats within 2 feet of the wielder, protecting her as if she were using it herself but freeing up both her hands. Only one shield can protect a character at a time. A character with an animated shield still takes any penalties associated with shield use, such as armor check penalty, arcane spell failure chance, and nonproficiency. Strong transmutation; CL 12th; Craft Magic Arms and Armor, animate objects; Price +2 bonus. When wearing armor, using a shield, or carrying a medium or heavy load, a monk loses her AC bonus, as well as her fast movement and flurry of blows abilities. edit: Dogma doesn't mind, but he reserves the right to destroy the 26 hardness, 50hp shield, as well as any other possession you have. |
| Dannar09-25-07, 04:53 PM | Dogma is reasonably certain that he can beat this guy. Lets get it on. edit: as a note, you cannot have an animated shield and retain monk bonus to AC. you are still bound by armor check penalties, ergo you are still technically wielding the shield. edit: Dogma doesn't mind, but he reserves the right to destroy the 26 hardness, 50hp shield, as well as any other possession you have. Meh, no worries, I can easilly fix that. Monk Bonus to AC is better anyways :-D. |
| Dannar09-25-07, 05:43 PM | Dogma the Dreadnaught people! Equipment 4,300,000 Titan's Falchion of Ruin +7 (1,000,375) (intelligent for +92,100gp) +5 Mithril Full Plate of Quickness (46,500) +5 Animated Heavy Shield(with heartening crystal) (49,740) +10 Bracers of the unstoppable(str), with affixed bands of the unstoppable(con) +6 (1,054,000) Boots of Swiftness (256,000) Books of Str +5, Con +4, Dex +4 (total 357,500) Cloak of Resistance and insightful avoidance +5 (275,000) Vest of Natural and insightful Armor +5 (300,000) Ring of Protection/defensive will +5 (550,000) Gloves of Freedom of Movement (40,000) Goggles of True Seeing (80,000) Clear Spindle Ioun Stone (4,000) Girdle of War (+5 competence/insight/morale to attacks) (750,000) Amulet of Luck +5 (250,000) Ring of Growth (18,000) Circlet of Clarity of thought +4 (64,000) Gem of Fortification, heavy (35,000) (Don't ask where he puts it) Handy Haversack and 32 cure serious wounds potions, 385gp Your way over on equipment spending ;) According to your list: 1,000,375 + 46,500 + (1,046,875) 49,740 + (1,096,615) 1,054,000 + (2,150,615) 256,000 + (2,406,615) 357,500 + (2,764,115) 275,000 + (3,039,115) 300,000 + (3,339,115) 550,000 + (3,889,115) 40,000 + (3,929,115) 80,000 + (4,009,115) 4,000 + (4,013,115) 750,000 + (4,763,115) 250,000 + (5,013,115) 18,000 + (5,031,115) 64,000 + (5,095,115) 35,000 + (5,130,115) 2,000 + (5,132,115) 32x750 = 24000 + (5,156,115) 385 = (5,156,500) +92,100 (intelligent item) = (5,248,600) - 4,300,000 = 948,600 gold I think you spent a little too much on equipment :-P. |
| Dannar09-25-07, 05:57 PM | Acophisinian Female Half Blue Dragon Half-Ogre Monk/6 Dragon Descendant/10 Initiate of Draconic Mysteries/10 LE Gold Spent: 4,166,515 2 Daggers of Defense +5 (144,604gp) Shadowy Diadem (head, -wt) (4,400gp) Lenses or Goggles (eyes, ??wt) Mantle of Faith (worn, -wt) (76,000) Shirt of the Moon (worn, -wt) (72,000) Vest of Epic Resistance +6 (worn, -wt) (360,000) Ring of Growth (in pack, -wt) (18,000gp) Ring of Three Wishes (2 wishes left) (in belt pouch, -wt) (97,950gp) Ring of Spell Storing (in pack, -wt) (50,000gp) Ring of Ironskin (left finger, -wt) (400,000gp) Ring of Protection +5 (right finger, -wt) (50,000gp) Amulet of Natural Armor +5/Necklace of Natural Weapons (+1 Vorpal Brilliant energy Bite, Claw, Unarmed Strike) (worn, -wt) (950,600gp) Monks Belt (worn, -wt) (13,000gp) Gloves of Dexterity +6 (hands, -wt) (36,000gp) Bracers of Epic Armor +11 (wrists, 1wt) (1,210,00gp) Boots of Speed (feet, -wt) (12,000gp) Lavender Ion Stone (50 levels left) (40,000gp) Gemstone of Fortification: Heavy (imbeded, -wt) (35,000gp) Other minor accessories (location, ??wt) Waterskin- water (backpack, ??wt) 5 Torches (backpack, ??wt) Flint & Steel (backpack, ??wt) Trail Rations- 1 days (backpack, ??wt) Other backpack contents (backpack, ??wt) Coins- ??gp, ??sp, ??cp (pouch, ??wt) Gemname- ??gp (pouch, -wt) Gemname- ??gp (pouch, -wt) Other pouch contents (pouch, ??wt) Expended Items: +5 all abilities (tomes and manuals) (825,000gp) Permanent Greater Magic Fang: Unarmed (126,500gp) Permanent Greater Magic Fang: Bite (126,500gp) Permanent Greater Magic Fang: Claw (126,500gp) Permanent See Invisible (5810gp) Hero's Feast (14,000gp) [/sblock] Might as well point it out on everyone's page (I don't mean to pick on one person so I'll just run through everyone's equipment, real quick (Including my own)) According to the equipment with the prices you have listed, you are: 493,864 gold over the 4,300,000 gold limit. |
| Dannar09-25-07, 05:59 PM | Don't kill me for questioning, was just curious if I missed a post somewhere between #2 (where he lists all current duelers character posts), and page 62 where I jump in, that says wealth level has increased from 4,300,000 to xxxxx gold or what not, clarification please? |
| Dannar09-25-07, 06:04 PM | Possessions And Used Items: Edit* 16,250 gp remaining |
| Taeldrin Laesrash09-25-07, 08:30 PM | No, the gold limit is still the same. Thanks for pointing those out. Anyone want to duel him? He's clearly got too much time on his hands. |
| haelduksf09-25-07, 09:00 PM | No, the gold limit is still the same. Thanks for pointing those out. Anyone want to duel him? He's clearly got too much time on his hands. I'm down, but I'll take my place at the back of the line. I'm editing my charsheet tonight. |
| Dannar09-25-07, 09:11 PM | No, the gold limit is still the same. Thanks for pointing those out. Anyone want to duel him? He's clearly got too much time on his hands. I have enough time to browse the boards for about an hour a day... if that. I can usually spare enough time between classes/work/studying to post a brief bit, if that brief bit is doing a full-round action or 3 on this board. Tomorrow I'll go through the rest of the equipment lists just for my own benefit and post any totals that are grossly over (or grossly under in case they care :-P). |
| Dannar09-26-07, 04:20 AM | Just posting this ahead of time (for the next one, or whenever) Krasnoyarsk the Legendary (shown raging) Large Outsider (native) Minotaur Monster of Legend Monstrous Humanoid 6, Barbarian 15 Hit Points: 485 (using average rolls) AC: 10+18 (+10 Mithral spiked full plate) +7 (+5 animated heavy Mithral shield) +3 Dex -1 size +15 natural armor (+5 minotaur, +5 monster of legend, +5 Amulet of Natural Armor) +5 Deflection (+5 Ring of Protection) +1 insight (dusty rose ioun stone) -2 rage = 56 Initiative: 3 Dex + 8 Misc (Improved Initiative, Superior Initiative) = +11 Ability Scores: Str 60/+25, Dex 20/+5, Con 44/+17, Int 6/-2, Wis 10, Cha 15/+2 Saves: Fort +36, Reflex +20, Will +20 BAB: +21/16/11/6 Grapple: +50 Attack: Large +5 Wounding Greataxe of Speed: +51/51/51/46/41/36; Dmg: 3d6+42+1 Con; Critical 20/*3; Range: -; Type: Slashing Attack: Gore +44; Dmg: 1d8+12 Special Attacks: Powerful Charge +46; Dmg: 4d6+37 Special Qualities/Abilities: Haste, Fast Healing 5, Damage Reduction 3/-, Frightful Presence (DC:22), Improved Uncanny Dodge, Greater Rage 3/day (25 rounds), Trap Sense, Indomitable Will Feats: Improved Initiative, Multiattack, Dodge, Mobility, Spring Attack, Power Attack, Extend Rage, Bounding Assault, Rapid Blitz, Superior Intiative Possessions (not already listed): +5 Cloak of Resistance, pale green ioun stone, Ring of Solar Wings (150 ft fly speed) Could you do me a huge favor and list your items in a possessions/cost format? Thanks in advance, Dannar |
| Dannar09-26-07, 04:29 AM | +5 Iron Heart, Devoted Spirit Battlefist of Hellfire Burst 200,600 gp Belt of Epic Strength +10 1,000,000 gp Bracers of Epic Health +10 1,000,000 gp Manual of Bodily Health +5 137,500 gp Manual of Gainful Exercise +5 137,500 gp +6 Devoted Spirit Spiked Chain of Sweeping 1,280,325 gp Ring of the Giant (CL 16 Giant Size) 2/day 80,640 gp =3,836,565 Blindfold of True Darkness 9,000 gp +5 Heavy Fortification Mithril Body 100,000 gp Boots of Swiftness 256,000 gp Ring of Protection +5 50,000 gp Headband of Intellect +6 36,000 gp 2x Oil of Barkskin +5 2,400 gp 10,035 gp [/sblock] Spot on gold value :-) |
| Dannar09-26-07, 04:31 AM | My character is ready, if there's room on the map (is there one chosen yet?) Otherwise I'm content to sit this one out. Something else: if we wanted to make it really interesting, we could do teams... For some reason a free-for-all can lend itself to misrepresentation of characters' true power in my experience. Just a suggestion. Here's my character, just for the record: Ptack-Chuk-Tah the Vile Medium Monstrous Humanoid Male Thri-Kreen Alignment: Chaotic Evil Monstrous Humanoid 2, Warblade 20, Thrall of Demogorgon 6 HD: 2d8+10+20d12+100+6d8+30 HP: 326 (average rolls) Initiative:10 Dex + 8 Misc + 20 (Moment of Alacrity [swift action]) = +38 Speed: 80 ft. Ability Scores: Strength:36:+13 Dex:34:+12 Con:20:+5 Int:24:+7 Wis:15:+2 Cha:9:-1 BAB/Grapple:+24/19/14/9, +37 Attacks:Primary:+5 Wounding Longsword of Speed: +48/48/43/38/33; Dmg: 1d8+22+1 Con; Crit: 19-20/*2 Off-hand:+5 Wounding Longsword of Speed: +48/48/43/38/33; Dmg: 1d8+16+1 Con; Crit: 19-20/*2 (Three of these) AC:10+12 armor +7 shield +10 Dex +5 Nat +5 Def +1 insight = 50 Saves:Fort: +26; Ref: +36; Will +21 Feats: Weapon Focus: longsword, Greater Weapon Focus: longsword, Epic Weapon Focus: longsword, Multiweapon Fighting, Improved Multiweapon Fighting, Greater Multiweapon Fighting, Perfect Multiweapon Fighting, Weapon Specialization: longsword, Greater Weapon Specialization: longsword, Improved Initiative, Superior Initiative, Blade Meditation (iron heart), Blind-Fight, Run, Deflect Arrows, Willing Deformity, Thrall to Demon Class Features:Battle Clarity, Weapon Aptitude, Uncanny Dodge, Battle Ardor, Improved Uncanny Dodge, Battle Cunning, Battle Skill, Battle Mastery, Stance Mastery, Scaly Flesh +2, Reaching Touch, hypnosis, Rotting Touch, Dual Actions [Note: summoning powers not shown, since not allowed] Maneuvers Known:Asterisk indicates readied; Moment of Perfect Mind, Disarming Strike, Exorcism of Steel, Pearl of Black Doubt, Mithral Tornado, Disrupting Blow, Moment of Alacrity*, Finishing Move*, Diamond Nightmare Blade*, Ironheart Endurance*, Strike of Perfect Clarity*, Quicksilver Motion*, Time Stands Still* Stances Known:Punishing Stance, Stonefoot Stance, Dancing Blade Form, Supreme Blade Parry Skills:Balance +64, Climb +65, Concentration +37, Intimidate +18, Jump +95, Knowledge (arcana) +10, Knowledge (history) +10, Knowledge (religion) +10, Spot +34, Tumble +62 Possessions:+6 headband of intellect, +5 cloak of resistance, +5 ring of protection, Ring of Blinking, Corrupted Armor of the Celestial Battalion, +10 belt of epic strength, Boots of Swiftness, pale rose ioun stone, pale green ioun stone Sorry about the length. Someone want to tell me how you put the little "hide/show" window in the post? Hide/Show Demonstration; substitute {} for [] {sblock=this is a hidden window} Type what you want here{/sblock} EX: Type what you want here Also: Could you do me a huge favor and post your items in a possession/cost format so I can add them to my table? |
| Dannar09-26-07, 04:34 AM | Items: Belt of Magnificence(200,000) Book +5, int, dex, cha(375,000) NightStick(5000) Ring of Greater universal elemental resistance(216,000) Bracers of Epic Armor +14(1,960,000) Cloak of Epic Resistance +6(360,000) Ring of Epic Protection +6(720,000) +5 speedy Wounding Dagger(200,000) +5 Wounding Dagger (98.000) Amulet of Natural Armor +5(50,000) Boots of Speed (12,000) Gold:104000 Spot on Gold Calculations k, revised and redone build for the melee war Items: Glevses of epic dexterity +12(1,440,000) Book +5(dex, int, wis,con)(450000) periapt of wisdom +6(36,000) con +6 (36,000) Int +6 (36000) Ring of perform dance +20(40,000) 4 +4 wounding brilliant energy short swords (800,000) Bracers of armor + 10(164,000) Ring of freedom of movement (40,000) Boots of Swiftness (256,000) Cloak of epic resistance +6 (360,000) Unslotted tumble +20(60,000) gold 480,000 Gold Remaing: 582,000 |
| Dannar09-26-07, 12:00 PM | Drake the Magnificent stands solemnly, with bow slung over his shoulder and his spiked chain wrapped around his waist. He stands roughly 10ft tall and weighs over 800 pounds. His skin is scaly like a Dragons but patterned with gold and black like a Tiger, his claws and bite, a bastard mix of bloodlines are larger and more dangerous than either of his parents'. He has a mix of gems and stones embedded into his scales as decorations. "I am ready for battle and challenge any worthy to a duel" |
| ank09-26-07, 07:59 PM | According to my listed value, I have spent 4,166,515 gold, whereas the limit is 4,300,000. I am actually 133,485 gold under the gold limit. If I have added my equipment incorrectly, then please correct me, but I do not think that I have overspent. I am not going to challenge your charecter soley on the basis that you have managed to make a build where your AC does not rely on army, making you impossible to hit exept on a 20, which would activate my vorpal quality. |
| Far_Traveler09-26-07, 09:59 PM | Dogma the Dreadnought stands in his domain, the arena, and hears the annoyance known as Drake. "You think that you can best me in my eternal lair? you are sorely mistaken whelp, It shall begin! Roll for initiative. http://invisiblecastle.com/find.py?id=1287948 As a note, I will be using different names for each duel, and dang, I broke my nat 20 initiative streak. You have to beat my initiative of 19 to go first |
| Dannar09-26-07, 11:05 PM | (144,604gp) (4,400gp) (76,000) (72,000) (360,000) (18,000gp) (97,950gp) (50,000gp) (400,000gp) (50,000gp) (950,600gp) (13,000gp) (36,000gp) (1,210,000gp) (12,000gp) (40,000gp) (35,000gp) (825,000gp) (126,500gp) (126,500gp) (126,500gp) (5810gp) (14,000gp) Math: (144,604gp) + (4,400gp) = 149,004 + (76,000) = 225,004 + (72,000) = 297,004 + (360,000) = 657,004 + (18,000gp) = 675,004 + (97,950gp) = 772,954 + (50,000gp) = 822,954 + (400,000gp) = 1,222,954 + (50,000gp) = 1,272,954 + (950,600gp) = 2,223,554 + (13,000gp) = 2,236,554 + (36,000gp) = 2,272,554 + (1,210,000gp) = 3,482,554 + (12,000gp) = 3,494,554 + (40,000gp) = 3,534,554 + (35,000gp) = 3,569,554 + (825,000gp) = 4,394,554 + (126,500gp) = 4,521,054 + (126,500gp) = 4,647,554 + (126,500gp) = 4,774,054 + (5810gp) = 4,779,684 + (14,000gp) = 4,793,864 4,793,864 - 4,300,000 = 493,864 gold over. Took out the descriptions so it would be easier to show the math, one place where you might have a discrepency was in listing the price of your Epic bracers of armor +11 (you had 1,210,00 as opposed to 1,210,000. Don't know if this was a typo or what...) |
| Dannar09-27-07, 06:24 AM | Dogma the Dreadnought stands in his domain, the arena, and hears the annoyance known as Drake. "You think that you can best me in my eternal lair? you are sorely mistaken whelp, It shall begin! Roll for initiative. http://invisiblecastle.com/find.py?id=1287948 As a note, I will be using different names for each duel, and dang, I broke my nat 20 initiative streak. You have to beat my initiative of 19 to go first Dogma the Dreadnaught people! Equipment 4,300,000 Titan's Falchion of Ruin +7 (1,000,375) (intelligent for +92,100gp) +5 Mithril Full Plate of Quickness (46,500) +5 Animated Heavy Shield(with heartening crystal) (49,740) +10 Bracers of the unstoppable(str), with affixed bands of the unstoppable(con) +6 (1,054,000) Boots of Swiftness (256,000) Books of Str +5, Con +4, Dex +4 (total 357,500) Cloak of Resistance and insightful avoidance +5 (275,000) Vest of Natural and insightful Armor +5 (300,000) Ring of Protection/defensive will +5 (550,000) Gloves of Freedom of Movement (40,000) Goggles of True Seeing (80,000) Clear Spindle Ioun Stone (4,000) Girdle of War (+5 competence/insight/morale to attacks) (750,000) Amulet of Luck +5 (250,000) Ring of Growth (18,000) Circlet of Clarity of thought +4 (64,000) Gem of Fortification, heavy (35,000) (Don't ask where he puts it) Handy Haversack and 32 cure serious wounds potions, 385gp Is this still the correct list for what you're character is using? I don't mean to be nitpicky, it just looks like you've overspent your gold, (reference link to math: http://forums.gleemax.com/showpost.php?p=13903282&postcount=1868) I'll roll initiative in the meantime Initiative: http://invisiblecastle.com/find.py?id=1288461 (As a large Creature, Drake starts in the following squares: WX: 14 and 15. I will Use Drake's top left square as his reference for moving, and location) Shouting to his opponent "Good Luck, and May the Best Warrior Win!" Clearly not going to stoop to a game of words, his demeanor ever that of a gracious Champion. Drake confers telepathically with his Spiked Chain, though it is still sheathed around his waist, He does draw his bow, and move into the open, as well as speaking a command word. Free: Designate Dogma as Dodge Opponent (And Elusive Target) AC 65 Free: Draw his Mighty Composite Longbow, and knock an adamantite arrow Move: W14 to Q16 (50 Feet) Standard: Activate command word for Boots of Swiftness (Haste) +1 ac, ref, attack Improved Combat Expertise: (-19 attack, +19 AC) AC: 85 Spiked Chain (Intelligent): Readies a spell. |
| Dannar09-27-07, 07:17 AM | According to my listed value, I have spent 4,166,515 gold, whereas the limit is 4,300,000. I am actually 133,485 gold under the gold limit. If I have added my equipment incorrectly, then please correct me, but I do not think that I have overspent. I am not going to challenge your charecter soley on the basis that you have managed to make a build where your AC does not rely on army, making you impossible to hit exept on a 20, which would activate my vorpal quality. I have no problem dueling someone with vorpal weapons, if you roll back to back 20's with a vorpal weapon, My head gets cut off and you win, simple as that. :-). The bigger issue is not whether you'd get the crits (even back to back). It's whether you'd ever get in range to make the crits :-) |
| Dannar09-27-07, 07:26 AM | Grand Breaker, Titan’s Falchion of Ruin Wis/Cha 18, Int 10 (Ego 8, 12,000) Telepathy and speaking, read magic (Ego +3) Cure moderate wounds 3/day (Ego +1, 6,500, 2d8+3) Hold Person 3/day (Ego +1, 6,500, DC 17) Slow 3/day (Ego +2, 16,000, DC 17) Faerie Fire 3/day (Ego +1, 1,100) Special Purpose: Slay all (dimension door, 50,000 +4 Ego) Ego: 20, cost: 92,100 It's a matter of semantics, since you can make the will save all day long anyways, but you need an extra +7 Ego to your weapon for having a +7 enhancement bonus on the item. |
| Far_Traveler09-27-07, 09:21 AM | Problem: You cannot designate as a dodge target a target you cannot see. So you'l have to wait until then. In adittion, you cannot activate combat expertise unless you are attacking. And finally, buffin time! I shall use my ring of growth and boots of swiftness. also, my heartening crystal. Changed stats: +4 str -2 dex -1 atk/ac +5 reach +1atk/ac/ref +30 move +5 temporary hp edit: aalso, there is no confirmation roll for vorpal weapons |
| Dannar09-27-07, 11:21 AM | Problem: You cannot designate as a dodge target a target you cannot see. So you'l have to wait until then. In adittion, you cannot activate combat expertise unless you are attacking. And finally, buffin time! I shall use my ring of growth and boots of swiftness. also, my heartening crystal. Changed stats: +4 str -2 dex -1 atk/ac +5 reach +1atk/ac/ref +30 move +5 temporary hp edit: aalso, there is no confirmation roll for vorpal weapons Vorpal This potent and feared ability allows the weapon to sever the heads of those it strikes. Upon a roll of natural 20 (followed by a successful roll to confirm the critical hit), the weapon severs the opponent’s head (if it has one) from its body. Some creatures, such as many aberrations and all oozes, have no heads. Others, such as golems and undead creatures other than vampires, are not affected by the loss of their heads. Most other creatures, however, die when their heads are cut off. A vorpal weapon must be a slashing weapon. (If you roll this property randomly for an inappropriate weapon, reroll.) Strong necromancy and transmutation; CL 18th; Craft Magic Arms and Armor, circle of death, keen edge; Price +5 bonus. You still have to confirm that it's a critical hit, in her case she'd have to roll back to back 20's I'll activate dodge when I see you, and in the meantime ac is still 65. I await your turn |
| Far_Traveler09-28-07, 10:54 AM | The buffs were my action. You declined to take a buffing round, so I did not either. |
| Dannar09-28-07, 12:05 PM | The buffs were my action. You declined to take a buffing round, so I did not either. Ah, all the buffing I needed to do could be combined with moving, and getting ready to kill stuff ;). When the end of the turn comes up, and Sorin has yet to see his target, he dismisses his readied action, and says something telepathically to Drake. Drake nods his head, puts his bow away, and draws Sorin into combat ready position. Moving swiftly, Drake heads around the east side of the river, past the pillar and into view of Dogma. "Now!" Drake shouts as he points one end of his weapon at Dogma, the blade casting Dimensional Anchor onto his prey. Drake: Double Move 115 ft Q16 to C24 *edited because can only Draw a weapon as free action during move* Free Action: Drop Composite Longbow (Square C24) Free Action: Quick Draw Spiked Chain. Sorin (Intelligent Spiked Chain) Standard Action: Cast Dimensional Anchor ranged touch attack 1d20+44 = 53 http://invisiblecastle.com/find.py?id=1290294 |
| Far_Traveler09-28-07, 01:35 PM | I'm going to make a tumbling move to E24-F25. Lets see, that's well within my movement speed of 105, so it's a DC 35 check (DC25 for moving through your square, +10 for moving at full speed) I have a modifier of +34, so on any roll I can make the check. I shall use my rage and frenzy and then attempt to sunder your weapon. Opposed attack rolls: you get +4 for using a two handed weapon, I get a +8 for having a two handed weapon and improved sunder. http://invisiblecastle.com/find.py?id=1290330 99. I'm pretty sure you can't beat that, unless you have a trick up your sleeve that I don't know about, also I do well over 150 damage with my damage bonus against objects, (damage would be 6d6+147) so I don't think it would be necessary to roll damage either (especially because the hardness is useless). Your spiked chain is toast. My sword casts faerie fire on you. You glow neon pink. Can my sword critical hit objects? I think it can. |
| Dannar09-28-07, 06:53 PM | Well, depending on the 948,600 Gold worth of items that would be removed, due to over on cost, it might matter ;), in the meantime: Opposed Sunder Roll http://invisiblecastle.com/find.py?id=1290743 80 Full attack: 4 Fists (Primary Natural) http://invisiblecastle.com/find.py?id=1290773 (53,61,63,58) 4 hits (1d8+20) Damage (Penetrates Adamantine and Silver) http://invisiblecastle.com/find.py?id=1290748 #1 - 21 #2 - 22 #3 - 21 #4 - 24 88 damage 2 Bite (Secondary Natural) http://invisiblecastle.com/find.py?id=1290747 (65,68) 2 hits (1d8+20) Damage (Penetrates Adamantine and Silver) http://invisiblecastle.com/find.py?id=1290750 #1 - 23 #2 - 24 Fortitude save DC 15 x2 (lol) 47 damage Dodge and Haste are on for a total ac of 66, also Elusive Target with you as the designated target (incase it matters) |
| Far_Traveler09-28-07, 09:07 PM | Hm. after this duel I shall fix my items. For now, reduce my AC by 20, as I shall remove my AC boosting items. (a temporary arrangement) I still have DR 6/-, so after all that I have taken... 99 damage. 94 after temporary hp. +1 net fast healing reduces it to 93. Now for my retort... Full attack! http://invisiblecastle.com/find.py?id=1290903 Woah, I am disturbed at those rolls, anywho, I still hit with four attacks. All damage reduction is penetrated. Damage... (2d6+49) http://invisiblecastle.com/find.py?id=1290906 217 total damage. Joy. EDIT: oh yeah, my sword invigorates me with cure moderate wounds. http://invisiblecastle.com/find.py?id=1290919 +10 hp! I have taken 83 net damage. You got a long way to go amigo. |
| Dannar09-28-07, 10:06 PM | 415-217 = 198 hp remaining Improved Combat Expertise, Full Attack! (-19 BAB, +19 AC) New AC: 85 New To hit: (4 Fists, Primary Natural, +33/+33/+33/+28) (2 Bites, Secondary Natural, +28/+28) Target AC = 31, All Six rolls hit http://invisiblecastle.com/find.py?id=1290937 Damage: 4 fists and 2 bites all at (1d8+20) http://invisiblecastle.com/find.py?id=1290938 #1 - 28 #2 - 25 #3 - 25 #4 - 21 #5 - 25 #6 - 25 Total of 149 - 36 (DR 6/-) = 113. 2 more fortitude saves at DC 15 to avoid lycanthropy :-P. Probably won't last long enough to wittle you down, even with the change in AC. That's still an insane amount of Attack Bonus with your Falchion ;). I think I'm going to have to put that RUIN mod on my spiked chain in the future, for a mere 20,000 (1,000,xxx - 980,000(+7 enhancement) = 20,xxx - (spiked chain cost) = 20,000) low cost for a wonderful special ability :-D |
| Taeldrin Laesrash09-29-07, 12:26 AM | 20,000 gp? That's not right, regardless of it being in the SRD. But that's just me. Carry on. |
| Dannar09-29-07, 07:17 AM | 20,000 gp? That's not right, regardless of it being in the SRD. But that's just me. Carry on. Hehehe, I thought the same thing when I looked up his weapon. (20,000?!?!? why don't I have this?) |
| Far_Traveler09-29-07, 12:29 PM | Well, this is not going to be pleasant, time to start sundering. I simply have to hit AC equal to... maximum of mid 30s, and I auto-kill it due to massive damage bonuses... so I'm going to hit your bracers, belt, cloak, gloves, and amulet (in that order, try again if miss then continue) Rolls (to make sure I don't roll a natural 1) http://invisiblecastle.com/find.py?id=1291320 Dang, I rolled a natural 1. Ah well, amulet is spared. You have lost your bracers, belt, cloak, and gloves. Also, lets see that lycanthropy saves. http://invisiblecastle.com/find.py?id=1291329 we're good (dang, being a lycanthrope would be cool) Edit: oh yeah, heal 1 net fast healing and another cure moderate wounds http://invisiblecastle.com/find.py?id=1291332 I heal 12 hp from the spell |
| Far_Traveler09-29-07, 12:33 PM | 20,000 gp? That's not right, regardless of it being in the SRD. But that's just me. Carry on. Well, I thought it would be okay if I made the weapon +7 enhancement bonus, just like the mace. I'm thinking of revising Dogma's build, which would include changing Grand breaker to a bludgeoning weapon, thus making it super nifty (I'm thinking heavy flail, or a more hammer-like martial two-hander) |
| Dannar09-29-07, 03:48 PM | Rolls (to make sure I don't roll a natural 1) http://invisiblecastle.com/find.py?id=1291320 Dang, I rolled a natural 1. Ah well, amulet is spared. You have lost your bracers, belt, cloak, and gloves. Also, lets see that lycanthropy saves. http://invisiblecastle.com/find.py?id=1291329 we're good (dang, being a lycanthrope would be cool) Edit: oh yeah, heal 1 net fast healing and another cure moderate wounds http://invisiblecastle.com/find.py?id=1291332 I heal 12 hp from the spell 1.) Amulet doesn't exist yet, made it after the duel started, so I don't have it (will apply your sunder to one of the other items I'm wearing, in which case it's still a natural one and still would have missed.) Full attack: 5 hits http://invisiblecastle.com/find.py?id=1291572 Damage: http://invisiblecastle.com/find.py?id=1291573 19 (Fist) 23 (Fist) 19 (Fist) 24 (Bite) 23 (Bite) Two more fortitude Saves :-D Current AC: 47 |
| Tshern09-30-07, 09:48 AM | I thought the players were supposed to roll a die to determine which object they manage to sunder. Maybe my memory just fails me once again... |
| Far_Traveler09-30-07, 02:45 PM | Okay, now let's finish this. Saves: http://invisiblecastle.com/find.py?id=1292591 We're good. Full attack! http://invisiblecastle.com/find.py?id=1292592 All 5 hit. (1 critical threat, but heavy fortification defeats all but thundering) http://invisiblecastle.com/find.py?id=1292594 confirmed! Damage: 274 total damage. I think that kills you. |
| Far_Traveler09-30-07, 02:47 PM | I thought the players were supposed to roll a die to determine which object they manage to sunder. Maybe my memory just fails me once again... No that was a rule for rolling a natural 1 on reflex saves |
| Tshern09-30-07, 09:46 PM | Okay, no problem then. Maybe I just mixed with other houserules, like ignoring massive damage and so forth... Anyways, enjoy the duel and good luck! |
| Dannar09-30-07, 11:16 PM | Okay, now let's finish this. Saves: http://invisiblecastle.com/find.py?id=1292591 We're good. Full attack! http://invisiblecastle.com/find.py?id=1292592 All 5 hit. (1 critical threat, but heavy fortification defeats all but thundering) http://invisiblecastle.com/find.py?id=1292594 confirmed! Damage: 274 total damage. I think that kills you. Yup, that'll do it. Time to revise :-) |
| Far_Traveler10-01-07, 10:31 AM | Well, I need to revise Dogma too. Gonna change out some feats, change his focus a little. also fix that equipment issue. |
| Taeldrin Laesrash10-01-07, 06:52 PM | Well, I need to revise Dogma too. Gonna change out some feats, change his focus a little. also fix that equipment issue. Please do, especially if you really are almost 1 million gp over. That's got to have bumped Dogma's CR by at least 2 or 3 |
| Far_Traveler10-01-07, 11:20 PM | To be fair, I had next to no idea of that issue. I'm revising the build, however, to be less AC friendly, and I will be stocking no AC items. |
