| Post/Author/DateTime | Post |
|---|---|
| NeoIceshroom05-31-07, 11:30 PM | Geomancers are by nature very.... hodge podge, they do a little bit of everything or at least have the potential to do a little bit of everything. I was wondering if anyone had come up with a reasonable way of continuing the class into epic hood, perhaps a way of continuing their drift abilities without imbalancing the game too much. I was wondering if anyone had any reasonable suggestions as to how this should be done. Oh, and if you've never heard of geomancer, but still think you can be of help, check the complete divine(3.5) or the masters of the wild (3.0). Although continuing their drifts is preferable in this scenario, if anyone has any alternative suggestions, they are welcome. Just so long as it's not something like "Don't do it, just take levels in another class." because if I wanted to do that I wouldn't have made this post. |
| bluemage5506-01-07, 01:52 AM | Full spellcasting progression, ley lines +1 and one epic bonus feat every four levels after 10th. Rather than taking an epic bonus feat, the geomancer can select an additional drift. |
| NeoIceshroom06-01-07, 11:55 AM | That's a good idea. There is one small problem though. Even the stage 5 drifts are a bit underpowered for an epic character. I was looking for some more advanced, more powerful drifts that won't quite unbalance the game. |
| bluemage5506-01-07, 01:35 PM | That would be the province of class-specific epic feats. |