Protection Magic for Epic villains [Archive] - Wizards Community

Post/Author/DateTimePost
Morgengrauen

06-15-07, 05:06 AM
Which protection spells should villain NPCs have (mage/cleric/druid etc) ?

What are standard spells (permanent or non permanent)?

Thanks for help.
BillTheManiac

06-15-07, 06:42 AM
Death ward to protect against death effects. Just general protection spells (prot. from energy). Epic spells for massive bonuses. Contingencies for when they die (true res) or almost die (teleport/heal)
Issabella

06-15-07, 10:03 AM
you can never go wrong with a freedom of movement, should be a mandatory enchant for all people in epic, followed closely by an item of fortification if wealth allows.
Avatar of Kokusho

06-15-07, 12:10 PM
My latest guy has:
Death Ward
Divine Power
Righteous Wrath of the Faithful
Ironguard
...and a SR of 56.

This one will be fun to take out.
bluemage55

06-15-07, 09:43 PM
Standard defensive spells to have constant or use-activated on items:

true seeing
foresight
death ward
mind blank
freedom of movement
remove paralysis
restoration
greater teleport
shapechange

Standard protective items:

ring of universal energy immunity
animated shield of heavy fortification
periapt of proof against poison
periapt of health
necklace of adaptation

All of the above are from the SRD only. Not all of them are useful to all characters, as some characters might spend the wealth more effectively elsewhere.