| Dannar10-04-07, 03:24 AM | Drake I'm not sure if there are any errors... Drake the Magnificent stands solemnly, with bow slung over his shoulder and his spiked chain wrapped around his waist. He stands roughly 10ft tall and weighs over 800 pounds. His skin is scaly like a Dragons but patterned with gold and black like a Tiger, his claws and bite, a bastard mix of bloodlines are larger and more dangerous than either of his parents'. He has a mix of gems and stones embedded into his scales as decorations. "I am ready for battle and challenge any worthy to a duel" Male WereTiger Human Ftr16/Dskbld2/Mnk2/ExWM1/WereTiger6; CR 25, LA +3, ECL 30 Large Human (Human, Shapechanger) Alignment: Lawful Good Hybrid Form HP 19d10+8d8+218 459 HP (average) (14 Temporary HP for 12 hours) Init +10; Spd 60 ft/x4; AC 68 (10, +8 Armor, +9 dex, -1 size, +10 natural, +9 Wisdom, +5 deflection, +5 insight, +5 luck, +5 Morale, +1 Dodge, +1 Haste, +1 Shield (Weapon Supremacy)) Touch AC 48, Flat-Footed AC 64; Base Attack / Grapple: +21/+72 Hybrid Form w/ Amulet HP 567 Init +8; Spd 60 ft/x4 AC 71 (10, +8 Armor, +8 Dex, -4 size, +17 Natural, +9 Wisdom, +5 Deflection, +5 Insight, +5 Luck, +5 Morale, +1 Dodge, +1 Haste, +1 Shield (Weapon Supremacy)+ Touch AC 44, Flat-Footed AC 61 Base Attack / Grapple: +21/+84 (Hybrid Form) Strength 40 (+15) Dexterity 29 (+9) Constitution 36 (+13) Intelligence 21 (+5) Wisdom 28 (+9) Charisma 8 (-1) (Hybrid Form w/ Amulet) Strength 64 (+27 Dexterity 27 (+8) Constitution 44 (+17) Intelligence 21 (+5) Wisdom 28 (+9) Charisma 8 (-1) Two-handed, 10' reach, (can attack adjacent squares) (2d6+62);20/x2, (Amulet: (4d6+75); 20/x2) Sorin, Spiked Chain of the Drake Large +5 Adamantine, Keen, Defending, Wounding, Spiked) Full Attack: +65/+60/+55/+50 Full Attack Hasted: +67/+67/+62/+57/+52 Flurry of Strikes Hasted: +65/+65/+65/+60/+55/+50 With Amulet: Full Attack: +74/+69/+64/+59 Full Attack Hasted: +75/+75/+70/+65/+60 Full Attack, Flurry of Strikes Hasted: +73/+73/+73/+68/+63/+58 Trip Attack: +67/+62/+57/+52 Trip Attack Flurry of Strikes: +65/+65/+60/+55/+50 Trip Attack Flurry of Strikes Hasted: +67/+67/+67/+62/+57/+52 With Amulet: Trip Attack: +86/+81/+76/+71 Trip Attack Hasted: +87/+87/+82/+77/+72 Trip Attack Flurry of Strikes Hasted: +85/+85/+85/+80/+75/+70 (Strength Check 1d20+23 (15 Strength + 4 Large + 4 Improved Trip) (Strength Check w/ Amulet 1d20+44 (27 strength + 12 Gargantuan + 4 Improved Trip) Drake has 20' of Reach with his Spiked Chain (40' with his amulet), and threatens All squares within his reach (10' for being a large creature, Doubled with the Large Spiked Chain, or 20' for gargantuan, doubled with gargantuan spiked chain) Ignores Damage Reduction and Hardness, Can Crit Objects and Constructs, and deals 1 point of constitution damage per hit Two-Handed, Large, 110ft range (2d6+40;20/x3, Large +5 Mighty (+20) Composite Longbow) (50 Cold Iron Arrows, 50 Adamantine Arrows, 50 Silvered Arrows) Full Attack: +47/+42/+37/+32 Full Attack Hasted: +49/+49/+44/+39/+34 (1d8+40;20/x2) (w/ Amulet: 3d6+52; 20/x2) Full Attack: +58/+53/+48/+43 Full Attack Hasted: +59/+59/+54/+49/+44 Full Attack Hasted Flurry of Blows: +57/+57/+57/+52/+47/+42 Amulet: Full Attack: +70/+65/+60/+55 Full Attack Hasted: +71/+71/+66/+61/+56 Full Attack Hasted Flurry of Blows: +69/+69/+69/+64/+59/+54 Fortitude: +41 Reflex: +29 Will: +29 Balance +39 Climb +47 Concentration +17 Craft Weaponsmithing +22 Hide +12 Intimidate +11 Jump +66 Listen +39 Move Silently +12 Spellcraft +35 Spot +38 Swim +27 Tumble +43 1st level feat: Able Learner Combat Reflexes Combat Expertise Improved Trip Improved Grapple Improved Combat Expertise Dodge Mobility Elusive Target Exotic Weapon Proficiency (Spiked Chain) Improved Unarmed Strike (Monk) Iron Will (Lycanthrope) Quick Draw Weapon Focus (Chain, Spiked) Weapon Specialization (Chain, Spiked) Greater Weapon Focus (Chain, Spiked) Greater Weapon Specialization (Chain, Spiked) Melee Weapon Mastery Weapon Supremacy Martial Stance: Thicket of Blades Martial Study: Devoted Spirit - Foehammer Stand Still Defensive Sweep Robilar's Gambit Epic Feat Race Abilities: Base Land Speed 30 Feet Natural Weapons: 2 Claws (1d8+10), Bite (2d6+21) Low-Light Vision Favored Class: Any Template Abilities: Curse of Lycanthrophy(Su): Any Humanoid or giant, within one size category of you, hit by your bite attack in animal or hybrid form must succeed on a DC 15 Fortitude Save or contract lycanthropy. Alternate Form(Su): You can shift into animal form as though using the polymorph spell on yourself, though your gear is not affected, you do not regain hit points for changing form, and you may only assume tiger form. You also can assume a bipedal hybrid form with prehensile hands and animalistic features. Damage Reduction: In animal or hybrid form you have Damage Reduction 10/Silver. You have Damage Reduction 15/Adamantine In all Forms. Lycanthropic Empathy(Ex): In any form, you can communicate and empathize with normal or dire tigers. This gives you a +4 racial bonus on checks when influencing the animal's attitude and allows the communication of simple concepts and (if the animal is friendly) commands, such as 'friend', 'foe', 'flee', and 'attack'. Scent(Ex): You have the scent ability in any form. Feat: You gain Iron Will as a bonus feat. Improved Grab(Ex): While in Tiger form, if you hit with a claw or bite attack, you can then attempt to start a grapple as a free action without provoking an attack of opportunity. If you win the grapple check, you establish a hold and can rake. Pounce(Ex): While in Tiger Form, if you charge an opponent, you can make a full attack, including two rake attacks. Skills: In any form, you have a +4 bonus on balance, hide, and move silently checks. In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8 in the tiger form. Class Abilities: Proficient in All Armor and Shields Proficient with all Simple and Martial Weapons, Spiked Chain, Kama, Nunchaku, Sai, Shuriken, Siangham. Monk: Armor Restriction: If wearing ANY armor or carrying a shield, you lose your wisdom bonus to AC, fast movement and flurry of blows ability. AC Bonus(Ex): Add +9 AC; this bonus is not lost unless you are immobilized or helpless, wearing armor, carrying a shield or a medium/heavy load. Flurry of Blows(Ex): As a full attack action, you may make one extra attack(s) all attacks made in the round suffer a -2 penalty. Evasion(Ex): On a successful Reflex save against a magical attack, you take no damage. Exotic Weapon Master: Flurry of Strikes(Ex): When wielding an exotic double weapon or a spiked chain with both hands, the character can elect to use a full attack action to make a flurry of strikes. When doing so, he may make one extra attack in the round at his full base attack bonus, but this attack takes a -2 penalty, as does each other attack made in that round and until the exotic weapon master's next turn. The extra attack may be with either end of the double weapon. Sorin, Spiked Chain of the Drake (+5, Large, Adamantine, Keen, Defending, Wounding, Spiked Chain of Ruin): 209,013 gp + 107,100 Intelligent = 316,113 +5 Mighty (+15) Composite Longbow 51,500 Possessions And Used Items: Tomes and Manuals Worth 687,500 gp (+5 Str, +5 Dex, +5 Con, +5 Int, +5 Wis) Bracers of Armor +8 and Mighty Fists +5 and Heavy Fortification: 186,500 gp (64,000 + (50,000*1.75) + (25,000*1.5)) Boots of Swiftness: 256,000 gp Goggles of True Seeing: 80,000 gp Cloak of Freedom of Movement And Natural Armor +5 and Protection + 5: 202,000 gp (40,000 + (50,000*1.75) + (50,000 * 1.5) \\Multiple Different Abilities, Affinity with Body Slot) Gloves of Health and Giant Strength +6: 90,000 gp (36,000 + (36,000 * 1.5) \\Multiple Similar Abilities, Affinity with Body Slot) Headband of Intellect and Wisdom +6: 90,000 gp (36,000 + (36,000 * 1.5) \\Multiple Similar Abilities, Affinity with Body Slot) Vest of Resistence +5: 25,000 gp Ring of Greater Universal Energy Resistance 308,000 gp Ring of Ironskin: 400,000 gp (DR 15/Adamantine) Amulet of Giant Size: As the Spell Giant Size (CL 18, 3/day) 136,080 gp Girdle of War (+5 Sacred/Morale/Insight/Luck Bonus to Attacks and Damage): 750,000 gp Dusty Rose Prism With a Gold Glittering veins and a silver aura Ioun Stone (+5 insight/morale/luck bonus to AC): 437,500 gp (((bonus^2) * 2500) + (((bonus^2)*2500)*1.75) + (((bonus^2) * 2500) * 1.5) * 2 \\Multiple similar abilities, no body slots) Black Opalescent With Silvery Veins Ioun Stone (+15 Competence Bonus to Listen and Spot checks): 78,750 Gem of Heavy Fortification: 35,000 gp Hewards Handy Haversack: 2,000 gp 4 Potion of Cure Serious Wounds: 3,000 gp Heroes Feast: 14,000 gp Intelligent Item 107,100 gp Sorin Woebringer, Spiked Chain of the Drake Ego 33 Lawful Good (19 Int, 19 Wis, 10 Cha) +15,000 Lesser Powers Bless 3/day +1,000 Detect Magic at Will +3,600 Knowledge Religion 10 ranks +5,000 Cure Moderate Wounds 3/day +6,500 Greater Powers Dimensional Anchor on a foe 1/day +10,000 Haste on owner 3/day +16,000 Special Purpose Defeat all that oppose the Possessor Dimension Door on itself and wielder +50,000 Remaining Gold: 51,307 gp Updated to Include a Bow (:D), took off Ruin (broken ability anyways, for the supposed cost of it, removed the gem of heavy fortification and moved the ability onto the bracers, as it was the same for a cost increase onto the bracers. |
| Taeldrin Laesrash10-04-07, 09:27 AM | You can just edit the original post, no need to repost the character. Anyone want to duel? |
| Avalon®10-04-07, 09:53 AM | Talos is willing to fight. |
| Dannar10-04-07, 10:26 AM | I'm always up for another battle |
| Acrid10-04-07, 12:27 PM | both of my characters are ready to fight |
| Taeldrin Laesrash10-04-07, 06:59 PM | Alright, first come first served. Avalon, Acrid, I'll get you two set up. Who're you using, Acrid? |
| Acrid10-04-07, 11:13 PM | whichever one avalon would like to fight, it completely up to him |
| KerlanRayne10-05-07, 04:14 AM | I think it would be unfair for him to go up against Lord Umbringer, considering he only has 2d8 HP ;) Also, the other errors have yet to be corrected. By the way, how do you calculate HP? Average? Average rounded up? I have looked over some of the HP totals and can't figure out how some of them got their totals. Others may want to double check their math on their HP. KerlanRayne |
| Dannar10-05-07, 09:03 AM | I think it would be unfair for him to go up against Lord Umbringer, considering he only has 2d8 HP ;) Also, the other errors have yet to be corrected. By the way, how do you calculate HP? Average? Average rounded up? I have looked over some of the HP totals and can't figure out how some of them got their totals. Others may want to double check their math on their HP. KerlanRayne HP Totals should all be Average |
| Avalon®10-05-07, 11:00 AM | I'll duel Lord Shintao. Let's get it started then, shall we? Standing in an arena of stone, the construct known as Talos raises his massive gauntleted hand as a gesture to those who came to watch this match of matches. Init=11 (http://invisiblecastle.com/find.py?id=1301307) He starts at X14. |
| Dannar10-07-07, 06:22 PM | Anyone care for a duel? |
| Taeldrin Laesrash10-07-07, 06:25 PM | Avalon and Acrid are dueling. It would be good, though, if he showed up soon. |
| Acrid10-07-07, 07:54 PM | alrighty i start at b-14 my iniative: http://invisiblecastle.com/find.py?id=1305318 puts my total initiative at 22, so i go first i activate my boots fo speed , making my movement to 60ft i now move to i-9 current stance is pearl of back doubt |
| summerstar10-08-07, 02:39 AM | Tirzog has been revised: - updated to the latest house rules of this thread. - Tirzog is no longer a Bugbear, Saint, or Champion of Gwynhawrf http://forums.gleemax.com/showpost.php?p=11016268&postcount=161 If these changes are good with Taeldrin, than I'm ready for a duel. |
| Dannar10-08-07, 03:30 AM | Tirzog has been revised: - updated to the latest house rules of this thread. - Tirzog is no longer a Bugbear, Saint, or Champion of Gwynhawrf http://forums.gleemax.com/showpost.php?p=11016268&postcount=161 If these changes are good with Taeldrin, than I'm ready for a duel. Assuming that he passes inspection, I'll duel you :-) |
| Taeldrin Laesrash10-08-07, 09:35 AM | Personally, I'd like to see the two Frenzied Berserkers go against each other. Watching Dogma and Tizrog exchanges blows that would kill a lesser dueler would be something. |
| Far_Traveler10-08-07, 10:58 AM | Dogma is glad to see his brother finally enter the arena. But fear not, spectators, for he shall prevail. (After he finishes his respite) |
| Dannar10-08-07, 01:10 PM | Personally, I'd like to see the two Frenzied Berserkers go against each other. Watching Dogma and Tizrog exchanges blows that would kill a lesser dueler would be something. Dogma is glad to see his brother finally enter the arena. But fear not, spectators, for he shall prevail. (After he finishes his respite) Drake Believes the Frenzied Beserker is going out of style, and would get amusement from them beating on each other. |
| LordBOB77710-08-07, 02:29 PM | LordBOB thinks the unorthodox behavior of the rageing fools is a weird sight indeed. "Why must combatants act so destructive and "Barbaric" when duels are to be held in the utmost respect. Where has the chiverly gone? WHERE I ASK THEE?!!?!? " "I realise that not every one/thing has the same views as myself. Maybe thats because im now a butterfly, or perhaps its because i see no need to get so worked up when fighting" BOB flutters over to Tirzog and lands on his shoulder. "You are either very wise or very dumb to take on such a strong adversary. Being a butterfly has really put things into perspective for me. Do not bite off more than you can chew, though being who you are that looks to be exactly what you enjoy doing. Just remember to be happy with whatever outcome you are dealt, and if you happen to loose, pray to your gods that you can live on in the after life like me" MAN, BEING AN EPIC BUTTERFLY ROCKS !!!! |
| KerlanRayne10-08-07, 05:07 PM | Tirzog has been revised: - updated to the latest house rules of this thread. - Tirzog is no longer a Bugbear, Saint, or Champion of Gwynhawrf If these changes are good with Taeldrin, than I'm ready for a duel.I don't think there are any guidelines for all those bonuses to Initiative. How did you decide on the prices? KerlanRayne |
| Taeldrin Laesrash10-08-07, 07:15 PM | I'm guessing it's the stated way to do such items: [bonus squared]*2000 per bonus, added together and multiplied for having multiple abilities. |
| Dannar10-08-07, 09:43 PM | I'm guessing it's the stated way to do such items: [bonus squared]*2000 per bonus, added together and multiplied for having multiple abilities. 1. +2 Morale, Luck, and Insight bonuses to Armor Class (CL20; 80,000gp) Why is this 80,000? In theory it should be ((4 * 2500) + (4*2500*1.75) + (4*2500*1.5)) * 2 = 85,000 10,000 + 17500 + 15000 = 42500 * 2 = 85,000 That equation is Other AC Bonus 1 + Other AC Bonus 2 + Other AC Bonus 3 * no body slot = cost 2. +2 Balanced, Luck, Insight, Competence, and Morale bonuses to Saves (CL20; 112,000gp) ((4*2000)+(4*2000*1.75)+(4*2000*1.5)+(4* 2000*1.5)(4*2000*1.5) * 2 = 116,000 Ability 1 + 2 + 3 + 4 * no body slot 3. +5 Balanced, Luck, Insight, and Morale bonuses to Damage Rolls (CL20; 110,000gp) Assuming same equation as most other random magic items: (Bonus Squared (25*2000)+(25*2000*1.75)+(25*2000*1.5)+( 25*2000*1.5) * 2 = 575,000 This item is SEVERELY undercosted 4. +2 Balanced, Luck, Insight, Competence, and Morale bonuses to Initiative Rolls (CL20; 140,000gp) ((4*2000)+(4*2000*1.75)+(4*2000*1.5)+(4* 2000*1.5)+(4*2000*1.5)) * 2 = 116,000 5. +2 Balanced, Luck, Insight, Competence, and Morale bonuses to Attack Rolls (CL20; 140,000gp) See Equation for #4 6. +15 Competence bonuses to Listen and Spot Skill Checks (CL15; 90,000gp) Meh, don't care if this is right or not :-P 7. Heal 2/day, use-activated (CL11; 105,600gp) This is the first one that's correctly priced 8. Righteous Might Extended (as feat), 2/day, command word activated (CL15; 129,600gp) This should be 95,040 *shrugs* |
| summerstar10-09-07, 12:35 AM | Thank you for taking the trouble to review and edit! 1. +2 Morale, Luck, and Insight bonuses to Armor Class (CL20; 80,000gp) Why is this 80,000? In theory it should be ((4 * 2500) + (4*2500*1.75) + (4*2500*1.5)) * 2 = 85,000 10,000 + 17500 + 15000 = 42500 * 2 = 85,000 The equation that I used is: (2*2*2500*2)+(2*2*2500*2*1.5)+(2*2*2500* 2*1.5)=80,000gp. Blue multipliers are for no-slot and Green multipliers are for additional abilities beyond the first. That equation is Other AC Bonus 1 + Other AC Bonus 2 + Other AC Bonus 3 * no body slot = cost 2. +2 Balanced, Luck, Insight, Competence, and Morale bonuses to Saves (CL20; 112,000gp) ((4*2000)+(4*2000*1.75)+(4*2000*1.5)+(4* 2000*1.5)(4*2000*1.5) * 2 = 116,000 Ability 1 + 2 + 3 + 4 * no body slot I used: (2*2*2000*2)+(2*2*2000*2*1.5)+(2*2*2000* 2*1.5)+(2*2*2000*2*1.5)+(2*2*2000*2*1.5) =112,000gp 3. +5 Balanced, Luck, Insight, and Morale bonuses to Damage Rolls (CL20; 110,000gp) Assuming same equation as most other random magic items: (Bonus Squared (25*2000)+(25*2000*1.75)+(25*2000*1.5)+( 25*2000*1.5) * 2 = 575,000 This item is SEVERELY undercosted This was an error on my part. The item was intended to be +2 for these bonuses. It's now been corrected. 4. +2 Balanced, Luck, Insight, Competence, and Morale bonuses to Initiative Rolls (CL20; 140,000gp) ((4*2000)+(4*2000*1.75)+(4*2000*1.5)+(4* 2000*1.5)+(4*2000*1.5)) * 2 = 116,000 I used: (2*2*2500*2)+(2*2*2500*2*1.5)+(2*2*2500* 2*1.5)+(2*2*2500*2*1.5)+(2*2*2500*2*1.5) =140,000gp 5. +2 Balanced, Luck, Insight, Competence, and Morale bonuses to Attack Rolls (CL20; 140,000gp) See Equation for #4 6. +15 Competence bonuses to Listen and Spot Skill Checks (CL15; 90,000gp) Meh, don't care if this is right or not :-P I used: (15*15*100*2)+(15*15*100*2*1.5)=90,000gp . 7. Heal 2/day, use-activated (CL11; 105,600gp) This is the first one that's correctly priced 8. Righteous Might Extended (as feat), 2/day, command word activated (CL15; 129,600gp) This should be 95,040 I used: ((6*15*1800)/(5/2))*2=129,600 The spell level is increased by one to account for the extend feat. The caster level is set at lv15 to enable the 9/align DR feature. *shrugs* Please let me know what you think about these equations. Thank you! - Summerstar |
| Dannar10-09-07, 12:55 AM | Thank you for taking the trouble to review and edit! Please let me know what you think about these equations. Thank you! - Summerstar It looks like the only thing you did wrong in all of your equations was the second ability needs to be multiplied by 1.75, and the rest need to be multiplied by 1.5. Also, I didn't even KNOW there was a Balanced mod, let alone that it could be used in our duels here on the epic duel thread :-D. What book is it in? Your calculation for Righteous Might earring is correct :-) |
| IceFractal10-09-07, 01:00 AM | AFAIK, there is no "1.75" multiplier anywhere. The relevant section reads: Multiple Different Abilities Abilities such as an attack roll bonus or saving throw bonus and a spell-like function are not similar, and their values are simply added together to determine the cost. For items that do take up a space on a character’s body each additional power not only has no discount but instead has a 50% increase in price. Actually, these are overcosted. The "1.5x for extra abilities" factor doesn't apply to something that is already unslotted, as the above section shows. And this makes perfect sense. Since putting all the bonuses onto one item instead of 3-5 just makes it weaker (much faster to sunder, can all be hit by one dispel), and confers merely aesthetic benefits, it shouldn't make the price higher. So with that in mind, your first item would only cost: (2*2*2500*2)+(2*2*2500*2)+(2*2*2500*2) = 60,000gp. |
| Taeldrin Laesrash10-09-07, 01:06 AM | Balanced modifiers are the Neutral version of Sacred and Profane bonuses. It's just used around epic boards; I think it originated at Dicefreaks. And as far as adding abilities go, the most recent source says: In most cases, if the item is one that occupies a body slot (Ignore the body slot part, just keep the slotless multiplier), the cost of adding any additional ability to that item is 1-1/2 times the value of the added power...For example, if a character adds the power to confer Feather Fall to her Ring of Jumping, the cost of adding this ability is 3,300 gp, the same as creating a Ring of Feather Falling x 1-1/2... |
| Dannar10-09-07, 01:06 AM | They appear to be correct - AFAIK, there is no "1.75" multiplier anywhere. Actually, if anything they may be somewhat overcosted. It doesn't necessarily make sense to apply the "1.5x for extra abilities" cost to something that is already unslotted, especially as these could all be separate items anyway. Since putting all the bonuses onto one item instead of 3-5 just makes it weaker (much faster to sunder, can all be hit by one dispel), and confers merely aesthetic benefits, it shouldn't make the price higher. So by that pricing, your first item would only cost: (2*2*2500*2)+(2*2*2500*2)+(2*2*2500*2) = 60,000gp. as quoted from d20srd.org: Multiple Similar Abilities: For items with multiple similar abilities that don’t take up space on a character’s body use the following formula: Calculate the price of the single most costly ability, then add 75% of the value of the next most costly ability, plus one-half the value of any other abilities. What this means is you take the value, then add another 75% (multiply by 1.75) and then take the next value, and add another 50% (multiply by 1.5). If the abilities had different values, you'd use the second highest value for the 1.75 multiplier, and the rest of the values would be using the 1.5 multiplier. |
| Taeldrin Laesrash10-09-07, 01:07 AM | I seemed to have missed your posts, but I've quoted the most recent source, the Magic Item Compendium. |
| Dannar10-09-07, 01:08 AM | I seemed to have missed your posts, but I've quoted the most recent source, the Magic Item Compendium. Groovy, I'll check out MIC |
| summerstar10-09-07, 01:16 AM | Also, I didn't even KNOW there was a Balanced mod, let alone that it could be used in our duels here on the epic duel thread :-D. What book is it in? It's my understanding that Balanced is an alignment (True Neutral) based bonus similar to Sacred, Profane, Axiomatic/Ordered, or Anarchic. I think that Taeldrin was approving some use of these in the #2 post on this thread. To avoid any future confusion or dispute on the Balanced term, I've amended the bonuses on the items in question to be Sacred bonuses. Thanks |
| Avalon®10-09-07, 02:40 AM | Talos pours an oil of barkskin +5 on himself then moves to R 20. Current Maneuvers: Warblade Readied: Lightning Throw, Mountain Tombstone Strike, Divine Surge, Iron Heart Surge, Inferno Blade, Lightning Recovery, Moment of Perfect Mind Crusader Granted: Douse the Flames (http://invisiblecastle.com/find.py?id=1307564), Crusader's Strike (http://invisiblecastle.com/find.py?id=1307566) Current Stance: Thicket of Blades AC 34 (10 base +10 armor +4 Dex +5 Deflection +5 Natural), Touch 19, Flat 30 |
| KerlanRayne10-09-07, 04:50 AM | as quoted from d20srd.org: Multiple Similar Abilities: For items with multiple similar abilities that don’t take up space on a character’s body use the following formula: Calculate the price of the single most costly ability, then add 75% of the value of the next most costly ability, plus one-half the value of any other abilities. What this means is you take the value, then add another 75% (multiply by 1.75) and then take the next value, and add another 50% (multiply by 1.5). If the abilities had different values, you'd use the second highest value for the 1.75 multiplier, and the rest of the values would be using the 1.5 multiplier.Uh, no. You are reading it wrong. It's not A + B*1.75 + C*1.5 What it's saying is A + B*0.75 + C*0.50. That's only for "Similar Abilitiesthough, but what that means is unclear. Is it similar if they all raise AC? Is it similar if they all use an Insight bonus to raise different abilities? It's pretty much up to DM Interpretation. It's the formula used to create staffs if you want to check it out. KerlanRayne |
| IceFractal10-09-07, 06:01 AM | Re: The 1x, 0.75x, 0.5x formula: That formula is probably best reserved for items like staves, where you can't use all the powers simultaneously. For instance, a belt that granted +4 Strength or +4 Dexterity, but not at the same time, could possibly use that formula (16k + 0.75*16k) = 28k. Now as to the MIC quote, it seem unclear:In most cases, if the item is one that occupies a body slot (Ignore the body slot part, just keep the slotless multiplier), the cost of adding any additional ability to that item is 1-1/2 times the value of the added power...For example, if a character adds the power to confer Feather Fall to her Ring of Jumping, the cost of adding this ability is 3,300 gp, the same as creating a Ring of Feather Falling x 1-1/2...The bolded part seems to specifically state that this applies to "slotted" items. I'm unclear what is meant by "(Ignore the body slot part, just keep the slotless multiplier)", as it doesn't seem to fit in the sentence. Regardless, it doesn't make sense to apply the multiplier, for the simple reason that there is no advantage to combining non-slotted items except aesthetic reasons. For instance: Gem of Mental Power (+6 to Int, Wis, and Cha item, slotless) - 288,000gp? Versus: Gems of Mental Power (+6 Int item, +6 Wis item, +6 Cha item, slotless) - 216,000gp. * Advantages: Takes three dispels or sunders instead of one. * Disadvantages: None Sorry if this is getting off-topic, I just wanted to clarify my reasoning. |
| Taeldrin Laesrash10-09-07, 09:45 AM | The bolded statement is mine; I'm saying to just apply the following cost and double the price for slotlessness as normal. Acrid, Avalon, you two here? |
| Dannar10-09-07, 12:23 PM | Uh, no. You are reading it wrong. It's not A + B*1.75 + C*1.5 What it's saying is A + B*0.75 + C*0.50. That's only for "Similar Abilitiesthough, but what that means is unclear. Is it similar if they all raise AC? Is it similar if they all use an Insight bonus to raise different abilities? It's pretty much up to DM Interpretation. It's the formula used to create staffs if you want to check it out. KerlanRayne If this is true, then I need to adjust my items :-) |
| Acrid10-09-07, 01:11 PM | yeah, i am here, will post my actions tonight when i get home from work. avalon are you not going to move? |
| KerlanRayne10-09-07, 01:56 PM | If this is true, then I need to adjust my items :-)I think we need a DM ruling from Taeldrin Laesrash on whether the "Multiple Similar Abilities" pricing method even applies to our items. It's unclear when it can be used so we need to straighten it out. So, Taeldrin, when does it count as Multiple Similar Abilities and not just combining two items together? KerlanRayne |
| Taeldrin Laesrash10-09-07, 08:21 PM | So, Taeldrin, when does it count as Multiple Similar Abilities and not just combining two items together? KerlanRayne What does the SRD, DMG, or MIC say about the latter? |
| KerlanRayne10-09-07, 10:08 PM | Multiple Similar Abilities For items with multiple similar abilities that don’t take up space on a character’s body use the following formula: Calculate the price of the single most costly ability, then add 75% of the value of the next most costly ability, plus one-half the value of any other abilities. (The many spell-like powers of a staff of power are a good example of multiple similar abilities). Multiple Different Abilities Abilities such as an attack roll bonus or saving throw bonus and a spell-like function are not similar, and their values are simply added together to determine the cost. For items that do take up a space on a character’s body each additional power not only has no discount but instead has a 50% increase in price. A belt of Strength +4 and Dexterity +4 is more valuable than a belt of Strength worn with gauntlets of Dexterity, since it takes up only one space on a character’s body.That's all there is in the DMG and not much else in the MIC. KerlanRayne |
| summerstar10-09-07, 10:46 PM | Re: The 1x, 0.75x, 0.5x formula: That formula is probably best reserved for items like staves, where you can't use all the powers simultaneously. For instance, a belt that granted +4 Strength or +4 Dexterity, but not at the same time, could possibly use that formula (16k + 0.75*16k) = 28k. Now as to the MIC quote, it seem unclear:The bolded part seems to specifically state that this applies to "slotted" items. I'm unclear what is meant by "(Ignore the body slot part, just keep the slotless multiplier)", as it doesn't seem to fit in the sentence. Regardless, it doesn't make sense to apply the multiplier, for the simple reason that there is no advantage to combining non-slotted items except aesthetic reasons. For instance: Gem of Mental Power (+6 to Int, Wis, and Cha item, slotless) - 288,000gp? Versus: Gems of Mental Power (+6 Int item, +6 Wis item, +6 Cha item, slotless) - 216,000gp. * Advantages: Takes three dispels or sunders instead of one. * Disadvantages: None Sorry if this is getting off-topic, I just wanted to clarify my reasoning. I agree. It would be cheaper and less sunder-susceptible to separate the powers into discrete non-slotted items. Tirzog's items are designed this way out of toon-designer aesthetics. I don't mind taking this modest cost penalty for doing it this way, but I agree that it would be a more optimized solution to separate these bonuses into separate non-slotted items. Thanks for your thoughts on this. - Summerstar |
