Paragon Mind Flayer 3.5 [Archive] - Wizards Community

Post/Author/DateTimePost
Pyrate_Jib

03-12-08, 07:32 PM
Has anyone attempted to update the Paragon Mindflayer for a home campaign? Would anyone like to take a wack a the stats and share it here?
ZiggZagg

03-12-08, 07:38 PM
Creating A Paragon Creature

“Paragon” is a template that can be added to any creature (referred to hereafter as the base creature).

The base creature’s type remains unchanged. The paragon creature uses all the base creature’s statistics and special abilities except as noted here.
HD

A paragon creature always has maximum hit points. Paragon creatures also gain an additional 12 hit points per HD.
Speed

A paragon creature’s speed triples, for all movement types.
AC

Paragon creatures gain a +12 insight bonus to AC and a +12 luck bonus to AC. They also gain a +5 natural armor bonus (if the creature already has natural armor, use whichever is better).
Attacks

A paragon creature makes all its attacks with a +25 luck bonus on the attack roll.
Damage

A paragon creature gains a +20 luck bonus on damage rolls for all melee and thrown ranged attacks.
Special Attacks

A paragon creature’s special attacks, if any, all gain a +13 insight bonus, if applicable. The +13 insight bonus may only be applied to a given special ability once.
Spell-Like Abilities (Sp) or Psionics (Sp)

If the base creature has spell-like abilities, it gains +15 to its caster level to use those abilities. A paragon creature also gains the ability to use greater dispel magic, haste, and see invisibility three times per day, even if it did not have spell-like abilities before, at 15th caster level.
Special Qualities

A paragon creature retains all the special qualities of the base creature and also gains the following.

* Fire and cold resistance 10. If the creature already possesses such resistance, use whichever is better.
* Damage reduction 10/epic. If the creature already possesses damage reduction, use whichever is better.
* Spell resistance equal to the paragon creature’s CR +25. If the creature already possesses spell resistance, use whichever is higher.
* Fast healing 20. If the creature already possesses fast healing, use whichever is better.
* A paragon creature’s natural weapons are treated as epic for the purpose of overcoming damage reduction.

Saves

The paragon creature gains a +10 insight bonus on all its saving throws.
Abilities

All ability scores are 15 points higher than those of the base creature.
Skills

The paragon creature gains a +10 competence bonus on all its skill checks.
Feats

Same as the base creature, plus one bonus feat.
Climate/Terrain

Any land and underground.
Organization

Same as the base creature.
Challenge Rating

As base creature +15.
Treasure

Standard for a creature of the adjusted CR.
Alignment

Same as the base creature.
Advancement

Same as the base creature.



There is the new paragon template, updated for 3.5. Just add it to the Mind Flayer and go from there
Pyrate_Jib

03-13-08, 01:39 PM
Thanks! Ever throw one at the party?
ZiggZagg

03-13-08, 02:44 PM
Paragon Orc once...he decimated them.
SilchasRuin

03-13-08, 09:41 PM
Paragon Ulitharid
Large Aberration

Hit Dice: 12d8+164 (280hp)
Initiative: +13
Speed: 90 ft.
Armor Class: 51 (–1 size, +9 Dex, +12 insight, +12 luck, +5 natural, +4 mage armor), touch 42, flat-footed 42
Base Attack/Grapple: +9/+31
Attack: Long tentacle +45 (1d8+30)
Full Attack: 2 long tentacles +45 (1d8+30) and 4 short tentacles +43 melee (1d8+30)
Space/Reach: 10 ft./5 ft. (10 ft. with 2 long tentacles)
Special Attacks: Extract, improved grab, mind blast, psionic powers
Special Qualities: DR 10/epic, fast healing 20, resistance 10 (cold and fire), Spell resistance 37, telepathy 200 ft.
Saves: Fort +24, Ref +23, Will +31
Abilities: Str 31, Dex 29, Con 31, Int 36, Wis 32, Cha 36
Skills: Autohypnosis +33, Bluff +33, Concentration +34 (+38 casting defensively), Diplomacy +34, Disguise +23 (+25 acting in character), Hide +25, Intimidate +35, Knowledge (any) +33, Listen +26, Move Silently +30, Sense Motive +25, Spot +35
Feats: Ability Focus (mind blast), Combat Manifestation, Improved Initiative, Improved Natural Attack, Iron Will, Power Penetration

Extract (Ex): A paragon ulitharid that begins its turn with at least four tentacles attached and that makes a successful grapple check, automatically extracts the opponent's brain, instantly killing that creature. This power is useless against constructs, elementals, oozes, plants and undead. It is not instantly fatal to foes with multiple heads.

Improved Grab (Ex): To use this ability, an ulitharid must hit a Small, Medium or Large creature with its tentacle attack. It can then attempt to start a grapple as a free action without provoking attacks of oppurtunity. If it wins the grapple check, it establishes a hold and attaches the tentacle to the opponents head.
If an ulitharid begins its turn with at least one tentacle attacjed, it can try to attach its remaining tentacles with a single grapple check. The opponent can escape with a single successful grapple check or an Escape Artist check, but the ulitharid gets a +2 circumstance bonus on the check for every tentacle that was attached.

Mind Blast (Sp): An ulitharid can discharge a devastating psionic attack in the form of a cone 60ft. long. Anyone caught in this cone must suceed on a DC 25 Will save or be stunned for 3d4 rounds. The save DC is Charisma-bassed. This ability is the equivalent of a 4th level power.

Psionic Powers: A paragon ulitharid manifests powers as a
psion (telepath) of 28th level. The save DCs are Intelligence based.
Typical Psion Powers Known (power points 204):
1st — defensive precognition, detect psionics, mind thrust (DC 24), psionic charm (DC 24), vigor;
2nd — body equilibrium, ego whip (DC 25), id insinuation (DC 25), psionic levitate, psionic suggestion (DC 25), read thoughts (DC 25);
3rd — body adjustment, dispel psionics, mental barrier, telekinetic force;
4th — intellect fortress, mindwipe (DC 27), psionic dimension door, psionic dominate (DC 27);
5th — mind probe (DC 28), psionic plane shift;
6th — mass cloud mind (DC 29), personality parasite (DC 29), shatter mind blank (DC 29);
7th — decerebrate (DC 30).

Spell-Like Abilities: A paragon ulitharid uses spell-like abilities as if it were a caster of 15th level. The save DCs are Intelligence based.
3/day - greater dispel magic, haste, see invisibility;