| Post/Author/DateTime | Post |
|---|---|
| prozacman12-07-06, 04:34 AM | i've been trying to remember the name of the belt that adds bonuses to all stats... what is its name? which book is it in? and what is the cost? thanks in advanced |
| Adam Smite12-07-06, 04:42 AM | Belt of Brilliance, for 200,000gp Don't remember the book right now... |
| prozacman12-07-06, 04:47 AM | thank you, couldnt remember |
| Morgen12-07-06, 04:58 AM | It's probably one of the Belts in the Miniatures Handbook. I know several people with Belts of Magnificent +2 to all stats. Curse them eternally! :) |
| Gahread12-07-06, 08:46 AM | It's probably one of the Belts in the Miniatures Handbook. 100% correct |
| Gnarl12-07-06, 11:09 AM | Have these items been revised? The price looks awful cheap compared to what is suggested in the DM's guide. |
| risner12-07-06, 01:20 PM | Have these items been revised? The price looks awful cheap compared to what is suggested in the DM's guide. It is called Belt of Magnificance, not Brilliance. Miniatures Handbook. It also hasn't been revised but the price has been endless debated. There are only a few classes or combos that can make sufficient use of +6 to all stats. The slight discount takes this into account. I doubt they will come along and change the price. |
| frasmage12-07-06, 02:12 PM | 200,000 for +6 all stats... 36,000 x 6 = 216,000 ans * 1.5 = 324,000 by my calculations it is way underpriced |
| Gnarl12-07-06, 03:10 PM | 200,000 for +6 all stats... 36,000 x 6 = 216,000 ans * 1.5 = 324,000 by my calculations it is way underpriced You could have added body slot affinities too. But lets not start a useless debate. :D |
| Raxmei12-07-06, 03:24 PM | If you look at the lesser belts of magnificence you will notice the +6 belt breaks the item's own pricing formula. The +2 and +4 belts are priced as 6.25 times the bonus squared. By that formula the +6 belt of magnificence should cost 225,000 gp. |
| Nitan12-07-06, 03:32 PM | Straight up calculations don't always work for magic items. This is one of those cases. The item is priced correctly and fine. |
| Ra-Tiel12-07-06, 03:42 PM | [...] There are only a few classes or combos that can make sufficient use of +6 to all stats. [...] I completely agree. Paladins, combat-oriented rogues, rangers, warmages and monks come to mind. For probably every other class left it is just over the top. A sorcerer will of course find the +6 to Con and Cha nifty, but he probably won't need much in regards to Str or Wis anyways. Nonetheless, my DM doesn't allow it as it's 3.0, although we know that theoretically it would still be valid as it has not been errata'ed/revised yet. :P |
| Angelflesh12-07-06, 03:49 PM | Wait, i was under the impression the Miniatures Handbook was 3.5, being it was released months after the DMG, PHB, and MM. |
| Ra-Tiel12-07-06, 03:50 PM | Wait, i was under the impression the Miniatures Handbook was 3.5, being it was released months after the DMG, PHB, and MM. Really? It is 3.5? :thinks: I've always thought it was 3.0 ... :confused: |
| Ryusage12-07-06, 03:51 PM | wait, what? I was intending on purchasing the MH... it's not 3.0 is it? |
| Nezkrul12-07-06, 04:25 PM | There are only a few classes or combos that can make sufficient use of +6 to all stats. The slight discount takes this into account. I doubt they will come along and change the price. This is your opinion. And everyone that thinks it is balanced by using this statement should realize that the belt saves you 5 magic item slots (violating lots of BSA) It's underpriced because it was made for the Miniatures game, so use at your own risk in a normal campaign. |
| allenchan12-07-06, 04:32 PM | It's underpriced because it was made for the Miniatures game, so use at your own risk in a normal campaign. No, not it was not. The Mini's game has nothing to do with normal magic items, base classes, or prestige classes. The first three chapters of the mini's HB are made solely and explicity for dnd the roleplaying game. ps: And yes, it is 3.5. |
| Jackmojo12-07-06, 07:35 PM | Really? It is 3.5? :thinks: I've always thought it was 3.0 ... :confused: I swear there is a conspiracy on this board to have folks think that...and its always mentioned on these Belt of Magnificence threads... Jack |
| Lakaniss12-07-06, 10:23 PM | The belt is not overpriced. Like every magic item theres a time where you ask yourself how the item is actually usefull. Trust me, for 200K i can find millions of item better worht of buying. You can think buying that when you reach epic, and even at that level, only a small number of build will look foward to buy this instead of a higher stats boost to one stats. The price is fair, if theyd make it more, the item would get into the list of overpriced item that you never buy but keep if you find. |
| risner12-07-06, 10:28 PM | Nonetheless, my DM doesn't allow it as it's 3.0, although we know that theoretically it would still be valid as it has not been errata'ed/revised yet. :P It is 100% 3.5, if your DM thinks it is 3.0, he is confused. It's underpriced because it was made for the Miniatures game, so use at your own risk in a normal campaign. Actually, there is no way to use this item in a miniatures game. Also, the magic item sections says it is for D&D, not D&D Miniatures. |
