+3 Wounding Greataxe [Archive] - Wizards Community

Post/Author/DateTimePost
indigo_ferret

06-08-07, 12:42 PM
Can anyone tell me the stats (and where to find them) for a +3 Wounding Greataxe that the Brass Golem wields in the Monster Manual II? Thank You
xerric

06-08-07, 12:54 PM
http://www.d20srd.org/srd/equipment/weapons.htm#weaponDescriptions this would have the greataxe info you seek, the wounding ability is also in there http://www.d20srd.org/srd/magicItems/magicWeapons.htm#wounding this is available to all with the open game licensing. Hope this helps
indigo_ferret

06-08-07, 01:12 PM
Thanks, these pages help out alot!!
RobbyPants

06-08-07, 03:46 PM
I don't know that it matters for your game, but the MMII is a 3.0 book, and the wounding enchantment has changed from 3.0 to 3.5. Not that this is a problem, I'm just pointing that out (I don't remember what details the monster entry gives).
indigo_ferret

06-08-07, 07:35 PM
I did not know that the MMII is a 3.0 book, and my campagin is 3.5. I can't seem to find the description for 3.5 wounding enchantment in the PHB, where else could I find the description?
Wolfvyn

06-08-07, 07:45 PM
basically instead of bleeding a hp each round per hit you now loose 2 ability points from your constituion score per hit.
Muktar

06-08-07, 07:57 PM
basically instead of bleeding a hp each round per hit you now loose 2 ability points from your constituion score per hit.

This is partially incorrect. It does con damage but it only does 1 con dmg per hit and it is never multiplied when it criticals.
RobbyPants

06-08-07, 10:10 PM
I did not know that the MMII is a 3.0 book, and my campagin is 3.5. I can't seem to find the description for 3.5 wounding enchantment in the PHB, where else could I find the description?
It's not in the PHB, but there are two places you can find it:

The back of the DMG
Under magical items in the SRD (http://www.d20srd.org/srd/magicItems/magicWeapons.htm#wounding) (System Reference Document)
Wolfvyn

06-09-07, 08:57 PM
This is partially incorrect. It does con damage but it only does 1 con dmg per hit and it is never multiplied when it criticals.

I pretty sure it does 2 con damage per hit and when did I ever say it is multiplied?

Anyway it's not in the players handbook. it is in the DMG under weapon enchants.
chronocrosselite

06-09-07, 09:04 PM
i have a question on wounding?
what happens if the weapon drops a creatures con to zero?
Noisrevni

06-09-07, 09:21 PM
IIRC, I believe dropping Con to zero kills the creature.
bondious

06-09-07, 09:45 PM
IIRC, I believe dropping Con to zero kills the creature.

Unless you're a creature with no Con score, like a construct or undead, then you're dead.

I pretty sure it does 2 con damage per hit and when did I ever say it is multiplied?

Wounding does 1 Con damage per hit and is a +2 ability, and there is a Greater Wounding somewhere that does 2 Con damage per hit and is a +4 ability. It might be in the 'Magic Item Compendium', which I have but don't have with me, so I couldn't tell ya. :(

basically instead of bleeding a hp each round per hit you now loose 2 ability points from your constituion score per hit.

I still use the old version of Wounding, but have re-named it "Bleeding Wounds". Always thought it was pretty cool.
NobodyRemembersThis

06-10-07, 10:21 AM
have the old version be +1 and deal 1 point of damage each round for 5 rounds, durations overlap and do not stack? Sounds aboot right for +1 ability.
bondious

06-10-07, 07:19 PM
have the old version be +1 and deal 1 point of damage each round for 5 rounds, durations overlap and do not stack? Sounds aboot right for +1 ability.

I use a 10 round duration, a Heal (DC: 15) check to stem each bleeding wound, and magical healing will close 1 bleeding wound per spell level (Ex: Cure Light will automatically close 1 wound, Cure Serious will close 3, etc) along with healing the appropriate amount of damage. And yeah, a +1 ability. :D