1001 Powerful yet reasonable magic items. [Archive] - Wizards Community

Post/Author/DateTimePost
syrinth

02-15-06, 05:51 PM
Ok, I had to start one myself since I've been thinking about this for some time. Start a list of powerful magical items that you consider to be reasonable and feel free to critique others as well. Not all of these items have to be serious but lets get some interesting high-level items.

1) Robes of the Dragon(Black, Blue, Red, White)
These robes bestow an energy immunity effect upon the wearer dependant upon the color of the robe.
Price: 98,000 gp

2) Robe of Life
This robe grants immunity to all death spells and effects as well as energy drain and negative levels.
Price: 112,000 gp

3) Flame-Retardant Underwear
These underpants are magically enhanced to protect you against even the most dangerous heat. Come in two colors red and black, and two designs boxers or briefs. One size fits all.
Price: 196,000 gp

4) Mantle of Spell Immunity
This mantle is magically enhanced to stop all but the most legendary of spells in their proverbial tracks.
Price: 290,000 gp

5) Robe of Superior Defense
This robe is woven with a multitude of magical defenses to protect against all would be attackers. +6 Armor bonus to AC, +4 Shield bonus to AC, +5 Natural Armor bonus to AC, +4 Enhancement bonus to Dexterity, +5 Deflection bonus to AC and finally you are under a permanent Freedom of Movement effect.
Price: 332,500 gp

6) Robe of Neutrality
This robe grants the effects of Cloak of Chaos, Holy Aura, Shield of Law and Unholy Aura to the wearer.
Price: 1,360,000 gp

That's all I can think of for now, feel free to add on and critique. Don't forget to number and add the prices:D
Silimaure

02-15-06, 06:46 PM
5) Robe of Superior Defense
This robe is woven with a multitude of magical defenses to protect against all would be attackers. +6 Armor bonus to AC, +4 Shield bonus to AC, +5 Natural Armor bonus to AC, +4 Enhancement bonus to Dexterity, +5 Deflection bonus to AC and finally you are under a permanent Freedom of Movement effect.
Price: 332,500 gp


I'd love to disjunction that.
syrinth

02-15-06, 11:43 PM
True, that WOULD be absolutely hilarious.
pellease

05-26-06, 02:43 AM
Robes of Faith. Only usable by a monk, cleric, paladin, or other religiouse class. Must not have any armor equiped or in posession and can not have any magical protection spells activated, if any protection spells are cast upon the wearer the robes lose their power for 100 days or 25 is a fast is taken for all 25 days. If any item is in possession that could possibly protect the user, ie ac increase from amulet or ring, or a shield the robes do not work until the item is given away in charity and a 10 day fast is taken. When origionaly found the user must determine the last wearer's faith. If the user shares the same god a 30 day fast must be made to show faithfulness. If the user shares another god then a ritual(dm decided) must be made to "redirect" the robe's source of power. If the origional owners is killed and the killer trys taking the robe its powers are never usefull to the killer, no matter what.

+2 to dexterity
+2 to constitution
+6 to dodge ac
+2 to armor ac
+5 to tumble
10% magic, fire, water, and acid resistance

The robes of faith were granted to a priest who possessed so much faith in his god he refused to wear armor or fight with a weapon. Incredibly rare only the most faithful may use the power of their gods to embue the cloaks with protection. Note any patron could infuse the robes with power, however it is normaly only the patrons of good that award one for such faith.
Novacat

05-26-06, 03:32 AM
Many of the items listed so far are extremely vague as to their exact function. Just what does this mean?
10% magic, fire, water, and acid resistance
syrinth

05-26-06, 06:54 AM
I am guessing that it would be instead of subtracting a set number, such as 10, from all damage taken, even though magic isn't really a magic descriptor, you'd just multiply the damage by .1.

Were any of the ones I posted vague? I thought I was relatively thorough with mine...... :(

Anyways, Im happy for the thread necromancy:D
stargate525

05-26-06, 06:57 AM
I am guessing that it would be instead of subtracting a set number, such as 10, from all damage taken, even though magic isn't really a magic descriptor, you'd just multiply the damage by .1.

that would actually give you a 90% resistance. You would have to multiply it by .9.
syrinth

05-26-06, 07:01 AM
yeah ok ok Im tired and I dont like math >.< I MEANT to say that you subtract the damage multiplied by .1 but me sleepy........
Secrets Untold

06-27-06, 01:42 PM
3) Flame-Retardant Underwear
These underpants are magically enhanced to protect you against even the most dangerous heat. Come in two colors red and black, and two designs boxers or briefs. One size fits all.
Price: 196,000 gpI'd love to disjunction this. "BOOM!! OWW!!!"
syrinth