| summerstar10-09-07, 10:58 PM | In most cases, if the item is one that occupies a body slot (Ignore the body slot part, just keep the slotless multiplier), the cost of adding any additional ability to that item is 1-1/2 times the value of the added power...For example, if a character adds the power to confer Feather Fall to her Ring of Jumping, the cost of adding this ability is 3,300 gp, the same as creating a Ring of Feather Falling x 1-1/2... The bolded statement is mine; I'm saying to just apply the following cost and double the price for slotlessness as normal. Thanks, Taeldrin. I think the current calculations with Tirzog's items are consistent with this guidance. If I read this correctly, I understand you to be saying that the "multiple abilities" situation is not appropriate in this case but may be of use in the case of a staff. So for most cases, just stick with the x1-1/2 multiplier for adding additional abilities and if it happens to be a non-slot item than also add the x2 multiplier for that as normal. |
| summerstar10-09-07, 11:16 PM | Question - where do things stand on the Epic Mace of Ruin? Can a 'of ruin' property be added to any weapon for 20,000gp? Can a 'of ruin' property only be added to weapons of +7 enhancement or greater? Would it be acceptable to add a 'of ruin' neutralizing defense (maybe calling it impervious?) for a similar amount of 20,000gp? Perhaps treating it similar to adding Everbright properties to prevent rust/acid damage. This anti-ruin impervious property could perhaps be added to armor to also prevent the 'of ruin' weapons from penetrating damage resistance. Alternatively, I'd recommend just house-ruling the whole ruin thing out altogether. |
| Taeldrin Laesrash10-10-07, 12:19 AM | That's all there is in the DMG and not much else in the MIC. KerlanRayne Thank you. I'm going to rule, for simplicity's sake, that all effects are different for the purpose of item pricing. I think I'll go with Summerstar and take out all 'Ruin' weapons. We all know it's nuts, especially at 20,000 gp. |
| Witch10-10-07, 04:47 AM | Taeldrin - Ruin isn't that problematic if you allow it at a proper level - as an enhancement bonus rather than a flat cost. I suggest a +5. |
| Dannar10-10-07, 06:47 AM | Taeldrin - Ruin isn't that problematic if you allow it at a proper level - as an enhancement bonus rather than a flat cost. I suggest a +5. why +5? How would you come up with an arbitrary value for something like that? |
| Avalon®10-10-07, 07:47 AM | Talos pours an oil of barkskin +5 on himself then moves to R 20. Current Maneuvers: Warblade Readied: Lightning Throw, Mountain Tombstone Strike, Divine Surge, Iron Heart Surge, Inferno Blade, Lightning Recovery, Moment of Perfect Mind Crusader Granted: Douse the Flames (http://invisiblecastle.com/find.py?id=1307564), Crusader's Strike (http://invisiblecastle.com/find.py?id=1307566) Current Stance: Thicket of Blades AC 34 (10 base +10 armor +4 Dex +5 Deflection +5 Natural), Touch 19, Flat 30 I already did. You must've missed it due to the off-topic discussion. |
| Acrid10-10-07, 08:22 AM | yeah i definitly did, got busy last night, will post my actions in a bit |
| Taeldrin Laesrash10-10-07, 09:52 AM | Taeldrin - Ruin isn't that problematic if you allow it at a proper level - as an enhancement bonus rather than a flat cost. I suggest a +5. I suppose so. I'll consider it, but at more than a +5 bonus. |
| Far_Traveler10-10-07, 11:38 AM | I have an idea. What about, like the mace of ruin, only allow it on bludgeoning weapons of +7 enhancement bonus or greater? When i did it I actually thought it a little silly myself, and I was planning on changing my weapon to bludgeoning. |
| Witch10-10-07, 03:13 PM | I suppose so. I'll consider it, but at more than a +5 bonus. I reason like this: Heavy Fortification is a +5 bonus, and works unconditionally, in all combats. Ruin works conditionally, only in combats against creatures immune to criticals. I personally believe that because of this it shouldn't be more expensive. |
| Wintermute_10-10-07, 04:07 PM | I reason like this: Heavy Fortification is a +5 bonus, and works unconditionally, in all combats. Ruin works conditionally, only in combats against creatures immune to criticals. I personally believe that because of this it shouldn't be more expensive.Ruin also ignores all damage reduction, which is significantly more powerful then just the ability to crit things normally immune to crits. |
| Witch10-10-07, 04:26 PM | Oh, right. That's not a part I think ought to be kept. |
| Wintermute_10-10-07, 04:41 PM | Oh, right. That's not a part I think ought to be kept.Agreed. If you have it just counter crit-immunity, +5 sounds pretty fair to me. |
| Acrid10-11-07, 12:10 AM | shintao draws his daggers and moves to i-14 Come and fight be big man, so how long you live |
| Far_Traveler10-11-07, 08:33 AM | Actually, Ruin only allows you to hit constructs and ignore hardness and damage reduction (still admittedly worth more then 20k) |
| summerstar10-11-07, 10:14 PM | Actually, Ruin only allows you to hit constructs and ignore hardness and damage reduction (still admittedly worth more then 20k) Aye, it's the abilities to ignore hardness and penetrate all damage reduction that concern me. |
| Taeldrin Laesrash10-11-07, 11:10 PM | Well, the obvious has been stated (The Mace of Ruin is broken). I'm keeping all of it banned. Back to the dueling/spectating. |
| Far_Traveler10-12-07, 05:12 PM | Dogma can do just dandy without ruin. He'll just advance a maul of the titans from a +3 greatclub to a +7 Maul. |
| Acrid10-13-07, 01:27 PM | anyone seen avalon? |
| Avalon?10-13-07, 02:27 PM | I'll be posting something later. I just need to get some sleep first. |
| summerstar10-14-07, 01:24 AM | Tirzog has been updated. He's still an orc frenzied berserker but now uses a weapon in each hand. He's available to duel when the next opportunity arises. Do we ever run more than one duel at a time? Regards, Summerstar |
| Taeldrin Laesrash10-14-07, 09:56 AM | No, that'd be way too confusing. |
| LordBOB77710-14-07, 11:22 AM | If my memory serves me correctly there was once a battle royal in here, but it was just way to confusing. I could be wrong though, since i was away for so long. Now that i think of it, i really need to think about making a new combatant. I know ill loose but it might be fun |
| Avalon?10-15-07, 10:35 PM | Talos activates his Ring of the Giant to grow to gargantuan size. He now occupies squares Q17 to T 20. Current Maneuvers: Warblade Readied: Lightning Throw, Mountain Tombstone Strike, Divine Surge, Iron Heart Surge, Inferno Blade, Lightning Recovery, Moment of Perfect Mind Crusader Granted: Douse the Flames (http://invisiblecastle.com/find.py?id=1307564), Crusader's Strike (http://invisiblecastle.com/find.py?id=1307566), Strike of Righteous Vitality (http://invisiblecastle.com/find.py?id=1317930) Current Stance: Thicket of Blades Str 60 -- (6 Pts) +7 level +5 inherent +10 enhancement +24 size Dex 16 -- (4 pts) +6 enhancment -2 size Con 43 -- (16 pts) +2 racial +5 inherent +10 enhancement +8 size Int 20 -- (6 pts) +6 enhancement Wis 6 -- (?? pts) -2 racial Cha 6 -- (?? pts) -2 racial Hit Points 637 (orig. 517) AC 36 (10 base +10 armor +3 Dex +5 Deflection +12 Natural -4 size), Touch 14, Flat 33 BAB +25, Grap +62 Fort +38, Ref +13, Will +13 +51 Melee, +5 Iron Heart, Devoted Spirit Battlefist of Hellfire Burst, 4d6+30+1d6 profane, 20/x2 +53 Melee, +6 Devoted Spirit Spiked Chain of Sweeping, 4d6+43, 20/x2 |
| Acrid10-17-07, 11:31 PM | will post my actions tomorrow |
| KerlanRayne10-18-07, 08:04 PM | OK, here is my character. Check him out. Nabil Rakkas Description: Gender: Male, Race: Catfolk Sizecategory: Medium, 5'10" tall, 140 lbs, 21 yrs old Black hair; Brown eyes; deeply tanned skin Alignment: Neutral Good Class: Extra Arms Catfolk +3 LA / Swashbuckler 3 / Psychic Warrior 1 / Fighter 2 / Ranger 1 / Dervish 10 / Swordsage 4 / Blood Claw Master 2 / Warblade 4 Speaks Common and Elven Statistics Str 22 (+6 Mod) = 12 [04 pts] (+6 Enhance, +4 Inherent) Dex 36 (+13 Mod) = 16 [10 pts] (+6 Enhance, +4 Racial, +5 level, +5 Inherent) Con 24 (+7 Mod) = 14 [06 pts] (+6 Enhance, +4 Inherent) Int 24 (+7 Mod) = 14 [06 pts] (+6 Enhance, +4 Inherent) Wis 24 (+7 Mod) = 14 [06 pts] (+6 Enhance, +4 Inherent) Cha 16 (+3 Mod) = 08 [00 pts] (+6 Enhance, +2 Race) Hit Points: 341 = 10 + (14d10) + (6d12) + (5d8) + (1d6) + (27*7 CON) AC 63 (10 Base, +8 Armor, +5 Luck, +5 Morale, +13 DEX, +6 Nat, +5 Defl, +3 Class, +7 WIS, +1 Haste) • Touch 49 (10 Base, +13 DEX, +5 Defl, +5 Luck, +5 Morale, +3 Class, +7 WIS, +1 Haste) • Flat 49 (10 Base, +8 Armor, +5 Luck, +5 Morale, +6 Nat, +5 Defl, +3 Class, +7 WIS) • Both 35 (10 Base, +5 Defl, +5 Luck, +5 Morale, +3 Class, +7 WIS) Init +19 (+13 DEX, +2 Class, +4 Improved Initiative) BAB +20/+15/+10/+5; Grap +26 (+6 STR, +20 BAB) Speed: 150' (base 40', +10' Fast Movement, +10' Template, +60' Boots, +30' Haste) Carrying Capacity: 173/346/520 Weight Carried: xxx lbs AC Modifiers: +9 when Fighting Defensively (-4 to all attacks) +1 to +5 with Combat Expertise -4 AC / +4 Dmg taken with Rolibar's Gambit -5 AC when Incorporeal 50% miss chance when Incorporeal Saves: Fort +51 (+18 base, +7 CON, +5 Res, +5 Luck, +5 Morale, +5 Competence, +4 Epic) Refl +52 (+14 base, +13 DEX, +1 Grace, +5 Luck, +5 Morale, +5 Res, +5 Competence, +4 Epic) Will +40 (+12 base, +6 WIS, +5 Res, +5 Luck, +5 Morale, +5 Competence, +4 Epic) Attacks: +60/+55/+50/+45 Melee, Dagger +5, 1d4+39, 19-20/x2 • To Hit: (+20 BAB, +13 DEX, +5 Enhance, +5 Insight, +5 Luck, +5 Morale, +5 Competence, +1 Focus, +1 Haste) • To Dmg: (+6 STR, +13 DEX, +5 Enhance, +5 Insight, +5 Luck, +5 Morale) +60/+55/+50/+45 (x4) Melee, Dagger +5 (x4), 1d4+39 (x4), 19-20/x2 (Full Attack) • To Hit: (+20 BAB, +13 DEX, +5 Enhance, +5 Insight, +5 Luck, +5 Morale, +5 Competence, +1 Focus, +1 Haste) • To Dmg: (+6 STR, +13 DEX, +5 Enhance, +5 Insight, +5 Luck, +5 Morale, +1d6 Subdual) +69/+64/+59/+54 (x4) Melee, Dagger +5 (x4), 1d4+44, 19-20/x2 (While Dancing) • To Hit: (+20 BAB, +13 DEX, +5 Enhance, +1 Focus, +5 Dance, +4 Feat, +5 Insight, +5 Luck, +5 Morale, +5 Competence, +1 Haste) • To Dmg: (+6 STR, +13 DEX, +5 Enhance, +5 Dance, +5 Insight, +5 Luck, +5 Morale) +59/+54/+49/+44 Ranged, Composite[+6] Splitting Longbow +5, 1d8+26, 20/x3, 110'r • To Hit: (+20 BAB, +13 DEX, +5 Enhance, +5 Insight, +5 Luck, +5 Morale, +5 Competence, +1 Haste) • To Dmg: (+6 STR, +5 Enhance, +5 Insight, +5 Luck, +5 Morale) +54 Ranged, Javelin, 1d6+21, 20/x2, 30'r • To Hit: (+20 BAB, +13 DEX, +5 Insight, +5 Luck, +5 Morale, +5 Competence, +1 Haste) • To Dmg: (+6 STR, +5 Insight, +5 Luck, +5 Morale) Combat Modifiers: Attack & Damage +5 to Melee Attack and Damage (Dervish Dance) +7 to Melee Damage vs Crittable Creatures (Insightful Strike) +4 to Melee Attack when Tumbling (Acrobatic Strike) +7 to Melee Damage (Using a Tiger Claw Strike) -6 to Damage (Incorporeal) +1d6 Subdual Damage (Merciful) Skills: +35 Perform(Dance) = (30 Ranks) (+5 CHA) +43 Escape Artist = (30 Ranks) (+13 DEX) +65 Tumble = (30 Ranks) (+13 DEX, +2 Synergy, +20 Boots) +45 Balance = (10 Ranks) (+13 DEX, +2 Synergy, +20 Boots) +17 Listen = (10 Ranks, +7 WIS) +17 Spot = (10 Ranks, +7 WIS) +23 Move Silently = (10 Ranks) (+13 DEX) +23 Hide = (10 Ranks) (+13 DEX) +16 Climb = (10 Ranks) (+6 STR) +101 Jump = (0 Ranks) (+13 DEX, +2 Synergy, +56 Speed, +30 Ring) Skill Tricks: [14 Skill Points Used] Easy Escape - Cancels out size bonus to escape grapple. Escape Attack - Swift action attack after escaping a grapple. Quick Escape - Attempt to escape grapple as a swift action. Back on Your Feet - Stand up as a swift action, without an AoO. Nimble Stand - Stand up without an AoO. Leaping Climber - Add jump distance to a climb. Twisted Charge - One 90 degree turn in a charge. Feats: Extra Arms LA - [Multi Weapon Fighting] Swashbuckler 1 - [Weapon Finesse], Level 1 - Dodge Level 3 - Weapon Focus (Dagger) Psychic Warrior 1 - [Mobility] Fighter 1 - [Combat Expertise] Level 6 - Acrobatic Strike Level 9 - Improved MWF Dervish 3 - [Spring Attack] Level 12 - Combat Reflexes Level 15 - Elusive Target Level 18 - Shadow Blade Fighter 2 - [Greater MWF] ----EPIC---- Level 21 - Perfect MWF Level 24 - Ironheart Aura Level 27 - Stormguard Warrior Catfolk Racial Traits: • +4 DEX, +2 CHA • 40' Base Land Speed • +1 Natural Armor • Level Adjustment +1 Swashbuckler Class Abilities: • Proficient with all Simple and Martial Weapons. • Bonus Feat: Weapon Finesse. • Grace: +1 to Reflex Saves. • Insightful Strike: INT Bonus to damage with finessable weapons against Critable creatures. Fighter Class Abilities: • Proficient with all Armor and all Shields. • Two bonus Fighter feats. Dervish Class Abilities: • Dervish Dance 5/day: +5 to Hit and Dmg with slashing weapon, must move 5ft between attacks. • Movement Mastery: Always take 10 on Jump, Perform (dance), and Tumble checks. • Slashing Blades: Treat Scimitar as a light weapon. • Fast movement +15' Enhancement • Bonus Feat: Spring Attack • Dance of Death: Gain Cleave feat when using the Dervish Dance. • Improved Reaction: +2 to Initiative. • Elaborate Parry: Extra +4 AC when fighting defensively or using full defense. • A Thousand Cuts: Double number of attacks 1/day + Great Cleave Psychic Warrior Class Abilities: • Power Usage: • Bonus Feat: Speed of Thought Ranger Variant Class Abilities: • Fast Movement +10' Swordsage Class Abilities: • Maneuvers: 9 Known, 5 Readied, 2 Stances • AC Bonus: WIS to AC • Weapon Focus (Shadow Hand) • Insightful Strike (Tiger Claw): WIS to dmg of Tiger Claw strikes. • Stances: Child of Shadow (SH1), Assassin's Stance (SH3) • Maneuvers: Burning Blade (DW1), Counter Charge (SS1), Cloak of Deception (SH2), Searing Blade (DW4), Shadow Stride (SH5), Leaping Flame (DW5), Shadow Blink (SH7), One with Shadow (SH8), Swooping Dragon Strike (TC8) Warblade Class Abilities: • Maneuvers: 6 Known, 4 Readied, 2 Stances • Battle Clarity: +4 Insight to Reflex Saves when not flatfooted • Weapon Aptitude: Change and Weapon Specific Feat • Uncanny Dodge: Retain DEX when flatfooted • Battle Ardor: Insight Bonus to Critical Confirmation = INT Bonus • Stances: Hunter's Sense (TC1), Leaping Dragon Stance (TC3) • Maneuvers: Sudden Leap (TC1), Wall of Blades (IH2), Iron Heart Surge (IH3), Pouncing Charge (TC5), Dancing Mongoose (TC5), Raging Mongoose (TC8) Blood Claw Master Class Abilities: • Claws of the Beast: Full STR bonus to off hand attacks • Superior Two Weapon Fighting: Negates -2 Penalty • Bonus Warblade Tiger Claw maneuver Equipment: Traveler's outfit (Worn, 0 lbs) Headband of Intellect +6 (36k gp) Amulet of Defense (381,250 gp) • Collar of Umbral Metamorphosis • WIS +6, CON +6 • +5 [Morale, Luck, Natural] to AC • Retributive Amulet Robe of Eyes (120k gp) Belt of Strength +6 (36k gp) Cloak of Good Fortune (448,500 gp) • Starmantle Cloak • CHA +6 • +5 [Resist, Luck, Morale, Competance] to Saves Soulfire Bracers of Assault (460k gp) • Armor +8, Soulfire • +5 to Hit [Luck, Morale, Insight, Competence] Gauntlets of Destruction (250k gp) • +5 [Luck, Morale, Insight] to Damage Ring of Defense (159,000 gp) • Universal Energy Resistance, Minor • Ring of Protection +5 Ring of Action (268,500 gp) • Ring of Jumping +30 • Water Walking • Ring of the White Wyrm • Freedom of Movement Boots of Agility (277k gp) • Boots of Switness • Sandals of Harmonious Balance Skin of Celestial Embrace (48k gp) Handy Haversack (2,000 gp) Quiver of Elhona: (1,800 gp) Gem of Heavy Fortification: (35,000 gp) Heroes Feast: (14,000 gp) Weapons: +5 Intelligent Merciful Ghost Touch Dagger of Speed (294,920 gp) • Intelligent (INT 18, WIS 18, CHA 10) [DC 28 Will Save] • Lesser Powers: Cure Moderate Wounds (2d8+3 3/day), Evasion, Don't Breathe • Greater Powers: Heal (1/day), Stoneskin (2/day) +5 Intelligent Merciful Ghost Touch Dagger of Speed (271,300 gp) • Intelligent (INT 18, WIS 18, CHA 10) [DC 28 Will Save] • Lesser Powers: Cure Moderate Wounds (2d8+3 3/day), Improved Sunder, Don't Sleep • Greater Powers: Teleport (1/day), Wall of Force (1/day) +5 Intelligent Merciful Ghost Touch Dagger of Speed (271,100 gp) • Intelligent (INT 18, WIS 18, CHA 10) [DC 28 Will Save] • Lesser Powers: Cure Moderate Wounds (2d8+3 3/day), Blind Fight, 10 Ranks in Spot, • Greater Powers: Haste (3/day), Teleport (1/day) +5 Intelligent Merciful Ghost Touch Dagger of Speed (258,340 gp) • Intelligent (INT 18, WIS 18, CHA 10) [DC 28 Will Save] • Lesser Powers: Cure Moderate Wounds (2d8+3 3/day), Improved Initiative, 10 Ranks in Listen • Greater Powers: Shield (3/day), Heal (1/day) Elvencraft Serren Composite[+6] Seeking Longbow of Speed +5: 167,300 gp 60 arrows 3 gp Other Possessions: Manuals of DEX +5, STR +4, CON +4, WIS +4, INT +4 (577,500 gp) Body Purification Tattoo (ML 11): 2,200 gp [Heal 10 DEX Damage] Body Purification Tattoo (ML 11): 2,200 gp [Heal 10 CON Damage] Body Purification Tattoo (ML 11): 2,200 gp [Heal 10 STR Damage] Compression Tattoo (ML 9): 900 gp [Size Tiny for 9 Min, +4 Atk, +4 AC, -0 Dmg, -4 STR] Grip of Iron Tattoo (ML 29): 2,900 gp [+18 Grapple] Vigor Tattoo (ML 30): 3,000 gp [150 Temp HP] Inertial Armor Tattoo (ML 29): 2,900 gp [+18 Armor bonus, Force] Force Screen Tattoo (ML 29): 2,900 gp [+11 Shield bonus, Force] Defensive Precognition Tattoo (ML 28): 2,800 gp [+10 Insight to AC and Saves] Contingent Spell [Extended Wraithstrike]: 1,500 gp Contingent Spell [Extended Wraithstrike]: 1,500 gp Contingent Spell [Hea]l: 9,000 gp Contingent Spell [Hea]l: 9,000 gp Total Gold Used: 4,253,210 gp out of 4,300,000 gp Total Gold Left: 46,790 gp Appearance / Personality: Nabil dresses is flowing clothes of deep dark colors like dark reds, blues, greens, and purples. They show off his grace and he believes it enhances the effectiveness of the Dance while in battle. He is generally quiet, only speaking up when he can contribute something substantial. When among close friends, he tends to open up more. He is also a very good listener and makes sure things told him in confidence stay thay way.KerlanRayne |
| Taeldrin Laesrash10-19-07, 12:52 AM | Full casting/manifesting classes aren't allowed; take out the Ardent level. |
| KerlanRayne10-19-07, 04:14 AM | Sorry, it's fixed now. Anything else? By the way what's the highest CL/ML you can get items at? Can I get CL 30 potions? CL 100? KerlanRayne |
| Taeldrin Laesrash10-19-07, 10:01 AM | Up to CL 30. |
| summerstar10-19-07, 11:04 PM | Amulet of Defense (518,750 gp) • Collar of Umbral Metamorphosis • WIS +6, CON +6 • +5 [Morale, Luck, Insight, Natural] to AC • Retributive Amulet Cloak of Good Fortune (498,500 gp) • Starmantle Cloak • CHA +6 • +5 [Resist, Luck, Morale, Insight, Competance] to Saves What are the calculations for these please? Soulfire Bracers of Assault (540k gp) • Armor +8, Soulfire • +5 to Hit [Luck, Morale, Insight, Competence] price for this should be 1,861,875 = (12*12*10000)+(1.5*1.5*5*5*2500)+(1.5*1. 5*5*5*2500)+(1.5*1.5*5*5*2500) Gloves of Destruction (250k gp) • +5 [Luck, Morale, Insight] to Damage I'd recommend adding a 1.5 multiplier for being in the wrong slot Other Possessions: Manuals of DEX +5, STR +4, CON +4, WIS +4, INT +4 (302,500 gp) math is off on this... should be 577,500gp Also, I'm not familiar with some the race/class features... where does the +6 NA come from (I see the +5 from the amulet) and where does the +7 WIS mod to AC come from? Where do the 6d12 HP come from? I was under the impression that the use of Flaws from UA was not permitted I think that I recall a conversation where the speed benefit from boots of swiftness was limited to +30' and not a strictly doubling of speed. Also, the speed benefit from the boots don't stack with an additional haste benefit. What does the 46,551gp next to the weapons refer to? I've seen a number of people use a Gem of Heavy Fortification. What publication does it come from? You might be able to optimize some by dropping the speed benefit from all but one of your daggers. It's only effective for one of your arms. Many thanks! |
| Taeldrin Laesrash10-19-07, 11:51 PM | No flaws. Correct the prices. Name your bonus sources. Summerstar, I don't recall the Boots of Swiftness edit. If you could find it, I'll look it over, though it doesn't make much sense. |
| LordBOB77710-20-07, 12:05 AM | I believe the Gem of Fortification is from Draconomicon. I think thats how you spell it. thats always been a tough one for me. Is that book even allowed. *is to lazy to look on first page* |
| summerstar10-20-07, 01:15 AM | Summerstar, I don't recall the Boots of Swiftness edit. If you could find it, I'll look it over, though it doesn't make much sense. Replace the following epic wondrous items with their revised version: Boots of Swiftness: These boots grant their wearer a +6 enhancement bonus to Dexterity. The boots grant the wearer the ability to avoid damage as if she had evasion. Whenever she makes a Reflex saving throw to determine whether she takes half damage, a successful save results in no damage. The wearer gains a +20 competence bonus on Balance, Climb, Jump, and Tumble checks. Finally, the wearer of these boots constantly benefits from a haste effect. Caster Level: 10th; Prerequisites: Craft Wondrous Item, Craft Epic Wondrous Item, cat’s grace, jump, haste, creator must have 20 ranks in Balance, Climb, Jump, and Tumble; Market Price: 391,500 gp; Weight: 1 lb. Either way works for me... I think there was another thread where I saw it being discussed as well but have not been able to find it yet. Nevertheless, this forum update to the item shows the speed benefit to be a byproduct of the haste effect. I think a pure doubling effect would have been more expensive and price has been an issue on this item. |
| summerstar10-20-07, 01:17 AM | I believe the Gem of Fortification is from Draconomicon. I think thats how you spell it. thats always been a tough one for me. Is that book even allowed. *is to lazy to look on first page* Excellent, thanks! |
| KerlanRayne10-20-07, 01:34 AM | Amulet of Defense (518,750 gp) • Collar of Umbral Metamorphosis • WIS +6, CON +6 • +5 [Morale, Luck, Insight, Natural] to AC • Retributive Amulet Cloak of Good Fortune (498,500 gp) • Starmantle Cloak • CHA +6 • +5 [Resist, Luck, Morale, Insight, Competance] to SavesWhat are the calculations for these please?Amulet: • Natural Armor +5 (SRD, 50k gp) • Collar of Umbral Metamorphosis (ToM, 22k gp) • WIS +6 (SRD, 36k gp) • CON +6 (SRD, 36k gp) • AC +5 [Morale] (Custom, 62,500 gp) • AC +5 [Luck] (Custom, 62,500 gp) • AC +5 (Custom, 62,500 gp) • Retributive Amulet (BoED, 56k gp) Cost: 62,500*3.5 + 56k*1.5 + 50k*1.5 + 36k*3 + 22k*1.5 = 518,750 gp It should actually be: Cost: 62,500*4 + 56k*1.5 + 50k*1.5 + 36k*3 + 22k*1.5 = 550k gp Cloak: • Starmantle Cloak (BoED, 132k gp) • CHA +6 (SRD, 36k gp) • Saves +5 [Resist] (SRD, 25k gp) • Saves +5 [Luck] (Custom, 50k gp) • Saves +5 [Morale] (Custom, 50k gp) • Saves +5 [Insight] (Custom, 50k gp) • Saves +5 [Competance] (Custom, 50k gp) Cost: 132k + 36k*1.5 + 25k*1.5 + 50k*5.5 = 498,500 gpSoulfire Bracers of Assault (540k gp) • Armor +8, Soulfire • +5 to Hit [Luck, Morale, Insight, Competence]price for this should be 1,861,875 = (12*12*10000)+(1.5*1.5*5*5*2500)+(1.5*1. 5*5*5*2500)+(1.5*1.5*5*5*2500)The Arms and Equipment Guide allows you to put Armor enhancements onto the bracers without going into the epic pricing. The Epic price would only kick in if I get higher than a +8 Armor bonus, which I don't. It looks like you are also adding the Wrong Slot modifier on there too, but Bracers are for the "Combat" affinity, and I think adding to Hit qualifies. Actually, the Soufire ability is only +4 so it's a little over, I need to fix that. Bracers: • Armor +8 (SRD, 64k gp) • +5 Ability [Soulfire] (AEG, +105k gp)/ • +5 to Hit [Luck] (Custom, 62,500 gp) • +5 to Hit [Morale] (Custom, 62,500 gp) • +5 to Hit [Insight] (Custom, 62,500 gp) • +5 to Hit [Competence] (Custom, 62,500 gp) Cost: 169k + 62,500*6 = 540k gpGloves of Destruction (250k gp) • +5 [Luck, Morale, Insight] to DamageI'd recommend adding a 1.5 multiplier for being in the wrong slotSorry, these should be Gauntlets. The Gauntlet slot has the "Destructive Power" affinity which I think adding to damage qualifies for.Other Possessions: Manuals of DEX +5, STR +4, CON +4, WIS +4, INT +4 (302,500 gp)math is off on this... should be 577,500gp Sorry about that too.Also, I'm not familiar with some the race/class features... where does the +6 NA come from (I see the +5 from the amulet) and where does the +7 WIS mod to AC come from? Where do the 6d12 HP come from?I forgot to list the +1 NA from race and will fix it. The WIS to AC is listed under Swordsage. Those HD are from Warblade and Blood Claw Master. I have 27 HD listed there (26 HD + Max first level) Why does it seem out of place? I was under the impression that the use of Flaws from UA was not permitted I think that I recall a conversation where the speed benefit from boots of swiftness was limited to +30' and not a strictly doubling of speed. Also, the speed benefit from the boots don't stack with an additional haste benefit.Well Acrid needs to fix one of his characters then because it also has two flaws. I will need to work on this little bit. Most of the characters don't list where their feats come from at all so it's hard to check up on them. The boots double nonmagical speed, so I put the Haste speed outside of the doubling. It has a Haste special ability, so it would not help much if you couldn't benefit from the speed increase at all. EDIT: The post quoted above about the boots is far from official. It's just how another user thinks it [I]should look like.You might be able to optimize some by dropping the speed benefit from all but one of your daggers. It's only effective for one of your arms.Earlier in this thread it was ruled otherwise. KerlanRayne |
| Taeldrin Laesrash10-20-07, 02:07 AM | Alright, makes sense. But just because someone else hasn't edited their sheet to make up for rulings, doesn't mean you can't. Also, natural armor bonuses don't stack, it should be +5 from the amulet. |
| summerstar10-20-07, 02:28 AM | I'm concerned for the use of morale, luck, insight, and other such bonuses without a wrong-slot modifer. Amulet's are right for natural armor but does this also apply for other AC bonuses? I tend to think of the luckstone or ioun stones as the reference for no-slot use of these sort of alternative bonuses. However, I can see your point on the Amulet, Gauntlets, and Bracers. The Bracers have a good example in using Competence bonuses in the Bracers of Archery. The Arms and Equipment Guide allows you to put Armor enhancements onto the bracers without going into the epic pricing. Okay, thanks. I forgot to list the +1 NA from race and will fix it. The WIS to AC is listed under Swordsage. Those HD are from Warblade and Blood Claw Master. I have 27 HD listed there (26 HD + Max first level) Why does it seem out of place? That's all cool. Thanks for filling me in. The post quoted above about the boots is far from official. It's just how another user thinks it should look like. Yes, it's not official. Bluemage was summarizing some of the community work done on these forums to update the SRD. My recollection of the Boots of Swiftness revision may well have been discussed in other threads and not this one. My apologies if this hasn't been discussed here before. I prefer Bluemage's revision, but like you said that is just another participant's opinion. Regards, Summerstar |
| summerstar10-20-07, 02:40 AM | Also, natural armor bonuses don't stack, it should be +5 from the amulet. Tirzog will need to make this same correction. |
| KerlanRayne10-20-07, 08:55 AM | Alright, makes sense. But just because someone else hasn't edited their sheet to make up for rulings, doesn't mean you can't. Also, natural armor bonuses don't stack, it should be +5 from the amulet.Oh I understand. I was just saying that he needed to change it too. I'll be working on it. The amulet doesn't grant a Natural Armor Bonus, it grants an Enhancement Bonus to Natural Armor. This means that it stacks. Also, Natural armor bonuses from multiple templates would stack just like their ability bonuses do, just for future refrence. KerlanRayne |
| LordBOB77710-20-07, 11:50 AM | If a template gives you 5 NAT armor, and then another class or template gives you +4 Nat Armor, it should say if it stacks with previous NAT armor, or take the better of the 2. As long as the NAT is an enhancement bonus it will add to your previous Nat |
| Avalon?10-22-07, 02:06 AM | Acrid, I'm waiting on you. |
| KerlanRayne10-23-07, 03:33 PM | Nabil Rakkas has been revised without flaws, also I found I had spend too much on equipment, but it's now fixed. Anything else? KerlanRayne |
| Avalon?10-25-07, 12:13 AM | Acrid, I'm waiting on you. Still waiting |
| Peregrine_Wolf10-26-07, 07:27 PM | Hey guys, ltns, I'm afraid I won't be completing my Centaur Barbarian guy, I jsut don't really like barbarians or centaurs..... btw, in the DMG I believe it sayd all forms of natural armor stack, either that or the PHB. I may be wrong, but I don't think I am. Also, I will likely be posting a character soon. =) |
| summerstar10-26-07, 11:42 PM | will post my actions tomorrow Respectfully, Acrid, please take your turn. Others are waiting to play. Thanks! |
| Taeldrin Laesrash10-27-07, 01:25 AM | I'll give him 12 more hours, and then I'll look for a new duel. I'm trying to be fair, but other people want to (and should) duel. |
| KerlanRayne10-27-07, 03:42 PM | I'll give him 12 more hours, and then I'll look for a new duel.I'll give it a shot. KerlanRayne |
| Taeldrin Laesrash10-27-07, 03:47 PM | Alright, you and Summerstar sound okay? |
| KerlanRayne10-27-07, 04:53 PM | Sure, with 1 buff round right? KerlanRayne |
| summerstar10-27-07, 05:20 PM | Alright, you and Summerstar sound okay? Ready here. In Tirzog's buff round, he speaks the command word to animate his shield (standard action), draws his weapons (free action), and enters the arena. |
