Epic Material Components [Archive] - Wizards Community

Post/Author/DateTimePost
Xavier_of_Cormyr

05-16-07, 12:19 PM
Epic spells should be more than just a bunch of number crunching-

With that in mind, has anyone ever worked on, or thought about including very powerful/unique/interesting material components into the casting of a epic spell?

Perhaps using the powdered remains of a demilich skull or its gemstone teeth as a component would grant a bonus to a epic necromancy spell.

You get the idea... any thoughts?

And along the same lines, anyone ever expand on the list of mitigating factors (without getting too hair-brained)
Yodasatomicweed

05-16-07, 04:09 PM
I mad a spell that required a Ring of Energy Immunity (Fire) as a material component, for a spell that permanently did 10d6 fire damage to anyone within 30 ft of the caster...I think there's a general understanding that it's a -1 DC for every 2,000 gp worth of the material component.
runestar

05-17-07, 07:20 AM
Isn't that just an epic spell with an ad-hoc property allowing to sacrifice expensive material components on the fly to improve some aspect of the spell, such as dc, caster lv or the like?:P
Alias

05-17-07, 12:31 PM
With that in mind, has anyone ever worked on, or thought about including very powerful/unique/interesting material components into the casting of a epic spell?
Yup. Most of the spells in our variant system have odd material components, and I've never understood why the ELH epic spells don't. For example...

Greater antimagic field (effective against epic spells): a handful of filings from an iron golem;

Bastion of ice (creates a huge wall of ice): A shard of para-elemental ice and a piece of stone from a castle wall;

Crystal prison (traps target in a cube of clear crystal): A one-foot cube of fine, unflawed crystal with temporal stasis cast on it, worth 1,000 gp.

And along the same lines, anyone ever expand on the list of mitigating factors (without getting too hair-brained)
Done that too. Lessee...

Set duration to concentration (1 rd/level);

Caster takes 1 point of ability damage (or drain; separate factors);

Reduce duration by one increment (from hours to minutes to rounds).
lavekkia

05-19-07, 11:39 AM
Epic spells should be more than just a bunch of number crunching-

With that in mind, has anyone ever worked on, or thought about including very powerful/unique/interesting material components into the casting of a epic spell?

Perhaps using the powdered remains of a demilich skull or its gemstone teeth as a component would grant a bonus to a epic necromancy spell.

You get the idea... any thoughts?

And along the same lines, anyone ever expand on the list of mitigating factors (without getting too hair-brained)


http://boards1.wizards.com/showthread.php?t=432709