Seed: Fortify [Archive] - Wizards Community

Post/Author/DateTimePost
ismaele_grimm

04-13-07, 06:21 PM
Hi,
I need an advice or a clearing up about the Fortify seed. The question is:
Is there any limit at the maximum enhancement bonus to ability scores?
I mean... Can I develop an epic spell that could grant a +20 enhancement bonus (for example) to my character's intelligence?! :eek: With a Spellcraft DC of only 55? :confused:

Maybe you've already discussed about it, in that case I apologize, but I couldn't find anything around here.
Taeldrin Laesrash

04-13-07, 06:24 PM
Hi,
I need an advice or a clearing up about the Fortify seed. The question is:
Is there any limit at the maximum enhancement bonus to ability scores?
I mean... Can I develop an epic spell that could grant a +20 enhancement bonus (for example) to my character's intelligence?! :eek: With a Spellcraft DC of only 55? :confused:

Maybe you've already discussed about it, in that case I apologize, but I couldn't find anything around here.

Yes, that's okay. In fact, using stat-boosting spells are a commonly suggested way to raise spell DCs.
runestar

04-13-07, 10:24 PM
Yes. And you can lower that dc to 37 by increasing the spellcasting time to 10 minutes.:P
ismaele_grimm

04-14-07, 07:52 AM
Ok, thank you! :)

That sounds a good way to overpower its own character ahah ^^
Karsus the Mad

04-14-07, 08:22 PM
Note that while there is no limit to how high you can buff your ability scores, you can't make it permanent unless you make it an inherent bonus (max +5).
rob_douglas

04-16-07, 10:30 AM
But you can make it last a very, very long time.

I personally suggest that the duration be reduced from 20 hours to 20 minutes - at least when used to enhance ability scores. The reason is that all the ability score enhancing spells were reduced from hours in 3.0 to minutes in 3.5. Weapon and armor enhancements were not reduced.

If you still feel that the bonuses are too much - consider that without making them permanent (which is limited to +5 and becomes inherent) they are subject to dispelling and MDJ. However, if that is not enough of a limitation for you, increase the cost of each point above 6 by double, or 10 times, to mimic the fact that a magic item that gives a >+6 bonus costs 10 times as much.

ROB