| Post/Author/DateTime | Post |
|---|---|
| Davus Antonius03-30-07, 11:34 PM | How would you price class abilities for weapons? Say I wanted a weapon to grant Improved Evasion or say wildshape, how would I go about pricing this? |
| bluemage5503-30-07, 11:50 PM | It would be a case-by-case basis. Generally, you shouldn't allow magic items to grant class abilities, as this would weaken the point of having different classes. |
| DeathXI03-31-07, 09:42 AM | As true as that is...you see evasion rather often, and i swear i've seen uncanny dodge a few times too. Never spells, or wildshape, or the like though. |
| bluemage5503-31-07, 04:52 PM | Which is why I stated generally, as opposed to always. Evasion (ring of evasion), a few of the most basic monk abilities (monk's belt), semi-rage (based off the rage spell), uncanny dodge (based off the danger sense power), improved uncanny dodge (also based off danger sense), and trap sense (also based off danger sense) are the few exceptions in Core. Note also that the more powerful class abilities are not included. |