2 questions [Archive] - Wizards Community

Post/Author/DateTimePost
deathbane

08-29-07, 01:42 PM
1. How much damage does a ballista do?

2. Say I have a longsword(1d8) and my extra damage is +2(str) +2(enchantment), +1(weapon focus). If I crit are all the bonuses add applied on the extra roll. I had always thought that it was, but I have found out recently that some DM's don't add the bonus, and I could not find anything in the books that supported it.
Duelpersonality

08-29-07, 01:46 PM
2. Say I have a longsword(1d8) and my extra damage is +2(str) +2(enchantment), +1(weapon focus). If I crit are all the bonuses add applied on the extra roll. I had always thought that it was, but I have found out recently that some DM's don't add the bonus, and I could not find anything in the books that supported it.

First off, weapon focus only adds to the to hit roll, not damage. As far as crits go, only extra damage dice--that is, dice that are not part of the weapon's base damage--are not multiplied. Str bonus, enhancement bonus and weapon spec damage bonus would all be multiplied. Things like the fire damage from a flaming longsword would not be multiplied.
baby_kamikaize_kobold

08-29-07, 09:43 PM
I beleive that ballistas are detailed in the DMG
risner

08-29-07, 11:34 PM
1. How much damage does a ballista do?

2. Say I have a longsword(1d8) and my extra damage is +2(str) +2(enchantment), +1(weapon focus). If I crit are all the bonuses add applied on the extra roll. I had always thought that it was, but I have found out recently that some DM's don't add the bonus, and I could not find anything in the books that supported it.

1) read the DMG, page 140 ish.

2) +1(weapon focus) is bogus, that is to hit only. Also, extra dice don't add on a crit but STR, Enhancement Bonus, etc adds.
Pinkycatcher

08-29-07, 11:52 PM
Also ballista are talked about in Stormwrack, I don't know if they have different info, I'm just saying
LoneStranger

08-30-07, 01:11 AM
The GMs that I've worked with have always allowed the modifiers to multiply as well.

So unless it's houseruled differently str, enhancement, and weapon specialization all get multiplied.
Frugal

08-30-07, 08:15 AM
The GMs that I've worked with have always allowed the modifiers to multiply as well.

That would be the way the rules work:


Sometimes you multiply damage by some factor, such as on a critical hit. Roll the damage (with all modifiers) multiple times and total the results. Note: When you multiply damage more than once, each multiplier works off the original, unmultiplied damage.

Exception: Extra damage dice over and above a weapon’s normal damage are never multiplied.

Not being critical, just figured someone should quote the exact rule in this thread and this seemed like a good place to do it.
mvincent

08-30-07, 02:44 PM
1. How much damage does a ballista do?3d8. It can be found in the SRD here (http://www.d20srd.org/srd/wilderness.htm#siegeEngines).
deathbane

09-04-07, 05:21 PM
Thanks for the link