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| Sajek09-14-07, 09:49 PM | First there was nothing. Then there was Metal. Long ago, a young and rebellious deity of music started delving into deep secrets of an ancient technique, one that came from the depths of Hell itself. Wars had been fought in the lower planes for this technique, known only as "Metal". The aged and wiser gods saw that this path would be destructive and dangerous, but the young god paid no heed. One day, however, he attempted to pass on his teachings to a number of mortal disciples. The eons-old power proved too much for their frames, and they were transformed into ravening abominations. The elder gods were horrified by the mutated juggernauts, but could not destroy them, as they were imbued with a divine spark. Thus they were locked away, raging against their prisons, waiting until someone freed them... Shovel-Headed Kill Machine (Namesake (http://www.fourteeng.net/Logos/misc/exodus-shovel.jpg)) Huge Construct (Abomination) HD: 60d10+63 (663 HP) Initiative: +12 (+8 Dex., +4 Improved Initiative) Speed: 70 ft. AC: 41 (-2 size, +8 Dex., +25 natural) BAB/grapple: +43/+67 Attack: Axe +58 melee (6d10+21,19-20/x2, +1d6 on crit) Full Attack: 2 axes +58 melee (6d10+21,19-20/x2, +1d6 on crit) and 2 horns +52 (4d8+14), or four claws +57 melee (4d8+14) and 2 horns +52 (4d8+14), or sonic blast +51 ranged (10d6) Space: 15/10 feet. Skills: Perform (string instruments) +82, Perform (sing) +69 Feats: Skill Focus (Perform: String Instruments), Improved Critical (axe), Power Attack, Cleave, Great Cleave, Improved Initiative, Combat Expertise, Dodge, Mobility, Spring Attack, Whirlwind Attack, Great Fortitude, Combat Reflexes, Extra Music, Spell Penetration, Greater Spell Penetration, Toughness, Improved Toughness, Weapon Focus (axe) Epic Feats: Epic Skill Focus (Perform: String Instruments), Lasting Inspiration, Inspire Excellence, Music of the Gods, Overwhelming Critical (axe), Devastating Critical (axe) Special Attacks: Symphony of Destruction, sonic blast, spell-like abilities, summon greater stone golem, superior two-weapon fighting Special Qualities: DR. 25/epic, lawful, and adamantine, SR 41?, fast healing 15, magic immunity, construct traits, abomination traits, sonic immunity. Saves: Fort. +22, Refl. +28, Will +25 Abilities: Str. 38, Dex. 26, Con. -, Int. 20, Wis. 20, Cha. 28. Enviroment: Any Organization: Solitary, band (2-4), or band and groupies (2-4, and 4-6 greater stone golems) Challenge Rating: 29? Treasure: Standard Alignment: Usually Chaotic Neutral Advancement: 61-75 HD (Gargantuan), 76-88 HD (Colossal) The ground rumbles heavily, and suddenly a form lumbers forth. The creature is easily twenty five feet tall, completely covered in metal plates. Four stout arms protrude from its torso, each ending in suprisingly articulated hands, which grasp two massive waraxes strung with metal strings. The beast's head is adorned by a pair of wickedly curved horns, framing a face light by a pair of green flames in its eyes. It yells in defiance at you, a horrible sound that sounds more like a high-pitched wail than roar. Shovel Headed Kill Machines are the physical embodiment of Metal. Woe betied he who frees one from its eons of imprisonment. Combat Shovel Headed Kill Machines (hereafter reffered to as SHKMs) are terrible combatants, using its musical abilties to increase its own power before shredding its opponents with a flurry of slices from its twin axes. Superior Two-Weapon Fighting (Ex.): A SHKM fights with two electric guitars with a blade running around the outside edge. Because these are extensions of its body, it can make a full attack with both without penalty. Symphony of Destruction (Su.): Ages of imprisonement gave SHKMs AMPle (:D)time to hone their righteous jamming skills. This ability allows them to duplicate the effects of Bardic Music as a bard of their HD. It may use this ability 64 times per day. Sonic Blast (Ex.):By shredding on their guitars (a standard action), a SHKM can emit a ray of sonic energy that deals 10d6 points of sonic damage to a target within 100 feet. Spell-Like Abilities: [No idea what to do here] Summon Greater Stone Golem (Su.): Six times per day, a SHKM can summon a Greater Stone Golem. Abomination Traits: Immune to polymorphing, petrification, and other form-altering attacks; not subject to energy drain, ability drain, ability damage, or death from massive damage; immune to mind-affecting effects; fire resistance 20; cold resistance 20; nondetection; true seeing at will; blindsight 500 ft.; telepathy out to 1,000 ft. Construct Traits: Immune to mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), and to poison, sleep, paralysis, stunning, disease, death effects, necromantic effects, and any effect that requires a Fortitude save unless it also works on objects. Cannot heal damage (though regeneration and fast healing still apply, if present). Not subject to critical hits, nonlethal damage, ability damage, ability drain, or energy drain. Not at risk of death from massive damage, but destroyed when reduced to 0 hit points or less; cannot be raised or resurrected. Darkvision 60 ft. As always, feel free to criticize, comment, correct, or contribute. I need some help with the red text. |