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| Return of the Flumph04-29-07, 02:52 AM | Sca’arlya Colossal Magical Beast (extraplanar, water) Hit Dice: 50d10+650 (925 hp) Initiative: +5 Speed: swim 60 ft./burrow 40 ft. Armor Class: 52 (-8 size, +1 dex +49 natural), touch 3, flat-footed 51 Base Attack/Grapple: +46/+80 Attack: 2 snakes +52 melee (2d8+15 and poison), 6 tentacles +49 melee (2d10+7 and improved grab), and bite +49 melee (4d8+22 and improved grab) Space/Reach: 25 ft./60 ft (snakes and tentacles)/10 ft (bite) Special Attacks: Fleshharrow Swarm, Ink Cloud, Poison, Improved Grab, Swallow Whole Special Qualities: Tremorsense 360, Regeneration 35/-, SR 40, Mindless, Immune to Ability Drain, Immune to Death Effects, Regrow Limb, Ferocity Saves: Fort +40, Ref +34, Will +26 Abilities: Str 40, Dex 12, Con 36, Int -, Wis 24, Cha 20 Skills: Spot +27, Listen +27, Swim +34 Feats: Multiattack, Improved Initiative, Iron Will, Epic Reflexes, Improved Spell Resistance, Improved Natural Armor (2), Improved Natural Attack (3), Ability Focus (poison), Quicken Ability (fleshharrow swarm, ink cloud), Swimby Attack, Gulp, Great Dexterity (2) Challenge Rating: 25 Treasure: Sca’arlya’s pearl (175,000 gp gem) Alignment: Neutral Combat Poison (Ex): Snake. Fortitude DC 50. Initial damage: 2d6 strength. Secondary damage: paralysis for 1d4 minutes. Save DC is constitution based. Improved Grab (Ex): Bite or tentacle, gargantuan or smaller. If it grabs a victim in its mouth, it can attempt to swallow it immediately. If it grabs him in its tentacle, it must transfer him to the mouth first, which takes an extra round (that tentacle is busy for that round). Swallow Whole (Ex): With a second successful grapple check, it can swallow a creature in its mouth whole. The beast’s stomach has room for 1 gargantuan, 4 huge, 16 large, or 64 medium creatures. While inside the stomach, victims take 4d6+7 normal and 2d8 acid damage per round. To escape, either succeed at a DC 49 Escape Artist check to return to the mouth, or deal 40 damage to the beast’s stomach lining with a light slashing weapon (beast takes full damage) to be coughed up. To avoid being coughed up requires another grapple check; to cut one’s way out completely requires 80 damage per victim’s size category (minimum 80) being dealt. Fleshharrow Swarm (Ex): Three times per day, Sca’arlya can belch forth a horde of deformed sea vermin. Each use of this ability summons 1d4+1 swarms of little sharks, squid, crabs, or sea snakes. Swarms last for one hour. These swarms are only insta-killed by area of effect spells if they deal more than 15 damage. All swarms have the following stats, with unique adjustments as noted below: Fleshharrow Swarm, tiny magical beast, HD: 20d10+80 (190), Initiative +3, Speed: swim 40, AC: 20 (touch 15, flat footed 15), BAB: +20, Attack: swarm (4d6), Distraction (DC 24), Immune to crushing, Half damage from slashing and piercing, SR 24, Fort +16, Ref +15, Will +8. AL: N. CR 13. Sharks: blood frenzy. If damaged, the sharks go berserk, doing an extra 1d6 damage, increasing their swim speed to 60, and increasing their constitution (and, by extension, save DC’s by 2 and HP by 40) by 4. They also lose 2 AC while in this state. Sharks also have Scent. Squid: Improved Grab, grapple +19. Will attempt to drag victim’s toward Sca’arlya’s mouth. Crabs: replace swim speed with a walking and climbing speed of 20. Crabs have 10 extra hp and 2 extra natural armor. They often crawl on their mother’s body, waiting to swarm onto anyone who strikes her (reflex DC 23 to avoid). Snakes: poison. DC 24. Initial and secondary: 2d4 constitution. Ink (Ex): Three times per day, Sca’arlya can spit an ink cloud, producing a nonmagical effect identical to the solid fog spell as cast by a twenty-fifth level caster, save DC con based. Regrow Limb (Ex): Because Sca'arlya's snakes and tentacles are so long and sinuous, they may be attacked individually as though they were seperate creatures. Each appendage has an armor class of 47, 57 hit points, and regenerates 5 points per round. Damage done to the limbs deals half damage to the main body's hp column (which regenerates at the normal rate). A severed tentacle or snake grows back in 10 rounds. Regeneration (Ex): The only way to kill the Sca’arlya is by reducing it to -10 hp or below, using wish or miracle (spell resistance applies) to suspend its regeneration for a single round before it can heal back to -9 or higher, and then dealing at least 100 points of damage to it with epic weapons or spells while the regeneration is suspended. |
| Senevri04-29-07, 08:19 AM | Er... this is kinda strong for CR 25, IMO. Mainly due to the Tarrasque-like regeneration, really... |