is this item epic? [Archive] - Wizards Community

Post/Author/DateTimePost
The_sleeper1

03-23-07, 09:36 AM
I wanted to hear what people that play in epic think. Is the last version of these goggles epic level? The let you spot out to 5000 feet with no range based reduction to your spot chance so your as good at 5000' as you are as 5'. To look for something you need to spend a move action or swift action.

If they are epic what would you charge/pay for them?

Goggles of Farsight

These goggles are made of special crystals and fit snuggly over the eyes of the wearer. They grant the wearer a competance bonus to spot checks equal to the penalty they would receive for trying to spot at a distance (essentially negating the penalty to the check). To gain this bonus the wearer must expend a swift action to calibrate the goggles to a certain distance. If the wearer wishes to change their target distance they must expend another swift action to re-calibrate the goggles. A lesser pair of goggles allows the wearer to negate spot penalty for up to 100 ft., a normal pair can extend this range to 500 ft., and a greater pair can go as far as 5,000ft
User5127

03-23-07, 10:58 AM
umm the greater version is 2,00ft and I was just musing over a version that could go 5,000ft.

but hey. why not, here's a link to the thread that spawned this item:
http://boards1.wizards.com/showthread.php?t=814074


It would be an interesting idea to see what people who play epic think about wether or not this item is epic.
bluemage55

03-23-07, 05:46 PM
You've created an unnecessarily complicated item.

All you really need to do is have an item that grants a competence bonus to Spot checks, as this will allow you to see further:

100 ft. would be Goggles of Spot +10 (10,000 gp, epic, requires 100 ranks to create).
500 ft. would be Goggles of Spot +50 (2,500,000 gp, epic, requires 50 ranks to create)
2000 ft. would be Goggles of Spot +200 (40,000,000 gp, epic, requires 200 ranks to create)

Alternatively, you could create an item of constant clairaudience/clairvoyance, allowable anywhere within range:

CL 5th clairaudience/clairvoyance (60,000 gp, 600 ft. range)
CL 40th clairaudience/clairvoyance (480,000 gp, 2000 ft. range, epic)
Loren Pechtel

03-23-07, 07:27 PM
You've created an unnecessarily complicated item.

All you really need to do is have an item that grants a competence bonus to Spot checks, as this will allow you to see further:

100 ft. would be Goggles of Spot +10 (10,000 gp, epic, requires 100 ranks to create).
500 ft. would be Goggles of Spot +50 (2,500,000 gp, epic, requires 50 ranks to create)
2000 ft. would be Goggles of Spot +200 (40,000,000 gp, epic, requires 200 ranks to create)

Alternatively, you could create an item of constant clairaudience/clairvoyance, allowable anywhere within range:

CL 5th clairaudience/clairvoyance (60,000 gp, 600 ft. range)
CL 40th clairaudience/clairvoyance (480,000 gp, 2000 ft. range, epic)

Except these are more powerful than the item as described. He's only negating the distance penalty, not granting a bonus on spotting closer things. He's basically describing a magical binocular.
User5127

03-23-07, 09:47 PM
Loren Pechtel is correct.

The competance bonus you suggest bluemage applies at all times. wich is very useful, thus expensive. The clairvoyance though has the range is also more useful because it can bypass LoS and LoE, it also works in nonmagical darkness out to 10ft.

This item only grants items bonus as a high enough bonus to negate the spot penalty. IE @ 50 feet it gives a +5 bonus at 1000 feet the bonus goes up to +100. where as a +100 item works at 5 feet perfectly fine.

My item also doesn't allow you to bypass line of sight to spot a target. and doesn't let you see in conditions you normally wouldn't be able to see in. (ie: if its pitch black for what ever reason at 1000 feet and I can't see in the dark. I'm screwed)

the item also only grants the bonus to a certain distance, if I wanted to change the distance, IE I'm looking at something at 100 feet and want to go to 150 feet. it requires an action of some kind to "re-calibrate" the item. I'm going with move action, some suggest standard action, I am also considering pricing a faster version that can be calibrated at a swift action.

Also note a strange effect in your pricing methods. a +50 to spot is clearly epic and lets me see to 500ft. while a CL5th clairvoyance lets me see to 600ft, left me see in non magic darkness, doesn't require line of effetc/sight, etc. only downside to the spell version is that its a stationary target.


I can't stress enough that the feel for this item is a sniper riffle scope or a pair of binoculars. both magical of course! ^_^


Also this thread already exists in the magic forum. so really this is a duplication thread.. and if you don't read the original you might miss alot of the arguements already presented.
askala3

03-24-07, 01:19 AM
I think I would rather have bluemage's goggles of clairaudience/clairvoyance, as they just feel more epic in what they do.

To simply price Goggles of Farsight just ad-hoc that as opposed to a bonus of +x to Spot it negates 2x of distance penalty. Based on that a 600 ft. version would be the equivalent of a +30 spot item and would cost 90 kgp and would be the highest pre-epic version around. This would make your 5000 ft. version the equivalent of a +250 spot item and it would be costing a whopping 62.5 mil gp (and be very much epic).

If this seems unfair, remember that clairaudience/clairvoyance can be stopped by Nondetection on the target or an AMF around the target. The Goggle of Farsight would only be stopped if the wearer was standing IN the AMF.