| Seerow12-07-06, 10:35 PM | I completely agree. Paladins, combat-oriented rogues, rangers, warmages and monks come to mind. For probably every other class left it is just over the top. A sorcerer will of course find the +6 to Con and Cha nifty, but he probably won't need much in regards to Str or Wis anyways. Tell me why any sensible warmage wants strength or Wisdom when a Sorcerer doesn't. |
| Ra-Tiel12-08-06, 12:32 AM | Tell me why any sensible warmage wants strength or Wisdom when a Sorcerer doesn't. A warmage would need: Cha for bonus spells/save DC Int for warmage edge Con for HPs (like any other class) Str for wearing armor (after all, the warmage can later cast in any armor so why not use it?) Dex for AC and attacks (because warmages lack the array of defense a normal wizard or sorcerer can muster) So that's a 5 out of 6 on my list. And using the belt saves a heck on magic item spaces. ;) Also, the increased Will save won't exactly hurt either. Don't forget, a warmage has a very strict predefined list of spells. Every additional supplement beyond CArc (like, SpC or CMage) increases the power and stamina of sorcerers and wizards, but the warmage doesn't get any new toys. :( |
| Dęгơs12-08-06, 12:39 AM | thats kinda wierd, as the headband of perfect excellence (+6 str,dex,wis) from sword and fist was 180kgp. |
| User512712-08-06, 12:53 AM | +6 to stats generally isn't as useful as a bigger bonus would be to a smaller number of stats. how ever in a gestalt campaing my Monk/Wizard would LOVE a belt like this since my dump stand is CHA. lol |
| Raxmei12-08-06, 02:52 AM | I just remembered something. 200,000 gp is the exact limit of how much a magic item can cost before it is considered epic. That's why the +6 belt is discounted while its +4 and +2 counterparts aren't. They needed to artificially lower the price to keep the item sub-epic. |
| Dheran12-08-06, 04:16 AM | thats kinda wierd, as the headband of perfect excellence (+6 str,dex,wis) from sword and fist was 180kgp. Yeah, WotC jiggers the item prices depending on whether they want to penalize or reward certain combinations. The Headband has a surcharge because it's the ideal combo for a Monk, and leaves the body slot for the Monk's Belt free. The Belt of Magnificence was discounted because only very rare multiclass combinations are dependent on all 6 abilities, so typically you'd be paying for a stat boost that you normally wouldn't want to spend gp on. These two items make for a completely inconsistent rule base if you're trying to craft your own multi-ability booster. Officially, both items reflect the true value of these ability boosts. Crafting new ability boosters will lead to some - ahem - interesting conversations with your DM as to the appropriate price. Although the Belt of Magnificence +6 seems like a bargain, not a single one of my Epic characters has one. There's always been a better use of their available funds, even for my Rogue/Cleric who's dependent on 5 of the 6 abilities. |
| prozacman12-08-06, 04:54 AM | hm... i was considering eventually getting one for my swordsage... figuring it was a good way to boost 4 stats and still keep many slots free. now y'all got me wondering it it was worth it. how much would you wager a single item that boosted; str, dex, con, wis, would cost? i know its ultimately DM discretion... but typically if i can show my DM solid logic and decent math he's ok with what i develop based on info from this board. |
| risner12-08-06, 10:50 AM | thats kinda wierd, as the headband of perfect excellence (+6 str,dex,wis) from sword and fist was 180kgp. Due to affinity, the headband probably has at least two of those increased for slot affinity. So 2 incorrect affinity, 1 correct affinity. The belt is arguably acceptable affinity for all but wis/int. |
| GreyEagle12-08-06, 11:17 AM | My half dragon warlock would use it. I love having high stats, no matter what the cost. whats the bonus type, anybody know? |
| Seerow12-08-06, 11:59 AM | A warmage would need: * Cha for bonus spells/save DC * Int for warmage edge * Con for HPs (like any other class) * Str for wearing armor (after all, the warmage can later cast in any armor so why not use it?) * Dex for AC and attacks (because warmages lack the array of defense a normal wizard or sorcerer can muster) So first you suggest he's wearing heavy armor, then suggest that dex his helping his AC? Also, without burning a feat, he can only wear up to medium armor. So the best he's wearing is a breastplate. It isn't that heavy, a 10 str character can carry it effectively. Especially since he probably wants mithril anyway. (Mithril Breastplate weighs 15lbs, -anyone- can wear that without too much trouble. Especially with dimensional storage space for anything else you carry) After all, I never argues against Int, Cha, Dex, or Con being useful. I specifically questioned why he would want Strength or Wisdom. Especially since the Sorcerer's excuse for not wanting the belt was because he didn't need either. GreyEagle: It's an enhancement bonus. |