| Taeldrin Laesrash10-28-07, 06:13 PM | You will fight on this map (http://boards1.wizards.com/leaving.php?destination=http://www.colugo.org/jmcmurra/SRD/exodusMapsCrossroadsRiver.html). Tizrog starts on square B14-C15, Nabil on Y14. Roll for initiative. (Whoever wins posts their buff round first, and then their actions). |
| summerstar10-28-07, 08:05 PM | You will fight on this map (http://boards1.wizards.com/leaving.php?destination=http://www.colugo.org/jmcmurra/SRD/exodusMapsCrossroadsRiver.html). Tizrog starts on square B14-C15, Nabil on Y14. Roll for initiative. (Whoever wins posts their buff round first, and then their actions). Tirzog rolls initiative: http://invisiblecastle.com/find.py?id=1340630 10+24=34 |
| Passivearmada10-28-07, 08:28 PM | I recently had an idea for a half-red dragon ogre mage barbarian with a ton of buffs including an enlargement and then permanancy spell (huge size), and a flaming burst keen spiked chain +5 (20-30 foot reach, depending on interpretatiom and/or house rules*). Masterwork full plate armor of spell resistance+5 (+13 armor), a belt of epic ogre or giant strength (I can't remember which one it is) +12 STR (now he has a strength of 42, at least, and +whatever in a rage). I'd also give him a ring of fatiguelessness or something (yeah, they have those...), so he doesn't wear out after his rages before he reaches later barbarian levels. *In the PHB3.5, it says that a reach weapon has double reach, though some argue that is just for medium creatures and that for others its just +5 range. I prefer double, so he has 30 ft reach. |
| KerlanRayne10-29-07, 04:59 AM | Initiative: 24 (http://invisiblecastle.com/find.py?id=1340699) Buff Round: Activate the Ring of the White Wyrm [Full Round] Dagger Casts Haste [No Action] Stats: +4 Nat AC, +4 Dmg, +27 HP KerlanRayne |
| summerstar11-01-07, 12:25 AM | Tirzog rolls initiative: http://invisiblecastle.com/find.py?id=1340630 10+24=34 In Tirzog's buff round, he speaks the command word to animate his shield (standard action), draws his weapons (free action), and enters the arena. Acting in round 1, Tirzog activates his ring of invisibility and moves to D11 and begins to rage. |
| KerlanRayne11-01-07, 04:32 AM | First Round: Activate Skin of Celestial Embrace [Standard Action] Stats(Total): AC +8, Dmg +7, Atk +1, HP +81, SR 35, 150' Fly (Good) KerlanRayne |
| summerstar11-01-07, 11:21 PM | Round 2: Tirzog moves to P14, activates Righteous Might, and starts to frenzy. |
| KerlanRayne11-02-07, 05:54 AM | Round 2: Dagger casts Shield [No Action] Enter Assassin's Stance (+2d6 Sneak Attack) [Swift action] Activate Defensive Precognition Tattoo (+10 Insight to AC and Saves) [Standard Action] Move to V,17 [Move Action] Declare Dodge target [Free Action] Activate Robilar’s Gambit [Free Action] Stats(Total): AC +22, Dmg +7, Atk +1, HP +81, SR 35, 150' Fly (Good), +10 Insight to Saves KerlanRayne |
| summerstar11-02-07, 10:28 PM | Seeking a point of clarification regarding Rabil Nakkas's AC modifiers. His base sheet lists the following: AC 63 (10 Base, +8 Armor, +5 Luck, +5 Morale, +13 DEX, +6 Nat, +5 Defl, +3 Class, +7 WIS, +1 Haste) It's my understanding that the +6 natural armor is based upon a +1NA from being a catfolk plus a +5 NA enhancement due to a magic amulet. That's all cool. In the buff round, he is noted with a +4 natural armor bonus (I gather from the Ring of the White Wyrm.) I don't have the book for this item. Does this replace the natural armor base from catfolk or the natural armor enhancement from the amulet or is this ring's bonus higher than +4 and you've already made the subtraction? How long will this buff last? In Round 1, he activates the Skin of Celestial Embrace. I see that item in the Magic Item Compendium, but I don't see that it provides the extra HP, Attack bonus, AC, or dmg mod noted for it in the round 1 post. Please advise on your source for the item Skin of Celestial Embrace. What sort of bonuses does your book say the item offers. I ask because I wonder if the AC boost overlaps with another the existing AC mods. Which description of the item should prevail - the MIC or the other source? From my read now, these bonuses shouldn't be there. In round 2, he adds a dodge bonus (+1), an insight bonus to AC (+10), and a shield bonus (+4) but these bonuses don't seem to sum with the bonuses noted in the previous rounds buff summary (15+8=23) or am I missing something in round 2. With you're response would you please offer a new summary of AC bonuses with the buffs included. Thanks! |
| summerstar11-02-07, 10:46 PM | Round 3: Tirzog dire charges directly to position v-w/24-25 and launches a full attack: Attack rolls: http://invisiblecastle.com/find.py?id=1350613 Main-Hand Attack Rolls: 1. 14+75+4 = hits AC 93 2. 18+75+4 = hits AC 97 3. 17+70+4 = hits AC 91 4. 20+65+4 = hits AC 89 5. 3+60+4 = hits AC 67 Off-Hand Attack Rolls: 1. 13+75+4 = hits AC 92 2. 5+70+4 = hits AC 79 3. 2+65+4 = hits AC 71 4. 8+60+4 = hits AC 72 The '+4' bonuses are due to Rabil Nakkas's use of Robilar's Gambit. rolls crit threat on main hand attack #4: http://invisiblecastle.com/find.py?id=1350626 = no crit After a response to my query on AC modifiers, I'll post the appropriate damage rolls based upon which blows landed on Rabil Nakkas's AC. Tirzog: http://forums.gleemax.com/showpost.php?p=11016268&postcount=161 565 HP 29 rounds remaining - Righteous Might 15 rounds remaining - rage 16 rounds remaining - frenzy after landing a blow, Invisibility fades |
| KerlanRayne11-03-07, 04:32 AM | The Ring of the White Wyrm from Frostburn adds the Half Dragon template for an hour. The Skin of the Celestial Embrace from the Complete Psionic adds the Half Celestial Template for 15 rounds. These raise my abilities like this: Str +12, Dex +2, Con +6, Int +4, Wis +4, Cha +6. The STR and DEX add to damage, DEX adds to Hit, DEX and WIS adds to AC, and the raised CON score increases my HP. This is not based on Polymorph, so it works. So the AC increase breaks down to: +1 DEX, +2 WIS, +5 Natural, +1 Dodge, +4 Shield, +10 Insight = +23 AC. I forgot to add Dodge last time. Total AC = 86. I didn't know about the MIC version of the Skin of Celestial Embrace, but we don't use that book anyway so I'm not sure if it applies. If we use that updated version then I would just make it into a tattoo of the power it's based on and nothing would change. It seems as though 5 attacks hit, so my Starmantle Cloak activates. I passed (http://invisiblecastle.com/find.py?id=1351046) all five saves (Oops, missed one roll (http://invisiblecastle.com/find.py?id=1351057)), so I only take half of that damage. Furthermore, my Retributive Amulet then activates. I then take half of THAT damage, which comes to a quarter of the total damage. The other quarter goes to you. Regardless of what happens, I will feed the 9 AoO's into Stormguard Warrior. Next round, I will get +36 to Hit and Damage with all attacks. KerlanRayne • 422 HP • Ring of the Worm [1 Hour left] • Skin of the Celestial Embrace [15 rounds left] • Defensive Precognition [28 minutes left] PS: I had changed my position after posting it. You didn't notice it, but that's OK. I'm not quite sure if it was legal anyway. |
| summerstar11-03-07, 07:49 PM | I'm not sure what 'Stormguard Warrior' is. What are the effects of a Starmantle Cloak? Is this something that Trueseeing will overcome? I understand the Ring of the White Wyrm now, thanks for the Frostburn reference. Those stat buffs appear to be stacking racial bonuses. On the Skin of Celestial Embrace from the Complete Psionic, are the buffs like the 9th lv cleric spell Greater Visage of the Diety from the Spell Compendium? If so, the half-celestial stat increases would be enhancement bonuses and wouldn't stack with your items. In any case, it's my understanding that the Natural Armor bonuses from catfolk, half-dragon, and half-celestial do not stack. The half-dragon +4 bonuses being the greatest would apply and the other two would be ignored. The natural armor buffs would only contribute a net +3 benefits. Assuming that my concerns regarding the enhancement bonuses overlap from the Skin are wrong, this would put Rabil Nakkas's AC at an impressive 84. If I am wrong about the Skin, than I can see why the benefits on the item might have been revised in the MIC. They would exceed the benefit offered by a 9th lv spell. Nevertheless, I understand whatever is in the Complete Psionic goes. Does it specify the bonus type gained like that spell does? Please advise on the Starmantle Cloak and the Skin's bonus type and then I'll roll damage. Thanks for your patience. I have the feeling that Rabil Nakkas is about to slice Tirzog to bits. |
| KerlanRayne11-03-07, 08:49 PM | Starmantle Cloak: When struck by a magic weapon, make a DC 15 Reflex save to take half damage. Skin of the Celestial Embrace: Gain the Half Celestial Template for 15 rounds. It's as simple as that. The Half Dragon and Half Celestial natural armor bonuses say they just increase the natural armor. They don't say to take whichever is higher (like the Lich does for example). It's just like stacking the ability bonuses from multiple templates. KerlanRayne |
| Tshern11-03-07, 10:14 PM | Starmantle Cloak can be found in the Book of Exalted Deeds if anyone wants to double check it. |
| Taeldrin Laesrash11-04-07, 01:17 AM | The Starmantle Cloak's effects have been stated; True Seeing won't take care of it. Yes, it's broken. Stormguard Warrior is a tactical feat from Tome of Battle that, among other things, allows you to turn your AoOs into bonuses to hit and damage. Assuming the # of AoOs gained are correct, and that KR's character has Combat Reflexes, then it is indeed a +36 bonus. KR's right as far as NA goes; the templates increase the bonus. I assume that the Skin of the Celestial Embrace is based off the Planar Apothesis power or whatever from Complete Psionic? (Be honest, I don't have it). |
| summerstar11-04-07, 08:42 PM | Alrighty, thank you! Round 3 (continued) - Rolling Tirzog's Damage: Main-Hand: 1. 4d6+1d8+60 http://invisiblecastle.com/find.py?id=1353724 http://invisiblecastle.com/find.py?id=1353726 19+6+60=85 42 HP after Starcloak 2. 24+60=84 42 HP after Starcloak http://invisiblecastle.com/find.py?id=1353730 3. 27+60=87 43 HP after Starcloak 4. 22+60=82 41 HP after Starcloak Off-hand: 1. 16+60=76 38 HP after Starcloak Rend: 5+44=49 http://invisiblecastle.com/find.py?id=1353732 Rabil takes 255 HP damage. Tirzog takes 63 HP (21 each from the first three hits and consumes the daily use of Rabil's Retributive Amulet.) Tirzog Fast Heals 3 HP. Rabil's gets his attacks of opportunity from his Robilar's Gambit. Tirzog: http://forums.gleemax.com/showpost.p...&postcount=161 * 505 HP * 29 rounds remaining - Righteous Might * 15 rounds remaining - rage * 16 rounds remaining - frenzy * Invisibility fades |
| KerlanRayne11-05-07, 02:25 AM | The Retributive Amulet (from the Book of Exalted Deeds, p116) doesn't have a daily limit. All of the attacks are affected. Also, the damage is divided equally between us with remainders from odd numbers going to you (according to the item description). We each take a quarter of the rolled damage. I take 151 damage and you take 104 damage. Robilar's Gambit give me an AoO for every time you swing at me. There were 9 attacks, which means 9 AoO's. The gets me +36 to hit and damage next round. It might be more than that depending on how Double Hit interacts with Stormguard Warrior. Next round I see 40 attacks coming your way which will only miss on a 1, and will deal almost 100 damage each. KerlanRayne |
| Tshern11-05-07, 04:56 AM | I think it indeed was nerfed in the Magic Item Compendium to work three times a day... |
| Taeldrin Laesrash11-05-07, 09:40 AM | I think it indeed was nerfed in the Magic Item Compendium to work three times a day... It was. Futhermore, it only applies to a single attack now. |
| LordBOB77711-05-07, 11:37 PM | when you say a single attack, do you mean as in the first attack in a round, or any 3 you wish in a day? |
| KerlanRayne11-05-07, 11:41 PM | Does that mean we're using the MIC version? I thought we weren't using that book, or is it only for updates to items? KerlanRayne |
| Taeldrin Laesrash11-06-07, 01:34 AM | I'll put it on the list. |
| rob_douglas11-06-07, 11:54 AM | The real question TL, is if you are using MIC for the nerfing, or only allowing it for anyone who wants it. Bracers of the Blinding Strike also got nerfed, as well as Retributive Amulet. ROB |
| Taeldrin Laesrash11-06-07, 09:06 PM | ...Nuts. Considering that including the MIC will cause more problems than solutions, I'll actually refrain from including it until I can get everything sorted out. Considering that many people would have to get new equipment due their nerfed gear having low prices, it'd be a big hassle. |
| summerstar11-06-07, 10:17 PM | Acknowledged. Round 3 (corrected): Rabil takes 151 HP Tirzog takes 104 HP (now at 464 HP) |
| summerstar11-06-07, 10:19 PM | ...Nuts. Considering that including the MIC will cause more problems than solutions, I'll actually refrain from including it until I can get everything sorted out. Considering that many people would have to get new equipment due their nerfed gear having low prices, it'd be a big hassle. Sounds good to me. |
| KerlanRayne11-07-07, 01:56 PM | Round 3: Dagger Casts Heal [No Action] Enter Dervish Dance [Free Action] Use A Thousand Cuts ability [Free Action] Perform Raging Mongoose Maneuver [Swift Action] Make Full Attack [Full Round Action] 4 attacks per hand = 16x2 for A Thousand Cuts = 32 +4 Speed weapons +4 Raging Mongoose = 40 Attacks 38 Hits, 2 Misses, 4 Crit Threats (http://invisiblecastle.com/find.py?id=1358872) 3 Crits confirmed (http://invisiblecastle.com/find.py?id=1358883) Normal Hits = 3,251 damage (http://invisiblecastle.com/find.py?id=1358888) Critical Hits = 543 damage (http://invisiblecastle.com/find.py?id=1358898) Damage Reduction = -418 damage Total Damage = 3,376 subdual damage Using the Dervish Dance means that I am tumbling at full speed in a circle around you while attacking. • 421 HP • Ring of the Worm [1 Hour left] • Skin of the Celestial Embrace [14 rounds left] • Defensive Precognition [28 minutes left] |
| ank11-07-07, 08:56 PM | Sorry to barge in on your guys, but I need a small favor. Can someone please tell me that the damage totals in the post above me are wrong? :shocked: |
| Far_Traveler11-07-07, 09:34 PM | Feats: Extra Arms LA - [Multi Weapon Fighting] Swashbuckler 1 - [Weapon Finesse], Level 1 - Dodge Level 3 - Weapon Focus (Dagger) Psychic Warrior 1 - [Mobility] Fighter 1 - [Combat Expertise] Level 6 - Acrobatic Strike Level 9 - Improved MWF Dervish 3 - [Spring Attack] Level 12 - Combat Reflexes Level 15 - Elusive Target Level 18 - Shadow Blade Fighter 2 - [Greater MWF] ----EPIC---- Level 21 - Perfect MWF Level 24 - Ironheart Aura Level 27 - Stormguard Warrior He doesn't HAVE Robilar's gambit guys. He shouldn't be taking those atk/dmg boosts |
| SokenzanMarauder11-07-07, 10:31 PM | Sorry to barge in on your guys, but I need a small favor. Can someone please tell me that the damage totals in the post above me are wrong? :shocked:Welcome to epic. Things like that are fairly common when you get someone who knows how to work the system. |
| summerstar11-07-07, 10:46 PM | Round 2: Dagger casts Shield [No Action] Enter Assassin's Stance (+2d6 Sneak Attack) [Swift action] Activate Defensive Precognition Tattoo (+10 Insight to AC and Saves) [Standard Action] Move to V,17 [Move Action] Declare Dodge target [Free Action] Activate Robilar’s Gambit [Free Action] Stats(Total): AC +22, Dmg +7, Atk +1, HP +81, SR 35, 150' Fly (Good), +10 Insight to Saves KerlanRayne I didn't check with see if Rabil actually had Robilar's Gambit to activate it and took this message at face value. Anyway, I don't think these attacks of opportunity were resolved. Rabil went straight for dervish kill. Rabil Nakkas wins the fight. Congrats, KerlanRayne! |
| LordBOB77711-08-07, 12:02 AM | actually im not sure he would win, since we are unsure of how he is using Gambit. Perhaps he/she has an item that allows the use of Gambit? |
| Taeldrin Laesrash11-08-07, 12:18 AM | I doubt Robilar's Gambit was need to do this, it's the Dervish that did it. However, KerlanRayne, you will face the consequences if you were purposely using the feat without having it. |
| Elessar Alpha11-08-07, 01:09 AM | Wow, it has been way too long. Okay, I want to publicly apologize for disappearing from the duel I was in for four months. My summer job is on Catalina Island with virtually no internet access. Secondly, I owe a specific apology to Far_Traveler for being a metagaming a**hole in that duel. I was completely out of line. (If you don't know what I'm talking about, look at page 54) Anyway, hello all, and hope to be leaping back into this soon. - Elessar Alpha |
| KerlanRayne11-08-07, 04:55 AM | He doesn't HAVE Robilar's gambit guys. He shouldn't be taking those atk/dmg boostsWhat? How did that happen? It must have gotten lost in the shuffle when I was taking the two flaws out. I might be able to stick it back in there somewhere. Anyway, it won't change the outcome. Less than half the damage was from the feat and the Rage and Frenzy lowered his AC enough that they all would have hit anyway. I'm sorry about the mistake. KerlanRayne |
| Taeldrin Laesrash11-08-07, 09:30 AM | Fair enough. You win. |
| Far_Traveler11-08-07, 04:02 PM | Wow, it has been way too long. Okay, I want to publicly apologize for disappearing from the duel I was in for four months. My summer job is on Catalina Island with virtually no internet access. Secondly, I owe a specific apology to Far_Traveler for being a metagaming a**hole in that duel. I was completely out of line. (If you don't know what I'm talking about, look at page 54) Anyway, hello all, and hope to be leaping back into this soon. - Elessar Alpha I should be THANKING you for getting me out of that battle royal. Dogma however has no memory of that. His opponent always dies before he does. |
| Far_Traveler11-08-07, 10:54 PM | Dogma has returned! Look on the front page for his link, he is fully updated, with fixed equipment, changed feats, and a level swap. I will admit that the Legendary Dreadnought PrC sucks, so I traded them for 2 more fighter levels and 3 epic Berserker levels. I used some equipment tricks I saw other people use, they had some good ideas. And he is ready for battle! |
| Taeldrin Laesrash11-08-07, 11:54 PM | What Epic Frenzied Berserker are you using? |
| Far_Traveler11-09-07, 11:21 AM | The one out of Complete Warrior, It has progression in frenzy/day, inspire frenzy/day, and bonus feats on 13, 16, etc. |
| KerlanRayne11-09-07, 06:58 PM | Ring of iron body (minus penalties) (500,000) Scale of the White Wyrm (100,000) (half-dragon for 10 minutes) Skin of the Abyssal Embrace (half-fiend template for 10 minutes) (48,000) Grand Breaker, Titan’s Maul Wis 24, Cha 28, Int 12 (Ego +17) (6,000) +7 weapon (Ego +7) Titan’s effect (ad hoc +1 Ego) Heal 4/day (120,000) (+8 Ego) Foresight 1/day (100,000)(+3 Ego) Energy Drain 1/day (100,000) (+3 Ego) Special Purpose: Reign Supreme in Arena (dimension door, 50,000 +4 Ego) Ego: 50 (CE), cost: 407,800 Speed 80ft, +20 when shadowedIron body without the penalties? How much does it cost to just remove all penalties from an item? I'm assuming that the Scale of the White Wyrm is based on the ring. The ring lasts for 1 hour. Also, the Skin of the Abyssal Embrace only lasts 15 rounds. What it the Titan's Effect? I can't find it anywhere. How much does it cost? Where did you get the special abilities for the intelligent weapon? Did you come up with the prices yourself or find them somewhere? I can only find Heal for 1/day, not 4/day. I can't find Foresight or Energy Drain at all. KerlanRayne |
| summerstar11-09-07, 11:23 PM | Dogma has returned! Look on the front page for his link, he is fully updated, with fixed equipment, changed feats, and a level swap. I will admit that the Legendary Dreadnought PrC sucks, so I traded them for 2 more fighter levels and 3 epic Berserker levels. I used some equipment tricks I saw other people use, they had some good ideas. And he is ready for battle! Dogma is looking as mean as ever. I agree that KerlanRayne and others have provided some fine equipment selections. |
| summerstar11-09-07, 11:38 PM | Is the DMGII a permitted source for these Epic Duels? Rabil Nakkas appears be using the Aberrant Limbs (LA +2) option from that source. I'm considering this option as a variant for Tirzog. Thanks. |
| summerstar11-09-07, 11:42 PM | What it the Titan's Effect? I can't find it anywhere. How much does it cost? Maul of the Titans is an SRD wondrous item that does extra damage against inanimate objects. |
| summerstar11-09-07, 11:45 PM | Anyway, hello all, and hope to be leaping back into this soon. Welcome back, Elessar Alpha! |
| summerstar11-10-07, 12:11 AM | ...Nuts. Considering that including the MIC will cause more problems than solutions, I'll actually refrain from including it until I can get everything sorted out. Considering that many people would have to get new equipment due their nerfed gear having low prices, it'd be a big hassle. Now that the last duel has completed, is it okay to begin to use the MIC now? Thanks. |
| Far_Traveler11-10-07, 01:13 AM | Oop, Double post! |
| Far_Traveler11-10-07, 01:15 AM | Iron body without the penalties? How much does it cost to just remove all penalties from an item? I'm assuming that the Scale of the White Wyrm is based on the ring. The ring lasts for 1 hour. Also, the Skin of the Abyssal Embrace only lasts 15 rounds. What it the Titan's Effect? I can't find it anywhere. How much does it cost? Where did you get the special abilities for the intelligent weapon? Did you come up with the prices yourself or find them somewhere? I can only find Heal for 1/day, not 4/day. I can't find Foresight or Energy Drain at all. KerlanRayne The ring was from my first opponent (I think it was by druidic shadowknight), I'm still not sure how the hell he did what he did, but the part I used was his ring. It gave him all the benefits of the Iron Body spell, but none of the penalties. Tael approved it when I disputed it, but looking at the price he used I thought it was too low so I upped it a bit. Titan's effect is actually a wonderous item. I advanced it from a +3 greatclub to a +7 maul. (a maul is identical to a greatclub only it has x3 critical hit) Maul of the Titans This mallet is 8 feet long. If used as a weapon, it is the equivalent of a +3 greatclub and deals triple damage against inanimate objects. However, the wielder must have a Strength of at least 18 to wield it properly. Otherwise, she takes a -4 penalty on attack rolls. Strong evocation; CL 15th; Craft Wondrous Item, Craft Magic Arms and Armor, clenched fist; Price 25,305 gp; Cost 12,305 gp + 480 XP; Weight 160 lb. I just guessed at those durations, I shall readjust them. I applied the Heal 1/day 4 times, so he gets 4/day I used this for Grand Breaker's Intelligence (some improv was done, particularly on it's Ego. Look at market price modifier section on how I did my prices. I just estimated where on the scale it was (I think I was fair) http://www.d20srd.org/srd/epic/magicItems/intelligentItems.htm EDIT: also, Instantaneous rage FTW EDIT2: How about Dogma goes at it with Pthuck Tack the Vile? Or whatever Elessar's character is. |
| Taeldrin Laesrash11-10-07, 01:24 AM | Is the DMGII a permitted source for these Epic Duels? Rabil Nakkas appears be using the Aberrant Limbs (LA +2) option from that source. I'm considering this option as a variant for Tirzog. Thanks. The DMGII is not a permitted source; it's not on the list, is it? Now that the last duel has completed, is it okay to begin to use the MIC now? Thanks. I'd rather not. The new items from it, maybe, but the retroactive changes to the old items make it a bit too much. |
| summerstar11-11-07, 01:38 AM | I've created a fresh character, a feral cousin of Tirzog's named Feng. http://forums.gleemax.com/showpost.php?p=14301654&postcount=230 |
| Far_Traveler11-11-07, 12:41 PM | How did he get so many attacks? Claw attacks, as natural weapons, do not get iteritive attacks for high base attack bonuses, and I see nothing that could indicate otherwise. |
| haelduksf11-11-07, 12:41 PM | How does Anti-Magic Field interact with epic items? If it requires caster level checks, as it does with epic spells, is there another, similar spell that doesn't? Would that have to be an epic spell? |
| summerstar11-11-07, 02:57 PM | How did he get so many attacks? Claw attacks, as natural weapons, do not get iteritive attacks for high base attack bonuses, and I see nothing that could indicate otherwise. Thanks for the correction, FT. My mistake. I'll pull Feng until I've figured out how to rebuild him correctly. I spaced the natural weapon does not equal iterative attack thing. |
| Taeldrin Laesrash11-11-07, 05:32 PM | How does Anti-Magic Field interact with epic items? If it requires caster level checks, as it does with epic spells, is there another, similar spell that doesn't? Would that have to be an epic spell? They're magic items like anything else. They're subject to AMFs like their lesser kin. Only artifacts can resist an AMF. |
| JobieJones11-12-07, 11:48 AM | So here's my idea, I wanted to get it approved before I post it all. Ranger(with wildshape variant)/Master of Many Forms/Shifter(Epic MoMF)/Warshaper/Monk/Fist of the Forest I know it all seems weird, but it ties together quite nicely. The build hinges on the Wildshape Ability, but since there is no spellcasting I thought this may be allowed. He'd also be Vow of Poverty, Taking the Epic Vow of Poverty Feat as noted on the Epic boards. Would all this be ok? Thanks. JJ |
| LordBOB77711-12-07, 02:49 PM | on a side note, if someone were to use the shapeshift varient class feature from Unearthed Arcana (if allowed), what would happen if they were to advance to Garguantian (for example), and then shapeshift? Would you gain the bonuses from being large/huge/whatever size, and then gain the bonuses for shapeshift? |
| JobieJones11-12-07, 02:59 PM | I seriously doubt it, however my build being based on wildshape would most definitely have me being something Colossal, most likely. I've liked this build for a long time, so I hope I can enter it. I don't know how much of a chance it'll stand, but I guess we'll find out if it's approved. |
| Far_Traveler11-12-07, 08:15 PM | Dogma is accepting all challengers! Come on, have at me! |
| haelduksf11-12-07, 10:57 PM | They're magic items like anything else. They're subject to AMFs like their lesser kin. Only artifacts can resist an AMF. Awesome. Any way I could buy myself a permanent AMF? Permanent emanation perhaps? I'd rather not use an item... |
| Taeldrin Laesrash11-12-07, 11:43 PM | That's cheap. Nuh-uh. |
| haelduksf11-12-07, 11:53 PM | Cheap indeed. May I keep my bracers, quickened? |
| JobieJones11-13-07, 02:01 PM | Dogma, Quick question. I was looking over your build. You have lots of numbers, then in parentheses or with commas you have lots of "+##" or something. Are these the figures to show how you got the number, or numbers in addition to those while fighting. For example, you have 400-something HP. All the other like +120 from rage or whatnot, are those included in the 400-something, or are those in addition to it? |
| summerstar11-13-07, 11:18 PM | Thanks for the correction, FT. My mistake. I'll pull Feng until I've figured out how to rebuild him correctly. I spaced the natural weapon does not equal iterative attack thing. Feng has been reposted with weapons in hand. With DM permission, he'll have a go with Dogma - Berserker to Berserker. |
| PhaedrusXY11-14-07, 01:16 AM | Awesome. Any way I could buy myself a permanent AMF? Permanent emanation perhaps? I'd rather not use an item...Why does it need to be permanent? It lasts a damn long time. Just cast it... You can actually get it with an Epic Psychic Warrior with Epic Expanded Knowledge, if that hasn't been specifically disallowed. After the one match I had in here, I thought of ways to improve my character. That was one of them. :D |
| Far_Traveler11-14-07, 08:28 AM | Dogma, Quick question. I was looking over your build. You have lots of numbers, then in parentheses or with commas you have lots of "+##" or something. Are these the figures to show how you got the number, or numbers in addition to those while fighting. For example, you have 400-something HP. All the other like +120 from rage or whatnot, are those included in the 400-something, or are those in addition to it? They are in addition. (I have 26 d12 HD and 4 d10, with a +10 con mod) Also, what kind of action is Aurorum's reforming ability? And Tael, I have another rules question about Combat Brute. Can you use the sundering cleave manuver more then once per round without Great Cleave? It has no restriction on uses/round, and you don't even need the cleave feat to use it (or qualify for the feat), so it seems to suggest that you can. |
| JobieJones11-14-07, 11:15 AM | They are in addition. (I have 26 d12 HD and 4 d10, with a +10 con mod) What about the attack bonus and damage #'s. Also in addition? Cause if so, WHOA! |
| Far_Traveler11-14-07, 12:38 PM | What about the attack bonus and damage #'s. Also in addition? Cause if so, WHOA! Yes they are. My belt gives me grand total +25 to my attack rolls, My strength without buffs +15 (not sure), my maul +8 (WF and +7 wep), and my BaB is +25. there may or may not be some other modifiers. Also, another note about Aurorum: A battleaxe is a hafted weapon, is the haft made of Aurorum too? or wood? |
