| Post/Author/DateTime | Post |
|---|---|
| Salernodc04-07-07, 12:01 AM | With a Greater Rod of Quicken checking in at 170,000 gp - what would be a fair price for a Greater Rod of Intensification? |
| Witch04-07-07, 07:36 AM | On a whim, I'd say about two million. This is just a guesstimation, without clear comparison of numbers, though. |
| runestar04-07-07, 07:44 AM | it would be mathematically equivalent to a rod which can replicate twin and maximize spell at the same time. How would one price that?:P |
| Grandmaster_Kane04-07-07, 09:35 AM | it would be mathematically equivalent to a rod which can replicate twin and maximize spell at the same time. How would one price that?:P a little less then one that twins maximizes and empowers spells |
| Starmage2104-07-07, 11:02 AM | Witch has got the right idea. 1st, we're talking about a rod that grants the temporary use of an epic feat, thus making it an epic rod. add x10 to any price modifier you come up with using the "regular" magic item guidelines. But figure Greater Maximize is 170,000, and Twin is probobly about the same(+4 slot adjustment right?), would be another 170,000 with no price reduction for having a similar function would result in about 3.4 million for a greater intensification rod, putting it with the more expensive epic magic items. You might want to start with a lesser wand of intensify :D |
| bluemage5504-07-07, 04:52 PM | Intensify can be broken down into a double-efficacy empower efffect and a maximize effect. A greater rod of empower is 73,000 gp. When the efficacy of a magic item is increased, its price is increased by the square of that efficacy increase (for example, a +4 cloak of resistance is twice as effective as a +2 cloak of resistance, and costs four times as much). That means that the price of the double-efficacy empower effect is 73,000*4 = 292,000 gp. A greater rod of maximize is 121,500 gp. When combining item powers, additional powers after the first (most expensive) requires a x1.5 multiplier. Thus the price would be 292,000 + 121,500*1.5 = 474,250 gp. Finally, Intensify Spell is an epic feat, so a x10 price modifier is required. The final cost for a greater metamagic wand of intensify spell is 4,742,500 gp. Using similar calculations, a lesser wand is 570,000 gp, and a standard wand is 2,110,000 gp. |
| Witch04-07-07, 04:55 PM | Come on, Bluemage. I don't think that'd be appropriate. Would you really pay 5 million gold for a Greater Rod of Intensify? |
| bluemage5504-07-07, 05:14 PM | Hmm, you bring a good point. I actually doubt I would, but I feel that such a high-price will keep low epic characters from shooting off intensified time stops and energy drains. But I do see that 4,742,500 is likely too much. Let's try again: A greater metamagic rod of intensify allows you to potentially intensify a 9th-level spell with no cost. This could be more or less duplicated if you had Intensify Spell, Improved Spell Capacity, and Improved Metamagic x6. The base price of an epic feat is 100,000 gp. There is an additional +10,000 gp for each non-epic feat in its prerequisites, or +100,000 gp for each non-epic feat. Also, in order to take an epic feat for the second time, you require that same feat as a "prerequisite", so the price is calculated accordingly. The price breakdown: Intensify Spell = 100,000 gp + 10,000 gp + 10,000 gp = 120,000 gp Improved Spell Capacity = 100,000 gp Improved Metamagic (1st) = 100,000 gp + 40,000 gp = 140,000 gp Improved Metamagic (2nd) = 100,000 gp + 140,000 gp = 240,000 gp Improved Metamagic (3rd) = 100,000 gp + 240,000 gp = 340,000 gp Improved Metamagic (4th) = 100,000 gp + 340,000 gp = 440,000 gp Improved Metamagic (5th) = 100,000 gp + 440,000 gp = 540,000 gp Improved Metamagic (6th) = 100,000 gp + 540,000 gp = 640,000 gp Each one is multiplied by 1.5 for being secondary powers except the most expensive one. The total price is thus 3,520,000 gp. I would leave the other ones the same price. Is that a bit more reasonable? |
| Witch04-07-07, 05:57 PM | It's more reasonable, yes. I'm not entirely convinced, but I can see me stating to consider that near level 45, which is where the thing belongs. I'd remove the multiplication (I think we should be a bit generous, it's not as if this feat is continually granted, it's only granted 3 times per day after all. Also note they're not that different and all interrelate.) This results in 2,560,000, to be rounded to 2,500,000. I'd make it that, most likely, if a player of mine were ever to request it. |
| rob_douglas04-07-07, 08:25 PM | I came up with this table based on trying to continue the pattern of the existing Rods: Cost in 1000s Metamagic Lesser Regular Greater +1 3 11 24.5 +2 9 32.5 73 +3 14 54 121.5 +4 35 75.5 170 +5 90 180 360 +6 225 450 900 +7 570 1200 2500 So I figure 2.5 Million for Greater Intensify. The increase I used from +4->+5 etc, was to multiuply by 2.5. It is between 1.5 and 2.5 for all the others, so I didn't think that a problem. I didn't multiply by 10 because it is not one of those things that is on the list of things that get multiplied. And there is no need as the multiplicative nature of the Rods leveling eats that up. Also, I multiplied by 2 from Lesser->Regular->Greater. The normal is slightly more, but again, I figured this was close enough, with rounding. I will start from there and adjust if it doesn't seem right. I would still require even a Lesser Rod that granted a +5 metamagic to require an Epic crafter, as a +5 metamagic should be Epic (other than Heighten, which is a special case....). ROB |
| Chanmanm804-07-07, 08:29 PM | Come on, Bluemage. I don't think that'd be appropriate. Would you really pay 5 million gold for a Greater Rod of Intensify? What about applying those cost reduction things in the DMG? I believe one is 30% off if you make the item work only for a wield of specific alignment or possess a specific class, and then 10% off for requiring the wielder to possess a skill (20% if the skill is an exclusive class skill). Total is 50% off if both are applied. So the 4.7 million would be around 2.35 million, which is what Witch guesstimated earlier. |
| Starmage2104-08-07, 12:56 AM | What about applying those cost reduction things in the DMG? I believe one is 30% off if you make the item work only for a wield of specific alignment or possess a specific class, and then 10% off for requiring the wielder to possess a skill (20% if the skill is an exclusive class skill). Total is 50% off if both are applied. So the 4.7 million would be around 2.35 million, which is what Witch guesstimated earlier. Perhaps that might apply, but figure its not just 1 class getting the benefit of the rod, but ANY spellcasting class. Your wizard could intensify a Time Stop(or something) and pass it off to the Bard or the Paladin to use it for one of their spells. |