| Post/Author/DateTime | Post |
|---|---|
| Alderon04-01-06, 02:52 AM | On page 156 of the Player's Handbook under the heading Grappling Consequences: Damage Your Opponent it reads: "....If you win, you deal nonlethal damage as normal for your unarmed strike (1d3 for Medium attackers or 1d2 points for Small attackers, plus Strength modifiers)." Ok,i understand that a 1d3 and a 1d2 can be generated by the Dice Roller on the website, and a 1d2 is simply a flipped coin, but how can 1d3 be generated without the aid of the Dice Roller or other electronic number generator? eenie meenie minee moe? |
| Jodjod04-01-06, 02:53 AM | 1d6. 1-2=1 3-4=2 5-6=3 Simple |
| OmniPaul04-01-06, 02:56 AM | You can actually buy a d3. Pretty much it is a cone with three numbered sides and a round base. Alternatively, you can roll a d6 and make a pair of numbers equal to 1, 2, or 3. For example, you could assign 1 and 2 to equal 1, 3 and 4 to equal 2, and 5 and 6 to equal 3. Or something like that. |
| Planar Wanderer04-01-06, 03:15 AM | I think this post ought to become a sticky this as you aren't the only person to wonder about this (that said I sought of like these threads as they are ones I can answer). So now my contribution: In addition to the suggestions above 1d4 re-roll on a 4 also works i.e: 1=1 2=2 3=3 4= roll again |
| Shadowfax704-01-06, 08:50 AM | And BTW to make a d2 I wouldn't use a coin flip. Try a d4: 1-2 = 1 3-4 = 2 |
| RaspK FOG04-01-06, 08:55 AM | The most mathematically accurate d3 is a Vegas die (rounded-corner d6) that is used as follows: 4s are counted as 1s, 5s as 2s, and 6s as 3s. This is due to the fact that every vertex is in contact with all possible numbers (which can be achieved in this case, unlike with other dice) and that faces sharing the same value are opposite each other. |
| ClementWillowbreaker04-01-06, 09:53 AM | In a lifetime of gaming, a group's 1d3 rolls would never reach the sample size to make any difference between numbering schemes. You aren't rolling it often enough, and never have profit running on it, so the abberations of the die don't really matter. The general rule is this- To roll a 1dX, roll a 1d(2X), halve the result, and round down. It's the same as numbering 1+2 = 1, etc. |
| draconic_swine04-01-06, 10:05 AM | I also have a d6 that's been engraved with numbers 1-3 twice. If you can find one of these in a speciality dice store/website, go for it. Nice and fair. |
| FEADIN104-01-06, 10:13 AM | On page 156 of the Player's Handbook under the heading Grappling Consequences: Damage Your Opponent it reads: "....If you win, you deal nonlethal damage as normal for your unarmed strike (1d3 for Medium attackers or 1d2 points for Small attackers, plus Strength modifiers)." Ok,i understand that a 1d3 and a 1d2 can be generated by the Dice Roller on the website, and a 1d2 is simply a flipped coin, but how can 1d3 be generated without the aid of the Dice Roller or other electronic number generator? eenie meenie minee moe? Roll a d100 until you have a 1 a 2 or a 3 :rolleyes: April's fool :D |
| Waterhammer04-01-06, 01:39 PM | Roll one d12: 1-4= 1 5-8= 2 9-12=3 |
| dragonseth04-01-06, 05:08 PM | We just alway use a d4, rolling again on 4's. |
| Carnor_Jax04-01-06, 05:14 PM | Just always take a 2. That's what i would do. |
| pres_man04-01-06, 05:40 PM | Use a d6 1-2 = 1 3-4 = 2 5-6 = 3 or (use mod 3) 1, 4 = 1 2, 5 = 2 3, 6 = 3 As for 1d2 the easiest thing I've done is even and odd odd = 1 even = 2 So you can use any die for this (since they all have an equal number of even and odd) I have seen a d3 which was a prism shape. |
| RaspK FOG04-02-06, 09:32 AM | I also have a d6 that's been engraved with numbers 1-3 twice. If you can find one of these in a speciality dice store/website, go for it. Nice and fair. I love those dice; I've also seen a d20 that has [1..10] engraved twice, as well as a d8 that has the directions of the horizon engraved on it! |
| Johnny Cache04-02-06, 02:00 PM | A good place to look for specialty dice is http://www.chessex.com/. They actually make the dice; lots of other stores get their dice drom them. My favorite so far is a d12 with "Rock", "Paper", and "Scissors" on it four times each. |
| Argon_Asimov04-02-06, 05:12 PM | The most mathematically accurate d3 is a Vegas die (rounded-corner d6) that is used as follows: 4s are counted as 1s, 5s as 2s, and 6s as 3s. This is due to the fact that every vertex is in contact with all possible numbers (which can be achieved in this case, unlike with other dice) and that faces sharing the same value are opposite each other. Don't you love it when something that's been subtley nagging at you for years is resolved in a mathmaticly definable, conclusive way? Aaaaahhh... that's better, thanks RaspK |