| summerstar11-14-07, 11:04 PM | Also, what kind of action is Aurorum's reforming ability? Full round action |
| summerstar11-14-07, 11:07 PM | Also, another note about Aurorum: A battleaxe is a hafted weapon, is the haft made of Aurorum too? or wood? I'd like the haft to be aurorum. However if this not functional, than I should switch Feng's weapon choice to something such as longsword. |
| Far_Traveler11-15-07, 08:32 AM | Let's just say the haft is aurorum, because if it's a full round action, then it's still worth sundering and Dogma is appeased. (and it makes sense, because the peices would have to be put together before it fuses) |
| Braces11-15-07, 11:20 PM | Hello all, I just read through this entire thread (whew!) and would like to submit a character myself. I was wondering if I could use my custom race (http://forums.gleemax.com/showthread.php?t=944470), if nobody minds. Cheers, and see you all in the dueling ring. |
| Taeldrin Laesrash11-16-07, 12:49 AM | Gave it a quick look, but looks okay (Like a githyanki with fur). Just put the link in your sheet. |
| Braces11-16-07, 01:30 AM | Gave it a quick look, but looks okay (Like a githyanki with fur). Just put the link in your sheet. Thank you kindly, and will do. |
| Braces11-17-07, 12:03 AM | AIZERTYN RAVENSONG Viath Fighter 10/ Iaijutsu Master 17/ Risen Martyr 1 Monstrous Humanoid (Extraplanar, Deathless) Hit Dice: 28d12 (187 hp) Initiative: +42 Speed: 70 AC: 10 base + 8 bracers + 7 shield + 15 Dex + 7 natural + 9 Int + 13 Cha + 5 deflection +2 sacred = 76, Touch 54, Flat-footed 52 Base Attack/Grapple: 24/19/14/9, 33 Attack: Katana +49 melee (1d10+21/17-20) Full Attack: 2 katanas +47/47/47/47/42/42/37/37/32/32 melee (1d10+21/17-20) Space/Reach: 5ft./5ft. Special Attacks: One strike two cuts, echoes of the edge 3/day, spirit strike 2/day Special Qualities: Canny defense, lightning blade, strike from the Void, strike with no thought, spiritual body, deflection, holy purpose +1, SR 40 Saves: Fort --, Ref 34, Will 17 Base Abilities: Str 16, Dex 24, Con --, Int 14, Wis 10, Cha 20 Augmented Abilities: Str: 29 (14 base, 2 racial, 5 tome, 8 belt) (+9) Dex: 41 (16 base, 6 racial, 2 levels, 5 tome, 10 gloves, 2 ioun stone) (+15) Con: -- Int: 28 (12 base, 2 levels, 5 tome, 8 headband) (+9) Wis: 15 (10 base, 5 tome) (+2) Cha: 36 (16 base, 3 levels, 5 tome, 10 cloak, 2 martyr) (+13) Skills: Balance 40 (25 ranks), Escape Artist 46 (31 ranks), Iaijutsu Focus 77 (31 ranks), Jump 40 (31 ranks), Tumble 46 (31 ranks) Feats: Quick Draw, Improved Initiative, Weapon Focus (katana), Nimbus of Light, Sanctify Martial Strike (katana), Weapon Specialization (katana), Greater Weapon Focus (katana), Two-Weapon Fighting, Oversized Two-Weapon Fighting, Improved Two-Weapon Fighting, Greater Two-Weapon Fighting, Improved Critical (katana), Iaijutsu Master, Skill Focus (Iaijutsu Focus), Run Epic Feats: Perfect Two-Weapon Fighting, Epic Weapon Specialization (katana), Two-Weapon Rend, Epic Skill Focus (Iaijutsu Focus), Improved Iaijutsu Focus, Epic Speed Alignment: Lawful Good Languages Known: Abyssal, Auran, Celestial, Common Possessions: +5 blessed warning katana of speed (x2, 400,800), deep red ioun stone, +5 animated heavy mithral shield (50,020) Face: Mask of Natural Armor +5 (Face slot for Amulet of NA) (75,000) Head: Headband of Epic Intellect +8 (640,000) Throat: Retributive Amulet (56,000) Shoulders: Cloak of Epic Charisma +10 (1,000,000) Body: Torso: Vest of Resistance +5 ( Hands: Gloves of Epic Dexterity +10 (1,000,000) Arms: Bracers of Armor +8 (64,000) Waist: Belt of Epic Strength +8 (640,000) Feet: Starmantle Sandals (Foot slot for Starmantle Cloak) (198,000) Ring 1: Ring of Protection +5 (50,000) Ring 2: Ring of Iaijutsu Focus +20 (40,000) 30,980 gp Expended Items: Tomes of Strength, Dexterity, Intelligence, Wisdom, Charisma +5 (687,500) I'm going to be in DC for Thanksgiving and will be ready to duel Sunday after next. See you all then. |
| Far_Traveler11-23-07, 10:46 PM | Dogma demands an opponent! |
| LordBOB77711-24-07, 12:48 AM | LordBOB gently lands on Dogma's shoulder. "What is with all the screaming my hot tempered friend? You should take this time to sit back and relax for a bit. Dont be in such a hurry to die. Let the other's weed out the not so worthy so you dont have to waste your precious time with such weaklings. |
| Braces11-25-07, 10:47 AM | Dogma demands an opponent! Let's go. Initiative=43. (http://invisiblecastle.com/find.py?id=1391155) ....well, way to start my first duel with a natural 1. |
| Taeldrin Laesrash11-25-07, 11:04 AM | Woah, woah, easy there ferret. You need the map and starting positions. You will fight on this map (http://boards1.wizards.com/leaving.php?destination=http://www.colugo.org/jmcmurra/SRD/exodusMapsCrossroadsRiver.html). Dogma starts on square B14, Aizertyn on Y14. The ceiling is 50 ft. high, and you can't go any lower under it than 20 ft. |
| Far_Traveler11-25-07, 01:37 PM | I don't even NEED to roll initiative. a natural 20 only brings me up to 31. Have at it. But my buff round is as so: Activate ring of the white wyrm (become half-white dragon) and draw grand breaker. Also, activate Robilar's Gambit. Grand Breaker casts Foresight. It will give me rough ideas as to how to best protect myself. EDIT: Tael does it have to be 50ft. cieling? Why not... 80? (Dogma is about 75ft. tall when colossal) |
| Braces11-25-07, 01:45 PM | So should I give you (through your weapon), a brief summary of how to protect yourself? Buff round: Release shield. |
| Far_Traveler11-25-07, 01:48 PM | So should I give you (through your weapon), a brief summary of how to protect yourself? Buff round: Release shield. Honestly, I just got it for liscense to sunder your most powerful equipment first. Also, you need to take your action. http://invisiblecastle.com/find.py?id=1391604 Initiative 19. in case i somehow bump down your initiative down far enough. |
| Braces11-25-07, 01:53 PM | Honestly, I just got it for liscense to sunder your most powerful equipment first. Lol, you sneaky bastard. :) 1st round: Move to square P17. |
| Far_Traveler11-25-07, 01:59 PM | I'm activating my skin of the Infernal Embrace with my action. EDIT: Why do I keep forgetting that it's a standard action? |
| Braces11-25-07, 02:12 PM | Moves to square O15 and then jumps (http://invisiblecastle.com/find.py?id=1391613) across river to land in square K15. |
| Far_Traveler11-25-07, 02:18 PM | Now for the big stuff.... I move to G7, and activate my giant size ring. for the next two minutes I take up 30ft, have 30ft. reach, get massive bonuses, and I now take up E4-J9. Robilar's Gambit is still active. |
| Braces11-25-07, 02:40 PM | Aizertyn tumbles (http://invisiblecastle.com/find.py?id=1391658) through the threatened squares, provoking no attacks of opportunity as he does so, and draws and attacks with one of his katanas. 1d20+47 (http://invisiblecastle.com/find.py?id=1391668) threatened critical, no need to confirm due to 'blessed' property on weapon 50 damage. (http://invisiblecastle.com/find.py?id=1391676) ...and now I'm wishing I had spring attack. |
| Far_Traveler11-25-07, 02:54 PM | From that, apply my DR15/Adamantine, +4 damage from my Robilar's Gambit. Willingly fail save on starmantle cloak (that's for emergencies), and apply retributive amulet. You take 19 damage, I take 18. Furthermore, you provoke 1 attack of opportunity, which I use to sunder your Amulet. (as a note, I also instantaneously frenzy/rage) my attack bonus is somewhere in the realm of +96, so lets roll. http://invisiblecastle.com/find.py?id=1391701 I hit and do well over 200dmg. I shall put my next action in my next post. |
| Far_Traveler11-25-07, 03:07 PM | Okay, time to kill your equipment. Order of priority: 1. Boots 2. bracers 3. mask 4. ring of protection 5. shoulders 6(bite). Gloves (for eases sake, I'll just roll unmodified rolls, seeing as my lowest attack roll at this point is +81 and I'm just looking for nat 1's, and my bonus alone destroys any of his equipment) http://invisiblecastle.com/find.py?id=1391748 Congradulations, your gloves survived. |
| Braces11-25-07, 03:12 PM | Er, how do I provoke an AoO? I passed all my Tumble saves. |
| Far_Traveler11-25-07, 03:36 PM | When you attacked me. I have Robilar's gambit, which allows to (it has heavy prerequisetes, BaB 16 included) to have an attack of opportunity on every attack you make, hit or miss. In exchange, I lose 4 AC and I take 4 damage more per attack. Also, halve the damage we took from your sword, I just remembered I have crit immunity. Also, my AOO takes place after your attack instead of the normal before. EDIT: whoops, damage reduction. 25 damage -11 = 14, we both are short 7 hp. |
| Braces11-25-07, 03:52 PM | Ah, I see. Although wouldn't the AoO be against me, and not my amulet? EDIT: Also, just for clarity's sake, was Retributive amulet houseruled to only work 1/day? |
| Far_Traveler11-25-07, 03:55 PM | You can do a special attack (i.e. sunder) in place of a normal attack on an AoO. And yes, this means I can sunder your weapon when you attack me (and believe me, thier next, you should probably only bother to make 1 attack with each weapon) Also, the amulet was not ruled as such. Lets see, your total AC penalty for the lost gear is... 23. Edit:It's your turn braces. Edit2: looks like Braces bailed, I'm gonna go play diablo 2. |
| Taeldrin Laesrash11-25-07, 05:21 PM | Remember, this is no chat room. We can see that Braces bailed. EDIT: Tael does it have to be 50ft. cieling? Why not... 80? (Dogma is about 75ft. tall when colossal Hmm. Maybe. |
| Tshern11-25-07, 08:03 PM | BAB 12 for Robilar's actually. Moving on... |
| Braces11-26-07, 10:00 AM | Remember, this is no chat room. We can see that Braces bailed. Still here, sorry I had couldn't reply in time due to a last-minute college application. I have school right now, but I can reply this afternoon. |
| Far_Traveler11-26-07, 11:08 AM | Still here, sorry I had couldn't reply in time due to a last-minute college application. I have school right now, but I can reply this afternoon. Also in school, This is an acceptable arrangement. |
| Braces11-26-07, 07:26 PM | New Cha is 26, for a +8 bonus. Aizertyn activates spirit strike, and then echoes of the edge with spirit strike, and then two normal echoes of the edge without iaijutsu. I'm rolling the attack roll without modifiers just to check for a natural 1. Attack roll 1=7 (http://invisiblecastle.com/find.py?id=1393590) Iaijutsu check 1=83 (http://invisiblecastle.com/find.py?id=1393592) Damage 1=203 (http://invisiblecastle.com/find.py?id=1393594) Attack roll 2=16 (http://invisiblecastle.com/find.py?id=1393598) Iaijutsu check 2=93 (http://invisiblecastle.com/find.py?id=1393601) Damage 2=223 (http://invisiblecastle.com/find.py?id=1393608) Attack roll 3=3 (http://invisiblecastle.com/find.py?id=1393609) Damage 3=31 (http://invisiblecastle.com/find.py?id=1393611) Attack roll 4=2 (http://invisiblecastle.com/find.py?id=1393616) (close one!) Damage 4=27 (http://invisiblecastle.com/find.py?id=1393620) Not sure how all your DR stacks up, so I'll let you figure out the total damage. |
| Far_Traveler11-27-07, 10:15 AM | Woah. That damage is impressive. Total damage 484-44=440. I'm still alive. Barely. (well, not barely when considering how much bonus hp I have due to rage) Well, your swords are broken (no rolls needed, as an opposed attack roll for sunder I win always due to no nat 1's autofailing because it's opposed, and my minimum damage destroys the weapons) But, My tactical feat combat brute allows me to make an attack roll on you every time I sunder your weapon or shield. http://invisiblecastle.com/find.py?id=1394425 hit! http://invisiblecastle.com/find.py?id=1394429 251 damage. because you have no damage reduction, and that was more then all your hp, I win. In two attacks. |
| Braces11-27-07, 10:26 AM | Ah, good duel. I think I'll try an archer next... |
| JobieJones11-27-07, 02:09 PM | Hey Summerstar, I noticed that Tirzog(sp?) is immune to negative energy. What do you have that grants that quality, cause thats pretty great.:D |
| Far_Traveler11-27-07, 07:32 PM | Well, I suppose to be technical, You took half of that first 200 damage, and then my first blow finished you off, but that's just adding insult to injury. I tell ya, being undead was a BIG flaw, epic level characters are only not immune to raw damage, so a low hp is a massive liability. |
| JobieJones11-27-07, 07:55 PM | My friend has a pretty epic build that is immune to raw damage. I'm trying to get him to put it on the boards, but he is a lazy bum. |
| JobieJones11-27-07, 08:30 PM | Also, How are we doing HP? 3/4 + Con? |
| Taeldrin Laesrash11-27-07, 08:39 PM | My friend has a pretty epic build that is immune to raw damage. I'm trying to get him to put it on the boards, but he is a lazy bum. Is it that Half-Dragon War Troll thing? I'm not accepting that. Also, How are we doing HP? 3/4 + Con? I've always done max HP 1st level, then averages (d4=2.5, d6=3.5. d8=4.5, d10=5.5, d12=6.5) plus Con. |
| JobieJones11-27-07, 08:54 PM | Awesome on HP. His build is actually a Vow of Poverty Warforged Juggernaut. V.o.P. grants regeneration and WJ at LvL2 is immune to non-lethal damage. Same premise but I'd say it's pretty legit. The only argument I've heard is that a warforged's body is a possession in itself, but I'd say the same could be said for any other race. |
| Braces11-27-07, 09:08 PM | I tell ya, being undead was a BIG flaw, epic level characters are only not immune to raw damage, so a low hp is a massive liability. Yeah, I realized that within the first round. :( I mainly went for that class because of the Cha to AC, which would have been quite hard to get otherwise. Also, for my archer character, I have two requests to the DM. May use the Targeteer alternate Fighter class (from Dragon 310, which basically limits weapon proficiency to simple weapons, martial and two exotic ranged weapons, and couple special abilities taken in place of bonus feats) and the 'Splitting' ranged weapon special ability, which makes every arrow fired split into two for a +3 bonus. |
| Taeldrin Laesrash11-27-07, 09:11 PM | No to Splitting, I don't have Champions of Ruin. Yes to the Targetteer, I have Drgaon #310. |
| JobieJones11-29-07, 10:58 PM | Alright, Here's my entry whenever anyone's ready. It's obviously not the form I fight in, but I post it like this cause it is him. A rather stout Dwarf stands in front of you, hair in long braids behind his back. He wears only a small cloth around his waist, the rest of him covered in thick, matted hair. A true spectacle of primal living, he even smells of the earth. It has been rumored that even this body is not his true form, but no one knows the truth for certain. Rasa, Defender of Eternity Dwarf (medium)/ Shapechanger subtype Neutral Good Ranger (Wildshape Variant) 5/ Deep Warden 2/ Warshaper 3/ Monk 2/ Fist of the Forest 2/ Master of Many Forms 10/ Shifter 6 Languages: Common, Dwarven, Terran, Celestial STR 31 (13 Base, +4 Inherent, +4 Warshaper, +10 Vow of Poverty) DEX 19 (9 Base, +4 Inherent, +6 Vow of Poverty) CON 42 (20 Base, +4 Inherent, +4 Warshaper, +12 Vow of Poverty) INT 14 (8 Base, +4 Inherent, +2 Vow of Poverty) WIS 32 (20 Base, +4 Inherent, +8 Vow of Poverty) CHA 14 (8 Base, +4 Inherent, +4 Vow of Poverty) Hit Points: 709 (28d8, 2d12, 450 Con, 120 Epic Toughnessx4) AC: 81 = (10 + 14 Exalted + 9 Deflection + 16 Con (Stonewarden) + 16 Con (AC Bonus) + 3 Natural Armor + 11 Wisdom) Initiative: +4 BAB: +16 Speed: 40 ft FORT 54 = (21 Base + 5 Epic + 10 VoP + 16 Con + 2 Great Fort) REFLEX 35 = (16 Base + 5 Epic + 10 VoP + 4 Dex) WILL 36 = (10 Base + 5 Epic + 10 VoP + 11 Wis) ATTACKS: Fist +39/+34/+29/+24 (16 BAB + 10 Str + 8 VoP + 5 Epic) (Damage: 1d6+18) FEATS: 1 Sacred Vow 3 Vow of Poverty 6 Great Fortitude 9 Power Attack 12 Alertness 15 Large and in Charge 18 Robilar's Gambit 21 Epic Vow of Poverty 24 Maximize Breath Weapon 27 Combat Expertise 30 Improved Combat Expertise EXHALTED BONUS FEATS: 4 Nymph's Kiss 6 Servant of the Heavens 8 Nimbus of Light 10 Holy Radiance 12 Stigmata 14 Animal Friend 16 Exalted Spell Resistance 18 Sactify Natural Attack 20 Touch of Golden Ice 22 Overcome Damage Reduction (Adamantine) 24 Epic Toughness 26 Epic Toughness 28 Epic Toughness 30 Epic Toughness MONK BONUS FEATS: 1 Improved Unarmed Combat 2 Improved Grapple 3 Combat Reflexes SHIFTER BONUS FEATS: 1 Colossal Wildshape 2 Magical Beast Wildshape RANGER BONUS FEATS: 1 Track 2 Endurance SPECIAL ABILITIES: Darkvision Stonecunning Weapon Familiarity Stability +2 v. Poison +2 v. Spells, Spell-like Effects +1 Attack Bonus v. Orcs, Half-Orcs, Goblinoids +4 Dodge AC v. Giant Monsters +2 Appraise on Stone, Metal Items +2 Craft on Stone, Metal Items Wild Empathy Fast Movement +20 Wildshape 11/day Trap Sense +1 Stone Warden Morphic Immunities Morphic Weapons Morphic Body Morphic Reach Flurry of Blows Evasion AC Bonus (Wisdom) AC Bonus (Constitution) Feral Trance Primal Living Unarmed Damage Uncanny Dodge Untamed Strike Shifter's Speech Improved Wildshape (Diminunitive to Gargantuan) -Humanoid, Monstrous Humanoid, Giant, Fey Vermin, Abberation, Plant, Ooze, Elemental Dragon Extraordinary Wildshape Fast Wild Shape Evershifting Form Epic Wildshape 3/day VOW OF POVERTY BONUSES: AC +14 (Exalted) +6 to Saves +5 Deflection Holy Aura Holy Wake +8 Weapons (Silver/Cold Iron) DR 10 Epic & Evil +4 Inherent Bonus to Abilities Resist Energy 30 (all) Timeless Body +3 Natural Armor Endure Elements Mind-Shielding Greater Sustenance Freedom of Movement Regeneration 1 True Seeing If you want I can post the stats of the form I plan to be fighting in, but I have a few. If situations demand I may change to rise to the occasion. Question to DM: Can I begin the battle in a Wildshape form, since he is constantly shifted, or must I perform this action during the buff round? (Hope you all enjoy!) |
| Taeldrin Laesrash11-30-07, 12:10 AM | I don't have Complete Champion, and the allowed books say only the first four Complete books and Mage and Scoundrel. You'll have to remove Fist of the Forest. Also, you'll have to Wildshape in the buff round. |
| Braces11-30-07, 01:00 AM | TIZAERTHEIN IRONBOW Viath Saint Targetteer 6/ Psychic Warrior 20 Medium Outsider Before you stands a tall viath with dark gray fur and gold-flecked blue eyes. He wears no armor besides an elegant silver helm sitting atop his head, curving to a point, rather like a falcon's beak, between his eyes. His mouth and nose are covered by a matching mask, and the top of his bare feet are also covered by enchanted plates of the same metal. On one hip hangs a slender curving sword, on the other, a quiver filled with magical arrows. Held loosely in one paw is a dark, recurved bow, inlaid with graceful silver runes. A breeze flutters past, swirling his black cloak, but somehow you know that it won't throw off his aim in the slightest. Hit Dice: 6d10+20d8+182 (255) Initiative: +16 Speed: 140 AC: 72 (10 base+16 Dex+11 Wis+11 insight+5 deflection+7 natural+5 sacred+6 luck+1 monk) Base Attack/Grapple: 19, 26 Attack: Greatbow +51 or +43/43/43/43 ranged (1d10+38+3d6 holy+1 Con/19-20 x3); bastard sword +47 melee (1d10+17+1d6 holy) Full Attack: Greatbow +51/51/(51 when hasted)/46/41/36 or +46/46/46/46/(46)/41/36/31 ranged (1d10+38+3d6 holy+1 Con); bastard sword +47/42/37/32 melee (1d10+17+1d6 holy/19-20) Space/Reach: 5/5 Special Attacks: Arrow swarm, vital aim, holy power, holy touch Special Qualities: Fast healing 10, immune to acid, cold, electricity, petrification, keen vision, protective aura, fire resistance 10, tongues, SR 38, DR 15/adamantine, 10/evil Saves: Fort 27, Ref 31, Will 30 Base Abilities: Str 14, Dex 26, Con 15, Int 10, Wis 20, Cha 12 Augmented Abilities: Str: 25 (+7) (12 base, 2 racial, 5 tome, 6 belt) Dex: 42 (+16) (16 base, 6 racial, 4 levels, 5 tome, 10 gloves, 1 wish) Con: 25 (+7) (14 base, -2 racial, 2 template, 1 level, 5 tome, 6 vest) Int: 15 (+2) (10 base, 5 tome) Wis: 32 (+11) (16 base, 2 template, 2 levels, 5 tome, 6 periapt, 1 wish) Cha: 12 (+1) (8 base, 4 template) Skills: Climb 55 (28 ranks), Jump 56 (29 ranks), Concentration 36 (29 ranks), Escape Artist 67 (29 ranks), Tumble 67 (29 ranks) Feats: Point Blank Shot, Rapid Shot, Manyshot, Greater Manyshot, Improved Rapid Shot, Quick Draw, Psionic Meditation, Weapon Specialization (greatbow), Dodge, Weapon Finesse, Quicken Power, Weapon Focus (greatbow), Greater Weapon Focus (greatbow), Run, Empower Power, Mobility Epic Feats: Epic Speed, Epic Weapon Focus (greatbow), Epic Weapon Specialization (greatbow), Combat Archery, Epic Expanded Knowledge (Temporal Acceleration) Power Points: 219 Powers Known: 1st- Offensive Precognition, Offensive Prescience, Biofeedback, Vigor, Expansion, Inertial Armor, Force Screen 2nd- Dissolving Weapon, Strength of My Enemy, Hustle, Psionic Lion’s Charge, Body Adjustment 3rd- Empathic Feedback, Dimension Slide 4th- Energy Adaptation, Freedom of Movement 5th- Oak Body, Psychofeedback 6th- Breath of the Black Dragon, Form of Doom, Temporal Acceleration Alignment: Chaotic Good Languages Known: Common, Auran, Celestial, Undercommon Possessions: +5 psychic blessed holy force greatbow (235,450), 50 +1 keen wounding collision arrows of brilliant energy (200,350), +5 adamantine psychic vorpal bastard sword (238,335), quiver of Elhonna (1,800), orange ioun stone (30,000), pale green ioun stone (30,000) lavender and green ioun stone (40,000) gem of heavy fortification (35,000), earring of Escape Artist +20 (80,000) Face: Mask of Power Preservation (Face slot for Torc of Power Preservation) (54,000) Head: Helm of Natural Armor +5 (Head slot for Amulet of NA) and sacred armor +5 (168,750) Throat: Retributive Amulet of Wisdom +6 (76,000) Shoulders: Starmantle Cloak (132,000) Body: Torso: Vest of Resistance +5 and Constitution +6 (45,000) Hands: Gloves of Epic Dexterity +10 (1,000,000) Arms: Greater Bracers of Archery (25,000) Waist: Monk’s Belt of Strength +6 (33,000) Feet: Boots of Swiftness w/ +6 luck bonus to AC (364,000) Ring 1: Ring of Protection +5 (50,000) Ring 2: Ring of Weaponbreaking (600,000) Expended Items: Tomes of Str, Dex, Con, Wis, Int +5 (687,500), ring of three wishes (one used for gem of heavy fort., other two for a +1 bonus to Dex and Wis) 92,075 gp |
| JobieJones11-30-07, 11:51 AM | Unfortunately I don't have much time today. Class till 230 then work at 4. Maybe tomorrow? T.L., cool if we go next? and if there's another duel before tomorrow ready, go for it. |
| JobieJones11-30-07, 12:01 PM | Oh wow, I just saw about the no Fist of the Forest. It actually might be some time for me then, gonna have some work to do. Sorry. If I send you class details could you possibly allow it after reading it over? |
| Braces11-30-07, 05:03 PM | Unfortunately I don't have much time today. Class till 230 then work at 4. Maybe tomorrow? T.L., cool if we go next? and if there's another duel before tomorrow ready, go for it. I'll be away tomorrow, perhaps Sunday? |
| haelduksf12-05-07, 02:31 PM | here's my archer. <snip> Don't mean to be a pain, but if memory serves the Gemstone of Fortification is only available to those with dragonblood. |
| haelduksf12-05-07, 05:10 PM | My character is tweaked and ready to rumble. Taeldrin, I have 2 new custom items, please have a look at 'em and give me thumbs up or down. |
| Taeldrin Laesrash12-05-07, 08:33 PM | Sorry, but which character is it, and which items are new? Braces, the archer is good, but I really can't let the character go in against a meleer. I don't think it's very fair, unless you can give a good reason otherwise. |
| haelduksf12-05-07, 09:23 PM | Sorry, but which character is it, and which items are new? I'm Iliath (http://forums.gleemax.com/showpost.php?p=12164631&postcount=217). The new items are marked with (custom). |
| Taeldrin Laesrash12-06-07, 09:49 AM | The Ring of Mind Blank is okay. The Bracers I'll have to see in action to determine if they're okay. |
| haelduksf12-06-07, 10:30 AM | Well, the bracers are the only thing I can think of to counter both opponents larger than Gargantuan, and opponents with Freedom of Movement. The first is easy enough to deal with, but if anyone else has an idea of how to defeat the second without an AMF I'd be happy to implement that instead. Bracers of anti-FoM field perhaps? |
| Braces12-06-07, 09:01 PM | Braces, the archer is good, but I really can't let the character go in against a meleer. I don't think it's very fair, unless you can give a good reason otherwise. Care to elaborate? Don't mean to be a pain, but if memory serves the Gemstone of Fortification is only available to those with dragonblood. Hrm, I thought it was just some gem you carried in your pocket. I'll fix it soon. |
| ank12-10-07, 07:34 PM | A gemstone of fortification is a slotless item that True dragons can insert within themselves with no problem. Any other creature needs to use a limited wish at the very least. I oked this with Taeldrin a long time back by using one of the wishes in a "Ring of Three Wishes" and perhaps you should do the same. |
| haelduksf12-10-07, 08:09 PM | Right, that's it. Anyone care to dance? |
| Braces12-12-07, 09:16 PM | A gemstone of fortification is a slotless item that True dragons can insert within themselves with no problem. Any other creature needs to use a limited wish at the very least. I oked this with Taeldrin a long time back by using one of the wishes in a "Ring of Three Wishes" and perhaps you should do the same. Eh, not worth it. I'll sell the gem and get something else. EDIT: Actually, nevermind. |
| Taeldrin Laesrash12-13-07, 12:42 AM | Care to elaborate? Well, an archer can pick off a melee fighter from a distance; the range gives them an unfair advantage IMO. If you have a good argument otherwise, I'll listen. JobieJones, you haven't yet fought, haelduksf, you seem ready for one. I'll pair up you two. |
| Braces12-13-07, 12:50 AM | Well, an archer can pick off a melee fighter from a distance; the range gives them an unfair advantage IMO. If you have a good argument otherwise, I'll listen. Well, for the record, they are not on the list of banned fighters on the first page. He complies with all the rules listed there. Even so, if someone manages to close in on me (likely, considering the insane HP some of these people have), I'm royally screwed. Plus, these maps aren't terribly huge, to range combat isn't even very optimal. |
| haelduksf12-13-07, 09:42 AM | JobieJones, you haven't yet fought, haelduksf, you seem ready for one. I'll pair up you two. Couple of things: -Mr. Jones' character is still using Fist of the Forest. I don't mind, since I have access to the book myself, but you said you did. -According to the grappling rules, as soon as he shifts to a Colossal form, I can't grapple him anymore, and my character dies. can we either a) ignore the 1-size-category rule, or b) grant me a potion of Enlarge Person? Also, if we can both fly, can we get an exception to the vertical flight rule? aerial combat sounds like fun =D |
| Taeldrin Laesrash12-13-07, 10:35 AM | Couple of things: -Mr. Jones' character is still using Fist of the Forest. I don't mind, since I have access to the book myself, but you said you did. -According to the grappling rules, as soon as he shifts to a Colossal form, I can't grapple him anymore, and my character dies. can we either a) ignore the 1-size-category rule, or b) grant me a potion of Enlarge Person? Also, if we can both fly, can we get an exception to the vertical flight rule? aerial combat sounds like fun =D -Whoops. If he comes back and changes it, then I'll arrange a fight. Would you mind fighting Braces' archer? -I believe I put a height limit on the arena that restricts combatants to Gargantuan size. If that's still too much, I think I can put aside the one-size rule. Anything to make this more entertaining. -Aerial combat is fun, but it's a pain for the guy who has to run it. If both combatants have the means to fly and really want to, then yes, I might allow it. |
| haelduksf12-13-07, 10:55 AM | Would you mind fighting Braces' archer? I could give it a shot. Braces? |
| Braces12-13-07, 05:26 PM | I could give it a shot. Braces? May I have this dance? |
| haelduksf12-13-07, 09:37 PM | May I have this dance? How forward! Initiative (1d20+5=23) (http://invisiblecastle.com/find.py?id=1425417) |
| Braces12-13-07, 10:32 PM | Initative=27. (http://invisiblecastle.com/find.py?id=1425477) Buff round: Gain psionic focus, Manifest quickened augmented Offensive Prescience, manifest augmented Animal Affinity. 1st round: Run to square O22. Current stats: AC = 68 HP = 337 PP = 184 Bow damage = 1d10+41+3d6 holy+1 Con |
| haelduksf12-13-07, 10:56 PM | All apologies, but I am behind a rather large stone pillar. I'm assuming we're using the default map (http://www.colugo.org/jmcmurra/SRD/exodusMapsCrossroadsRiver.html)... |
| Braces12-13-07, 11:18 PM | All apologies, but I am behind a rather large stone pillar. I'm assuming we're using the default map (http://www.colugo.org/jmcmurra/SRD/exodusMapsCrossroadsRiver.html)... Damn it. My fault for not looking at the map.... I'll change my actions so I can move to X24 and shoot you from there. |
| haelduksf12-13-07, 11:41 PM | I'm not sure you can see me from there either. Since I'm 10x10, I could be in either B14-C15 or B13-C14, with an equal probability of each. In either case, I am visible only from approximately row K or L at the least. |
| Braces12-13-07, 11:57 PM | I'm not sure you can see me from there either. Since I'm 10x10, I could be in either B14-C15 or B13-C14, with an equal probability of each. In either case, I am visible only from approximately row K or L at the least. Blast. I'll reserve my actions for a later post and edit my first one. EDIT: fixed. Go ahead. |