| Merestil Haye12-08-06, 12:09 PM | Why would he wear a Mithral breastplate when he can wear Mithral fullplate and cast without ASF and, according to many players, no other penalties either? |
| Thomas_Covenant12-08-06, 01:35 PM | Why would he wear a Mithral breastplate when he can wear Mithral fullplate and cast without ASF and, according to many players, no other penalties either?Even arcane spellslingers like movement, Mithril Fullplate limits this, Mithril Breastplate does not. The Fullplate costs at least 6,000 gps more. If his Dex is high enough, he's losing movement and two points of touch AC for a gain of one point of normal AC for a chunk of wealth, not good. Unless they take a feat, most Arcane armor wearers have a hard time getting ASF of Mithril Fullplate down to 0%, many get Mithril Breastplate automatically. Oh, the Headband of Perfect Excellence was clearly 3.0, and 3.0 had 2X for each additional ability, not 1.5X. I was under the impression it was 36K+72k+72k= 180k, myself. |
| Merestil Haye12-08-06, 02:19 PM | Even arcane spellslingers like movement, Mithril Fullplate limits this, Mithril Breastplate does not.Definitely. I'm in this camp myself. :) The Fullplate costs at least 6,000 gps more. If his Dex is high enough, he's losing movement and two points of touch AC for a gain of one point of normal AC for a chunk of wealth, not good.You're presupposing a Dex of 20 or higher then (the Max Dex for Mithral fullplate is +3). I agree that its a huge chunk of wealth, but that does not mean it can't be considered, particularly if the character's Dex 17 or less. Unless they take a feat, most Arcane armor wearers have a hard time getting ASF of Mithril Fullplate down to 0%, many get Mithril Breastplate automatically.I was talking about Warmages specifically; they have Armoured Spellcasting (Medium) at 8th level. Other arcane casters, I totally agree, have more problems.I wouldn't recommend Mithral Fullplate for other arcane casters. Oh, the Headband of Perfect Excellence was clearly 3.0, and 3.0 had 2X for each additional ability, not 1.5X. I was under the impression it was 36K+72k+72k= 180k, myself.I agree. I feel that to use it as a comparator for the Belt of Magnificence, it is necessary to convert the item to 3.5 pricing guidelines before doing so. |
| Aryxbez12-08-06, 04:51 PM | here is a link (http://boards1.wizards.com/showthread.php?t=747670) That Link will show you that it will put every stat to use except Constitution, even then it gives hp |
| Howland Reed12-09-06, 07:05 PM | I'm currently working on a build that adds Str, Dex, Int, and sometimes Wis bonuses to damage rolls. This belt looks tailor-made. :) |
| Nezkrul12-09-06, 10:06 PM | just some facts to put up: 1 slot for 6 stat boosts = 5 magic item slots left open by the dmg formula rules, actual price of the item, by formula, would be 36k + 54k x3 (bsa) + 72k x2 (nbsa) = 342k (306k if bsa doesn't matter) These formulas in the DMG, nor anywhere written in any WotC material, do not take into account who can use what best, so any opinion on this matter is just that (ie. just add the words I think that... infront of any post concerning this statement) now.. I agree with the statement that I think that the belt is priced exactly 200k because they did not want the creator to have to be epic, because epic is still 3.0 material (for rules/feats/etc...) and needs DM approval to be used in any game. Consequently so does the Mini's Handbook. again, use at your own risk. |
| Dheran12-09-06, 10:44 PM | because epic is still 3.0 material (for rules/feats/etc...) and needs DM approval to be used in any game. You haven't been paying attention, it seems. There are Epic rules and feats in the 3.5 DMG, Complete Arcane, and Complete Adventurer. And DM approval applies to any material from any source, including the core books; there's no special difference for non-updated 3.0 content as opposed to new 3.5 material. The official WotC position is that it's all the same game. |
| Vaelan12-09-06, 10:49 PM | by my calculations it is way underpriced First of all, those are hardly your calculations unless you count the mistake you made (your result is 18,000 higher than it should be because you only multiply the cost of additional abilities, not the first). Second, the price of a magic item should correspond to its utility. Assuming that ability score enhancements are priced according to the optimal amount of utility, then you should use steadily decreasing values for each ability score beyond the first that is used as no character will gain as much utility from the sixth, or even second, ability score than the first. It's underpriced because it was made for the Miniatures game, so use at your own risk in a normal campaign. The Miniatures game doesn't even have ability scores. As such, you are clearly wrong. |