| Post/Author/DateTime | Post |
|---|---|
| IrishRover04-17-06, 12:16 AM | This thread is intended to explore magic items that are of little to no use adventuring, yet might well be made to ease life for either an adventurer or a stay at home. Post any useful magic item you can think of, with the following stipulations: It must be of little to no use in hazardous situations, except in rare cases. You must include the cost, caster level, etc, and the spells needed to make it--and justify the cost. I'm hoping we can get a list of magic that is useful in non-adventuring situations, yet useful to nobles, or simply to make life easier. Here's two to get things started: 1. Fireless Hearth: 2000 GP This is a simple grate that, on command, becomes warm or hot. The temperature can vary from warm enough to keep a meal warm without burning it, to hot enough to cook a stew big enough for an entire adventuring party without excessive delay. It can also be used to heat a tent nicely, if care is taken not to set the tent on fire. Its temperature can be changed at a command. There is often a small oven packaged with it, suitable for baking or roasting, even as an adventuring party moves—provided shaking won’t ruin the project. Requirements: Burning Hands, Craft Wonderous Item, Caster Level one. Faint Evocation Cost rationale: First level spell times first level caster, times 2000 gold for continuous. 2000 gold 2. Stirring Spoon: 1000 GP or more This is a nice silver spoon that, when used to stir anything, will maintain the user’s stirring pattern until grasped again. These are quite valued by alchemists, although they are often found in the kitchens of wealthy households, and often in adventurer’s kits. Some are quite ornate, hence the “or more” in the price. Requirements: Mage Hand, Craft Wonderous Item, Caster Level 1 Faint Transmutation Cost rationale: 0 level spell counts as 1/2 level for cost, times first level caster, times 2000 gold for continuous. 1000 gold |
| RaspK FOG04-17-06, 03:53 AM | Calm Weather Tinderbox - this flintstone lighter will always light up a fire no matter the weather conditions but, unless you have a way to maintain the fire, it will be put out as easily as any other fire. Weather-Resistant Pipe - this pipe will endure any wind or precipitation and still remain lit as long as its owner wishes. |
| locksley9204-17-06, 06:56 AM | I just want to point out that: everything will be at least 1000 gp if you use the rules found in the DMG. I'd just fudge the rules, because 1000 gp is well out of reach for most commoners. Who is going to pay 1000 gp for a stirring spoon anyway? I would spend it on some magical bracers and stir myself. |
| Rulebook04-17-06, 07:28 AM | well, thats the point of a magic stirring spoon. its for those who can afford such luxuries. its like who'd pay over a hundred bucks a tin for fish eggs? Clean-all rags: 50gp, a one time use of Prestidigitation (cleaning). It cleans whatever the dirty surface is (or 1 hour worth of cleaning) then falls limp and magicless (though it -is- a nice rag) |
| tharivol26604-17-06, 07:55 AM | well, thats the point of a magic stirring spoon. its for those who can afford such luxuries. its like who'd pay over a hundred bucks a tin for fish eggs? caviear (i know i spelled that wrong) is actually really really good. and the producers lose potential money on every egg since any egg can hatch and grow into a new egg machine. sure its expensive but only when you get to the high-end stuff. if you know what ur talking about you can get it alot cheaper. same with wines. Dust bunny: the bunny statue animates at the command word as many times per day as the owner feels necissary. When activated it runs around the building that it was activated in and eats all of the dust, fur balls, anything under the couch ect. until its all gone then returns to where it was activated and turns off. |
| Rulebook04-17-06, 08:02 AM | Caviar isnt really that good. ive had some stuff that was probably a grand an ounce before. it tastes slimy and a little salty (shut up) for the most part. it really just tastes like you're eating something ungodly expensive. |
| IrishRover04-17-06, 10:51 PM | I was thinking about practical uses for items, and realized that the stirring spoon and fireless hearth both have good, practical uses: Alchemy is traditionally a very rigorous and finicky dicipline, so the absolutely regular pattern of stirring might help with both potions and such things as acid. The regularity of heat from the Fireless Hearth would help there as well. Furthermore, the Fireless Hearth's regularity would make cooking much easier, especially with delicate dishes. I'd love to see prices on all the items listed, and the required spells. I like the cleaning rag. It's just the thing for a noble to have a small stock of, for the cleaning staff to use when she gets word that the King is coming--and will arrive in an hour--and there's been a drunken feast the night before. |
| Osiris Memnoch04-18-06, 02:33 AM | Everburning Candle (45 gp) This ordinary looking candle, once lit, will never go out. It produces light just like any other candle, but it does not produce heat nor will its fire ever spread to anything else. To Create: Light, Caster Level 1, Craft Wonderous Items Bag of Unending Jelly-beans (haven't decided yet gp) This small pouch appears empty and ordinary but anyone carrying it may speak the command word to fill the bag to the brim with delicious jelly-beans with all the good flavors. This can be done upto 10 times per day. Omni-mazing Spices (also haven't decided yet gp) These two spice mills always come in pairs. The first can alter the taste and/or smell of any food or drink to fit the desires of the user for 1 hour. The second mill undoes this effect and leaves the food or drink bland and tasteless for 1 hour. Each mill is usable 30 times before emptying and becoming normal pepper mills. Cheater's Gear (notice a pattern?) This set is a cheater's dream come true. It consists of 1 deck of playing cards, 1 set of dice, and 1 coin. All of these appear normal but the normally random results of each become determined by the items' owner's wishes. The owner may will any of these items to bare any result he or she wants simply by thinking it or he or she may let Fate do what it will. |