Expanded rules for new base classes [Archive] - Wizards Community

Post/Author/DateTimePost
JMD031

10-21-07, 01:36 AM
So my players have finally reached the level where they will start becoming Epic level. They are all excited about this, but I'm a bit worried. Mainly because there is a Warmage and a Ninja in the group and there is no published material that covers any of the new base classes beyond level 20. Now I know that after level 20 the BAB and the Save bonus increase the same for all classes, but I was talking more about Class Features like Sudden Strike or Warmage's Edge. It just seems like some of these things should increase after level 20, but I'm not really sure which ones. Any insight about this would be great.
Taeldrin Laesrash

10-21-07, 02:39 AM
The Epic Warmage is in the last chapter of Complete Arcane. The Ninja should be constructed like the Monk, with its AC bonus, Ki pool, and Sudden Strike continuing, with a bonus feat/5 levels progression.
JMD031

10-22-07, 02:20 PM
Ahh, good point. Thanks.
archerpwr

10-22-07, 02:35 PM
The Epic Warmage is in the last chapter of Complete Arcane. The Ninja should be constructed like the Monk, with its AC bonus, Ki pool, and Sudden Strike continuing, with a bonus feat/5 levels progression.

I dunno. Ninja is a pretty darn sucky class. I'd give one per three levels or two and a half levels. It's right down there with fighter.
Darien_Ashoka

10-22-07, 04:01 PM
I'll agree that the ninja class (while entertaining to play) really sucks, have you noticed how the fighter outperforms every other martial class at Epic level?

You know those great epic feats (Fast Healing, Damage Reduction, Epic Prowess, Devestating Critical, Epic Toughness) that make every combanant a powerhouse? Fighters get nine of those feats from levels 21-30. An Epic Fighter can easily outfight an Epic Barbarian at level 30

Sometimes I wish I could be in a campaign that ran from levels 1-40. I would steal the spotlight from levels 1 thru 10 with a fight, and fade into the woodwork. Then, when we hit epic, I'd start outfighting EVERYBODY....
archerpwr

10-22-07, 05:28 PM
I'll agree that the ninja class (while entertaining to play) really sucks, have you noticed how the fighter outperforms every other martial class at Epic level?

You know those great epic feats (Fast Healing, Damage Reduction, Epic Prowess, Devestating Critical, Epic Toughness) that make every combanant a powerhouse? Fighters get nine of those feats from levels 21-30. An Epic Fighter can easily outfight an Epic Barbarian at level 30

Sometimes I wish I could be in a campaign that ran from levels 1-40. I would steal the spotlight from levels 1 thru 10 with a fight, and fade into the woodwork. Then, when we hit epic, I'd start outfighting EVERYBODY....

I dunno, most of the martial feats are pretty sucky and easily mimicked without epic feats. Examples:
armor Skin vs improved Natural Armor
or
blinding Speed vs boots o fSpeed
or
chaotic Rage vs shadowstriking (ToM)
or
combat Archery vs arrowmind (SC)
damage Reduction vs well, this one is just kinda sucky
dexterous Fortitude vs diamond mind counters
or
dire Charge vs lion totem barbarian
energy Resistance vs, well this kinda just sucks

and on. The only feats that are really *epic*
Bane+death of enemies (assuming you've found one of the two ways to get favored enemy: evil
Distant shot
Epic dodge
Exceptional Deflection
Holy stike
Improved Combat reflexes
Improved Ki Strike
Improved Manyshot
Improved Whirlwind Attack
Infinite Deflection
Keen Strike
Vorpal Strike
Perfect multi/two weapon fighting
Reflect Arrows
Rightious strike
Sneak attack of opportunity

Archers and monks get the best feats in epic. Armed melee get almost nothing. I highly doubt a fighter 20 can fit into either of those catagories well.