| Post/Author/DateTime | Post |
|---|---|
| BillTheManiac09-27-07, 02:08 PM | Any attack that would kill a character instead deals 20d8 HP damage (1d8 per caster level up to that maximum). If it would incapacitate the character, it instead deals 3d8 ability damage (1d8 per 6 caster levels up to that maximum). These effects are metamagiced. That should make battles at epic take slightly longer. |
| Taeldrin Laesrash09-27-07, 06:10 PM | Which ability score does incapitation damage? Not to mention, being 'incapitated' is significantly worse than being 'killed' under these rules. Should that be changed? |
| IceFractal09-28-07, 02:08 AM | Why capped at 20d8? Regular damage dealing spells can go past that, and they usually have save for half instead of mostly negated. Go with at least 2d6/level, which is what Disintegrate does instead of insta-killing. Or 10/level, like Harm. |
| BillTheManiac09-28-07, 07:02 AM | Which ability score does incapitation damage? Not to mention, being 'incapitated' is significantly worse than being 'killed' under these rules. Should that be changed? Depends on the effect. If you physically can't move ---> Dex damage. If you are mentally incapacitated ---> Int/Wis/Cha damage Hmmm... make the incapacitated smaller. Well, you can technically increase the 20d8 through metamagic. Should it be larger? I mean for something about as good as you can get with sub-epic spells. |
| IceFractal10-05-07, 01:55 AM | With non-epic spells (just off the top of my head): No save, no SR: 30d6 (twinned Orb of Fire/Cold/Acid/Electricity) Save, SR: 40d6 a round, for 20 rounds (Sphere of Ultimate Destruction). So I think 20d8 is a bit low. |
| BillTheManiac10-05-07, 07:01 AM | 40d6 then? Tht Sphere of Ultimate Destruction is a save or die, really. That's going to do a total of 2800 damage to them. |
| Pechvarry10-06-07, 07:02 PM | That might work OK in your setting, and I don't know if you'll be going high enough level for it to matter, but that's a non-scaling growth. That's pretty no-no for Epic. 40d6 is 140 average damage. Eventually, your melee will be doing 1-2k damage/round. Hmm. Even while I say this, I think more about what you said about metamagic'ing the stuff. If a Twinned/Admixtured/Intensified/etc Polar Ray can be pushed up to 2000 damage, then so can your variant. Meh, I guess I'm done. |
| BillTheManiac10-07-07, 08:33 AM | That might work OK in your setting, and I don't know if you'll be going high enough level for it to matter, but that's a non-scaling growth. That's pretty no-no for Epic. 40d6 is 140 average damage. Eventually, your melee will be doing 1-2k damage/round. Hmm. Even while I say this, I think more about what you said about metamagic'ing the stuff. If a Twinned/Admixtured/Intensified/etc Polar Ray can be pushed up to 2000 damage, then so can your variant. Meh, I guess I'm done. I'm just trying to figure out if there's a way to make the 1-round kills not happen at epic. |
| Taeldrin Laesrash10-07-07, 10:20 AM | You can avoid 1-round kills, but you don't need to make the save-or-die spells useless. Everything's HP increases as they go up in level, so should the spell's power. |
| BillTheManiac10-07-07, 11:38 AM | You can avoid 1-round kills, but you don't need to make the save-or-die spells useless. Everything's HP increases as they go up in level, so should the spell's power. It does increase. Empower Spell applies. Enhance increases it by [whatever the unmodified cap is]/2. Intensify, Maximise, Twinned, etc. - they all apply. |
| rob_douglas10-07-07, 12:56 PM | You can adopt the 3-deaths and your out alternate rule and then you won't see that many 1-round deaths. Of course, they could at that level also have quickened resurrections, so it shouldn't be that big a deal. ROB |