+1? (stupid question) [Archive] - Wizards Community

Post/Author/DateTimePost
Zodan

03-19-05, 11:42 PM
I'm sure this is a stupid question beyond measure, but I'm just not finding the answer in the books. What exactly does a +1 grant something? Like a +1 club? Is that a +1 to rolls to hit, damage rolls, or/and any rolls regarding the weapon? Sorry I'm so clueless, I'm new to DnD and a new DM as well, so I'm still working out the kinks. Much thanks.
Vrellum

03-19-05, 11:46 PM
a magic bonus of +1 grants: +1 to hit and +1 damage.
Zodan

03-19-05, 11:48 PM
Thanks Vrellum! Are there any other forms of +1s besides magic ones that behave differently?
scwolf

03-20-05, 12:01 AM
Masterwork weapons get a +1 that's not affected by anti-magic fields and the like.
Zodan

03-20-05, 12:06 AM
Oh ok, so a Masterwork Club and a +1 Club are basically the same, but the +1 Club can have it's bonus negated? But normally they both will only add plus 1 to attack and damage rolls.
pres_man

03-20-05, 12:26 AM
Masterwork gives +1 to Attack.

Magic enhancement of +1 gives +1 to Attack (which dones not stack with the masterwork +1) and a +1 to damage. Also it allows to by pass some types of damage reduction as well.
strenoth

03-20-05, 12:37 AM
and Armor/Shield +1 has it's AC bonus increased by +1

Note that this effects the armor or shield, NOT the character (except inderectly)

Leather armor (normally AC +2) that is enchanted to +1, grants an armor bonus of +3. (the armor bonus of +2 gains an enhancement bonus of +1, thus granting the wearer a total armor bonus of +3).

That point has frequantly confused people in the bast. to contrast: A ring of Deflection +1 gives it's AC bonus directly to the wearer. Armor or shield AC enchancement improves the armor or shield instead.
tiggrhoo

03-20-05, 02:01 AM
In addition to the +1 on attack and damage rolls, a +1 weapon is a little more resistant to being damaged. This has to do with the hardness rules, which I think are in the player's handbook. The additional resistance to damage should be in the DM's guide.

Since you're new to D&D you may not have seen the rules for damaging and destroying weapons yet, but it's just one more reason to love that magic stuff!

There may be other effects that I've forgotten...
Egres

03-20-05, 04:16 AM
If you are playing 3.5 remember that the weapon's hardness and hit points increase by +2/+10 respectively for each point of enhancement bonus.

In 3.0 these values are +1/+1.