1001 new armor & sheild ideas: just a twist [Archive] - Wizards Community

Post/Author/DateTimePost
Mulkr

02-14-07, 12:37 PM
You know, i've yet to see anyone who ever put this thread in and i've scanned like 19 different pages for it. Anyway, i was hoping for some ideas, though i did come up with some myself.:
Cryptic armor:
medium, cost: free (just apply Blue whinnis (120gp) to some spiked chainmail (150gp), and stick it on a zombie till it gets covered in disease, then cast cure disease on the armor.
A/C Bonus: +5
Max dex. +1
check penalty: -7
Spell failure: 30%
speed: 15ft. (30ft. norm.), 10ft. (20ft. normal)
Weight: 45lbs.
This armor makes the user immune to disease, and poison. If you use it as a weapon during grappling (spiked armor, see PH), the opponent must make a fort save (DC30) or suffer both the disease filth fever and take 1 point of constitution damage each round for 5d8 rounds. If his constitution score reaches 0, he dies. If he succeeds, he takes no damage from the diseases and poison, but still takes normal damage. The disease, once upon him, can only be lifted (because of its advanced form) by a lvl 15 cleric or paladin through three Cure disease type spells. If the disease is not lifted within 4 days, the person affected dies. Also, can someone please give me some ideas. My last post doesn't have more than 1 sentence i didn't write. :f: