Question about an epic spell [Archive] - Wizards Community

Post/Author/DateTimePost
Zalakhiel

03-17-07, 07:01 AM
I want to create an epic spell for a wizard. The spell allows him to conjure 5 swords composed of a purely destructive impulse that float around him, and by commanding them, they strike enemies for 20d6 each. The spell should need only one round of casting, but... I have trouble with the factors and the final Spellcraft DC. I believe that the Conjure and Destroy seeds are the ones I need, but what do you think?:confused:
Loren Pechtel

03-17-07, 12:35 PM
I have a *STRONG* feeling that the DC is so high that the spell is of no value.
Arturius1

03-17-07, 01:48 PM
Could you be more detailed? Do these swords actually make attack rolls or are they there to look cool? By "one round" do you mean it takes a standard action like most spells or a full-round action? Also, how long do you want these swords to remain?
Zalakhiel

03-17-07, 07:33 PM
Like the conjure seed says, they remain for up to 8 hours or until they hit a target via a ranged touch attack. Spell Resistance applies for each sword and a Fort Save reduces the damege to 3d6+30 (Save for each sword seperately). A full-round action would be ok for the casting time, but I do not want to use any mitigating factors at all. Would it be easy for a lvl 33 Wizard with 40 Intelligence, max ranks in Spellcraft and Epic Skill Focus (Spellcraft) to cast this spell?
DeathXI

03-17-07, 08:00 PM
Seems more like Summoning to me, if anything.

Mordekain's Sword is similiar to what you want and is only evocation though, so maybe just some ad-hoc factors onto the Destroy seed will do what you want.