| haelduksf12-14-07, 12:46 AM | Works for me. I have no buffs to activate, so I'll just roll to see which way I go: 1 = left, 2 = right (1d2=2) (http://invisiblecastle.com/find.py?id=1425623) So I zag. Backbreaker flexes his wings and takes to the air. On spotting his opponent rushing to meet him, he utters a bellow, and presses the attack. He swoops, landing and wrapping a massive shaggy hand around his foe's neck. Move goes like this: C14 -> C16 -> D17 -> Q22, for a total of about 100', well within my 120'. Iliath stands P21-Q22. Frenzy & rage entered. Beginning grapple attempt. Touch Attack (1d20+63=67) (http://invisiblecastle.com/find.py?id=1425642) Against a touch AC of 61, that's a hit. Grapple Check (1d20+90=98) (http://invisiblecastle.com/find.py?id=1425644) unarmed strike damage (1d4+34=38) (http://invisiblecastle.com/find.py?id=1425648) Your turn. For our reference: Rules of the Game: Grappling (http://64.223.12.31/default.asp?x=dnd/rg/20050301a) |
| Braces12-14-07, 01:26 AM | Works for me. I have no buffs to activate, so I'll just roll to see which way I go: 1 = left, 2 = right (1d2=2) (http://invisiblecastle.com/find.py?id=1425623) So I zag. Backbreaker flexes his wings and takes to the air. On spotting his opponent rushing to meet him, he utters a bellow, and presses the attack. He swoops, landing and wrapping a massive shaggy hand around his foe's neck. Move goes like this: C14 -> C16 -> D17 -> Q22, for a total of about 100', well within my 120'. Iliath stands P21-Q22. Frenzy & rage entered. Beginning grapple attempt. Touch Attack (1d20+63=67) (http://invisiblecastle.com/find.py?id=1425642) Against a touch AC of 61, that's a hit. Grapple Check (1d20+90=98) (http://invisiblecastle.com/find.py?id=1425644) unarmed strike damage (1d4+34=38) (http://invisiblecastle.com/find.py?id=1425648) Your turn. For our reference: Rules of the Game: Grappling (http://64.223.12.31/default.asp?x=dnd/rg/20050301a) Move Action: Quickened Dimension Slide to F8, Concentration check 23 and expends psionic focus. succeeded. (http://invisiblecastle.com/find.py?id=1425670) Free action: activate boots of speed Full attack! All hit except for 1, two threatened criticals (http://invisiblecastle.com/find.py?id=1425674) both confirm (http://invisiblecastle.com/find.py?id=1425677) 11d10+451+7 Con 504 damage +7 Con (http://invisiblecastle.com/find.py?id=1425679) Your new HP is now 551, and I took away 504 of that, for a total of 47. Close one. Iliath's grip suddenly tightens on nothing as the viath disappears in a flash of light, materializing a few dozen yards behind him. Tizaerthein shrugs, clicks his heels together, and unleashes a furious volley of arrows, tearing through the lycanthrope's torso and face. Amazingly, it survives, so the viath settles himself into a defensive stance. Right, so I'm going to bed now, I'll reply tomorrow when I get home from school. |
| haelduksf12-14-07, 10:48 AM | As you'll notice, I also have a Gemstone of Fortification, which means that your crits, the wounding property, and your vital aim ability all fail to work. As for my turn, I do the same as last time: Fly to G9-H10 Activate antimagic bracers as a swift action 1d20+63=71 (http://invisiblecastle.com/find.py?id=1426226) Neglect that roll, I failed to factor in the effects of the AMF on my attack AMF touch attack (1d20+53=64) (http://invisiblecastle.com/find.py?id=1426230) AMF grapple check (1d20+77=83) (http://invisiblecastle.com/find.py?id=1426232) AMF unarmed damage (1d4+29=32) (http://invisiblecastle.com/find.py?id=1426234) Almost as soon as the arrows hit, Iliath was back in the air, and streaking towards his opponent. "If you want to dance, lad, let's dance." |
| Braces12-14-07, 06:21 PM | As you'll notice, I also have a Gemstone of Fortification, which means that your crits, the wounding property, and your vital aim ability all fail to work. As you'll notice, fortification was houseruled to only provide a 75% chance of negated critical and has no protection against the wounding ability. I'll roll the chances now for you and recalculate the damage. Numbers above 75 deal the crit and vital aim damage. The top two numbers refer to the crits. Both crits confirm, and three others deal vital aim damage. (http://invisiblecastle.com/find.py?id=1426884) I'll reroll damage based on that. 6d10+246; 3d10+123; 3d10+66 (http://invisiblecastle.com/find.py?id=1426885) 514 damage total, plus 7 Con. (Funnily enough, I did more damage when you corrected me.) You have 37 hp left. My turn: Ah, damn that anti-magic field. There's no way I can break your pin with either grapple or Escape Artist, so I forfeit. Good fight. |
| LordBOB77712-15-07, 03:23 AM | On Page 156 of the PHB under Attack Your Opponent "You can make an attack with an unarmed strike, natural weapon, or light weapon at a -4 penality It doesnt say anything about making a grapple check to do it. Can't you just take the -4 penality and attack anyways? There is no reason to forfeit yet EDIT: Are you taking into account the loss of CON already? Unless hael is immune to Con Damage, he might be dead , though i havent read up on either character so i might be wrong. |
| Braces12-15-07, 12:28 PM | On Page 156 of the PHB under Attack Your Opponent "You can make an attack with an unarmed strike, natural weapon, or light weapon at a -4 penality It doesnt say anything about making a grapple check to do it. Can't you just take the -4 penality and attack anyways? There is no reason to forfeit yet EDIT: Are you taking into account the loss of CON already? Unless hael is immune to Con Damage, he might be dead , though i havent read up on either character so i might be wrong. I thought of that, but then realized I had no light weapons, and the unarmed strike of the monk's belt wouldn't work. Remind me to always bring daggers from now on. I already calculated the Con damage into my totals. |
| haelduksf12-15-07, 01:58 PM | Yeah, good fight man. |
| LordBOB77712-15-07, 08:34 PM | Remind me to always bring daggers from now on. Hey man, next time......BRING SOME DAGGERS!!!! Oh, and in case you forget, let me say it again........BRING SOME DAGGERS!!!! They always say that DAGGERS ARE A MAN'S BEST FRIEND!!!! |
| ank12-19-07, 08:01 PM | Or get some Vorpal claws, those work great too! :shifty: What? |
| Braces12-20-07, 07:58 PM | Tizaerthein has been updated and revised. DM, if you'd be so kind as to post him in the roster, as he is waiting for new challengers. |
| Elessar Alpha12-28-07, 10:47 PM | Just a few questions to confirm rules: 1) Is the character level still 30? 2) Is starting gold still as set forth in ELH for that level? 3) Are flying and major spellcasting still banned? And 4) Is Tome of Battle still allowed? - Elessar |
| Taeldrin Laesrash12-29-07, 02:03 AM | Just a few questions to confirm rules: 1) Is the character level still 30? 2) Is starting gold still as set forth in ELH for that level? 3) Are flying and major spellcasting still banned? And 4) Is Tome of Battle still allowed? - Elessar Yes, yes, no, yes, |
| Braces12-30-07, 10:26 PM | 3) Are flying and major spellcasting still banned? no ...Are you sure? |
| Elessar Alpha12-31-07, 02:01 AM | Doesn't matter, in any case. Here's my next duelist: Gelak Kapeskcaex (Medium Dragon [augmented humanoid]) Reptilian Half-Dragon (blue) Human Fighter 5, Swordsage 20 Ability Scores: Scores/modifiers in parentheses indicate temporary state Str: 32 (42): +11 (+16) Dex: 20 (26): +5 (+8) Con: 22 (28): +6 (+9) Int: 18: +4 Wis: 25 (35): +7 (+12) Cha: 10 HP: 347 AC: 47 (10 + 12 [armor of the celestial battalion] + 8 Dex + 5 Def [Ring of Protection +5] + 12 Wis ; Touch 35, Flat-Footed 39 Initiative +17 Speed: 30 ft. land, 50 ft. fly (armor of the celestial battalion) Saves: Fort +25, Ref +28, Will +32 BAB: +19/14/9/4 Grapple: +35 Attack: +5 Wounding Greatsword of Speed: +43/43/38/33/28; Dmg: 2d6 + 35 + 2 Con; Crit 17-20/*2; Range Inc: none; Slashing damage; Note: +12 on all attack rolls to confirm critical hits Skills: Balance +44, Climb +44, Concentration +34, Hide +36, Intimidate +28, Jump +52, Listen +40, Move Silently +36, Sense Motive +40, Tumble +40 Feats: Weapon Focus (all Stone Dragon weapons, including greatsword), Weapon Specialization (Greatsword), Improved Initiative, Power Attack, Improved Critical (Greatsword), Sudden Recovery, Dodge, Mobility, Spring Attack, Bounding Assault, Power Critical *3 Epic Feats: Epic Weapon Focus (Greatsword), Epic Weapon Specialization (Greatsword) Special Abilities/Qualities: Quick to Act +5, Discipline Focus (WF): Stone Dragon, Discipline Focus (insightful strike): Diamond Mind, Tiger Claw, Discipline Focus (defensive stance): Diamond Mind, Shadow Hand, AC Bonus, Improved Evasion, Sense Magic, Dual Boost 3/day Scent 60 ft., Darkvision 60 ft. Breath Weapon (60 ft. line of lightning): 6d8 electricity damage, DC 14 Ref half) Immunities: sleep and paralysis effects, electricity Maneuvers: 1st: Sapphire Nightmare Blade, Shadow Blade Technique, Sudden Leap 2nd: Emerald Razor*, Drain Vitality 3rd: Strength Draining Strike, Mind Over Body 4th: Bounding Assault* 5th: Pouncing Charge*, Bloodletting strike, Dancing Mongoose, Disrupting Blow* 6th: Moment of Alacrity, Shadow Noose 7th: Swooping Dragon Strike*, Quicksilver Motion*, Avalanche of Blades 8th: Raging Mongoose*, One With Shadow, Diamond Nightmare Blade, Diamond Defense*, Enervating Shadow Strike* 9th: Time Stands Still*, Feral Death Blow*, Five-Shadow Creeping Ice Enervation Strike* Stances: 1st: Stance of Clarity, Child of Shadow 3rd: Assassin's Stance, Wolverine Stance 5th: Hearing the Air 8th: Stance of Alacrity Possessions: Armor of the celestial battalion, +5 Ring of Protection, Ring of Blinking, +6 bracers of health, +10 periapt of epic wisdom, +10 belt of epic strength, +6 gloves of dexterity, +8 cloak of epic resistance I put this together in an hour, so I'm sure there are kinks that need to be worked out. Call me on anything that violates rules. If it checks out, then I'm ready. - Elessar |
| Braces12-31-07, 02:49 AM | I'll duel you if you'd like. |
| Taeldrin Laesrash12-31-07, 11:26 AM | ...Are you sure? Whoops. That's a no, too. Darn skimming. EA, you want to duel Braces? |
| JobieJones01-03-08, 12:15 PM | TL, did you ever grab a copy of Complete Champion, maybe for Christmas? Because I'd still like to go if I can get my Fist of the Forest approved. Thanks. JJ |
| Taeldrin Laesrash01-03-08, 02:27 PM | Actually, I do have access to it now*. I think the FotF is okay. *Nuts. Here come the pouncing Frenzied Berserkers. |
| JobieJones01-05-08, 12:29 AM | Alright. Well assuming my build is still good with you, I guess I'm ready to go. I'll try to check the board as often as possible for the set up. I don't know how to work that invisible castle site either, if you want to give some helpful advice? JJ |
| JobieJones01-05-08, 12:45 AM | Also, a question to Haelduksf: Doesn't Lycanthropy add the HD of the base creature to your HD, that being on top of the level adjustment. The Monster Manual says: "A lycanthrope adds the Hit Dice of its animal form to its base Hit Dice for Race, Level, and Class. These additional Hit Dice Modify the lycanthrope's base attack bonus and base saving throw bonuses accordingly" (MM P.178) So shouldn't you have the HD of a Bear as well, cutting out a lot of your class levels? This was at least my impression of the rules but I could be gravely mistaken. JJ (p.s. sorry for the double post) |
| haelduksf01-05-08, 04:17 PM | Doesn't Lycanthropy add the HD of the base creature to your HD, that being on top of the level adjustment. The Monster Manual says: "A lycanthrope adds the Hit Dice of its animal form to its base Hit Dice for Race, Level, and Class. These additional Hit Dice Modify the lycanthrope's base attack bonus and base saving throw bonuses accordingly" (MM P.178) So shouldn't you have the HD of a Bear as well, cutting out a lot of your class levels? This was at least my impression of the rules but I could be gravely mistaken. JJ Hell, it looks like you're right. I mostly just used the table on p. 171, but the "making a lycanthrope" section clearly says that the HD get added on. I'll have to fix him before fighting again. For what it's worth, I didn't get the feats and BAB, heh. My apologies to Braces. |
| JobieJones01-05-08, 04:33 PM | NP man. I only knew cause I recently made an NPC Lycanthrope and in the "creating a lycanthrope" section the LA is more clearly defined, which is a different section than the "lycanthropes as characters" section. I was sitting here looking at your build just thinking "Jeez, thats an insane STR." I think we'd all have lycanthropy if we got a +16 STR for a +2 LA :D Anyways, I'll definitely look forward to your new build. JJ |
| Braces01-05-08, 04:49 PM | Hell, it looks like you're right. I mostly just used the table on p. 171, but the "making a lycanthrope" section clearly says that the HD get added on. I'll have to fix him before fighting again. For what it's worth, I didn't get the feats and BAB, heh. My apologies to Braces. No problem. I doubt it would have made much of a difference, but now Tizaer's official record is 0-0 rather than 0-1. Anyone want to duel? |
| JobieJones01-05-08, 05:43 PM | I'll go if you want. Is this the archer? |
| Braces01-07-08, 10:17 AM | Yeah, although I'm really swamped today. Tomorrow afternoon OK with you? |
| JobieJones01-08-08, 02:55 AM | Should be, I don't have much to do. Sounds good. But again, I don't know anything about the die roller, so some explanation would be great. |
| Taeldrin Laesrash01-08-08, 09:37 AM | The online die rollers are really simple. You just type in the required information (Usually just your character's name, the dice rolled, and modifiers), and the system generates a roll for you, complete with a link to paste into your post. Most people here seem to use Vaccum Elemental's roller or Invisible Castle. Anyway, so you two are dueling? *Ahem* You will fight on this map (http://boards1.wizards.com/leaving.php?destination=http://www.colugo.org/jmcmurra/SRD/exodusMapsCrossroadsRiver.html). JobieJones' character starts on square B14, Braces' on Y14. The ceiling is 50 ft. high, and you can't go any lower under it than 20 ft. Roll for initiative. |
| JobieJones01-08-08, 02:29 PM | Initiative: 11 http://invisiblecastle.com/roller/view/1455553/ So my Colossal form is out for sure? Also, we can just stay on the ground right? Buff Round: Move Action: Wildshape into Hound of the Hunt(MMV p.202) Stats for me as HotH are as follows: Hound of the Hunt: HP: 753 Intiative: +16 Large Size; 15ft Reach 110 ft, 110ft fly(perfect) AC: (10-1size+18nat+14exalted+9deflect+23con+23c on+11wis)=107 Attack: (16+26+5+8+1)=+56(2d8+48) plus dimensional Anchor, +20 if Moon is out; +10d6 Skirmish if move 10 ft. Grapple: (16+26+5+4+4)=+55 Saves: Fort: 59 Reflex: 47 Will: 36 STR 63(+26) DEX 42(+16) CON 56(+23) INT 16(+3) WIS 32(+11) CHA 24(+7) Hunter's Howl: 120ft DC 28 Will save or Shaken for 1 min. +8 Hide/Move Silently,+4 Spot/Listen Rage/Feral Trance: AC: 107, +2 to hit, Free Bite (1d6+50) Immune: Electricity, Exhaustion, Fatigue, Mind-affecting SR29, DR 10 Epic&Evil, DR15 Cold Iron&Magic Free Action: Activate Robilar's Gambit. Free Action: Drop Freedom of Movement from Vow of Poverty Free Action: Rage(+4 Str and Con) Free Action Feral Trance(+4 Dex, +2 damage, +1 extra bite attack at 1d6 damage + Str x 1.5) (I assume Braces will act first, but figure I'd just post the buff round.) |
| Braces01-08-08, 08:52 PM | Initiative=27 (http://invisiblecastle.com/roller/view/1456122/) Buff round Swift Action: Manifest augmented Temporal Acceleration for 2 rounds of apparent time Apparent Time Round 1 Move Action: Gain psionic focus Standard Action: Manifest augmented Empowered Intertial Armor for 19 pp Apparent Time Round 2 Move Action: Gain psionic focus Standard Action: Manifest augmented Empowered Offensive Precognition for 18 pp Move Action: Gain psionic focus Standard Action: Manifest augmented Empowered Offensive Prescience for 18 pp 1st Round: Free Action: Activate boots of swiftness Move Action: Gain psionic focus Standard Action: Manifest augmented Empowered Vigor for 20 pp HP: 390 PP: 144 AC: 90 Greatbow attack bonus: +61 or 53/53/53/53 Greatbow attack bonus (full attack): +61/61/61/56/51/46 or 56/56/56/56/56/51/46/41 Greatbow damage: 1d10+48+1 Con |
| JobieJones01-08-08, 11:45 PM | Move Action: Move to square H24. Ready action: Attack if opponent comes within reach. End of turn. |
| Braces01-09-08, 12:07 AM | Swift Action: Manifest Dimension Slide to S5 Full-round action: Full attack. Since I can't possibly hit you regularly, I'll just roll 8 d20s and check for crit threats. 4, 15, 1, 20, 16, 19, 10, 19 (http://invisiblecastle.com/roller/view/1456310/) So that's 3 crit threats, which I'm not even going to roll to confirm and just roll for three hits. 53-16=37 (http://invisiblecastle.com/roller/view/1456316/) I'm not sure how much damage 3 Con would do and how it affects your AC and stuff, so I'll let you figure it out. Tizaerthein materializes across the river from the giant hound, loading several arrows to his mighty bow and letting fly. They turn into streaks of incandescent light as they soar towards to dog, but most bounce off its thick hide. Three, however, blast through it, although the damage does not seem very severe. EDIT: only one hit. Damge has been adjusted. |
| JobieJones01-09-08, 12:41 AM | Alright, First off, unless I'm mistaken, critical threats do not auto hit, it's only natural 20s. Secondly, I'm immune to critical hits anyways, so could you take off vital aim and wounding from the damage? I will Charge Tizaerthein since I have perfect fly speed and try to make a touch attack to initiate a grapple. 67 Touch. I don't know your touch AC. If it hits I'll bite, if not, your turn. http://invisiblecastle.com/roller/view/1456445/ Rasa feels an arrow of pure energy sink into his side narrowly missing a vital organ. Enraged, he charges his opponent, hoping to be rid of this burden quickly. |
| Braces01-09-08, 01:18 AM | Alright, First off, unless I'm mistaken, critical threats do not auto hit, it's only natural 20s. Secondly, I'm immune to critical hits anyways, so could you take off vital aim and wounding from the damage? I will Charge Tizaerthein since I have perfect fly speed and try to make a touch attack to initiate a grapple. 67 Touch. I don't know your touch AC. If it hits I'll bite, if not, your turn. http://invisiblecastle.com/roller/view/1456445/ Rasa feels an arrow of pure energy sink into his side narrowly missing a vital organ. Enraged, he charges his opponent, hoping to be rid of this burden quickly. Ah, my mistake. Out of curiosity, what gives you immunity? My touch AC is 65. |
| JobieJones01-09-08, 01:19 AM | Morphic Immunity: from the Warshaper Prestige Class. Alright I auto win the grapple based on our bonuses. I deal bite damage of 93 damage (2d8+52(+4 from rage and feral trance) +10d6 skirmish). http://invisiblecastle.com/roller/view/1456499/ All attacks are treated as +8, Cold Iron, Silver, and Adamantine. The bite also Bestows Dimensional Anchor on you with no save, as a supernatural ability of the Hound of the Hunt. And I'm done. |
| Braces01-10-08, 01:05 AM | I actually do need your grapple result so I can make an Escape Artist check. |
| JobieJones01-10-08, 01:43 AM | You can only make n escape artist once you are already in a grapple, hence why it is in the "escape the grapple" section of the PHB. You must make a grapple check first to see if I win, which I do. On your turn you may make an escape artist check, at which point I can roll an opposed grapple for you. |
| Pivotal01-10-08, 06:02 AM | So, Im considering entering with a character I made for an epic campaign but he should fit quite well here. I'm just wondering if Factotum is allowed? Also, is the font of inspiration feat from wizards.com allowed? (it gives me extra inspiration points. 1 point first time I take the feat, 2 second time, 3 third, and so on) I'll also most likley have levels in a bunch of other classes, I don't think any of those should pose a problem though as none of them are casting classes or such. Also, if I have an ability from two different classes which both gives an unnamed bonus to they will stack right? As in the case of wisdom to ac from monk and swordsage, or int to ac from intbased monk and duelist, etc. edit: also, can you buy off LA? |
| Tshern01-10-08, 09:10 AM | I think the AC bonus of Monk and Swordsage won't stack. IIRC, Duelist gives you dodge bonus, which again would stack with Monk. And I'm also relatively sure no buy off is allowed. |
| Taeldrin Laesrash01-10-08, 09:25 AM | Factotum is okay, and Font of Inspiration. Untyped bonuses stack (But Monk and Swordsage are explicitly said not to). LA buyoff is not allowed. |
| Braces01-11-08, 10:23 AM | You can only make n escape artist once you are already in a grapple, hence why it is in the "escape the grapple" section of the PHB. You must make a grapple check first to see if I win, which I do. On your turn you may make an escape artist check, at which point I can roll an opposed grapple for you. I see. But how are you attacking me? The initial touch attack deals no damage, and you provoke an AoO from me, which if it deals damage, the grapple fails. AoO: miss (http://invisiblecastle.com/roller/view/1458886/) Escape Artist check: 80 (http://invisiblecastle.com/roller/view/1458890/) |
| JobieJones01-11-08, 01:16 PM | Alright. 1st, I have improved grapple, so you get no attack of opportunity, which didn't matter anyways. 2nd, If you establish a hold, you can deal unarmed damage, which is the same as a natural attack in a grapple, so that is how I deal damage. Your escape artist beats my highest grapple check, so I don't need to roll. You are now free and may continue your turn. Also, TL, I PMed you a long time back about using my Dread Linnorm, but you now said the size is restricted. Can I still use this form even though it's colossal?? |
| Braces01-11-08, 07:54 PM | ..just goes to show how much I know about grappling..:rolleyes: Move Action: jump across river to S10, move to S17, move to P17, jump across river to J17, move to F18. My Jump modifier is high enough that I don't have to roll. EDIT: I'll be without Internet for the weekend, so if you want to call it a draw now, you can, or we can wait until I get back. |
| Thoroo4401-15-08, 02:07 AM | 30 rogue. halfling. gather information 53 (epic skill focus, max ranks) 10 cha I prefer to kill you in your sleep after you have intercourse without your heavy fort item. Role played. |
| Taeldrin Laesrash01-15-08, 09:44 AM | Stop trolling. Get out of the thread unless you're serious about this. JobieJones, I believe the height limitations would restrict the size to Gargantuan. If you're willing to make a few size adjustments, then feel free to use it. |
| JobieJones01-20-08, 11:11 AM | Yeah, we can go ahead and call it a draw. It would just last forever, I'd say. |
| BillTheManiac01-20-08, 04:07 PM | Are warlocks allowed? |
| Taeldrin Laesrash01-20-08, 04:31 PM | No. |
| Dannar01-21-08, 01:37 AM | http://forums.gleemax.com/showpost.php?p=13984769&postcount=1907 Updated |
| Braces01-21-08, 07:40 PM | Yeah, we can go ahead and call it a draw. It would just last forever, I'd say. Fair enough. Good fight. |
| Braces01-21-08, 08:27 PM | So I was bored this weekend, and revamped my old Iaijutsu Master to pass the time. Here he is. AIZERTYN RAVENSONG Astral Viath Fighter 4/Martial Monk 2/Swashbuckler 3/Duskblade 1/Arcane Duelist 2/Iaijutsu Master 16 Medium Outsider (Psionic, Extraplanar) Hit Dice: 22d10+6d8+140+60= 353 Initiative: +28 Speed: 140 AC: 79 (10 base+14 Dex+11 Int+11 Int+10 Cha+1 natural+5 deflection+2 sacred+5 luck+5 insight+5 morale) (+19 inertial armor, +10 thicken skin, +12 force screen) Base Attack/Grapple: 28 Attack: katana +59 melee (1d10+38/17-20) Full Attack: katana +59/54/49/44 melee (1d10+38/17-20) Space/Reach: 5ft./5ft. Special Attacks: strike from the Void, one strike, two cuts, strike with no thought, echoes of the edge 2/day, spirit strike 2/day Special Qualities: chosen weapon, apparent defense, canny defense, evasion, lightning blade, arcane attunement, armored mage Spells Known: (4/2, CL 1) 0- acid spash, disrupt undead, ray of frost, touch of fatigue 1st- stand, true strike Saves: Fort 29, Ref 35, Will 23 Base Abilities: Str 10, Dex 24, Con 10, Int 20, Wis 9, Cha 18 Augmented Abilities: Str: 20 (+5) Dex: 38 (+14) Con: 20 (+5) Int: 32 (+11) Wis: 19 (+4) Cha: 30 (+10) Skills: Balance 45 (31 ranks), Bluff 41 (31 ranks), Concentration 36 (31 ranks), Diplomacy 41 (31 ranks), Escape Artist 45 (31 ranks), Intimidate 23 (13 ranks), Jump 36 (31 ranks), Iaijutsu Focus 81 (31 ranks), Listen 35 (31 ranks), Perform 15 (5 ranks), Spot 35 (31 ranks), Tumble 45 (31 ranks) Feats: Weapon Finesse, Improved Initiative, Quick Draw, Weapon Focus (katana), Dodge, Mobility, Spring Attack, Iaijutsu Master, Weapon Specialization (katana), Combat Reflexes, Robilar's Gambit, Run, Improved Critical (katana), Kung-Fu Genius Epic Feats: Epic Speed, Improved Iaijutsu Focus, Epic Skill Focus (Iaijutsu Focus), Epic Toughness, Epic Toughness Alignment: Lawful Neutral Languages Known: Common, Auran, Draconic, Celestial, Infernal, Abyssal, Gith Possessions: Irreverence (described below), gem of heavy fortification (35,000), psionic tattoo of empowered Inertial Armor (ML 20, 1500), psionic tattoo of empowered Thicken Skin (ML 20, 1500), psionic tattoo of empowered Offensive Precognition (ML 20, 1500), psionic tattoo of empowered Force Screen (ML 20, 1,500) Face: Mask of Elusiveness (+5 luck, insight, morale bonuses to AC) (265,625) Head: Headband of Epic Intellect +8 (640,000) Throat: Periapt of Wisdom and health +6 (56,000) Shoulders: Starmantle Cloak of Epic Charisma +8 (838,000) Body: Torso: Vest of Resistance +5 (25,000) Hands: Gloves of Epic Dexterity +8 (640,000) Arms: Bracers of Fury (+4 insight, axiomatic, morale, and luck bonuses to attack and damage) (376,000) Waist: Belt of Giant's Strength +6 (36,000) Feet: Boots of Swiftness (256,000) Ring 1: Ring of Protection +5 (50,000) Ring 2: Ring of Weaponbreaking (600,000) Expended Items: Tomes of Strength, Dexterity, Intelligence, Wisdom, Constitution +4 (687,500), ring of three wishes (97,950) 6,690 Irreverence 371,735 gp +6 defending transmuting blurstrike aurorum katana +30 competence bonus on Iaijutsu Focus checks Int 12 Wis 12 Cha 12 AL LN Ego 23 Empathy communication Wielder does not need to sleep or breathe and has free use of Combat Expertise Can cast Heal on wielder 1/day |
| Dannar01-21-08, 11:06 PM | Ready to duel whomever |
| Braces01-21-08, 11:54 PM | I'm game, but I think you have some mistakes on your character sheet. 1. The "of ruin" weapon abilitiy was banned. 2. Your character has a gem of fortification. Unless you're a dragon, you need a wish to use it. I bought a ring of three wishes for this purpose, perhaps you should do the same. 3. You still have attack bonus listed for a longbow, which isn't listed in your possessions. Other that that, though, I think you're good. |
| Dannar01-22-08, 04:42 AM | I'm game, but I think you have some mistakes on your character sheet. 1. The "of ruin" weapon abilitiy was banned. Sweet, was a broken ability anyways. 2. Your character has a gem of fortification. Unless you're a dragon, you need a wish to use it. I bought a ring of three wishes for this purpose, perhaps you should do the same. Interesting, I will perhaps change my gear around slightly instead. 3. You still have attack bonus listed for a longbow, which isn't listed in your possessions. Other that that, though, I think you're good. That's probably why I have 560,000 gold left :-P Errors Fixed, Character ready to go |
| Taeldrin Laesrash01-22-08, 09:21 AM | All right, so are you two dueling? |
| Braces01-22-08, 10:22 AM | I guess so... Initiative=45 (http://invisiblecastle.com/roller/view/1469326/) |
| Taeldrin Laesrash01-22-08, 01:52 PM | If so, then Braces' character starts on B14, and Dannar's character on Y14. (Dannar,) Roll for initiative. |
| Dannar01-23-08, 12:39 AM | No need to roll, can't get higher than a 29. Your go |
| Braces01-23-08, 12:59 AM | Buff round: Activate tattoo of inertial armor, active boots of swiftness 1st round: Activate tattoo of offensive precognition, move to C17 AC: 98 Attack modifier w/ katana: +69 Aizertyn gently strokes two of the many tattoos gracing his slender bicep, shuddering slightly with the rush of energy flowing through his body. He clicks his heels together and then steps out behind the large stone pillar, his gloved paw clasped around Irreverence's hilt, waiting for his foe to show himself. |
| Dannar01-23-08, 01:40 AM | Buff Round: Haste from Sorin, Activate Boots of Swiftness, activate Amulet of Giant Size (grow to Gargantuan), Designate Ravensong as target of dodge, elusive target, AC 71, HP 567 Attack Modifier with Spiked Chain: +75 round 1 (touch ac?) |
| Braces01-23-08, 10:22 AM | Buff Round: Haste from Sorin, Activate Boots of Swiftness, activate Amulet of Giant Size (grow to Gargantuan), Designate Ravensong as target of dodge, elusive target, AC 71, HP 567 Attack Modifier with Spiked Chain: +75 round 1 (touch ac?) Er, unless you move, there's not enough room to grow to gargantuan behind that pillar. You also need to see me in order to designate me as your dodge and elusive target....target. My touch AC is 78. |
| Dannar01-23-08, 05:59 PM | Buff round: Haste, boots of swiftness, stance: Thicket of Blades round 1: move to x17, grow to gargantuan in size x17-u20, designate ravensong as dodge, elusive target, Sorin (Intelligent spiked chain) readies an action. (question, how long is the duration and how many pp were spent on the offensive precognition, and do you have any freedom of movement effects?) Let steel clash against steel in a mighty duel, may the best Man or Beast win! |
