1001 magic shields [Archive] - Wizards Community

Post/Author/DateTimePost
Whisper_Swiftblade

08-27-06, 10:12 AM
sheilds don't seem to get enchanted as often as weapons, so let's make some


1) sheild of the void. once per day during a sheild bash the shields user may choose to "open" the sheeld, if the target of the sheild bash is succesfully hit he takes no damige and is instead traped within the sheild for up to 48 hours (he may be releced at any time) when the 48 hours is up the target is harmlessly expeled from it. the space "inside" the sheild is 10 by10 feet.
Mystyc

08-27-06, 01:08 PM
Shield of Evasion
This +3 heavy shield grants the bearer increased protection from area effect spells and effects. The bearer automatically succeeds on Reflex Saves to reduce or avoid damage from spells or effects that deal damage in an area. In addition, the bearer partially blocks line of effect from the center of any such area, granting any character behind him or her (relative to the blast's center point) a +4 circumstance bonus on his or her Reflex save.
Strong transmutation; CL 13th; Craft Magic Arms and Armor, jump; 45,000 gp.