3.5 Is there such thing as Alchemical Oozebane? [Archive] - Wizards Community

Post/Author/DateTimePost
Harmor

10-22-04, 04:47 PM
Anyone have a reference to Alchemical Oozebane.

Either something that does more damage to oozes or stops oozes from moving past a square would be great.

Thanks.
Harmor

10-23-04, 05:18 AM
Perhaps something to research that effect Oozes?

1. A flask that does 2d4 damage for 2 rounds to oozes on a direct hit and 2 points of splash in a 5-foot radius?

2. A flask that puts down a salt-based oil in a 5-foot square that oozes cannot enter


What do you think?
Harmor

10-25-04, 04:49 AM
Well apparently there isn't such thing. So how do I go about researching it?
Narg

10-25-04, 06:59 AM
The oozes themselves are made of slime/chemicals/some kind of disgusting stuff that are enchanted (unshure, I don't got my books here). The oozes also moves/floats on the ground/walls. So just pour something* that irritates them on the surface or something that slipperey that they cannot get hold.

*Something can be a chemical that makes them freeze (throw a spell that deals ALOT of frost damage!).

Just invent something that are made to hurt some types of oozes, let them deal the same amount of damage as Alchemist's Fire.
Harmor

10-25-04, 08:52 AM
Alchemists fire puts someone on fire and they burn until they put it out (DMG 303).


So could I say get some ooze in a vile and spend a month experimenting with oozes until I come up with something...

Perhaps a DC 30 Alchemist check to see if I come up with something like:



Oozebane: You can throw a flask of oozebane as a splash weapon. Treat this attack as a ranged touch attack with a range increment of 10 feet.

A direct hit deals 2d4 points of damage too oozes. Every ooze creature within 5 feet of the point where the flask hits takes 1 point of damage from the splash. On the round following a direct hit, the target takes an additional 2d4 points of damage.

Craft (Alchemy) DC 20; 15gp

--

Oozeward: You place this oil on a 5-foot square and oozes are warded from entering that square. The oozeward has an acrid odor but it otherwise harmless. The oil evaporates after 2d4 rounds.

Craft (Alchemy) DC 25; 50gp



What do you guys think?

I think the DC to create a new alchemical item should be 10 more than its normal DC, so in this case DC 30 and 35 respectively? What do you guys think?
carnivore

10-25-04, 01:55 PM
how about SALT....works on slugs :D
Beamup

10-25-04, 03:13 PM
I'd make a Knowledge(Dungeoneering) AND a Craft(Alchemy) check required to create such a new substance. But your suggested DCs seem OK.