| Braces01-23-08, 07:41 PM | No pp were spent, as I have no manifester levels. Psionic tattoos can be applied to anybody, and offensive precogniton lasts 20 minutes. Round 2: Designate Drake as target of Dodge, activate Robilar's Gambit, move to P15 (my Jump modifier is high enough to clear the river without rolling) Aizertyn dashes forward and leaps across the river, landing lightly on his oppenent's side. He extends a paw forward, palm up, and twitches his fingers back towards himself in the universal gesture for "Come here." |
| Dannar01-23-08, 10:46 PM | Well, InvisibleCastle is offline, so I'll wait for my post |
| Braces01-23-08, 11:42 PM | It's working now. ;) |
| Dannar01-24-08, 04:30 AM | It's working now. ;) Figured you might let me know ;) Sorin readied action: Cast's Bless on itself and Drake: (On your turn round 2) Attack of opportunity for moving within my threatened area: Trip Attack: Melee touch attack 1d20+91 1d20 91=100 (http://invisiblecastle.com/roller/view/1471270/) which beats your touch AC Opposed Strength (or Dex) check: 1d20+44 1d20 44=45 (http://invisiblecastle.com/roller/view/1471271/) I'm fairly positive that my lowest score beats your highest, so you are tripped and I get an immediate melee attack for succeeding (Improved Trip Attack), at the same attack bonus as when I tripped you (79) Melee Attack 1d20+79 1d20 79=91 (http://invisiblecastle.com/roller/view/1471276/) which hits your new prone AC of 90 Damage 4d6+75 4d6 75=85 (http://invisiblecastle.com/roller/view/1471280/) *Edit for wrong CL* Two Save DC's for CL 30 Spiked Chain against ring of Weaponbreaking: *edit again >.<* Doh, nevermind, An attended magic item either makes saving throws as its owner or uses its own saving throw bonus, whichever is better. Therefore the bonus is +41 and a roll isn't even necessary |
| Dannar01-24-08, 05:54 AM | My turn round 2: I take a 5 foot step, Sheath Sorin (as part of my move action) and start Sundering your items. (You get attacks of opportunity, except I'm not within your range), starting with your rings based on advice from Sorin (Detect Magic at Will), roll randomly to determine which ring is targeted first (1d6, evens: ring of protection, odds: ring of weaponbreaking) 1d6=1 (http://invisiblecastle.com/roller/view/1471298/) ring of weaponbreaking. Attack roll 1d20+69 hits AC 65 automatically (10+8(Size)+14dex+11int+11int+10cha) 3d6+52 minimum damage breaks the ring That's my Standard Action for the round, then using my Quick Draw feat, I re-draw Sorin. Drake bares his teeth menacingly as he lashes out with a quick decisive strike with his fist, and then laughs good-naturedly as he redraws Sorin. "Well my little friend, lying down during a duel is certainly not advantageous!" Next target of Sunder will be your ring of protection, then rolling randomly to determine order of sunder against your cloak (1), boots (2), Head (3), Amulet (4), and Weapon (5), rerolling on a 6 Random determination for next sunder target (1d6=4) (http://invisiblecastle.com/roller/view/1471307/) 1d4(cloak,boots,head,weapon) Random Sunder Determination (1d4=4) (http://invisiblecastle.com/roller/view/1471308/) 1d6(cloak 1,2 || boots 3,4 || Head 5,6) Random Sunder Determination (1d6=3) (http://invisiblecastle.com/roller/view/1471309/) 1d4(cloak, head) 1d4=2 (http://invisiblecastle.com/roller/view/1471310/) And last among your epic strength Aura Items is the headband So here's the sunder order, for future reference: Ring, Amulet, Weapon, Boots, Cloak, Head On your turn (round 3), you provoke an attack of opportunity if: You don't move(Defensive Sweep), If you stand up(Standing up from prone), If you move (Thicket of Blades, overrides Tumble for future reference, as it applies to even 5-foot steps and the withdraw action which aren't normally subject to Aoo's), And my attack of opportunity will be to trip you again |
| Craith01-24-08, 09:36 AM | My turn round 2: I take a 5 foot step, Sheath Sorin (as part of my move action) and start Sundering your items. (You get attacks of opportunity, except I'm not within your range) .... A 5 Foot Step is a Free Action, not a Move Action, allthough you move. So you either have to give up your Move Action to sheat Sorin, which leaves you with only one attack, or you have to drop Sorin (another Free Action) |
| Dannar01-24-08, 09:58 AM | A 5 Foot Step is a Free Action, not a Move Action, allthough you move. So you either have to give up your Move Action to sheat Sorin, which leaves you with only one attack, or you have to drop Sorin (another Free Action) Draw or Sheathe a Weapon Drawing a weapon so that you can use it in combat, or putting it away so that you have a free hand, requires a move action. This action also applies to weapon-like objects carried in easy reach, such as wands. If your weapon or weapon-like object is stored in a pack or otherwise out of easy reach, treat this action as retrieving a stored item. If you have a base attack bonus of +1 or higher, you may draw a weapon as a free action combined with a regular move. If you have the Two-Weapon Fighting feat, you can draw two light or one-handed weapons in the time it would normally take you to draw one. Drawing ammunition for use with a ranged weapon (such as arrows, bolts, sling bullets, or shuriken) is a free action. my regular move was simply moving 5 feet, and BAB is +21. Although it doesn't specifically state that you can both draw and sheathe a weapon as a combined move action, it is in the section entitled "Drawing or Sheathing a Weapon" which strongly implies it works both ways. |
| Braces01-24-08, 10:30 AM | A few things wrong with your posts: 1. I was one square away from your threatened area, thus you do not get an AoO on me. You have to move towards me on your turn. 2. Where are you getting the +91 modifier on your attack roll from? 3. What causes the +44 modifier on your Str check? 4. The way I read it, Thicket of Blades does not override Tumble. my regular move was simply moving 5 feet, and BAB is +21. Although it doesn't specifically state that you can both draw and sheathe a weapon as a combined move action, it is in the section entitled "Drawing or Sheathing a Weapon" which strongly implies it works both ways. Drawing and sheathing a weapon are two entirely different things. Drawing, you just grab and pull, but you actually have to look and aim when you sheathe. I would say it's definitely a move action. Let's wait for the DM to rule on this. |
| Dannar01-24-08, 12:36 PM | A few things wrong with your posts: 1. I was one square away from your threatened area, thus you do not get an AoO on me. You have to move towards me on your turn. 2. Where are you getting the +91 modifier on your attack roll from? 3. What causes the +44 modifier on your Str check? 4. The way I read it, Thicket of Blades does not override Tumble. Drawing and sheathing a weapon are two entirely different things. Drawing, you just grab and pull, but you actually have to look and aim when you sheathe. I would say it's definitely a move action. Let's wait for the DM to rule on this. 1. Gargantuan gives 20' reach, Spiked chain as far as I'm aware increases range by a factor of 2 assuming the size scales with the user's size. 2. +75 Attack bonus + 12 Gargantuan + 4 Robilar's Gambit = 91. 3. +27 Str + 12 Gargantuan + 4 improved trip = 43, not 44 My bad on that one 4. Along with the Drawing/Sheathing a weapon we can wait for the DM to make a decision on this I guess. As pertains to the drawing/sheathing a weapon, here's my personal experience. I'm trained in the use of 2 rueger .45 colt look-alike 6shot revolvers for cowboy action pistol competitions. They time you from draw to holster, so training includes being able to draw, fire the weapon, and reholster it, and it's much faster to train/practice being able to holster as muscle memory than it is to try and look for the holster to put the pistol away. Between this personal experience and the fact that they have an entry describing a BAB requirement for drawing a weapon while moving, I would imagine it's the same for sheathing it as well. Anyways, that's my 2cents on sheathing and drawing a weapon. As for why I think Thicket of Blades overrules tumble, It's always been my opinion that magical effects take precendence/overrule skills, since Everyone can do tumble and only certain people can do thicket of blades, though I don't know if this is necessarily the case or not. |
| LordBOB77701-24-08, 02:13 PM | Slightly confused on the order of things now, but i did notice something. Dannar: If Braces is tripped, im faily sure that you can't trip him as he is standing up. Im AFB at the moment so i could be wrong. Im pretty sure your not allowed to though. Thats how our group has always played it Either way I would like to know for future reference |
| Dannar01-24-08, 04:03 PM | Slightly confused on the order of things now, but i did notice something. Dannar: If Braces is tripped, im faily sure that you can't trip him as he is standing up. Im AFB at the moment so i could be wrong. Im pretty sure your not allowed to though. Thats how our group has always played it Either way I would like to know for future reference I've seen threads about this on the boards, (taking into account 2 assumptions 1 that I can trip people in real life, 2 that someone standing up from "prone" leaves themselves open to some sort of attack 'of opportunity') I look at it this way: In Judo/Aikido, I've knocked someone over, flat on their back, they start getting up, what's to stop me from kicking them in the face since they are probably using their hands to get up? Why can't I kick them in the legs/sweep their legs again instead of trying to kick their face in? I have the opportunity, why can't I? If they are nimble or strong, they can avoid it, but just because they are in the act of standing shouldn't/doesn't mean I can't do it again. |
| ank01-24-08, 06:21 PM | Wow, on the very first attack round this duel has gone awry with several debates over rules. Well, because I can, here's what I have to say on the subject. -Standing From Prone/AoO Trip: It is the act of standing from prone that provokes the attack of opportunity. Standing from prone is considered a "move" for all intensive purposes. As per the rules for AoO, the attack of opportunity happens before the movement finishes. For example, if a charecter tried to disengage from combat, the attack of opportunity takes place before the combatant moves backwards, and if he dies from the attack, he is dead at his starting square. In the same sense, the attack of opportunity on a prone charecter would take presidence over that charecter standing up. Since it is not possible to "re-trip" a prone charecter, the prone charecter manages to stand up as normal after the attack is triggered. (to me, this seems not to make sense, but that's how the rules work in my opinion) -Drawing or Sheathing a Weapon: I have always understood this to mean that you may draw or sheath a weapon when using a move action to move. It's up for some interpretation, but the phrase "regular" move implies to me that to draw or sheath you must have moved using either a move or standard action. However, Dannar only used a standard action in that last post, and so he could easily use the move action that's floating in the air to sheath the weapon at the start of his turn. -Thicket of Blades/Tumble: Why must you people use that accursed book...I don't own it, and thus understand nothing from it :weep: Based on what I've read, it sounds as though the text states something like "Using a 5-foot step or a withdraw action still provokes attacks of opportunity." If this is the case, then (rules-wise) tumble would still be a viable option; it is a cut above the other two, after all (you must be trained to use tumble). If, though, it says something like "Any movement, even a 5-foot step or a withdraw, triggers an attack of opportunity" then tumble would not be an option. Given that I don't have the book, I really can't offer anything more than this speculation though, sorry :( . And that's my two cents worth. |
| Braces01-24-08, 08:09 PM | 1. Gargantuan gives 20' reach, Spiked chain as far as I'm aware increases range by a factor of 2 assuming the size scales with the user's size. 2. +75 Attack bonus + 12 Gargantuan + 4 Robilar's Gambit = 91. 3. +27 Str + 12 Gargantuan + 4 improved trip = 43, not 44 My bad on that one 4. Along with the Drawing/Sheathing a weapon we can wait for the DM to make a decision on this I guess. As pertains to the drawing/sheathing a weapon, here's my personal experience. I'm trained in the use of 2 rueger .45 colt look-alike 6shot revolvers for cowboy action pistol competitions. They time you from draw to holster, so training includes being able to draw, fire the weapon, and reholster it, and it's much faster to train/practice being able to holster as muscle memory than it is to try and look for the holster to put the pistol away. Between this personal experience and the fact that they have an entry describing a BAB requirement for drawing a weapon while moving, I would imagine it's the same for sheathing it as well. Anyways, that's my 2cents on sheathing and drawing a weapon. As for why I think Thicket of Blades overrules tumble, It's always been my opinion that magical effects take precendence/overrule skills, since Everyone can do tumble and only certain people can do thicket of blades, though I don't know if this is necessarily the case or not. 1. Ah,my mistake. 2. On your character sheet, it lists your Str WITH amulet to have a +27 modifier. I believe you're adding the modifier twice. Plus, Robilar's Gambit gives to +4 to me, not you. 3. No problem. ;) Drawing/sheathing: A .45 is far from a spiked chain. One is a hand-sized weapon, the other is a long, heavy object you have to wrap around your waist or something. 4. The Tumble describes a use as 'avoid an AoO from moving." since I would provoke one for moving, I assume I could use Tumble to negate it. |
| Dannar01-24-08, 09:06 PM | 1. Ah,my mistake. 2. On your character sheet, it lists your Str WITH amulet to have a +27 modifier. I believe you're adding the modifier twice. Plus, Robilar's Gambit gives to +4 to me, not you. 3. No problem. ;) Drawing/sheathing: A .45 is far from a spiked chain. One is a hand-sized weapon, the other is a long, heavy object you have to wrap around your waist or something. 4. The Tumble describes a use as 'avoid an AoO from moving." since I would provoke one for moving, I assume I could use Tumble to negate it. 2.) the extra + 12 was extraneous, you are correct, it'd be the same +79, still a melee touch attack so it hits your touch ac regardless. Quoted from PHB2: Adopt a stance that exposes you to harm but allows you to take advantage of your foes defenses as they reach in to attack you. Anyone who strikes at you gets +4 to attacks and damage, in return they provoke attacks of opportunity. 4.) Thicket of blades says "ANY sort of movement, including a 5-foot step, provokes an attack of opportunity from you, it's provoked before leaving the area you threaten (i.e. before you actually move the mere act of intending to move), also cannot use the withdraw action to treat the square started in as threatened." |
| Braces01-24-08, 09:13 PM | 4.) Thicket of blades says "ANY sort of movement, including a 5-foot step, provokes an attack of opportunity from you, it's provoked before leaving the area you threaten (i.e. before you actually move the mere act of intending to move), also cannot use the withdraw action to treat the square started in as threatened." Then again, quoted from the SRD for a Tumble check of 15: "Tumble at one-half speed as part of normal movement, provoking no attacks of opportunity while doing so. Failure means you provoke attacks of opportunity normally. Check separately for each opponent you move past, in the order in which you pass them (player’s choice of order in case of a tie). Each additional enemy after the first adds +2 to the Tumble DC." The two seem to contradict each other. I really wish ToB had mentioned the possibility of tumbling, but in any case, let's let the DM decide. |
| Taeldrin Laesrash01-24-08, 11:22 PM | I'd rule as the Tumble Check allowing the user to pass out or through without provoking an AoO. |
| Dannar01-25-08, 01:24 AM | I'd rule as the Tumble Check allowing the user to pass out or through without provoking an AoO. Works for me. |
| Braces01-25-08, 01:41 AM | Sounds good, but you still need to rework your turn a bit. |
| Dannar01-25-08, 01:47 AM | Sounds good, but you still need to rework your turn a bit. I presume your referring to the sheathing of Drake's weapon? |
| Braces01-25-08, 01:52 AM | Eh, it's kind of a moot point anyway, but the wording on your sunder post is kind of confusing. What did you attempt to sunder exactly? |
| Dannar01-25-08, 01:56 AM | The first thing he'd sunder was one of your rings (based on advice from Sorin), which I rolled randomly for and came up with the ring of weaponbreaking. I have other things I can do than sunder, that doesn't require me to sheathe my weapon if that is the issue. |
| Braces01-25-08, 02:22 AM | revised below |
| Dannar01-25-08, 07:59 AM | Out of curiosity what book is Iaijutsu strike from? |
| Dannar01-25-08, 08:09 AM | My turn: Move to square T18, making my Tumble check at a -10 penalty to move at full speed and avoid AoOs, but my modifier is high enough that I really don't have to roll. Active blurstrike weapon, causing you to be flat-footed and vulnerable to an Iaijutsu strike. Assuming I'm not missing something, the only thing that's causing me to be flatfooted is blurstrike, which is an illusion that is in theory negated by True Seeing, like everything else. And I do have a continual True Seeing Effect on. |
| Tshern01-25-08, 10:36 AM | Out of curiosity what book is Iaijutsu strike from? Oriental Adventures. |
| Braces01-25-08, 01:43 PM | Assuming I'm not missing something, the only thing that's causing me to be flatfooted is blurstrike, which is an illusion that is in theory negated by True Seeing, like everything else. And I do have a continual True Seeing Effect on. The MIC says that the only way to not be flat-footed is to either be blind (w/ some sort of blindsense) or have uncanny dodge. *shrugs* |
| Dannar01-25-08, 01:59 PM | Well, the craft requirement in MIC is Caster Level 6, Craft Weapons And Armor, and the Ability to cast Blur (which True Seeing Specifically says is one of the spells that it defeats), so I imagine it would defeat blurstrike as well? |
| Braces01-25-08, 02:02 PM | Hrm. It could really go either way, just like the Thicket of Blades vs. Tumble argument yesterday. I sure hope we don't get into these every turn. :P DM fiat? |
| Dannar01-25-08, 04:39 PM | Hrm. It could really go either way, just like the Thicket of Blades vs. Tumble argument yesterday. I sure hope we don't get into these every turn. :P DM fiat? C'est le problem avec D&D 3.5 |
| Taeldrin Laesrash01-25-08, 07:09 PM | Again? Looking at my MIC, I'd say it's countered since the base spell can be done in with True Seeing. So now the sided rulings are 1-1. |
| Braces01-25-08, 08:05 PM | Very true, Dannar. These splatbook authors need to communicate better. I'm rework my post later this evening to take this into account. |
| Dannar01-25-08, 08:08 PM | Again? Looking at my MIC, I'd say it's countered since the base spell can be done in with True Seeing. So now the sided rulings are 1-1. Lol, unintentional humor at it's best! :-P. Everything with a grain of salt I always say. |
| Braces01-27-08, 07:19 PM | Sorry for the delay. Opposed trip check: 16. (http://invisiblecastle.com/roller/view/1472403/) Your AoO definitely tripped me, so I cast stand as an immediate action, rising back to my feet. My turn: Move to square T18, making my Tumble check at a -10 penalty to move at full speed and avoid AoOs, but my modifier is high enough that I really don't have to roll. Attack, using One Strike Two cuts, which allows a second attack for free at a -5 penalty. hit 1. (http://invisiblecastle.com/roller/view/1472404/) hit 2. (http://invisiblecastle.com/roller/view/1474575/) 92 damage total, plus 8 from your Gambit for a total of 100. (http://invisiblecastle.com/roller/view/1474580/) Then, as part of a spring attack, I move to square H27, again tumbling to avoid AoO. Aizertyn charges his opponent, ducking an weaving to avoid attack. Irreverence flashes out of its scabbard, slashing his opponent twice as the viath dances away. |
| Dannar01-27-08, 10:55 PM | (Assuming your not using Robilar's Gambit?) As my first AOO for Robilar's Gambit, I'll attempt to Grapple You: Melee Touch Attack (1d20+75 ): Hits (http://invisiblecastle.com/roller/view/1474705/) Opposed Grapple Check: (1d20 + BAB(And Miscellaneous extra attack modifiers) + STR (Or Dex for Defender) + Size Modifier (medium = +0) +4 Improved Grapple): 1d20 83=99 (http://invisiblecastle.com/roller/view/1474710/) And the highest it appears you can get is 80, so I proceed to deal unarmed damage to you: Unarmed Damage (Grappling Damage) (3d6 52=57) (http://invisiblecastle.com/roller/view/1474714/) You can't get your second free attack since your Katana is not a light weapon, I don't know whether spring attack will allow you to make a grapple check to escape the grapple, I don't believe so. On my turn: Deactive Robilar's Gambit Full (Sunder) Attack: 69/69/69/64/59/54 HP: 514 AC: 71 Sunder Bracers (AOO (Unarmed/Light weapons only)) Melee Attack (1d20+69) (AC 10+14+11+11+10+2 = 58): hits Damage: 3d6 52=63 (http://invisiblecastle.com/roller/view/1474751/) against (hardness 2, HP 5) (-16 to attacks/Damage) Sunder ring (AOO) Melee Attack (1d20+69) (AC 56+8 = 64): hits 1d20 75=78 (http://invisiblecastle.com/roller/view/1474722/) Damage: 3d6 52=69 (http://invisiblecastle.com/roller/view/1474724/) Against (hardness 10, hp 2) (-5 Deflection AC) Sunder Amulet (AOO) Melee Attack (1d20+69) (AC 56+8=64): hits Damage: 3d6 52=65 (http://invisiblecastle.com/roller/view/1474728/) Against (hardness 10, hp 2) (-6 Wis, -6 Con (-3 AC) (-3 hp per level)) Sunder Boots (AOO) Melee Attack (1d20+64) (AC 53+2=55): hits Damage: 3d6 52=64 (http://invisiblecastle.com/roller/view/1474735/) Against (hardness 2 hp 5) (-6 Dex (-3 ac)) Sunder Cloak (AOO) Melee Touch Attack (1d20+59) (AC 50+1 = 51): hits Damage: 3d6 52=62 (http://invisiblecastle.com/roller/view/1474743/) against (hardness 2 hp 5) (-8 CHA (-4 ac no more starmantle)) Sunder Mask (AOO) Melee Touch Attack (1d20+54) (AC 46+2=48): hits Damage: 3d6 52=61 (http://invisiblecastle.com/roller/view/1474745/) against (hardness 10 hp 10) (-15 AC (insight, morale, luck)) Summary: -16 Attack/Damage, -5 Deflection, -6 Dex, -6 Wis, -6 Con, -8 CHA, -15 AC(insight/morale/luck) lost starmantle, -20 tumble/jump/balance/climb and you get 6 Attacks of opportunity (with light weapons/unarmed) 1st: normal 2nd-6th: -16 to attack/damage. |
| Dannar01-27-08, 11:06 PM | (Assuming your not using Robilar's Gambit?) As my first AOO for Robilar's Gambit, I'll attempt to Grapple You: Melee Touch Attack (1d20+75 ): Hits (http://invisiblecastle.com/roller/view/1474705/) Opposed Grapple Check: (1d20 + BAB(And Miscellaneous extra attack modifiers) + STR (Or Dex for Defender) + Size Modifier (medium = +0) +4 Improved Grapple): 1d20 83=99 (http://invisiblecastle.com/roller/view/1474710/) And the highest it appears you can get is 80, so I proceed to deal unarmed damage to you: Unarmed Damage (Grappling Damage) (3d6 52=57) (http://invisiblecastle.com/roller/view/1474714/) You can't get your second free attack since your Katana is not a light weapon, I don't know whether spring attack will allow you to make a grapple check to escape the grapple, I don't believe so. On my turn: Deactive Robilar's Gambit Full (Sunder) Attack: 69/69/69/64/59/54 HP: 514 AC: 71 Sunder Bracers (AOO (Unarmed/Light weapons only)) Melee Attack (1d20+69) (AC 10+14+11+11+10+2 = 58): hits Damage: 3d6 52=63 (http://invisiblecastle.com/roller/view/1474751/) against (hardness 2, HP 5) (-16 to attacks/Damage) Sunder ring (AOO) Melee Attack (1d20+69) (AC 56+8 = 64): hits 1d20 75=78 (http://invisiblecastle.com/roller/view/1474722/) Damage: 3d6 52=69 (http://invisiblecastle.com/roller/view/1474724/) Against (hardness 10, hp 2) (-5 Deflection AC) Sunder Amulet (AOO) Melee Attack (1d20+69) (AC 56+8=64): hits Damage: 3d6 52=65 (http://invisiblecastle.com/roller/view/1474728/) Against (hardness 10, hp 2) (-6 Wis, -6 Con (-3 AC) (-3 hp per level)) Sunder Boots (AOO) Melee Attack (1d20+64) (AC 53+2=55): hits Damage: 3d6 52=64 (http://invisiblecastle.com/roller/view/1474735/) Against (hardness 2 hp 5) (-6 Dex (-3 ac)) Sunder Cloak (AOO) Melee Touch Attack (1d20+59) (AC 50+1 = 51): hits Damage: 3d6 52=62 (http://invisiblecastle.com/roller/view/1474743/) against (hardness 2 hp 5) (-8 CHA (-4 ac no more starmantle)) Sunder Mask (AOO) Melee Touch Attack (1d20+54) (AC 46+2=48): hits Damage: 3d6 52=61 (http://invisiblecastle.com/roller/view/1474745/) against (hardness 10 hp 10) (-15 AC (insight, morale, luck)) Summary: -16 Attack/Damage, -5 Deflection, -6 Dex, -6 Wis, -6 Con, -8 CHA, -15 AC(insight/morale/luck) lost starmantle, -20 tumble/jump/balance/climb and you get 6 Attacks of opportunity (with light weapons/unarmed) 1st: normal bonus 2nd-6th: (no bracers) As Ravensong tumbles in to slash at Drake, Drake's exposed stance allows him to exploit an opening, grabbing his opponent and holding him tight in a wrestler's grapple. Sorin then whispers into Drake's mind ~His bracers! Destroy his Bracers!~ Drake proceeds to land blow after heavy blow onto his opponent's gear, first targeting Ravensong's bracers, and then his other gear, ruining each piece, one by one. |
| Braces01-27-08, 11:46 PM | Are you even allowed to start a grapple on an AoO? |
| Taeldrin Laesrash01-28-08, 12:54 AM | Are you even allowed to start a grapple on an AoO? Technically, all you need is a successful attack roll. Unless he's got some special effect, you can AoO him back to try and stop it. |
| Dannar01-28-08, 07:48 AM | Technically, all you need is a successful attack roll. Unless he's got some special effect, you can AoO him back to try and stop it. Improved Grapple |
| Dannar01-28-08, 07:58 AM | Are you even allowed to start a grapple on an AoO? You can do any standard action attack on an AOO, unless it specifically states otherwise. Some DM's house rule that if you want to trip on AOO's or if you want to Grapple (or sunder, or disarm for that matter) you have to state before that round begins the designated attack action for your AOO's is going to be either a regular attack OR a special attack, and that you can only have one designated at any one time. I think that as long as you have the improved feat associated with the special attack, it shows you are trained in that type of combat, and should be able to initiate it any time you get a standard attack. Since there currently is no house rule on it in this thread, I can trip/disarm/sunder/grapple on AOO's as they all just require a standard attack action. |
| Taeldrin Laesrash01-28-08, 11:34 AM | It's true, I'll let that through. And since he's got Improved Grapple, you can only try to escape. |
| Braces01-28-08, 08:45 PM | Then judging by the same logic (that one can subsitute AoOs and the like for special attacks), would it be fair to allow the starmantle affect to apply to worn items? They'd likely be covered by the cloak (whether or not the cloak itself is affected is up to the DM to decide, but I'd say it would be), and thus they'd only take half damage. Coupled with evasion (which states that any attack the would deal half damage on a successful save would do none), my first few items would be intact, and possibly others, depending on the cloak. |
| Dannar01-28-08, 09:36 PM | Then judging by the same logic (that one can subsitute AoOs and the like for special attacks), would it be fair to allow the starmantle affect to apply to worn items? They'd likely be covered by the cloak (whether or not the cloak itself is affected is up to the DM to decide, but I'd say it would be), and thus they'd only take half damage. Coupled with evasion (which states that any attack the would deal half damage on a successful save would do none), my first few items would be intact, and possibly others, depending on the cloak. Not sure how the same logic applies, though its an interesting question that I will give my points for: Evasion (Ex) At 2nd level and higher, a rogue can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion. A simple attack from a weapon doesn't normally allow reflex saves for half damage, the reason you can save for half damage is because of a special ability from the cloak, not under "normal" circumstances. Also, Starmantle allows a reflex save for half damage, any time the wearer is struck by a weapon for damage. I'm not striking you the wearer, I'm be striking your possessions. Though this part is a little less clear and I could certainly see this going either way. Even if Starmantle Does allow a save for half damage, my damage would still be enough to take out each item I targeted, because none of them have over 30 combined hp/hardness |
| Braces01-28-08, 10:58 PM | "Same logic"-- I was thinking about something else at first. The evasion thing-- I think it's actually a rather heated debate in other parts of the boards. About the normal thing: can you think of any other exceptions to this rule besides Starmantle? I sure can't. Possessions: If you can substitute a strike against me for a strike against my stuff, I see no reason why I can't subsititute my save for my items rather than myself. Most of them are covered by the cloak anyway, with the exception of my helmet, mask, and maybe boots. Agreed, if the DM rules evasion doesn't work, than the argument is moot anyway. |