06-27-06, 08:33 PM
Yeah, would be kinda funny :D
Xavon_Wrentaile

06-27-06, 09:44 PM
Rings of Pure Luck
Rings of Pure Luck come in three flavors, Minor, normal, and Major. Each ring grants the listed bonus to all d20 rolls except damage. This includes attack rolls, Saving throws, skill checks, and opposed rolls. This bonus is a luck bonus.
Minor Ring of Pure Luck (+1), 30,000 GP
Ring of Pure Luck (+2), 70,000 GP
Major Ring of Pure Luck (+3), 120,000 GP
shruggar

06-28-06, 07:21 AM
Shroud of Oblivion:
Appears as a silky-smooth black cloth, covering roughly a 5' square. It is
actually a Portable Hole, and should be treated as such in all ways. However,
it has an additional property: The inside of the hole is under the constant
effect of Darkness, Silence, and similar effects which block senses of Smell,
Touch, and Taste. Telepathic abilities work normally within the hole, but
cannot penetrate the hole (whether open or closed) unless they are normally
capable of functioning between planes.
Any creature entering it is instantantly Disoriented. When attempting
orientation one should keep in mind that no sunlight is visible, and despite
the effect of gravity, numbness makes it very difficult to determine which way
is down. There is no magnetic feild within the hole, and Detect Magic or Arcane
Sight would glow uniformly in all directions.
Craft Wonderous Item, Silence, Darkness, [Numbness], [Odorlessness], Plane Shift; 300,000gp mkt

Dont remember where I got that "300,000gp" from. I didnt write a break down for the price, probably because I couldnt come up with spells to block sense of touch and smell (this also explains the lack of CL). I just love this concept, and yet it seems to be a pretty simple "I Win" button.




Slipsilk:
A small square of silk, when rubbed across a smooth surface (up to 10 square
feet a day), causes the surface to become completely smooth and frictionless.
The surface must already be exceptionally smooth. Imperfections are allowed,
the Slipsilk simply passes over these and has no effect on them. If these
imperfections cover more than 10% of the surface, the Slipsilk does not make
enough contact to effect that part of the surface. Generally this division is
done in 1' squares, though if the total area to be effected is 1 square foot or
less, the division is made in square inches. Any area of 1 square inch or less
must be free of imperfections or is not effected.
Examples of what counts as "Exceptionally Smooth" are a Polished Marble Floor,
a Polished Wooden Table, The surface of a Mirror, a well-made Doorknob, etc.
The surface need not be perfectly or even slightly flat. All that is required
is that any curves be gentle. Hard edges act as imperfections and are not
effected.
Applying Slipsilk requires one full round of vigorous rubbing of each 1' square
of the surface, at least one full round for surfaces of less than that size.
None of this time need be consecutive provided nothing interacts with the
surface in the mean time.
The effects of Slipsilk are instantaneous. Treat any area or object to which
Slipsilk has been successfully applied as being permanently under the effects
of a Grease spell.
The effects cannot be negated by scraping or rubbing with sandpaper, as this
would simply slide around on the surface of the effected material. A Fabricate
spell could counter the effects.

Materials:
Exquisitely made Silk Hankercheif: 10gp

Spell Effect:
Fabricate [use-activated]:
5 x 10 x 2000gp = 100,000gp

Arbitrary:
Used to emulate different spell of lower power: *.25 (divide by lvl5 - lvl1)
Range changed to Touch: *0.5
Target reduced from 10 cubic feet to 1 square foot: *0.5

CL 10, Craft Wonderous Item, Fabricate, 6,250gp mkt

This one doesnt seem too powerful, but then the idea of "Completely Frictionless" seems like it could easily lead to very broken situations. Probably needs an extra multiplier since Grease doesnt actually make things completely frictionless, but then I just said "as if it were a grease spell", so it's not really that bad. (I should probably change it to say it's simply impossible to stand up or move out of the square without external aid.. that'd fit the thread better :D)

If it's not Wonderous, it's not magical enough ;)
Secrets Untold

07-21-06, 10:22 PM
Ring of Steriotypical Cartoon-ish Falling Objects

This ring creates a 200 pound anvil 500 feet above your target's head. The anvil falls at a very fast rate and will fall the entire distance in a period of time so short, it can't be measured. It deals 1,000d6 points of bludgeoning damage to any creature caught underneath it. (20d6 from 200 lbs times 50d6 from the distance.

Strong Conjuration and Moderate Trasmutation
Haste, Major Creation
Cost: ??
syrinth

07-21-06, 10:25 PM
So much for attempts at being reasonable/serious.

Oh well.

Then again, I did kinda start it with the flame retardant underwear didn't I? lol
abraham

07-22-06, 04:43 PM
from incredible inventions(I think)moodvarian rings
they basically alter your perceptions acording to the weilders feelings at the time.