| Post/Author/DateTime | Post |
|---|---|
| Harmor10-04-04, 04:53 AM | Lets say we're in a 5-foot hallway and there are two enemies in front of me. Normally its a DC 25 to move though an enemy's square, but how do you do it when there are 2?======= M = Me ..M12.. 1 = Enemy 1 ======= 2 = Enemy 2So is it the following rolls: DC 25 Tumble check to enter 1's square DC 25 to enter 2's square and a DC 15 because 2 threatens DC 15 to leave 2's square and DC 17 because 1's threatensIs this correct?======= M = Me ...12M. 1 = Enemy 1 ======= 2 = Enemy 2 |
| Egres10-04-04, 08:38 AM | From the SRD: Each additional enemy after the first adds +2 to the Tumble DC |
| The_Ditto10-04-04, 08:56 AM | Just to expand on the quote Egres provided: Check separately for each opponent. Each additional enemy after the first adds +2 to the Tumble DC. This means: a) Roll once per opponent. b) The first is going to be DC 25 to tumble into his area, and DC 15 to move through threatened ... because it's same roll (1 per enemy), it's really just a DC 25. (might be an issue if the enemy has combat reflexes ...) c) The 2nd is oging to be DC 27 to tumble into his area, and DC 17 to move through threatened .. so it's really just DC 27 . So you make 2 rolls: DC 25 and DC 27 ... 1 for each opponent. :tiphat: If either of them have combat reflexes - it could technically get .. er .. "messy" (combat reflexes = multiple AoOs for you failing multiple rolls ... depends on your view of "seperate action" or such ... but that's a whole new thread ... ) |
| Ilium10-04-04, 08:56 AM | And I would assume the DC for tumbling through an enemy's square includes the tumbling through his threatened area. It's nearly impossible to move through somebody's square without moving through his threatened area, but the rules never specify that you have to roll twice. So in this case, I'd say it's a single DC27 roll (assuming you have enough movement; each square counts double don't forget). |
| The_Ditto10-04-04, 12:36 PM | And I would assume the DC for tumbling through an enemy's square includes the tumbling through his threatened area. It's nearly impossible to move through somebody's square without moving through his threatened area, but the rules never specify that you have to roll twice. So in this case, I'd say it's a single DC27 roll (assuming you have enough movement; each square counts double don't forget). Correct - you only roll 1 per opponent ... so even if you move through 4 threatened areas ... you just roll once for that big nasty Giant you just ran around ... :D |
| Ilium10-04-04, 01:49 PM | Ah. So in this example, he would have to roll twice (once for each opponent he moves through). First time at DC 25, second at DC 27. Correct? |
| Harmor10-04-04, 04:09 PM | Why the discreptency...some people say roll once, others say rolls twice. My GM makes me roll for each opponent per square. What is it? I'm confused. :confused: |
| Ilium10-04-04, 04:46 PM | Sorry, I may have contributed to the confusion. It seems you have to roll for each opponent, but only once per opponent when you want to pass through that person's square. So, if I understand correctly, you don't have to roll for passing through a threatened square AND for passing through the opponent's square. The roll to pass through the opponent's square covers it. But in your example you do have to roll separately for each opponent. The first roll is at DC 25, and the second is at DC 27. Does that sound right to people? |
| The_Ditto10-04-04, 05:01 PM | Ah. So in this example, he would have to roll twice (once for each opponent he moves through). First time at DC 25, second at DC 27. Correct? Correct. Why the discreptency...some people say roll once, others say rolls twice. My GM makes me roll for each opponent per square. What is it? I'm confused. :confused: Nope, only once per opponent ... has nothing to do with the amount of squares you are passing through .. just the amount of opponent's you are tumbling past. So, if I understand correctly, you don't have to roll for passing through a threatened square AND for passing through the opponent's square. The roll to pass through the opponent's square covers it. But in your example you do have to roll separately for each opponent. The first roll is at DC 25, and the second is at DC 27. Does that sound right to people? Correct. |