| Dannar01-28-08, 11:05 PM | "Same logic"-- I was thinking about something else at first. The evasion thing-- I think it's actually a rather heated debate in other parts of the boards. About the normal thing: can you think of any other exceptions to this rule besides Starmantle? I sure can't. Possessions: If you can substitute a strike against me for a strike against my stuff, I see no reason why I can't subsititute my save for my items rather than myself. Most of them are covered by the cloak anyway, with the exception of my helmet, mask, and maybe boots. Agreed, if the DM rules evasion doesn't work, than the argument is moot anyway. On Evasion, no but that's because the "normally" only applies to normal regular, every day run of the mill attacks, which is why it doesn't work with starmantle. Starmantle is basically Evasion for everyone, applying to physical attacks. Starmantle + Evasion and +15 reflex save = immune to physical damage, according to the Evasion logic, which just seems blatantly broken and not the way it was intended. That's a legitimate point on Possessions, I'd feel the same way, were I on the other end of the stick. |
| Taeldrin Laesrash01-30-08, 12:19 AM | The Starmantle effect only applies to things the cloak covers, i.e. the wearer and the cloak itself. |
| Braces01-30-08, 06:50 PM | What about evasion? |
| Braces02-03-08, 08:00 PM | Eh, screw it, I can't compete with the sundering. Good duel. |
| Dannar02-03-08, 10:55 PM | I hadn't planned on sundering until thicket of blades got nerfed :-S Was just gonna trip you over and over until your spells wore off... As his opponent surrenders, his gear in pieces around him, Drake releases him, and bows respectfully to his opponent offering him praise for the honor bestowed to him in his battle. "You are a worthy opponent, I look forward to meeting you in battle again!" |
| Douglasm03-12-08, 11:09 PM | Is this still active? Found it through Taeldrin's sig, and I've got a build idea I'd like to try out. |
| Tshern03-13-08, 06:11 AM | As long as you find yourself an opponent this is cool. Just need to get your character through the scrutiny first. |
| Taeldrin Laesrash03-13-08, 09:58 AM | Ah, yes. I've had no time to come back to it, and it's good to see someone still interested. Bring the build out. |
| Douglasm03-19-08, 10:25 AM | Well, I've got my build posted and it's gone a few days with no one pointing out any errors since I fixed the MIC update issue. Is anyone up for a match? |
| PhaedrusXY03-19-08, 12:32 PM | lol, sunderers still PWNing here, I see. :D |
| Tshern03-19-08, 12:50 PM | I'd like to give this a go with a sneaky character. Seeing that sundering still does the trick here, I see no reason why I wouldn't use it in conjunction with hiding, but I have nothing ready yet. Regarding my possible characters: Are Assassins and the like allowed to use their spellcasting? I think rod of Quicken spell and that Assassin spell that allows you to make a death attack after one round of studying might be a decent combination here if I found a way to get decent DCs to my death attack. If Faerun stuff was allowed, I'd make a multipouncer, but no can do :D |
| Douglasm03-19-08, 07:12 PM | lol, sunderers still PWNing here, I see. :D They're welcome to try against me. Even the Frenzied Berserkers. |
| Tshern03-19-08, 07:16 PM | I am afraid to see what happens now when Complete Champion is allowed. Will there be *any* characters without pounce? |
| Taeldrin Laesrash03-20-08, 09:32 AM | Shh. Don't let them know. Now there won't be. |
| JobieJones04-05-08, 02:10 PM | I'd love to have a new duel. My last one ended up being a draw. Complete Champion was allowed when I played, as OKed by TL. If anyoneis interested in fighting, I'd be down. -JJ P.S. I don't really want to duel Douglasm. I think there is a reason that you are only allowed one counter/round, so I don't really agree with the Homebrewed Feat. If he's the only opponent, I guess I'll give it a whirl, but I'm pretty sure every attack will just get redirected. |
| Taeldrin Laesrash04-05-08, 10:42 PM | All interested in dueling JobieJones, state the interest. |
| Douglasm04-06-08, 03:20 PM | Well, I could, but if this (http://forums.gleemax.com/showpost.php?p=14462217&postcount=2104) is the current version of your character I really don't think you'd stand any chance. +39 attack bonus at this level is pretty low, and if I couldn't use so many counters in a round I would have spent enough on AC you'd need natural 20s. |
| JobieJones04-07-08, 01:39 AM | Well, I'm down with dueling you as is. The multiple counters are fine with me. I'm not too fast at these things with school and all, but I can post a few times a day at least. If there is no one else, we can go whenever you are ready. -JJ |
| Taeldrin Laesrash04-07-08, 09:01 PM | You will fight on this map (http://boards1.wizards.com/leaving.php?destination=http://www.colugo.org/jmcmurra/SRD/exodusMapsCrossroadsRiver.html). JobieJones' starts on square B14, Douglasm's on Y14. The ceiling is 50 ft. high, and you can't go any lower under it than 20 ft. Roll for initiative. |
| JobieJones04-07-08, 10:21 PM | Hey TL, I don't think the link you posted works, I think you may want to check it. Also, When you say you don't want us to go under 20 feet below the ceiling, I assume this match is to be all done in huge or larger forms. What happens if we go under? Anyways, just trying to figure it all out. Otherwise, I'm got to figure out some of my forms, but I should be ready within a day or two, I'll let the opponent confirm the match, then I guess we'll begin. -JJ |
| Douglasm04-07-08, 11:52 PM | The section of that website the maps are on has been taken down by the site owner, as was discovered recently in another arena game I'm in that uses those maps. Fortunately the GM had a backup of all of them, and has made it available here (http://rapidshare.com/files/91143948/maps.rar.html). This is a bit less convenient than the original site, but at least they're accessible. I believe the 20' below limit is in relation to the ground, not the ceiling, he just worded it poorly. Initiative: (1d20+9=17) (http://invisiblecastle.com/roller/view/1554999/) |
| JobieJones04-08-08, 08:35 AM | Well, My build pretty much relies on creatures with huge or larger sizes, as long as they'll fit, I'm down. Otherwise http://invisiblecastle.com/roller/view/1555611/ Initiative=19 I'll do buff round in a few hours, class :( So, NVM, I actually have some work to do so it's gonna be tomorrow before I get around to it. Sorry for the wait. Ok, Buff Round. Wildshape into Blink Dog, Activate: Robilar's Gambit(free), Blink(Free), Feral Trance(free). Will post Blink Dog Stats after I get off work today. BLINK DOG Hit Dice: 709 hp Initiative: +8 Speed: 60 ft. (8 squares) Armor Class: 70(10+14 VoP+6 natural+9 Deflection+10 con+10 con+11 wis), touch 13, flat-footed 13 Base Attack/Grapple: +16/+37 Attack: Bite +38 (16+9+8+5)melee (1d8+17) Full Attack: Bite +38 melee (1d8+17) Space/Reach: 5 ft./10 ft. Special Attacks: — Special Qualities: Blink, darkvision 60 ft., dimension door, low-light vision, scent Saves: Fort +4, Ref +7, Will +4 Abilities: Str 28, Dex 27, Con 30, Int 14, Wis 32, Cha 14 Feats:Run I will also use Improved Combat Expertise for an Extra 21 to AC and a minus 21 to attack. I will Fight Defensively. End of my turn.(Both buff and 1st round. She's all yours Doug) The stout dwarf standing before the opponent effortlessly shifts into a canine beast. A loud bark fills the arena while the dog stands his ground. |
| JobieJones04-10-08, 08:48 AM | (Just in case Doug is waiting for a bump to act). Also, TL, can I use a form from the Planar Handbook, or is the whole book banned? |
| Taeldrin Laesrash04-10-08, 09:47 AM | Whole thing's banned due to lack of access. |
| Douglasm04-10-08, 02:56 PM | You have to make a melee attack in order to use either Combat Reflexes or Fighting Defensively. Buff Round: Enter arena already in Aura of Perfect Order and Stance of Alacrity stances weapon casts Foresight on me Activate Ring of the White Wyrm (standard) Enter Press the Advantage stance (swift) Activate Boots of Speed (free) Activate Robilar's Gambit (free) Round 1: weapon casts True Seeing on me Move to H14 (double move) AC 22. Your turn. "Are you just going to stand there and bark, or are you going to fight?" |
| JobieJones04-11-08, 04:13 PM | Free Action: Dimension Door to Square H12. Move Action: Wildshape into a 21-Headed Hydra(Now occupying 8 squares around H12), Stats: 21-Headed Pyro-Hydra HP: 709 Initiative: +6 Huge Size; 15 ft Reach 20 ft, 20 ft swim AC: (10-2+14+25+9+15+15+11)=97 Attack:(16+20+5+8+1)=+50 21 Bites(2d10+28) Saves: Fort: 51 Reflex: 38 Will: 36 STR 51(+20) DEX 22(+6) CON 40(+15) INT 16(+3) WIS 32(+11) CHA 24(+7) Breath Weapon: 63d6 Cold/Fire(10ft/10ft/20ft) -Can Maximize Feral Trance: AC:99, Free Bite (1d6+31) Blind-Fight, DR 10 Epic&Evil, Fast Healing 31 Standard Action: Make 22 Sunder Attempts(+1 for Feral Trance): Will make attacks against hands first, we'll start with Rings, then Bracers, Gloves, Shirt, Robe, Headband, Amulet, Cloak, Belt, Boots, and Third Eye: Conceal. If any attacks are thwarted by Counters or any other means, will continue to aim at same target until destroyed. Alright, we'll roll 22d20's at +29(-21 for Combat Expertise, putting my AC at 120). 1d20+29 → [10,29] = (39) 1d20+29 → [18,29] = (47) 1d20+29 → [2,29] = (31) 1d20+29 → [8,29] = (37) 1d20+29 → [16,29] = (45) 1d20+29 → [9,29] = (38) 1d20+29 → [18,29] = (47) 1d20+29 → [14,29] = (43) 1d20+29 → [20,29] = (49) 1d20+29 → [20,29] = (49) 1d20+29 → [11,29] = (40) 1d20+29 → [15,29] = (44) 1d20+29 → [15,29] = (44) 1d20+29 → [18,29] = (47) 1d20+29 → [8,29] = (37) 1d20+29 → [13,29] = (42) 1d20+29 → [16,29] = (45) 1d20+29 → [14,29] = (43) 1d20+29 → [2,29] = (31) 1d20+29 → [19,29] = (48) 1d20+29 → [9,29] = (38) 1d20+29 → [12,29] = (41) http://invisiblecastle.com/roller/view/1560238/ All should hit each item. Now time for damage rolls. 2d10+28 → [9,7,28] = (44) 2d10+28 → [1,4,28] = (33) 2d10+28 → [6,9,28] = (43) 2d10+28 → [3,10,28] = (41) 2d10+28 → [8,4,28] = (40) 2d10+28 → [5,5,28] = (38) 2d10+28 → [8,2,28] = (38) 2d10+28 → [10,10,28] = (48) 2d10+28 → [1,6,28] = (35) 2d10+28 → [3,8,28] = (39) 2d10+28 → [4,7,28] = (39) 2d10+28 → [7,1,28] = (36) 2d10+28 → [7,3,28] = (38) 2d10+28 → [9,3,28] = (40) 2d10+28 → [6,5,28] = (39) 2d10+28 → [6,8,28] = (42) 2d10+28 → [9,8,28] = (45) 2d10+28 → [5,6,28] = (39) 2d10+28 → [7,8,28] = (43) 2d10+28 → [9,4,28] = (41) 2d10+28 → [1,9,28] = (38) http://invisiblecastle.com/roller/view/1560243/ and 1d6+28 → [5,28] = (33) http://invisiblecastle.com/roller/view/1560244/ If for some reason all items are sundered before all attacks are over, I will convert them to regular damage attacks. As I am sure Douglas will have some counter methods for this, I will obviously let him have his say on these matters. I do want to note however that the DM has said that all AoO's from these Attempts will be resolved after my attacks, as noted in a PM between myself and TL. Thats wraps it up for me. Sounds of gnashing jaws fill the room as the canine appears next to his foe. From one mouth another grows, then another, until the hard stone floor is flooded with saliva. A 21-Headed Beast lurks over his opponent and launches into a flurry of blows. |
| Douglasm04-11-08, 04:31 PM | I do want to note however that the DM has said that all AoO's from these Attempts will be resolved after my attacks, as noted in a PM between myself and TL. Just to make sure both I and TL understand you correctly: are you saying that my first AoO from Robilar's Gambit doesn't happen until after your last attack? If so, either TL misunderstood you or I disagree strongly with that interpretation. Despite being done in a single standard action, each head is a separate attack and they do not occur truly simultaneously, and the Robilar's AoO happens immediately after the attack that provokes it and before any further attacks. |
| Taeldrin Laesrash04-11-08, 10:01 PM | From the text: ...they provoke attacks of opportunity from you each time they swing. Resolve your attack of opportunity after each foe's attack. Unfortunately, I seem to have misread the passage. The whole thing hinges on if there's a 's' after 'attack' in the second sentence. There isn't, so the sentence reads more like an AoO is taken after each attack. However, alternating between post for each AoO would be a pain. |
| Taeldrin Laesrash04-12-08, 12:43 AM | Double Post. Sorry. |
| JobieJones04-12-08, 10:23 AM | I'm perfectly fine with you doing you AoO in between each attack. I agree with you on the interpretation, I think the DM was more looking at it from a convenience view, but looking back I realize that the convenience of it would be very unfair to you. I'm willing to deal with the long set of posts to make things more fair.:) |
| Douglasm04-15-08, 03:05 PM | Sorry about the delay, I'm a bit swamped with school work at the moment. I'll post my actions tomorrow. |
| JobieJones04-16-08, 10:18 AM | Hey buddy, I understand completely. With school and work, it's hard to find time for anything else here too. Take all the time you need, and compliments on your build, btw. |
| Douglasm04-17-08, 05:05 PM | Thanks. Oh, and don't bother with doing just one attack per post and waiting for me to respond. What matters is how it all gets resolved, it's easy enough to go back and redo what needs to be changed, and it rarely makes a difference to decisions about what to do. I'd much rather see a long list of attacks and post a list of responses to each one then spend ten times as long going back and forth one at a time. If you seriously think knowing the rest of your planned actions rather than guessing them will give me an unreasonable advantage, you can post one attack at a time, but that doesn't seem very likely to me. Anyway, on to my response: I use Manticore Parry to block the first attack and Fool's Strike for the second. Counters: (1d20+105=115, 1d20+105=120) (http://invisiblecastle.com/roller/view/1568553/) Both counters succeed. Your first roll is nowhere near high enough to hit your own AC, so it just misses. Fool's Strike doesn't care about that, though, so you hit yourself with the second attack for 33 damage. After each of those two attacks, I get an AoO from Robilar's Gambit. I use Evasive Reflexes to turn each of these into a 5' step, which get turned into 10' steps by my training with the Sparring Dummy of the Master. I step from H14 to G16, and from there to F18, which I believe is out of your reach. Is your turn over, or do you have anything else to do? I don't think you can do anything more than take a 5' step in this turn, but I'm not the expert on your build. |
| JobieJones04-17-08, 08:33 PM | Nope, Not really much I can do on my turn. I guess it's your go, haha. I'll let you take your turn. My main question is this. If I make an attack, and you 10-foot step, but are still within my reach, can that attack still hit? If so, I assume I would have sunderd one item. I'm not sure of the rules here, so either you can clarify or TL will have to make a call on that. Good move. All yours. |
| Douglasm04-19-08, 03:48 PM | Yes, especially as the 10' step happens after the attack it is in response to, but that's what the counters were for. Your first attack got redirected back at you and missed, then I took a 10' step. Your second attack got redirected back at you and hit, dealing 33 damage to you, then I took a 10' step and got out of reach for the rest of your attacks. Swift action: Activate Boots of Temporal Acceleration TA round 1: Activate Ring of Giant Size (standard), move to N17-S22 (move) TA round 2: Switch from Stance of Alacrity to Shifting Defense (swift), change maneuvers readied (full round) to: Wall of Blades, Manticore Parry, Baffling Defense, Scorpion Parry, Fool's Strike, Moment of Alacrity, Time Stands Still, Mountain Tombstone Strike, Strike of Perfect Clarity, Emerald Razor, Strike of Righteous Vitality Back in normal time, full attack: Full attack (1d20+103=109, 1d20+103=122, 1d20+98=104, 1d20+93=100, 1d20+88=98) (http://invisiblecastle.com/roller/view/1570601/) The second of those hit, everything else missed. Damage: (6d6+62=77) (http://invisiblecastle.com/roller/view/1570606/) (Edit: forgot the Robilar's bonus. Add 4 damage to that) Your turn, I'm now colossal and in N17-S22. You have taken a total of 33+81 = 114 damage so far. |
| JobieJones04-20-08, 11:54 AM | Alright, I do have a few questions. First, Manticore Parry in it's own description says that it cannot counter Natural Attacks, so that attempt fails at a deflection. The second attack was countered with Fool's Strike. Upon reading the text I don't know whether attacks that target your equipment are considered to "target you," as it says in the counter's description. Even if this is still ruled so that it does deflect, it was a sunder attempt, not an attack.So I would theoretically sunder myself, and I have no item. I could sunder my own heads, but those attempts must be done with slashing weapons, so again, no effect. That means I sucessfully sunder one of these rings. I'll roll to determine randomly. 1-10 White Wyrm 11-20 Giant Size That's an 11. http://invisiblecastle.com/roller/view/1571303/ So no Ring of Giant Size. I'll go after the other questions are responded to. |
| Douglasm04-20-08, 12:41 PM | Oops, you are correct about Manticore Parry and natural attacks. As that decision was obviously based on an incorrect understanding of the rules, I believe it should be allowed to change it to something that does work - namely Scorpion Parry, which works almost the same way but doesn't have that clause about natural attacks. Alternatively, after seeing Manticore Parry fail, I then use Wall of Blades. Same end result either way, the attack misses. I specifically asked about sunder attempts and maneuvers before even starting to build this character, as recent matches indicated that pretty much anything that did not have a way to deal with sundering would stand no chance, and I got this reply: "Attacks on held or worn equipment count as attacks on the wearer." Fool's Strike actually doesn't seem to care about the kind of attack it's used against - instead of changing the target while keeping the attack the same, it simply says the attacker rolls damage and takes that much damage. |
| JobieJones04-23-08, 08:16 AM | Well, I'd say I'd differ when it comes to you substituting a different counter. It is obviously a DM call, but In my opinion the burden of knowing your characters abilities and limits falls on you, unless for some reason it is not specifically stated in the rulebooks. However, this rule is clearly under the maneuver and I think the judgment of the player should be reflected on the character( aka the loss of the ring). However, TL may not agree. We'll see. Also, as far as the damage for the counter goes, I don't think that damage would transfer back to me since it was not a strict melee attack. If the argument is that it just talks about the damage and has no mention of other attack forms, I see that as evidence that those counters don't even apply against such alternate attacks. On a side note I would also like to add in my DR 10, dropping your damage by 10, no biggie, but worth a mention.:D |
| Douglasm04-23-08, 01:45 PM | The judgment of a player who has many many more rules to keep track of for many other characters as well, and all of this in his spare time, should not override things that would be blatantly obvious to the character who has used this technique in battle countless times with his life depending on it. Regardless, Wall of Blades specifically states it can be used after learning the result of the attack, so I can use that after Manticore Parry fails. This would not change any of my later actions and would make the attack miss. Sunder is "a melee attack with a slashing or bludgeoning weapon". It is not an alternate attack form, it is a normal attack that happens to target equipment rather than the wearer. With TL's ruling that attacks on equipment count as attacks on the wearer for the use of abilities dependent on such things, it works. Yes, I neglected to factor in your DR. |
| JobieJones04-23-08, 08:26 PM | True that man. I think I will have to admit defeat buddy. Unfortunately, I think the addition of that home-brewed Multi-Counter feat was a little unbalanced. I think that is probably the reason such a feat was never made by wizards. Even so, the build was strong regardless. I think there are definitely a few things I learned to improve my build. Anyways, Congrats. -JJ |
| Taeldrin Laesrash04-23-08, 10:39 PM | I'm here, I'm here... So are you going to admit defeat, JJ, or do you still want the ruling? (If you do, what exactly do you want?) |
| Douglasm04-24-08, 01:07 AM | I didn't really need Multicounter in this match, that's primarily for fighting opponents with considerably greater reach than Huge creatures get or for opponents with fewer attacks per round when I don't want to have to move back in on my turn. Without it, I'd just change one of my active stances to Shifting Defense so I get two 10' steps after each of your attacks, and I'd only need one counter to get out of the way. Stance of Alacrity is functionally equivalent to Multicounter, so I'd be able to use counters for up to two attacks per round even without the feat and move a total of 40' before being unable to counter the next attack. Oh, and multicounter is far less unbalanced imo than the Sunder rules for attacking equipment other than weapons and shields. |
| JobieJones04-24-08, 08:41 AM | Yeah, I'm out. Good fight. To Doug: I totally agree with you on sunder rules, my only defenseof that is that it's in the books( however, since when has that meant something ISN'T broken, haha). Thats why I never took improved sunder. I never meant for that to be a primary method of attack, your character happened to just be too good for regular attacks, so I tried something new. As far as multicounter goes, if they made the stance for 2 counters, there it is, I see no reason to make a feat for more. I had larger forms with more attacks, but there was no use since they ALL get deflected, I didn't bother trying. If one or two a round come back, I could still maybe get 3 or 4 on you, however with up to 6 getting turned back, not much of a chance. Regardless, your build is great. Lots of good combinations of feats, stances, and maneuvers. I'd gladly fight anyone else willing, or even love to watch someone try to take on Douglasm. -JJ P.S. As far as the other counter that would've negated te sunder anyways when manticore parry failed, are you allowed to make 2 counters against ONE attack, even with the Stance you mentioned or Multicounter? |
| Elessar Alpha05-10-08, 11:56 PM | Hey, sorry I kinda dropped off the radar after posting a character. I hope I didn't leave anyone in Limbo. If you ever go through a time machine and have to do high school again, never, never, NEVER take 5 AP classes. This is the first weekend without homework, hence the post. Doug, where's your character? I can't find where you posted it. Is there a separate thread or something? I'm pretty much discarding that last duelist I posted, since 1) it sucked like a vampire, and 2) there were a bunch of stupid mistakes due to hastiness. I have another one almost ready; should I post it here, or somewhere else...? - EA |
| IceFractal05-11-08, 04:12 PM | I've noticed that sundering items has become, if not a dominant tactic, certainly an often-used one in these duels, simply because of the vastly more vulnerable nature of those items. However, for those willing to spend some extra gold, it may be possible to avoid the issue entirely. If your items are slotless - let's say a group of small magical gems, for example - then is there any reason you can't simply swallow them? The items still have line of effect to you, but not to anything else, and anyone wanting to sunder one has to go through you to do it. This does make the items more expensive (2x cost for slotless), but since many epic items already combine multiple properties, the cost isn't quite as bad as it sounds. For instance: Bracers of Supreme Armor (+10 armor, +5 natural armor, +5 deflection, +5 insight) would cost ~344k (100k + 1.5*50k + 1.5*50k + 1.5*62.5k) Slotless, they would cost 525k, only about a 50% increase. Obviously weapons and armor can't be "internalized" this way, but those are, IIRC, already less vulnerable to sundering. As a final note, if going this route, make one of your items a Ring of Sustenance. Nobody wants to deal with having their gear routinely pass through their system. :P |
| Tshern05-11-08, 04:34 PM | Shouldn't you multiply the cost of the armor bonus by ten as it exceeds 8 where normal, non-epic bracers of armor cap? |
| rob_douglas05-12-08, 12:02 PM | I think that even a lot of slotted items are not sunderable if you assume they are worn under armor, etc. Gauntlets are part of armor, and rings and amulets are easily worn under. Bracers are a challenge, but could be under as well. I am surprised really that bracers - being a type of armor in this case, count as sunderable. And if you have a weapon and a shield, they shouldn't be targetable anyway. But again, I think this exercise has shown a big hole in the epic rules. Of course this could also explain why the gods rarely use items but rather have a few artifacts instead. Artifacts can't be sundered. :) ROB |
| KorgothThePrist05-12-08, 01:33 PM | Sunder/Shatter = Pointless (Gos back in time when he was playing a fighter which eveyone hates for pointless reasons) DM : You see 3 Fire Giants ahead thats chargeing your way! (Players where 2 levels lower then they normaly needed to fight a single firegiant. the party wants to fight them anyways) A Few moments l8ter. DM : The FireGiant Attempts to Sunder! (Makes check and all vs Fighter without good sunger/anti sunder feats, Makes it) Your Weapon is sunderd! Player 1 : See? Fighters suck dude you shoulda made a Wizard or a Druid Player (Me) : I Use quick draw to pull out another weapon as a free action and attack the FireGiant with it! (Hits) DM : Er ok, (Counts damage) (Rest of players act, next time its the Firegiant vs My character) DM : Again the FireGiant attempts to sunder! (Makes another check, makes it again) Take That! Player 2 : Haha, your fu**ed now! Me : I Use quick draw to pull out ANOTHER weapon as a free action and then attack the firegiant with it! (Hits) DM : Er, Ok (Counts damage) The FireGiant Dies! (Rest of the encounter pretty much happined the same way) Save your powerful weapons for l8ter use, Buy a ton of other random Items to go :P To the Sunder/Shatter people! Muhahaha. Oh where talking about epic level? 1) I Win Initive = I Win more then 50% of the time? 2) Oh We get to post builds and duel each other? (Starts metagame thinking looking at eveyone character) OK! I R READY! 3) Oh Noz I Lost Initive = I Lose more then 50% of the time no matter what class i am? (Most likely) |
| PhaedrusXY05-12-08, 04:36 PM | Sunder/Shatter = Pointless Good job proving you're clueless and didn't read the thread. |
| Frozen_Flame05-22-08, 03:18 AM | TL: 1) is material from Dragon Magazine fair game? (namely feats) -?2) How would you set a game if one character isn't visible to the other? (such as through hide in plain sight) -!2) I was thinking perhaps if make my build (which is based on super-stealth) to pm you before I post my turn (and enclose only what would be obvious to my respected foe to him) just so you could make sure I'm not cheating (and correct any mistakes I make)... For example: I get a 43 hide and 57 move silently checks, then I use a full action for (insert here). If my respected foe succeeds his spot / listen checks, he gets to know what I did. Otherwise he remains in the blank. So... am I in the clear? (lame pun intended) |
| KerlanRayne05-26-08, 12:13 PM | Q: If you are in the Thicket of Blades stance and an opponent tumbles past you, do you get an attack of opportunity? A: Yes, you may make an attack of opportunity even if an opponent uses Tumble or other types of movement that would normally not allow you to make them, such as the Spring Attack feat.This just in! |
| Panserbjorn_X08-13-08, 03:46 AM | I think that even a lot of slotted items are not sunderable if you assume they are worn under armor, etc. Gauntlets are part of armor, and rings and amulets are easily worn under. Bracers are a challenge, but could be under as well. I am surprised really that bracers - being a type of armor in this case, count as sunderable. And if you have a weapon and a shield, they shouldn't be targetable anyway. But again, I think this exercise has shown a big hole in the epic rules. Of course this could also explain why the gods rarely use items but rather have a few artifacts instead. Artifacts can't be sundered. :) ROB I am surprised no one has made a warforged character with embedded components. Embedded components are immune to sundering. I have a trio of characters in the building process, but am awaiting a few questions via PM to be answered. I will however, give people a sneak preview of two of them. The third is still in it's embryonic stage. Venerable Dragonwrought Desert Kobold Binder 30 Erinyes Swordsage 2/ Soulknife 2/ Iaijutsu Master 5/ Paladin of Tyranny 2/ Duskblade 1/ Arcane Duelist 2 The first is immune to almost everything that people seem to have been using in their tactics. And the second will be nigh-unhittable from my initial calculations. We will see when everything is all laid out. ~P_X~ |