1d3? [Archive] - Wizards Community

Post/Author/DateTimePost
Alderon

04-01-06, 02:52 AM
On page 156 of the Player's Handbook under the heading Grappling Consequences: Damage Your Opponent it reads: "....If you win, you deal nonlethal damage as normal for your unarmed strike (1d3 for Medium attackers or 1d2 points for Small attackers, plus Strength modifiers)." Ok,i understand that a 1d3 and a 1d2 can be generated by the Dice Roller on the website, and a 1d2 is simply a flipped coin, but how can 1d3 be generated without the aid of the Dice Roller or other electronic number generator? eenie meenie minee moe?
Jodjod

04-01-06, 02:53 AM
1d6.
1-2=1
3-4=2
5-6=3

Simple
OmniPaul

04-01-06, 02:56 AM
You can actually buy a d3. Pretty much it is a cone with three numbered sides and a round base. Alternatively, you can roll a d6 and make a pair of numbers equal to 1, 2, or 3. For example, you could assign 1 and 2 to equal 1, 3 and 4 to equal 2, and 5 and 6 to equal 3. Or something like that.
Planar Wanderer

04-01-06, 03:15 AM
I think this post ought to become a sticky this as you aren't the only person to wonder about this (that said I sought of like these threads as they are ones I can answer). So now my contribution:

In addition to the suggestions above 1d4 re-roll on a 4 also works i.e:
1=1
2=2
3=3
4= roll again
Shadowfax7

04-01-06, 08:50 AM
And BTW to make a d2 I wouldn't use a coin flip.

Try a d4:
1-2 = 1
3-4 = 2
RaspK FOG

04-01-06, 08:55 AM
The most mathematically accurate d3 is a Vegas die (rounded-corner d6) that is used as follows: 4s are counted as 1s, 5s as 2s, and 6s as 3s. This is due to the fact that every vertex is in contact with all possible numbers (which can be achieved in this case, unlike with other dice) and that faces sharing the same value are opposite each other.
ClementWillowbreaker

04-01-06, 09:53 AM
In a lifetime of gaming, a group's 1d3 rolls would never reach the sample size to make any difference between numbering schemes. You aren't rolling it often enough, and never have profit running on it, so the abberations of the die don't really matter.

The general rule is this- To roll a 1dX, roll a 1d(2X), halve the result, and round down. It's the same as numbering 1+2 = 1, etc.
draconic_swine

04-01-06, 10:05 AM
I also have a d6 that's been engraved with numbers 1-3 twice. If you can find one of these in a speciality dice store/website, go for it. Nice and fair.
FEADIN1

04-01-06, 10:13 AM
On page 156 of the Player's Handbook under the heading Grappling Consequences: Damage Your Opponent it reads: "....If you win, you deal nonlethal damage as normal for your unarmed strike (1d3 for Medium attackers or 1d2 points for Small attackers, plus Strength modifiers)." Ok,i understand that a 1d3 and a 1d2 can be generated by the Dice Roller on the website, and a 1d2 is simply a flipped coin, but how can 1d3 be generated without the aid of the Dice Roller or other electronic number generator? eenie meenie minee moe?
Roll a d100 until you have a 1 a 2 or a 3 :rolleyes:
April's fool :D
Waterhammer

04-01-06, 01:39 PM
Roll one d12:
1-4= 1
5-8= 2
9-12=3
dragonseth

04-01-06, 05:08 PM
We just alway use a d4, rolling again on 4's.
Carnor_Jax

04-01-06, 05:14 PM
Just always take a 2. That's what i would do.
pres_man

04-01-06, 05:40 PM
Use a d6
1-2 = 1
3-4 = 2
5-6 = 3
or (use mod 3)
1, 4 = 1
2, 5 = 2
3, 6 = 3
As for 1d2 the easiest thing I've done is even and odd
odd = 1
even = 2
So you can use any die for this (since they all have an equal number of even and odd)
I have seen a d3 which was a prism shape.
RaspK FOG

04-02-06, 09:32 AM
I also have a d6 that's been engraved with numbers 1-3 twice. If you can find one of these in a speciality dice store/website, go for it. Nice and fair.
I love those dice; I've also seen a d20 that has [1..10] engraved twice, as well as a d8 that has the directions of the horizon engraved on it!
Johnny Cache

04-02-06, 02:00 PM
A good place to look for specialty dice is http://www.chessex.com/. They actually make the dice; lots of other stores get their dice drom them.

My favorite so far is a d12 with "Rock", "Paper", and "Scissors" on it four times each.
Argon_Asimov

04-02-06, 05:12 PM
The most mathematically accurate d3 is a Vegas die (rounded-corner d6) that is used as follows: 4s are counted as 1s, 5s as 2s, and 6s as 3s. This is due to the fact that every vertex is in contact with all possible numbers (which can be achieved in this case, unlike with other dice) and that faces sharing the same value are opposite each other.

Don't you love it when something that's been subtley nagging at you for years is resolved in a mathmaticly definable, conclusive way?

Aaaaahhh... that's better, thanks RaspK